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Patch 1.23.2 - Page 5

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TT1
Profile Blog Joined December 2008
Canada10025 Posts
Last Edited: 2019-11-22 20:01:06
November 22 2019 19:37 GMT
#81
On November 22 2019 07:59 SchAmToo wrote:
Show nested quote +
On November 22 2019 07:51 TT1 wrote:
On November 22 2019 07:40 Szinkler wrote:
On November 22 2019 07:23 Broodwar4lyf wrote:
why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight

It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that.
But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.


no one uses the PTR

If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D


Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.

TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.


I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.

There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having default ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.

Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.

Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Jaeyun
Profile Joined June 2017
United States202 Posts
Last Edited: 2019-11-22 20:06:40
November 22 2019 19:56 GMT
#82
On November 22 2019 07:23 TT1 wrote:
I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.

There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.

Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.

Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.


Agreed that the social platform on Battle.net itself is pretty dead - having ranked channels that you can enter into by default would help players connect with each other as they play ladder games and that could help organic growth in the foreigner scene. Maybe dump all the unranked or non-remastered folk into the Brood War En-1, but then starting to default players on ladder into ranked channels would be a great start.

The other issue is the problem of segregated servers - there's people on EU I'd love to play with more but I need to physically log into my EU account to do so, which is something that neither of us would do. I've spoken to Blizzard about this and unfortunately collapsing the servers is a lot bigger of a task than we think (SC:R is under Classic Games, and changing the servers would require them to do it for all games, not just SC:R, which would be tough). If Korea/China want their own thing, that's fine - but I'm very confident both Americas and Europe would benefit by being under one portal.
www.twitch.tv/jaeyun
Hawk2
Profile Joined August 2010
United States229 Posts
November 22 2019 20:01 GMT
#83
On November 23 2019 04:37 TT1 wrote:
Show nested quote +
On November 22 2019 07:59 SchAmToo wrote:
On November 22 2019 07:51 TT1 wrote:
On November 22 2019 07:40 Szinkler wrote:
On November 22 2019 07:23 Broodwar4lyf wrote:
why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight

It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that.
But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.


no one uses the PTR

If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D


Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.

TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.


I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.

There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.

Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.

Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.


Right now players must opt-in to join a channels and socialize with players that share their interested and/or skill level. We need to change that to be opt-out. Players should default to joining a ranked channel with players of similar skill. Also, blizzard should revert their nerf to larva spawn rate.
TT1
Profile Blog Joined December 2008
Canada10025 Posts
Last Edited: 2019-11-22 20:07:06
November 22 2019 20:05 GMT
#84
On November 23 2019 04:56 Jaeyun wrote:
Show nested quote +
[B]I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.

There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.

Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.

Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.


Agreed that the social platform on Battle.net itself is pretty dead - having ranked channels that you can enter into by default would help players connect with each other as they play ladder games and that could help organic growth in the foreigner scene. Maybe dump all the unranked or non-remastered folk into the Brood War En-1, but then starting to default players on ladder into ranked channels would be a great start.

The other issue is the problem of segregated servers - there's people on EU I'd love to play with more but I need to physically log into my EU account to do so, which is something that neither of us would do. I've spoken to Blizzard about this and unfortunately collapsing the servers is a lot bigger of a task than we think (SC:R is under Classic Games, and changing the servers would require them to do it for all games, not just SC:R, which would be tough). If Korea/China want their own thing, that's fine - but I'm very confident both Americas and Europe would benefit by being under one portal.


ya even getting possible regames vs ur opponents is super helpful/fun, this is gonna be even more useful once 2v2 ranked gets released
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
November 22 2019 20:50 GMT
#85
On November 23 2019 05:01 Hawk2 wrote:
Show nested quote +
On November 23 2019 04:37 TT1 wrote:
On November 22 2019 07:59 SchAmToo wrote:
On November 22 2019 07:51 TT1 wrote:
On November 22 2019 07:40 Szinkler wrote:
On November 22 2019 07:23 Broodwar4lyf wrote:
why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight

It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that.
But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.


no one uses the PTR

If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D


Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.

TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.


I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.

There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.

Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.

Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.


Right now players must opt-in to join a channels and socialize with players that share their interested and/or skill level. We need to change that to be opt-out. Players should default to joining a ranked channel with players of similar skill. Also, blizzard should revert their nerf to larva spawn rate.


