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Active: 3922 users

Patch 1.23.1 Released!

Forum Index > BW General
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Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 24 2019 19:20 GMT
#1
https://us.forums.blizzard.com/en/starcraft/t/patch-1-23-1-notes/640/6

Greetings Cerebrates, Commanders, and Executors,

Patch 1.23.1 has arrived!

Features and Improvements:

Players may now select their preferred color in unranked multiplayer games. Additionally, we’ve extended the available color palette.

Worker counts have been added to the Replay UI.

Additional voice lines for game start and game end have been added to the “Voices of Legend” announcer packs.

Players in unranked multiplayer games must now choose a race before a game can start. This should help folks that get stuck with a race they didn’t intend to play, and hopefully result with fewer people immediately leaving games.

Players will now re-join their previously used chat channel when logging back into Battle.net. This change was made for the folks that would prefer not to view/engage in default chat channels.

Note: Players can re-join the default chat channel via the channel list - the first entry will always be the default channel

Other:

String limits have been updated for map makers
Minor bug fixes

Additionally, please note that we will be updating the Battle.net desktop APP to execute the 64bit version of SCR by default in the coming weeks. (32-bit will remain as an option for Windows users).


I have wanted colour picking for so long so I'm incredibly happy with this.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
yenta
Profile Blog Joined April 2006
Poland1142 Posts
September 24 2019 19:36 GMT
#2
Is random one of the options in unranked multiplayer? Otherwise that is a weird decision...
Trutacz Practice Discord - https://discord.gg/PWF7Pv
Szinkler
Profile Joined July 2018
Hungary394 Posts
Last Edited: 2019-09-24 19:53:39
September 24 2019 19:37 GMT
#3
Of course random is an option.
But some of these colours are pretty bad... Very hard to see on minimap.
Highgamer
Profile Joined October 2015
1411 Posts
Last Edited: 2019-09-24 19:42:24
September 24 2019 19:40 GMT
#4
On September 25 2019 04:37 Szinkler wrote:
Of course random is an option. But some of these colours are pretty bad... Very hard to see on minimap.

I'm pretty sure he was talking about the point about race-picking, not the color picking.


More importantly though:

"Worker-count in replay U.I.? Pffff, blasphemy! Plz more catering to filthy casuals, immediate uninstall for me."
Szinkler
Profile Joined July 2018
Hungary394 Posts
September 24 2019 19:53 GMT
#5
My first sentece was regarding race-picking. Then I switched over to colour picking.
Highgamer
Profile Joined October 2015
1411 Posts
September 24 2019 20:41 GMT
#6
Ah, first you meant this picking and then that picking. You're unpredictably picky in what you refer to, I see.
Bonyth
Profile Joined August 2010
Poland567 Posts
September 24 2019 21:17 GMT
#7
What's the point of colours if we are not able to change the colour for opponents? I'd love to have some non-teal colour while my opp would be red all time.
mSj_Artanis
Profile Joined May 2015
60 Posts
September 24 2019 21:51 GMT
#8
its nice patch for casters i think
mSj_Artanis
Profile Joined May 2015
60 Posts
September 24 2019 21:52 GMT
#9
unless players choose specially terrible colors :D
Katkishka
Profile Blog Joined December 2009
United States649 Posts
September 24 2019 21:54 GMT
#10
Do these colors show up randomly on the ladder? Or are we still limited to the original pallet?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 24 2019 22:29 GMT
#11
On September 25 2019 06:17 Bonyth wrote:
What's the point of colours if we are not able to change the colour for opponents? I'd love to have some non-teal colour while my opp would be red all time.


You can already do that. Just hit shift tab once instead of twice. Or wait, does that only affect the minimap?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Bonyth
Profile Joined August 2010
Poland567 Posts
September 24 2019 22:37 GMT
#12
once for minimap only
twice for teal - red colours everywhere
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-09-25 00:13:43
September 25 2019 00:12 GMT
#13
Thank for these updates.

I need to ignore my opponents who have nicknames contain random letters or barcode.

