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Active: 609 users

Finally hacker alert BEFORE game: BWHF Agent 2.20

Forum Index > BW General
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Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-04-21 09:01:28
April 21 2009 08:35 GMT
#1

BWHF Agent's hacker database is the most rapidly growing Starcraft hacker database. It already has more than a thousand hackers, and the number of montly reports grows almost exponentially (even with so few authorization keys given out).
You can see the online hacker database here:
http://94.199.240.39/hackerdb/hackers
You can check out the statistics of the database and reports:
http://94.199.240.39/hackerdb/hackers?op=sta

The long awaited feature is here: BEFORE game starts, you can check if players in the game lobby have been reported to the BWHF hacker database.
BWHF Agent continues to remain legit by Blizzard's terms (it still doesn't read or modify Starcraft's memory) and continues to remain open source (both the client Agent and the hacker database server).

Whenever you want to have the players checked, just press 'Print Screen' (or 'PrtScn') on your keyboard in the game lobby. All players being in the same game will be automatically checked, and if any of them has been reported before, you will hear sound alerts indicating the reported players. You can decide what to do about it (kick/ban players, leave the game or go along with it).
The player names are read from the screenshot saved by Starcraft, so be sure you move your mouse out of the way (so it will not overlay players' name).

Changes in the new 2.20 version since 2.00:

-A new Player checker tab where you can enable checking players in the game lobby BEFORE game. If players in the game lobby has already been reported as hackers, you will get an alert sound indicating the slots of the hackers you're in the same game with. For example: "hacker at slot 3". This check is implemented in a way that BWHF Agent still remains legit, BWHF Agent obtains the player names WITHOUT reading Starcraft's memory (uses image processing and text recognition)! A local cache of the hacker list is kept in the Agent's folder which is automatically updated in an interval of your choice or at will at anytime. The player check will conform to the gateway set in you autoscan tab and to the reported gateways of the hackers.

-On the Player checker tab you can choose your own extra list of players who you want to check whether they are in the same game as you. You can use this list to enumerate players who you think hack or you don't want to play with or you just want to remember them but they are not int the BWHF hacker database. The format of the custom player list file is very simple: every line contains a player, the line starts with a number identifying the gateway and after that the player name separated with a comma. Valid gateways are: 0-USEast, 1-USWest, 2-Europe, 3-Asia, 4-iCCup, 5-Other

-Autoscan now reads out loud the hackers' colors and races, so you will know who hacked in your last game without switching (alt+tab) to BWHF Agent. For example: "hacker blue protoss".

-Added 2 new buttons to the Replay search tab: Save result list and Load result list. With these buttons you can create your own quickly accessible replay lists like tournament replays, replays of a specific player, a list with all your replays etc. After loading a list, you can filter it, export replays, open on charts etc. The saved replay list is a single tab separated list, you can open it with Excel for example to do whatever you want with it.

-Added a new 'Append results to table' setting to the replay search tab. If this is checked, the search result will simple be added to the table, the previous result will not be cleared. If search fields are not changed, all selected replays will simple be added to the previous results.

-New setting on the general settings tab to set the default replay lists folder.

-New setting on the general settings tab to select a program to view/edit files.

-Added a new 'View entire log' button to all tabs which have a log text area. This button opens the proper log file in the editor set in the general settings tab.

-If updates are available, the window icon and the tray icon is changed to a blue pill image.

-Some other minor bug fixes.


Screenshots:
http://code.google.com/p/bwhf/wiki/Screenshots

BWHF Agent home page:
http://code.google.com/p/bwhf/

https://repmastered.icza.net
paper
Profile Blog Joined September 2004
13196 Posts
April 21 2009 08:36 GMT
#2
oh wow

cool :3
Hates Fun🤔
LosingID8
Profile Blog Joined December 2006
CA10827 Posts
April 21 2009 08:44 GMT
#3
wow this is actually really amazing lol
ModeratorResident K-POP Elitist
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
April 21 2009 09:14 GMT
#4
I don't understand. How is the list of these "hackers" made?
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-04-21 09:21:00
April 21 2009 09:20 GMT
#5
On April 21 2009 18:14 houseurmusic wrote:
I don't understand. How is the list of these "hackers" made?


BWHF Agent is a hack scanner too. The BWHF hacker database contains the hackers that were reported by this program.
You can run this program in the background while you play, and after each game it automatically scans your last replay for hacks. If it finds any and you have a valid authorization key, it can autoreport the hackers to the BWHF hacker database. Everything is automatic, you just have to run it.
https://repmastered.icza.net
Sanity.
Profile Blog Joined August 2007
United States704 Posts
April 21 2009 09:22 GMT
#6
such a good idea. sweet.
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2009-04-21 09:37:01
April 21 2009 09:27 GMT
#7
Rofl East.

This is fucking baller, took 10 years to reach this.

EDIT: I really want a key ):
Peace~
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
April 21 2009 09:31 GMT
#8
I love your program because sometimes it feels like im playing a hacker and then it's neat to be able to check it out..

But I don't believe that the database of hackers will prevent hacking all that much. I mean im sure that the guy nicked "g345" can figure out a new nickname and start fresh if he feels busted =)

EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
April 21 2009 09:40 GMT
#9
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS
Undefeated TL Tecmo Super Bowl League Champion
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 21 2009 09:43 GMT
#10
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 21 2009 09:46 GMT
#11
On April 21 2009 18:31 Patriot.dlk wrote:
I love your program because sometimes it feels like im playing a hacker and then it's neat to be able to check it out..

But I don't believe that the database of hackers will prevent hacking all that much. I mean im sure that the guy nicked "g345" can figure out a new nickname and start fresh if he feels busted =)



True. But you can eliminate this problem by not playing with players having 0-0-0 record. Any non-hacker has an account with a few hundred games on it at least. New accounts usually just want to hack, even if you can't prove it.
https://repmastered.icza.net
Vex
Profile Blog Joined January 2009
Ireland454 Posts
Last Edited: 2009-04-21 10:47:36
April 21 2009 10:30 GMT
#12
nvm. lol
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 21 2009 10:37 GMT
#13
Seems fishy to me :>
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
April 21 2009 11:38 GMT
#14
On April 21 2009 18:43 Dakota_Fanning wrote:
Show nested quote +
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*
small dicks have great firepower
Gliche
Profile Blog Joined August 2008
United States811 Posts
April 21 2009 11:52 GMT
#15
oh man this is awesome. finally broodwar gets something to really deter the mass hackers
KT fighting~!! | Designing things is fun!
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
April 21 2009 12:32 GMT
#16
Great job! Very creative. wait I just peeked at those screenshots.. sweet stuff
I <3 the internet, I <3 you
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
April 21 2009 12:47 GMT
#17
This is so cool, stuff like this being made ten years after the game comes out. SC has the best community EVAR!
u gotta sk8
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
April 21 2009 12:50 GMT
#18
On April 21 2009 20:38 WhuazGoodNjaggah wrote:
Show nested quote +
On April 21 2009 18:43 Dakota_Fanning wrote:
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*

Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.

