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Norway28597 Posts
1: workers mining faster when being actively controlled. fuck that, that is way too high on the 'tedious' scale, Prolly wouldn't ever have bothered with competitive bw if that was a thing 20 years ago.
2: the timer. this made the game less 'feel/intution'-based and more about perfectly optimizing, and I think the former is a lot more fun.
And yeah the dt being revealed after pickup if it was revealed when picked up is probably a bug, but it doesn't randomly happen. If possible, you can do a drop-pickup in a safe zone before the dt before redropping it (not always viable in a pvt obviously, but sometimes it is) to avoid the problem.
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Haven't played in a while, but I'd say things that are positionally imbalanced such as where the units spawn from when walling (outside on some, inside on others) and terran addons always being at the bottom and right of a structure rather than anywhere is unfortunate.
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On September 10 2023 19:06 Cryoc wrote: It will always happen when you pick it up while the DT was revealed. As long as it remains in the shuttle, the game doesn't update the "revealed" status of the unit. That's a funny one. We overhauled cloaking in CMBW, so after attacking, activating an ability, or being unloaded from a transport, you decloak (and recloak after 2 seconds of not doing any of the above), so we never saw this in action.
On September 10 2023 23:10 TornadoSteve wrote: An overall tank range review (i.e. with the screen angle, etc.) could only be fair imo Do you mean like this?
On September 10 2023 23:54 Liquid`Drone wrote: 1: workers mining faster when being actively controlled. fuck that, that is way too high on the 'tedious' scale, Prolly wouldn't ever have bothered with competitive bw if that was a thing 20 years ago. It does reward high APM and focus in the early stages of the game, but I agree that it's just not very interesting or compelling. A lot of BW is like this really, where APM is taxed to achieve a certain amount of scale, and I would like to think that an intentionally-designed game would allow for an even higher-skill ceiling, and that the skills tested would all be about interesting strategic and tactical decisions.
On September 10 2023 23:54 Liquid`Drone wrote:2: the timer. this made the game less 'feel/intution'-based and more about perfectly optimizing, and I think the former is a lot more fun.  So far, I feel like this is more of a problem with a small pool of choices in the early game (especially depending on which matchup you have). But maybe professional-tier players would always solve the meta in a certain way - I'm honestly not sure! For us average joes, though, intuition feels much better.
On September 11 2023 00:01 Artanis[Xp] wrote: Haven't played in a while, but I'd say things that are positionally imbalanced such as where the units spawn from when walling (outside on some, inside on others) and terran addons always being at the bottom and right of a structure rather than anywhere is unfortunate. Yeah this is unfortunate. We had rally points redone to spawn units on their side, but addons are another beast, and probably can't be changed in an elegant way.
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I found the mini videos on the website and watched them, thank you!
Flying bunker reminds me of the flying elephant; at this stage, was it ever an idea that the marines or other units inside the bunker can fire while it is airborn? It totally looks like a flying sorcer too
Edit: can you make siege tanks fly too?
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On September 11 2023 03:09 pebble444 wrote: Flying bunker reminds me of the flying elephant; at this stage, was it ever an idea that the marines or other units inside the bunker can fire while it is airborn? It totally looks like a flying sorcer too It is planned for the tier 3 garrison, but it's not yet implemented because we are waiting for a new model for it.
On September 11 2023 03:09 pebble444 wrote: Edit: can you make siege tanks fly too? That's pretty trivial actually, but we haven't decided to implement anything like that yet.
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The game is perfect. I’m bad at it and want more bad people to play against. Best games regardless of skill are between evenly matched people. The only thing I want is a sizeable pool of F ranked players to play against. I’m tired of queuing up against smurfs running up the ladder for the billionth time, but I don’t see how anyone would be able to fix that problem.
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Dominican Republic613 Posts
some units or abilities not being used at all
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I don't think it happens any more on remastered(?) but sometimes on 1.16 I would go to split my drones and once in a while one of them would just bug out and glitch over the mineral patch for like 5 seconds before finally setting down and start mining lol. Drones are by far the dumbest workers
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Not being able to see where expansions are on the minimap when playing new maps. Having to learn and remember how to wall in PvZ at every position on every new map.
