• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:01
CEST 08:01
KST 15:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1718 users

Mech TvZ, by the Numbers - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
Last Edited: 2009-01-25 15:59:36
January 25 2009 15:58 GMT
#41
Mech is incredibly overpowered as of now. Because mech units and mech army were too powerful, traditional Zerg response would be to mass and abuse Terran mobility. In order to mass, Z needs a great econ early game because thats when it is important for Zerg. By relying on the slow speed of metal army, Zerg could over expand and take lots of bases, acquiring enough gas to spill out mutas, lurkers, ultras, you name it. Then they could simply macro+mass, flank, and tear apart metal army. After the invention of dropship into early mech play (via Fantasy), Zerg could not over expand because Terran units were everywhere. Zerg could not use traditional muta counter to goliaths because of valkirye support. (Valks pull back when they see scourges, goliaths kill those, valkirye goes back to engaging mutas with goliaths)

63% winrate is ridiculous. . .I'm sure Blizzard could not balance the game this much, a game is still human-made after all. They probably had no idea Terrans would start using this strategy with mech 10 years later
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
January 25 2009 16:12 GMT
#42
On January 26 2009 00:58 AzureEye wrote:
Mech is incredibly overpowered as of now. Because mech units and mech army were too powerful, traditional Zerg response would be to mass and abuse Terran mobility. In order to mass, Z needs a great econ early game because thats when it is important for Zerg. By relying on the slow speed of metal army, Zerg could over expand and take lots of bases, acquiring enough gas to spill out mutas, lurkers, ultras, you name it. Then they could simply macro+mass, flank, and tear apart metal army. After the invention of dropship into early mech play (via Fantasy), Zerg could not over expand because Terran units were everywhere. Zerg could not use traditional muta counter to goliaths because of valkirye support. (Valks pull back when they see scourges, goliaths kill those, valkirye goes back to engaging mutas with goliaths)

63% winrate is ridiculous. . .I'm sure Blizzard could not balance the game this much, a game is still human-made after all. They probably had no idea Terrans would start using this strategy with mech 10 years later


its not as simple as that.
I'm pretty sure its not imbalanced, zergs just need some time to adjust.
People thought ZvP was imbalanced for many years.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
January 25 2009 16:30 GMT
#43
amazing OP but i wouldnt put FBH as a mech user
Forever Young
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17741 Posts
January 25 2009 16:59 GMT
#44
On January 25 2009 22:27 NahLGaE wrote:
nice writeup. i was just complaining today about how often mech is being used these days and not because im a zerg whiner saying its too easy because i dont think its any easier just a different style but more because tvz was my fav matchup to watch when the classic bionic with tank and vessel support vs lings lurks defiler and later ultra was a really fun and beautiful thing to watch in the best cases. now its getting rarer to see it and see it done well =\

on a side note, its pretty interesting and surprising (or sad) that hwasin is 3-5 and fbh 4-4 going bionic. hwasin used to be known for his zerg sniping skills with his great timing and control and fbh was supposed to be good at tvz wasnt he? ;o

and why is savior listed as 2-1 (+1) mech, 1-2 (-1) bionic, and then 6-1 (0) overal zvt? O_o

In hwasin vs hoejja the commentators said they asked hwasin what he thought about mech before the games and Hwasin said he tried it in his practice games and he thought it was really good but when he started to use bionic again he said he noticed that his timing got a lot worse because of practicing only mech against zerg.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
heyitsme
Profile Joined June 2008
153 Posts
January 25 2009 17:59 GMT
#45
Great OP, you make this look almost like science...

''Starcraftology''
sh02hp0869
Profile Joined January 2008
Sweden460 Posts
January 25 2009 19:11 GMT
#46
[QUOTE]On January 26 2009 01:12 AnOth3rDAy wrote:
[QUOTE]On January 26 2009 00:58 AzureEye wrote:
Mech is incredibly overpowered as of now. Because mech units and mech army were too powerful, traditional Zerg response would be to mass and abuse Terran mobility. In order to mass, Z needs a great econ early game because thats when it is important for Zerg. By relying on the slow speed of metal army, Zerg could over expand and take lots of bases, acquiring enough gas to spill out mutas, lurkers, ultras, you name it. Then they could simply macro+mass, flank, and tear apart metal army. After the invention of dropship into early mech play (via Fantasy), Zerg could not over expand because Terran units were everywhere. Zerg could not use traditional muta counter to goliaths because of valkirye support. (Valks pull back when they see scourges, goliaths kill those, valkirye goes back to engaging mutas with goliaths)

63% winrate is ridiculous. . .I'm sure Blizzard could not balance the game this much, a game is still human-made after all. They probably had no idea Terrans would start using this strategy with mech 10 years later[/QUOTE]

its not as simple as that.
I'm pretty sure its not imbalanced, zergs just need some time to adjust.
People thought ZvP was imbalanced for many years.

