Features and Improvements: - Warcraft III: Reforged pre-purchasers will receive a special Orc themed console.
Updates to our new Color options: - Dark Aqua and Cyan have been removed as options due to undesirable minimap implications. - If a player selects a color such as Yellow which has multiple shades we automatically make the like colors unselectable. e.g. "Pale Yellow". - We’ve disabled certain camouflaging colors on the Space, Desert, Twilight, Ashworld, and Ice tilesets.
Welcome to Season 5!
New Zealot portrait ranked matchmaking rewards for S, A, B, U
Ranks: S Rank - Top 1% of players A Rank - 7% B Rank - 21% C Rank - 21% D Rank - 21% E Rank - 21% F Rank - 8%
For the first two weeks, ranks will be MMR bucketed based on last season’s data. After which we will switch to the percentage-based breakdown above.
Other: - Fixed an issue where certain maps were not loading on 64bit. - Fixed some lower frequency crashes. - We’ve made some compatibility updates to our UI backend.
^ We have than 1000 maps but we only can play some maps. It's so sad when playing same maps all the time.
My opinion, every season should have 10 maps with 2 standard maps (FS, CB) and 8 maps which haven't used in the ladder.
Why they are afraid of new maps, even they have 3 veto?. Even although they have to play a map that they don't like it. Just press Ctrl Q Q immediately, it's so easy. Maps are for all, they are not for somebody.
finding good/balanced maps is harder than you think, we're already out of quality maps
That said, seeing Destination in the pool is kinda funny.. kors might have asked for it tho? Could have added Electric Circuit instead of Gladiator too.
OW is the best 2p ever made, it should be a staple imo. Blue Storm is another great/fun map, woulda been nice to see them add a fun map like Sparkle or Multiverse (Multiverse woulda been cool because it's a tourney map atm). At least we have Sylphid, best 3p map ever made imo.
the ideal map pool for me is something like Overwatch/Blue Storm/Sylphid/Gladiator/FS/CB/1 fun map
On November 20 2019 12:27 LG)Sabbath wrote: Do CB and FS have to be in there every season though? 1 standard map is ok but 2 is too much imo, at least give us different versions of them
On November 20 2019 12:27 LG)Sabbath wrote: Do CB and FS have to be in there every season though? 1 standard map is ok but 2 is too much imo, at least give us different versions of them
Agreed. I love CB but I'm kinda done with FS personally, even though it's balanced.
On November 20 2019 14:30 CaucasianAsian wrote: I'd like R-Point, Luna, Hall of Valhalla, Azalea, Medusa, Sin Peaks of Baekdu, Longinus, or even Gaia to make a comeback.
are u like 90 years old or smth¿
i like the fact that they added, HBR, Sylphid and Whiteout... Gladiator is meh, destination is crap unless ure terran user, HBR is also meh...
they coulds use maps like Empire of the sun, Gods Garden, Multiverse, Sniper Ridge, Polaris Rhapsody, Neo Jade, La Mancha and Fantasy, instead of CB / FS.
I have a problem with the release of a new patch. My CPU is loaded to 100%, and all that I see in Task Manager, it's a bunch "Blizzard Browser" applications. In the game itself, I see only this: + Show Spoiler +
Has anyone had a similar problem, or does anyone know how to solve it?
On November 20 2019 18:23 Dewaltoss wrote: I have a problem with the release of a new patch. My CPU is loaded to 100%, and all that I see in Task Manager, it's a bunch "Blizzard Browser" applications. In the game itself, I see only this: + Show Spoiler +
Has anyone had a similar problem, or does anyone know how to solve it?
same problem ''blizzard browser.exe'' littery 10 TIMES wtf is this sh*T?
On November 20 2019 12:27 LG)Sabbath wrote: Do CB and FS have to be in there every season though? 1 standard map is ok but 2 is too much imo, at least give us different versions of them
ya cus of the korean scene, they were asked to
I think the Korean scene have no problems with repetitive games because sport is repetitiveness if you didn't know guys. Manage to develop the joy of improvement or this game is probably not for you.
P.s. you can still make 1v1 custom lobbies with whatever map you like.
Edit: Oh and this is when using "shutdown blizzard app on game launch".
Game itself on launch is 550MB, rest up to 1300MB is Browser :o (dont mind cpu load. Im using 2core cpu)
My guess is this isnt actually "Browser" but fallback in case of game.exe crash. Why its split into this many pieces i guess is because resources gets loaded as time goes which is why it fills new "Browser" spots as needed. It could just as well been a ghost of game.exe with 600MB+ allocated.
On November 20 2019 12:27 LG)Sabbath wrote: Do CB and FS have to be in there every season though? 1 standard map is ok but 2 is too much imo, at least give us different versions of them
ya cus of the korean scene, they were asked to
I think the Korean scene have no problems with repetitive games because sport is repetitiveness if you didn't know guys. Manage to develop the joy of improvement or this game is probably not for you.
P.s. you can still make 1v1 custom lobbies with whatever map you like.
Let's not pretend that the overwhelming majority of the amateur playerbase is supposed to play and enjoy Starcraft the same way progamers do.
On November 20 2019 12:27 LG)Sabbath wrote: Do CB and FS have to be in there every season though? 1 standard map is ok but 2 is too much imo, at least give us different versions of them
ya cus of the korean scene, they were asked to
I think the Korean scene have no problems with repetitive games because sport is repetitiveness if you didn't know guys. Manage to develop the joy of improvement or this game is probably not for you.
P.s. you can still make 1v1 custom lobbies with whatever map you like.
Let's not pretend that the overwhelming majority of the amateur playerbase is supposed to play and enjoy Starcraft the same way progamers do.
Apparently the Korean amateurs (the same ones that invented mainstream esport) have a different mindset.
On November 20 2019 20:06 MeSaber wrote: This is insane.
Edit: Oh and this is when using "shutdown blizzard app on game launch".
Game itself on launch is 550MB, rest up to 1300MB is Browser :o (dont mind cpu load. Im using 2core cpu)
My guess is this isnt actually "Browser" but fallback in case of game.exe crash. Why its split into this many pieces i guess is because resources gets loaded as time goes which is why it fills new "Browser" spots as needed. It could just as well been a ghost of game.exe with 600MB+ allocated.
Sylphid and Whiteout should make lots of people happy, based on what people wished for previous seasons. What makes no real sense though is to pick Gladiator and whatever 2p map over Eddy and Overwatch when the current KSL is featuring the latter two… I fell like keeping both FS and CB perpetually only chokes the whole map selection at this point.
lets hope sylphid will be a perm on ladder.this is the best map since fighting spirit was created.overall is a solid map pool.mb match point over desti could improve it.White out imo is not really good.but it proly please the CPL players and all the admins that voted it in BWCL.
On November 20 2019 22:10 [sc1f]eonzerg wrote: lets hope sylphid will be a perm on ladder.this is the best map since fighting spirit was created.overall is a solid map pool.mb match point over desti could improve it.White out imo is not really good.but it proly please the CPL players and all the admins that voted it in BWCL.
i agree. sylphid is best map. WHoever said that OW is a good map is a protoss fanboy. No one likes that map except protoss. Blizz just needs to have fs, sylphid, cb in EVERY map pool. That's most of korean player's mindset anyway. They just played fs back in the days. They don't have fun playing in bad maps like OW or something like block chain. No one cares about those maps except some people who don't even play the game seriously
^ you call bad maps but I call they are intelligent maps. You have to remember that StarCraf is stategy game. It's not hands game. FS, Sylphid, CB is just for multitaks, you are faster than your opponents, you win. That's it. All of games from those maps are marco game. It has only case: marco 200 vs 200. GG!
A person said: you can make private room to play any maps that you like. Why those maps aren't FS, Sylphid, CB,...
Ladder is competition: you have to take some advantage and disadvantage. It should change consecutive. You have options from race, veto and quit game quicky. It's enough to all of players playing, practicing, enjoying and improving time by time.
I can understand why some people want more maps for variety but map making is seriously difficult in order to balance the game. I think only a handful of maps are truly balanced for 1v1. This current map pool is nice and I think blizzard is doing a good job with the map selection in the past few seasons
On November 21 2019 00:44 bovienchien wrote: ^ you call bad maps but I call they are intelligent maps. You have to remember that StarCraf is stategy game. It's not hands game. FS, Sylphid, CB is just for multitaks, you are faster than your opponents, you win. That's it. All of games from those maps are marco game. It has only case: marco 200 vs 200. GG!
A person said: you can make private room to play any maps that you like. Why those maps aren't FS, Sylphid, CB,...
Ladder is competition: you have to take some advantage and disadvantage. It should change consecutive. You have options from race, veto and quit game quicky. It's enough to all of players playing, practicing, enjoying and improving time by time.
my head hurt from reading the gibberish you are posting here...
ppl getting worked up on having 2 maps in the map pool that have proven themselves over the last 5/7ish years to be a solid ladder map people loved it playing on it and offered a good ladder experience for them who are you to say they are not allowed please accept that this is what the majority of players want (korea) if you played any ladder in the last 10 years these where the maps you would play. my advice is just let it go.. you can veto these 2 maps if you wish to never play those. so you are even complaining about something that doesn't even concern you , you dont need to play them but for some its a safe haven dont be so narrowminded thankyou in advance.
Destination + Heartbreak Ridge + protoss = proxy = ++MMR. As a protoss, i approve. Sad to see Overwatch go and Gladiator stay though... (plz switcharoo)
On November 21 2019 00:44 bovienchien wrote: ^ you call bad maps but I call they are intelligent maps. You have to remember that StarCraf is stategy game. It's not hands game. FS, Sylphid, CB is just for multitaks, you are faster than your opponents, you win. That's it. All of games from those maps are marco game. It has only case: marco 200 vs 200. GG!
A person said: you can make private room to play any maps that you like. Why those maps aren't FS, Sylphid, CB,...
Ladder is competition: you have to take some advantage and disadvantage. It should change consecutive. You have options from race, veto and quit game quicky. It's enough to all of players playing, practicing, enjoying and improving time by time.
my head hurt from reading the gibberish you are posting here...
ppl getting worked up on having 2 maps in the map pool that have proven themselves over the last 5/7ish years to be a solid ladder map people loved it playing on it and offered a good ladder experience for them who are you to say they are not allowed please accept that this is what the majority of players want (korea) if you played any ladder in the last 10 years these where the maps you would play. my advice is just let it go.. you can veto these 2 maps if you wish to never play those. so you are even complaining about something that doesn't even concern you , you dont need to play them but for some its a safe haven dont be so narrowminded thankyou in advance.
If people had more vetos I don't think they'd be complaining about having to ban CB and FS. I've had to waste two vetos on them since season 1
On November 21 2019 01:26 castleeMg wrote: I can understand why some people want more maps for variety but map making is seriously difficult in order to balance the game. I think only a handful of maps are truly balanced for 1v1. This current map pool is nice and I think blizzard is doing a good job with the map selection in the past few seasons
You don't need completely balanced maps, that's why vetoes exist.
On November 21 2019 03:42 TT1 wrote: i veto'd desti + whiteout + glad
I also vetoed whiteout (that map is positionally imbalanced), and would like to veto Desti for obv reasons as a P player. but not sure if I want FS or CB in. Or both, and veto HBR..
On November 21 2019 03:42 TT1 wrote: i veto'd desti + whiteout + glad
I also vetoed whiteout (that map is positionally imbalanced), and would like to veto Desti for obv reasons as a P player. but not sure if I want FS or CB in. Or both, and veto HBR..
