• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:03
CET 17:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1410 users

Ladder statistics race distribution (2021?) - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 All
BonitiilloO
Profile Joined June 2013
Dominican Republic626 Posts
April 21 2021 19:36 GMT
#101
On April 22 2021 01:35 Jealous wrote:
Show nested quote +
On April 22 2021 01:30 BonitiilloO wrote:
On April 21 2021 20:07 Terrorbladder wrote:
Why did onlystar get banned?


he was?

Did either of you try reading the thread?


well i think that should have been a warning not a ban... this is the reason i post more and more on reddit
they just give you a downvote instead of ban you if you disagree with someone...
How may help u?
Avi-Love
Profile Joined November 2003
Denmark423 Posts
April 21 2021 19:42 GMT
#102
"disagree"? He called another poster braindead after posting a deliberate race/balance whine bait thread.
Jealous
Profile Blog Joined December 2011
10229 Posts
April 21 2021 20:15 GMT
#103
On April 22 2021 04:36 BonitiilloO wrote:
Show nested quote +
On April 22 2021 01:35 Jealous wrote:
On April 22 2021 01:30 BonitiilloO wrote:
On April 21 2021 20:07 Terrorbladder wrote:
Why did onlystar get banned?


he was?

Did either of you try reading the thread?


well i think that should have been a warning not a ban... this is the reason i post more and more on reddit
they just give you a downvote instead of ban you if you disagree with someone...

Maybe you, specifically, should stay there, considering your posting history is a trainwreck.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
BonitiilloO
Profile Joined June 2013
Dominican Republic626 Posts
Last Edited: 2021-04-21 21:04:03
April 21 2021 20:57 GMT
#104
On April 22 2021 05:15 Jealous wrote:
Show nested quote +
On April 22 2021 04:36 BonitiilloO wrote:
On April 22 2021 01:35 Jealous wrote:
On April 22 2021 01:30 BonitiilloO wrote:
On April 21 2021 20:07 Terrorbladder wrote:
Why did onlystar get banned?


he was?

Did either of you try reading the thread?


well i think that should have been a warning not a ban... this is the reason i post more and more on reddit
they just give you a downvote instead of ban you if you disagree with someone...

Maybe you, specifically, should stay there, considering your posting history is a trainwreck.


dont need to be this rude... where is your warning?

i lost interest in this site long ago Joined TL.net Friday, 21st of June 2013.

as you can see i dont even post here because everything you said people tend to get offended by minor miss understandings, and then u get a warning for nothing or banned for nothing
How may help u?
TMNT
Profile Joined January 2021
3018 Posts
April 21 2021 21:48 GMT
#105
On April 22 2021 03:37 vOdToasT wrote:
Show nested quote +
Protoss suffers from an intrinsic gameplay problem that can never get fixed by strategy development, that their maxed out army is the weakest among 3 races, especially against Terran (not talking about unrealistic situations like 200 carriers).


I completely disagree. Carriers + arbiters + HT is the strongest army in PvT, and is practical to get to if you did well and got an advantage in the midgame.

In PvZ, I have seen lategame armies of only reavers, archons, and HT, which is strong af, especially if you recall them. But even if you don't they're great. I always went for this when I was ahead in PvZ and it got me to A+ on ICCup as Protoss

But, what if you don't get an advantage in the midgame? I am just talking about the regular games where no one gets an advantage and both players max out for the first time.

The army composition you mention is indeed strong af, but chances are if you're able to get to that composition, your opponent is probably 50 supply or so behind you.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
April 21 2021 22:01 GMT
#106
On April 22 2021 06:48 TMNT wrote:
But, what if you don't get an advantage in the midgame? I am just talking about the regular games where no one gets an advantage and both players max out for the first time.

The army composition you mention is indeed strong af, but chances are if you're able to get to that composition, your opponent is probably 50 supply or so behind you.


