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Hack Detector

Forum Index > BW General
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MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-09-21 10:54:49
August 05 2008 18:21 GMT
#1
HackDetector 0.2c for 1.15.3
by MasterOfChaos

Atm it finds the following exploits
-Zerg Mineralhack
-Nuke anywhere
-Multicommand
-Automine at the start of the game
-Rally exploit

Additionally it has a experimental antispoof integrated and allows you to drop pausehackers.

Multicommand
It now checks for a command alternating with select. If this happens at least 3 times(corresponds to 3 control groups being commanded) it displays a message.
There are some false positives, so you should only accuse your opponent if you get this message often.

Automine
Automine consists of fours selects alternating with gaters/moves to different targets in the first possible frame(5 on bnet, 2 on LAN). Detecting these is similar to multicommand, except moves with different target are also considered here.

Nuke anywhere
Whenever an opponent selects a nuke you get a message. As selecting a nuke is required for nuke anywhere exploit and not possible without a hack it should work reliably.

Zerg mineralhack
It shows a message if a CancelTrain command is given to a zerg larva. There might be other variants of this hack (related to muta->guard/devourer and hyd->lurker), so if you find a replay where a minhack is not detected post it here.

Set enemy Rallypoint
AdvLoader 2.0 allowed observers to change the rallypoints of enemy buildings. For 1.15.2 there are hacks which allow the same for every player/observer. I have added detection for this exploit, but I have only one replay with it, so I'm not entirely sure if it works correctly.

Spoof detector:
Sends whois commands to bnet to find out if the players are really in the game they are. There are sometimes false postives caused by bnet lag. So you should check with /whois if it finds a spoofer. In games with korean names it does not work correctly (at least with a non korean windows locale) as the result of /whois is empty.
And you might get banned by bnet for the flood of /whois you send. So I have disabled it by default.

Anti-Pausehack:
Enables the dropbutton even if the opponent pausehacks. I think in a two player game both players get a disconnect, with more players the game should continue normally.
Thanks to Python_Max from ICCup for this method.

Debug logging:
Press Ctrl+Shift+D in the config dialog to show an additional tab with debug features. Allows to log all actions in a game. This extensive logging might slow down the game a bit.

If you have a replay where the opponent uses an exploit which is not detected by this detector please post a replay here. Rigged UMS maps do not count as an exploit.

Download and usage
Now it is a plugin. Copy it to your Launcher folder and check it in the plugin list.
http://winner.cspsx.de/Starcraft/Tool/HackDetector.zip

As usual blizzard might ban you for using this. The chance for that is a bit higher that with chaosplugin, and about the same as LatencyChanger or any of the AdvLoader plugins.
LiquipediaOne eye to kill. Two eyes to live.
Centric
Profile Blog Joined March 2008
United States1989 Posts
August 05 2008 18:26 GMT
#2
Wow this is incredible. Thanks so much dude!
Super serious.
pheer
Profile Blog Joined July 2004
5390 Posts
August 05 2008 18:31 GMT
#3
Can't wait for the plugin version. We appreciate all the work you do on Chaos!
Moderator
flag
Profile Blog Joined July 2007
United States228 Posts
August 05 2008 18:37 GMT
#4
Hey this is really cool. One idea to make it so there are less false positives with multicommand hack is to check the form of the several actions on same frame. As far as I know it is always a select then command, select then command, etc. And the command will always use the exact same coordinates too?
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 05 2008 18:38 GMT
#5
Nice work
Can you jam with the console cowboys in cyberspace?
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
August 05 2008 18:43 GMT
#6
Nice!
Administrator
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
August 05 2008 18:45 GMT
#7
nice one masterofchaos. this is sick.
UNFUCK YOURSELF
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
August 05 2008 19:05 GMT
#8
Power of MasterOfChaos, thanks for you work. Always appreciate what you give to the community.
I have ass for brains so,
even when I shit I'm droping knowledge.
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 05 2008 19:20 GMT
#9
nicely done, now.... to detect maphackers. >____<
Pepsicolaone
Profile Blog Joined April 2008
United States967 Posts
August 05 2008 19:34 GMT
#10
oh nice heheke
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equal.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2008-08-05 19:38:30
August 05 2008 19:36 GMT
#11
On August 06 2008 04:20 Raithed wrote:
nicely done, now.... to detect maphackers. >____<

Well one can assume that if they use these hacks they maphack too. But I guess the "smart" hackers just use maphack without the extras.

EDIT:I'm suprised how many still use automine hack since it has been detectable with bwchart for a long time. And even players with tousands of games use it. Good that they dont know it so I can ban them from games if they join again. Just hard to remember all the names.
I have the best fucking lawyers in the country including the man they call the Malmis.
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 05 2008 19:41 GMT
#12
On August 06 2008 04:36 Eatme wrote:
Show nested quote +
On August 06 2008 04:20 Raithed wrote:
nicely done, now.... to detect maphackers. >____<

Well one can assume that if they use these hacks they maphack too. But I guess the "smart" hackers just use maphack without the extras.

EDIT:I'm suprised how many still use automine hack since it has been detectable with bwchart for a long time. And even players with tousands of games use it. Good that they dont know it so I can ban them from games if they join again. Just hard to remember all the names.

same with multihack because it shows them not using hotkeys.
jimminy_kriket
Profile Blog Joined February 2007
Canada5501 Posts
August 05 2008 20:39 GMT
#13
The split detector is going to be so usefull. So many noobs still use it.

TYTY
life of lively to live to life of full life thx to shield battery
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
August 05 2008 23:44 GMT
#14
On August 06 2008 05:39 jimminy_kriket wrote:
The split detector is going to be so usefull. So many noobs still use it.