I think desti is fine for P, i just dislike the shuttle harass wars in PvP. There's way too many angles to cover, you miss 1 shuttle and it's over.
On November 21 2019 00:25 RMuSt wrote: does anybody have a problem with wierd screen movement(building a pylon moves screen to last action place), also space doesnt work
I'm sorry to hear some of you are having issues with CPU load. We could use your help in debugging what is going on here. Please contact me at Ramius.forum@blizzard.com if you are experiencing and can help.
On November 21 2019 00:44 bovienchien wrote: ^ you call bad maps but I call they are intelligent maps. You have to remember that StarCraf is stategy game. It's not hands game. FS, Sylphid, CB is just for multitaks, you are faster than your opponents, you win. That's it. All of games from those maps are marco game. It has only case: marco 200 vs 200. GG!
A person said: you can make private room to play any maps that you like. Why those maps aren't FS, Sylphid, CB,...
Ladder is competition: you have to take some advantage and disadvantage. It should change consecutive. You have options from race, veto and quit game quicky. It's enough to all of players playing, practicing, enjoying and improving time by time.
my head hurt from reading the gibberish you are posting here...
ppl getting worked up on having 2 maps in the map pool that have proven themselves over the last 5/7ish years to be a solid ladder map people loved it playing on it and offered a good ladder experience for them who are you to say they are not allowed please accept that this is what the majority of players want (korea) if you played any ladder in the last 10 years these where the maps you would play. my advice is just let it go.. you can veto these 2 maps if you wish to never play those. so you are even complaining about something that doesn't even concern you , you dont need to play them but for some its a safe haven dont be so narrowminded thankyou in advance.
If people had more vetos I don't think they'd be complaining about having to ban CB and FS. I've had to waste two vetos on them since season 1
On November 21 2019 01:26 castleeMg wrote: I can understand why some people want more maps for variety but map making is seriously difficult in order to balance the game. I think only a handful of maps are truly balanced for 1v1. This current map pool is nice and I think blizzard is doing a good job with the map selection in the past few seasons
You don't need completely balanced maps, that's why vetoes exist.
I disagree. if maps are unbalanced and you have more vetos, you'll be playing very many mirror match ups.
On November 21 2019 00:25 RMuSt wrote: does anybody have a problem with wierd screen movement(building a pylon moves screen to last action place), also space doesnt work
This happens to me as well, cant play like this, I tried changing all configuration possible, but no success...can anybody help me???
they made a new patch, just updated like 5 minutes ago, now the client keeps getting freezed and laggy, ok im not playing BW anymore untill they fix this crap... Blizzard ure forcing me to play Fortnite and LoL... just saying
On November 21 2019 06:34 Matt Sherman wrote: Hey all --
I'm sorry to hear some of you are having issues with CPU load. We could use your help in debugging what is going on here. Please contact me at Ramius.forum@blizzard.com if you are experiencing and can help.
On November 21 2019 06:34 Matt Sherman wrote: Hey all --
I'm sorry to hear some of you are having issues with CPU load. We could use your help in debugging what is going on here. Please contact me at Ramius.forum@blizzard.com if you are experiencing and can help.
On November 21 2019 07:27 Klaus777 wrote: On November 21 2019 00:25 RMuSt wrote: does anybody have a problem with wierd screen movement(building a pylon moves screen to last action place), also space doesnt work
This happens to me as well, cant play like this, I tried changing all configuration possible, but no success...can anybody help me???
Thanks
You can turn CapsLock on or change language to English/Korean.
On November 21 2019 06:34 Matt Sherman wrote: Hey all --
I'm sorry to hear some of you are having issues with CPU load. We could use your help in debugging what is going on here. Please contact me at Ramius.forum@blizzard.com if you are experiencing and can help.
Much appreciated. best, Matt
Hi Matt,
Plz help to fix P/S/space key issue with simplified chinese version, thx.
Workaround now: 1. CapsLock on 2. Change to English language pack.
I disagree. if maps are unbalanced and you have more vetos, you'll be playing very many mirror match ups.
tbh, unbalance just is problem personal players. It similars like match ups also is problem personal players.
We had the best map pool in previous seasons: 2 standard maps (FS, CB), 3 old maps (maps before 2012 or they played ago), 2 new maps (they've never played before).
Why they changed the greatest map pool??????????????????????
I hope I can play a map pool in next season with format:
2 standard maps (FS, CB). 2 old maps (they played ago, they should arrive only 1 season, never see them again. If you like it, let's host private room). 2 new maps (they've never played before). 1 best map from KSL/ASL/BSL.
On November 21 2019 09:13 MeSaber wrote: Cant stop laughing how any patch blizzard releases can break so many things.. Its astonishing. Doing it on purpose for the laughs? :D
It is not funny, it's sad. Seems like half the patch updates are just them fixing the stuff they broke in the previous update. Why not bring back PTR.
On November 21 2019 09:13 MeSaber wrote: Cant stop laughing how any patch blizzard releases can break so many things.. Its astonishing. Doing it on purpose for the laughs? :D
It is not funny, it's sad. Seems like half the patch updates are just them fixing the stuff they broke in the previous update. Why not bring back PTR.
It was sad 10 years ago. Now its hilarious how it keeps happening every patch.
Couple of us have posted on blizzard forum. I even contacted them through the email they posted. But I think they should rollback the change, it affects too many users. (and this is not a minor problem, game is unplayable) The problem is in "investigation" phase, which doesn't sound too promising...
For me the game runs smoothly and I play on a 6 years old laptop... Yesterday everytime I was trying to check a profile or something it was crashing, but today not even that. What a weird patch
I'm really curious about the percentage of how many users are experiencing the high CPU usage/freezing every 40-50seconds after the patch. Could you please vote? Thank you!
Poll: Do you experience high CPU usage/freezes in game after patch?
why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
no one uses the PTR
If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
no one uses the PTR
If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D
Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.
TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.
I have no visible issues with the game but yesterday for about 3 hours the game crashed about 7 times. Also one of them was the blue screen of death which I haven't seen since I got my new pc about a half year ago.
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
no one uses the PTR
If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
no one uses the PTR
If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D
What even is a PTR?
Public Test Realm. The purpuse is to test the feature before releasing it. But as TT1 said, no one logs in to these PTR servers. I didn't even know they existed lol.
Blizz wouldnt need a PTR to check these simple things. Dont they have their own games installed on the computers to try em out? Seems they added the code needed and just rolled it out without even trying one game.
Example: I just started the game and came into menu and noticed something was wrong.
On November 23 2019 02:41 MeSaber wrote: Blizz wouldnt need a PTR to check these simple things. Dont they have their own games installed on the computers to try em out? Seems they added the code needed and just rolled it out without even trying one game.
Example: I just started the game and came into menu and noticed something was wrong.
I have none of the problems mentioned in this thread. Others also have no problems at all.
But I also have all those "Blizzard Browser" processes making my BW use >1GB RAM.
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
no one uses the PTR
If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D
Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.
TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.
I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.
There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having default ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.
Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.
Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.
On November 22 2019 07:23 TT1 wrote: I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.
There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.
Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.
Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.
Agreed that the social platform on Battle.net itself is pretty dead - having ranked channels that you can enter into by default would help players connect with each other as they play ladder games and that could help organic growth in the foreigner scene. Maybe dump all the unranked or non-remastered folk into the Brood War En-1, but then starting to default players on ladder into ranked channels would be a great start.
The other issue is the problem of segregated servers - there's people on EU I'd love to play with more but I need to physically log into my EU account to do so, which is something that neither of us would do. I've spoken to Blizzard about this and unfortunately collapsing the servers is a lot bigger of a task than we think (SC:R is under Classic Games, and changing the servers would require them to do it for all games, not just SC:R, which would be tough). If Korea/China want their own thing, that's fine - but I'm very confident both Americas and Europe would benefit by being under one portal.
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
no one uses the PTR
If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D
Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.
TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.
I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.
There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.
Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.
Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.
Right now players must opt-in to join a channels and socialize with players that share their interested and/or skill level. We need to change that to be opt-out. Players should default to joining a ranked channel with players of similar skill. Also, blizzard should revert their nerf to larva spawn rate.
[B]I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.
There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.
Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.
Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.
Agreed that the social platform on Battle.net itself is pretty dead - having ranked channels that you can enter into by default would help players connect with each other as they play ladder games and that could help organic growth in the foreigner scene. Maybe dump all the unranked or non-remastered folk into the Brood War En-1, but then starting to default players on ladder into ranked channels would be a great start.
The other issue is the problem of segregated servers - there's people on EU I'd love to play with more but I need to physically log into my EU account to do so, which is something that neither of us would do. I've spoken to Blizzard about this and unfortunately collapsing the servers is a lot bigger of a task than we think (SC:R is under Classic Games, and changing the servers would require them to do it for all games, not just SC:R, which would be tough). If Korea/China want their own thing, that's fine - but I'm very confident both Americas and Europe would benefit by being under one portal.
ya even getting possible regames vs ur opponents is super helpful/fun, this is gonna be even more useful once 2v2 ranked gets released
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
no one uses the PTR
If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D
Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.
TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.
I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.
There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.
Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.
Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.
Right now players must opt-in to join a channels and socialize with players that share their interested and/or skill level. We need to change that to be opt-out. Players should default to joining a ranked channel with players of similar skill. Also, blizzard should revert their nerf to larva spawn rate.
I was asked to raise my voice, rather than just sitting or complaining, so here is what i say.
First of all, let us look for inspirations from old private servers such as Iccup or Fish, which were built over a long time and achieved a success even without matchmaking:
Battle net features: - Seperate channels for leagues (ladder F-E, ladder D, ladder C, ladder B, ladder A-S). Everyone should be put there when logging in, - after joining, display some actually usefull text message for newcomers, such as links to community websites, discord channels or youtube tutorials (currently thinking of TL.net, Foreign Brood War discord, and Day9 youtube tutorials). That being said, something like that already exists when u join for example "Protoss Strategy" channel, it has link to http://classic.battle.net/scc/protoss/ so perhaps it's good as it is? Newcomers please tell what you need. - create channel: ladder 2x2 which would be used as the official meeting place for the 2v2 community - get rid of all the unused channels?
Matchmaking features: - rematch option, - changing 'one on one' games type for ladder. Just an idea, could potentially lead to abuses, but could be still worth it. If that's too difficult to achieve due to non-Remastered folks, create a command /challange 'nickname' for Remastered people only, - racepicking?
Matchmaking fixes: - dynamic turn rate needs to work properly. As it is right now, the turn rates we get are usually 1 step too high, resulting in getting a little bit slower game.
StarCraft Remastered ladder tournaments: - give some powers to volunteers to create ladder tournaments with ladder points as a reward. Only once a certain number of players would register for a tournament (8), a tour could start. Optionaly, create automated systems for it but this could be a little too hard most likely.
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
no one uses the PTR
If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D
Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.
TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.
I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.
There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.
Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.
Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.
Right now players must opt-in to join a channels and socialize with players that share their interested and/or skill level. We need to change that to be opt-out. Players should default to joining a ranked channel with players of similar skill. Also, blizzard should revert their nerf to larva spawn rate.
