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[ASL19] Pre-Season Breakdown

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[ASL19] Pre-Season Breakdown

Text byTL.net ESPORTS
March 19th, 2025 15:34 GMT
ASL11 Main Image
Welcome back to the Soop StarCraft League ASL! With the main event starting on March 24, it’s time to take a look at this season’s map pool! Special thanks to Hawk for collaborating and giving us his thoughts on the balance of each map.

Liquipedia


Group B Preview


(Wiki)Death Valley, (Wiki)Eclipse, (Wiki)Dominator SE, (Wiki)Deja Vu SE, (Wiki)Metropolis, (Wiki)Pole Star, (Wiki)Radeon

The map pool features 2 2p maps, 1 3p map, and 4 4p maps, with 3 new maps and 4 returning maps with some revisions. Only one standout map, Death Valley, is featured as the “experimental map” while all others are fairly standard, with Metropolis being the only standout in terms of attempting a new design for a 4p map. Let’s jump right into it!
2 player maps:

(Wiki)Death Valley


[image loading]


We start off with a bang, as Death Valley is the spiritual successor of (Wiki)Third World. The map plays on the idea of two areas of control, the normal, shorter and less resource concentrated top side with access narrowed by (Wiki)Troy-like assimilators, while the bottom side takes up almost 3/4s of the map with more bases, but requires you to mine out the (Wiki)Monty Hall-style mineral wall. I think the idea is actually a good improvement on Third Word, as the creator likely saw the issues of Third World not having any real way to get to the other side of the map, and added the backdoor as a means to accessing the wider area. Of course, there comes a cost with it, which is that some games will feature more greedy openers, as the backdoor is much more difficult to attack. The map also encourages more air play, as trying to go from one natural to the other will be difficult with ground units, and air units can abuse the immobility of ground forces. Overall, I think the map will feature some really creative and unique mirror matchups, as the essentially free backdoor natural will encourage players to potentially deviate from the norm with greedier openers. The map seems to also be quite good for Zerg, as mutalisk control will be crucial for Zerg to take control of the skies.

(Wiki)Eclipse


[image loading]

Eclipse makes a return as the standard 2p map of the map pool. The map hasn’t seen any balance changes recently, so all the same ideas on this map will still play out, though the last time this map featured was back in 2022 in ASL13, so meta shifts may impact the balance of this map. However, I am excited to see this map return, as well balanced 2p maps are always a good inclusion into any map pool (although Terrans will be cursing the fact that they’ll have to deal with the gas steal in TvP). Nothing really to add, the map is still very good and I anticipate some really exciting games on it.

(Wiki)Dominator SE


[image loading]


Dominator makes a return to the map pool after a reasonable showing from last season. It’s been a comfortable Terran map, while Zerg and Protoss have both shown weakness in their respective unfavorable matchups (ZvT and PvZ). However, some changes were made that hopefully will help get the map into a bit more of a balanced state and reduce Terran’s stranglehold on the map. First, higher walls were added near the mineral only expansions to prevent Terrans from freely sieging into the mains with tanks. Now, it’ll require a building or air unit to allow them to shell a main. In essence, it’s asking Terrans to actually push forward rather than taking an overly safe position while still posing as a threat, reducing the low risk, high reward strategies that Terrans can abuse. Second, Terran can no longer full wall at 3 or 7 spawns. This was a big concern for Zergs in the matchup, and this new change will make it so that Terrans can’t feel overly comfortable with CC-first against Zerg (though FlaSh has started showing some modified walls with CC at the wall instead of on location). Finally, the front yard to the natural was modified to add a little bit more building area to defend your natural’s pizza slice as Terran. Overall, these three changes will greatly reduce Terran’s dominance in both matchups, though it doesn’t exactly do much to help the ZvP matchup, which will likely still be Zerg favored.

(Wiki)Deja Vu SE


[image loading]


If Dominator was a Terran map, then Deja Vu’s first iteration was criminal. Terran boasted over 55% in both matchups, making it a very solid Terran map. But once again, changes were made to help curtail Terrans and hopefully make the map more playable for the other two races. First, the dreaded buildable terrain on the donut high ground was removed entirely. No more free turrets and depots for Terrans to comfortably sit with tanks to siege a helpless Protoss. This change is similar to Dominator in a way where it’s asking Terran to have to commit and take more risk rather than sitting comfortably from a low risk-high reward position. This change will also hopefully reduce how much stalemate can occur on this map in TvT, where turret building on the donut encourages more defensive posturing rather than actively seeking to gain territory on the map. Finally, the center was opened up more compared to the first iteration of the map, so that there’s more freedom to move rather than having such a constrained middle.Once again, this should help against Terrans who like to turtle by taking the center base, making attacks into the center more viable and less costly for a Protoss. At the very least, hopefully Protoss can have some more reprieve on this map compared to the previous version.

