• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:47
CET 22:47
KST 06:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced11[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1510 users

Finally hacker alert BEFORE game: BWHF Agent 2.20 - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2009-04-23 05:08:52
April 23 2009 05:08 GMT
#41
On April 23 2009 01:41 The6357 wrote:
does it detect map hacks as well? i've been using it for a few weeks now and i've never seen a map hack detected....it's always multi command and auto gather :p
btw thank you so much for a great program


It only detects some part of maphack (build anywhere hack for example).

Mostly many only will see autogather/autotrain hack because there is a setting in the general settings tab:
"During a replay scan if a player is found hacking, skip scanning his latter actions"
If this is checked (it is by default), the scan engine will move to the next player if somebody has been found hacking during a scan. This speeds up the scan. And since the autogather/autotrain is the first hack the engine looks for, even if the player used other hacks, no need to find them, a hacker is a hacker no matter how many times he hacked in a replay.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2009-04-23 05:10:48
April 23 2009 05:10 GMT
#42
On April 23 2009 02:06 Diomedes wrote:
It detects any action at 5 as a hack. I have a replay where I have actions at 5, a normal manual split, and it says its a hack.

Donno how there are actions at 5 and 10 rather than 6 and 12. Maybe terrible lag at the beginning with lan lat does that?

Plus, any decently minded cheater just turns off autosplit


It does not detect every action at 5 as autogather/autotrain. Usage of latency changer is known, built into the scan engine, and is not flagged as autogather/autotrain.

If you think you found a false positive, plz send me the replay so I can review it and adjust the scan engine (if it is really not hack).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
April 23 2009 05:13 GMT
#43
On April 23 2009 11:02 darnoconrad wrote:
Dakota,

What happens if there are 2 hackers in 1 game? Will it announce both hackers like "hacker blue zerg, hacker red zerg" ?


Exactly.

On April 23 2009 12:16 alien3456 wrote:
When a hacker is found, does it just add their nickname to the list of known hackers? What if they change or use someone else's nickname?


Only the name under the player hacked is added to the database. Every hacker is free to stop hacking and start a new account. The database does not handle akas.
https://repmastered.icza.net
Diomedes
Profile Joined March 2009
464 Posts
April 23 2009 08:29 GMT
#44
The replay has"

5 Select Command Center
5 Train SCV
5 Select SCV(x4)
5 Move ( bla bla)
15 Select SCV

etc

snorlax
Profile Blog Joined December 2008
United States755 Posts
April 23 2009 08:41 GMT
#45
neat =]
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
Last Edited: 2009-04-23 11:40:19
April 23 2009 11:38 GMT
#46
On April 23 2009 14:04 Dakota_Fanning wrote:
Show nested quote +
On April 23 2009 01:14 WhuazGoodNjaggah wrote:
On April 22 2009 18:23 Dakota_Fanning wrote:
On April 22 2009 16:33 WhuazGoodNjaggah wrote:
On April 21 2009 21:50 hymn wrote:
On April 21 2009 20:38 WhuazGoodNjaggah wrote:
On April 21 2009 18:43 Dakota_Fanning wrote:
On April 21 2009 18:40 EscPlan9 wrote:
Does this have any conflicts with Chaos/ADV? Sounds interesting!

Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS


No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.


it does not interact with StarCraft? *hehe*

Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.

That's a very nice program, cool.


it DOES interact with StarCraft, as it depends on the LastReplay.rep saved by StarCraft. I could make a plugin, which alters this path to sort the last replay into matchup folders and BWHF would fail. sure this is a bullshit scenario, i just wanted to pick a little on him :D

btw
Dakota_Fanning wrote:
BWHF Agent continues to remain legit by Blizzard's terms

actually this is not really true.
StarCraft License:
3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program,


I disagree. From your points:
-I did not copy Starcraft.
-I did not photocopy Starcraft.
-I did not reproduce Starcraft.
-I did not reverse engineer Starcraft.
-I did not derive source code from Starcraft.
-I did not modify Starcaft.
-I did not disassemble Starcraft.
-I did not decompile Starcraft.
-I did not create derivative works based on the Program.


then tell me where this code is comming from:
http://www.google.com/codesearch/p?hl=de#R3PjQYgHtjw/trunk/src/hu/belicza/andras/bwhf/control/BinReplayUnpacker.java&q=unpack package:http://bwhf\.googlecode\.com


As you can read in the beginning of the file in the javadoc comment:
The algorithm comes from JCA's bwreplib.
Java port and optimization for Java environment by Andras Belicza.