On November 22 2019 07:23 Broodwar4lyf wrote: why do these ppl release these patches and not test them on a 2 computer lan or some shit? aren't there like two celeron cpus lying on the floor at blizzard? such a lazy ass oversight
It seems (not from the poll) that majority of the users don't experience the issues, so with a basic testing this may not happen in their environment. You need a huge testing envorinment to be able to test it properly - I guess they don't have that. But yeah testing in PTR would have been a good thing to do. That is what it's for. Of course there has to be (?) a logical reason why it was stopped.
no one uses the PTR
If they want to run trial patches on PTR there needs to be some sort of incentive, or else no ones gonna use it. I logged in a few times back when it was up and i was literally the only person online :D
Ya playerbase is way too small for PTR to be effective. Can confirm I've tried to do the same.
TBH I know it's probably unpopular but i'd rather this than naught. It's frustrating but at least we're getting patches to a 20y/o game we all love. Matt & Grant have a pretty good and quick turn around time too.
I'm sure they'll be happy to see you say that, improvements could always be made to the game tho. And it doesn't necessarily have to be stuff that is hard to implement or time consuming.
There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.. because i stressed the importance of having ranked chat channels a long time ago. That's not a hard thing to implement, it's the bare minimum that could be done in regards to improving the social aspect of the game. Instead they went from having nation based default channels to Brood War En-1 etc.
Ranked channels are a community building block, they help people connect with other players around their skill level. They can meet/friend add each other, form clans etc. Chat channels have always been a building block for the game but it has to be utilized to its full potential.
Bnet is a great tool but they have to make proper use of it. Don't isolate the scene, bring it together. That's only the start of what could be done to improve the game for the long term. We have to think about ways to not only maintain the player base but also grow it, the dialogue has to start somewhere.
Right now players must opt-in to join a channels and socialize with players that share their interested and/or skill level. We need to change that to be opt-out. Players should default to joining a ranked channel with players of similar skill. Also, blizzard should revert their nerf to larva spawn rate.
What? When was larva spawn rate nerfed?
It was nerfed in patch 1.04.
Going way back lol. Reading through patch notes for recent update I see this:
Addresses a slight lag after using the spell "Spawn Broodling".
On November 23 2019 06:08 Bonyth wrote: I was asked to raise my voice, rather than just sitting or complaining, so here is what i say.
First of all, let us look for inspirations from old private servers such as Iccup or Fish, which were built over a long time and achieved a success even without matchmaking:
Battle net features: - Seperate channels for leagues (ladder F-E, ladder D, ladder C, ladder B, ladder A-S). Everyone should be put there when logging in, - after joining, display some actually usefull text message for newcomers, such as links to community websites, discord channels or youtube tutorials (currently thinking of TL.net, Foreign Brood War discord, and Day9 youtube tutorials). That being said, something like that already exists when u join for example "Protoss Strategy" channel, it has link to http://classic.battle.net/scc/protoss/ so perhaps it's good as it is? Newcomers please tell what you need. - create channel: ladder 2x2 which would be used as the official meeting place for the 2v2 community - get rid of all the unused channels?
Matchmaking features: - rematch option, - changing 'one on one' games type for ladder. Just an idea, could potentially lead to abuses, but could be still worth it. If that's too difficult to achieve due to non-Remastered folks, create a command /challange 'nickname' for Remastered people only, - racepicking?
Matchmaking fixes: - dynamic turn rate needs to work properly. As it is right now, the turn rates we get are usually 1 step too high, resulting in getting a little bit slower game.
StarCraft Remastered ladder tournaments: - give some powers to volunteers to create ladder tournaments with ladder points as a reward. Only once a certain number of players would register for a tournament (8), a tour could start. Optionaly, create automated systems for it but this could be a little too hard most likely.
Yea, a teamplay channel would be the main gathering spot for team game players. Back in the day people joined channels like brood war ladder/brood war kor-kor/brood war kor-nexus to find and spam private team games (and of course ladder 2x2 on ICCup).
For example you'd host a private 3v3 hunters game and have your friend spam the game on a team game channel to have higher lvl players join it. If we were to add a similar default teamplay channel (2v2/3v3) it would ultimately end up having the same functionality/usefulness. These sort of channels are essential to the game.
For the default channels in ranked 1v1 and ranked 2v2 (when it eventually comes out), you can put people into channels based on how many games they have in each game mode. So for example, if an account has more 1v1 ranked games they'd default to the 1v1 channels, if they have more 2v2 games they'd default to the 2v2 channel. I know i'm getting ahead of myself (ranked 2v2 isnt even out yet) but these are still things that we should start talking about, imo.
On November 23 2019 09:58 FyRe_DragOn wrote: I literally cant get a ladder game now. Trying to find a placement match and its a 800 second queue, still going....
For me it usually works to cancel the queue and start anew.
UI is broken since Remastered release TBH, its madness (and shame) that gameplay works 10x better than lobby UI etc. I have like 100-200fps in HD gameplay on intel HD 4000 but need wait like 30 seconds for Settings Menu WINDOW on game home screen / 5-10 seconds for F10 menu in-game, is my Starcraft changing milky way galaxy orbit or doin some nuclear fusion meantime? Becouse its seems like, if we need wait so much time for display a frame and some text and buttons. Plz FIX IT ALSO!
I'll add one point I'd wish to see in matchmaking:
[x] Disable matching with region South America [x] Disable matching with region Korea/Asia or [x] Disable matching with tr < 16 ^^
Reasoning: The ladder last season had three 36-0 accounts of a hacker in top10, therefor, no one cares if there is any abuse. The current playerbase enjoys playing, rather than ranking, bar the recent rus_brain sponsored challenge. Leagues are played outside blizzard ladder also.
I usually just quit when tr falls below 16, as the game is not fun for me. Korean pros do the same, I know some people play regardless, but I also know a lot of people simply quit.
There should be a choice, the game is to be fun in the first place.
Such an option (play only players from europe/us - for example, or any way of region locking) would be extremly helpful and fun. It's good the matchmaking can pair you with koreans now, a few people wanted it before, but there should be a choice for that, as not everyone enjoys it.
There is nothing to be abused about the ladder right now, as any ladder without day-to-day supervision is going to get abused eventually, that is why blizzard ladder is for random quick matchmaking, rather than going up the ladder steps ;-)
As it is right now, the turn rates we get are usually 1 step too high, resulting in getting a little bit slower game.
Didn't experience such a thing, maybe you play too many tr10 games.
On November 24 2019 00:25 blackmanpl wrote: [x] Disable matching with region South America [x] Disable matching with region Korea/Asia or [x] Disable matching with tr < 16 ^^
That's just a terrible idea. I hate playing koreans because every single game they complain about lag, but I still prefer this than having a 800+ second queue which would just make me quit playing. Every single person in korea is gonna opt out of playing with nonkoreans or TR >16.
God I hope the devs are reading this thread... "There's clearly a disconnect between what they think is important to focus on and what is important/beneficial to the game/community.." This, so much. Everyone has been complaining to them literally for YEARS about the most important / detrimental things that they need to fix asap, and they always hide behind silly excuses. No no, we won't merge servers because it's too much work and general infrastructure and Blizzard and blablabla... When in fact it's a silly-simple solution of just not enabling gateways in the client... No need to touch the underlying infrastructure. And god if you bring up stats and saving profiles... Iccup had the transfer stats /yes command... Noone will complain about having to remake or transfer profiles because the importance / benefit of merged servers is like 100 times that of preserving legacy profiles...
Same with 2v2 matchmaking. You can't implement 1-button click matchmaking because you are 2 people working on an old game? Okay, so why make us wait for 2+ years when we already had a great solution working? Just copy that would you? And once you fix the basic issues still plaguing the game, like dynamic TR, terrible, slow UI, missing features compared to launchers, etc, you can do the fancy things like...
Overall, they are seriously missing vision and guidance from experienced community members... They listen to everybody and implement everything from those requests with no overarching vision of how the game should be and how and which features are needed to support the community... That's why they need to talk to the developers of Shield Battery server, or prominent community figures like TT1 and Bonyth... Because right now there is just a haphazardly thrown in mess of features in here, with really basic things like country ladder, clans, proper channels, proper friend messaging, easy A-B, C-B tournies like on iccup still missing...
It's kind of a joke how the multi-million company is doing a 10x worse job with SC:R compared to volunteer run 1.16. This patch illustrates this perfectly: not doing anything of importance and yet still managing to crash 2/3 of the populations game. No testing, no vision, no stability.
Make the queue show up a window of possible opponents (without their names, but maybe their rank) which you then can pick and start playing at once. This you could as a high rank player play a mediocre one (lesser ranked) and not have to wait.
Alternative 2 (or both): Make it equal to iccup that you can challenge someone from the channel and accept. As Bonyth mentioned having channels per rank will make this an easy task to find players to play with.
Waiting for someone that is equally ranked as you is the nightmare and should/could be avoided. (Edit: What i mean is if there is no opponent at your rank you should be able to choose another one.. Expand the scope)
Add command /home (like diablo 2) to choose what channel you want to start in.
Yea I’m not sure why preserving the legacy servers and legacy accounts where such a priority for them when they knew it was going to be a challenge to merge all the old code with new. Forgetting about the legacy servers and building something new from the ground up on 1 global server would of been the best thing. Now we have friend list issues and messaging issues cross servers and even when I’m on USWest with others on USWest. It’s quite a mess and it seems like patching anything creates plenty of new bugs. Look at this comparison from 1.16 memory usage and sc:r. Sc:r is on low settings too
Every single person in korea is gonna opt out of playing with nonkoreans or TR >16.
Good, no one wants to play south americans on tr8. Only you want to make other people suffer from lag. That's choice which we right now don't have unfortunately.
Those of you, who want to play on lag, would still play with each other, but you wouldn't ruin the game for other people.
Nice that you admit how bad the game is because of lags, but you still want to force people to play it on lag - that's just absurd one-sided thinking, which will only make players stop playing.
hello since the new patch i am always disconnected from the game and i often crash? I looked my setting the light turning is off . Idk how resolve the situation ? Have a good day!
I am really happy they solved the color problems. It was really hurting me in 3v3 games.
for the matter of the maps I would also like something different than FS CB, as now i just veto them
I would really like to have third world, BS is also nice old map, same as Longinus.
But have in mind that some maps require really much more skill then others. Destination for example is harder at noob level, you have more things to know and to worry, BS is also not an easy map to master, same as HBR where you have the backdoor.
unfortunately they didnt solve the color problems. the new patch prevents players from selecting 2 yellows or 2 whites ect in a game lobby. nobody would select two similar colors in the lobby in the first place, most players just select random. on the new patch you and another player can have random selected and both random 2 yellows or 2 whites ect... the "fix" didnt target the problem
Every single person in korea is gonna opt out of playing with nonkoreans or TR >16.
Good, no one wants to play south americans on tr8. Only you want to make other people suffer from lag. That's choice which we right now don't have unfortunately.
Those of you, who want to play on lag, would still play with each other, but you wouldn't ruin the game for other people.
Nice that you admit how bad the game is because of lags, but you still want to force people to play it on lag - that's just absurd one-sided thinking, which will only make players stop playing.
That's cool but I get TR20 every game vs koreans and they still whine. TR20 is perfectly playable. Not sure why you assume that everyone in SA has shitty connections, 200mbps fiber is common here now.
As for CPU lag, I was playing just fine again but today it went back to lagging, it's unplayable if you have 150+ supply, you basically misclick everything due to the screen being "slow" to respond.