TYTY


What you do is make 4v4 FMP NR 20mins NO NOOBS! and see how many times it goes off
I have ass for brains so,
even when I shit I'm droping knowledge.
Highways
Profile Joined July 2005
Australia6103 Posts
August 05 2008 23:48 GMT
#15
Wow zerg mineral hack detecter, thanks!!
#1 Terran hater
riotjune
Profile Blog Joined January 2008
United States3393 Posts
August 06 2008 00:19 GMT
#16
Thank you, now I don't have to resort to cursing them out in korean.
G5
Profile Blog Joined August 2005
United States2898 Posts
August 06 2008 00:21 GMT
#17
Thank you

You are a saint to the sc community
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
Last Edited: 2008-08-06 00:52:24
August 06 2008 00:51 GMT
#18
The maphack itself is undetectable tho right?
Don't get me wrong, your work for the community is great, but it would be so much more helpful especially at competitive level if we were able to detect maphacks.
Cause ever since the last big catch with Exe/his ally/Localhost etc we all know that even a few of the "recent" top users are actually hacking.
And as someone mentioned already, you cannot catch the "smart" hackers who just use "ONLY" the maphack (that sounds so retarded, as if that wasn't even enough already?!)
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2008-08-06 00:54:34
August 06 2008 00:54 GMT
#19
awesome, thanks!

The ADVLoader plugins already come with a zerg mineral hack detector, Highways.
blabberrrrr
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
August 06 2008 01:42 GMT
#20
This will be very useful for USEAST
I can only play starcraft when I am shit canned. IPXZERG is a god.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
August 06 2008 01:43 GMT
#21
awesome!
To change is to improve, to change often is to be perfect - Winston Chruchill
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
August 06 2008 03:06 GMT
#22
chaos launcher already detects mineral hack :O
"come korea next time... FXO house... 10 korean, 10 korean"
RoC)Ninjah
Profile Blog Joined May 2008
United States238 Posts
August 06 2008 03:20 GMT
#23
wow really good work man nice!! definatly will use this
Much will win a title before his hair turns grey.
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 06 2008 03:40 GMT
#24
Nice job MasterofChaos.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
August 06 2008 03:56 GMT
#25
Awesome like always

any way to block lag/pause hackers where it stays on the drop screen?
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
August 06 2008 08:49 GMT
#26
What bnet players really need is a a hack detector + dropper. So what if you're alerted the other guy mineral hacks or nukes anywhere. What can you do about it? Nothing... And it's not like the hacker even cares that you know. They don't care, in fact they will accuse you of hacking because you detected their hack. The hacker is proud of his hacks while the non-hacker is angry at the relation to them. On top of this, the hacker can easily spoof his name.

I don't even bother with detectors because it only annoys you. It notifies you that the other person hacks, but you can't do anything about it anyway. Better off not knowing and suspect something and check the replay later, meanwhile you can play more games and enjoy the game. There are almost no consequences for hacking, and there should be. Which is why I miss the KM9v104 program.
Marines > everything
meathook
Profile Joined December 2007
1289 Posts
August 07 2008 01:43 GMT
#27
Great work, MasterofChaos. As always.

Regarding mineral hack, I have heard there are even more variations of it, e.g. Hatchery to Lair. But I cannot confirm this, has anyone seen this one?

What would be really great is if you could create a plug-in version of the banlist hack (?) for ppl who play outside of Iccup, this would be useful, imo.

On August 06 2008 17:49 vnlegend wrote:
What bnet players really need is a a hack detector + dropper. So what if you're alerted the other guy mineral hacks or nukes anywhere. What can you do about it? Nothing... And it's not like the hacker even cares that you know. They don't care, in fact they will accuse you of hacking because you detected their hack. The hacker is proud of his hacks while the non-hacker is angry at the relation to them. On top of this, the hacker can easily spoof his name.

I don't even bother with detectors because it only annoys you. It notifies you that the other person hacks, but you can't do anything about it anyway. Better off not knowing and suspect something and check the replay later, meanwhile you can play more games and enjoy the game. There are almost no consequences for hacking, and there should be. Which is why I miss the KM9v104 program.


QFE
An ugly planet. A bug planet.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
August 07 2008 02:20 GMT
#28
On August 07 2008 10:43 meathook wrote:


Show nested quote +
On August 06 2008 17:49 vnlegend wrote:
What bnet players really need is a a hack detector + dropper. So what if you're alerted the other guy mineral hacks or nukes anywhere. What can you do about it? Nothing... And it's not like the hacker even cares that you know. They don't care, in fact they will accuse you of hacking because you detected their hack. The hacker is proud of his hacks while the non-hacker is angry at the relation to them. On top of this, the hacker can easily spoof his name.

I don't even bother with detectors because it only annoys you. It notifies you that the other person hacks, but you can't do anything about it anyway. Better off not knowing and suspect something and check the replay later, meanwhile you can play more games and enjoy the game. There are almost no consequences for hacking, and there should be. Which is why I miss the KM9v104 program.


QFE

What did that do?
Liquid | SKT
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
August 07 2008 02:29 GMT
#29
why don't you just download oblivion and use that rally hack yourself and record it?
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
August 07 2008 02:34 GMT
#30
Is it possible for this to drop the hackers? Or will this just detect it? Because if you confront hackers with drophack or something they can just drop you

Ugh this reminded me of a game I played a week ago, got me pissed as hell.

3v3, my friend + 2 of his friends, I don't know them, both Oblivion hackers, one is ridiculously BM, I join the game on the other team, do a Speedling build. I counter non-BM hacker's Rax/Bunker contain with lings and my ally proceeds to kill him. I go for BM hacker's base and he obviously gets pissed and drops me. Really irritates me :-/
^-^
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
August 07 2008 02:38 GMT
#31
On August 06 2008 17:49 vnlegend wrote:
What bnet players really need is a a hack detector + dropper. So what if you're alerted the other guy mineral hacks or nukes anywhere. What can you do about it? Nothing... And it's not like the hacker even cares that you know. They don't care, in fact they will accuse you of hacking because you detected their hack. The hacker is proud of his hacks while the non-hacker is angry at the relation to them. On top of this, the hacker can easily spoof his name.

I don't even bother with detectors because it only annoys you. It notifies you that the other person hacks, but you can't do anything about it anyway. Better off not knowing and suspect something and check the replay later, meanwhile you can play more games and enjoy the game. There are almost no consequences for hacking, and there should be. Which is why I miss the KM9v104 program.


