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Bot Fight: Examination of Starcraft AI

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
Goosey
Profile Blog Joined September 2005
United States695 Posts
April 14 2008 22:35 GMT
#1
Found this pretty interesting. Guy sets up a UMS to let the bots just duke it out to see how the AI performs and if there are any races which do better than others (in the hands of AI).

http://www.shamusyoung.com/twentysidedtale/?p=1597

Turns out Protoss AI is imba! Nerf Nerf!
#1 Shuttle Fan.
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
April 14 2008 22:40 GMT
#2
the zeal rush the comp does is beast
Professional twice over - an analyst and a therapist. The world’s first analrapist.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
April 14 2008 22:48 GMT
#3
big surprise, protoss is the easiest LOL?
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 14 2008 22:48 GMT
#4
When Terran AI gets into lategame, the simultaneous lockdown/nuke/flare/irradiate/dmatrix make me want to cry.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-04-14 22:53:14
April 14 2008 22:50 GMT
#5
Wow, that looks really interesting, I think I am going to dl his map and watch it once just to see. Although I suspect the having 3T 2Z 2P might have effects that throw off the numbers, like that terrans may be very poor at defending against other terrans, and therefore tend to take each other out when they are the majority of players in a game. I would like to do a bunch of 1v1s on some map known for being very balanced though, to see if the results are different.

Edit: Although I suppose balance on the human vs human level probably doesn't correlate to balance on the comp vs comp level.
DrywMz
Profile Blog Joined May 2007
United States394 Posts
April 14 2008 22:59 GMT
#6
Wow, that's weird, I was working on something just like this last night o.O Looks like I wont have to finish.
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
April 14 2008 23:02 GMT
#7
The comp's zealot rush is too much for the other comps to handle :p
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
hunter3
Profile Blog Joined January 2008
United States155 Posts
April 14 2008 23:15 GMT
#8
Someone correct me if I'm wrong, but I always thought there were several flavors (aggressiveness, rush tactics, etc) of AI for each race. I read somewhere that the faction name (i.e. "Furinax Tribe" or "Epsilon Squadron") would tell you which one it was. If so, would these AI tests would have to take these into account.
ydg
Profile Blog Joined March 2008
United States690 Posts
April 14 2008 23:23 GMT
#9
yeah, sometimes the zerg quick pools you, or sometimes it sends hydras+lurkers.
terran usually always m&m rushes and then m&m and tanks
toss can do the zeal rush or a dt rush
The only courage that matters is the kind that gets you from one moment to the next.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
April 14 2008 23:27 GMT
#10
I have seen the toss open up with a quick nexus, rare as hell but it does happen.
We make signature, then defense it.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
April 14 2008 23:27 GMT
#11
On April 15 2008 08:15 hunter3 wrote:
Someone correct me if I'm wrong, but I always thought there were several flavors (aggressiveness, rush tactics, etc) of AI for each race. I read somewhere that the faction name (i.e. "Furinax Tribe" or "Epsilon Squadron") would tell you which one it was. If so, would these AI tests would have to take these into account.


I remember the WC2 map editor had AI 'flavors' when putting AI players into a map, so indeed, I bet SC comps have this as well.
O_o
8882
Profile Blog Joined December 2003
2720 Posts
Last Edited: 2008-04-14 23:36:42
April 14 2008 23:28 GMT
#12
Ive seen the computer's zealot rush kill human players too. Actually I once won a 2v2 game thanks to it (aka me+comp vs 2 bad players) :D

I remember one of my first battle.net games (it was like my 2nd game ever) - me+my friend vs two protoss comps on LT - we lost because we couldnt wall. I wonder if I would won vs the rush nowadays, if I did not expect it and without mines.

Generally I think the AI was nerfed somehow after BW came out - I think in stacracraft the zerg would 5 pool from time to time and now it's like 9, also in the past the computers used to siege the tanks as far as I remember.

On April 15 2008 08:27 Stegosaur wrote:
Show nested quote +
On April 15 2008 08:15 hunter3 wrote:
Someone correct me if I'm wrong, but I always thought there were several flavors (aggressiveness, rush tactics, etc) of AI for each race. I read somewhere that the faction name (i.e. "Furinax Tribe" or "Epsilon Squadron") would tell you which one it was. If so, would these AI tests would have to take these into account.


I remember the WC2 map editor had AI 'flavors' when putting AI players into a map, so indeed, I bet SC comps have this as well.


As far as I know there are like 4 types of computer opponents (easy, medium, hard and insane) and "campaign" computers who use semi scripted attacks (e.g. attack beacons with DTs) and there is one computer AI used for melee games (expansion). (well technically there is also the "area town" AI which means only mining)
These AIs use different units and I think the expansion AI is a bit better than the insane AI (insane means difficulty level, not stupidity ).