I can't play on the latest patch, it has a 50/50 chance of crashing before I even log onto a server and when I do it gives me this screen. Unable to use my friends list at all.
I tried window mode and readjusting settings and it actually gave me a screen full of static as if a television was on without cable. I've never seen a game do that before.
I agree with Bonyth post, well-written. Blizzard devs should notice it and ideally adjust their priorities. Some changes take 20% of effort to produce 80% of value and those should be the main focus. There are almost always some workarounds for the things that are hard to implement properly due to the small team and legacy infrastructure. Right now it feels that sc:r is only gets "security maintenance" patches like this Chrome engine upgrade and has very little budget. The team is still doing great job throwing in some qol improvements but it's only higher management of Blizzard to blame for this mess.
On November 25 2019 12:33 CadenZie wrote: 16gb ram not enough rip me
Jfc...
Any chance of a mass migration back to iccup or shield battery?
I would be so up for this. This is a joke... And according to above, even the color fix is a non-fix... How can these guys be so incompetent? Like they literally still haven't rolled back to the previous version?? How hard is it to roll back when you have a terrible and buggy release? And it is not the first time either...
Also could we have the friend lists fixed? Merge them/duplicate them if you have to. Rn I have half my teammates on my eu account and half of my america one. If i log in with EU and try to add a friend i have on my US friend list nothing happens.
We’ve just released patch 1.23.2.6920 which reverts the web browser we use to power our remastered UI to the previous version. This should fix the performance degradation and blank UI panels occurring for a small portion of players. Please note that in future we will need to upgrade this again, for compliance reasons. We’ll be reaching out to some of those affected to see if we can test with them privately before we attempt this again, assuming we are not able to reproduce the issue internally.
Looks like they rolled it back for now, but will have to implement that browser changes eventually. If you’ve had problems stay in contact with the devs.
I just downloaded yet another update but the game isn't recognizing it. Keeps saying I need to upgrade to 1.23.2.6912 before I can play online... even though I already upgraded.
I just downloaded yet another update but the game isn't recognizing it. Keeps saying I need to upgrade to 1.23.2.6912 before I can play online... even though I already upgraded.
you have to delete your blizzard cache folder and then try to upgrade again, i tried this and i still had to hit upgrade like 4-5 times after but i eventually got on
Instead of waiting here we all need to post on that damned Blizzard forum, this is getting out of control! I get when they don't deliver what we need and what we wanted, but ruining the game to this state to make it unplayable? Hell no, you devs aren't getting away with it this time, my tolerance is about to END!
Weird issue I'm getting now, is if I play a game in multiplayer where I'm the only human player, I get TR12 + extra high + crazy lag. Doesn't happen in single player or in regular multiplayer games.
I have this weird thing where I still can't play 2on2 ladder more than 2 years after release date despite it being promised as a launch feature. Nice that Blizzard still put half a dev on this game despite grabbing money from people with false claims.
Does anyone have a problem where different players see each other as different colors? Literally, every player including myself will be a different colors than what my allies can see. Makes communicating in group games difficult.
On December 05 2019 15:42 Alejandrisha wrote: i have this thing where 99.9999% of my opponents are korean. is this a bug or feature? does anyone besides south koreans play bw?
On December 05 2019 13:19 kidcrash wrote: Does anyone have a problem where different players see each other as different colors? Literally, every player including myself will be a different colors than what my allies can see. Makes communicating in group games difficult.
Sounds like you accidentally toggled the Opponent/Allies/Self color styling. Try pressing SHIFT + TAB when in game to cycle it. See the keyboard shortcuts list for more info: Keyboard Shortcuts
On December 05 2019 13:19 kidcrash wrote: Does anyone have a problem where different players see each other as different colors? Literally, every player including myself will be a different colors than what my allies can see. Makes communicating in group games difficult.
Sounds like you accidentally toggled the Opponent/Allies/Self color styling. Try pressing SHIFT + TAB when in game to cycle it. See the keyboard shortcuts list for more info: Keyboard Shortcuts
Sadly this isn't the issue. I'll be Navy or purple and my allies will see me as green or yellow. (Just random examples).
On December 05 2019 13:19 kidcrash wrote: Does anyone have a problem where different players see each other as different colors? Literally, every player including myself will be a different colors than what my allies can see. Makes communicating in group games difficult.
Sounds like you accidentally toggled the Opponent/Allies/Self color styling. Try pressing SHIFT + TAB when in game to cycle it. See the keyboard shortcuts list for more info: Keyboard Shortcuts
Sadly this isn't the issue. I'll be Navy or purple and my allies will see me as green or yellow. (Just random examples).
Shift + Tab can switch them into a mode where allies appear yellow.
Can we get a petition going to hire more developers for the SC:R team or to swap the current ones for competent ones? Maybe it would draw Blizzards attention to the problem and facilitate some positive changes
Basically SCR got released unfinished, big budget cuts happened (after the hype died down and everyone had already bought the game, smart business move!) when the game still had issues/all the features weren't released and now there's not enough manpower to both 1) resolve unexpected issues (which pop up constantly due to the old code) and 2) enhance user experience/improve the product.
There's no progression, it feels like we're stuck in limbo. The developers we have left are busy fixing bugs on maintenance patches.. it seems like there's not even enough manpower to ban blatant hackers (which is pretty funny when the guy in question is rank 2 and his bnet id is Maphack).
Forget about when 2v2 gets released, what happens afterwards? What do you think will happen when 2+ players get added to a cross-region game? The latency between kors and foreigners is already iffy in 1v1.. so odds are it's gonna take years before 2v2 ladder is in a good place (and that's AFTER it gets released). For us of course, not for Koreans.
How long before foreigner vs foreigner latency gets improved? How long before bnet chat channels are utilized properly? There's so much stuff we could list. I know the team has their priorities (and they're working on a lot of the things i named) but some of these changes, like an update to the chat channels isn't time consuming and it would do wonders for the game. It's probably a simple config file update but it would be one of the best changes made to bnet. It's a step forward in making the game fun to play again, making it fun to log into bnet.. because right now not a lot of people outside of Korea get that feeling.
That said, I can't blame the developers, they're doing their best with what they have (other than not prioritizing easy to make changes to improve user experience, this should always be a main priority). Sadly we've all been dealt a pretty shitty hand by Blizzard, the SCR team included. They moved on to other games even when SCR wasn't finished. Now the few people we have left are busy fixing bugs in a never-ending cycle. There's no time to even think about ways to improve the product .
I'm hoping someone on the SCR staff makes Blizzard aware of the state the game is in so they can allocate more resources to the team next year. What else can be done? The community is powerless and 2-3 coders can't perform miracles. With the code they have to work with it's always gonna be 1 step forward 2 steps back if there's not enough manpower.
TT1 is right with his perspective I think. But there are possibilities: - open source it to get development done ("for free") - release a new campaign add-on (or other stuff) to draw in money which can be invested in development
On December 06 2019 19:08 Red_T45 wrote: TT1 is right with his perspective I think. But there are possibilities: - open source it to get development done ("for free") - release a new campaign add-on (or other stuff) to draw in money which can be invested in development
In my perspective Blizz is just f**king lazy.
Wondering what the next year budget cuts in Blizzard will provide... It can be a reason why the devs haven't fixed the latest patch yet - they are probably wondering, too.
I don't know how or why but I have not had a single issue with the game. Is it because I use Win7 and I refuse to install win10? Could be, idk. But when I read about all the problems, it is surprising to me; it almost looks like Blizzard released SCR as a mockery for the fans.
Sucks to see the devs try and actually develop the game, but with not nearly enough manpower to get it done. However, given Blizzard's track record for last 4 or so years, it is not surprising at all.
Well the $15 price tag seemed too good to be true and it was. Should of been a sign of “you get what you pay for”. They released it for a good price with a small dev team in order to get some quick sales in high volume then leave the state of the UI/matchmaking in shambles and slowly try to fix it. The real kicker for me was how they released screenshots in July of 2017 (months prior to sc:r release) teasing “2v2” and “3v3” game modes implying that they already had this completed and would be implemented on launch, which in my opinion would of greatly boosted sales if people thought team matchmaking was going to be a thing from launch. 2+ years later and I’m not even sure the team matchmaking has been started to be developed. we have a UI that functions but with problems like /w and /f m issues as well as cross server friend issues. As well we have hackers that seem to go weeks and months without getting banned and multiple colours that are so similar in team games which is so frustrating... and last patch, what a disaster, couldn’t of predicted that so many problems happened to so many people. As for now I’ve cut back playing quite a bit, too frustrating to play sc:r atm other than some clan leagues on the weekend. It’s disappointing to have an experience like this after having high hopes in the summer of 2017. I’d rather play a game that is actively updated and monitored like rainbow 6 siege with a solid dev team
I feel like a big first step would be to issue a public apology and accept the fact that they have failed as developers. I don't think it matters much that they have personally and obviously been trying their hardest -- Grant, Matt, etc. have been in-touch with the community, reaching out, trying to do the right thing on every occasion -- but it's been two years, and teased-before-release features are missing, development of features we have had for 10+ years are still missing, and this is not acceptable. I think the lack of team match making alone would be grounds for a class-action lawsuit, not that I'm advocating for it, but I think it's baffling that as a pretty hard-spirited community we're sitting here, seeing all the problems, being frustrated with it, and then just letting two guys (? Matt and Grant) wrestle with this mammoth of a task that they are obviously incapable of handling, while we just sit here with our hands behind our backs, and just complaining. Feel like two years has been more than enough grace period and it should be about time the community took action again.
I feel like prominent community figures like Artosis, Rapid, etc. need to stop covering for the development team: it's not okay to say that things are okay, when they are not, because that's lying. I understand it's a different culture and that they are casters, and regularly do it during casts "hyping" things up (and I know I'm not the only annoyed by this), but things have gotten way out of hand. The "new bug" that they have discovered during the casting the finals of one of the two premiere Starcraft leagues is over 2 years old. Seriously, it's a huge fucking fiasco, guys, and there has been so many fiascos, and yet, so little consequences.
Can we all just stop pretending and saying things are okay? They are not okay. We have a mature and hard-spirited community here, and we need to make use of it. We need community oversight over Matt and Grant because they are not making the right choices at all. Remember starlog.gg? They killed it for what reason again? Just because they will, in a couple of years, implement something that even though is not nearly as good, will be done by them? They are doing color change patches and spending this much time fixing bugs an insignificant change caused? It's like painting the fingernails of a severed hand, instead of trying to re-attach it... And once you realize you can't paint the fingernails, because it makes the legs fall of, you don't start putting the legs back on, you roll back and work on issues that actually matter...
I understand quick and easy improvements are nice low hanging fruits you can give to the community... But if it becomes clear that it is in fact not an easy-to-implement thing, for god's sake, just roll back, and actually work on things that matter...
We have SO MANY enthusiastic people. Noone is on PTR? Well for gods sake, just coordinate with us so that we have a bunch of people hopping on PTR at a pre-determined time... We organize tournies, and we have streams with over 100 viewers... Surely we would be able to get like 10-30 people to test things for an hour or two if you made a thread on TL and posted in Discord... And god help you, maybe on naver too or whatever the koreans are using?
There is a bunch of ladder abuse going on, that was dealt with swiftly and effectively (compared to now) on Fish and Iccup. Why the fudge don't you rely on the help of community admins? Like seriously, name one legitimate reason?
