• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:18
CEST 09:18
KST 16:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings Statistics for vetoed/disliked maps
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 753 users

Patch 1.23.2 - Page 11

Forum Index > BW General
Post a Reply
Prev 1 9 10 11 12 13 Next All
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
December 13 2019 14:33 GMT
#201
On December 13 2019 22:58 PorkSoda wrote:
Show nested quote +
On December 13 2019 11:00 LaStScan wrote:
On December 13 2019 10:48 castleeMg wrote:
[image loading]
that is the screenshot that blizzard teased in july of 2017 for SC:R. very deceptive for them to imply "2v2" was a specific game mode, hinting that team matchmaking would be available on launch


I find it strange because New HBR is 2 player map and you can't play 2v2... Maybe they didn't have TOP vs BOTTOM mode and it turned out to be like that or who knows.

I’m guessing that screenshot was made by some digital marketing team at blizzard that knows nothing about the games or maps.

I'd rephrase it:
I’m guessing hoping that screenshot was made by some digital marketing team at blizzard that knows nothing about the games or maps.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Cele
Profile Blog Joined December 2008
Germany4016 Posts
December 13 2019 14:53 GMT
#202
Shieldbattery was a great project that could have gone far if sc:r hadnd't been realeased and the project was halted shortly after. But i still see great potential for it to be the platform of the future.

In the meantime, if everyone here is really as annoyed as they say, just remember your iccup account. The server is in no great condition, but it's functional 1v1 and 2v2 ladder, no major bugs and admins who work actively against hacks and excessive bm.
Broodwar for life!
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
December 13 2019 15:36 GMT
#203
Neo Hall of Vahalla is also 4 player map. can't be played for 4v4. Take a look at screenshot closely lol...
Trying my best for ASL, ASTL
Ej_
Profile Blog Joined January 2013
47656 Posts
December 13 2019 16:19 GMT
#204
On December 14 2019 00:36 LaStScan wrote:
Neo Hall of Vahalla is also 4 player map. can't be played for 4v4. Take a look at screenshot closely lol...

On December 13 2019 11:00 LaStScan wrote:
Show nested quote +
On December 13 2019 10:48 castleeMg wrote:
[image loading]
that is the screenshot that blizzard teased in july of 2017 for SC:R. very deceptive for them to imply "2v2" was a specific game mode, hinting that team matchmaking would be available on launch


I find it strange because New HBR is 2 player map and you can't play 2v2... Maybe they didn't have TOP vs BOTTOM mode and it turned out to be like that or who knows.

It's most likely a mash up made by a graphics artist who had little to do with competitive Brood War. No conspiracy here.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
PorkSoda
Profile Joined September 2015
170 Posts
December 13 2019 19:05 GMT
#205
On December 13 2019 05:36 Red.T45 wrote:
We have the opportunity to go back to 1.16 aka b4 SC:R and start using MCA launcher and all the other 3rd party tools again when ever we decide to, right? I mean, these things never went away, we just stopped using them in favor of SC:R. What would we lose by doing so? Some polished grafics and the matchmaking. Matchmaking is a loss, sure. Grafics? Not really.

We do have that opportunity, but the problem is convincing the whole player base to move at once. There’s a specific sociological name associated with this phenomenon, but the short of it is that enough enough people don’t migrate over together it’s bound to fail.
dark.matter
Profile Joined April 2017
177 Posts
December 13 2019 21:25 GMT
#206
We have to manufacture a crisis and be ready w the solution. Social engineering 101.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
December 13 2019 21:46 GMT
#207
On December 14 2019 04:05 PorkSoda wrote:
Show nested quote +
On December 13 2019 05:36 Red.T45 wrote:
We have the opportunity to go back to 1.16 aka b4 SC:R and start using MCA launcher and all the other 3rd party tools again when ever we decide to, right? I mean, these things never went away, we just stopped using them in favor of SC:R. What would we lose by doing so? Some polished grafics and the matchmaking. Matchmaking is a loss, sure. Grafics? Not really.

We do have that opportunity, but the problem is convincing the whole player base to move at once. There’s a specific sociological name associated with this phenomenon, but the short of it is that enough enough people don’t migrate over together it’s bound to fail.