That's a bit of a conundrum. If no player has the advantage at some point (any point), that would imply they each have a 50% chance of winning moving forward (given they both play as perfectly as a human can). That would imply that any momentarily existing supply (dis)advantage would be entirely irrelevant for the question who's winning - because the premise is that there's currently no advantage on either side. A supply difference would just be cosmetics.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
TMNT
Profile Joined January 2021
3018 Posts
April 21 2021 22:34 GMT
#107
On April 22 2021 07:01 Magic Powers wrote:
Show nested quote +
On April 22 2021 06:48 TMNT wrote:
But, what if you don't get an advantage in the midgame? I am just talking about the regular games where no one gets an advantage and both players max out for the first time.

The army composition you mention is indeed strong af, but chances are if you're able to get to that composition, your opponent is probably 50 supply or so behind you.


That's a bit of a conundrum. If no player has the advantage at some point (any point), that would imply they each have a 50% chance of winning moving forward (given they both play as perfectly as a human can). That would imply that any momentarily existing supply (dis)advantage would be entirely irrelevant for the question who's winning - because the premise is that there's currently no advantage on either side. A supply difference would just be cosmetics.

No I meant advantage in the midgame, like the other poster said. He was talking about Protoss army composition like Carrier + Arbiter + HT which may or may not be the strongest in the game, but is rarely seen because you can only get to it by holding some significant advantages previously.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
April 21 2021 23:19 GMT
#108
On April 21 2021 23:22 TMNT wrote:
Protoss suffers from an intrinsic gameplay problem that can never get fixed by strategy development, that their maxed out army is the weakest among 3 races, especially against Terran (not talking about unrealistic situations like 200 carriers).

Take PvT for example. Switch the meta all you want, from DT to Reaver, Arbiter... but once Terran gets to 200/200 it's a mountain to climb. Same for PvZ. In a sense, Protoss is the only race who has to play against a ticking bomb. So if they dont take enough advantage until the late game, the chance for them to lose just keep increasing. I think this partly explains their inferiority at the top level.


Use high templars with shuttles against a late terran army... Jangbi never had trouble dealing with a late terran. Or the Best style of just macroing back an army after losing the first one. I could go on and on since there are many many ways but protoss players just prefer complaining instead of being better. When the best protoss pro is a terran player, that should ring a bell, but nope, just blame the race instead.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
April 21 2021 23:19 GMT
#109
On April 22 2021 07:34 TMNT wrote:
No I meant advantage in the midgame, like the other poster said. He was talking about Protoss army composition like Carrier + Arbiter + HT which may or may not be the strongest in the game, but is rarely seen because you can only get to it by holding some significant advantages previously.


Right, I think if I were to argue against carrier + arbiter + ht, I'd side with you on this. This army composition is extremely rare (as in we've almost never seen it over the course of 20+ years of professional SC:BW), therefore it shouldn't be used in an argument about late game balance or anything like that. A much more common late game army composition that is meaningful in a discussion about late game balance would be zeal + goon + ht + archon + reaver, for example.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2021-06-11 13:19:41
June 11 2021 12:57 GMT
#110
On April 22 2021 06:48 TMNT wrote:
Show nested quote +
On April 22 2021 03:37 vOdToasT wrote:
Protoss suffers from an intrinsic gameplay problem that can never get fixed by strategy development, that their maxed out army is the weakest among 3 races, especially against Terran (not talking about unrealistic situations like 200 carriers).


I completely disagree. Carriers + arbiters + HT is the strongest army in PvT, and is practical to get to if you did well and got an advantage in the midgame.

In PvZ, I have seen lategame armies of only reavers, archons, and HT, which is strong af, especially if you recall them. But even if you don't they're great. I always went for this when I was ahead in PvZ and it got me to A+ on ICCup as Protoss

But, what if you don't get an advantage in the midgame? I am just talking about the regular games where no one gets an advantage and both players max out for the first time.

The army composition you mention is indeed strong af, but chances are if you're able to get to that composition, your opponent is probably 50 supply or so behind you.