(Wiki)Pole Star


[image loading]


An Elon Musk-inspired map and (Wiki)Sniper Ridge’s cousin, Pole Star is a new 4p map that uses a similar layout to maps like (Wiki)Vermeer, featuring a close, narrow third and standard 12/3/6/9 expansions. Similar to Vermeer, Pole Star seems to be a very bad ZvT map, with a 37.5% winrate so far over 110 games. While the close 3rd does offer Zerg the option to play hydra/defiler style, it also gives Terrans an easier base to secure before taking another corner and playing for late game tanks. It’s possible that we may see some small adjustments to the buildable terrain in front of the naturals and just below the center ramps, but I predict that this map will end up much like Vermeer.

(Wiki)Metropolis


[image loading]


I’d say that Metropolis was a new attempt to get a different design to 4p standard maps. Metropolis offers a very large main, similar to (Wiki)Beltway, with a tucked natural that is susceptible to air harass. Zergs have definitely enjoyed the more exposed mains with mutalisk play, as they’ve seen the best ZvT winrate on a standard 4p map, sitting at nearly 50% over 100 games. Terrans definitely dislike the main layouts, as they are susceptible to heavy shuttle player and arbiter recalls, but they’ve still managed fine winrates in both matchups. The third is reasonably close, though rotational symmetry means that getting the wrong spawn might force a player to taking the farther, more exposed third base (for example, Protoss spawning 1 while Terran spawns 11 might force Protoss to take the farther 3 as the 3rd base instead of 12). Finally, the center offers a gas expansion (compared to other maps like Deja Vu, Pole Star, and (Wiki)Retro that only have minerals in the center), so this feature likely favors Terran as they’re more capable of taking center bases compared to the other races. Overall, I think the map layout, while a bit strange at first, helps to create a more balanced approach to the map and may offer us insight as to how to better balance the TvZ matchup, though Protoss still struggle on this map with near 45% winrates in both matchups.

(Wiki)Radeon


[image loading]


Radeon has had no changes and has been a staple in the pro scene for some time now. Statistically, it is the most balanced standard 4p map, and one of the most balanced maps in history (though Protoss probably wishes there were some small changes to help their 47% winrate on the map). Overall, because the map is the most frequently used today, not much can be said, I’m excited for this map to feature in the tournament again.

Summary


Based on the map pool and looking at the statistics of each, Zergs are finally getting some reprieve from the ZvT nightmare, while Protoss players are still floundering a bit with sub-50% winrates across pretty much all maps. Here’s hoping that the modifications to Deja Vu and Dominator will be enough to balance out some of their weaknesses, but with the PvZ metagame still being incredibly difficult, it feels like this will be a Zerg and Terran favored tournament.

Group B Preview


Favorite: (Z)Soulkey

It’s hard to pick anyone else here to be the pre-tournament favorite. While Soulkey has struggled sometimes in proleague (mostly to (T)Flash, who’s not even in the tournament), he’s still going to be the leading favorite to win yet another ASL, especially when the maps this time are a bit better for Zerg ((Wiki)Death Valley, (Wiki)Metropolis, (Wiki)Dominator SE and (Wiki)Deja Vu SE). Realistically, the only way I see him lose this tournament is a fluke loss in a ZvZ.

Darkhorse: (T)SpeeD

I think a lot of people are on the Speed train after his pretty solid performance last ASL, while yes, Speed didn’t even make it to the bracket, many feel like he’s been improving at a very rapid pace and is going to follow in the footsteps of various other Terrans who have made that push to winning an ASL, like (T)Royal, (T)JyJ, and (T)Rush. He’s got one of the more unique TvP styles amongst Terrans which also carries over into TvT as well. A way too early prediction from me has Speed making it to the semifinals.

Likely to underperform: (Z)Queen

It’s sort of easy to pick on Queen constantly, who lost to BCM in qualifiers two ASLs ago (BCM actually beat (Z)hero in the qualifiers on day 1 btw), and then got knocked out in the Ro24 last ASL. Plus, he had that massive shock loss to (P)Shuttle in a proleague ace match that spawned pages upon pages of debate and controversy over the state of PvZ. Overall, the former ASL champ is just not up to form I think, and for someone who has such a big name in the scene, I don’t have high hopes that he’ll advance very far, with likely another group exit.

Notable missing players: (T)Flash, (T)JyJ, (Z)Shine

FlaSh is out for a hand/wrist surgery. JyJ had the unfortunate run of losing to both (T)BarrackS and (P)Tyson in the finals, though the latter he should’ve won. Shine ended up losing to Rush in a final and getting knocked out early by a Terran named Hammer on Day 2.