I would like to see my statistics and my opponents' statistics. It doesn't work for random letters and barcode players. I know we can do it by press number 0 at full-size keyboard but I am using a TKL keyboard. /s + nickname is also another way but it's so hard to do with long nicknames. I hope you make another command easier than this one.
https://www.facebook.com/StarcraftRemasteredVN/
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
September 25 2019 00:35 GMT
#14
This is what i found on korean sc community.
[image loading]

Too much similar colors imo...
Trying my best for ASL, ASTL
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 25 2019 00:59 GMT
#15
On one hand, this was one of the only changes that I actually agreed with. On the other, as Scan mentioned, the colors were really close to each other and some like the dark brown or grey made units really blend with the tiles on the minimap so I ended up just going with random.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Luddite
Profile Blog Joined April 2007
United States2315 Posts
September 25 2019 01:36 GMT
#16
Gone are the days of trolling by picking your race at the last second.
Begun are the days of trolling by picking your color at the last second (picking one indistinguishable from your opponent's).
Can't believe I'm still here playing this same game
konadora *
Profile Blog Joined February 2009
Singapore66183 Posts
September 25 2019 02:55 GMT
#17
COLOR PICKING YES
POGGERS
Bacillus01
Profile Joined October 2013
France32 Posts
September 25 2019 07:53 GMT
#18
On September 25 2019 10:36 Luddite wrote:
Gone are the days of trolling by picking your race at the last second.
Begun are the days of trolling by picking your color at the last second (picking one indistinguishable from your opponent's).


If I'm not mistaken, you can still pick Random or any race and change your race at the last second.
evilfatsh1t
Profile Joined October 2010
Australia8685 Posts
September 25 2019 09:29 GMT
#19
i havent kept up to date with patch notes and i havent played in ages so i dunno whats going on now, but i recall seeing something about mouse/key rollover potentially being patched a while back? is there any update on this?
M3t4PhYzX
Profile Joined March 2019
Poland4198 Posts
September 25 2019 10:12 GMT
#20
On September 25 2019 04:20 Qikz wrote:
https://us.forums.blizzard.com/en/starcraft/t/patch-1-23-1-notes/640/6

Show nested quote +
Greetings Cerebrates, Commanders, and Executors,

Patch 1.23.1 has arrived!

Features and Improvements:

Players may now select their preferred color in unranked multiplayer games. Additionally, we’ve extended the available color palette.

Worker counts have been added to the Replay UI.

Additional voice lines for game start and game end have been added to the “Voices of Legend” announcer packs.

Players in unranked multiplayer games must now choose a race before a game can start. This should help folks that get stuck with a race they didn’t intend to play, and hopefully result with fewer people immediately leaving games.

Players will now re-join their previously used chat channel when logging back into Battle.net. This change was made for the folks that would prefer not to view/engage in default chat channels.

Note: Players can re-join the default chat channel via the channel list - the first entry will always be the default channel

Other:

String limits have been updated for map makers
Minor bug fixes

Additionally, please note that we will be updating the Battle.net desktop APP to execute the 64bit version of SCR by default in the coming weeks. (32-bit will remain as an option for Windows users).


I have wanted colour picking for so long so I'm incredibly happy with this.


FK NO. . . honestly hoping all games aren't going to be red vs blue now.. ;/
odi profanum vulgus et arceo
asel
Profile Blog Joined June 2006
Germany1599 Posts
September 25 2019 10:29 GMT
#21
Still no 2v2 ladder t-t
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 25 2019 11:46 GMT
#22
Funny shit.. Cyan same color as gas and minerals.. you can hide at mineral line with your units on minimap xD

So far ive picked Cyan all the time.
-.-
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
September 25 2019 12:02 GMT
#23
Does obs mode show worker count?
Ars longa, vita brevis, principia aeturna.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
September 25 2019 12:25 GMT
#24
The worker count for the replays is a nice add.
Mine gas, build tanks.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-09-25 12:36:14
September 25 2019 12:33 GMT
#25
On September 25 2019 20:46 MeSaber wrote:
Funny shit.. Cyan same color as gas and minerals.. you can hide at mineral line with your units on minimap xD

So far ive picked Cyan all the time.