Getting ahead in the midgame is not "an intrinsic problem that can never get fixed by strategy development".
Being 50 psi ahead of Terran isn't unusual either; it's common, but it doesn't automatically let you go for carrier + HT, although there are strategies that revolve around guaranteed carriers. You get ahead on psi, so the Terran can't do a timing attack against you, and then you go carriers, but then you have to add the high templar later before your army truly becomes superior in a straight up battle.
This style caused a headache for Terrans when it was new until they learned to play against it.

Anyway, carrier arbiter HT is rare, but carrier HT isn't. It's a lot of work to get to, but the best players do occasionally get to it, and even that is a very strong lategame army. It's stronger than tank goliath vulture. Terran doesn't beat it by having a better army, but by outmanoeuvring the Protoss to get more expansions and win economically, as seen in for example Light vs Rain on Eddy (Don't remember if it was ASL or KSL). The Protoss army is only stronger when it's in a deathball, so if the Protoss stays in a deathball, you expand to all corners (with some mines to prevent lone zealots from denying the expansions), and if the Protoss splits up, you snipe templar with vultures, you ambush isolated carriers with cloaked wraiths behind goliaths that have zoned out observers, you kill small squads sent to deny your expansions with vultures, and then return to your tanks in time to protect them because the vultures are so fast, and stuff like that.

The problem is not that you don't have a strong lategame army. The problem is setting yourself up for a good position before that. I think that it's time for less Terran favoured maps, but with the right maps, Protoss can thrive. We know this because even in 2021, there are maps with a positive PvT (and maps with a positive PvZ) winrate. They're just more rare. Most maps that people like to make end up good for Terran in one or both match ups.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
oxKnu
Profile Joined December 2017
1238 Posts
June 11 2021 13:18 GMT
#111
On June 11 2021 21:57 vOdToasT wrote:
Show nested quote +
On April 22 2021 06:48 TMNT wrote:
On April 22 2021 03:37 vOdToasT wrote:
Protoss suffers from an intrinsic gameplay problem that can never get fixed by strategy development, that their maxed out army is the weakest among 3 races, especially against Terran (not talking about unrealistic situations like 200 carriers).


I completely disagree. Carriers + arbiters + HT is the strongest army in PvT, and is practical to get to if you did well and got an advantage in the midgame.

In PvZ, I have seen lategame armies of only reavers, archons, and HT, which is strong af, especially if you recall them. But even if you don't they're great. I always went for this when I was ahead in PvZ and it got me to A+ on ICCup as Protoss

But, what if you don't get an advantage in the midgame? I am just talking about the regular games where no one gets an advantage and both players max out for the first time.

The army composition you mention is indeed strong af, but chances are if you're able to get to that composition, your opponent is probably 50 supply or so behind you.


Most maps that people like to make end up good for Terran in one or both match ups.


This is the reason why we have the historical stats that. this game has had over time. Top Terran players winning the gold more often than not because they have a cumulative advantage over the other two races.

Also worth noticing that in recent years this has not changed and novelty and/or risk is preferred in tournaments over choosing a very well tested balanced map-set.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2021-06-11 13:33:37
June 11 2021 13:24 GMT
#112
On June 11 2021 22:18 oxKnu wrote:
Show nested quote +
On June 11 2021 21:57 vOdToasT wrote:
On April 22 2021 06:48 TMNT wrote:
On April 22 2021 03:37 vOdToasT wrote:
Protoss suffers from an intrinsic gameplay problem that can never get fixed by strategy development, that their maxed out army is the weakest among 3 races, especially against Terran (not talking about unrealistic situations like 200 carriers).


I completely disagree. Carriers + arbiters + HT is the strongest army in PvT, and is practical to get to if you did well and got an advantage in the midgame.