I wholeheartedly support this post.
^-^
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
August 07 2008 02:42 GMT
#32
On August 07 2008 11:38 Equinox_kr wrote:
Show nested quote +
On August 06 2008 17:49 vnlegend wrote:
What bnet players really need is a a hack detector + dropper. So what if you're alerted the other guy mineral hacks or nukes anywhere. What can you do about it? Nothing... And it's not like the hacker even cares that you know. They don't care, in fact they will accuse you of hacking because you detected their hack. The hacker is proud of his hacks while the non-hacker is angry at the relation to them. On top of this, the hacker can easily spoof his name.

I don't even bother with detectors because it only annoys you. It notifies you that the other person hacks, but you can't do anything about it anyway. Better off not knowing and suspect something and check the replay later, meanwhile you can play more games and enjoy the game. There are almost no consequences for hacking, and there should be. Which is why I miss the KM9v104 program.


I wholeheartedly support this post.


I wholeheartedly disagree with that post. I want to be notified if my opponent is hacking, so I can just quit and not waste my time trying to beat some guy with unlimited resources.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
August 07 2008 02:52 GMT
#33
it would be great if there was a way to store their ID in a database, and then autoban anyone in that database from your games.
Can't believe I'm still here playing this same game
sqwert
Profile Blog Joined May 2008
United States781 Posts
August 07 2008 03:06 GMT
#34
i hope it doesnt detect my lan latency hack :p
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Beardfish
Profile Blog Joined January 2006
United States525 Posts
August 07 2008 03:41 GMT
#35
Thanks
SirNeb
Profile Blog Joined April 2008
United States243 Posts
August 07 2008 03:48 GMT
#36
I mean detectors, plugins are already in the shady realms. When you start dropping people with detectors, you might as well just load up your own hacks and drop hackers manually.

Btw, I tested it, it seems to work great. It's amazing how many more "silent" hackers with multicommands.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
August 07 2008 03:52 GMT
#37
Nice, thanks. But does it have a chance of viruses? I think I got some from chaos
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
August 07 2008 03:54 GMT
#38
On August 07 2008 11:52 Luddite wrote:
it would be great if there was a way to store their ID in a database, and then autoban anyone in that database from your games.


That's what we need, BanList on BW.
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
August 07 2008 03:57 GMT
#39
On August 07 2008 12:52 il0seonpurpose wrote:
Nice, thanks. But does it have a chance of viruses? I think I got some from chaos


I remember reading (somewhere in TL.net) that Chaos was detected as a virus by the antivirus, because of the way it works (autoupdater and replacing files etc).

But it really isn't. Don't believe me much though. I might be wrong~~;
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2008-08-07 10:42:09
August 07 2008 10:03 GMT
#40
Hi MasterofChaos!

Really good job! I've been waiting for this for so long...

I know how to detect the zerg moneyhack variants as I implemented it in BWHF.
If you're interested, PM me. I can lend the Java source codes too if u want them.
https://repmastered.icza.net
PH
Profile Blog Joined June 2008
United States6173 Posts
August 07 2008 11:00 GMT
#41
Wait...so the Zerg min hack detector alerts you if a zerg cancels a larva? It's that simple? That doesnt sound right...right?
Hello
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
August 07 2008 11:21 GMT
#42
On August 07 2008 12:57 funkie wrote:
Show nested quote +
On August 07 2008 12:52 il0seonpurpose wrote:
Nice, thanks. But does it have a chance of viruses? I think I got some from chaos


I remember reading (somewhere in TL.net) that Chaos was detected as a virus by the antivirus, because of the way it works (autoupdater and replacing files etc).

But it really isn't. Don't believe me much though. I might be wrong~~;

moc said that and i trust him
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 07 2008 13:37 GMT
#43
I finished converting it to a bwl plugin(Version 0.1).
Improved the multicommand detection. It should show fewer false positives.
Banlist is not that easy because of spoofers. Afaik there is no way to find the real acc for a player who is in your game. But detecting that he is spoofing should definatly be possible using the whois command. Also shared banlists are problematic because you cannot trust the reports.
On August 07 2008 20:00 PH wrote:
Wait...so the Zerg min hack detector alerts you if a zerg cancels a larva? It's that simple? That doesnt sound right...right?

The CancelTrain command not the CancelMorph command. This command is used to cancel units from a queue of a Terran/Protoss production. Sending it to a zerg larva/egg can be used to get minerals.
LiquipediaOne eye to kill. Two eyes to live.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2008-08-07 13:43:48
August 07 2008 13:42 GMT
#44
Can u incorporate a very simple spoof checking and warning?
To execute a /whois or /whereis command to all the players, and if it results in a different game name (or tells the player name is invalid or he is offline) than our own player's, then it's a spoof.
https://repmastered.icza.net
jimminy_kriket
Profile Blog Joined February 2007
Canada5501 Posts
August 07 2008 17:19 GMT
#45
The way blacklist works is that it stores the IP address of every player youve been in a lobby with. Then when you ban /bladd them it ip bans them from your games. Pretty foolproof of spoofers afaik, unless they wanna reset their modem or something.
life of lively to live to life of full life thx to shield battery
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
August 07 2008 17:54 GMT
#46
On August 08 2008 02:19 jimminy_kriket wrote:
The way blacklist works is that it stores the IP address of every player youve been in a lobby with. Then when you ban /bladd them it ip bans them from your games. Pretty foolproof of spoofers afaik, unless they wanna reset their modem or something.


omg i need this BADLY D:
^-^
memmypoker
Profile Joined May 2008
119 Posts
August 07 2008 18:54 GMT
#47
does this actually work? whos tried this?
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
August 07 2008 18:55 GMT
#48
On August 08 2008 03:54 memmypoker wrote:
does this actually work? whos tried this?