It is simpel as that. It has gone a long time now and the winrate is wat to high. One problem lies that T have a lot easier time adjust to new maps v Z because of the Race abilities. It is possible to make the maps for zv mech or bio i belive, but it would probleby hurt the other mu and probleby it would limit the creativity of the maps.
Yes it is tru that P stuggled vZ, but so did Z v T at the same level. I have watch the PL for 5 yers and T have always have a better record v Z but it wasent unbalaced.

I think i woulg give it a bit more time to decide but if it countinous the game really need a patch.
IMO it would be easier to rebalace the T and make the maps then more T favored v Z. The option to go mech should always be possible but at a higher risk.

Hello mother hello father
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
January 26 2009 01:22 GMT
#47
Epic OP!
JWD
Profile Blog Joined October 2007
United States12607 Posts
January 26 2009 01:40 GMT
#48
On January 26 2009 01:30 sung_moon wrote:
amazing OP but i wouldnt put FBH as a mech user


He just happened to be the 10th-ranked Terran in terms of mech game differential. Also, I think it's interesting to see how bio giants are faring in this time of metal TvZ - you'll notice that many of the top Terran players have mediocre bio records but have done well with mech (Fantasy, Hwasin, FBH).
✌
MoeMoeKyun
Profile Joined January 2009
United States215 Posts
January 26 2009 02:27 GMT
#49
Awesome write up, thanks!
I lol in ur general direction
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 26 2009 02:32 GMT
#50
Amazing topic, very useful stats, Mech is OP . Thanks for having Post-fantasy era..
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2009-01-26 03:55:46
January 26 2009 02:35 GMT
#51
On January 26 2009 00:58 AzureEye wrote:
Mech is incredibly overpowered as of now. Because mech units and mech army were too powerful, traditional Zerg response would be to mass and abuse Terran mobility. In order to mass, Z needs a great econ early game because thats when it is important for Zerg. By relying on the slow speed of metal army, Zerg could over expand and take lots of bases, acquiring enough gas to spill out mutas, lurkers, ultras, you name it. Then they could simply macro+mass, flank, and tear apart metal army. After the invention of dropship into early mech play (via Fantasy), Zerg could not over expand because Terran units were everywhere. Zerg could not use traditional muta counter to goliaths because of valkirye support. (Valks pull back when they see scourges, goliaths kill those, valkirye goes back to engaging mutas with goliaths)

63% winrate is ridiculous. . .I'm sure Blizzard could not balance the game this much, a game is still human-made after all. They probably had no idea Terrans would start using this strategy with mech 10 years later
Remember, T>Z has been commonplace for the last year with or without mech. And have you forgotten this game already?

95% of all mech builds are not the fantasy build and most use run-bys to score easy wins.
Administrator~ Spirit will set you free ~
Hot_Bid
Profile Blog Joined October 2003
Braavos36399 Posts
January 26 2009 03:32 GMT
#52
Not to mention dropships are not whats killing zergs these days against mech, but rather poor defense against speed vulture runby
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Fox
Profile Joined September 2002
United States408 Posts
January 26 2009 03:34 GMT
#53
On January 26 2009 01:12 AnOth3rDAy wrote:
Show nested quote +
On January 26 2009 00:58 AzureEye wrote:
Mech is incredibly overpowered as of now. Because mech units and mech army were too powerful, traditional Zerg response would be to mass and abuse Terran mobility. In order to mass, Z needs a great econ early game because thats when it is important for Zerg. By relying on the slow speed of metal army, Zerg could over expand and take lots of bases, acquiring enough gas to spill out mutas, lurkers, ultras, you name it. Then they could simply macro+mass, flank, and tear apart metal army. After the invention of dropship into early mech play (via Fantasy), Zerg could not over expand because Terran units were everywhere. Zerg could not use traditional muta counter to goliaths because of valkirye support. (Valks pull back when they see scourges, goliaths kill those, valkirye goes back to engaging mutas with goliaths)

63% winrate is ridiculous. . .I'm sure Blizzard could not balance the game this much, a game is still human-made after all. They probably had no idea Terrans would start using this strategy with mech 10 years later


its not as simple as that.
I'm pretty sure its not imbalanced, zergs just need some time to adjust.
People thought ZvP was imbalanced for many years.


maps played a huge part in those situations. lurkers on cliffs was a huge reason why toss always had issues with zerg. if you go back to those maps i bet zergs start to do better again.
I am so fast I can see my own ear.
SimonB
Profile Joined September 2008
United States1088 Posts
January 26 2009 05:00 GMT
#54
I'm not sure it's all a function of mech itself. A lot of it is simply a matter of another viable strategy in play that helps the game theory part of the matchup for Terran.