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My probes get stuck between gateways when I transfer them from one mineral line to another.
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Ok there is one thing, when you transfer probes and they get randomly stuck in between your gateways on the way to the new base.
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On September 12 2023 03:04 Ideas wrote: I don't think it happens any more on remastered(?) but sometimes on 1.16 I would go to split my drones and once in a while one of them would just bug out and glitch over the mineral patch for like 5 seconds before finally setting down and start mining lol. Drones are by far the dumbest workers
That jump happens because you split too slow and accidentally miss a mineral with your drone causing it to stack jump. The fix is doing it more calmly and never miss a mineral with right click.
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A lot of quirks and bugs are part of the charm of brood war. Units tripping over each other, buildings not making, control group size, hotkey limits, no building grouping, and many more. All these are frustrating but ive come to accept and appreciate them.
There is one i really dislike though, its the DT not sending notification upon 1 shotting a unit. Its abused often by taking the zerg and rarely terran attention elsewhere and attacking with the dt simultaneously. While I can appreciate the tactic, i dont find it fair. I am also a zerg player who has gotten owned by dts so that also contributes to it :D :D My heart goes out to all the drones who got murdered by those invisible men.
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Since the title says "little things" then I pick that workers are not able to use patrol command. I wish I could choose 1 big thing and bitch for days about latency in bw though.
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On September 12 2023 07:44 durachok wrote: My probes get stuck between gateways when I transfer them from one mineral line to another.
This one
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On September 12 2023 21:15 c0ralie wrote: There is one i really dislike though, its the DT not sending notification upon 1 shotting a unit. Its abused often by taking the zerg and rarely terran attention elsewhere and attacking with the dt simultaneously. While I can appreciate the tactic, i dont find it fair. I am also a zerg player who has gotten owned by dts so that also contributes to it :D :D My heart goes out to all the drones who got murdered by those invisible men. Yeah this is actually just a bug in SC, for some reason they wrote their code in such a way that doesn't call the notify function if damage is fatal. We fixed that in our project, but I don't think Blizzard would ever do that in BW (it would technically be a balance change, even though it's not "good" for the game at all).
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On September 13 2023 01:26 castleeMg wrote:Show nested quote +On September 12 2023 07:44 durachok wrote: My probes get stuck between gateways when I transfer them from one mineral line to another. This one This can probably be fixed by leaving a clear path under the main nexus to the ramp. Not entirely sure because I never leave a clear path lol.
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On September 10 2023 23:54 Liquid`Drone wrote:1: workers mining faster when being actively controlled. fuck that, that is way too high on the 'tedious' scale, Prolly wouldn't ever have bothered with competitive bw if that was a thing 20 years ago. 2: the timer. this made the game less 'feel/intution'-based and more about perfectly optimizing, and I think the former is a lot more fun. And yeah the dt being revealed after pickup if it was revealed when picked up is probably a bug, but it doesn't randomly happen. If possible, you can do a drop-pickup in a safe zone before the dt before redropping it (not always viable in a pvt obviously, but sometimes it is) to avoid the problem. I also dislike the timer being added. "StarCraft 2 has a timer? My mineral node says it's time for you to GG" - Unimpressed FlaSh
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I hate that I can't play on LAN latency. It's not the game's fault but it discourages me from playing. Can't be fighting Brood War clunk with a full second delay!
The other thing I dislike is also not the game's fault, but it's that the foreign scene never got properly supported. I enjoy watching the likes of Nony and Ret just as much as the top Koreans.
If I were to pick something about the game, specifically, it'd be the linearity of certain match-ups at times. ZvP hydra busts get a little stale and the same old ZvT openers have gotten a tad rote over the years. Brood War is very player dependent. Certain players make for consistently entertaining games while others bring the same old shiyat.
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