Finally hacker alert BEFORE game: BWHF Agent 2.20 - Page 5
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BalliSLife
1339 Posts
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CharlieMurphy
United States22895 Posts
I lol'd so hard bot, On April 21 2009 18:20 Dakota_Fanning wrote: BWHF Agent is a hack scanner too. The BWHF hacker database contains the hackers that were reported by this program. You can run this program in the background while you play, and after each game it automatically scans your last replay for hacks. If it finds any and you have a valid authorization key, it can autoreport the hackers to the BWHF hacker database. Everything is automatic, you just have to run it. What if the person is using a name spoofer? How does it work for that? | ||
Dakota_Fanning
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Hungary2335 Posts
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flag
United States228 Posts
A potential way to solve L, i problem is instead of screen shots, it could packet sniff which I think is not against terms of agreement? What would be so bad about just reading the memory directly even though against terms? Alot of people always use chaos launcher and isn't that against the terms? This looks handy and I look forward to trying it out, thanks for making it. | ||
WhuazGoodJaggah
Lesotho777 Posts
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Ganfei
Taiwan1439 Posts
On June 29 2009 17:36 CharlieMurphy wrote: I lol'd so hard bot, What if the person is using a name spoofer? How does it work for that? ...pretty clear the hacker distribution is like that because those are the realms that the people reporting hackers play on. Anyone who's played brood war ladder asia hunters games knows that 90% of asian pubs hack as well Also Dakota did you change your hacker criteria because I see several of my AKAs on the East hacker list, as well as some friends, and hell, I'm one of the people you gave an authorization key to. I certainly don't hack. But I do use the lat changer. So did you change BWHF to recognize lat changer as a hack? If that's the case then you're going to have to add half of your authorized key users to the hack list. If it's not the case, then you are allowing people to report others without actual data, because I know for a fact that I don't use any hacks whatsoever but that there are many many people who wish i did. | ||
Dakota_Fanning
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Hungary2335 Posts
There is a problem with maps having non-standard sizes (it might trigger build anywhere hack detection because Starcraft records wrong map size in the replay header). Iccup Carthage is an example of such maps. I release a fix for it today or tomorrow. That might explain you being on the list (or spoof). What are your akas being on the list? | ||
Ganfei
Taiwan1439 Posts
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RaGe
Belgium9944 Posts
On August 24 2009 14:19 Dakota_Fanning wrote: Latchanger is still not considered to be hack by the agent. There is a problem with maps having non-standard sizes (it might trigger build anywhere hack detection because Starcraft records wrong map size in the replay header). Iccup Carthage is an example of such maps. I release a fix for it today or tomorrow. That might explain you being on the list (or spoof). What are your akas being on the list? Any chance you might reverse the algorithm for unpacking replays, so replay actions can be changed and put back in to a replay? I'd make a Team Melee replay fixer if that was possible. | ||
538
Hungary3932 Posts
Amazing job! | ||
Dakota_Fanning
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Hungary2335 Posts
flag: It's just a matter of principle. There are enough launchers and extensions that do favour for you by reading and altering the memory and are still being good intentioned. Although there can easily be written a hack plugin for chaoslauncher. I wanted BWHF Agent to be legal as no other extensions are. If we'd consider just reading memory acceptable, I could write a program which reads sc memory (and does not alter it) and announce what the opponent does (by playing sounds for example). It would be like: reading sc memory then saying out loud: "oppoent is expanding at 1 o'clock right now). It would not alter sc memory, still would be a hack. NoobsOfWrath: I removed you. RaGe: Theoretically it is possible to reverse engineer the replay saving algorithm. But it would cause a lot more damage to the community than helping it. Imagine everyone could start forging hacking replays of anyone (from a real replay, so you couldn't even say it was a spoof). The fix is out for days now as version 2.61. Changes in the new version since version 2.50: -Changed the horizontal tab bar to a vertical navigation panel. -A new Server monitor tab. On this tab you can check the online status of the battle.net servers and Starcraft websites. You can edit the list to add any of your websites (or any other servers) or to remove sites you don't care about. Basically you can add any server that listens on a TCP port (like ftp, online video and audio streams etc.). If a server is offline, you can start monitoring it. When the server goes online again, you will hear an alert sound. You can set the re-check time interval of the monitored servers. You can open the listed web sites with a click. -New filters on the Player matcher tab: "Show only matches of players" and "Exclude matches with players". You can enter a comma separated list in each. The first one will filter out matches that *do not* contain any of the players entered here. The second filter will filter out matches that do contain any of the players entered here. These 2 filters can be used together or independently. The excluder filter is the stronger one. -New setting on the Player matcher tab: "Max displayable results". If the provided thresholds allow more results, you don't have to worry about the Agent hanging or working too long. The highest matches with the best authoritativeness will be kept and the worse results will be thrown away. -Added a startup splash image. -Added hand cursor to the chart canvas. -Fixed a bug which returned a false map size if it was a non-standard size (now it's read from the map data section, the replay header contains wrong value). Home page: http://code.google.com/p/bwhf/ The web interface can be reached though this name: http://bwhf.net/ | ||
razorsuKe
Canada1995 Posts
Cause my friend's name is up on the hacker list for 1 day and he doesn't hack at all. | ||
Dakota_Fanning
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Hungary2335 Posts
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RaptorX
Germany646 Posts
----------------------------------------------------------------------------- EDIT Sorry I didnt see that you just now replied in my other topic. :D ----------------------------------------------------------------------------- Great Tool! I have a question though. Wouldnt it be cool if a group of people that have keys make a web interface where you can upload a replay that BWHF announced as containing a hacker and that after upload it gets checked again and then reported? The thing is that I love the tool but I do not have a key for it, I have played against several people that used hack and I cannot report them (I can just add them to my personal list) But it would be great if we can get those people out of B.net ... An Idea would be giving keys to the guys at repdepot and recommending them to pass each uploaded rep through BWHF and then if a player has hacked it gets automatically reported. That way not many people has to have a key for that. I mean is just an idea. | ||
LocKtar
Sweden1 Post
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DyEnasTy
United States3714 Posts
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da_head
Canada3350 Posts
On January 11 2010 09:03 DyEnasTy wrote: Can something similar be used by ICCUP? Sorry for my noob Q. i believe it can, but i don't see much point. the iccup antihack is quite reliable. | ||
Dakota_Fanning
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Hungary2335 Posts
On January 11 2010 08:57 LocKtar wrote: Question: My account was stolen once, and the one who stole it, hacked one game i saw replay, friends showed me. How can i be removed from the list? people ban me cus they think im cheating and it sux=) i have never cheated and i will never do. PM me with the details. | ||
Dakota_Fanning
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Hungary2335 Posts
On January 11 2010 09:04 da_head wrote: i believe it can, but i don't see much point. the iccup antihack is quite reliable. You can use this on ICCUP too. | ||
Raelcun
United States3747 Posts
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