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Germany2896 Posts
On August 08 2008 10:16 BroOd wrote: This is giving alot of false positives on multi command. It's called me a multicommander in atleast 4 games today =[ Are you using the dll version or the bwl version?
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I received a false positive as well with the multi-command hack. I'm using the version that works directly with CL as a plugin, so I guess not the dll.
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Germany2896 Posts
can you post a replay then?
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I have been trying this out today, the .bwl version that is, and I think it showed at least one false positive for Multicommand hack. . . I dont have that replay, but I have one where one player was using oblivion with autosplit and it did not alert about it.
Here is rep.
Overall seems to have somewhat sketchy performance.
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Germany2896 Posts
When I play that replay it reports automine.
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On August 09 2008 04:03 reasonOK wrote: I received a false positive as well with the multi-command hack. I'm using the version that works directly with CL as a plugin, so I guess not the dll.
I've noticed that if a game experiences a laggy period, and you keep spamming while it's frozen, it'll claim multi-command.
Other than that this thing is awesome. It allows me to avoid playing with cheaters pretty well.
Thanx.
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Germany2896 Posts
On August 09 2008 19:20 Dromar wrote: I've noticed that if a game experiences a laggy period, and you keep spamming while it's frozen, it'll claim multi-command. Can you post a replay of that? So I can check if there are any differences to a real multicommand which I can detect to remove this false positive.
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On August 09 2008 17:42 MasterOfChaos wrote: When I play that replay it reports automine.
Actually, I have played with several oblivion users and so far it has only reported automine once.
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Germany2896 Posts
Does it report automine if you watch the replay?
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I have to agree, multi command is still faulty. I have played 3v3 hunters, where the anti hack tool identified me as the multi command user (TWICE), which of course is not true. There was a minor lag in the game but I presume that the detection method cannot hold true to this. Here is the replay: http://rapidshare.com/files/136198608/multi_command.rep.html
Please fix this.
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can u implement this into chaos launcher?
edit : nvm
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Not sure if it works cuz it hasnt reported any hackers lately o.o wondering if im lucky that there is no hacker im playing with :D
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Finally we have something that detects automining and multicommand. I tested it already many times and it works very well.
May I suggest to MasterofHouse to install the ingame on/off feature of this detector. Otherwise the screen is full of multicommand messages in 3 out of 5 games on battle.net . Veeeeery annoying.......:S:S:S:S:S
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Germany2896 Posts
The last days I worked on spoof detection. It's a bit unreliable, but it works now with some restrictions. Players which have been verified are white. Players which are probably spoofs are red. Greeen means not scanned yet, or the scan did not work for some reason. And blizzard might ban for sending so many whois commands, but it did not happen in my tests. * Only english BW or on ICCup. This is because BNet sends the response to the /whois as plaintext which I have to parse * No korean gamenames, at least if your comp is not set to korean. This is because for some reason I get an empty response to the whois command in that case. * As there is no clear indication to which player a certain response refers to it sometimes mixes the responses up if the next response from bnet is not for the /whois sent by the spoofdetector. This can lead to wrong smurf detections or cases where the scan fails. I have not uploaded this version yet, because it is not tested enough.
Next thing I will work on is grouping the hack detection messages in the game, so you are not spammed if your opponent uses a hack repeatedly. I might group the messages of 30secs together, so you only get one message stating how often the hack was used in this interval.
On August 10 2008 12:56 Schnake wrote: I have to agree, multi command is still faulty. I have played 3v3 hunters, where the anti hack tool identified me as the multi command user (TWICE), which of course is not true. There was a minor lag in the game but I presume that the detection method cannot hold true to this. I only get two messages for that replay: Automine: toss_salad in frame 5 MultiCommandHack(3): dediCation-ALP in frame 18525 The first one is clearly correct. The second one is quite close to the pattern MBS creates. I'm not sure if that one can be removed without removing many correct messages. I don't think I can do sth about that, except stating more clearly in the OP that multicommand can show some false positives. Because unlike the exploits multicommand does nothing the player could not do himself if he were extremly fast. A few multicommand messages a game don't mean much. In case of a true multicommand user you usually get spammed with them.
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Do people really care that some one on bnet random hacks? I bet over 20% of ppl hack in 3v3 bgh games.
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Austin10831 Posts
On August 10 2008 18:40 Person514cs wrote: Do people really care that some one on bnet random hacks? I bet over 20% of ppl hack in 3v3 bgh games.
Including you, asshole.
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On August 10 2008 18:40 Person514cs wrote: Do people really care that some one on bnet random hacks? I bet over 20% of ppl hack in 3v3 bgh games.
It depends if you care about the integrity of the game.
It feels really shitty to put all your effort into winning, only to get cheated. If you don't really try, or you don't really care if you win or lose, then maybe it's not such a big deal. But then why even play?
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any way to turn off only multicommand detect and leave others on?
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Very nice work MasterofChaos! I waited for this a long time.
Next thing I will work on is grouping the hack detection messages in the game, so you are not spammed if your opponent uses a hack repeatedly. I might group the messages of 30secs together, so you only get one message stating how often the hack was used in this interval.
but the spams are the best indicator that it is not a false detection.. maybe u can show a message like "..used multicommand 15 times in the last 10 seconds"
Maybe u can also implement a feature that warns you of players in a edditable database. So that it informs you when the player joins a game that he is in the database. So everyone might use his own blacklist. This would be a very nice feature!
Maybe its also a good idea to check spoofs at the point when a player enters a game.
mfg rOoT
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I think this program will be incredibly useful in phasing the obvious hacks out for battle.net players. This is like a reincarnation of the penguin plug!
As for the hack detection I believe the autosplit is accurate at battle.net latency, because any action at 5 frames on battle.net latency (and I stress that part) is inmo a hack, and 2 actions at 5 frames is even more distinguishable as a hack, because on battle.net latency it records a dropped person at the 10th frame. Also, I have a series of replays from someone A- and my own 1000 replays and earliest for both is at the 10 frame. The 3 hacks that allow someone to achieve a 5 frame action are
A) full autosplit B) Worker Creation but no autosplit C) Latency hack that nobody but hacker has
Multiselection false claims with lag would be noticed by all players that a laggy moment occured, however it should be noted there is a hack that allows people to issue commands while the game is in pause screen and furthermore there are distinguishable traits of multiselect that do not occur naturally in bwchart regardless of lag.
As far as spoof detection goes I hope that it /whois anyone that gets detected, as I've had broodwar uninstalled for a while and haven't had the opportunity to try this program out.
Anyway, this program will be a strong deterrent against flagrant hacking and will allow us to backstab hackers and make 100% correct "hacker!!" accusations. This is something a lot of us have been waiting for, and I hope that masterofchaos continues to improve upon this program. Sehr gut!
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