If you have a superior product, the people won't have to be convinced.

I don't see how ICCUP or SB are superior products to SC:R, I know this is signing my death warrant on this website, but SC:R has a lot... A LOT of great stuff.
twitch.tv/schamtoo | twitter.com/schamtoo
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
Last Edited: 2019-12-13 22:28:29
December 13 2019 22:26 GMT
#208
Getting the whole player base to move at once isn't going to be an easy task. With foreigners gone, Koreans will be happy about strictly Turn Rate 24 games again. I'm sure there are plenty of casual players and plenty of high level foreigners who will stay put as well. High level foreigners who are trying to improve their skills won't be able to find Korean opponents on a different server. I don't see the mass migration to another server working unless it's the WHOLE remastered player base, which is highly unlikely.
PorkSoda
Profile Joined September 2015
170 Posts
December 14 2019 00:10 GMT
#209
Once gamers showed their willingness to pay full price for games in alpha testing (AKA early access) the days of getting a game with all its features and thorough QA testing were over.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
December 14 2019 01:21 GMT
#210
On December 13 2019 10:14 SchAmToo wrote:
Show nested quote +
On December 13 2019 07:45 LG)Sabbath wrote:
On December 13 2019 06:56 SchAmToo wrote:
On December 12 2019 23:07 BlueStar wrote:
On December 11 2019 06:26 SchAmToo wrote:
On December 11 2019 06:17 fazek42 wrote:
On the other hand, if we start a class-action lawsuit against Blizzard.


Does anyone actually think there is a remote chance a class-action lawsuit is even feasible let alone affordable?


On December 11 2019 06:17 fazek42 wrote:
Should mostly be doable in a year with proper leadership I think.


Project manager in me says with what resourcing, who says what is priority, and what leadership?


I wonder:
Isn't it a fraud - to promise features on release and have nothing to show 2+ years later?


I'm curious on this. I hear this a lot, but does anyone have the SOURCE of the exact promises? All I ever see are better remastered graphics and "matchmaking" but not "Team Matchmaking". In which, they did that.

Does anyone have a source for promised 2v2 MM?



it was mentioned in the developer update #3 which was almost 2 years ago

it's also telling that the developer updates have stopped completely and were reduced to the occasional forum post


Not really advertising so I doubt a case could be made for false adverts. It is a promise that's been broken though.

I was just answering your question and actually I think it's hard to claim false advertising even with the screenshot showing the 2v2 mode, it doesn't explicitly say it's auto matchmaking.

On the other hand I understand people's frustration and even though they can claim that SC:R didn't make them that much money to be worth putting more developers into, it's pretty obvious that any small company that made half as much from their game would have put a LOT more love and time into it afterwards to keep the ball rolling. Blizzard just doesn't care about SC anymore, it's not a source of big bucks for them in the long term.
https://www.twitch.tv/argsabbath/
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 14 2019 01:43 GMT
#211
On December 14 2019 06:46 SchAmToo wrote:
Show nested quote +
On December 14 2019 04:05 PorkSoda wrote:
On December 13 2019 05:36 Red.T45 wrote:
We have the opportunity to go back to 1.16 aka b4 SC:R and start using MCA launcher and all the other 3rd party tools again when ever we decide to, right? I mean, these things never went away, we just stopped using them in favor of SC:R. What would we lose by doing so? Some polished grafics and the matchmaking. Matchmaking is a loss, sure. Grafics? Not really.

We do have that opportunity, but the problem is convincing the whole player base to move at once. There’s a specific sociological name associated with this phenomenon, but the short of it is that enough enough people don’t migrate over together it’s bound to fail.


If you have a superior product, the people won't have to be convinced.

I don't see how ICCUP or SB are superior products to SC:R, I know this is signing my death warrant on this website, but SC:R has a lot... A LOT of great stuff.

I'd hope that's not a particularly controversial opinion. Imagining that playing ICCup with zero changes from how it was 4-5 years ago wouldn't result in the same shrinking player base and frustrations is a major "grass is greener" undertaking.