Which is why this is not allowed for ladder play yet

I think for ranked matches map makers should be allowed to specify a custom palette of eight player colours that works well with the tileset/terrain and still are easily distinguishable from each other (no more green/teal, blue/dark aqua or white/tan/pale yellow/yellow confusion).
Might be the better solution for all kinds of melee games in fact, to prevent all kinds of camouflage colour abuses and would also safe tournament hosts from having to regiment this.
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
September 25 2019 13:13 GMT
#26
I feel like I’m beating a dead horse when I bring this up but does anyone else feel like its pretty shady that they don’t mention anything about 2v2 ladder or team matchmaking. In the original SC:R screenshots before the game was even launched they had “2v2” and “3v3” as actual game modes implying some sort of team matchmaking system, we never got that on launch and In early 2018 grant said it would be out by the end of 2018. Then it was pushed back to sometime in 2019, now they just don’t talk about it? Is it safe to say they lied? I’m not sure what to think about it
AKA: castle[eMg]@USEast/ iCCup
Connor5620
Profile Joined September 2011
Australia206 Posts
September 25 2019 13:55 GMT
#27
FK NO. . . honestly hoping all games aren't going to be red vs blue now.. ;/
[/QUOTE]


?? why would they be? tbh i was hoping that they would make it to like they have it in sc2 where you can pick your opponents and your own colors and in ladder games i don't really care for it in custom games
My Starcraft Youtube > https://www.youtube.com/@HomeofStarCraft
wslkgmlk
Profile Joined November 2014
Australia38 Posts
September 25 2019 14:29 GMT
#28
wow these colours are absolutely awful...
and still no 2v2 ladder...

yeah thanks for that blizzard.
Lorch
Profile Joined June 2011
Germany3684 Posts
Last Edited: 2019-09-25 14:31:58
September 25 2019 14:31 GMT
#29
So still no 2v2 matchmaking? I wonder when we'll have all the features they promised pre-launch. But we are kinda starting to get to the point where it isn't worse than what we had before, so that's something I guess.
A.Alm
Profile Joined September 2012
Sweden523 Posts
September 25 2019 14:33 GMT
#30
The worker count for replays is a nice addition.

On September 25 2019 21:33 Freakling wrote:
Show nested quote +
On September 25 2019 20:46 MeSaber wrote:
Funny shit.. Cyan same color as gas and minerals.. you can hide at mineral line with your units on minimap xD

So far ive picked Cyan all the time.

Which is why this is not allowed for ladder play yet

I think for ranked matches map makers should be allowed to specify a custom palette of eight player colours that works well with the tileset/terrain and still are easily distinguishable from each other (no more green/teal, blue/dark aqua or white/tan/pale yellow/yellow confusion).
Might be the better solution for all kinds of melee games in fact, to prevent all kinds of camouflage colour abuses and would also safe tournament hosts from having to regiment this.


Here's an even better solution. Use team colors.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 25 2019 14:42 GMT
#31
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
Last Edited: 2019-09-25 14:55:57
September 25 2019 14:55 GMT
#32
On September 25 2019 23:42 Alpha-NP- wrote:
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.


The devs aren’t going to delete a patch. What the fuck lol

Don’t be dramatic.
So wait? I'm bad? =(
wslkgmlk
Profile Joined November 2014
Australia38 Posts
Last Edited: 2019-09-25 14:55:55
September 25 2019 14:55 GMT
#33
On September 25 2019 23:42 Alpha-NP- wrote:
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.


If two players get similar colours then it becomes very difficult to distinguish who's units are who, for example:
  • Yellow, pale yellow and lime
  • Blue and navy
  • Grey and black

There is a valid reason people are unhappy with the colours, the developers should be aware of this and try to come up with a way to fix it.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 25 2019 17:09 GMT
#34
On September 25 2019 23:55 wslkgmlk wrote:
Show nested quote +
On September 25 2019 23:42 Alpha-NP- wrote:
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.


If two players get similar colours then it becomes very difficult to distinguish who's units are who, for example:
  • Yellow, pale yellow and lime
  • Blue and navy
  • Grey and black

There is a valid reason people are unhappy with the colours, the developers should be aware of this and try to come up with a way to fix it.


The fix is in the lobby people don't pick similar colours.

This doesn't effect ladder.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
prosatan
Profile Joined September 2009
Romania8209 Posts
September 25 2019 18:50 GMT
#35
I like magenta !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 25 2019 19:32 GMT
#36
The color patch is mainly for UMS which is why there should be a button to disable these colors for normal play.

