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Dakota_Fanning
Hungary2335 Posts
On April 21 2009 22:00 cyronc wrote:hopefully the hackers wont do something like ddos your hacker database servers, or create false reporting clients ...hm just had a neat thought about this: to prevent those things from happening tl.net gg.net sc2gg and other community sites could contribute to this by mirroring the hacker database, so that the client could check multiple databases in case some were corrupted/down from ddos and about the false reporting client problem: i guess that will solve itself as soon as enough ppl have the program cuz then if a hacker reports legit players as a hacker, its very probable that an analysis of the same replay is reported by a 'clean' client (i dont know exactly how you are storing the hacker data, but i suggest to include the replays associated with the report into your database, if you arent doing that anyways yet, that is, thus defeating the threat of 'hacked' bwhf clients) anyways thx a lot keep up the good work 
On April 21 2009 22:13 cava wrote: Wouldn't someone just get mad for losing and report someone for hacking?
Reports are protected with BWHF authorization keys.
Only those who possess a valid authorization key can report hackers. And these keys can be revocated at any time if used inappropriately. More details on these keys: http://code.google.com/p/bwhf/wiki/AuthorizationKeys
And even if the hacker database server is down, your clients can still check players because BWHF Agent maintains a local cache of the hacker database (which is automatically updated at an interval of your choice or manually at any time).
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good to know you actually got ahead of those threats 
no worries, this is in good hands <3
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On April 21 2009 22:13 cava wrote: Wouldn't someone just get mad for losing and report someone for hacking?
Nevermind. I didn't see the authorization keys.
Good work.
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On April 21 2009 21:50 hymn wrote:Show nested quote +On April 21 2009 20:38 WhuazGoodNjaggah wrote:On April 21 2009 18:43 Dakota_Fanning wrote:On April 21 2009 18:40 EscPlan9 wrote: Does this have any conflicts with Chaos/ADV? Sounds interesting!
Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program. it does not interact with StarCraft? *hehe* Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files. That's a very nice program, cool.
it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D
btw
Dakota_Fanning wrote: BWHF Agent continues to remain legit by Blizzard's terms actually this is not really true.
StarCraft License: 3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,
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the amount of hackers on east is lol
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I hope this program won't recognize macusers as hackers like AH2.0map.
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Dakota_Fanning
Hungary2335 Posts
On April 22 2009 18:10 Au wrote: I hope this program won't recognize macusers as hackers like AH2.0map.
The agent reports hackers based on your last replay. It has nothing to do with the operating system or launcher or battle.net gatway.
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Dakota_Fanning
Hungary2335 Posts
On April 22 2009 16:33 WhuazGoodNjaggah wrote:Show nested quote +On April 21 2009 21:50 hymn wrote:On April 21 2009 20:38 WhuazGoodNjaggah wrote:On April 21 2009 18:43 Dakota_Fanning wrote:On April 21 2009 18:40 EscPlan9 wrote: Does this have any conflicts with Chaos/ADV? Sounds interesting!
Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program. it does not interact with StarCraft? *hehe* Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files. That's a very nice program, cool. it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D btw Show nested quote +Dakota_Fanning wrote: BWHF Agent continues to remain legit by Blizzard's terms actually this is not really true. Show nested quote +StarCraft License: 3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,
I disagree. From your points: -I did not copy Starcraft. -I did not photocopy Starcraft. -I did not reproduce Starcraft. -I did not reverse engineer Starcraft. -I did not derive source code from Starcraft. -I did not modify Starcaft. -I did not disassemble Starcraft. -I did not decompile Starcraft. -I did not create derivative works based on the Program.
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intrigue
Washington, D.C9933 Posts
thanks dakota_fanning! you're totally underrated, you've done some really nice stuff for bw
some questions about the program though - using replays for hack detection has been known to produce false positives, for example indicating multicommand in replays of laggy games. will people with single erroneous reports be identified as hackers? if so, it might be nice to have 1-2 report buffer to prevent this. also, does this program report use of BWLowLatency? i use this fairly often when playing with friends that don't have chaos.
finallyyyyy, let me know if you are looking for more people to give keys to. i bgh quite often on east and run into a lot of shady characters!
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I personally don't care much if I was hacked against but it feels good to know. That's why this program rocks so much..
Also, almost everytime i play a hacker I win the game or lose because of ridiculous usage of maphack.