We have had developers 2pac, tec, mca, and many others with a much better understanding of the game and the community. Why aren't you hiring them as consultants? Like seriously, I'm pretty sure that they would work for you FREE of charge just for having a chance to help you with this clusterfuck of a messup that has been going on for 2 years, if you let them, and offer public acknowledgment of the work they put in for Blizzard entertainment. I'm sure they'd be happy to have "Consultant for Blizz. ent." on their CV, and it would be a win-win-win situation for everyone...
I'm sorry for the harsh tone of this message, but we need to stop pussy-footing around and acknowledge what needs to be acknowledged -- not for the sake of personal validation, but because we very obviously need to start working out the steps to get things to a working state as a community. We're mostly all a bunch of adults here with limited free time -- we want to keep as many people active as we can, draw in as many new people as we can, and remastered is doing the opposite of this sometimes, alienating people with its bugginess, lack of features, etc. We need to figure this out, and the sooner the community takes a more active hand in this, the better.
On December 08 2019 21:31 fazek42 wrote: I feel like a big first step would be to issue a public apology and accept the fact that they have failed as developers. I don't think it matters much that they have personally and obviously been trying their hardest -- Grant, Matt, etc. have been in-touch with the community, reaching out, trying to do the right thing on every occasion -- but it's been two years, and teased-before-release features are missing, development of features we have had for 10+ years are still missing, and this is not acceptable. I think the lack of team match making alone would be grounds for a class-action lawsuit, not that I'm advocating for it, but I think it's baffling that as a pretty hard-spirited community we're sitting here, seeing all the problems, being frustrated with it, and then just letting two guys (? Matt and Grant) wrestle with this mammoth of a task that they are obviously incapable of handling, while we just sit here with our hands behind our backs, and just complaining. Feel like two years has been more than enough grace period and it should be about time the community took action again.
I feel like prominent community figures like Artosis, Rapid, etc. need to stop covering for the development team: it's not okay to say that things are okay, when they are not, because that's lying. I understand it's a different culture and that they are casters, and regularly do it during casts "hyping" things up (and I know I'm not the only annoyed by this), but things have gotten way out of hand. The "new bug" that they have discovered during the casting the finals of one of the two premiere Starcraft leagues is over 2 years old. Seriously, it's a huge fucking fiasco, guys, and there has been so many fiascos, and yet, so little consequences.
Can we all just stop pretending and saying things are okay? They are not okay. We have a mature and hard-spirited community here, and we need to make use of it. We need community oversight over Matt and Grant because they are not making the right choices at all. Remember starlog.gg? They killed it for what reason again? Just because they will, in a couple of years, implement something that even though is not nearly as good, will be done by them? They are doing color change patches and spending this much time fixing bugs an insignificant change caused? It's like painting the fingernails of a severed hand, instead of trying to re-attach it... And once you realize you can't paint the fingernails, because it makes the legs fall of, you don't start putting the legs back on, you roll back and work on issues that actually matter...
I understand quick and easy improvements are nice low hanging fruits you can give to the community... But if it becomes clear that it is in fact not an easy-to-implement thing, for god's sake, just roll back, and actually work on things that matter...
We have SO MANY enthusiastic people. Noone is on PTR? Well for gods sake, just coordinate with us so that we have a bunch of people hopping on PTR at a pre-determined time... We organize tournies, and we have streams with over 100 viewers... Surely we would be able to get like 10-30 people to test things for an hour or two if you made a thread on TL and posted in Discord... And god help you, maybe on naver too or whatever the koreans are using?
There is a bunch of ladder abuse going on, that was dealt with swiftly and effectively (compared to now) on Fish and Iccup. Why the fudge don't you rely on the help of community admins? Like seriously, name one legitimate reason?
We have had developers 2pac, tec, mca, and many others with a much better understanding of the game and the community. Why aren't you hiring them as consultants? Like seriously, I'm pretty sure that they would work for you FREE of charge just for having a chance to help you with this clusterfuck of a messup that has been going on for 2 years, if you let them, and offer public acknowledgment of the work they put in for Blizzard entertainment. I'm sure they'd be happy to have "Consultant for Blizz. ent." on their CV, and it would be a win-win-win situation for everyone...
I'm sorry for the harsh tone of this message, but we need to stop pussy-footing around and acknowledge what needs to be acknowledged -- not for the sake of personal validation, but because we very obviously need to start working out the steps to get things to a working state as a community. We're mostly all a bunch of adults here with limited free time -- we want to keep as many people active as we can, draw in as many new people as we can, and remastered is doing the opposite of this sometimes, alienating people with its bugginess, lack of features, etc. We need to figure this out, and the sooner the community takes a more active hand in this, the better.
+1 great post
It's 2020, start inclusivity, quit exclusivity for 20 years old game. Help develop the community, don't shoot it in the foot...
i agree with you fazek. i think your post is correct in every way and worded well. i am guilty of harping on matt and grant to some degree without fully knowing their working situation with SC:R. all i know is that it is a small team and they are making an effort to improve the state of the game but it seems like they are either understaffed or incompetent to provide the quality of work that needs to be done. 2 years after launch and we have less features and game modes than we did on iccup with MCA launchers program, unacceptable
I encourage people to avoid laying blame or taking issue with the individual developers responsible for this stuff; it's unlikely they have the kind of control or power to meaningfully shift the direction of the very large company that is Blizzard, even if they *do* understand the needs and desires of the community. Being severely understaffed often leads to almost complete work stoppages as you have to deal with triaging new issues as well as managing all the old ones that have already piled up. It's a tough job, certainly, and they do deserve respect as people for trying to do it. I'm sure they are also unhappy and dejected with the outcomes they have managed to achieve, and I feel for them on that.
That said, I do think a lot of prominent community members were all too willing to cede all control over to Blizzard without any resistance. BW has, for as long as I have been in the community, been a community-driven game. Blizzard pushed out a game, an expansion, and a series of balance patches over a couple years, and then they were done. They moved onto other games and left the community mostly to fend for itself. And it did! The community organized tournaments, created and refined competitive maps (and new map editors!), built ladder systems (on top of Blizzard's infrastructure, and later, in spite of it), and developed add-ons to improve the game.
Throughout all those years, Blizzard remained largely oblivious to the game. I still remember a moment from ~2005, which is for some reason viscerally ingrained in my mind, when some TL members got to sit down with Blizzard developers. The current patch at the time had a bug that caused the game to crash if you canceled a building hatchery that already had a rally point set, which is a not-uncommon occurrence in regular games. This had been a well-known problem for *months*, and a recent foreign tournament had a very prominent game ended because this bug occurred. So the TL members sat down with Blizzard and they asked, "hey, when are you guys gonna release a fix for that hatchery bug?" Blizzard's reply? "What hatchery bug?"
Brood War has achieved the success it has because of the community and the work they have done, not because of Blizzard. To give control back to Blizzard at this point would be like giving control of Fender over to the original inventor of the guitar. Blizzard formed the basic shape of the game we know today, but the community figured out how to make it balanced, competitive, and entertaining. It is not the same game they shipped in 1998, and indeed it is very unlikely that any single person or entity could have envisioned and created what we have today.
I hope that if people take away only one thing from the Remastered saga, it is a renewed understanding that developer intervention in a game does not always bring positive outcomes to the community. Brood War, through chance, was one of the only highly competitive and long-lasting games where the community truly controlled its destiny. And yet, instead of understanding what we had and could further achieve, we ate up a bunch of empty promises from Blizzard and handed them the reins. After all, who could do better than the game's developer?
We, the community, know what is best for ourselves, what is most direly needed and how it should work. If we want Brood War to last into the future, to shine brighter still instead of withering away, we need to build new structures to support it that Blizzard cannot steal from us again. We need systems in place that can support the contributors to this effort (tournament organizers, mapmakers, players, developers, and more) so that those contributions are sustainable. And, most of all, we need to build a platform that is wholly our own, such that we can focus on the community's needs, rather than filling in all of the holes that Blizzard leaves behind and opens up anew.
I don't have real solutions or a path to solving these problems at this point, but I hope that we, as a community, can find a way to get there. The main thing I know is that if we keep looking to Blizzard to save us, all we're going to end up with is disappointment.
Ya, I'm all about yelling at Blizzard for how they've ruined this game. The release was awful, and Matt & Grant are oddly fixing shit that someone is telling them is a priority, but I don't understand their priorities with colors. I can't imagine them thinking it's a priority either.
Blizzard has largely effed up the scene. KSL seems to be rushed as hell. Most likely because they lost their entire esports staff. What's worse is theres barely room for another big tournament to run since ASL/KSL seems to be every other season. Not to mention people have said running a $10,000 tournament gets forced to pay fees to blizzard? Not sure how true that is but if it is it makes so little sense to me. I get they want to get paid or something, but it hurts the scene and drives away potential players. The ASL/KSL right now barely are profitable for players, as seen by the fact so many don't play in them and prefer to just stream.
BW's big draw is competition and esports, and if Blizzard keeps messing up esports, it'll never draw new talent and the pro scene will die. They need to release Korea to just let them hold tournaments but not break blizz PR rules like alcohol or something. The more tournaments -> the more players, the more players -> the more pcbang bucks for blizz. I don't see how they don't understand this.
Anyway, I defend Matt & Grant because they're trying really hard to do the right thing, but Blizz as a whole is messing it up.
What's worse is, even if we get successful and start rebuilding the scene to some glory, if we get a $10,000 tournament, how effed are we? If Blizz is holding us back or will, what's even the point.
it's hard to tell if they're releasing smaller patches or not, but the game's performance seems to change, I was playing fine for a couple of weeks but today it's lagfest, it's like my mouse took sleeping pills and I end up misclicking a lot
ps. is anyone really blaming the individual developers? I mean the game probably has 100s of thousands of lines of code, it's not easy to manage for 1-2 developers that they have
On December 10 2019 21:53 LG)Sabbath wrote: it's hard to tell if they're releasing smaller patches or not, but the game's performance seems to change, I was playing fine for a couple of weeks but today it's lagfest, it's like my mouse took sleeping pills and I end up misclicking a lot
ps. is anyone really blaming the individual developers? I mean the game probably has 100s of thousands of lines of code, it's not easy to manage for 1-2 developers that they have
Can honestly say i havent touched SC:R since this patch release. Blizzard makes me cry, i dont wanna cry :'(
Keeping myself away from the game until everything is fixed. If it ever will be. They dont deserve my time when they cant fix sh!t without breaking the game over and over again. Blaming it on old code, lulz.
And as Schamtoo mentions.. Whenever they touch SC:R code, they implement some stupid sh!t like new colors and break the game completely, also putting time on "fixes" that didnt need a fix in the first place.
We have been living with this game and how it works for 20 years. Why change stuff now that has never been an issue.
They should whole-heartedly spend 100% of the time getting 2v2 ladder, or fix the current ladder. Whatever is priority that will bring more players to SC:R, because colors arent.
I find there is much truth in what tec27 is saying, and that indeed, full autonomy would be the best option for us. However, I also don't know what the road to that would be; or if it is feasible at all -- and on the other hand, a middle-of-the-road solution of having community members in active positions within the Classic Games team seems a lot less far-fetched and actually doable sooner rather than later.
I think in an ideal world we would have 1 central (and autonomous...) place for everyone who wanted to play BW. If we were to try building this on our own, this would mean a fragmentation of the playerbase (which Remastered is doing for the past 2 years for some unbelievably, mind-bogglingly, incomprehensibly stupid reason with it's multi-server approach, too...).