What? When was larva spawn rate nerfed?
Ars longa, vita brevis, principia aeturna.
Matt Sherman
Profile Joined December 2017
14 Posts
November 22 2019 21:01 GMT
#86
Greetings,

If you are experiencing missing text, and performance degradation with your UI can you please send us your logs? Ramius.forum@blizzard.com

Windows
{WINDOWS_DRIVE}:\Users{USER}\AppData\Local\Battle.net\BlizzardBrowser\Logs\

or using explorer:
%LocalAppData%\Battle.net\BlizzardBrowser

macOS
~/Library/Application Support/BlizzardBrowser/Logs/

We appreciate your support and patience.

best,
Matt
Blizzard
Bonyth
Profile Joined August 2010
Poland596 Posts
November 22 2019 21:08 GMT
#87
I was asked to raise my voice, rather than just sitting or complaining, so here is what i say.

First of all, let us look for inspirations from old private servers such as Iccup or Fish, which were built over a long time and achieved a success even without matchmaking:

Battle net features:
- Seperate channels for leagues (ladder F-E, ladder D, ladder C, ladder B, ladder A-S). Everyone should be put there when logging in,
- after joining, display some actually usefull text message for newcomers, such as links to community websites, discord channels or youtube tutorials (currently thinking of TL.net, Foreign Brood War discord, and Day9 youtube tutorials). That being said, something like that already exists when u join for example "Protoss Strategy" channel, it has link to http://classic.battle.net/scc/protoss/ so perhaps it's good as it is? Newcomers please tell what you need.
- create channel: ladder 2x2 which would be used as the official meeting place for the 2v2 community
- get rid of all the unused channels?

Matchmaking features:
- rematch option,
- changing 'one on one' games type for ladder. Just an idea, could potentially lead to abuses, but could be still worth it. If that's too difficult to achieve due to non-Remastered folks, create a command /challange 'nickname' for Remastered people only,
- racepicking?

Matchmaking fixes:
- dynamic turn rate needs to work properly. As it is right now, the turn rates we get are usually 1 step too high, resulting in getting a little bit slower game.

StarCraft Remastered ladder tournaments:
- give some powers to volunteers to create ladder tournaments with ladder points as a reward. Only once a certain number of players would register for a tournament (8), a tour could start. Optionaly, create automated systems for it but this could be a little too hard most likely.
Hawk2
Profile Joined August 2010
United States229 Posts
November 22 2019 21:26 GMT
#88
On November 23 2019 05:50 StRyKeR wrote:
Show nested quote +
On November 23 2019 05:01 Hawk2 wrote:
On November 23 2019 04:37 TT1 wrote:
On November 22 2019 07:59 SchAmToo wrote:
On November 22 2019 07:51 TT1 wrote:
On November 22 2019 07:40 Szinkler wrote:
On November 22 2019 07:23 Broodwar4lyf wrote:
why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight

It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that.
But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.


no one uses the PTR

If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D


Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.

TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.


I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.

There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.

Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.

Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.


Right now players must opt-in to join a channels and socialize with players that share their interested and/or skill level. We need to change that to be opt-out. Players should default to joining a ranked channel with players of similar skill. Also, blizzard should revert their nerf to larva spawn rate.


What? When was larva spawn rate nerfed?


It was nerfed in patch 1.04.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
November 22 2019 21:51 GMT
#89
On November 23 2019 06:26 Hawk2 wrote:
Show nested quote +
On November 23 2019 05:50 StRyKeR wrote:
On November 23 2019 05:01 Hawk2 wrote:
On November 23 2019 04:37 TT1 wrote:
On November 22 2019 07:59 SchAmToo wrote:
On November 22 2019 07:51 TT1 wrote:
On November 22 2019 07:40 Szinkler wrote:
On November 22 2019 07:23 Broodwar4lyf wrote:
why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight

It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that.
But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.


no one uses the PTR

If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D


Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.

TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.


I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.

There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.

Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.

Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.


Right now players must opt-in to join a channels and socialize with players that share their interested and/or skill level. We need to change that to be opt-out. Players should default to joining a ranked channel with players of similar skill. Also, blizzard should revert their nerf to larva spawn rate.


What? When was larva spawn rate nerfed?


It was nerfed in patch 1.04.


Going way back lol. Reading through patch notes for recent update I see this:

Addresses a slight lag after using the spell "Spawn Broodling".


Anyone know what that was about?
Ars longa, vita brevis, principia aeturna.
TT1
Profile Blog Joined December 2008
Canada10025 Posts
Last Edited: 2019-11-23 19:37:59
November 22 2019 22:05 GMT
#90
On November 23 2019 06:08 Bonyth wrote:
I was asked to raise my voice, rather than just sitting or complaining, so here is what i say.