That's a very nice program, cool.
azk he is the north american player but the titan he is the french stars
cyronc
Profile Joined March 2008
218 Posts
April 21 2009 13:00 GMT
#19
hopefully the hackers wont do something like ddos your hacker database servers, or create false reporting clients
...hm just had a neat thought about this: to prevent those things from happening tl.net gg.net sc2gg and other community sites could contribute to this by mirroring the hacker database, so that the client could check multiple databases in case some were corrupted/down from ddos

and about the false reporting client problem: i guess that will solve itself as soon as enough ppl have the program cuz then if a hacker reports legit players as a hacker, its very probable that an analysis of the same replay is reported by a 'clean' client (i dont know exactly how you are storing the hacker data, but i suggest to include the replays associated with the report into your database, if you arent doing that anyways yet, that is, thus defeating the threat of 'hacked' bwhf clients)

anyways thx a lot

keep up the good work
iH82G8!
cava
Profile Blog Joined November 2002
United States1035 Posts
April 21 2009 13:13 GMT
#20
Wouldn't someone just get mad for losing and report someone for hacking?
cava!
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-04-21 13:42:37
April 21 2009 13:20 GMT
#21
On April 21 2009 22:00 cyronc wrote:
hopefully the hackers wont do something like ddos your hacker database servers, or create false reporting clients
...hm just had a neat thought about this: to prevent those things from happening tl.net gg.net sc2gg and other community sites could contribute to this by mirroring the hacker database, so that the client could check multiple databases in case some were corrupted/down from ddos

and about the false reporting client problem: i guess that will solve itself as soon as enough ppl have the program cuz then if a hacker reports legit players as a hacker, its very probable that an analysis of the same replay is reported by a 'clean' client (i dont know exactly how you are storing the hacker data, but i suggest to include the replays associated with the report into your database, if you arent doing that anyways yet, that is, thus defeating the threat of 'hacked' bwhf clients)

anyways thx a lot

keep up the good work



On April 21 2009 22:13 cava wrote:
Wouldn't someone just get mad for losing and report someone for hacking?


Reports are protected with BWHF authorization keys.

Only those who possess a valid authorization key can report hackers. And these keys can be revocated at any time if used inappropriately.
More details on these keys:
http://code.google.com/p/bwhf/wiki/AuthorizationKeys

And even if the hacker database server is down, your clients can still check players because BWHF Agent maintains a local cache of the hacker database (which is automatically updated at an interval of your choice or manually at any time).
https://repmastered.icza.net
cyronc
Profile Joined March 2008
218 Posts
April 21 2009 13:40 GMT
#22
good to know you actually got ahead of those threats

no worries, this is in good hands <3
iH82G8!
miseiler
Profile Blog Joined October 2008
United States1389 Posts
Last Edited: 2009-04-21 13:54:29
April 21 2009 13:54 GMT
#23
On April 21 2009 22:13 cava wrote:
Wouldn't someone just get mad for losing and report someone for hacking?


Nevermind. I didn't see the authorization keys.

Good work.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
darnoconrad
Profile Joined September 2008
Canada110 Posts
April 21 2009 14:07 GMT
#24
Pretty Amazing!
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
April 22 2009 07:33 GMT
#25
On April 21 2009 21:50 hymn wrote:
Show nested quote +
On April 21 2009 20:38 WhuazGoodNjaggah wrote:
On April 21 2009 18:43 Dakota_Fanning wrote:
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*

Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.

That's a very nice program, cool.


it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D

btw
Dakota_Fanning wrote:
BWHF Agent continues to remain legit by Blizzard's terms

actually this is not really true.
StarCraft License:
3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,
small dicks have great firepower
Sanity.
Profile Blog Joined August 2007
United States704 Posts
April 22 2009 07:40 GMT
#26
the amount of hackers on east is lol
Au
Profile Joined April 2009
Japan19 Posts
April 22 2009 09:10 GMT
#27
I hope this program won't recognize macusers as hackers like AH2.0map.
Im free to be whatever I
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-04-22 09:19:16
April 22 2009 09:18 GMT
#28
On April 22 2009 18:10 Au wrote:
I hope this program won't recognize macusers as hackers like AH2.0map.


The agent reports hackers based on your last replay. It has nothing to do with the operating system or launcher or battle.net gatway.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 22 2009 09:23 GMT
#29
On April 22 2009 16:33 WhuazGoodNjaggah wrote:
Show nested quote +
On April 21 2009 21:50 hymn wrote:
On April 21 2009 20:38 WhuazGoodNjaggah wrote:
On April 21 2009 18:43 Dakota_Fanning wrote:
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*

Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.

That's a very nice program, cool.


it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D

btw
Show nested quote +
Dakota_Fanning wrote:
BWHF Agent continues to remain legit by Blizzard's terms

actually this is not really true.
Show nested quote +
StarCraft License:
3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,


I disagree. From your points:
-I did not copy Starcraft.
-I did not photocopy Starcraft.
-I did not reproduce Starcraft.
-I did not reverse engineer Starcraft.
-I did not derive source code from Starcraft.
-I did not modify Starcaft.
-I did not disassemble Starcraft.
-I did not decompile Starcraft.
-I did not create derivative works based on the Program.
https://repmastered.icza.net
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
April 22 2009 10:03 GMT
#30
thanks dakota_fanning! you're totally underrated, you've done some really nice stuff for bw

some questions about the program though - using replays for hack detection has been known to produce false positives, for example indicating multicommand in replays of laggy games. will people with single erroneous reports be identified as hackers? if so, it might be nice to have 1-2 report buffer to prevent this. also, does this program report use of BWLowLatency? i use this fairly often when playing with friends that don't have chaos.

finallyyyyy, let me know if you are looking for more people to give keys to. i bgh quite often on east and run into a lot of shady characters!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
April 22 2009 10:24 GMT
#31
I personally don't care much if I was hacked against but it feels good to know. That's why this program rocks so much..

Also, almost everytime i play a hacker I win the game or lose because of ridiculous usage of maphack.

Anyways great job making this thread and answering all the questions from people you are a hero
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-04-22 11:54:51
April 22 2009 11:53 GMT
#32
On April 22 2009 19:03 intrigue wrote:
thanks dakota_fanning! you're totally underrated, you've done some really nice stuff for bw

some questions about the program though - using replays for hack detection has been known to produce false positives, for example indicating multicommand in replays of laggy games. will people with single erroneous reports be identified as hackers? if so, it might be nice to have 1-2 report buffer to prevent this. also, does this program report use of BWLowLatency? i use this fairly often when playing with friends that don't have chaos.

finallyyyyy, let me know if you are looking for more people to give keys to. i bgh quite often on east and run into a lot of shady characters!

The lag issue is known and is built into the scan engine. It will not give false positives due to lag.
There is no distinction between "certain" or "suspicious" reports. A report always means hacker. If there are doubts that the player is hacker, then no report is sent and the user is not alerted.
The use of latchanger is not flagged as hack (not even if the user manages to give commands at iteraion 5).
https://repmastered.icza.net
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
April 22 2009 16:14 GMT
#33
On April 22 2009 18:23 Dakota_Fanning wrote:
Show nested quote +
On April 22 2009 16:33 WhuazGoodNjaggah wrote:
On April 21 2009 21:50 hymn wrote:
On April 21 2009 20:38 WhuazGoodNjaggah wrote:
On April 21 2009 18:43 Dakota_Fanning wrote:
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*

Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.