I think you mistake different "tribes" with the randomness of the AI - e.g. you can do something, save a game and say in two minutes the computer will attack you. Load the game - and he will not attack you. I used it to abuse the campaign when I really sucked. However the "expansion" AI has more of a scripted attack and usually will make one of the standard build orders (consisting of like 3-5 attack waves?) and then starts behaving more randomly.
I have returned
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
April 14 2008 23:30 GMT
#13
in older patches if you played a 1 human 7 comp games like 4v4 in my newbie days chances were high of atleast one toss going nex/cannon and then doing nothing the whole game, and in even older versions if a zerg was near they wouldnt wait for 12 zlots to attack but would hit them with 6 and the zerg never stood a chance... so ya.. i used to play a lot of 4v4 with comps before my net days
A weak will coupled with delusions of grandeur
xmShake
Profile Blog Joined February 2007
United States1100 Posts
April 14 2008 23:30 GMT
#14
I've won team games with protoss computer allies.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2008-04-14 23:44:41
April 14 2008 23:32 GMT
#15
On April 15 2008 08:27 Stegosaur wrote:
Show nested quote +
On April 15 2008 08:15 hunter3 wrote:
Someone correct me if I'm wrong, but I always thought there were several flavors (aggressiveness, rush tactics, etc) of AI for each race. I read somewhere that the faction name (i.e. "Furinax Tribe" or "Epsilon Squadron") would tell you which one it was. If so, would these AI tests would have to take these into account.


I remember the WC2 map editor had AI 'flavors' when putting AI players into a map, so indeed, I bet SC comps have this as well.


Yeah, 90% sure this is true. The AI can definitely do different things.

For Zerg:
-4 pool
-12 hatch expo *I think
-9 pool, hatch in base, mass sunken

For protoss:
-3 gate, save up zealots till 12, attack.
-cannons, and 14? nexus
-DT rush

For Terran:
-marines and medics
-Anything else????

also, the computer will pretty much always time its attacks together if there are more than one and they are allied. Pretty sure they wont delay 4 pool or dt rush, but every other attack is delayed until both are done first cycle attack.

I should point out that bw ai work off 3 basic cycles.

Basically they follow a preset build order (like 12 zealots)
execute it, and then when those units die, it moves to the next cycle.
When the 2nd cycle is done it attacks again, when those units die it moves to third cycle, and then stays on third cycle for the rest of the game.

The Terran wave is:
       * 12 Marines, 3 Medics vs. Terrans OR 10 Marines, 4 Firebats, 3 Medics vs. Protoss or Zerg
       * 5 Tanks, 12 Marines, 3 Medics
       * 4 Battlecruisers, 6 Wraiths, 2 Valkyries, 3 Tanks, 2 Goliaths, 3 Ghosts, 10 Marines, 2 Medics, and a Partridge in a Pear Tree.

Zerg:
Zerg AI:
The Zerg AI uses only one general strategy regardless of map and enemy race. There is a random chance of using a pool first 6 zergling rush. If used, nothing else changes except that their later attacks take longer to prepare.

The attack waves are as follows:

       *initial lings/build
       * 20 Hydralisks, 2 Lurkers
       * 9 Mutalisks, 4 Devourers, 4 Guardians, 8 Scourge
       * 60 Zerglings

The final attack loop is variable. The AI will pick one of the following for each attack:

       * 12 Mutalisks, 4 Devourers, 4 Guardians
       * 6 Fully Upgraded Ultralisks, 12 Hydralisks
       * 20 Hydralisks
       * 20 Hydralisks, 20 Zergling
       * 40 Zerglings with the Adrenal Glands upgrade


Protoss:

Protoss AI:
The Protoss AI has 4 basic attack methods: Normal, Dark Templar Attack, Dark Templar Defense, and Double Nexus. The Dark Templar Attack method is used if the scouting unit sees the enemy may not be ready with detectors. Dark Templar Defense is used if a scouting unit sees an enemy Protoss player possibly making Dark Templars. Double Nexus is used if the map seems to provide a close, guardable expansion. Normal is used in all other cases.

The attack waves on land maps are as follows:

* 12 Zealots if using Normal OR 12 Zealots and 1 Dark Templar if using Dark Templar Attack
* 12 Zealots, 6 Dragoons, 2 Dark Templar
* 12 Zealots, 8 Scouts, 4 Corsairs
* 10 Scouts, 8 Corsairs, 5 Carriers


See: http://www.battle.net/scc/faq/aiscripts.shtml

SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
April 14 2008 23:37 GMT
#16
ive been mass marined a few times, no medics, but what used to surprise me when i played before was how the terran computer can play like crap sometimes, and sometimes be super hard to beat. Lol the protoss computer came up with 14 nex before todays pvz, gosu.
A weak will coupled with delusions of grandeur
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
April 14 2008 23:45 GMT
#17
yeah, I have no idea how they anticipated that, but didnt anticipate marines would be useless in 2 of 3 matchups lol
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
April 14 2008 23:54 GMT
#18
maybe we just havent discovered how to use them in tvp tvt yet ^^ one day blizzard shall reveal to us all of the secrets.
A weak will coupled with delusions of grandeur
GTR
Profile Blog Joined September 2004
51574 Posts
April 15 2008 00:04 GMT
#19
You guys should start playing vs the Ahzz AI, I have troubles with it sometimes with TvP (Spirit Toss anyone?)
Commentator
Sean.G
Profile Joined October 2004
Spain889 Posts
April 15 2008 00:24 GMT
#20
What I hate about the custom made AIs is that when they drop, units just pop up in your main etc, and their expansions just "pop" up out of nowhere... changes the gameplay comepletely.
"He is fighting in this match like we've never seen a terran player fight before. He is fighting as hard as Orlando Bloom fights for the affections of Keira Knightly in Pirates of the Caribbean 3, and hopefully he'll have more success" - Klazart
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