This code is not part of Starcraft and not derived from Starcraft. It's the decoder part of the code algorithm used to pack replay files.

Starcraft creates screenshots in PCX format. Why didn't u point out my PCX loader code too? Maybe because PCX screenshots are not part of Starcraft? Maybe replays aren't too?


I know that its from JCA's bwreplib. but the point is, where is bwreplib comming from.

what do you think is the meaning of the hex-numbers from comments like these of bwreplib-source:
bwreplib-sourcecode
/*
* function1 - 004DA810 - called from uncompress_replay
*
* returns a character OR 0x306 as error
* OR 0x100 + 2 + the length of a region already present
*
*/


int function1(esi_t *myesi)


those are offsets for functions inside starcraft.exe. just open up an old starcraft executable in a debugger/disassembler and check the offsets.

so yes, you are partly right. YOU didnt reverse StarCraft, YOU did not derive source code from StarCraft, BUT the stuff you base your work on is made using such technics which makes YOUR program violate the eula too.

if you take the rims from a car someone stole you still dont legally own those rims, it doesnt matter if they have new color or new tires arround them.


sure its VEEERY unlikely that someone is banned for using BWHF, but the risk is about as high as using an app which is only reading the memory of bw and not editing it.
small dicks have great firepower
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2009-04-23 12:25:53
April 23 2009 12:24 GMT
#47
If the functions from JCA's bwreplib truly come from Starcraft.exe, then yes, BWHF Agent is based on Starcraft.

But I wouldn't put it into the same category with programs that read Starcraft's memory. Reading (accessing) a process' memory can be detected. BWHF Agent doesn't read Starcraft's memory.

Then I would put it in the same category where BWChart is.
https://repmastered.icza.net
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
Last Edited: 2009-04-23 19:00:05
April 23 2009 17:49 GMT
#48
You dont need to question weather this code is ripped from StarCraft or not. 2 Options, either ask JCA or open up StarCraft v1.09b in OllyDbg or any other debugger you could also use any other memory reader (artmoney, cheatengine, tsearch,...) then read the bytes at 0x507120 which is contained in the name of your first byte array. it's exactly the same.

yes, accessing a process' memory can be detected allthough this is not an easy task (multiple APIs needed and some basic executable file knowledge). Detecting BWHF is way easier, the use of a single windows API is enough http://msdn.microsoft.com/en-us/library/aa365465.aspx

For certain features it is required to have BWHF running while StarCraft is open, BWChart on the other hand NEVER needs to be opened while StarCraft is open.
small dicks have great firepower
Durak
Profile Blog Joined January 2008
Canada3685 Posts
April 23 2009 19:12 GMT
#49
Is it really such a big deal? I don't think that it's worth arguing over. The program is nice and no one is ever going to get in trouble over it.
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
April 23 2009 19:16 GMT
#50
This is an awesome program! Thanks so much :D! I ran a bunch of replays through and one of them I had labeled "Hack Detect" and I was right !
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
Tyrant
Profile Joined September 2003
Korea (South)234 Posts
April 23 2009 19:18 GMT
#51
Problem is that you can get false positives for instance if someone clicks a unit and the unit goes behind fog of war -- the delay between the two players will cause the program to think the person was clicking the unit UNDER the fog when they weren't. This is why replay analyzers confirm and it seems like this program is fully automated.