And then also there's still a TON of features left to build in SC:R... But ShieldBattery has even more features missing, no? So if we were to mass migrate to ShieldBattery, sponsor it's development, how many years would it be before it's a full-fledged solution? And how many years would it be for us to consolidate the playerbase over there?
On the other hand, if we start a class-action lawsuit against Blizzard, and get them to "hire" the old Iccup and Fish admins as ladder admins, force a couple of changes and appoint tec27 as a community consultant-overseer for the team, SC:R could be in a close-to-ideal place in about... a year I feel like.
Implementing the Iccup 2v2 system (provisionally, until in however many years they figure out 2v2 matchmaking) shouldn't take too long, greying out the servers and only leaving Korean and USWEST or whatever would solve the gateway consolidation issue, in not an elegant, but nonetheless working manner. Restore the starlog.gg API, fix the cursor bug, the dynamic TR mess, the graphics being ugly, the stupidly slow menus, and we pretty much have a functional server...
Should mostly be doable in a year with proper leadership I think.
On December 11 2019 06:17 fazek42 wrote: On the other hand, if we start a class-action lawsuit against Blizzard.
Does anyone actually think there is a remote chance a class-action lawsuit is even feasible let alone affordable?
I'm not well-versed in legal things at all, so this could have been a silly suggestions, and I have no idea how things work in the US either, but the idea here would be just to drum up some publicity for the issues we are having. Because we can keep complaining to the dev team, but the issue is higher up -- and we need grab their attention. No need to hire expensive lawyers -- just hand in our observations of fake advertisement to a court, have a petition ready to hand in alongside to Blizzard, and hope that things change?
On December 11 2019 06:17 fazek42 wrote: Should mostly be doable in a year with proper leadership I think.
Project manager in me says with what resourcing, who says what is priority, and what leadership?
I think the community could produce tec27 as project lead, him deciding on what's priority and how to do things. Resources stay the same, but he helps out? And the project is also opened up to outsourcing, which is currently happening too -- they have already replaced the stock mapmaker with a community developed one, etc. Same thing could go for 2v2 ladder -- just import Iccup's solution, import starlog.gg, etc.
They HAVE to rely on the community more, and in light of their recent failures, and with Matt pondering how to actually do things on twitter, it seems like they are rather open to suggestions and help. They certainly need it too, and I think they do realize that.
Edit: But I would also be happy with you taking on the project managing role, Schamtoo... Or TT1... Or basically any known community member with a proven track record who is willing to do the job...
On December 11 2019 06:17 fazek42 wrote: I find there is much truth in what tec27 is saying, and that indeed, full autonomy would be the best option for us. However, I also don't know what the road to that would be; or if it is feasible at all -- and on the other hand, a middle-of-the-road solution of having community members in active positions within the Classic Games team seems a lot less far-fetched and actually doable sooner rather than later.
I think in an ideal world we would have 1 central (and autonomous...) place for everyone who wanted to play BW. If we were to try building this on our own, this would mean a fragmentation of the playerbase (which Remastered is doing for the past 2 years for some unbelievably, mind-bogglingly, incomprehensibly stupid reason with it's multi-server approach, too...).
And then also there's still a TON of features left to build in SC:R... But ShieldBattery has even more features missing, no? So if we were to mass migrate to ShieldBattery, sponsor it's development, how many years would it be before it's a full-fledged solution? And how many years would it be for us to consolidate the playerbase over there?
On the other hand, if we start a class-action lawsuit against Blizzard, and get them to "hire" the old Iccup and Fish admins as ladder admins, force a couple of changes and appoint tec27 as a community consultant-overseer for the team, SC:R could be in a close-to-ideal place in about... a year I feel like.
Implementing the Iccup 2v2 system (provisionally, until in however many years they figure out 2v2 matchmaking) shouldn't take too long, greying out the servers and only leaving Korean and USWEST or whatever would solve the gateway consolidation issue, in not an elegant, but nonetheless working manner. Restore the starlog.gg API, fix the cursor bug, the dynamic TR mess, the graphics being ugly, the stupidly slow menus, and we pretty much have a functional server...
Should mostly be doable in a year with proper leadership I think.
Do you really think, Blizzard would ever give any voluntary coder of the community access to the actual source code of SC:R? In my opinion, the main purpose of this whole remastered disaster was to get back total control of the whole e-sports side of BW and getting as much cost covered with the initial release sales of SC:R. Blizzard probably cut the development team as much as possible after the release to save as much money as possible but can still pretend to work on the game (at this speed we might have all the features we had before remastered came out in another 20 years).
The best we can hope for I think, would be for Blizzard to announce the stop of all development for SC:R, so that the community can reverse-engineer the current state of the game and develop its own fixes/tools like it was done in the past without having to worry about new official patches which kill the 3rd party tools.
I know your heart is in the right place fazek, but none of that can or will ever happen. Big companies work in a very different universe to what you might be imagining.
On December 11 2019 06:17 fazek42 wrote: I find there is much truth in what tec27 is saying, and that indeed, full autonomy would be the best option for us. However, I also don't know what the road to that would be; or if it is feasible at all -- and on the other hand, a middle-of-the-road solution of having community members in active positions within the Classic Games team seems a lot less far-fetched and actually doable sooner rather than later.
I think in an ideal world we would have 1 central (and autonomous...) place for everyone who wanted to play BW. If we were to try building this on our own, this would mean a fragmentation of the playerbase (which Remastered is doing for the past 2 years for some unbelievably, mind-bogglingly, incomprehensibly stupid reason with it's multi-server approach, too...).
And then also there's still a TON of features left to build in SC:R... But ShieldBattery has even more features missing, no? So if we were to mass migrate to ShieldBattery, sponsor it's development, how many years would it be before it's a full-fledged solution? And how many years would it be for us to consolidate the playerbase over there?
On the other hand, if we start a class-action lawsuit against Blizzard, and get them to "hire" the old Iccup and Fish admins as ladder admins, force a couple of changes and appoint tec27 as a community consultant-overseer for the team, SC:R could be in a close-to-ideal place in about... a year I feel like.
Implementing the Iccup 2v2 system (provisionally, until in however many years they figure out 2v2 matchmaking) shouldn't take too long, greying out the servers and only leaving Korean and USWEST or whatever would solve the gateway consolidation issue, in not an elegant, but nonetheless working manner. Restore the starlog.gg API, fix the cursor bug, the dynamic TR mess, the graphics being ugly, the stupidly slow menus, and we pretty much have a functional server...
Should mostly be doable in a year with proper leadership I think.
The best we can hope for I think, would be for Blizzard to announce the stop of all development for SC:R, so that the community can reverse-engineer the current state of the game and develop its own fixes/tools like it was done in the past without having to worry about new official patches which kill the 3rd party tools.
This guy gets it. And if only it would be wrapped in a promise that they won't come legally after anyone who does it, it would make for a pretty good Christmas present
I don't know what the deal is or why performance changes every day, but today the game is completely unplayable and in slow motion pretty much, my mouse is super lagged no matter what setting I change
On December 12 2019 21:12 LG)Sabbath wrote: I don't know what the deal is or why performance changes every day, but today the game is completely unplayable and in slow motion pretty much, my mouse is super lagged no matter what setting I change
there was a new patch ? maybe some windows 10 update ?
On December 11 2019 06:17 fazek42 wrote: I find there is much truth in what tec27 is saying, and that indeed, full autonomy would be the best option for us. However, I also don't know what the road to that would be; or if it is feasible at all -- and on the other hand, a middle-of-the-road solution of having community members in active positions within the Classic Games team seems a lot less far-fetched and actually doable sooner rather than later.
I think in an ideal world we would have 1 central (and autonomous...) place for everyone who wanted to play BW. If we were to try building this on our own, this would mean a fragmentation of the playerbase (which Remastered is doing for the past 2 years for some unbelievably, mind-bogglingly, incomprehensibly stupid reason with it's multi-server approach, too...).
And then also there's still a TON of features left to build in SC:R... But ShieldBattery has even more features missing, no? So if we were to mass migrate to ShieldBattery, sponsor it's development, how many years would it be before it's a full-fledged solution? And how many years would it be for us to consolidate the playerbase over there?
On the other hand, if we start a class-action lawsuit against Blizzard, and get them to "hire" the old Iccup and Fish admins as ladder admins, force a couple of changes and appoint tec27 as a community consultant-overseer for the team, SC:R could be in a close-to-ideal place in about... a year I feel like.
Implementing the Iccup 2v2 system (provisionally, until in however many years they figure out 2v2 matchmaking) shouldn't take too long, greying out the servers and only leaving Korean and USWEST or whatever would solve the gateway consolidation issue, in not an elegant, but nonetheless working manner. Restore the starlog.gg API, fix the cursor bug, the dynamic TR mess, the graphics being ugly, the stupidly slow menus, and we pretty much have a functional server...
Should mostly be doable in a year with proper leadership I think.
Do you really think, Blizzard would ever give any voluntary coder of the community access to the actual source code of SC:R? In my opinion, the main purpose of this whole remastered disaster was to get back total control of the whole e-sports side of BW and getting as much cost covered with the initial release sales of SC:R. Blizzard probably cut the development team as much as possible after the release to save as much money as possible but can still pretend to work on the game (at this speed we might have all the features we had before remastered came out in another 20 years).
The best we can hope for I think, would be for Blizzard to announce the stop of all development for SC:R, so that the community can reverse-engineer the current state of the game and develop its own fixes/tools like it was done in the past without having to worry about new official patches which kill the 3rd party tools.
In my eyes the major things that were done in the past decade by blizzard are as follow:
-> Blizzard found out they can't get money from KeSPA from all the tournaments that were organized, also ICCUP, PGtour, Garena, and everyone else can't be forced to pay -> Blizzard changed ToS for SC2 accordingly and made the game available only in the cloud (no p2p) -> Blizzard hired community experts (if they can be named so) to manage the SC2 eco-system --> The new ToS ensure that money go to Blizzard and the hired community managers will drive the game /if not - the community pillars who organize events need to pay Blizzard (or at least need to go through them) -> Blizzard Remastered BW in order to make their new ToS work in BW.. and left few developers to work on it -> Blizzard sacked the community managers on whom the SC2 was and the new BW ecosystem would be dependant
I'm angry because: - If Blizzard could see a little bit ahead of their noses they'd spend a fraction of the money given as salaries and additional spendings from their 'community experts' to the people who really make this community great and ensure continuity of all the SC community efforts - tournaments, rankings, leagues, and etc.
We do what we do because we love this game, not because they give us money. And we are angry because we got cheated by the company that we have trusted blindly for so many years.
On December 11 2019 06:17 fazek42 wrote: On the other hand, if we start a class-action lawsuit against Blizzard.
Does anyone actually think there is a remote chance a class-action lawsuit is even feasible let alone affordable?
On December 11 2019 06:17 fazek42 wrote: Should mostly be doable in a year with proper leadership I think.
Project manager in me says with what resourcing, who says what is priority, and what leadership?
I wonder: Isn't it a fraud - to promise features on release and have nothing to show 2+ years later?
Uhhh...no. Promises are not legally binding.
Looks like a false advertisement to me? Idk how it is in the US but in Bulgaria if you enter a promotion or a campaign that is misleading you can sue them.