First of all, let us look for inspirations from old private servers such as Iccup or Fish, which were built over a long time and achieved a success even without matchmaking:

Battle net features:
- Seperate channels for leagues (ladder F-E, ladder D, ladder C, ladder B, ladder A-S). Everyone should be put there when logging in,
- after joining, display some actually usefull text message for newcomers, such as links to community websites, discord channels or youtube tutorials (currently thinking of TL.net, Foreign Brood War discord, and Day9 youtube tutorials). That being said, something like that already exists when u join for example "Protoss Strategy" channel, it has link to http://classic.battle.net/scc/protoss/ so perhaps it's good as it is? Newcomers please tell what you need.
- create channel: ladder 2x2 which would be used as the official meeting place for the 2v2 community
- get rid of all the unused channels?

Matchmaking features:
- rematch option,
- changing 'one on one' games type for ladder. Just an idea, could potentially lead to abuses, but could be still worth it. If that's too difficult to achieve due to non-Remastered folks, create a command /challange 'nickname' for Remastered people only,
- racepicking?

Matchmaking fixes:
- dynamic turn rate needs to work properly. As it is right now, the turn rates we get are usually 1 step too high, resulting in getting a little bit slower game.

StarCraft Remastered ladder tournaments:
- give some powers to volunteers to create ladder tournaments with ladder points as a reward. Only once a certain number of players would register for a tournament (8), a tour could start. Optionaly, create automated systems for it but this could be a little too hard most likely.


Yea, a teamplay channel would be the main gathering spot for team game players. Back in the day people joined channels like brood war ladder/brood war kor-kor/brood war kor-nexus to find and spam private team games (and of course ladder 2x2 on ICCup).

For example you'd host a private 3v3 hunters game and have your friend spam the game on a team game channel to have higher lvl players join it. If we were to add a similar default teamplay channel (2v2/3v3) it would ultimately end up having the same functionality/usefulness. These sort of channels are essential to the game.

For the default channels in ranked 1v1 and ranked 2v2 (when it eventually comes out), you can put people into channels based on how many games they have in each game mode. So for example, if an account has more 1v1 ranked games they'd default to the 1v1 channels, if they have more 2v2 games they'd default to the 2v2 channel. I know i'm getting ahead of myself (ranked 2v2 isnt even out yet) but these are still things that we should start talking about, imo.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
November 23 2019 00:58 GMT
#91
I literally cant get a ladder game now. Trying to find a placement match and its a 800 second queue, still going....
aka DragOn[NaS]
LML
Profile Blog Joined March 2007
Germany1781 Posts
November 23 2019 02:22 GMT
#92
On November 23 2019 09:58 FyRe_DragOn wrote:
I literally cant get a ladder game now. Trying to find a placement match and its a 800 second queue, still going....

For me it usually works to cancel the queue and start anew.
LML
AntiHack
Profile Joined January 2009
Switzerland553 Posts
November 23 2019 11:27 GMT
#93
My feedback is that from now on it'll be nice to always have a few days of PTR before every patch release.

"I am very tired of your grammar errors" - Zoler[MB]
Poegim
Profile Joined February 2017
Poland267 Posts
Last Edited: 2019-11-23 17:25:03
November 23 2019 12:18 GMT
#94
UI is broken since Remastered release TBH, its madness (and shame) that gameplay works 10x better than lobby UI etc. I have like 100-200fps in HD gameplay on intel HD 4000 but need wait like 30 seconds for Settings Menu WINDOW on game home screen / 5-10 seconds for F10 menu in-game, is my Starcraft changing milky way galaxy orbit or doin some nuclear fusion meantime? Becouse its seems like, if we need wait so much time for display a frame and some text and buttons. Plz FIX IT ALSO!
[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
blackmanpl
Profile Blog Joined January 2017
68 Posts
November 23 2019 15:25 GMT
#95
I'll add one point I'd wish to see in matchmaking:

[x] Disable matching with region South America
[x] Disable matching with region Korea/Asia
or
[x] Disable matching with tr < 16 ^^

Reasoning: The ladder last season had three 36-0 accounts of a hacker in top10, therefor, no one cares if there is any abuse. The current playerbase enjoys playing, rather than ranking, bar the recent rus_brain sponsored challenge. Leagues are played outside blizzard ladder also.

I usually just quit when tr falls below 16, as the game is not fun for me. Korean pros do the same, I know some people play regardless, but I also know a lot of people simply quit.