If Masterofchaos made it ... it works
I can only play starcraft when I am shit canned. IPXZERG is a god.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
August 07 2008 19:16 GMT
#49
Nice work MasterOfChaos, you've created some absolutely awesome stuff for this game ^^
Christ I didn't even know there was a Nuke Anywhere hack, that's ridiculous
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
PH
Profile Blog Joined June 2008
United States6173 Posts
August 07 2008 20:17 GMT
#50
On August 07 2008 22:37 MasterOfChaos wrote:
I finished converting it to a bwl plugin(Version 0.1).
Improved the multicommand detection. It should show fewer false positives.
Banlist is not that easy because of spoofers. Afaik there is no way to find the real acc for a player who is in your game. But detecting that he is spoofing should definatly be possible using the whois command. Also shared banlists are problematic because you cannot trust the reports.
Show nested quote +
On August 07 2008 20:00 PH wrote:
Wait...so the Zerg min hack detector alerts you if a zerg cancels a larva? It's that simple? That doesnt sound right...right?

The CancelTrain command not the CancelMorph command. This command is used to cancel units from a queue of a Terran/Protoss production. Sending it to a zerg larva/egg can be used to get minerals.

Oh, I see.

Thanks for putting this together, man. As soon as the plugin version comes out, I'll be all over it. (:
Hello
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 07 2008 21:40 GMT
#51
Updated to 0.1b fixing a bug which showed an integer overflow message on startup.

@PH it is already a plugin

On August 08 2008 03:54 memmypoker wrote:
does this actually work? whos tried this?

It works on my comp. But I haven't tested very many hackreplays and on no other computers, so it might still have bugs.
LiquipediaOne eye to kill. Two eyes to live.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 07 2008 21:44 GMT
#52
is there a way to disable a certain hack detector? I'm probably just nitpicking, but the ADVloader plugins already have a zerg mineral hack detector, and it might be kinda redudant to have two on at the same time. Anyways, great work on this, I'm gonna go play some pub bgh and fastest games to try these out
blabberrrrr
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
Last Edited: 2008-08-07 23:26:38
August 07 2008 21:46 GMT
#53
MasterOfChaos just wondering, my ADV plugin only works about 1 in every 10 times i use chaos, the other times it simply doesn't load, same for my friend. Any reason you can think of that this might happen?

EDIT: I moved them from the plugins folder to the launcher folder and it seems to be working better now.
EDIT2: Actually not, seems to be just random again.
ModeratorSIRL and JLIG.
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
August 07 2008 22:38 GMT
#54
you're so awesome. it is my goal one day to be able to program as well as you.
everliving, everfaithful, eversure
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 07 2008 23:07 GMT
#55
Give the man some donations.

Thank you MOC. Very much.
Being healthy, it has been said, really consists of having the same disease as everybody else.
meathook
Profile Joined December 2007
1289 Posts
Last Edited: 2008-08-08 01:03:50
August 08 2008 01:03 GMT
#56
On August 08 2008 02:54 Equinox_kr wrote:
Show nested quote +
On August 08 2008 02:19 jimminy_kriket wrote:
The way blacklist works is that it stores the IP address of every player youve been in a lobby with. Then when you ban /bladd them it ip bans them from your games. Pretty foolproof of spoofers afaik, unless they wanna reset their modem or something.


omg i need this BADLY D:


There is one available already, and it is quite good even, problem is that it also bans ppl from rooms where you are not host, including the real hosts of said rooms. This might be fun for you personally (I know I lold a few times) but it sort of does not work in the long run.

MasterofChaos, is it possible for you to implement some sort of spoof protection then? Even basic one like against colour spoofers. I even saw a couple on iccup yesterday, haha. . .
An ugly planet. A bug planet.
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
August 08 2008 01:16 GMT
#57
This is giving alot of false positives on multi command. It's called me a multicommander in atleast 4 games today =[
ModeratorSIRL and JLIG.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 08 2008 02:26 GMT
#58
just played a 2v2 fastest, where all 3 other players hacked. I killed one on my opponents, they convinced me to backstab my hacking partner, then resumed finishing off the last opponent. So the only "non-hacker" wins the game. Hack detector seems to work quite well.
blabberrrrr
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
August 08 2008 02:37 GMT
#59
Nice work - Thank you so much.

I think that the ipban list would be a little heavyhanded, seeing that most people don't tend to have static ip's (mine changes every 24 hours on command from the isp). having something to automatically check /whois might work well though. Just my $0.02
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
tehAscender
Profile Joined April 2007
94 Posts
August 08 2008 12:38 GMT
#60
On August 06 2008 17:49 vnlegend wrote:
What bnet players really need is a a hack detector + dropper. So what if you're alerted the other guy mineral hacks or nukes anywhere. What can you do about it? Nothing... And it's not like the hacker even cares that you know. They don't care, in fact they will accuse you of hacking because you detected their hack. The hacker is proud of his hacks while the non-hacker is angry at the relation to them. On top of this, the hacker can easily spoof his name.

I don't even bother with detectors because it only annoys you. It notifies you that the other person hacks, but you can't do anything about it anyway.

Nope, wrong go die.

Thats like saying, the counter to hacking, is more hacking. Better hacking. Faster hacking. Smarter hacking. Drop hack them before they drop hack you.

The true counter to hacking is knowledge.
If you require a drophack, you're just `another hacker`.

The consequence for hacking is the majority of these players will never truly develop their potential in the game. They sacrifice long-term skill development, for a short-run kick. Their consequence is never having a clear conscience. Their consequence is a subconscious concept that they are a sub-par player.

Better off not knowing and suspect something and check the replay later, meanwhile you can play more games and enjoy the game. There are almost no consequences for hacking, and there should be. Which is why I miss the KM9v104 program.

`Ignorance is bliss bitch.`

a1a2a3
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 08 2008 17:08 GMT
#61
On August 08 2008 10:16 BroOd wrote:
This is giving alot of false positives on multi command. It's called me a multicommander in atleast 4 games today =[

Are you using the dll version or the bwl version?
LiquipediaOne eye to kill. Two eyes to live.
reasonOK
Profile Joined July 2008
United States49 Posts
August 08 2008 19:03 GMT
#62
I received a false positive as well with the multi-command hack. I'm using the version that works directly with CL as a plugin, so I guess not the dll.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 08 2008 19:54 GMT
#63
can you post a replay then?
LiquipediaOne eye to kill. Two eyes to live.
meathook
Profile Joined December 2007
1289 Posts
August 08 2008 20:03 GMT
#64
I have been trying this out today, the .bwl version that is, and I think it showed at least one false positive for Multicommand hack. . . I dont have that replay, but I have one where one player was using oblivion with autosplit and it did not alert about it.