You'll notice bio is still the leading strategy used by a 2-1 ratio. There's a reason for that, and it's not just because progamers are stubborn. Bio is still probably the most sound and stable strategy in this matchup, but because Zergs now have to guard against two very different kinds of play, the game becomes very different.

If someone was to catalog the statistics on all-in proxies, you'd probably find a very high win percentage when that is employed. However, that doesn't mean proxies are unfair and unstoppable. It just works when used in a small percentage of game in order to surprise the opponent.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 26 2009 05:46 GMT
#55
you really need to look at more than just the statistics when considering stuff like this. even just for the useage by map, alot more goes into it than how strong mech is or even how good the map is for mech. for instance destination and medusa are pretty fuckin horrible for bio tvz because theyre very spread out and muta harass is insanely strong on them, this means that terrans are gonna look for other solutions, mech is the best right now. thats not a very big point in favor of mechanic or an indicator of how good those maps are for mech. in fact the fact that they are very big spread out maps makes them not very good for mech at all, due to the mobility issues, its just not as bad as it is for bio.

also you have to look at the games themselves. yes terrans are winning, alot, with mech. but look at how its happening. well over half the time the zergs let a simple vulture runby kill a bunch of drones and lings, force zerg to make extra units and delay mining time which messes up tech timing, leaving terran in a massively superior position. one big big benefit of mech is that its hard to throw away a lead because your units are so strong when you're able to get alot of them, so these games end up looking like mech is ridiculously overpowered because theres absolutely nothing zerg can do.. but really the game was lost the moment they let 3 speed vults in their base.
some people will argue that the fact that early vulture play has been so effective shows that its not so much the zergs fault but just an inherently really strong tactic. thats not the case though, again if you just watch the games the zergs are flat out not responding well. it does not take a genius to know if terran is teching and if they are you need do nothing more than make a handful of hydras and wall your nat as best as possible (with buildings you're gonna need anyway, and maybe a cheap evolution chamber) and you're gonna be prepared for just about any common fac first build. yet zergs refuse to do this, and it accounts for a massive part of those stats that seem so imbalanced.

but even past that most zergs are not properly dealing with mech. mech is very powerful, but it has one massive weakness, nonexistant mobility. so what do zergs do? a large fraction of the time.. they pump ground units off 3-4 bases and go to hive. this is the worst possible thing you can do for a number of reasons. first off terrans only map control until they have a massive army is going to be vultures, mines rape the piss out of hydra ling because hydras dont respond very quickly to mines and if one mine blows up it can take out an entire group of the weak units. also the zergs generally dont mass expand, theyre used to the unit efficiency they have vs bio, with lurkers and defilers. you are not going to win vs mechanic 4 base vs 3 because the units are so much powerful. however this is not an imbalance, it just requires a different response. again the units are extremely powerful, but immobile. mech terran is not going to be running around the map and killing expos all over, they have to keep their army in one bigass slow moving blob. so the zerg is free to expo everywhere to get the resources they need to compete with more efficient units, but they're still stuck in the vs bio mindset, to some degree or another. ggplay vs flash posted earlier here was an excellent demonstration of how to deal with mech, granted it was before the 'mech revolution' but he abused the build quite well.

going mass ground unit also takes away alot of the threat of a counter (and counters are significantly more effective than usual, again because the mech army needs to stay together for max effectiveness, and is not very mobile). drops are an option but they are not nearly as effective as mutas, and they are much more risky because you're 99% gonna lose the units, with mutas you need only fly back out as soon as they respond.

mech is not a bad strategy, but it is not very good either. in the end its going to end up like 2 base reaver->carrier pvt, a gimmicky strategy that works well when it catches your opponent off guard and gets some play time on maps that are bad for straight up tvz, but otherwise drops off the face of the earth once z's start playing intelligently vs it.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 26 2009 05:50 GMT
#56
i imagine that will generate some questions about how zerg should properly play the mid/long game, so ill copy a post i made in another thread about it

the best way to deal with it is to building wall off vulture runbys then go muta with carapace grades, mass expo and mass muta (terran cant put any pressure at all on you besides the vultures early so you're free to power and expo with every mineral not put into mutas. a handful of hydras helps vs the vultures early on as well, and theyre necessary on maps like desti where the nat cant be completely walled. if terran tries to move out at all the moment hes out of his natural you counter his main with all your mutas, pull out the moment his goliaths get back, if he doesnt come back then you destroy his main and keep pumping mutas/sunken everywhere/keep expoing and running away from his army until you have enough mutas to kill it.