Its a half-finished patch imo. Not much thought behind it.

Personally i would like minerals/gas per minute in replays/obs mode. Id rather have that than worker count.
-.-
kidcrash
Profile Joined September 2009
United States620 Posts
September 25 2019 20:11 GMT
#37
Me only complaint is that I've had to kick people who weren't understanding about the race picking thing, which makes getting a game going a little harder. I still need more time to see how big of an issue it is.
Nukid
Profile Joined April 2010
United States240 Posts
September 25 2019 20:46 GMT
#38
I like the color picking, it's a change of pace
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 25 2019 23:20 GMT
#39
this is cool
i anticipate we could see some very aesthetic color choices based on the map tileset/design which will make for excellent viewing
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden176 Posts
September 26 2019 06:19 GMT
#40
On September 25 2019 22:13 castleeMg wrote:
I feel like I’m beating a dead horse when I bring this up but does anyone else feel like its pretty shady that they don’t mention anything about 2v2 ladder or team matchmaking. In the original SC:R screenshots before the game was even launched they had “2v2” and “3v3” as actual game modes implying some sort of team matchmaking system, we never got that on launch and In early 2018 grant said it would be out by the end of 2018. Then it was pushed back to sometime in 2019, now they just don’t talk about it? Is it safe to say they lied? I’m not sure what to think about it



Yup lets just face it, they will never release it
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
Last Edited: 2019-09-26 07:42:54
September 26 2019 07:41 GMT
#41
I like the patch, It may negatively effect me though as I am color blind. -_-

EDIT : everything else aside from the Color change I like, I don't think it was really necessary IMO, they should give the option to make it usable or not usable, I haven't tried it yet but I will tomorrow, I think some colors will be wild for us color blind people. gl hf gg
AKA: TelecoM[WHITE] Protoss fighting
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 26 2019 08:21 GMT
#42
@GGzerG - Isnt there a color blind toggle in Options from the Main Menu?
-.-
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
September 26 2019 10:43 GMT
#43
Why worker count is not available in OBS?
https://www.facebook.com/StarcraftRemasteredVN/
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 26 2019 11:37 GMT
#44
On September 25 2019 23:55 Psyonic_Reaver wrote:
Show nested quote +
On September 25 2019 23:42 Alpha-NP- wrote:
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.


The devs aren’t going to delete a patch. What the fuck lol

Don’t be dramatic.

They already posted on BNET forums that they will fix it with another patch. So you are wrong.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 26 2019 14:00 GMT
#45
On September 26 2019 20:37 Alpha-NP- wrote:
Show nested quote +
On September 25 2019 23:55 Psyonic_Reaver wrote:
On September 25 2019 23:42 Alpha-NP- wrote:
Guys the developers are gonna read all the negative comments in this thread and then delete the colors patch. I am happy with this small update. I miss the days of the old colors when you could be black color on the hunters. This is an improvement. Don’t read too much into all of the negative comments in this thread BNET developers. It is a nice quality of life improvement.


The devs aren’t going to delete a patch. What the fuck lol

Don’t be dramatic.

They already posted on BNET forums that they will fix it with another patch. So you are wrong.


They're talking about the single player campaign screen.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 26 2019 15:50 GMT
#46
Finally we can test the color theories and meta!
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
WolFix
Profile Joined December 2009
Poland39 Posts
September 26 2019 17:15 GMT
#47
I'm not able to find game without lag (which is actually a reason I stopped playing lately and I'm sure it's not only me).
I'm not able to play 2v2 with matchmaking.
Autoreplays are still named in retarded way.
No packet-loss handling (or very poor one).

But i can choose my color even though I always use shitft+tab+tab anyway. YAY!

Can anyone be really excited about such a patch?

Worker counts have been added to the Replay UI.


This is the only usefull thing. It is a shame that we had to wait so long for this.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 26 2019 18:21 GMT
#48
"Can anyone be really excited about such a patch?"

I'm really excited about the colours
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
prosatan
Profile Joined September 2009
Romania8209 Posts
September 26 2019 18:50 GMT
#49
On September 27 2019 00:50 Antisocialmunky wrote:
Finally we can test the color theories and meta!

