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On September 10 2023 23:54 Liquid`Drone wrote:1: workers mining faster when being actively controlled. fuck that, that is way too high on the 'tedious' scale, Prolly wouldn't ever have bothered with competitive bw if that was a thing 20 years ago. 2: the timer. this made the game less 'feel/intution'-based and more about perfectly optimizing, and I think the former is a lot more fun. And yeah the dt being revealed after pickup if it was revealed when picked up is probably a bug, but it doesn't randomly happen. If possible, you can do a drop-pickup in a safe zone before the dt before redropping it (not always viable in a pvt obviously, but sometimes it is) to avoid the problem.
great point about the timer. i agree.
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On September 13 2023 15:25 Highgamer wrote: Protoss
Damn I am 34 min late.
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1) men always targeting Interceptors instead of Carriers. 2) AI never uses Nydus Canals.
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2c: I only watch the game, I don't play, so I can't say anything about bugs and suchlike. I just hate watching hydra bust rushes in ZvP, so I wouldn't mind seeing hydra speed moved to lair tech. This is more theorycrafting though, so sorry if this post is stupid and spammy.
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On September 15 2023 17:38 O.P. wrote: 2c: I only watch the game, I don't play, so I can't say anything about bugs and suchlike. I just hate watching hydra bust rushes in ZvP, so I wouldn't mind seeing hydra speed moved to lair tech. This is more theorycrafting though, so sorry if this post is stupid and spammy. This would make vulture and wraith builds an absolute nightmare to play against in zvt. A better solution would be so cannons don't take full damage vs explosive attacks while warping in.
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joining games bugs sometimes. random log outs during alt-tab in lobby.
edit: if anyone has fix to random log outs i would appreciate help. Also sometimes it says error 3
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On September 15 2023 19:49 kidcrash wrote:Show nested quote +On September 15 2023 17:38 O.P. wrote: 2c: I only watch the game, I don't play, so I can't say anything about bugs and suchlike. I just hate watching hydra bust rushes in ZvP, so I wouldn't mind seeing hydra speed moved to lair tech. This is more theorycrafting though, so sorry if this post is stupid and spammy. This would make vulture and wraith builds an absolute nightmare to play against in zvt. A better solution would be so cannons don't take full damage vs explosive attacks while warping in.
Spot on.
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Surely you wouldn't want to gimmick damage types based on construction state?
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On September 16 2023 00:46 Pr0nogo wrote: Surely you wouldn't want to gimmick damage types based on construction state?
Damage types are already a gimmick albeit one that the developers created and we have all grown to love. Buildings warping are sort of a unique feature as is, so a unique solution wouldn't really be out of line with anything in particular.
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i would import the concept of a "nexus field" from starcraft 2 so that cannons near a nexus build faster
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On September 16 2023 02:23 kidcrash wrote:Buildings warping are sort of a unique feature as is, so a unique solution wouldn't really be out of line with anything in particular.
Structures being constructed over time is definitely not a unique feature.
On September 16 2023 03:18 townhouse wrote: i would import the concept of a "nexus field" from starcraft 2 so that cannons near a nexus build faster Good idea!
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Russian Federation1611 Posts
As Protoss: - hydra bust - 180 limit terran push - in PvP when Protoss makes fast expand and then kills you with mass dragoons
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i hate that zerg need twice the apm as protoss to deal with them rallying zealots behind your minerals and pressing hold position. i hate that it takes 3x the apm to dodge storms than it does to cast storms. i hate that protoss and terran only have to look at one screen to macro all their production+upgrade in late game while zerg has to look at 5 different places to macro hatches and 3 different places to keep upgrades going i hate always being economically behind other races because larva produce from hatcheries at 87% the rate of a command center/nexus producing probes/scvs.
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On September 16 2023 08:49 Crimson)S(hadow wrote: i hate always being economically behind other races because larva produce from hatcheries at 87% the rate of a command center/nexus producing probes/scvs.
Having 3 slots to build units simultaneously per hatchery which costs 100 minerals less than nexus/CC is a pretty good compensation imo. Drone cycles are probably the strongest economical boost in the game.
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Not being able to cancel eggs is kinda silly though.
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A better solution would be so cannons don't take full damage vs explosive attacks while warping in. Why not make cannons be Medium armor type, warping in or otherwise? That way there isn't a gimmick where warping in buildings are different.
(Would makes cannons stronger v hydras (and tanks/goons), weaker v vultures, which seems fine).
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On September 09 2023 06:32 iPlaY.NettleS wrote: Since most players are in Korea they complain about latency or just leave game within first 2 minutes because the game is TR 16 instead of 24 as they are used to.No new players coming through because game is so old.
No complaints about game itself. shieldbattery exists and it's all euro/US players
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