Also, I'm pretty sure 100% of people on b.net MH -- I thought everyone was on iccup? :o
hixhix
Profile Blog Joined September 2004
1156 Posts
April 23 2009 19:36 GMT
#52
On April 24 2009 04:18 Tyrant wrote:
Also, I'm pretty sure 100% of people on b.net MH -- I thought everyone was on iccup? :o


I'm pretty sure you're 100% wrong.
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
April 23 2009 20:33 GMT
#53
On April 24 2009 04:18 Tyrant wrote:
Problem is that you can get false positives for instance if someone clicks a unit and the unit goes behind fog of war -- the delay between the two players will cause the program to think the person was clicking the unit UNDER the fog when they weren't. This is why replay analyzers confirm and it seems like this program is fully automated.

Also, I'm pretty sure 100% of people on b.net MH -- I thought everyone was on iccup? :o


BWHF Agent does not report selections which go under the fog of war at all (so there is no chance to mistake there).
https://repmastered.icza.net
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
April 23 2009 22:52 GMT
#54
Damn this is so freakin' amazing, it's total pwnage against hackers. :D
^-^
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
April 23 2009 23:29 GMT
#55
Wow I wish I had a key for this itd be neat to actually be able to report hackers and finally add some justice to the BW community :o
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
Disintegrate
Profile Joined April 2009
United States182 Posts
April 24 2009 00:49 GMT
#56
How is a so-called "hack scanner" any different from a hack?
Solidus_315
Profile Joined January 2009
213 Posts
April 24 2009 00:54 GMT
#57
any way to get the IP of the hacker instead of just the username. or is that illegal.
어헣↗ 어헣↗ 어헣↗ 어헣↗ 어헣↗ 어헣↗
darnoconrad
Profile Joined September 2008
Canada110 Posts
April 24 2009 02:48 GMT
#58
On April 24 2009 09:49 Disintegrate wrote:
How is a so-called "hack scanner" any different from a hack?


One allows you to scan for hacks that were used. The other is the hack that is being scanned for. If that isn't clear take this example:
Imagine a bottle and a bottle cap. One is the bottle - the container used to hold a substance. The other is the Cap - the thing that closes the container.

I hope that it is clear they are 2 different things.

The above part was the body of my post, and this part is the conclusion of my post. Two different things see?

Good luck in kindergarten.

Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
April 24 2009 04:44 GMT
#59
On April 24 2009 09:49 Disintegrate wrote:
How is a so-called "hack scanner" any different from a hack?

BWHF Agent is NOT just a good intentioned hack program, because it doesn't "hack" into starcraft that other hack programs do. BWHF Agent is an independent program not touching Starcraft in any way (only replay and PCX screenshot files).
https://repmastered.icza.net
KingFool
Profile Joined January 2008
Canada428 Posts
April 24 2009 06:40 GMT
#60
Scanning 38481 replays done in 53 min 41 sec 436 ms
Found 424 hacker replays.
Skipped 16 replays.

wonder how many it would have said had it been possible to check for map hacks as well
Stimin myself on a daily basis
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16: Group C
TerrOr vs Dewalt
Semih vs Tech
ZZZero.O303
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Clem_sc2 659
PiGStarcraft440
JuggernautJason97
ROOTCatZ 52
StarCraft: Brood War
ZZZero.O 303
Shinee 77
NaDa 14
ivOry 3
Dota 2
syndereN429
Other Games
Grubby7247
FrodaN2866
RotterdaM235
Pyrionflax197
Sick196
KnowMe187
Mew2King108
Organizations
Other Games
gamesdonequick4413
Dota 2
PGL Dota 2 - Main Stream179
Other Games
BasetradeTV104
angryscii15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• HeavenSC 39
• printf 24
• Adnapsc2 14
• musti20045 1
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix14
• RayReign 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21275
• Ler88
Other Games
• imaqtpie1470
• Shiphtur231
Upcoming Events
Sparkling Tuna Cup
12h 13m
WardiTV Korean Royale
14h 13m
Zoun vs SHIN
TBD vs Reynor
TBD vs herO
Solar vs TBD
BSL 21
22h 13m
Hawk vs Kyrie
spx vs Cross
Replay Cast
1d 2h
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
StarCraft2.fi
1d 19h
Replay Cast
2 days
Wardi Open
2 days
StarCraft2.fi
2 days
[ Show More ]
PiGosaur Monday
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.