That's a very nice program, cool.


it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D

btw
Dakota_Fanning wrote:
BWHF Agent continues to remain legit by Blizzard's terms

actually this is not really true.
StarCraft License:
3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,


I disagree. From your points:
-I did not copy Starcraft.
-I did not photocopy Starcraft.
-I did not reproduce Starcraft.
-I did not reverse engineer Starcraft.
-I did not derive source code from Starcraft.
-I did not modify Starcaft.
-I did not disassemble Starcraft.
-I did not decompile Starcraft.
-I did not create derivative works based on the Program.


then tell me where this code is comming from:
http://www.google.com/codesearch/p?hl=de#R3PjQYgHtjw/trunk/src/hu/belicza/andras/bwhf/control/BinReplayUnpacker.java&q=unpack package:http://bwhf\.googlecode\.com
small dicks have great firepower
The6357
Profile Blog Joined August 2005
United States1268 Posts
April 22 2009 16:41 GMT
#34
does it detect map hacks as well? i've been using it for a few weeks now and i've never seen a map hack detected....it's always multi command and auto gather :p
btw thank you so much for a great program
2010 worldcup!! corea fighting!!!
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
April 22 2009 16:59 GMT
#35
it does not detect maphack. it theoretically could detect it if maphack is not using safeclicks.
small dicks have great firepower
Diomedes
Profile Joined March 2009
464 Posts
Last Edited: 2009-04-22 17:07:00
April 22 2009 17:06 GMT
#36
It detects any action at 5 as a hack. I have a replay where I have actions at 5, a normal manual split, and it says its a hack.

Donno how there are actions at 5 and 10 rather than 6 and 12. Maybe terrible lag at the beginning with lan lat does that?

Plus, any decently minded cheater just turns off autosplit
darnoconrad
Profile Joined September 2008
Canada110 Posts
April 23 2009 02:02 GMT
#37
Dakota,

What happens if there are 2 hackers in 1 game? Will it announce both hackers like "hacker blue zerg, hacker red zerg" ?
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
alien3456
Profile Joined June 2007
United States115 Posts
April 23 2009 03:16 GMT
#38
When a hacker is found, does it just add their nickname to the list of known hackers? What if they change or use someone else's nickname?
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
April 23 2009 03:21 GMT
#39
this is some good stuff, will blizz use something like this in SC2?
Pain is temporary, but glory is forever.
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 23 2009 05:04 GMT
#40
On April 23 2009 01:14 WhuazGoodNjaggah wrote:
Show nested quote +
On April 22 2009 18:23 Dakota_Fanning wrote:
On April 22 2009 16:33 WhuazGoodNjaggah wrote:
On April 21 2009 21:50 hymn wrote:
On April 21 2009 20:38 WhuazGoodNjaggah wrote:
On April 21 2009 18:43 Dakota_Fanning wrote:
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*

Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.

That's a very nice program, cool.


it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D

btw
Dakota_Fanning wrote:
BWHF Agent continues to remain legit by Blizzard's terms

actually this is not really true.
StarCraft License:
3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,


I disagree. From your points:
-I did not copy Starcraft.
-I did not photocopy Starcraft.
-I did not reproduce Starcraft.
-I did not reverse engineer Starcraft.
-I did not derive source code from Starcraft.
-I did not modify Starcaft.
-I did not disassemble Starcraft.
-I did not decompile Starcraft.
-I did not create derivative works based on the Program.


then tell me where this code is comming from:
http://www.google.com/codesearch/p?hl=de#R3PjQYgHtjw/trunk/src/hu/belicza/andras/bwhf/control/BinReplayUnpacker.java&q=unpack package:http://bwhf\.googlecode\.com


As you can read in the beginning of the file in the javadoc comment:
The algorithm comes from JCA's bwreplib.
Java port and optimization for Java environment by Andras Belicza.


This code is not part of Starcraft and not derived from Starcraft. It's the decoder part of the code algorithm used to pack replay files.

Starcraft creates screenshots in PCX format. Why didn't u point out my PCX loader code too? Maybe because PCX screenshots are not part of Starcraft? Maybe replays aren't too?
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-04-23 05:08:52
April 23 2009 05:08 GMT
#41
On April 23 2009 01:41 The6357 wrote:
does it detect map hacks as well? i've been using it for a few weeks now and i've never seen a map hack detected....it's always multi command and auto gather :p
btw thank you so much for a great program


It only detects some part of maphack (build anywhere hack for example).

Mostly many only will see autogather/autotrain hack because there is a setting in the general settings tab:
"During a replay scan if a player is found hacking, skip scanning his latter actions"
If this is checked (it is by default), the scan engine will move to the next player if somebody has been found hacking during a scan. This speeds up the scan. And since the autogather/autotrain is the first hack the engine looks for, even if the player used other hacks, no need to find them, a hacker is a hacker no matter how many times he hacked in a replay.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-04-23 05:10:48
April 23 2009 05:10 GMT
#42
On April 23 2009 02:06 Diomedes wrote:
It detects any action at 5 as a hack. I have a replay where I have actions at 5, a normal manual split, and it says its a hack.

Donno how there are actions at 5 and 10 rather than 6 and 12. Maybe terrible lag at the beginning with lan lat does that?

Plus, any decently minded cheater just turns off autosplit


It does not detect every action at 5 as autogather/autotrain. Usage of latency changer is known, built into the scan engine, and is not flagged as autogather/autotrain.

If you think you found a false positive, plz send me the replay so I can review it and adjust the scan engine (if it is really not hack).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 23 2009 05:13 GMT
#43
On April 23 2009 11:02 darnoconrad wrote:
Dakota,

What happens if there are 2 hackers in 1 game? Will it announce both hackers like "hacker blue zerg, hacker red zerg" ?


Exactly.

On April 23 2009 12:16 alien3456 wrote:
When a hacker is found, does it just add their nickname to the list of known hackers? What if they change or use someone else's nickname?


Only the name under the player hacked is added to the database. Every hacker is free to stop hacking and start a new account. The database does not handle akas.
https://repmastered.icza.net
Diomedes
Profile Joined March 2009
464 Posts
April 23 2009 08:29 GMT
#44
The replay has"

5 Select Command Center
5 Train SCV
5 Select SCV(x4)
5 Move ( bla bla)
15 Select SCV

etc

snorlax
Profile Blog Joined December 2008
United States755 Posts
April 23 2009 08:41 GMT
#45
neat =]
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
Last Edited: 2009-04-23 11:40:19
April 23 2009 11:38 GMT
#46
On April 23 2009 14:04 Dakota_Fanning wrote:
Show nested quote +
On April 23 2009 01:14 WhuazGoodNjaggah wrote:
On April 22 2009 18:23 Dakota_Fanning wrote:
On April 22 2009 16:33 WhuazGoodNjaggah wrote:
On April 21 2009 21:50 hymn wrote:
On April 21 2009 20:38 WhuazGoodNjaggah wrote:
On April 21 2009 18:43 Dakota_Fanning wrote:
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*

Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.

