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[ASL19] Pre-Season Breakdown - Page 2

Forum Index > BW General
23 CommentsPost a Reply
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Ideas
Profile Blog Joined April 2008
United States8179 Posts
Last Edited: 2025-03-22 14:28:52
March 22 2025 14:27 GMT
#21
On March 22 2025 06:14 oxKnu wrote:
Show nested quote +
On March 21 2025 03:29 FlaShFTW wrote:
On March 20 2025 06:26 TMNT wrote:
So, all standard maps suck for Protoss, as they always do.

Pretty much. No clue what needs to be done to give Protoss more agency in these maps. More 2p and Apoc-like maps I guess.


Make them 50% against Zerg, that alone ensures they're also positioned ok against Terran.
Terran doesn't need any kind of help, they never did.

So basically easy to protect 3rd and gas rich 2nd and 3rd bases on all maps. Easy walls etc..

Example: Fighting Spirit bad, Polypoid good.

Normally, that would induce a bit of a disadvantage between Zerg against Terran but nowhere near the one Protoss has to face on "standard" maps.


Maybe I'm wrong but aren't maps with "free" 3rds really good for PvZ also? God's Garden, Medusa, Return of the King...

edit - actually looking at map stats for god's garden it's really awful for protoss lol
Free Palestine
FlaShFTW
Profile Blog Joined February 2010
United States10569 Posts
March 23 2025 06:20 GMT
#22
On March 22 2025 23:27 Ideas wrote:
Show nested quote +
On March 22 2025 06:14 oxKnu wrote:
On March 21 2025 03:29 FlaShFTW wrote:
On March 20 2025 06:26 TMNT wrote:
So, all standard maps suck for Protoss, as they always do.

Pretty much. No clue what needs to be done to give Protoss more agency in these maps. More 2p and Apoc-like maps I guess.


Make them 50% against Zerg, that alone ensures they're also positioned ok against Terran.
Terran doesn't need any kind of help, they never did.

So basically easy to protect 3rd and gas rich 2nd and 3rd bases on all maps. Easy walls etc..

Example: Fighting Spirit bad, Polypoid good.

Normally, that would induce a bit of a disadvantage between Zerg against Terran but nowhere near the one Protoss has to face on "standard" maps.


Maybe I'm wrong but aren't maps with "free" 3rds really good for PvZ also? God's Garden, Medusa, Return of the King...

edit - actually looking at map stats for god's garden it's really awful for protoss lol

Time to bring back (Wiki)Protoss Plains
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
QRCode
Profile Joined December 2024
United States62 Posts
Last Edited: 2025-03-23 07:25:09
March 23 2025 07:23 GMT
#23
On March 22 2025 23:27 Ideas wrote:
Show nested quote +
On March 22 2025 06:14 oxKnu wrote:
On March 21 2025 03:29 FlaShFTW wrote:
On March 20 2025 06:26 TMNT wrote:
So, all standard maps suck for Protoss, as they always do.

Pretty much. No clue what needs to be done to give Protoss more agency in these maps. More 2p and Apoc-like maps I guess.


Make them 50% against Zerg, that alone ensures they're also positioned ok against Terran.
Terran doesn't need any kind of help, they never did.

So basically easy to protect 3rd and gas rich 2nd and 3rd bases on all maps. Easy walls etc..

Example: Fighting Spirit bad, Polypoid good.

Normally, that would induce a bit of a disadvantage between Zerg against Terran but nowhere near the one Protoss has to face on "standard" maps.


Maybe I'm wrong but aren't maps with "free" 3rds really good for PvZ also? God's Garden, Medusa, Return of the King...

edit - actually looking at map stats for god's garden it's really awful for protoss lol


Free 3rds might help Zerg more than Protoss. It prevents Protoss from being aggressive with the third so Z doesn't have to make as many lings and delay tech. Protoss meta right now is focused on making Z spend lings early so they have to delay tech and P can keep up with smart zealot aggression and massing storms, then slowly winning battles and expanding.
Trogdor87
Profile Joined August 2024
6 Posts
March 23 2025 19:16 GMT
#24
Yo this is a great write up and gets me STOKED, great job folks!
Prev 1 2 All
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