HAHAHAAA I DIED !!!!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
September 26 2019 21:01 GMT
#50
On September 26 2019 17:21 MeSaber wrote:
@GGzerG - Isnt there a color blind toggle in Options from the Main Menu?

Um...really? lol. I didn't notice, I thought that was only in SC2.
AKA: TelecoM[WHITE] Protoss fighting
Freakling
Profile Joined October 2012
Germany1529 Posts
September 26 2019 21:04 GMT
#51
On September 26 2019 15:19 elKa-ThE-FeArEd wrote:
Show nested quote +
On September 25 2019 22:13 castleeMg wrote:
I feel like I’m beating a dead horse when I bring this up but does anyone else feel like its pretty shady that they don’t mention anything about 2v2 ladder or team matchmaking. In the original SC:R screenshots before the game was even launched they had “2v2” and “3v3” as actual game modes implying some sort of team matchmaking system, we never got that on launch and In early 2018 grant said it would be out by the end of 2018. Then it was pushed back to sometime in 2019, now they just don’t talk about it? Is it safe to say they lied? I’m not sure what to think about it



Yup lets just face it, they will never release it

How much are you willing you bet on it?
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden176 Posts
September 26 2019 21:56 GMT
#52
On September 27 2019 06:04 Freakling wrote:
Show nested quote +
On September 26 2019 15:19 elKa-ThE-FeArEd wrote:
On September 25 2019 22:13 castleeMg wrote:
I feel like I’m beating a dead horse when I bring this up but does anyone else feel like its pretty shady that they don’t mention anything about 2v2 ladder or team matchmaking. In the original SC:R screenshots before the game was even launched they had “2v2” and “3v3” as actual game modes implying some sort of team matchmaking system, we never got that on launch and In early 2018 grant said it would be out by the end of 2018. Then it was pushed back to sometime in 2019, now they just don’t talk about it? Is it safe to say they lied? I’m not sure what to think about it



Yup lets just face it, they will never release it

How much are you willing you bet on it?



so if we are betting on it and they release it in 4 years u will get money, while i have to wait for 60 years?
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
September 26 2019 22:17 GMT
#53
Cool color picker.
Shame about no team ladders.
Maybe next decade.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
September 26 2019 22:28 GMT
#54
On September 27 2019 07:17 Trozz wrote:
Cool color picker.
Shame about no team ladders.
Maybe next decade.


They should add a Haiku Feature specifically for you as well in the next Decade.
AKA: TelecoM[WHITE] Protoss fighting
outscar
Profile Joined September 2014
2832 Posts
September 26 2019 22:34 GMT
#55
I safely bet SC 3 comes before team matchmaking.
sunbeams are never made like me...
Freakling
Profile Joined October 2012
Germany1529 Posts
September 26 2019 22:53 GMT
#56
On September 27 2019 06:56 elKa-ThE-FeArEd wrote:
Show nested quote +
On September 27 2019 06:04 Freakling wrote:
On September 26 2019 15:19 elKa-ThE-FeArEd wrote:
On September 25 2019 22:13 castleeMg wrote:
I feel like I’m beating a dead horse when I bring this up but does anyone else feel like its pretty shady that they don’t mention anything about 2v2 ladder or team matchmaking. In the original SC:R screenshots before the game was even launched they had “2v2” and “3v3” as actual game modes implying some sort of team matchmaking system, we never got that on launch and In early 2018 grant said it would be out by the end of 2018. Then it was pushed back to sometime in 2019, now they just don’t talk about it? Is it safe to say they lied? I’m not sure what to think about it



Yup lets just face it, they will never release it

How much are you willing you bet on it?



so if we are betting on it and they release it in 4 years u will get money, while i have to wait for 60 years?

Let's say within a year.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-09-26 23:08:11
September 26 2019 23:06 GMT
#57
blizzard : ''we have a priority list everything is being thought of''

yes great the exact same list NEXT year and the year after that....

maybe develop 2/3 points on that list .... good stuff.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4335 Posts
September 27 2019 00:48 GMT
#58
On September 27 2019 08:06 onlystar wrote:
blizzard : ''we have a priority list everything is being thought of''

yes great the exact same list NEXT year and the year after that....

maybe develop 2/3 points on that list .... good stuff.