The things Blizzard chose to implement aren't bad per se, they're mostly obvious things. And they're largely even the same things we focused on initially with SB. The problem is that Blizzard mostly implements things in a ham-fisted way, without really understanding the motivations of the people who will use it. They spend far too much time asking players what they want, and far too little time thinking about why they want those things.

I 100% believe that having a crappy version of those things is probably better than having no version of those things. The problem here, to me, is that in implementing the crappy versions of those things, Blizzard didn't bring the community any closer to the good version of those things. As could have been fairly expected, Remastered doesn't contribute in any real meaningful way to Blizzard's bottom line, and they are not a charity, so work on it has been mostly deprioritized. We are left with a team that is about the size of what ShieldBattery had working on it, but without the community understanding that ShieldBattery had.

And worse, their work in updating the game to more modern infrastructure also includes updates that simply make it quite challenging to build on top of. Alongside the obvious changes to things that took months of work to integrate with (e.g. game launching), they've added things like their anti-hack/anti-debugger solution from Overwatch. The intentions of these things are, I'm sure, noble: they want to stop people from hacking. But these things are not impenetrable for hackers: there are ways around these things that, with the right amount of expertise, you can implement. But Blizzard has historically been very litigious against distributing software to do that, or documenting how it can be done. So if, say, an open source project like ShieldBattery wanted to build on top of the Remastered client, at least part of our client would have to remain closed source, and it becomes very hard to distribute reverse engineering efforts across the team. Even then, it's a larger risk to the project as a whole.

Being in a position where the version you have will still not sustain the game/community long-term, and this newer version is actually further (at least as far as amount of effort) from something that would isn't great. That's the spot I feel like we're in now, and it's very frustrating. But I totally agree that the solution isn't to expect everyone to just give up on the half-good versions of those features.
Can you jam with the console cowboys in cyberspace?
Kertorak
Profile Joined November 2019
125 Posts
Last Edited: 2019-12-14 04:25:58
December 14 2019 04:21 GMT
#212
On November 20 2019 19:55 AntiHack wrote:
Show nested quote +
On November 20 2019 12:57 TT1 wrote:
On November 20 2019 12:27 LG)Sabbath wrote:
Do CB and FS have to be in there every season though? 1 standard map is ok but 2 is too much imo, at least give us different versions of them


ya cus of the korean scene, they were asked to

I think the Korean scene have no problems with repetitive games because sport is repetitiveness if you didn't know guys.
Manage to develop the joy of improvement or this game is probably not for you.

P.s. you can still make 1v1 custom lobbies with whatever map you like.


Still in Broodwar, people enjoyed new maps,
new challenges
(by getting used to the new map finding the building placement etc etc!!!!!), new updates, perhaps slightly balance (I agree not too much)
I think maps a very good way to keep the game cool, without having to change its balance or inventing fancy units that don't make sense, like in sc2...
BW wouldn't be as it is without Blizzard handing over community map upgrading...


Regarding a certain scene, just because one scene likes it, doesn't mean it's good. THe korean sscene and culture is vastly different... Even back then there is a big difference between Korean/foreigners in general like foreigners don't play 12 hours, they are better with actually playing less. ... just one of the examples.
I wish I had quality over quantity | "The point of Sc<x> is that your skill a constant WIP - which provides that unique joy of the game - not to post which rank you are in a this moment"
QuadroX
Profile Joined August 2017
386 Posts
December 14 2019 07:20 GMT
#213
Iccup is playable but it has a problem now - not enough people to play with. If anything major happens to blizzard client people will migrate by themselves. So far SC: R client is better like Shamtoo said. We always had this alternative.

If at some point we decide that community tournaments must be played on iccup due to instability of sc:r client, people will install it and play no problem.
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
Last Edited: 2019-12-14 11:52:14
December 14 2019 11:51 GMT
#214
We just wanted the old game to run on 64bit system with polished graphics.