Here is rep.

Overall seems to have somewhat sketchy performance.
An ugly planet. A bug planet.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 09 2008 08:42 GMT
#65
When I play that replay it reports automine.
LiquipediaOne eye to kill. Two eyes to live.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
August 09 2008 10:20 GMT
#66
On August 09 2008 04:03 reasonOK wrote:
I received a false positive as well with the multi-command hack. I'm using the version that works directly with CL as a plugin, so I guess not the dll.



I've noticed that if a game experiences a laggy period, and you keep spamming while it's frozen, it'll claim multi-command.

Other than that this thing is awesome. It allows me to avoid playing with cheaters pretty well.

Thanx.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 09 2008 10:53 GMT
#67
On August 09 2008 19:20 Dromar wrote:
I've noticed that if a game experiences a laggy period, and you keep spamming while it's frozen, it'll claim multi-command.

Can you post a replay of that? So I can check if there are any differences to a real multicommand which I can detect to remove this false positive.
LiquipediaOne eye to kill. Two eyes to live.
meathook
Profile Joined December 2007
1289 Posts
August 09 2008 12:15 GMT
#68
On August 09 2008 17:42 MasterOfChaos wrote:
When I play that replay it reports automine.


Actually, I have played with several oblivion users and so far it has only reported automine once.
An ugly planet. A bug planet.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 09 2008 12:28 GMT
#69
Does it report automine if you watch the replay?
LiquipediaOne eye to kill. Two eyes to live.
Schnake
Profile Joined September 2003
Germany2819 Posts
August 10 2008 03:56 GMT
#70
I have to agree, multi command is still faulty. I have played 3v3 hunters, where the anti hack tool identified me as the multi command user (TWICE), which of course is not true. There was a minor lag in the game but I presume that the detection method cannot hold true to this. Here is the replay: http://rapidshare.com/files/136198608/multi_command.rep.html

Please fix this.
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
sqwert
Profile Blog Joined May 2008
United States781 Posts
Last Edited: 2008-08-10 04:03:19
August 10 2008 04:01 GMT
#71
can u implement this into chaos launcher?

edit : nvm
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Darkmole
Profile Blog Joined September 2007
United States900 Posts
August 10 2008 04:18 GMT
#72
Not sure if it works cuz it hasnt reported any hackers lately o.o
wondering if im lucky that there is no hacker im playing with :D
ES_tonian
Profile Joined August 2008
Estonia1 Post
August 10 2008 07:50 GMT
#73
Finally we have something that detects automining and multicommand. I tested it already many times and it works very well.

May I suggest to MasterofHouse to install the ingame on/off feature of this detector. Otherwise the screen is full of multicommand messages in 3 out of 5 games on battle.net . Veeeeery annoying.......:S:S:S:S:S
I want to be a gazilionier
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-08-10 09:27:36
August 10 2008 09:25 GMT
#74
The last days I worked on spoof detection. It's a bit unreliable, but it works now with some restrictions.
Players which have been verified are white. Players which are probably spoofs are red. Greeen means not scanned yet, or the scan did not work for some reason. And blizzard might ban for sending so many whois commands, but it did not happen in my tests.
* Only english BW or on ICCup. This is because BNet sends the response to the /whois as plaintext which I have to parse
* No korean gamenames, at least if your comp is not set to korean. This is because for some reason I get an empty response to the whois command in that case.
* As there is no clear indication to which player a certain response refers to it sometimes mixes the responses up if the next response from bnet is not for the /whois sent by the spoofdetector. This can lead to wrong smurf detections or cases where the scan fails.
I have not uploaded this version yet, because it is not tested enough.

Next thing I will work on is grouping the hack detection messages in the game, so you are not spammed if your opponent uses a hack repeatedly. I might group the messages of 30secs together, so you only get one message stating how often the hack was used in this interval.

On August 10 2008 12:56 Schnake wrote:
I have to agree, multi command is still faulty. I have played 3v3 hunters, where the anti hack tool identified me as the multi command user (TWICE), which of course is not true. There was a minor lag in the game but I presume that the detection method cannot hold true to this.

I only get two messages for that replay:
Automine: toss_salad in frame 5
MultiCommandHack(3): dediCation-ALP in frame 18525

The first one is clearly correct. The second one is quite close to the pattern MBS creates. I'm not sure if that one can be removed without removing many correct messages. I don't think I can do sth about that, except stating more clearly in the OP that multicommand can show some false positives. Because unlike the exploits multicommand does nothing the player could not do himself if he were extremly fast.
A few multicommand messages a game don't mean much. In case of a true multicommand user you usually get spammed with them.
LiquipediaOne eye to kill. Two eyes to live.
Person514cs
Profile Blog Joined September 2004
1004 Posts
August 10 2008 09:40 GMT
#75
Do people really care that some one on bnet random hacks? I bet over 20% of ppl hack in 3v3 bgh games.
Peace and love, for ever.
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
August 10 2008 09:42 GMT
#76
On August 10 2008 18:40 Person514cs wrote:
Do people really care that some one on bnet random hacks? I bet over 20% of ppl hack in 3v3 bgh games.


Including you, asshole.
ModeratorSIRL and JLIG.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
August 10 2008 11:09 GMT
#77
On August 10 2008 18:40 Person514cs wrote:
Do people really care that some one on bnet random hacks? I bet over 20% of ppl hack in 3v3 bgh games.


It depends if you care about the integrity of the game.

It feels really shitty to put all your effort into winning, only to get cheated. If you don't really try, or you don't really care if you win or lose, then maybe it's not such a big deal. But then why even play?
Pro]Yuja-
Profile Joined August 2008
2 Posts
August 10 2008 19:29 GMT
#78
any way to turn off only multicommand detect and leave others on?
rOoT
Profile Joined August 2008
Germany1 Post
August 11 2008 20:49 GMT
#79
Very nice work MasterofChaos! I waited for this a long time.