They’re working on the stuff that doesn’t matter half the time.
Being forced to select race, being able to pick colours like peach, lime, light yellow.I seriously don’t care.

Just do team match, custom ai script implementation that was available in 1.16.1 and merge west + east.I said the same thing 18 months ago and they promised team match by end of 2018 so I have no faith in them delivering it now.
https://www.youtube.com/watch?v=e7PvoI6gvQs
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
Last Edited: 2019-09-27 02:07:00
September 27 2019 02:06 GMT
#59
i wanted to be happy about a patch, i thought it was kinda cool that they made custom colors until my first game in a 3v3 bgh. this guy picked black. impossible to see on the minimap
[image loading]
AKA: castle[eMg]@USEast/ iCCup
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4335 Posts
Last Edited: 2019-09-27 04:36:29
September 27 2019 04:36 GMT
#60
There is a colour that is the same as minerals on the minimap that is just as game breaking.Keep these new colours to ums games.Even then remove some - light yellow, lime and yellow are totally indistinguishable on the minimap.
https://www.youtube.com/watch?v=e7PvoI6gvQs
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
Last Edited: 2019-09-27 15:39:47
September 27 2019 15:32 GMT
#61
I also played a game where I had 2 yellow terrans. the 2 yellows look almost identical, one Terran was on my team, the other was an enemy. I used shift tab for team colours but the enemy Terran appeared red on my minimap and yellow skinned. Unbelievably confusing, I might sound like a whiner but I’ve already had a bad experience with the new colours in team games. I don’t know how they could think having 2 colours so similar being a good idea..
AKA: castle[eMg]@USEast/ iCCup
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
September 27 2019 16:07 GMT
#62
There is no color blind option by the way, I checked, and I am against these new colors as well.
AKA: TelecoM[WHITE] Protoss fighting
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
September 27 2019 17:31 GMT
#63
Some OP palettes.
Shift tab tab’s the only cure.
Cyan is too strongk.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
September 27 2019 18:16 GMT
#64
On September 26 2019 05:11 kidcrash wrote:
Me only complaint is that I've had to kick people who weren't understanding about the race picking thing, which makes getting a game going a little harder. I still need more time to see how big of an issue it is.


That's actually the dumbest thing they came up with. I guess they wanted to avoid situations when a player forgets to choose the race, but it's annoying for the other 99% when they want to go with random.

They certainly should not disable the start if somebody didn't pick his race.
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TelecoM
Profile Blog Joined January 2010
United States10675 Posts
September 27 2019 18:28 GMT
#65
Actually I think the reason they did the Race picking mandatory because game launch is because a lot of people will switch race during the countdown, that has been going on a long time, unless they patched that prior to this. If you time it correctly at like 3 // 2 seconds, it used to let you switch your race at the countdown, people try that a lot on Ladder back in the day to try and get an easy build order win.
AKA: TelecoM[WHITE] Protoss fighting
castleeMg
Profile Blog Joined January 2013
Canada761 Posts
Last Edited: 2019-12-05 20:45:23
September 27 2019 18:35 GMT
#66
That doesn’t solve the problem though... the problem is that the host can’t start the game because it says “select race” instead of defaulting to random like it should. If their concern was people switching race during countdown, there should be a race “lock-in” option and if you don’t lock in prior to countdown then it should lock-in your race automatically when the countdown begins. The fact that it makes you select race and holds up the game instead of defaulting to random doesn’t make any sense
AKA: castle[eMg]@USEast/ iCCup
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
September 28 2019 18:38 GMT
#67
On September 28 2019 03:35 castleeMg wrote:
That doesn’t solve the problem though... the problem is that the host can’t start the game because it says “select race” instead of defaulting to random like it should. If there concern was people switching race during countdown, there should be a race “lock-in” option and if you don’t lock in prior to countdown then it should lock-in your race automatically when the countdown begins. The fact that it makes you select race and holds up the game instead of defaulting to random doesn’t make any sense

Combining that lock-in with the current race-selection thing before game launch is the best option because the current system functions as sort of a "ready" step before the game is launched so maybe less people will quit because they were AFK.