Nobody asked for the auto matchmaking or the other 'enhancments' that are coming back to fuck us all ffs.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Poegim
Profile Joined February 2017
Poland264 Posts
Last Edited: 2019-12-14 12:54:14
December 14 2019 12:53 GMT
#215
Maybe just you, dont talk for everyone. No one asked for auto mm lol. Ppl crying now if they cant find game in 3 minutes, in 2016 you was forced to search a game for 30 minutes at morning CET time. So bad we have auto mm lol. Seriously?
Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
December 14 2019 14:21 GMT
#216
On December 14 2019 20:51 BlueStar wrote:
We just wanted the old game to run on 64bit system with polished graphics.

Nobody asked for the auto matchmaking or the other 'enhancments' that are coming back to fuck us all ffs.

Auto MM is literally the only reason I still play, even though my game lags and is not entirely enjoyable in its current state
https://www.twitch.tv/argsabbath/
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
December 14 2019 14:25 GMT
#217
Aye, mmr and auto match making are the thing that sells me the game.

Sorry poegrim, my bad.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2019-12-14 14:53:37
December 14 2019 14:42 GMT
#218
On December 14 2019 06:46 SchAmToo wrote:
Show nested quote +
On December 14 2019 04:05 PorkSoda wrote:
On December 13 2019 05:36 Red.T45 wrote:
We have the opportunity to go back to 1.16 aka b4 SC:R and start using MCA launcher and all the other 3rd party tools again when ever we decide to, right? I mean, these things never went away, we just stopped using them in favor of SC:R. What would we lose by doing so? Some polished grafics and the matchmaking. Matchmaking is a loss, sure. Grafics? Not really.

We do have that opportunity, but the problem is convincing the whole player base to move at once. There’s a specific sociological name associated with this phenomenon, but the short of it is that enough enough people don’t migrate over together it’s bound to fail.


If you have a superior product, the people won't have to be convinced.

I don't see how ICCUP or SB are superior products to SC:R, I know this is signing my death warrant on this website, but SC:R has a lot... A LOT of great stuff.


I agree with this. SB and Iccup are superior to SC:R in some aspects, and inferior in other aspects. For me overall the Iccup experience was better, but for someone who couldn't port forward, set compatibility settings, cares about HD graphics, custom hotkeys, etc., and doesn't care about friends list, hackers, 2v2 ladder, performance issues, country ladder, clans, buggy patches-jumpy cursors etc., SC:R will win out.

And I agree that it's key to keep the playerbase in one central place -- ironically, this is something that SC:R has been failing at since release with it's separate-server architecture -- except for 1v1 matchmaking, which is reasonably global. Which is good. But it baffles my why they have to release a remaster where in a bunch of areas the new version is a lot shittier than the old one, even though it is objectively a lot better in a bunch of other areas. And even if they did have to release it, why couldn't they fix all these shortcomings in TWO MOTHERFLIPPING YEARS.

edit.: tec27 pretty much answers this post in his post above ↑
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
December 14 2019 17:53 GMT
#219
Does blizzard know that Cyan and other similar colors still exist when they play random color?
Trying my best for ASL, ASTL
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
December 14 2019 19:35 GMT
#220
I really enjoyed Shield Battery server, I thought it was cool because it brings everyone together to one server to talk together, and the latency was amazing, I think it was better than Remastered and #LL / #L2 back in the day, Bring back shield battery!
AKA: TelecoM[WHITE] Protoss fighting
Prev 1 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 81
StarCraft: Brood War
Larva 39
GoRush 10
Dota 2
XaKoH 339
NeuroSwarm134
League of Legends
JimRising 764
Counter-Strike
Stewie2K1330
Heroes of the Storm
Khaldor130
Other Games
summit1g5013
WinterStarcraft736
Organizations
StarCraft: Brood War
UltimateBattle 60
Other Games
BasetradeTV41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH329
• practicex 24
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1539
• Stunt522
Upcoming Events
CranKy Ducklings
2h 42m
RSL Revival
2h 42m
ByuN vs Cham
herO vs Reynor
WardiTV European League
4h 42m
FEL
8h 42m
RSL Revival
1d 2h
Clem vs Classic
SHIN vs Cure
FEL
1d 4h
WardiTV European League
1d 4h
BSL: ProLeague
1d 10h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV European League
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.