Next thing I will work on is grouping the hack detection messages in the game, so you are not spammed if your opponent uses a hack repeatedly. I might group the messages of 30secs together, so you only get one message stating how often the hack was used in this interval.


but the spams are the best indicator that it is not a false detection.. maybe u can show a message like "..used multicommand 15 times in the last 10 seconds"


Maybe u can also implement a feature that warns you of players in a edditable database.
So that it informs you when the player joins a game that he is in the database.
So everyone might use his own blacklist.
This would be a very nice feature!

Maybe its also a good idea to check spoofs at the point when a player enters a game.

mfg
rOoT


Odor
Profile Joined June 2008
40 Posts
August 14 2008 22:49 GMT
#80
I think this program will be incredibly useful in phasing the obvious hacks out for battle.net players. This is like a reincarnation of the penguin plug!

As for the hack detection I believe the autosplit is accurate at battle.net latency, because any action at 5 frames on battle.net latency (and I stress that part) is inmo a hack, and 2 actions at 5 frames is even more distinguishable as a hack, because on battle.net latency it records a dropped person at the 10th frame. Also, I have a series of replays from someone A- and my own 1000 replays and earliest for both is at the 10 frame. The 3 hacks that allow someone to achieve a 5 frame action are

A) full autosplit
B) Worker Creation but no autosplit
C) Latency hack that nobody but hacker has

Multiselection false claims with lag would be noticed by all players that a laggy moment occured, however it should be noted there is a hack that allows people to issue commands while the game is in pause screen and furthermore there are distinguishable traits of multiselect that do not occur naturally in bwchart regardless of lag.

As far as spoof detection goes I hope that it /whois anyone that gets detected, as I've had broodwar uninstalled for a while and haven't had the opportunity to try this program out.

Anyway, this program will be a strong deterrent against flagrant hacking and will allow us to backstab hackers and make 100% correct "hacker!!" accusations. This is something a lot of us have been waiting for, and I hope that masterofchaos continues to improve upon this program. Sehr gut!
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
August 16 2008 16:40 GMT
#81
I've been playing more and more Starcraft ever since this came out and I have a question. Mainly and most importantly, does this drop hackers? I know when this FIRST came out as a BWL plugin I saw a guy using Oblivion in a 3v3 Hunters game. However, a week later or so (not sure if there was an update during this time), a known hacker (sadly one of my friend's friends) tried joining a Phantom game and he got dropped immediately. Same went for a few other 1/1 LT games on East. There was about a 50/50 chance that the person would get dropped, not sure if this is a flaw of the plugin or intentional?
^-^
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2008-08-19 02:15:59
August 19 2008 02:15 GMT
#82
Is the hack detector completely out of date now that Zynastor updated?, because some guy just nuked my entire base without ghosts -_-
I can only play starcraft when I am shit canned. IPXZERG is a god.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 19 2008 19:44 GMT
#83
@Equinox_kr
This detector doesn't drop the hacker. But Oblivion hs autodrop for some of the exploits. So probably one hacker dropped the other hacker.
@Rotodyn
Replay please.
LiquipediaOne eye to kill. Two eyes to live.
Louder
Profile Blog Joined September 2002
United States2276 Posts
August 19 2008 20:13 GMT
#84
Very nice!
Narrator
Profile Blog Joined June 2004
United States868 Posts
Last Edited: 2008-08-23 00:14:46
August 23 2008 00:14 GMT
#85
I just used the hack detector in a game of Phantom and it was lagging a bit. When I was spamming, it detected me using Multicommand. Is this because of the lag? It also happened in some other defense UMS game where I was spamming 1t2t3t4t for Stim.

EDIT: I also want to add that it detected some guy's automine in Phantom. haha
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 23 2008 00:17 GMT
#86
lag will cause false positives
blabberrrrr
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 23 2008 01:24 GMT
#87
Nice job Master of Chaos.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
cujo2k
Profile Joined October 2007
Canada1044 Posts
August 23 2008 01:52 GMT
#88
i love this so much.. 90% of map hackers seem to use automine too, so it kinda detects both in that sense =P
THE ANSWER IS 288
Terranesque
Profile Joined September 2007
119 Posts
August 24 2008 02:14 GMT
#89
Someone splitting during lag in the beginning of the game will cause a false positive? Isn't that an overzealous method of absolute detection?

Correct me if I am mistaken.
hunter3
Profile Blog Joined January 2008
United States155 Posts
August 29 2008 19:12 GMT
#90
No, it's impossible to split that fast, even during extreme lag. Lag doesn't start in the game until at least 15-20 frames in the game, and in thousands of games I've never been able to issue any command at frame 5, let alone four or five different mining commands.
hunter3
Profile Blog Joined January 2008
United States155 Posts
August 29 2008 19:19 GMT
#91
MasterOfChaos... many thanks for another much needed program. We can finally get some peace of mind in public games. I joined the first 4v4 FMP game I saw and it detected 6 hackers.

There is no real need for a ban list, between name spoofing and IP address changes. Being detected is enough to deter most hackers.

The only thing we could possibly want is drop hack protection. Obviously there is no simple way of doing this without access to the drop hack source code.
cujo2k
Profile Joined October 2007
Canada1044 Posts
Last Edited: 2008-08-29 20:31:07
August 29 2008 20:30 GMT
#92
On August 24 2008 11:14 Terranesque wrote:
Someone splitting during lag in the beginning of the game will cause a false positive? Isn't that an overzealous method of absolute detection?

Correct me if I am mistaken.


yeah like hunter said, there is no such thing as an automine false positive.. i think that there might be multicommand false positives though cuz ive seen it pop up a few times in the beginning of the game in the first 4 minutes when ppl are minning minerals.. i dont see why theyd use multicommand for that at all.
THE ANSWER IS 288
NergalSC
Profile Blog Joined August 2008
Poland186 Posts
August 29 2008 20:48 GMT
#93
Yes - hack detected me using multicommand hack. And I was just highlighting my workers while there was a bit of lag...
APO PANTOZ KAKODAIMONOZ
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 29 2008 20:53 GMT
#94
yes it's been established that lag can cause false positives for multicommand hack
blabberrrrr
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
August 29 2008 20:58 GMT
#95
On August 20 2008 04:44 MasterOfChaos wrote:
@Equinox_kr
This detector doesn't drop the hacker. But Oblivion hs autodrop for some of the exploits. So probably one hacker dropped the other hacker.
@Rotodyn
Replay please.