That's a very nice program, cool.


it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D

btw
Dakota_Fanning wrote:
BWHF Agent continues to remain legit by Blizzard's terms

actually this is not really true.
StarCraft License:
3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,


I disagree. From your points:
-I did not copy Starcraft.
-I did not photocopy Starcraft.
-I did not reproduce Starcraft.
-I did not reverse engineer Starcraft.
-I did not derive source code from Starcraft.
-I did not modify Starcaft.
-I did not disassemble Starcraft.
-I did not decompile Starcraft.
-I did not create derivative works based on the Program.


then tell me where this code is comming from:
http://www.google.com/codesearch/p?hl=de#R3PjQYgHtjw/trunk/src/hu/belicza/andras/bwhf/control/BinReplayUnpacker.java&q=unpack package:http://bwhf\.googlecode\.com


As you can read in the beginning of the file in the javadoc comment:
The algorithm comes from JCA's bwreplib.
Java port and optimization for Java environment by Andras Belicza.


This code is not part of Starcraft and not derived from Starcraft. It's the decoder part of the code algorithm used to pack replay files.

Starcraft creates screenshots in PCX format. Why didn't u point out my PCX loader code too? Maybe because PCX screenshots are not part of Starcraft? Maybe replays aren't too?


I know that its from JCA's bwreplib. but the point is, where is bwreplib comming from.

what do you think is the meaning of the hex-numbers from comments like these of bwreplib-source:
bwreplib-sourcecode
/*
* function1 - 004DA810 - called from uncompress_replay
*
* returns a character OR 0x306 as error
* OR 0x100 + 2 + the length of a region already present
*
*/


int function1(esi_t *myesi)


those are offsets for functions inside starcraft.exe. just open up an old starcraft executable in a debugger/disassembler and check the offsets.

so yes, you are partly right. YOU didnt reverse StarCraft, YOU did not derive source code from StarCraft, BUT the stuff you base your work on is made using such technics which makes YOUR program violate the eula too.

if you take the rims from a car someone stole you still dont legally own those rims, it doesnt matter if they have new color or new tires arround them.


sure its VEEERY unlikely that someone is banned for using BWHF, but the risk is about as high as using an app which is only reading the memory of bw and not editing it.
small dicks have great firepower
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-04-23 12:25:53
April 23 2009 12:24 GMT
#47
If the functions from JCA's bwreplib truly come from Starcraft.exe, then yes, BWHF Agent is based on Starcraft.

But I wouldn't put it into the same category with programs that read Starcraft's memory. Reading (accessing) a process' memory can be detected. BWHF Agent doesn't read Starcraft's memory.

Then I would put it in the same category where BWChart is.
https://repmastered.icza.net
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
Last Edited: 2009-04-23 19:00:05
April 23 2009 17:49 GMT
#48
You dont need to question weather this code is ripped from StarCraft or not. 2 Options, either ask JCA or open up StarCraft v1.09b in OllyDbg or any other debugger you could also use any other memory reader (artmoney, cheatengine, tsearch,...) then read the bytes at 0x507120 which is contained in the name of your first byte array. it's exactly the same.

yes, accessing a process' memory can be detected allthough this is not an easy task (multiple APIs needed and some basic executable file knowledge). Detecting BWHF is way easier, the use of a single windows API is enough http://msdn.microsoft.com/en-us/library/aa365465.aspx

For certain features it is required to have BWHF running while StarCraft is open, BWChart on the other hand NEVER needs to be opened while StarCraft is open.
small dicks have great firepower
Durak
Profile Blog Joined January 2008
Canada3684 Posts
April 23 2009 19:12 GMT
#49
Is it really such a big deal? I don't think that it's worth arguing over. The program is nice and no one is ever going to get in trouble over it.
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
April 23 2009 19:16 GMT
#50
This is an awesome program! Thanks so much :D! I ran a bunch of replays through and one of them I had labeled "Hack Detect" and I was right !
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
Tyrant
Profile Joined September 2003
Korea (South)234 Posts
April 23 2009 19:18 GMT
#51
Problem is that you can get false positives for instance if someone clicks a unit and the unit goes behind fog of war -- the delay between the two players will cause the program to think the person was clicking the unit UNDER the fog when they weren't. This is why replay analyzers confirm and it seems like this program is fully automated.

Also, I'm pretty sure 100% of people on b.net MH -- I thought everyone was on iccup? :o
hixhix
Profile Blog Joined September 2004
1156 Posts
April 23 2009 19:36 GMT
#52
On April 24 2009 04:18 Tyrant wrote:
Also, I'm pretty sure 100% of people on b.net MH -- I thought everyone was on iccup? :o


I'm pretty sure you're 100% wrong.
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 23 2009 20:33 GMT
#53
On April 24 2009 04:18 Tyrant wrote:
Problem is that you can get false positives for instance if someone clicks a unit and the unit goes behind fog of war -- the delay between the two players will cause the program to think the person was clicking the unit UNDER the fog when they weren't. This is why replay analyzers confirm and it seems like this program is fully automated.

Also, I'm pretty sure 100% of people on b.net MH -- I thought everyone was on iccup? :o


BWHF Agent does not report selections which go under the fog of war at all (so there is no chance to mistake there).
https://repmastered.icza.net
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
April 23 2009 22:52 GMT
#54
Damn this is so freakin' amazing, it's total pwnage against hackers. :D
^-^
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
April 23 2009 23:29 GMT
#55
Wow I wish I had a key for this itd be neat to actually be able to report hackers and finally add some justice to the BW community :o
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
Disintegrate
Profile Joined April 2009
United States182 Posts
April 24 2009 00:49 GMT
#56
How is a so-called "hack scanner" any different from a hack?
Solidus_315
Profile Joined January 2009
213 Posts
April 24 2009 00:54 GMT
#57
any way to get the IP of the hacker instead of just the username. or is that illegal.
어헣↗ 어헣↗ 어헣↗ 어헣↗ 어헣↗ 어헣↗
darnoconrad
Profile Joined September 2008
Canada110 Posts
April 24 2009 02:48 GMT
#58
On April 24 2009 09:49 Disintegrate wrote:
How is a so-called "hack scanner" any different from a hack?


One allows you to scan for hacks that were used. The other is the hack that is being scanned for. If that isn't clear take this example:
Imagine a bottle and a bottle cap. One is the bottle - the container used to hold a substance. The other is the Cap - the thing that closes the container.

I hope that it is clear they are 2 different things.

The above part was the body of my post, and this part is the conclusion of my post. Two different things see?

Good luck in kindergarten.

Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 24 2009 04:44 GMT
#59
On April 24 2009 09:49 Disintegrate wrote:
How is a so-called "hack scanner" any different from a hack?

BWHF Agent is NOT just a good intentioned hack program, because it doesn't "hack" into starcraft that other hack programs do. BWHF Agent is an independent program not touching Starcraft in any way (only replay and PCX screenshot files).
https://repmastered.icza.net
KingFool
Profile Joined January 2008
Canada428 Posts
April 24 2009 06:40 GMT
#60
Scanning 38481 replays done in 53 min 41 sec 436 ms
Found 424 hacker replays.
Skipped 16 replays.

wonder how many it would have said had it been possible to check for map hacks as well
Stimin myself on a daily basis
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 24 2009 06:52 GMT
#61
On April 24 2009 15:40 KingFool wrote:
Scanning 38481 replays done in 53 min 41 sec 436 ms
Found 424 hacker replays.
Skipped 16 replays.

wonder how many it would have said had it been possible to check for map hacks as well

Wow that's a big amount of replays u have there...