Here’s what needs to happen, the blizzard servers have to be abandoned and mass migration to a private server has to happen if anyone wants change. Blizzard has shown they do not care and that this is not a priority for them. The sales for SC:R have probably grinded to a halt for them. No new money for them, no reason to provide charity for a game that isn’t a cash cow for them. It’s simple business, SC:R will not get the support it needs because the money is simply not there and the money that has been put into it has only caused more issues than we could of ever imagined, think about how much time the devs spent on that last patch only to have it turn into a disaster. It’s up to the community to develop some new server or switch back to iccup. Until then we’re at blizzards mercy, I will say that at least the 1v1 ladder works on SC:R, everything else tho is not in good shape
On December 11 2019 06:17 fazek42 wrote: On the other hand, if we start a class-action lawsuit against Blizzard.
Does anyone actually think there is a remote chance a class-action lawsuit is even feasible let alone affordable?
On December 11 2019 06:17 fazek42 wrote: Should mostly be doable in a year with proper leadership I think.
Project manager in me says with what resourcing, who says what is priority, and what leadership?
I wonder: Isn't it a fraud - to promise features on release and have nothing to show 2+ years later?
Uhhh...no. Promises are not legally binding.
Looks like a false advertisement to me? Idk how it is in the US but in Bulgaria if you enter a promotion or a campaign that is misleading you can sue them.
Yeah, you can sue in Hungary as well based on false advertisement.
To be honest a private run server scare me a bit because of how people might get an unfair treatment. Atleast with Blizzard its a product you've paid money for, they have a responsibility and can't ban you on a whim or a feeling. If a admin in a free server does that, what consequence is there? None. Does as he pleases.
I widely agree with Cryoc, and might add another reason Blizzard did this was to get the franchise under their Iron glove to have an executive control over rights again. This is why I was not excited when scr was announced and did not buy into that hype.
For people who have no hung out during the 2012-2017 era, amazing progress in from 3rd parties where made and developed with community effort, which at this point is safe to say had at the time way more manpower, will and dedication, even with less tools than a fully operating multinational corporation as Blizzard. there was soul into it.
iCCup as well gave way more support and interest in things like 2x2, cheaters, bm people, etc. etc.
A good analogy would be Blizzard taking your favourite toy, giving it a good shoeshine, and letting you use it again. But its now once again there toy, and don' t complain if its broken or not as we promised you to be, and don' t make any modifications either. no one will listen.
We have the opportunity to go back to 1.16 aka b4 SC:R and start using MCA launcher and all the other 3rd party tools again when ever we decide to, right? I mean, these things never went away, we just stopped using them in favor of SC:R. What would we lose by doing so? Some polished grafics and the matchmaking. Matchmaking is a loss, sure. Grafics? Not really.
On December 11 2019 06:17 fazek42 wrote: On the other hand, if we start a class-action lawsuit against Blizzard.
Does anyone actually think there is a remote chance a class-action lawsuit is even feasible let alone affordable?
On December 11 2019 06:17 fazek42 wrote: Should mostly be doable in a year with proper leadership I think.
Project manager in me says with what resourcing, who says what is priority, and what leadership?
I wonder: Isn't it a fraud - to promise features on release and have nothing to show 2+ years later?
I'm curious on this. I hear this a lot, but does anyone have the SOURCE of the exact promises? All I ever see are better remastered graphics and "matchmaking" but not "Team Matchmaking". In which, they did that.
On December 11 2019 06:17 fazek42 wrote: On the other hand, if we start a class-action lawsuit against Blizzard.
Does anyone actually think there is a remote chance a class-action lawsuit is even feasible let alone affordable?
On December 11 2019 06:17 fazek42 wrote: Should mostly be doable in a year with proper leadership I think.
Project manager in me says with what resourcing, who says what is priority, and what leadership?
I wonder: Isn't it a fraud - to promise features on release and have nothing to show 2+ years later?
I'm curious on this. I hear this a lot, but does anyone have the SOURCE of the exact promises? All I ever see are better remastered graphics and "matchmaking" but not "Team Matchmaking". In which, they did that.
Does anyone have a source for promised 2v2 MM?
it was mentioned in the developer update #3 which was almost 2 years ago
it's also telling that the developer updates have stopped completely and were reduced to the occasional forum post
On December 11 2019 06:17 fazek42 wrote: On the other hand, if we start a class-action lawsuit against Blizzard.
Does anyone actually think there is a remote chance a class-action lawsuit is even feasible let alone affordable?
On December 11 2019 06:17 fazek42 wrote: Should mostly be doable in a year with proper leadership I think.
Project manager in me says with what resourcing, who says what is priority, and what leadership?
I wonder: Isn't it a fraud - to promise features on release and have nothing to show 2+ years later?
I'm curious on this. I hear this a lot, but does anyone have the SOURCE of the exact promises? All I ever see are better remastered graphics and "matchmaking" but not "Team Matchmaking". In which, they did that.
On December 11 2019 06:17 fazek42 wrote: On the other hand, if we start a class-action lawsuit against Blizzard.
Does anyone actually think there is a remote chance a class-action lawsuit is even feasible let alone affordable?
On December 11 2019 06:17 fazek42 wrote: Should mostly be doable in a year with proper leadership I think.
Project manager in me says with what resourcing, who says what is priority, and what leadership?
I wonder: Isn't it a fraud - to promise features on release and have nothing to show 2+ years later?
I'm curious on this. I hear this a lot, but does anyone have the SOURCE of the exact promises? All I ever see are better remastered graphics and "matchmaking" but not "Team Matchmaking". In which, they did that.
it was mentioned in the developer update #3 which was almost 2 years ago
it's also telling that the developer updates have stopped completely and were reduced to the occasional forum post
Not really advertising so I doubt a case could be made for false adverts. It is a promise that's been broken though.
They posted screenshots of the renewed battle.net interface which contained 2v2 3v3 4v4 tabs. They took them down after release though... But those were the screenshots they advertised SC:R with pre-release.
that is the screenshot that blizzard teased in july of 2017 for SC:R. very deceptive for them to imply "2v2" was a specific game mode, hinting that team matchmaking would be available on launch
On December 13 2019 10:48 castleeMg wrote: that is the screenshot that blizzard teased in july of 2017 for SC:R. very deceptive for them to imply "2v2" was a specific game mode, hinting that team matchmaking would be available on launch
I find it strange because New HBR is 2 player map and you can't play 2v2... Maybe they didn't have TOP vs BOTTOM mode and it turned out to be like that or who knows.
On December 13 2019 10:48 castleeMg wrote: that is the screenshot that blizzard teased in july of 2017 for SC:R. very deceptive for them to imply "2v2" was a specific game mode, hinting that team matchmaking would be available on launch
I find it strange because New HBR is 2 player map and you can't play 2v2... Maybe they didn't have TOP vs BOTTOM mode and it turned out to be like that or who knows.
I’m guessing that screenshot was made by some digital marketing team at blizzard that knows nothing about the games or maps.
On December 13 2019 10:48 castleeMg wrote: that is the screenshot that blizzard teased in july of 2017 for SC:R. very deceptive for them to imply "2v2" was a specific game mode, hinting that team matchmaking would be available on launch
I find it strange because New HBR is 2 player map and you can't play 2v2... Maybe they didn't have TOP vs BOTTOM mode and it turned out to be like that or who knows.
I’m guessing that screenshot was made by some digital marketing team at blizzard that knows nothing about the games or maps.
I'd rephrase it: I’m guessing hoping that screenshot was made by some digital marketing team at blizzard that knows nothing about the games or maps.
Shieldbattery was a great project that could have gone far if sc:r hadnd't been realeased and the project was halted shortly after. But i still see great potential for it to be the platform of the future.
In the meantime, if everyone here is really as annoyed as they say, just remember your iccup account. The server is in no great condition, but it's functional 1v1 and 2v2 ladder, no major bugs and admins who work actively against hacks and excessive bm.
On December 13 2019 10:48 castleeMg wrote: that is the screenshot that blizzard teased in july of 2017 for SC:R. very deceptive for them to imply "2v2" was a specific game mode, hinting that team matchmaking would be available on launch
I find it strange because New HBR is 2 player map and you can't play 2v2... Maybe they didn't have TOP vs BOTTOM mode and it turned out to be like that or who knows.
It's most likely a mash up made by a graphics artist who had little to do with competitive Brood War. No conspiracy here.
On December 13 2019 05:36 Red.T45 wrote: We have the opportunity to go back to 1.16 aka b4 SC:R and start using MCA launcher and all the other 3rd party tools again when ever we decide to, right? I mean, these things never went away, we just stopped using them in favor of SC:R. What would we lose by doing so? Some polished grafics and the matchmaking. Matchmaking is a loss, sure. Grafics? Not really.
We do have that opportunity, but the problem is convincing the whole player base to move at once. There’s a specific sociological name associated with this phenomenon, but the short of it is that enough enough people don’t migrate over together it’s bound to fail.
On December 13 2019 05:36 Red.T45 wrote: We have the opportunity to go back to 1.16 aka b4 SC:R and start using MCA launcher and all the other 3rd party tools again when ever we decide to, right? I mean, these things never went away, we just stopped using them in favor of SC:R. What would we lose by doing so? Some polished grafics and the matchmaking. Matchmaking is a loss, sure. Grafics? Not really.
We do have that opportunity, but the problem is convincing the whole player base to move at once. There’s a specific sociological name associated with this phenomenon, but the short of it is that enough enough people don’t migrate over together it’s bound to fail.
If you have a superior product, the people won't have to be convinced.
I don't see how ICCUP or SB are superior products to SC:R, I know this is signing my death warrant on this website, but SC:R has a lot... A LOT of great stuff.
Getting the whole player base to move at once isn't going to be an easy task. With foreigners gone, Koreans will be happy about strictly Turn Rate 24 games again. I'm sure there are plenty of casual players and plenty of high level foreigners who will stay put as well. High level foreigners who are trying to improve their skills won't be able to find Korean opponents on a different server. I don't see the mass migration to another server working unless it's the WHOLE remastered player base, which is highly unlikely.
Once gamers showed their willingness to pay full price for games in alpha testing (AKA early access) the days of getting a game with all its features and thorough QA testing were over.
On December 11 2019 06:17 fazek42 wrote: On the other hand, if we start a class-action lawsuit against Blizzard.
Does anyone actually think there is a remote chance a class-action lawsuit is even feasible let alone affordable?
On December 11 2019 06:17 fazek42 wrote: Should mostly be doable in a year with proper leadership I think.
Project manager in me says with what resourcing, who says what is priority, and what leadership?
I wonder: Isn't it a fraud - to promise features on release and have nothing to show 2+ years later?
I'm curious on this. I hear this a lot, but does anyone have the SOURCE of the exact promises? All I ever see are better remastered graphics and "matchmaking" but not "Team Matchmaking". In which, they did that.
it was mentioned in the developer update #3 which was almost 2 years ago
it's also telling that the developer updates have stopped completely and were reduced to the occasional forum post
Not really advertising so I doubt a case could be made for false adverts. It is a promise that's been broken though.
I was just answering your question and actually I think it's hard to claim false advertising even with the screenshot showing the 2v2 mode, it doesn't explicitly say it's auto matchmaking.
On the other hand I understand people's frustration and even though they can claim that SC:R didn't make them that much money to be worth putting more developers into, it's pretty obvious that any small company that made half as much from their game would have put a LOT more love and time into it afterwards to keep the ball rolling. Blizzard just doesn't care about SC anymore, it's not a source of big bucks for them in the long term.