In PvZ, I have seen lategame armies of only reavers, archons, and HT, which is strong af, especially if you recall them. But even if you don't they're great. I always went for this when I was ahead in PvZ and it got me to A+ on ICCup as Protoss

But, what if you don't get an advantage in the midgame? I am just talking about the regular games where no one gets an advantage and both players max out for the first time.

The army composition you mention is indeed strong af, but chances are if you're able to get to that composition, your opponent is probably 50 supply or so behind you.


Most maps that people like to make end up good for Terran in one or both match ups.


This is the reason why we have the historical stats that. this game has had over time. Top Terran players winning the gold more often than not because they have a cumulative advantage over the other two races.

Also worth noticing that in recent years this has not changed and novelty and/or risk is preferred in tournaments over choosing a very well tested balanced map-set.


A problem with the metagame is not a problem with the game.
I call it the metagame because the game itself allows for any kind of map, but the culture, the way that people play the game (the metagame, literally meaning "behind the game") is such that people have accepted a map that is slightly Terran favoured as "standard".
The "standard" map is good for Terran. Shakuras Plateau has a 60% TvP winrate so far in 2021, and that map is considered "standard".
Maps like this shouldn't be the norm.

When people look at a map like Ultimate Stream, that has an expansion right next to high ground so that sunkens are immediately effective (no crawling or lurker blockades necessary), and with a free fourth base behind that one, people think that it's Zerg favoured, because it's better for Zerg than the "standard" Fighting Spirit.

What are the stats for Ultimate Stream so far in 2021?

Above 50% winrate TvZ.

We can never have perfect balance, and we shouldn't give up interesting maps to have it. I just want the map pool to be balanced overall, so Zergs can have their Benzene (55% ZvT in 2021), and Terrans can have their Eclipse (55% TvZ so far, 50% TvP though). The point is that there should be an even amount of maps good for each match up, instead of mostly Terran maps with a few Zerg and Protoss like we have.

Having 50% in some but not all match ups is good. Having 50% in all of them is great. This can't be expected to happen often, though. I can only think of one recent map that achieved this: Sylphid. (When I say 50% I mean closer to 50% than to 60%. a 51% or some thing is fine.)
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
oxKnu
Profile Joined December 2017
1238 Posts
June 11 2021 14:21 GMT
#113
On June 11 2021 22:24 vOdToasT wrote:
Show nested quote +
On June 11 2021 22:18 oxKnu wrote:
On June 11 2021 21:57 vOdToasT wrote:
On April 22 2021 06:48 TMNT wrote:
On April 22 2021 03:37 vOdToasT wrote:
Protoss suffers from an intrinsic gameplay problem that can never get fixed by strategy development, that their maxed out army is the weakest among 3 races, especially against Terran (not talking about unrealistic situations like 200 carriers).


I completely disagree. Carriers + arbiters + HT is the strongest army in PvT, and is practical to get to if you did well and got an advantage in the midgame.

In PvZ, I have seen lategame armies of only reavers, archons, and HT, which is strong af, especially if you recall them. But even if you don't they're great. I always went for this when I was ahead in PvZ and it got me to A+ on ICCup as Protoss

But, what if you don't get an advantage in the midgame? I am just talking about the regular games where no one gets an advantage and both players max out for the first time.

The army composition you mention is indeed strong af, but chances are if you're able to get to that composition, your opponent is probably 50 supply or so behind you.


Most maps that people like to make end up good for Terran in one or both match ups.


This is the reason why we have the historical stats that. this game has had over time. Top Terran players winning the gold more often than not because they have a cumulative advantage over the other two races.

Also worth noticing that in recent years this has not changed and novelty and/or risk is preferred in tournaments over choosing a very well tested balanced map-set.


A problem with the metagame is not a problem with the game.
I call it the metagame because the game itself allows for any kind of map, but the culture, the way that people play the game (the metagame, literally meaning "behind the game") is such that people have accepted a map that is slightly Terran favoured as "standard".
The "standard" map is good for Terran. Shakuras Plateau has a 60% TvP winrate so far in 2021, and that map is considered "standard".
Maps like this shouldn't be the norm.