Writers: FlashFTW, Hawk
Graphics: v1
Editors: BLinD-RawR

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TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
March 19 2025 15:38 GMT
#2
Ro24 previews will be up this weekend too.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
FlaShFTW
Profile Blog Joined February 2010
United States10252 Posts
March 19 2025 15:48 GMT
#3
HYPE HYPE HYPE
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
WGT-Baal
Profile Blog Joined June 2008
France3420 Posts
March 19 2025 16:21 GMT
#4
Omg that group B for speed... Rush and Royal TvT...

Btw give us the liquibets!
Horang2 fan
TMNT
Profile Joined January 2021
3102 Posts
March 19 2025 21:26 GMT
#5
So, all standard maps suck for Protoss, as they always do.
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
March 19 2025 22:00 GMT
#6
Looking forward to Death Valley!
ThunderJunk
Profile Joined December 2015
United States721 Posts
March 19 2025 22:54 GMT
#7
Back when Queen was originally Zero, I didn't think too much of him as a player. When he became Queen, he started being really good. Since he's been changing his name again... I'm thinking he might have regressed in form.

The map analysis is very good. Thanks
I am free because I know that I alone am morally responsible for everything I do.
QOGQOG
Profile Joined July 2019
834 Posts
March 20 2025 00:02 GMT
#8
Great writeup, especially for Pole Star

I haven't really watched any Speed since last ASL, but I'm excited to see what he can do.
Moobutt
Profile Joined May 2011
United States1996 Posts
March 20 2025 02:01 GMT
#9
Thank you for the content! Great read as always!
3/22/16 The Day EG Died
namkraft
Profile Blog Joined December 2021
512 Posts
Last Edited: 2025-03-20 03:24:01
March 20 2025 03:20 GMT
#10
Just to chime in with some map stats I picked up this month. All-time stats. Figures in brackets are number of games played. Sorry the images have transparent background hence the bad contrast.

Protoss vs Zerg
[image loading]

Zerg vs. Terran
[image loading]

Terran vs Protoss
[image loading]
Broodwar Forever
Lazyer
Profile Joined August 2011
United States365 Posts
March 20 2025 03:43 GMT
#11
Liquibets are up!!! HYPE. The historians are gonna be confused when they talk about the ASL missing season 18 in the future.

I think the only 1st seed I am voting against is Queen. He's good when he's good but he let me down in the bets last ASL. I really want Barracks to make it out again, but he's got a tough group. Some of these groups will be tricky to call for me, especially with what my heart would want.

Lmao @ the Pole Star call out. At least there's Fog in-game so we don't have to see it.
HolySmokes
Profile Joined December 2024
56 Posts
March 20 2025 04:43 GMT
#12
Snow and Bisu are going to make deep runs this season. Snow is clearly being coached by someone and Bisu is acting like a DT IRL, going completely undetected until he made an appearance. Snow on his A game is the best player in the scene at the moment, and if he can play at the level he is offline, he will show some great Protoss play.

And what about Bisu, the Protoss legend that sparked and never fulled. It's amazing a player of his caliber would never win a title other than MSL. Would Flash really be the only one from TBLS to win a title post Kespa? What form will he show this tournament? Will he be guided by this mysterious force that is driving Protoss innovation as well? The last time he took an absence like this actually, he did some amazing things in March...

Find out next time...starting 3/24...
prosatan
Profile Joined September 2009
Romania8505 Posts
March 20 2025 05:04 GMT
#13
HYPE !!!!!

Don't forget to vote !!!!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
M3t4PhYzX
Profile Joined March 2019
Poland4228 Posts
March 20 2025 12:18 GMT
#14
On March 20 2025 07:00 Navane wrote:
Looking forward to Death Valley!

Good luck then, because you will not be seeing it much. If at all.
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4228 Posts
March 20 2025 12:19 GMT
#15
Thanks for the writeup, btw! Solid as always
odi profanum vulgus et arceo
red888pink
Profile Joined March 2025
1 Post
March 20 2025 13:50 GMT
#16
faf
FlaShFTW
Profile Blog Joined February 2010
United States10252 Posts
March 20 2025 18:29 GMT
#17
On March 20 2025 06:26 TMNT wrote:
So, all standard maps suck for Protoss, as they always do.

Pretty much. No clue what needs to be done to give Protoss more agency in these maps. More 2p and Apoc-like maps I guess.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TornadoSteve
Profile Joined March 2018
1101 Posts
March 21 2025 01:06 GMT
#18
If Speed manage to get out of his group, somehow... And thats a big if. He will be seeded for ASL 20 mark my words :D
oxKnu
Profile Joined December 2017
1240 Posts
March 21 2025 21:14 GMT
#19
On March 21 2025 03:29 FlaShFTW wrote:
Show nested quote +
On March 20 2025 06:26 TMNT wrote:
So, all standard maps suck for Protoss, as they always do.