On December 13 2019 05:36 Red.T45 wrote: We have the opportunity to go back to 1.16 aka b4 SC:R and start using MCA launcher and all the other 3rd party tools again when ever we decide to, right? I mean, these things never went away, we just stopped using them in favor of SC:R. What would we lose by doing so? Some polished grafics and the matchmaking. Matchmaking is a loss, sure. Grafics? Not really.
We do have that opportunity, but the problem is convincing the whole player base to move at once. There’s a specific sociological name associated with this phenomenon, but the short of it is that enough enough people don’t migrate over together it’s bound to fail.
If you have a superior product, the people won't have to be convinced.
I don't see how ICCUP or SB are superior products to SC:R, I know this is signing my death warrant on this website, but SC:R has a lot... A LOT of great stuff.
I'd hope that's not a particularly controversial opinion. Imagining that playing ICCup with zero changes from how it was 4-5 years ago wouldn't result in the same shrinking player base and frustrations is a major "grass is greener" undertaking.
The things Blizzard chose to implement aren't bad per se, they're mostly obvious things. And they're largely even the same things we focused on initially with SB. The problem is that Blizzard mostly implements things in a ham-fisted way, without really understanding the motivations of the people who will use it. They spend far too much time asking players what they want, and far too little time thinking about why they want those things.
I 100% believe that having a crappy version of those things is probably better than having no version of those things. The problem here, to me, is that in implementing the crappy versions of those things, Blizzard didn't bring the community any closer to the good version of those things. As could have been fairly expected, Remastered doesn't contribute in any real meaningful way to Blizzard's bottom line, and they are not a charity, so work on it has been mostly deprioritized. We are left with a team that is about the size of what ShieldBattery had working on it, but without the community understanding that ShieldBattery had.
And worse, their work in updating the game to more modern infrastructure also includes updates that simply make it quite challenging to build on top of. Alongside the obvious changes to things that took months of work to integrate with (e.g. game launching), they've added things like their anti-hack/anti-debugger solution from Overwatch. The intentions of these things are, I'm sure, noble: they want to stop people from hacking. But these things are not impenetrable for hackers: there are ways around these things that, with the right amount of expertise, you can implement. But Blizzard has historically been very litigious against distributing software to do that, or documenting how it can be done. So if, say, an open source project like ShieldBattery wanted to build on top of the Remastered client, at least part of our client would have to remain closed source, and it becomes very hard to distribute reverse engineering efforts across the team. Even then, it's a larger risk to the project as a whole.
Being in a position where the version you have will still not sustain the game/community long-term, and this newer version is actually further (at least as far as amount of effort) from something that would isn't great. That's the spot I feel like we're in now, and it's very frustrating. But I totally agree that the solution isn't to expect everyone to just give up on the half-good versions of those features.
On November 20 2019 12:27 LG)Sabbath wrote: Do CB and FS have to be in there every season though? 1 standard map is ok but 2 is too much imo, at least give us different versions of them
ya cus of the korean scene, they were asked to
I think the Korean scene have no problems with repetitive games because sport is repetitiveness if you didn't know guys. Manage to develop the joy of improvement or this game is probably not for you.
P.s. you can still make 1v1 custom lobbies with whatever map you like.
Still in Broodwar, people enjoyed new maps, new challenges (by getting used to the new map finding the building placement etc etc!!!!!), new updates, perhaps slightly balance (I agree not too much) I think maps a very good way to keep the game cool, without having to change its balance or inventing fancy units that don't make sense, like in sc2... BW wouldn't be as it is without Blizzard handing over community map upgrading...
Regarding a certain scene, just because one scene likes it, doesn't mean it's good. THe korean sscene and culture is vastly different... Even back then there is a big difference between Korean/foreigners in general like foreigners don't play 12 hours, they are better with actually playing less. ... just one of the examples.
Iccup is playable but it has a problem now - not enough people to play with. If anything major happens to blizzard client people will migrate by themselves. So far SC: R client is better like Shamtoo said. We always had this alternative.
If at some point we decide that community tournaments must be played on iccup due to instability of sc:r client, people will install it and play no problem.
Maybe just you, dont talk for everyone. No one asked for auto mm lol. Ppl crying now if they cant find game in 3 minutes, in 2016 you was forced to search a game for 30 minutes at morning CET time. So bad we have auto mm lol. Seriously?
On December 13 2019 05:36 Red.T45 wrote: We have the opportunity to go back to 1.16 aka b4 SC:R and start using MCA launcher and all the other 3rd party tools again when ever we decide to, right? I mean, these things never went away, we just stopped using them in favor of SC:R. What would we lose by doing so? Some polished grafics and the matchmaking. Matchmaking is a loss, sure. Grafics? Not really.
We do have that opportunity, but the problem is convincing the whole player base to move at once. There’s a specific sociological name associated with this phenomenon, but the short of it is that enough enough people don’t migrate over together it’s bound to fail.
If you have a superior product, the people won't have to be convinced.
I don't see how ICCUP or SB are superior products to SC:R, I know this is signing my death warrant on this website, but SC:R has a lot... A LOT of great stuff.
I agree with this. SB and Iccup are superior to SC:R in some aspects, and inferior in other aspects. For me overall the Iccup experience was better, but for someone who couldn't port forward, set compatibility settings, cares about HD graphics, custom hotkeys, etc., and doesn't care about friends list, hackers, 2v2 ladder, performance issues, country ladder, clans, buggy patches-jumpy cursors etc., SC:R will win out.
And I agree that it's key to keep the playerbase in one central place -- ironically, this is something that SC:R has been failing at since release with it's separate-server architecture -- except for 1v1 matchmaking, which is reasonably global. Which is good. But it baffles my why they have to release a remaster where in a bunch of areas the new version is a lot shittier than the old one, even though it is objectively a lot better in a bunch of other areas. And even if they did have to release it, why couldn't they fix all these shortcomings in TWO MOTHERFLIPPING YEARS.
edit.: tec27 pretty much answers this post in his post above ↑
I really enjoyed Shield Battery server, I thought it was cool because it brings everyone together to one server to talk together, and the latency was amazing, I think it was better than Remastered and #LL / #L2 back in the day, Bring back shield battery!
Yeah I met the laghacker too, it's the "funkymonk" or whatever guy that also disc- and maphacked for several weeks -- it's quite shocking that Blizzard have not banned him, or even done anything to stop this shit.
I wonder how much more development Blizzard is going to put into brood war before they completely stop. Hopefully when they do stop they have the heart to gracefully transfer ownership and maintenance to the community. I mean, I guess we could just take it back ourselves the way it was done with 1.16.1, but Blizzard could at least help us build our own independent server when they finally give up.
On December 17 2019 11:16 KameZerg wrote: lol why not just leave, he can get 3 games out of that 1 game ;D
You never leave a laghack game. Alt-tab and do something else - play a different game, browse the web, or stop using the computer. Just make sure you stay in the game so the hacker wastes hours of their life. If everyone did this laghack wouldn't be worth it.
On December 17 2019 11:16 KameZerg wrote: lol why not just leave, he can get 3 games out of that 1 game ;D
You never leave a laghack game. Alt-tab and do something else - play a different game, browse the web, or stop using the computer. Just make sure you stay in the game so the hacker wastes hours of their life. If everyone did this laghack wouldn't be worth it.
This is exactly what I did yesterday, I took the time to clean my apartment a bit, make dinner, eat dinner. I was in the game for about 2 hours, maybe 2 and a half -- the in-game time at this point was still not at 5 minutes, that's how atrocious the laghack is.
Also for reference sake, it's the same guy that's "EatSteak" on the ladder, with a 22-0 record drop hacking people, and he's been there for weeks. Blizzard must really just not care at this point, it's completely unacceptable.
It's really sad that there isn't more done to stop these hackers, it demotivates me personally at least a bit in trying to actually improve.
I think more importantly it makes BW unattractive for new players (as weird as that may sound in 2019). People getting into BW in this day and age will get into it for the competitive aspect, and if the online ranked won't properly set a neutral playing ground for improvement, there's really no point in trying to get into it.
I guess I'm making this post because I recently had an actual moment where a friend I knew would appreciate the game and had already shown interest in the SC franchise wanted to find a new game after reaching peak ranks in LoL and CS:GO. Of course BW would be an amazing end-game both figuratively and literally, but the ladder doesn't really provide a consistent practice environment for improving; you really gotta fundamentally LOVE the game to continue playing it (which is a category I think a lot of us fit in )
TL;DR: blizz plis fix
Edit: i know that most of the hackers are at higher mmrs but still it would affect the mentality of a new player knowing there's a "third-party" roadblock once reaching a certain MMR.
On December 17 2019 11:16 KameZerg wrote: lol why not just leave, he can get 3 games out of that 1 game ;D
You never leave a laghack game. Alt-tab and do something else - play a different game, browse the web, or stop using the computer. Just make sure you stay in the game so the hacker wastes hours of their life. If everyone did this laghack wouldn't be worth it.
This is exactly what I did yesterday, I took the time to clean my apartment a bit, make dinner, eat dinner. I was in the game for about 2 hours, maybe 2 and a half -- the in-game time at this point was still not at 5 minutes, that's how atrocious the laghack is.
Also for reference sake, it's the same guy that's "EatSteak" on the ladder, with a 22-0 record drop hacking people, and he's been there for weeks. Blizzard must really just not care at this point, it's completely unacceptable.
remember a game i played on iccup or wgtour when a dude lifted his buildings and floated and turned on the laghack. it was around 05:00 so i just went to bed. Watched the replay when i woke up and he left after 4,5 hours :D
So something odd happened to me just now. Not sure if it's related - please advise. Here's what happened:
So I was playing a game, after early aggression that I won and had put my opponent in a bad spot he tried counter attacking I held it off and he requested a game pause shortly after his counter was held. He was then gone for 5 or so minutes (tr went to 20 from 24 than back to 24 so presumably there was some network activity). Then asked to resume the game and not even a minute after the resume my PC restarted o.O... After I logged back on I cannot find a record of the game neither in my history nor my autosave folder (presumably because of the forced restart nothing could be saved). So that's a bit annoying. Does anyone have similar experiences?
I do not really mind if he was cheating, if anything I'd even take it as a compliment for my play but what I'm worried about is if it was unrelated to that suspicious scenario and my PC somehow got fucked and I'll have to invest in fixing it So hopefully someone can confirm that it's a hack and life'd go on :D
It's very, very unlikely your computer restarting was due to a hack. This would mean there is a HUGE security hole in the game that a hacker found. The most any hack should be able to do is crash the game, not gain access to operating system commands.
I will use this to tell you that im not in love with blizzard anymore since the year of 2015. From that point i started to hate the company more and more and more and more and more and moa and moa moamaomao. If you are as big as blizz now u need to earn so much more $ cause assholes sitting there who need their money at the end of the year and as higher the value of the company and the profit, as higher is the earning Dollar. Look what they did to hearthstone, sc2 u can purchase some skins and maps, announcer jesus fuckn christ in Hell, please help me to surive this company politics. Overwatch Part 2, kill me pls. Diablo 3 worst i ever bought in 2012, really, wtf is wrong with the guys. Fuck man, i played lost vikings for the snes, wc2 ->, sc, bw, wc3 roc, tft, diablo 1 and 2 lod WTF im very sorry that u read my rage in this message, but im pretty much done with the company. + J. allen Brack is a joke, cause he tell you what u need and want!