When people look at a map like Ultimate Stream, that has an expansion right next to high ground so that sunkens are immediately effective (no crawling or lurker blockades necessary), and with a free fourth base behind that one, people think that it's Zerg favoured, because it's better for Zerg than the "standard" Fighting Spirit.

What are the stats for Ultimate Stream so far in 2021?

Above 50% winrate TvZ.

We can never have perfect balance, and we shouldn't give up interesting maps to have it. I just want the map pool to be balanced overall, so Zergs can have their Benzene (55% ZvT in 2021), and Terrans can have their Eclipse (55% TvZ so far, 50% TvP though). The point is that there should be an even amount of maps good for each match up, instead of mostly Terran maps with a few Zerg and Protoss like we have.

Having 50% in some but not all match ups is good. Having 50% in all of them is great. This can't be expected to happen often, though. I can only think of one recent map that achieved this: Sylphid. (When I say 50% I mean closer to 50% than to 60%. a 51% or some thing is fine.)


Sylphid is balanced because it's a completely new map so it didn't carry the statistical load of purists regurgitating 10 year old stats in pro league matches between donkeys that haven't played the game since then.

Benzene is another good example where at some point it was considered ok and balanced but recent games on it has shown us that it's not that.

Tau Cross is an even better example. A map that has 'perfect' stats but is absolutely horrendous and unplayable by modern standards in the current metagame.

ASL maps that get labelled as unbalanced, get that label over a sample of 10 games or less so they quickly see the bin because of that.

Neo-Sylphid has had thousands of games played under the same meta by top players so it has been battle tested and proven to be balanced.

In most other scenarios, the actual real test of whether a map is balanced or not doesn't even exist. Even ladder is not good enough of a barometer since those stats end up always deviating from pro-stats by a significant margin (in the few cases where ladder maps are also played in spon-matches frequently).
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
June 11 2021 15:32 GMT
#114
On June 11 2021 23:21 oxKnu wrote:
Show nested quote +
On June 11 2021 22:24 vOdToasT wrote:
On June 11 2021 22:18 oxKnu wrote:
On June 11 2021 21:57 vOdToasT wrote:
On April 22 2021 06:48 TMNT wrote:
On April 22 2021 03:37 vOdToasT wrote:
Protoss suffers from an intrinsic gameplay problem that can never get fixed by strategy development, that their maxed out army is the weakest among 3 races, especially against Terran (not talking about unrealistic situations like 200 carriers).


I completely disagree. Carriers + arbiters + HT is the strongest army in PvT, and is practical to get to if you did well and got an advantage in the midgame.

In PvZ, I have seen lategame armies of only reavers, archons, and HT, which is strong af, especially if you recall them. But even if you don't they're great. I always went for this when I was ahead in PvZ and it got me to A+ on ICCup as Protoss

But, what if you don't get an advantage in the midgame? I am just talking about the regular games where no one gets an advantage and both players max out for the first time.

The army composition you mention is indeed strong af, but chances are if you're able to get to that composition, your opponent is probably 50 supply or so behind you.


Most maps that people like to make end up good for Terran in one or both match ups.


A large sample size of recently played games at the highest level is the best way we have to measure balance. I claim that we have access to this in sponbbang

This is the reason why we have the historical stats that. this game has had over time. Top Terran players winning the gold more often than not because they have a cumulative advantage over the other two races.

Also worth noticing that in recent years this has not changed and novelty and/or risk is preferred in tournaments over choosing a very well tested balanced map-set.


A problem with the metagame is not a problem with the game.
I call it the metagame because the game itself allows for any kind of map, but the culture, the way that people play the game (the metagame, literally meaning "behind the game") is such that people have accepted a map that is slightly Terran favoured as "standard".
The "standard" map is good for Terran. Shakuras Plateau has a 60% TvP winrate so far in 2021, and that map is considered "standard".
Maps like this shouldn't be the norm.