Anyways great job making this thread and answering all the questions from people you are a hero
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Dakota_Fanning
Hungary2335 Posts
On April 22 2009 19:03 intrigue wrote: thanks dakota_fanning! you're totally underrated, you've done some really nice stuff for bw
some questions about the program though - using replays for hack detection has been known to produce false positives, for example indicating multicommand in replays of laggy games. will people with single erroneous reports be identified as hackers? if so, it might be nice to have 1-2 report buffer to prevent this. also, does this program report use of BWLowLatency? i use this fairly often when playing with friends that don't have chaos.
finallyyyyy, let me know if you are looking for more people to give keys to. i bgh quite often on east and run into a lot of shady characters! The lag issue is known and is built into the scan engine. It will not give false positives due to lag. There is no distinction between "certain" or "suspicious" reports. A report always means hacker. If there are doubts that the player is hacker, then no report is sent and the user is not alerted. The use of latchanger is not flagged as hack (not even if the user manages to give commands at iteraion 5).
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On April 22 2009 18:23 Dakota_Fanning wrote:Show nested quote +On April 22 2009 16:33 WhuazGoodNjaggah wrote:On April 21 2009 21:50 hymn wrote:On April 21 2009 20:38 WhuazGoodNjaggah wrote:On April 21 2009 18:43 Dakota_Fanning wrote:On April 21 2009 18:40 EscPlan9 wrote: Does this have any conflicts with Chaos/ADV? Sounds interesting!
Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program. it does not interact with StarCraft? *hehe* Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files. That's a very nice program, cool. it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D btw Dakota_Fanning wrote: BWHF Agent continues to remain legit by Blizzard's terms actually this is not really true. StarCraft License: 3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, I disagree. From your points: -I did not copy Starcraft. -I did not photocopy Starcraft. -I did not reproduce Starcraft. -I did not reverse engineer Starcraft. -I did not derive source code from Starcraft. -I did not modify Starcaft. -I did not disassemble Starcraft. -I did not decompile Starcraft. -I did not create derivative works based on the Program.
then tell me where this code is comming from: http://www.google.com/codesearch/p?hl=de#R3PjQYgHtjw/trunk/src/hu/belicza/andras/bwhf/control/BinReplayUnpacker.java&q=unpack package:http://bwhf\.googlecode\.com
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does it detect map hacks as well? i've been using it for a few weeks now and i've never seen a map hack detected....it's always multi command and auto gather :p btw thank you so much for a great program
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it does not detect maphack. it theoretically could detect it if maphack is not using safeclicks.
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It detects any action at 5 as a hack. I have a replay where I have actions at 5, a normal manual split, and it says its a hack.
Donno how there are actions at 5 and 10 rather than 6 and 12. Maybe terrible lag at the beginning with lan lat does that?
Plus, any decently minded cheater just turns off autosplit
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Dakota,
What happens if there are 2 hackers in 1 game? Will it announce both hackers like "hacker blue zerg, hacker red zerg" ?
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When a hacker is found, does it just add their nickname to the list of known hackers? What if they change or use someone else's nickname?
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this is some good stuff, will blizz use something like this in SC2?
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Dakota_Fanning
Hungary2335 Posts
On April 23 2009 01:14 WhuazGoodNjaggah wrote:Show nested quote +On April 22 2009 18:23 Dakota_Fanning wrote:On April 22 2009 16:33 WhuazGoodNjaggah wrote:On April 21 2009 21:50 hymn wrote:On April 21 2009 20:38 WhuazGoodNjaggah wrote:On April 21 2009 18:43 Dakota_Fanning wrote:On April 21 2009 18:40 EscPlan9 wrote: Does this have any conflicts with Chaos/ADV? Sounds interesting!
Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program. it does not interact with StarCraft? *hehe* Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files. That's a very nice program, cool. it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D btw Dakota_Fanning wrote: BWHF Agent continues to remain legit by Blizzard's terms actually this is not really true. StarCraft License: 3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, I disagree. From your points: -I did not copy Starcraft. -I did not photocopy Starcraft. -I did not reproduce Starcraft. -I did not reverse engineer Starcraft. -I did not derive source code from Starcraft. -I did not modify Starcaft. -I did not disassemble Starcraft. -I did not decompile Starcraft. -I did not create derivative works based on the Program. then tell me where this code is comming from: http://www.google.com/codesearch/p?hl=de#R3PjQYgHtjw/trunk/src/hu/belicza/andras/bwhf/control/BinReplayUnpacker.java&q=unpack package:http://bwhf\.googlecode\.com
As you can read in the beginning of the file in the javadoc comment: The algorithm comes from JCA's bwreplib. Java port and optimization for Java environment by Andras Belicza.
This code is not part of Starcraft and not derived from Starcraft. It's the decoder part of the code algorithm used to pack replay files.
Starcraft creates screenshots in PCX format. Why didn't u point out my PCX loader code too? Maybe because PCX screenshots are not part of Starcraft? Maybe replays aren't too?
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