Huh? That's pretty strange, I doubt anybody else was hacking, my best friend came up as multicommanding but so did I

How does that explain the random people dropping too? Is that just a coincidence then?
^-^
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
August 29 2008 21:23 GMT
#96
Am I the only one having noticed a steep decling in people using automine as in 5fram detection? Is the hack updated or are even the "out of tuch" hackers knowing that it can be detected and have thus turned it off?
I have the best fucking lawyers in the country including the man they call the Malmis.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 29 2008 21:25 GMT
#97
Multicommand has some false positives.
Version 0.2 published. I haven't tested it much because I'll be off for the next 1-2 weeks. So if you encounter problems simply download the old version again.
HackDetector 0.1
HackDetector 0.2
- Added a config where you can enable/disable specific dections. Group messages does not work yet, this will be added in the next version.
- Added an experimental Antispoof using /whois.
Sends whois commands to bnet to find out if the players are really in the game they are. There are sometimes false postives caused by bnet lag. So you should check with /whois if it finds a spoofer. In games with korean names it does not work correctly (at least with a non korean windows locale) as the result of /whois is empty.
And you might get banned by bnet for the flood of /whois you send

- Removed one specific false positive from Multicommand detection. There are still other false positives. If you get the message only seldom it probably is a false positive. When playing a real multicommand user you get repeatedly (every time he moves 3 control groups / 25 or more units)) at once which is typically quite often.
- Added Set enemy Rallypoint detection
AdvLoader 2.0 allowed observers to change the rallypoints of enemy buildings. For 1.15.2 there are hacks which allow the same for every player/observer. I have added detection for this
exploit, but I have only one replay with it, so I'm not entirely sure if it works correctly.


- Added Anti-Pausehack:
Enables the dropbutton even if the opponent pausehacks. I think in a two player game both players get a disconnect, with more players the game should continue normally.
Thanks to Python_Max from ICCup for this method.


-Added Debugfeatures which allow you to log all actions.
Press Ctrl+Shift+D in the config dialog to show an additional tab with debug features. Allows to log all actions in a game. This extensive logging might slow down the game a bit.
LiquipediaOne eye to kill. Two eyes to live.
cujo2k
Profile Joined October 2007
Canada1044 Posts
August 29 2008 22:39 GMT
#98
thanks moc, youre awesome =D
THE ANSWER IS 288
iCCup.SlayerS
Profile Joined August 2008
Italy4 Posts
August 29 2008 23:23 GMT
#99
great job!!!
Darkmole
Profile Blog Joined September 2007
United States900 Posts
August 30 2008 00:33 GMT
#100
if we can get drop hackers it will be the best :D
Hack Detector is awesome :D
-orb-
Profile Blog Joined September 2007
United States5770 Posts
August 30 2008 00:39 GMT
#101
Fuck yeah!

I've been 2v2ing for the last couple of days with this on us east, and over half of the people we play against use either automine or mineral hack or both.

I've never caught anyone for multicommand or the nuke anywhere hack yet tho.

gonna download v0.2, thanks again :D
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Beardfish
Profile Blog Joined January 2006
United States525 Posts
August 30 2008 03:11 GMT
#102
Thanks a lot man, this is great!
hunter3
Profile Blog Joined January 2008
United States155 Posts
August 31 2008 19:53 GMT
#103
Thanks man, this is great.

Perhaps the anti-spoof should be disabled by default, but activates in-game in response to a command (like /spoof).
statix
Profile Blog Joined October 2004
United States1760 Posts
September 01 2008 00:23 GMT
#104
its discouraging seeing how many people really hack
SCC-Caliban
hunter3
Profile Blog Joined January 2008
United States155 Posts
September 02 2008 17:31 GMT
#105
I just ran into a zerg mineral hack that was NOT detected by KM9 (first instance ever). MasterOfChao's hack detector DID detect it.
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 02 2008 17:46 GMT
#106
what's KM9
blabberrrrr
Centric
Profile Blog Joined March 2008
United States1989 Posts
September 02 2008 18:57 GMT
#107
This is amazing. Thanks a lot!
Super serious.
Dwaasje
Profile Joined September 2008
Netherlands2 Posts
September 09 2008 17:11 GMT
#108
I have downloaded the hackdetection plugin and copied it to iccup launcher folder, but i when i start the launcher i dont get the plugin in the list so i cant turn it on. Anyone had the same problem? Or am i doing something completely wrong
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
September 09 2008 20:02 GMT
#109
iccup launcher is not chaos launcher.
AdministratorTwitter: @R1CH_TL
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
September 21 2008 10:55 GMT
#110
Update:
0.2c works on 1.15.3
LiquipediaOne eye to kill. Two eyes to live.
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
September 21 2008 10:59 GMT
#111
Is this reason of cdkey bans that happend recently ?
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
Last Edited: 2008-09-21 11:22:22
September 21 2008 11:20 GMT
#112
for anti pausehack im not sure how it works for 2 player games? If both players get dropped will the winner get a win?
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
TossRage
Profile Joined October 2008
9 Posts
October 01 2008 19:06 GMT
#113
There is a plug in that will ban "forever" players for you.
It is called Blacklist, current version 3.1, from ulliklliwi
I will not post the DL link, you know why.
When u ban a player, you ban the nickname AND Ip Adress
When a banned player try to join to a game u've created, it will automatilly be banned.
mSLeGenD
Profile Blog Joined July 2008
115 Posts
October 01 2008 19:18 GMT
#114
This is an INCREDIBLE tool, thank you, I am going to forward my team to it, since we have had hacker problems in our past, this should be able to detect most of it. Good for use during our trial process.
My nationality is NOT Canadian, And that's all you need to know.
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
October 01 2008 19:25 GMT
#115
On October 02 2008 04:06 TossRage wrote:
There is a plug in that will ban "forever" players for you.
It is called Blacklist, current version 3.1, from ulliklliwi
I will not post the DL link, you know why.
When u ban a player, you ban the nickname AND Ip Adress
When a banned player try to join to a game u've created, it will automatilly be banned.


