On October 02 2008 04:25 funkie wrote:
Can this be added to the plugin? or as a function on ChaosLauncher?
Can this be added to the plugin? or as a function on ChaosLauncher?
If ChaosLaunchers functions are .dll files, yes
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TossRage
9 Posts
On October 02 2008 04:25 funkie wrote: Show nested quote + On October 02 2008 04:06 TossRage wrote: There is a plug in that will ban "forever" players for you. It is called Blacklist, current version 3.1, from ulliklliwi I will not post the DL link, you know why. When u ban a player, you ban the nickname AND Ip Adress When a banned player try to join to a game u've created, it will automatilly be banned. Can this be added to the plugin? or as a function on ChaosLauncher? If ChaosLaunchers functions are .dll files, yes | ||
netcr1me
Sweden1 Post
... so thank you chaos for the great contribution to the starcraft community! At the moment the chaos launcher is a great tool for detection, and if ignoring the MBS, it is also a fairly accurate detection at that... Like many people says in previous posts there is one addition that could be made that would enhance the chaoslauncher greatly! Blacklist. I realize the contributors have spent sooo much time already. But none the less if someone would implement a simple blacklist that would be such a leap forward. And considering the previously added plugins this one is simpler. possible features: - a blacklist in its simplest form - when cheater joins a game. issue a warning. unless autoban then warning + ban. (warning before banning so the cheater clearly sees he is being banned for cheating.) - possible commands /l /list list cheaters and resp. cheat /c /clear clear list /a /add add a cheater /r /remove remove a cheater /autoban on/off - disallow manual additions or if manual additions are allowed a reason still have to be provided (for not putting non-cheaters on the list just for bad language, which is quite common) <-- maybe not appritiated by the majority. these are just suggestions and i have full understanding that this would take time. i can contribute with suggestions/testing/basic c/c++ coding. anyone else think its a good idea? flaws? improvements? remember. keep it simple for starters... | ||
BlueStar
Bulgaria1167 Posts
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blabber
United States4448 Posts
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Leg[end]
United States241 Posts
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Coach
United States191 Posts
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TelecoM
United States10675 Posts
On September 07 2011 03:33 Coach wrote: Please upgrade to this patch 1.16.1. Thanks. That would be pretty sweet I agree..... ^^ | ||
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ArvickHero
10387 Posts
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MasterOfChaos
Germany2896 Posts
Multicommand occasionally has false-positives which leads to people accusing their opponent of hacking because they don't understand this and thus don't check the replay manually. So updating alone wouldn't be enough here. I would need to improve it. Automine worked fine, but from what I heard current auto-mine hacks don't send all workers in the first frame of the game anymore. Instead they spread it out slightly over time, so it becomes harder to distinguish it from a normal split. Thus in its current form it wouldn't be very useful either. If it were useful in its current form I would have updated it long ago, since purely updating is very simple. But I'm too lazy atm to make any improvements to the detection algorithms. Are there any common hacks that can be detected from a replay? i.e. does BWHF find hacks in a significant number of games? This is a remote detector. So it can only detect hacks which leave a trace in the game itself. This means that maphack, stathack etc. can't be detected with this method. To detect those you need to run the anti-hack on the computer of the hacker. Antihacks such as the ICCup AntiHack must run on the hackers computer. This is of course only possible if you can punish people for not using it, for example by giving them less points on a private server or requiring them to use it for a tournament. | ||
krndandaman
Mozambique16569 Posts
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