My statistics are around this:

~10.000 replays
~950 hacker replays
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 24 2009 06:54 GMT
#62
I had to release a new hot-fix version: the old version does not recognize game lobby screenshot on some computers (because they don't look the same) and therefore did not proceed to check players.

Changes in version 2.21 2009-04-24:
* Modified the Player checker to properly recognize game lobby screenshots (apparently there are minor variations of the picture of game lobby on different computers).
* New setting on the Player checker tab: "Echo recognized player names in the log below".
* Fine-tuned the general multicommand hack detection (fixes a false alert).
https://repmastered.icza.net
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
April 24 2009 08:42 GMT
#63
Dakota_Fanning you are truly underrated! This is an amazing piece of software, thanks a lot, dude!

And how hard is it to understand that a program that checks replays and does not interfere with the starcraft.exe process is not related to starcraft?
azk he is the north american player but the titan he is the french stars
PriitM
Profile Blog Joined March 2008
Algeria181 Posts
April 24 2009 09:55 GMT
#64
--- Nuked ---
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 24 2009 10:10 GMT
#65
On April 24 2009 18:55 PriitM wrote:
How accurate is this app? I wouldn't want to call anyone cheater because of false positive


Anyways it appears to be very nice app!

BWHF Agent only alert for hackers if it is sure of it. Although if u find a false positive, you are encoureged to report it so I can fix it and make it more accurate.
https://repmastered.icza.net
PriitM
Profile Blog Joined March 2008
Algeria181 Posts
April 24 2009 10:15 GMT
#66
--- Nuked ---
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
April 24 2009 10:20 GMT
#67
On April 24 2009 19:15 PriitM wrote:
Show nested quote +
On April 24 2009 19:10 Dakota_Fanning wrote:
On April 24 2009 18:55 PriitM wrote:
How accurate is this app? I wouldn't want to call anyone cheater because of false positive


Anyways it appears to be very nice app!

BWHF Agent only alert for hackers if it is sure of it. Although if u find a false positive, you are encoureged to report it so I can fix it and make it more accurate.

Okay, thanks.

Keep up with good job!
BTW: Did you create the browser based BWHF(bwchart -> save actions to text)? It was great tool back in the days!


Yup it was me. It's still available, but that project is discontinued. BWHF Agent is in focus now.
https://repmastered.icza.net
Beardfish
Profile Blog Joined January 2006
United States525 Posts
April 24 2009 19:18 GMT
#68
If I don't have a key, will BWHF notify me of hackers I have encountered in the past even though I'm not reporting them to the online database?
ProTech_MediC
Profile Blog Joined October 2007
United States498 Posts
Last Edited: 2009-04-24 20:53:56
April 24 2009 20:53 GMT
#69
On April 23 2009 20:38 WhuazGoodNjaggah wrote:
Show nested quote +
On April 23 2009 14:04 Dakota_Fanning wrote:
On April 23 2009 01:14 WhuazGoodNjaggah wrote:
On April 22 2009 18:23 Dakota_Fanning wrote:
On April 22 2009 16:33 WhuazGoodNjaggah wrote:
On April 21 2009 21:50 hymn wrote:
On April 21 2009 20:38 WhuazGoodNjaggah wrote:
On April 21 2009 18:43 Dakota_Fanning wrote:
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*

Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.

That's a very nice program, cool.


it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D

btw
Dakota_Fanning wrote:
BWHF Agent continues to remain legit by Blizzard's terms

actually this is not really true.
StarCraft License:
3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,


I disagree. From your points:
-I did not copy Starcraft.
-I did not photocopy Starcraft.
-I did not reproduce Starcraft.
-I did not reverse engineer Starcraft.
-I did not derive source code from Starcraft.
-I did not modify Starcaft.
-I did not disassemble Starcraft.
-I did not decompile Starcraft.
-I did not create derivative works based on the Program.


then tell me where this code is comming from:
http://www.google.com/codesearch/p?hl=de#R3PjQYgHtjw/trunk/src/hu/belicza/andras/bwhf/control/BinReplayUnpacker.java&q=unpack package:http://bwhf\.googlecode\.com


As you can read in the beginning of the file in the javadoc comment:
The algorithm comes from JCA's bwreplib.
Java port and optimization for Java environment by Andras Belicza.


This code is not part of Starcraft and not derived from Starcraft. It's the decoder part of the code algorithm used to pack replay files.

Starcraft creates screenshots in PCX format. Why didn't u point out my PCX loader code too? Maybe because PCX screenshots are not part of Starcraft? Maybe replays aren't too?


I know that its from JCA's bwreplib. but the point is, where is bwreplib comming from.

what do you think is the meaning of the hex-numbers from comments like these of bwreplib-source:
Show nested quote +
bwreplib-sourcecode
/*
* function1 - 004DA810 - called from uncompress_replay
*
* returns a character OR 0x306 as error
* OR 0x100 + 2 + the length of a region already present
*
*/


int function1(esi_t *myesi)


those are offsets for functions inside starcraft.exe. just open up an old starcraft executable in a debugger/disassembler and check the offsets.

so yes, you are partly right. YOU didnt reverse StarCraft, YOU did not derive source code from StarCraft, BUT the stuff you base your work on is made using such technics which makes YOUR program violate the eula too.

if you take the rims from a car someone stole you still dont legally own those rims, it doesnt matter if they have new color or new tires arround them.


sure its VEEERY unlikely that someone is banned for using BWHF, but the risk is about as high as using an app which is only reading the memory of bw and not editing it.

Hey, I have a great idea. Let's make trivial negative comments about a community supported program built by someone that did it for the love of the game.

We've all been using these addons for years because, well, StarCraft is a 10 year old game and couldn't have dreamed up the possibilities that the community would come up with after a billion games have been played.

Nice job trying to pointlessly derail the thread.

While you're at it, go uninstall ICCUP.

MC Fighting!~
darnoconrad
Profile Joined September 2008
Canada110 Posts
April 25 2009 00:37 GMT
#70
On April 25 2009 04:18 ButtFace wrote:
If I don't have a key, will BWHF notify me of hackers I have encountered in the past even though I'm not reporting them to the online database?


Buttface, there is the ability to create a custom list. You can add anyone you like to it, hacker, countdown leaver, bm. It's totally up to you and BWHF agent will notify you. However, it would mean maintaining that list yourself.
-------------
Phoned. lol, I agree.
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 25 2009 00:54 GMT
#71
Found 2 people, one an obvious west maphacker and person who was playing in the tsl qualifiers
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
April 25 2009 06:36 GMT
#72
On April 25 2009 05:53 Phoned wrote:
Show nested quote +
On April 23 2009 20:38 WhuazGoodNjaggah wrote:
On April 23 2009 14:04 Dakota_Fanning wrote:
On April 23 2009 01:14 WhuazGoodNjaggah wrote:
On April 22 2009 18:23 Dakota_Fanning wrote:
On April 22 2009 16:33 WhuazGoodNjaggah wrote:
On April 21 2009 21:50 hymn wrote:
On April 21 2009 20:38 WhuazGoodNjaggah wrote:
On April 21 2009 18:43 Dakota_Fanning wrote:
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*

Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.

