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Active: 4737 users

why do high templars set off spider mines?

Forum Index > BW General
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confusedzerg
Profile Joined July 2021
Russian Federation102 Posts
October 16 2021 06:05 GMT
#1
they clearly hover, do they not?
I am a Westerner and I like homosexuality. Thank you.
prosatan
Profile Joined September 2009
Romania8940 Posts
October 16 2021 06:10 GMT
#2
According to liquipedia:

Certain ground units hover. All workers, Vultures, Archons, and Dark Archons are considered hovering. Two properties distinguish hovering units from ordinary ground units:

Hovering

They have an acceleration and deceleration time, akin to that of an air unit. While other ground units stop on a dime if ordered to hold position, hovering units take a moment to stop moving. Conversely, they have a brief acceleration period, during which they move below their maximum speed. This effect is responsible for the "rhythm" of harvesting workers. As with air units, the deceleration can be prevented or delayed by issuing frivolous move commands.


They will never trigger a Spider Mine. They take damage from spider mines like all other ground units, but the mines will never target a hovering unit. For this reason, if loaned a detector, workers can make excellent mine-sweepers if all combat units are unavailable, since a mine dies in four hits from a worker. Absent detection, you can safely ignore an opponent's attempt to deny or delay an expansion by sending the workers in anyway, since the mines can't attack buildings, either. This is only "safe" if you have good map control over the area.

So hts aren't in this category and set up spider mines. One mine is enough to kill one
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
October 16 2021 07:02 GMT
#3
They do hover indeed, probably a balance issue. Maybe they shake the ground so much with their shadow that spider mines react.
-.-
oxKnu
Profile Joined December 2017
1261 Posts
October 16 2021 08:55 GMT
#4
In order to maintain Protoss as the weakest race in the game.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
October 16 2021 09:16 GMT
#5
Well observed, pls blizzard fix it xD
Broodwar for life!
Poegim
Profile Joined February 2017
Poland294 Posts
October 16 2021 09:16 GMT
#6
Becouse fastest unit in the game aka super cheap 75mins vulture with 3 free mines with enormous splash DMG was to weak.
[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
Highgamer
Profile Joined October 2015
1470 Posts
October 16 2021 10:00 GMT
#7
Cry me a Reaver.
Timebon3s
Profile Joined May 2018
Norway772 Posts
October 16 2021 10:04 GMT
#8
Because killing Zerg is too easy for Protoss
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
October 16 2021 20:27 GMT
#9
High Templar’s do not trigger mines. However, most of the time high Templar never move alone, on ground, unaccompanied; so therefore, usually, a zealot. Dragoon or other unit will trigger the mine, and not always leave the battlefield, yet because high templars are so physically frail and weak, they will unquestionably pass away from a mine getting triggered and exploding nearby
"Awaken my Child, and embrace the Glory that is your Birthright"
TT1
Profile Blog Joined December 2008
Canada10045 Posts
October 16 2021 20:59 GMT
#10
buff toss
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TeamThinkQuick
Profile Joined March 2021
200 Posts
October 16 2021 22:10 GMT
#11
So, wait, does a HT by itself set off a mine or not? OP and pebble provide conflicting accounts. Clarification would be appreciated.
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Lazyer
Profile Joined August 2011
United States388 Posts
October 16 2021 22:14 GMT
#12
high templar use their psionic ability to make it look like they hover, but they are actually just walkin around.
Jealous
Profile Blog Joined December 2011
10342 Posts
October 17 2021 01:14 GMT
#13
On October 17 2021 05:27 pebble444 wrote:
High Templar’s do not trigger mines. However, most of the time high Templar never move alone, on ground, unaccompanied; so therefore, usually, a zealot. Dragoon or other unit will trigger the mine, and not always leave the battlefield, yet because high templars are so physically frail and weak, they will unquestionably pass away from a mine getting triggered and exploding nearby


On October 17 2021 07:10 TeamThinkQuick wrote:
So, wait, does a HT by itself set off a mine or not? OP and pebble provide conflicting accounts. Clarification would be appreciated.


I think pebble was clearly setting up a joke Templar do in fact trigger mines. But they are indeed so frail and weak. They used to have an attack but not anymore. THANKS BILLZARD.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ox.tQ
Profile Joined November 2010
800 Posts
October 17 2021 02:11 GMT
#14
Yeah I like to troll too a moment of silence for all the raidens lost in mine fields
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Timebon3s
Profile Joined May 2018
Norway772 Posts
October 17 2021 06:55 GMT
#15
How was the ht attack? And was losing it a nerf or buff?
The defiler also had an attack iirc
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4427 Posts
October 17 2021 08:52 GMT
#16
On October 17 2021 15:55 Timebon3s wrote:
How was the ht attack?

It was the same as tassadar in the campaign, but not sure how much damage the regular ht version was supposed to do.
https://www.youtube.com/watch?v=e7PvoI6gvQs
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