Pretty much. No clue what needs to be done to give Protoss more agency in these maps. More 2p and Apoc-like maps I guess.


Make them 50% against Zerg, that alone ensures they're also positioned ok against Terran.
Terran doesn't need any kind of help, they never did.

So basically easy to protect 3rd and gas rich 2nd and 3rd bases on all maps. Easy walls etc..

Example: Fighting Spirit bad, Polypoid good.

Normally, that would induce a bit of a disadvantage between Zerg against Terran but nowhere near the one Protoss has to face on "standard" maps.
Starecat
Profile Joined August 2014
940 Posts
March 22 2025 13:19 GMT
#20
Did Flash not attempted to qualify or something else prevented him from participating?
:3
Ideas
Profile Blog Joined April 2008
United States8148 Posts
Last Edited: 2025-03-22 14:28:52
March 22 2025 14:27 GMT
#21
On March 22 2025 06:14 oxKnu wrote:
Show nested quote +
On March 21 2025 03:29 FlaShFTW wrote:
On March 20 2025 06:26 TMNT wrote:
So, all standard maps suck for Protoss, as they always do.

Pretty much. No clue what needs to be done to give Protoss more agency in these maps. More 2p and Apoc-like maps I guess.


Make them 50% against Zerg, that alone ensures they're also positioned ok against Terran.
Terran doesn't need any kind of help, they never did.

So basically easy to protect 3rd and gas rich 2nd and 3rd bases on all maps. Easy walls etc..

Example: Fighting Spirit bad, Polypoid good.

Normally, that would induce a bit of a disadvantage between Zerg against Terran but nowhere near the one Protoss has to face on "standard" maps.


Maybe I'm wrong but aren't maps with "free" 3rds really good for PvZ also? God's Garden, Medusa, Return of the King...

edit - actually looking at map stats for god's garden it's really awful for protoss lol
Free Palestine
FlaShFTW
Profile Blog Joined February 2010
United States10252 Posts
March 23 2025 06:20 GMT
#22
On March 22 2025 23:27 Ideas wrote:
Show nested quote +
On March 22 2025 06:14 oxKnu wrote:
On March 21 2025 03:29 FlaShFTW wrote:
On March 20 2025 06:26 TMNT wrote:
So, all standard maps suck for Protoss, as they always do.

Pretty much. No clue what needs to be done to give Protoss more agency in these maps. More 2p and Apoc-like maps I guess.


Make them 50% against Zerg, that alone ensures they're also positioned ok against Terran.
Terran doesn't need any kind of help, they never did.

So basically easy to protect 3rd and gas rich 2nd and 3rd bases on all maps. Easy walls etc..

Example: Fighting Spirit bad, Polypoid good.

Normally, that would induce a bit of a disadvantage between Zerg against Terran but nowhere near the one Protoss has to face on "standard" maps.


Maybe I'm wrong but aren't maps with "free" 3rds really good for PvZ also? God's Garden, Medusa, Return of the King...

edit - actually looking at map stats for god's garden it's really awful for protoss lol

Time to bring back (Wiki)Protoss Plains
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
QRCode
Profile Joined December 2024
United States36 Posts
Last Edited: 2025-03-23 07:25:09
March 23 2025 07:23 GMT
#23
On March 22 2025 23:27 Ideas wrote:
Show nested quote +
On March 22 2025 06:14 oxKnu wrote:
On March 21 2025 03:29 FlaShFTW wrote:
On March 20 2025 06:26 TMNT wrote:
So, all standard maps suck for Protoss, as they always do.

Pretty much. No clue what needs to be done to give Protoss more agency in these maps. More 2p and Apoc-like maps I guess.


Make them 50% against Zerg, that alone ensures they're also positioned ok against Terran.
Terran doesn't need any kind of help, they never did.

So basically easy to protect 3rd and gas rich 2nd and 3rd bases on all maps. Easy walls etc..

Example: Fighting Spirit bad, Polypoid good.

Normally, that would induce a bit of a disadvantage between Zerg against Terran but nowhere near the one Protoss has to face on "standard" maps.


Maybe I'm wrong but aren't maps with "free" 3rds really good for PvZ also? God's Garden, Medusa, Return of the King...

edit - actually looking at map stats for god's garden it's really awful for protoss lol


Free 3rds might help Zerg more than Protoss. It prevents Protoss from being aggressive with the third so Z doesn't have to make as many lings and delay tech. Protoss meta right now is focused on making Z spend lings early so they have to delay tech and P can keep up with smart zealot aggression and massing storms, then slowly winning battles and expanding.
Trogdor87
Profile Joined August 2024
6 Posts
March 23 2025 19:16 GMT
#24
Yo this is a great write up and gets me STOKED, great job folks!
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