That's a very nice program, cool.


it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D

btw
Dakota_Fanning wrote:
BWHF Agent continues to remain legit by Blizzard's terms

actually this is not really true.
StarCraft License:
3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,


I disagree. From your points:
-I did not copy Starcraft.
-I did not photocopy Starcraft.
-I did not reproduce Starcraft.
-I did not reverse engineer Starcraft.
-I did not derive source code from Starcraft.
-I did not modify Starcaft.
-I did not disassemble Starcraft.
-I did not decompile Starcraft.
-I did not create derivative works based on the Program.


then tell me where this code is comming from:
http://www.google.com/codesearch/p?hl=de#R3PjQYgHtjw/trunk/src/hu/belicza/andras/bwhf/control/BinReplayUnpacker.java&q=unpack package:http://bwhf\.googlecode\.com


As you can read in the beginning of the file in the javadoc comment:
The algorithm comes from JCA's bwreplib.
Java port and optimization for Java environment by Andras Belicza.


This code is not part of Starcraft and not derived from Starcraft. It's the decoder part of the code algorithm used to pack replay files.

Starcraft creates screenshots in PCX format. Why didn't u point out my PCX loader code too? Maybe because PCX screenshots are not part of Starcraft? Maybe replays aren't too?


I know that its from JCA's bwreplib. but the point is, where is bwreplib comming from.

what do you think is the meaning of the hex-numbers from comments like these of bwreplib-source:
bwreplib-sourcecode
/*
* function1 - 004DA810 - called from uncompress_replay
*
* returns a character OR 0x306 as error
* OR 0x100 + 2 + the length of a region already present
*
*/


int function1(esi_t *myesi)


those are offsets for functions inside starcraft.exe. just open up an old starcraft executable in a debugger/disassembler and check the offsets.

so yes, you are partly right. YOU didnt reverse StarCraft, YOU did not derive source code from StarCraft, BUT the stuff you base your work on is made using such technics which makes YOUR program violate the eula too.

if you take the rims from a car someone stole you still dont legally own those rims, it doesnt matter if they have new color or new tires arround them.


sure its VEEERY unlikely that someone is banned for using BWHF, but the risk is about as high as using an app which is only reading the memory of bw and not editing it.

Hey, I have a great idea. Let's make trivial negative comments about a community supported program built by someone that did it for the love of the game.

We've all been using these addons for years because, well, StarCraft is a 10 year old game and couldn't have dreamed up the possibilities that the community would come up with after a billion games have been played.

Nice job trying to pointlessly derail the thread.

While you're at it, go uninstall ICCUP.


Trivial negative comments? You obviously dont see what this is about, else you would know why shit like this is not trivial. It is important for the user to know what is really going on.

As you said there are tons of addons in StarCraft and they vary in many ways.
- Map addons in form of extended map editors which allow you to do more stuff (also harmfull).
- Modding aka editing mpq files and binarys
- Hack plugins (APMAlert f.e.)
- Replay evaluation applications (BWChart)
- Hack detections

they all violate the eula in one or another way. f.e. map addons, they allowed to write to the starcraft memory with EUD(and other) conditions. this had to be patched because you could write a trojan with a map (run map, get trojan).

this is all bundled with the fear of the ppl for getting a ban. so its important to make clear what is really going on. and Dakota_Fanning is always playing this side down.

take this post as an example:
BWHF Agent only alert for hackers if it is sure of it. Although if u find a false positive, you are encoureged to report it so I can fix it and make it more accurat


its like saying: "This car is safe ... until you have a crash". this is not a objective handling of the problem. its a hiding behind the lack of knowledge from the user. thats why i picked on him with the sarcastic question if it really isnt interacting with starcraft. because it was another hiding of information.

shit like this is important to me, because afterwards you have all those gay discussions like weather you could be banned from using chaoslauncher or what maphack is detectable in which way. all this stupid half knowledge is created like this, just because "displeasing" aspects of an addon are "silenced to death".

im talking about comments from the source like these:
// Autogather/autotrain hack: having more than 1 action at iteration 5
// If the player has actions at iteration 10, it is more likely because he's using the latchanger program.
// In that case we don't report autogather/autotrain.
// If the player had more than 10 actions at iteration 5, we take that as proof of hack nonetheless.

remember a report is ONLY made if the app is SURE. But how can a condition be sure when it is based ona likely pattern?

All I want is that Questions like this:
On April 24 2009 18:55 PriitM wrote:
How accurate is this app? I wouldn't want to call anyone cheater because of false positive
Anyways it appears to be very nice app!

aren't answered like this:
BWHF Agent only alert for hackers if it is sure of it. Although if u find a false positive, you are encoureged to report it so I can fix it and make it more accurate.

but rather like this:
BWHF Agent alert for hackers is very accurate.
There is a very unlikly situation where an automine detection could be wrong.
An automine actions is considered 100% proof if the player has more than 10 actions at frame 5.
If u find a to me unknown false positive, you are encoureged to report it so I can fix it and make it even more accurate.


like this everyone knows that you need to question an automine detection. but you also know when you dont need to do it (more than 10 actions). yes you could also look such shit up yourself like I did, but noone will do it because they either dont know how to read that source or are to lazy to do it.

@Dakota_Fanning
I never ment to put you or BWHF down. I was always reading the threads you made about new versions and never thought you suck because you had false positives. god damn your detection is pretty solid, and its more than understandable that a few false positive occured during the development until now. You have a very good understanding of the hack pattern detection (i saw that from reading the code) but you dont share that to the public in an simple way. I feel like you fear the finger pointing at the weak parts, but thats exactly your chance where you can load responsibility back to the user in sensibilising him for the subject so that he can understand the detection and weigh for himself how accurate a detection is. im sure the case where multiple buildings are selected by selecting 2(or more) drones about to build would be brought up by a reader if he could understand how you detect this.












small dicks have great firepower
zobz
Profile Joined November 2005
Canada2175 Posts
April 25 2009 06:53 GMT
#73
This is awesome thank you!
"That's not gonna be good for business." "That's not gonna be good for anybody."
darnoconrad
Profile Joined September 2008
Canada110 Posts
Last Edited: 2009-05-10 05:28:59
April 25 2009 13:35 GMT
#74
There is absolutely no way you can be banned by b.net for using BWHF Agent. It violates absolutely no part of EULA. Just the same, there is no possible way to be banned for using BWChart. And history has proven this. There has never been a single case of banning for using BWChart.

WhuazGoodNjaggah refers to a part of the EULA
"Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent, in writing, of Blizzard"

I believe this person is confused. Especially by the line "you may not, in whole or in part... create derivative works based on the Program"

A derivative work is an artistic creation that includes major, basic copyrighted aspects of an original, previously created first work. This would mean having to recreate the program to some extent; this has not been done.

As should be clear from the EULA where it defines what it means by the program:
"This software program (the "Program")"
BWHF Agent does not recreate any part of this software, to do so would mean to reproduce the programing. To read the data in a replay is like to read the words in a Microsoft word file; it absolutely does not require reproducing or modifying Microsoft word; neither does extracting the data from a replay require that you reproduce or modify any part of the Program.