There should be a choice, the game is to be fun in the first place.

Such an option (play only players from europe/us - for example, or any way of region locking) would be extremly helpful and fun. It's good the matchmaking can pair you with koreans now, a few people wanted it before, but there should be a choice for that, as not everyone enjoys it.

There is nothing to be abused about the ladder right now, as any ladder without day-to-day supervision is going to get abused eventually, that is why blizzard ladder is for random quick matchmaking, rather than going up the ladder steps ;-)

As it is right now, the turn rates we get are usually 1 step too high, resulting in getting a little bit slower game.


Didn't experience such a thing, maybe you play too many tr10 games.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
November 23 2019 17:41 GMT
#96
On November 24 2019 00:25 blackmanpl wrote:
[x] Disable matching with region South America
[x] Disable matching with region Korea/Asia
or
[x] Disable matching with tr < 16 ^^

That's just a terrible idea. I hate playing koreans because every single game they complain about lag, but I still prefer this than having a 800+ second queue which would just make me quit playing. Every single person in korea is gonna opt out of playing with nonkoreans or TR >16.
https://www.twitch.tv/argsabbath/
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2019-11-23 19:34:17
November 23 2019 19:30 GMT
#97
God I hope the devs are reading this thread... "There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.." This, so much. Everyone has been complaining to them literally for YEARS about the most important / detrimental things that they need to fix asap, and they always hide behind silly excuses. No no, we won't merge servers because it's too much work and general infrastructure and Blizzard and blablabla... When in fact it's a silly-simple solution of just not enabling gateways in the client... No need to touch the underlying infrastructure. And god if you bring up stats and saving profiles... Iccup had the transfer stats /yes command... Noone will complain about having to remake or transfer profiles because the importance / benefit of merged servers is like 100 times that of preserving legacy profiles...

Same with 2v2 matchmaking. You can't implement 1-button click matchmaking because you are 2 people working on an old game? Okay, so why make us wait for 2+ years when we already had a great solution working? Just copy that would you? And once you fix the basic issues still plaguing the game, like dynamic TR, terrible, slow UI, missing features compared to launchers, etc, you can do the fancy things like...

Overall, they are seriously missing vision and guidance from experienced community members... They listen to everybody and implement everything from those requests with no overarching vision of how the game should be and how and which features are needed to support the community... That's why they need to talk to the developers of Shield Battery server, or prominent community figures like TT1 and Bonyth... Because right now there is just a haphazardly thrown in mess of features in here, with really basic things like country ladder, clans, proper channels, proper friend messaging, easy A-B, C-B tournies like on iccup still missing...

It's kind of a joke how the multi-million company is doing a 10x worse job with SC:R compared to volunteer run 1.16. This patch illustrates this perfectly: not doing anything of importance and yet still managing to crash 2/3 of the populations game. No testing, no vision, no stability.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2019-11-23 20:17:07
November 23 2019 19:57 GMT
#98
Make the queue show up a window of possible opponents (without their names, but maybe their rank) which you then can pick and start playing at once. This you could as a high rank player play a mediocre one (lesser ranked) and not have to wait.

Alternative 2 (or both): Make it equal to iccup that you can challenge someone from the channel and accept. As Bonyth mentioned having channels per rank will make this an easy task to find players to play with.

Waiting for someone that is equally ranked as you is the nightmare and should/could be avoided. (Edit: What i mean is if there is no opponent at your rank you should be able to choose another one.. Expand the scope)

Add command /home (like diablo 2) to choose what channel you want to start in.
-.-
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
Last Edited: 2019-11-23 23:55:08
November 23 2019 23:53 GMT
#99
Yea I’m not sure why preserving the legacy servers and legacy accounts where such a priority for them when they knew it was going to be a challenge to merge all the old code with new. Forgetting about the legacy servers and building something new from the ground up on 1 global server would of been the best thing. Now we have friend list issues and messaging issues cross servers and even when I’m on USWest with others on USWest. It’s quite a mess and it seems like patching anything creates plenty of new bugs. Look at this comparison from 1.16 memory usage and sc:r. Sc:r is on low settings too
[image loading]
[image loading]
AKA: castle[eMg]@USEast/ iCCup
TT1
Profile Blog Joined December 2008
Canada10025 Posts
Last Edited: 2019-11-24 00:19:05
November 24 2019 00:01 GMT
#100
CPU usage went down but RAM usage went up, still getting a lot of Blizz Browser processes. Sadly i only have 8GB of ram so it feels pretty bad..
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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