When people look at a map like Ultimate Stream, that has an expansion right next to high ground so that sunkens are immediately effective (no crawling or lurker blockades necessary), and with a free fourth base behind that one, people think that it's Zerg favoured, because it's better for Zerg than the "standard" Fighting Spirit.

What are the stats for Ultimate Stream so far in 2021?

Above 50% winrate TvZ.

We can never have perfect balance, and we shouldn't give up interesting maps to have it. I just want the map pool to be balanced overall, so Zergs can have their Benzene (55% ZvT in 2021), and Terrans can have their Eclipse (55% TvZ so far, 50% TvP though). The point is that there should be an even amount of maps good for each match up, instead of mostly Terran maps with a few Zerg and Protoss like we have.

Having 50% in some but not all match ups is good. Having 50% in all of them is great. This can't be expected to happen often, though. I can only think of one recent map that achieved this: Sylphid. (When I say 50% I mean closer to 50% than to 60%. a 51% or some thing is fine.)


Sylphid is balanced because it's a completely new map so it didn't carry the statistical load of purists regurgitating 10 year old stats in pro league matches between donkeys that haven't played the game since then.

Benzene is another good example where at some point it was considered ok and balanced but recent games on it has shown us that it's not that.

Tau Cross is an even better example. A map that has 'perfect' stats but is absolutely horrendous and unplayable by modern standards in the current metagame.

ASL maps that get labelled as unbalanced, get that label over a sample of 10 games or less so they quickly see the bin because of that.

Neo-Sylphid has had thousands of games played under the same meta by top players so it has been battle tested and proven to be balanced.

In most other scenarios, the actual real test of whether a map is balanced or not doesn't even exist. Even ladder is not good enough of a barometer since those stats end up always deviating from pro-stats by a significant margin (in the few cases where ladder maps are also played in spon-matches frequently).

If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
stambe
Profile Joined May 2005
Bulgaria492 Posts
June 27 2021 08:14 GMT
#115
On June 11 2021 23:21 oxKnu wrote:
Show nested quote +
On June 11 2021 22:24 vOdToasT wrote:
On June 11 2021 22:18 oxKnu wrote:
On June 11 2021 21:57 vOdToasT wrote:
On April 22 2021 06:48 TMNT wrote:
On April 22 2021 03:37 vOdToasT wrote:
Protoss suffers from an intrinsic gameplay problem that can never get fixed by strategy development, that their maxed out army is the weakest among 3 races, especially against Terran (not talking about unrealistic situations like 200 carriers).


I completely disagree. Carriers + arbiters + HT is the strongest army in PvT, and is practical to get to if you did well and got an advantage in the midgame.

In PvZ, I have seen lategame armies of only reavers, archons, and HT, which is strong af, especially if you recall them. But even if you don't they're great. I always went for this when I was ahead in PvZ and it got me to A+ on ICCup as Protoss

But, what if you don't get an advantage in the midgame? I am just talking about the regular games where no one gets an advantage and both players max out for the first time.

The army composition you mention is indeed strong af, but chances are if you're able to get to that composition, your opponent is probably 50 supply or so behind you.


Most maps that people like to make end up good for Terran in one or both match ups.


Tau Cross is imbalanced in modern play? Which match-ups does it favor these days ? It was my go to map like 10 years ago with good memories and games

This is the reason why we have the historical stats that. this game has had over time. Top Terran players winning the gold more often than not because they have a cumulative advantage over the other two races.

Also worth noticing that in recent years this has not changed and novelty and/or risk is preferred in tournaments over choosing a very well tested balanced map-set.


A problem with the metagame is not a problem with the game.
I call it the metagame because the game itself allows for any kind of map, but the culture, the way that people play the game (the metagame, literally meaning "behind the game") is such that people have accepted a map that is slightly Terran favoured as "standard".
The "standard" map is good for Terran. Shakuras Plateau has a 60% TvP winrate so far in 2021, and that map is considered "standard".
Maps like this shouldn't be the norm.

