Hack Detector - Page 3
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PH
United States6173 Posts
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Ilikestarcraft
Korea (South)17726 Posts
On August 07 2008 12:57 funkie wrote: I remember reading (somewhere in TL.net) that Chaos was detected as a virus by the antivirus, because of the way it works (autoupdater and replacing files etc). But it really isn't. Don't believe me much though. I might be wrong~~; moc said that and i trust him | ||
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MasterOfChaos
Germany2896 Posts
Improved the multicommand detection. It should show fewer false positives. Banlist is not that easy because of spoofers. Afaik there is no way to find the real acc for a player who is in your game. But detecting that he is spoofing should definatly be possible using the whois command. Also shared banlists are problematic because you cannot trust the reports. On August 07 2008 20:00 PH wrote: Wait...so the Zerg min hack detector alerts you if a zerg cancels a larva? It's that simple? That doesnt sound right...right? The CancelTrain command not the CancelMorph command. This command is used to cancel units from a queue of a Terran/Protoss production. Sending it to a zerg larva/egg can be used to get minerals. | ||
Dakota_Fanning
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Hungary2349 Posts
To execute a /whois or /whereis command to all the players, and if it results in a different game name (or tells the player name is invalid or he is offline) than our own player's, then it's a spoof. | ||
jimminy_kriket
Canada5501 Posts
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Equinox_kr
United States7395 Posts
On August 08 2008 02:19 jimminy_kriket wrote: The way blacklist works is that it stores the IP address of every player youve been in a lobby with. Then when you ban /bladd them it ip bans them from your games. Pretty foolproof of spoofers afaik, unless they wanna reset their modem or something. omg i need this BADLY D: | ||
memmypoker
119 Posts
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Rotodyne
United States2263 Posts
On August 08 2008 03:54 memmypoker wrote: does this actually work? whos tried this? If Masterofchaos made it ... it works ![]() | ||
jello_biafra
United Kingdom6635 Posts
Christ I didn't even know there was a Nuke Anywhere hack, that's ridiculous | ||
PH
United States6173 Posts
On August 07 2008 22:37 MasterOfChaos wrote: I finished converting it to a bwl plugin(Version 0.1). Improved the multicommand detection. It should show fewer false positives. Banlist is not that easy because of spoofers. Afaik there is no way to find the real acc for a player who is in your game. But detecting that he is spoofing should definatly be possible using the whois command. Also shared banlists are problematic because you cannot trust the reports. The CancelTrain command not the CancelMorph command. This command is used to cancel units from a queue of a Terran/Protoss production. Sending it to a zerg larva/egg can be used to get minerals. Oh, I see. Thanks for putting this together, man. As soon as the plugin version comes out, I'll be all over it. (: | ||
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MasterOfChaos
Germany2896 Posts
@PH it is already a plugin On August 08 2008 03:54 memmypoker wrote: does this actually work? whos tried this? It works on my comp. But I haven't tested very many hackreplays and on no other computers, so it might still have bugs. | ||
blabber
United States4448 Posts
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BroOd
Austin10831 Posts
EDIT: I moved them from the plugins folder to the launcher folder and it seems to be working better now. EDIT2: Actually not, seems to be just random again. | ||
ulszz
Jamaica1787 Posts
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TheFoReveRwaR
United States10657 Posts
Thank you MOC. Very much. | ||
meathook
1289 Posts
There is one available already, and it is quite good even, problem is that it also bans ppl from rooms where you are not host, including the real hosts of said rooms. This might be fun for you personally (I know I lold a few times) but it sort of does not work in the long run. MasterofChaos, is it possible for you to implement some sort of spoof protection then? Even basic one like against colour spoofers. I even saw a couple on iccup yesterday, haha. . . | ||
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BroOd
Austin10831 Posts
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blabber
United States4448 Posts
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GHOSTCLAW
United States17042 Posts
I think that the ipban list would be a little heavyhanded, seeing that most people don't tend to have static ip's (mine changes every 24 hours on command from the isp). having something to automatically check /whois might work well though. Just my $0.02 | ||
tehAscender
94 Posts
On August 06 2008 17:49 vnlegend wrote: What bnet players really need is a a hack detector + dropper. So what if you're alerted the other guy mineral hacks or nukes anywhere. What can you do about it? Nothing... And it's not like the hacker even cares that you know. They don't care, in fact they will accuse you of hacking because you detected their hack. The hacker is proud of his hacks while the non-hacker is angry at the relation to them. On top of this, the hacker can easily spoof his name. I don't even bother with detectors because it only annoys you. It notifies you that the other person hacks, but you can't do anything about it anyway. Nope, wrong go die. Thats like saying, the counter to hacking, is more hacking. Better hacking. Faster hacking. Smarter hacking. Drop hack them before they drop hack you. The true counter to hacking is knowledge. If you require a drophack, you're just `another hacker`. The consequence for hacking is the majority of these players will never truly develop their potential in the game. They sacrifice long-term skill development, for a short-run kick. Their consequence is never having a clear conscience. Their consequence is a subconscious concept that they are a sub-par player. Better off not knowing and suspect something and check the replay later, meanwhile you can play more games and enjoy the game. There are almost no consequences for hacking, and there should be. Which is why I miss the KM9v104 program. `Ignorance is bliss bitch.` | ||
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