if terran doesnt get aggressive you should start mixing in hydra when you're running 4-5 full bases and have 3+ groups of mutas, but dont cut muta production entirely. its also possible to go hive tech but just taking the entire map and mass hydra muta hardcore seems the most effective. if they try to just keep turtling and taking expos you probably will have to go hive to break them, but they have to invest so much in turret defense and theyre so immobile that theyre never gonna be able to touch your army size unless you engage in a bad position (there is no bad position to engage in on medusa, but be careful of the bridges n stuff on desti)

and never ever ever attack him, ever. you'll only waste units (there are situations where you can do an early timing break, like jaedong vs flash on desti, but on the whole you want to avoid being put into an allin situation like that as its a far lower % than playing the way i suggested). you wait for him to come to you, and even then you delay as long as possible.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
axel
Profile Blog Joined March 2007
France385 Posts
Last Edited: 2009-01-26 06:45:12
January 26 2009 06:27 GMT
#57
Awesome writing lol.. Thats very interesting and that proves that mech is definitly a very efficient overral strategy and not just a surprise trend. What is even more interesting is that it seems thats overall mech is more efficient than bio ( wich made many people think that terran imba>z from time to time).

What is not often said is the fact that people think fantasy re-invented mech whereas :
1) it was said to be OOV coaching
2) Flash was the first , for about something like 1 year to play pure mech vs zergs. If u remember he started with some builds with command first then 2 fact starport gols vessels irradiate ( especially on maps like katrina on longinus). After this i became very fan of this way of playing tvz and it helped me to understand fastly how to play and how awesomely good is "fantasy" build.


On a side note , i have noticed some variations recently with 1 fact followed by a second with more vulture to harrass /sneak into goliaths turets and mass facts. I dont like it and i prefer original " fantasy build".

About counters , from what i noticed from my litle mech experience ; The drop solution is good thing , not a stupîd big all in drop , but just even the threaten of the drop will make terran spending money into turets , delay him . The worst strats for zerg is playing a 3 gas hive for having crap hydra / lurk with crap defilers that most of the time will even not survive to massive tank +2+3 siege to be able to swarm or plague. The best zergs i encoutered were very patient and smart zerg , keeping good eco, expanding and making tons of hydra-ling with sometimes a 3 rd muta force. It makes the game a bit like pvt but z is p and somehow recalls are drops , and if zerg have good macro he can pretty fastly reach 200/200 very fastly with 50/50 hydra ling ratio.

JWD
Profile Blog Joined October 2007
United States12607 Posts
January 26 2009 06:42 GMT
#58
Thanks for your posts IdrA, they're very informative. I agree that stats don't tell the whole story and, as someone who has watched a majority of these mech TvZ games, I also agree that often Zergs make really silly mistakes which lead to wins that don't necessarily reflect the long-term viability of the build (for example GGPlay vs. Iris? on medusa where the vults got behind the minerals...that was sad).

I am still curious why Zergs are having so much trouble with this build even after 4 months of it being quite standard...maybe my faith in the pros' ability to adapt to new strategies is unwarranted?
✌
Love.Zelduck
Profile Joined February 2008
United States170 Posts
January 26 2009 07:14 GMT
#59
IdrA = too cool for school
foreigners ftw!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 26 2009 10:59 GMT
#60
On January 26 2009 15:42 jwd241224 wrote:
Thanks for your posts IdrA, they're very informative. I agree that stats don't tell the whole story and, as someone who has watched a majority of these mech TvZ games, I also agree that often Zergs make really silly mistakes which lead to wins that don't necessarily reflect the long-term viability of the build (for example GGPlay vs. Iris? on medusa where the vults got behind the minerals...that was sad).

I am still curious why Zergs are having so much trouble with this build even after 4 months of it being quite standard...maybe my faith in the pros' ability to adapt to new strategies is unwarranted?

to be honest i dont know
the day after light went 1 fac speedvult cc vs effort every zerg on our b team took 10 minutes to figure out good walls at every spot and medusa, and that shit hasnt worked vs them ever since.
why proleague z's havent done the same... no clue.

on other maps its a bit more understandable though, medusa you can block with a hatch a sunk a hydra den and an evo, all of which you're gonna need soon anyway except maybe the evo. elsewhere it can be more costly to do a total block, so they try to cut it close and just havent found a good balance yet.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 176
StarCraft: Brood War
GuemChi 996
ZergMaN 7
Dota 2
NeuroSwarm177
League of Legends
JimRising 761
Counter-Strike
Stewie2K1048
Heroes of the Storm
Trikslyr25
Other Games
summit1g9283
C9.Mang0500
WinterStarcraft469
monkeys_forever235
Organizations
Other Games
gamesdonequick986
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt401
Upcoming Events
RSL Revival
3h 59m
Clem vs Rogue
Bunny vs Lambo
IPSL
9h 59m
Dewalt vs nOmaD
Ret vs Cross
BSL
9h 59m
Artosis vs Sterling
eOnzErG vs TBD
BSL
12h 59m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 1h
Cure vs herO
SHIN vs Maru
IPSL
1d 9h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 12h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.