When people look at a map like Ultimate Stream, that has an expansion right next to high ground so that sunkens are immediately effective (no crawling or lurker blockades necessary), and with a free fourth base behind that one, people think that it's Zerg favoured, because it's better for Zerg than the "standard" Fighting Spirit.

What are the stats for Ultimate Stream so far in 2021?

Above 50% winrate TvZ.

We can never have perfect balance, and we shouldn't give up interesting maps to have it. I just want the map pool to be balanced overall, so Zergs can have their Benzene (55% ZvT in 2021), and Terrans can have their Eclipse (55% TvZ so far, 50% TvP though). The point is that there should be an even amount of maps good for each match up, instead of mostly Terran maps with a few Zerg and Protoss like we have.

Having 50% in some but not all match ups is good. Having 50% in all of them is great. This can't be expected to happen often, though. I can only think of one recent map that achieved this: Sylphid. (When I say 50% I mean closer to 50% than to 60%. a 51% or some thing is fine.)


Sylphid is balanced because it's a completely new map so it didn't carry the statistical load of purists regurgitating 10 year old stats in pro league matches between donkeys that haven't played the game since then.

Benzene is another good example where at some point it was considered ok and balanced but recent games on it has shown us that it's not that.

Tau Cross is an even better example. A map that has 'perfect' stats but is absolutely horrendous and unplayable by modern standards in the current metagame.

ASL maps that get labelled as unbalanced, get that label over a sample of 10 games or less so they quickly see the bin because of that.

Neo-Sylphid has had thousands of games played under the same meta by top players so it has been battle tested and proven to be balanced.

In most other scenarios, the actual real test of whether a map is balanced or not doesn't even exist. Even ladder is not good enough of a barometer since those stats end up always deviating from pro-stats by a significant margin (in the few cases where ladder maps are also played in spon-matches frequently).

Valks rulzz
XenOsky
Profile Blog Joined March 2008
Chile2284 Posts
Last Edited: 2021-06-27 09:28:17
June 27 2021 09:25 GMT
#116
i just want to say that 2% at pro level is actually a huge edge.

On April 21 2021 20:09 vOdToasT wrote:
Imagine complaining about a 53% winrate when it's 50% on some maps


^ THIS
StarCraft & Audax Italiano.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
LAN Event
15:00
Stellar Fest: Day 3
ByuN vs ZounLIVE!
TBD vs TriGGeR
Clem vs TBD
ComeBackTV 805
UrsaTVCanada375
IndyStarCraft 218
EnkiAlexander 49
Liquipedia
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV1217
Rex108
IntoTheiNu 19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 218
Rex 108
MindelVK 45
Railgan 20
StarCraft: Brood War
Sea 3328
JulyZerg 656
GuemChi 577
Mini 557
Barracks 305
hero 211
Soma 208
PianO 186
Last 133
Hyun 118
[ Show more ]
Larva 57
ggaemo 42
Backho 29
Terrorterran 26
zelot 24
HiyA 16
scan(afreeca) 12
Dota 2
qojqva3258
Dendi1084
syndereN210
BananaSlamJamma147
LuMiX1
Counter-Strike
byalli353
Super Smash Bros
Chillindude2
Heroes of the Storm
Khaldor474
Other Games
gofns5154
singsing2296
B2W.Neo1276
Mlord629
Hui .314
Sick209
RotterdaM176
QueenE70
XcaliburYe67
goatrope63
ArmadaUGS7
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3043
• WagamamaTV497
• Ler87
League of Legends
• Shiphtur155
Upcoming Events
IPSL
1h 57m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3h 57m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
6h 57m
OSC
16h 57m
Wardi Open
19h 57m
Wardi Open
23h 57m
Replay Cast
1d 6h
WardiTV Korean Royale
1d 19h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.