Can this be added to the plugin? or as a function on ChaosLauncher?
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
NiGoL
Profile Joined September 2008
1868 Posts
October 01 2008 20:48 GMT
#116
so nice to use this, i always laugh when ppl hacks. Cause it's so simple to detect it nowdays.
http://www.twitter.com/NiGoLBW playing league on a competitive level
Schnake
Profile Joined September 2003
Germany2819 Posts
October 01 2008 20:54 GMT
#117
Yeah, a blacklist feature would be pretty awesome! Also, could the anti-spoofer check the accounts without a potential flooding? For instance, checking them in the game?
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
NiGoL
Profile Joined September 2008
1868 Posts
October 02 2008 10:29 GMT
#118
You should get a program that can detect maphack, that would be so nice. Cause i believe there is alot of maphackers out there.
http://www.twitter.com/NiGoLBW playing league on a competitive level
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 02 2008 17:55 GMT
#119
This has worked great for me so far. I've found hackers and can now ban them from all of my games. This has saved me a lot of trouble and hassle of playing with people who have an unfair advantage. Thanks again Chaos.
next week on Everybody Loves HypnoToad:
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 02 2008 19:09 GMT
#120
On October 02 2008 19:29 SassO wrote:
You should get a program that can detect maphack, that would be so nice. Cause i believe there is alot of maphackers out there.


You come up with a way to detect maphackers and you will be the most famous person on the starcraft scene.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
TossRage
Profile Joined October 2008
9 Posts
October 03 2008 13:35 GMT
#121
On October 02 2008 04:25 funkie wrote:
Show nested quote +
On October 02 2008 04:06 TossRage wrote:
There is a plug in that will ban "forever" players for you.
It is called Blacklist, current version 3.1, from ulliklliwi
I will not post the DL link, you know why.
When u ban a player, you ban the nickname AND Ip Adress
When a banned player try to join to a game u've created, it will automatilly be banned.


Can this be added to the plugin? or as a function on ChaosLauncher?


If ChaosLaunchers functions are .dll files, yes
netcr1me
Profile Joined October 2008
Sweden1 Post
October 21 2008 11:37 GMT
#122
Like many others i worship chaoslauncher and most of all the hackdetection.
... so thank you chaos for the great contribution to the starcraft community!

At the moment the chaos launcher is a great tool for detection, and if ignoring the MBS, it is also a fairly accurate detection at that...
Like many people says in previous posts there is one addition that could be made that would enhance the chaoslauncher greatly! Blacklist.

I realize the contributors have spent sooo much time already. But none the less if someone would implement a simple blacklist that would be such a leap forward. And considering the previously added plugins this one is simpler.

possible features:
- a blacklist in its simplest form
- when cheater joins a game. issue a warning. unless autoban then warning + ban. (warning before banning so the cheater clearly sees he is being banned for cheating.)
- possible commands
/l /list list cheaters and resp. cheat
/c /clear clear list
/a /add add a cheater
/r /remove remove a cheater
/autoban on/off

- disallow manual additions or if manual additions are allowed a reason still have to be provided (for not putting non-cheaters on the list just for bad language, which is quite common) <-- maybe not appritiated by the majority.

these are just suggestions and i have full understanding that this would take time. i can contribute with suggestions/testing/basic c/c++ coding.

anyone else think its a good idea? flaws? improvements? remember. keep it simple for starters...
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
September 04 2009 07:45 GMT
#123
Sorry for rising this thread again but can some1 give working link to the hack detector pls :S
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 04 2009 07:48 GMT
#124
afaik this one is for 1.15.3 only and there is no such thing for 1.16.1 yet
blabberrrrr
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
September 04 2009 07:58 GMT
#125
Just google BWHFAgent
Legends Never Die ;;
Coach
Profile Joined February 2007
United States191 Posts
September 06 2011 18:33 GMT
#126
Please upgrade to this patch 1.16.1. Thanks.
["Skill is earned by hardwork, not dreaming."]
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
September 06 2011 19:56 GMT
#127
On September 07 2011 03:33 Coach wrote:
Please upgrade to this patch 1.16.1. Thanks.


That would be pretty sweet I agree..... ^^
AKA: TelecoM[WHITE] Protoss fighting
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 06 2011 21:15 GMT
#128
http://www.teamliquid.net/forum/viewmessage.php?topic_id=252121 this is better
Writerptrk
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2011-09-08 19:05:34
September 08 2011 18:55 GMT
#129
It wouldn't be very useful. Most of the stuff it detects have been patched. This leaves Automine and Multicommand.

Multicommand occasionally has false-positives which leads to people accusing their opponent of hacking because they don't understand this and thus don't check the replay manually. So updating alone wouldn't be enough here. I would need to improve it.

Automine worked fine, but from what I heard current auto-mine hacks don't send all workers in the first frame of the game anymore. Instead they spread it out slightly over time, so it becomes harder to distinguish it from a normal split. Thus in its current form it wouldn't be very useful either.

If it were useful in its current form I would have updated it long ago, since purely updating is very simple. But I'm too lazy atm to make any improvements to the detection algorithms.

Are there any common hacks that can be detected from a replay? i.e. does BWHF find hacks in a significant number of games?



This is a remote detector. So it can only detect hacks which leave a trace in the game itself. This means that maphack, stathack etc. can't be detected with this method. To detect those you need to run the anti-hack on the computer of the hacker.
Antihacks such as the ICCup AntiHack must run on the hackers computer. This is of course only possible if you can punish people for not using it, for example by giving them less points on a private server or requiring them to use it for a tournament.
LiquipediaOne eye to kill. Two eyes to live.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 08 2011 21:39 GMT
#130
--- Nuked ---
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