WhuazGoodNjaggah, I don't want to see any response from you. To this point you have added nothing to the thread and have only detracted from it. Your own personal complaints on "how things should be done" can be addressed in your own thread or blog.

----------

BWHF Agent rocks!
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-04-25 15:13:22
April 25 2009 15:08 GMT
#75
WhuazGoodNjaggah what you say is partly true.

But I don't agree on the part that I don't share it with the public.
The main reason I don't do it here is because this is not a developer forum.

But ever since the whole project is open source, nothing is a secret. Even the server side is open source. Now how many project can say the same? Most projects keep their server side a secret due to security reasons.

And I am preparing my thesis about BWHF Agent. It's gonna be a 60-page long developer documentation in English about Starcraft hack detection and how BWHF Agent does this explaining the programming solutions and algorithms.

It's gonna be ready and out and shared with the world in about 3 weeks. Everything will be explained in there. Again, how many other Starcraft projects (like advloader, bwchart, chaoslauncher etc. no offense to any of these) can say the same about themselves?
https://repmastered.icza.net
darnoconrad
Profile Joined September 2008
Canada110 Posts
April 29 2009 00:38 GMT
#76
The new Game Lobby Hacker Warning is amazing! It really helps clean up games for anyone that pubs.

What do you guys think?
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
darnoconrad
Profile Joined September 2008
Canada110 Posts
Last Edited: 2009-05-03 14:48:35
May 03 2009 14:34 GMT
#77
Dakota_Fanning,

Even though BWHF Agent is great and has some charts and replay browsing, I still find myself using BWChart. Why should I have to use both programs?

I think if you could add a few features I would see no need to use BWChart. Here are the features that I think would make BWHF Agent a complete Replay Organizer / Replay Organization Tool:

-Must be able to organize replays by column criteria "Name, Player, Map, Date" ...etc
-Must be able to order columns as one sees fit "Name, Player Map" or "Map, Name, Player"

Right Click options:
-Rename replay
-Delete Replay
-Copy replay
-Move Replay
-Open Replay in directory
-Open Replay in BW
-Group rename replay ...where you would select 10 replays, and you can choose to rename them all "TL.net tourney rep 1, rep
2, rep 3"... and it would change the number on the end.

In Chart View
-Next replay, Last replay button ... so you do not have to go back to the list page to see the next replay in a series. One can simply press a next replay button.
-A time stamp when clicking on a part of the chart. For example: I see I built a pylon. I want to know the exact time of it.
-Full Screen Mode but where you can also see chart options like "Show All Players on same graph, Disable Player 1"

Add these features and I'll be able to delete BWChart. Would that be possible? Does anyone else have any ideas that would put BWHF Agent over the top?
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
May 04 2009 04:57 GMT
#78
All your suggestions are possible. I've started working on those, but I'm also working on the hack recognition thesis (about BWHF Agent). So it will take some time...
https://repmastered.icza.net
BalliSLife
Profile Blog Joined September 2008
1339 Posts
Last Edited: 2009-06-29 07:09:24
June 29 2009 07:05 GMT
#79
Does anyone know why i would be in the database even if i don't hack? i'm being accused so i would like to know the answer it's pissing me off that my name is actually on it when i've never used a hack in my whole life. The only thing im using is chaos launcher.
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-06-29 07:12:27
June 29 2009 07:11 GMT
#80
On June 29 2009 16:05 BalliSLife wrote:
Does anyone know why i would be in the database even if i don't hack? i'm being accused so i would like to know the answer it's pissing me off that my name is actually on it when i've never used a hack in my whole life. The only thing im using is chaos launcher.

Someone might have spoofed you, or the reported hacker might be on a different gateway. What is your account name and gateway?
https://repmastered.icza.net
BalliSLife
Profile Blog Joined September 2008
1339 Posts
June 29 2009 07:22 GMT
#81
dakota i pmed you
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-29 08:40:36
June 29 2009 08:36 GMT
#82
[image loading]


I lol'd so hard

bot,
On April 21 2009 18:20 Dakota_Fanning wrote:
Show nested quote +
On April 21 2009 18:14 houseurmusic wrote:
I don't understand. How is the list of these "hackers" made?


BWHF Agent is a hack scanner too. The BWHF hacker database contains the hackers that were reported by this program.
You can run this program in the background while you play, and after each game it automatically scans your last replay for hacks. If it finds any and you have a valid authorization key, it can autoreport the hackers to the BWHF hacker database. Everything is automatic, you just have to run it.

What if the person is using a name spoofer? How does it work for that?
..and then I would, ya know, check em'. (Aka SpoR)
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
June 29 2009 08:44 GMT
#83
It cannot detect spoof (there is no legit way to do it).
https://repmastered.icza.net
flag
Profile Blog Joined July 2007
United States228 Posts
Last Edited: 2009-08-20 16:44:49
August 20 2009 16:38 GMT
#84
Question, if it uses screen shots how does it handle people with capital i and lowercase L in their names since they are identical. Also I think the lack of spoof detection is very bad since there could be many legit users in there. There needs to be an automated way to just paste in a /where check to check for spoof also (can use autohotkey or something for this)

A potential way to solve L, i problem is instead of screen shots, it could packet sniff which I think is not against terms of agreement? What would be so bad about just reading the memory directly even though against terms? Alot of people always use chaos launcher and isn't that against the terms?

This looks handy and I look forward to trying it out, thanks for making it.
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
August 20 2009 17:13 GMT
#85
i and L are handled and the message is adjusted to something like "possible hacker" and if there is no L i conflict it is something like "sure a hacker". if you want to know it exactly read the paper he wrote where he explains it in detail.
small dicks have great firepower
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2009-08-20 17:36:43
August 20 2009 17:25 GMT
#86
On June 29 2009 17:36 CharlieMurphy wrote:
[image loading]


I lol'd so hard

bot,
Show nested quote +
On April 21 2009 18:20 Dakota_Fanning wrote:
On April 21 2009 18:14 houseurmusic wrote:
I don't understand. How is the list of these "hackers" made?


BWHF Agent is a hack scanner too. The BWHF hacker database contains the hackers that were reported by this program.
You can run this program in the background while you play, and after each game it automatically scans your last replay for hacks. If it finds any and you have a valid authorization key, it can autoreport the hackers to the BWHF hacker database. Everything is automatic, you just have to run it.

What if the person is using a name spoofer? How does it work for that?


...pretty clear the hacker distribution is like that because those are the realms that the people reporting hackers play on. Anyone who's played brood war ladder asia hunters games knows that 90% of asian pubs hack as well

Also Dakota did you change your hacker criteria because I see several of my AKAs on the East hacker list, as well as some friends, and hell, I'm one of the people you gave an authorization key to. I certainly don't hack. But I do use the lat changer. So did you change BWHF to recognize lat changer as a hack? If that's the case then you're going to have to add half of your authorized key users to the hack list. If it's not the case, then you are allowing people to report others without actual data, because I know for a fact that I don't use any hacks whatsoever but that there are many many people who wish i did.
You are crushing me like a cheese sandwich
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2009-08-24 05:20:25
August 24 2009 05:19 GMT
#87
Latchanger is still not considered to be hack by the agent.
There is a problem with maps having non-standard sizes (it might trigger build anywhere hack detection because Starcraft records wrong map size in the replay header). Iccup Carthage is an example of such maps. I release a fix for it today or tomorrow.

