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Patch 1.23.1 Released! - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
asel
Profile Blog Joined June 2006
Germany1601 Posts
September 25 2019 10:29 GMT
#21
Still no 2v2 ladder t-t
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 25 2019 11:46 GMT
#22
Funny shit.. Cyan same color as gas and minerals.. you can hide at mineral line with your units on minimap xD

So far ive picked Cyan all the time.
-.-
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
September 25 2019 12:02 GMT
#23
Does obs mode show worker count?
Ars longa, vita brevis, principia aeturna.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
September 25 2019 12:25 GMT
#24
The worker count for the replays is a nice add.
Mine gas, build tanks.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-09-25 12:36:14
September 25 2019 12:33 GMT
#25
On September 25 2019 20:46 MeSaber wrote:
Funny shit.. Cyan same color as gas and minerals.. you can hide at mineral line with your units on minimap xD

So far ive picked Cyan all the time.

Which is why this is not allowed for ladder play yet

I think for ranked matches map makers should be allowed to specify a custom palette of eight player colours that works well with the tileset/terrain and still are easily distinguishable from each other (no more green/teal, blue/dark aqua or white/tan/pale yellow/yellow confusion).
Might be the better solution for all kinds of melee games in fact, to prevent all kinds of camouflage colour abuses and would also safe tournament hosts from having to regiment this.
castleeMg
Profile Blog Joined January 2013
Canada777 Posts
September 25 2019 13:13 GMT
#26
I feel like I’m beating a dead horse when I bring this up but does anyone else feel like its pretty shady that they don’t mention anything about 2v2 ladder or team matchmaking. In the original SC:R screenshots before the game was even launched they had “2v2” and “3v3” as actual game modes implying some sort of team matchmaking system, we never got that on launch and In early 2018 grant said it would be out by the end of 2018. Then it was pushed back to sometime in 2019, now they just don’t talk about it? Is it safe to say they lied? I’m not sure what to think about it
AKA: castle[eMg]@USEast/ iCCup
Connor5620
Profile Joined September 2011
Australia207 Posts
September 25 2019 13:55 GMT
#27
FK NO. . . honestly hoping all games aren't going to be red vs blue now.. ;/
[/QUOTE]


?? why would they be? tbh i was hoping that they would make it to like they have it in sc2 where you can pick your opponents and your own colors and in ladder games i don't really care for it in custom games
My Starcraft Youtube > https://www.youtube.com/@HomeofStarCraft
wslkgmlk
Profile Joined November 2014
Australia38 Posts
September 25 2019 14:29 GMT
#28
wow these colours are absolutely awful...
and still no 2v2 ladder...

yeah thanks for that blizzard.
Lorch
Profile Joined June 2011
Germany3686 Posts
Last Edited: 2019-09-25 14:31:58
September 25 2019 14:31 GMT
#29
So still no 2v2 matchmaking? I wonder when we'll have all the features they promised pre-launch. But we are kinda starting to get to the point where it isn't worse than what we had before, so that's something I guess.
A.Alm
Profile Joined September 2012
Sweden531 Posts
September 25 2019 14:33 GMT
#30
The worker count for replays is a nice addition.

On September 25 2019 21:33 Freakling wrote:
Show nested quote +
On September 25 2019 20:46 MeSaber wrote:
Funny shit.. Cyan same color as gas and minerals.. you can hide at mineral line with your units on minimap xD

So far ive picked Cyan all the time.

Which is why this is not allowed for ladder play yet

I think for ranked matches map makers should be allowed to specify a custom palette of eight player colours that works well with the tileset/terrain and still are easily distinguishable from each other (no more green/teal, blue/dark aqua or white/tan/pale yellow/yellow confusion).
Might be the better solution for all kinds of melee games in fact, to prevent all kinds of camouflage colour abuses and would also safe tournament hosts from having to regiment this.


Here's an even better solution. Use team colors.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 25 2019 14:42 GMT
#31
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4337 Posts
Last Edited: 2019-09-25 14:55:57
September 25 2019 14:55 GMT
#32
On September 25 2019 23:42 Alpha-NP- wrote:
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.


The devs aren’t going to delete a patch. What the fuck lol

Don’t be dramatic.
So wait? I'm bad? =(
wslkgmlk
Profile Joined November 2014
Australia38 Posts
Last Edited: 2019-09-25 14:55:55
September 25 2019 14:55 GMT
#33
On September 25 2019 23:42 Alpha-NP- wrote:
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.


If two players get similar colours then it becomes very difficult to distinguish who's units are who, for example:
  • Yellow, pale yellow and lime
  • Blue and navy
  • Grey and black

There is a valid reason people are unhappy with the colours, the developers should be aware of this and try to come up with a way to fix it.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
September 25 2019 17:09 GMT
#34
On September 25 2019 23:55 wslkgmlk wrote:
Show nested quote +
On September 25 2019 23:42 Alpha-NP- wrote:
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.


If two players get similar colours then it becomes very difficult to distinguish who's units are who, for example:
  • Yellow, pale yellow and lime
  • Blue and navy
  • Grey and black

There is a valid reason people are unhappy with the colours, the developers should be aware of this and try to come up with a way to fix it.


The fix is in the lobby people don't pick similar colours.

This doesn't effect ladder.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
prosatan
Profile Joined September 2009
Romania8495 Posts
September 25 2019 18:50 GMT
#35
I like magenta !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 25 2019 19:32 GMT
#36
The color patch is mainly for UMS which is why there should be a button to disable these colors for normal play.

Its a half-finished patch imo. Not much thought behind it.

Personally i would like minerals/gas per minute in replays/obs mode. Id rather have that than worker count.
-.-
kidcrash
Profile Joined September 2009
United States623 Posts
September 25 2019 20:11 GMT
#37
Me only complaint is that I've had to kick people who weren't understanding about the race picking thing, which makes getting a game going a little harder. I still need more time to see how big of an issue it is.
Nukid
Profile Joined April 2010
United States240 Posts
September 25 2019 20:46 GMT
#38
I like the color picking, it's a change of pace
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 25 2019 23:20 GMT
#39
this is cool
i anticipate we could see some very aesthetic color choices based on the map tileset/design which will make for excellent viewing
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden177 Posts
September 26 2019 06:19 GMT
#40
On September 25 2019 22:13 castleeMg wrote:
I feel like I’m beating a dead horse when I bring this up but does anyone else feel like its pretty shady that they don’t mention anything about 2v2 ladder or team matchmaking. In the original SC:R screenshots before the game was even launched they had “2v2” and “3v3” as actual game modes implying some sort of team matchmaking system, we never got that on launch and In early 2018 grant said it would be out by the end of 2018. Then it was pushed back to sometime in 2019, now they just don’t talk about it? Is it safe to say they lied? I’m not sure what to think about it



Yup lets just face it, they will never release it
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