That might explain you being on the list (or spoof). What are your akas being on the list?
https://repmastered.icza.net
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
August 30 2009 21:10 GMT
#88
Well I've only played BGH games on the name of mine that is on the list, it's "tau" on East, and I see my friend's account on there as well. We both use lat changer but neither of us uses any other programs.
You are crushing me like a cheese sandwich
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
August 30 2009 21:22 GMT
#89
On August 24 2009 14:19 Dakota_Fanning wrote:
Latchanger is still not considered to be hack by the agent.
There is a problem with maps having non-standard sizes (it might trigger build anywhere hack detection because Starcraft records wrong map size in the replay header). Iccup Carthage is an example of such maps. I release a fix for it today or tomorrow.

That might explain you being on the list (or spoof). What are your akas being on the list?

Any chance you might reverse the algorithm for unpacking replays, so replay actions can be changed and put back in to a replay? I'd make a Team Melee replay fixer if that was possible.
Moderatorsometimes I get intimidated by the size of my right testicle
538
Profile Blog Joined November 2008
Hungary3932 Posts
August 30 2009 21:49 GMT
#90
Parsing the screenshot in order not to read Starcraft's memory for player names? Pretty hardcore.

Amazing job!
BW fighting!
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
August 31 2009 05:15 GMT
#91

flag: It's just a matter of principle. There are enough launchers and extensions that do favour for you by reading and altering the memory and are still being good intentioned. Although there can easily be written a hack plugin for chaoslauncher. I wanted BWHF Agent to be legal as no other extensions are. If we'd consider just reading memory acceptable, I could write a program which reads sc memory (and does not alter it) and announce what the opponent does (by playing sounds for example). It would be like: reading sc memory then saying out loud: "oppoent is expanding at 1 o'clock right now). It would not alter sc memory, still would be a hack.

NoobsOfWrath: I removed you.

RaGe: Theoretically it is possible to reverse engineer the replay saving algorithm. But it would cause a lot more damage to the community than helping it. Imagine everyone could start forging hacking replays of anyone (from a real replay, so you couldn't even say it was a spoof).


The fix is out for days now as version 2.61.


Changes in the new version since version 2.50:

-Changed the horizontal tab bar to a vertical navigation panel.

-A new Server monitor tab. On this tab you can check the online status of the battle.net servers and Starcraft websites. You can edit the list to add any of your websites (or any other servers) or to remove sites you don't care about. Basically you can add any server that listens on a TCP port (like ftp, online video and audio streams etc.). If a server is offline, you can start monitoring it. When the server goes online again, you will hear an alert sound. You can set the re-check time interval of the monitored servers. You can open the listed web sites with a click.

-New filters on the Player matcher tab: "Show only matches of players" and "Exclude matches with players". You can enter a comma separated list in each. The first one will filter out matches that *do not* contain any of the players entered here. The second filter will filter out matches that do contain any of the players entered here. These 2 filters can be used together or independently. The excluder filter is the stronger one.

-New setting on the Player matcher tab: "Max displayable results". If the provided thresholds allow more results, you don't have to worry about the Agent hanging or working too long. The highest matches with the best authoritativeness will be kept and the worse results will be thrown away.

-Added a startup splash image.

-Added hand cursor to the chart canvas.

-Fixed a bug which returned a false map size if it was a non-standard size (now it's read from the map data section, the replay header contains wrong value).

Home page:
http://code.google.com/p/bwhf/

The web interface can be reached though this name:
http://bwhf.net/
https://repmastered.icza.net
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
September 11 2009 08:12 GMT
#92
Is there a problem if someone spoofs your name and hacks with it, then your name comes up as a false positive?

Cause my friend's name is up on the hacker list for 1 day and he doesn't hack at all.
EntusGalleries.com - CJ Uniform Sale
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
September 11 2009 09:12 GMT
#93
Either he was spoofed or he really hacks. PM me with the details (his name).
https://repmastered.icza.net
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
Last Edited: 2009-09-14 10:50:13
September 14 2009 10:47 GMT
#94

-----------------------------------------------------------------------------
EDIT

Sorry I didnt see that you just now replied in my other topic. :D
-----------------------------------------------------------------------------

Great Tool!

I have a question though.

Wouldnt it be cool if a group of people that have keys make a web interface where you can upload a replay that BWHF announced as containing a hacker and that after upload it gets checked again and then reported?

The thing is that I love the tool but I do not have a key for it, I have played against several people that used hack and I cannot report them (I can just add them to my personal list) But it would be great if we can get those people out of B.net ...

An Idea would be giving keys to the guys at repdepot and recommending them to pass each uploaded rep through BWHF and then if a player has hacked it gets automatically reported. That way not many people has to have a key for that.

I mean is just an idea.

I won
LocKtar
Profile Joined January 2010
Sweden1 Post
January 10 2010 23:57 GMT
#95
Question: My account was stolen once, and the one who stole it, hacked one game i saw replay, friends showed me. How can i be removed from the list? people ban me cus they think im cheating and it sux=) i have never cheated and i will never do.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
January 11 2010 00:03 GMT
#96
Can something similar be used by ICCUP? Sorry for my noob Q.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 11 2010 00:04 GMT
#97
On January 11 2010 09:03 DyEnasTy wrote:
Can something similar be used by ICCUP? Sorry for my noob Q.

i believe it can, but i don't see much point. the iccup antihack is quite reliable.
When they see MC Probe, all the ladies disrobe.
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
January 11 2010 06:00 GMT
#98
On January 11 2010 08:57 LocKtar wrote:
Question: My account was stolen once, and the one who stole it, hacked one game i saw replay, friends showed me. How can i be removed from the list? people ban me cus they think im cheating and it sux=) i have never cheated and i will never do.


PM me with the details.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
January 11 2010 06:01 GMT
#99
On January 11 2010 09:04 da_head wrote:
Show nested quote +
On January 11 2010 09:03 DyEnasTy wrote:
Can something similar be used by ICCUP? Sorry for my noob Q.

i believe it can, but i don't see much point. the iccup antihack is quite reliable.


You can use this on ICCUP too.
https://repmastered.icza.net
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
January 11 2010 06:28 GMT
#100
What happens with duplicate names on gateways theres no guarantee they're the same person. What if someone hacks on another gateway just to get someones name added to the list? Also above you said theres no way to check for name spoofs cant it do a /where on the players in game to see if they're actually in game to check for name spoof?
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
January 11 2010 08:06 GMT
#101
On January 11 2010 15:28 iCCup.Raelcun wrote:
What happens with duplicate names on gateways theres no guarantee they're the same person. What if someone hacks on another gateway just to get someones name added to the list? Also above you said theres no way to check for name spoofs cant it do a /where on the players in game to see if they're actually in game to check for name spoof?


Gateways are registered for hackers. For example if someone named "imhacker" is reported from USEast, and you're playing in USWest (your gateway is set to USWest on the autoscan tab), it will not alert if a player named "imhacker" is in the game lobby.

Yes, whereis command can be issued, but you have to do that manually.
https://repmastered.icza.net
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
January 11 2010 08:28 GMT
#102
this is crazy shit

lol

nice job
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
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