I made a topic regarding the new colors and the problems some people have with it, take a look and see if the idea seems good to any of you: https://us.forums.blizzard.com/en/starcraft/t/ideas-for-team-color-use/652
kidcrash
Profile Joined September 2009
United States620 Posts
September 28 2019 22:43 GMT
#68
I gave the patch more time and came to the conclusion that there are too many similar colors and it makes team games way too confusing. I played a 2v2v2v2 and couldn't keep track of who was on what team. Race picking makes starting a game obnoxious with people just not paying attention. Overall unhappy with the changes. They seem unnecessary and do more harm than good.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 29 2019 02:23 GMT
#69
Blizzard surely uses approach: Add feature, Release patch, Test later.

Also is this a bug? After someone left, their buildings and units disappear from minimap? This is hella annoying if you want to exp just to find a CC there lol (or even a whole sim city, i have short memory yo!).
-.-
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 29 2019 02:48 GMT
#70
On September 28 2019 03:28 GGzerG wrote:
Actually I think the reason they did the Race picking mandatory because game launch is because a lot of people will switch race during the countdown, that has been going on a long time, unless they patched that prior to this. If you time it correctly at like 3 // 2 seconds, it used to let you switch your race at the countdown, people try that a lot on Ladder back in the day to try and get an easy build order win.


You can still pick Random first and then pick desirable race during countdown. This hasnt changed since patch.

The only thing "good" about 'Select Race' is if you are last to join you now have the chance to see who youre playing with before launch. It also delays start by a minute or so atm.

-.-
Wrath
Profile Blog Joined July 2014
3174 Posts
September 29 2019 04:28 GMT
#71
Adding my opinion, I'm against the new colors as well, team games are confusing now, Not a fan of using shift+tab in team games because sometimes you need to distinguish enemy blue terran from enemy yellow terran for example while communicating with your allies and planning your attack. Making all red with shift tab is not an option for me at least in team games.
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2019-09-29 12:41:15
September 29 2019 12:38 GMT
#72
Yeah dunno why there is no option to disable custom colours when hosting, just like there is for hotkeys. It can be pretty bad in a couple of cases as demonstrated in this thread...

But I quite loved playing as a black Terran in 1v1 melee... :D Fun patch for me

edit.: also annoying that you have to explain to people that they need to pick their race now, but I guess this'll pass eventually
wimpwimpwimp
Profile Joined May 2012
169 Posts
Last Edited: 2019-10-04 08:52:24
October 04 2019 08:44 GMT
#73
On September 29 2019 13:28 Wrath wrote:
Adding my opinion, I'm against the new colors as well, team games are confusing now, Not a fan of using shift+tab in team games because sometimes you need to distinguish enemy blue terran from enemy yellow terran for example while communicating with your allies and planning your attack. Making all red with shift tab is not an option for me at least in team games.


+100 000 000.

It's so crucial in team games being able to see the move outs and counters of that fourth player on the minimap in the corner of your eye while you are pushing his partner, and some of these new colours are virtually invisible there. And as you said with shift-tab in team games you are losing out on a lot of information AND it is boring seeing the same colours every game.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 05 2019 02:33 GMT
#74
yeah team games look absolutely screwed ... was just watching nada's stream and i swear 3 different players all had zealots on the screen and it looked like it belonged to one player
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
October 05 2019 02:41 GMT
#75
I guess this is confirmation that they will never add Team Matchmaking lol
AKA: TelecoM[WHITE] Protoss fighting
Piste
Profile Blog Joined July 2006
6179 Posts
Last Edited: 2019-10-05 04:43:47
October 05 2019 04:36 GMT
#76
I would like if each player could set the colors they see in the screen. Also with ability to save the color settings.
Not all colors are easy to see in the minimap, and for color blind people some colors are propably close to impossible to seperate from each other.
WGT-Baal
Profile Blog Joined June 2008
France3389 Posts
October 05 2019 22:22 GMT
#77
On October 05 2019 13:36 Piste wrote:
I would like if each player could set the colors they see in the screen. Also with ability to save the color settings.
Not all colors are easy to see in the minimap, and for color blind people some colors are propably close to impossible to seperate from each other.


This!
That s an excellent idea that would nicely improve on this new patch.
Horang2 fan
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 05 2019 23:49 GMT
#78
I still really love the colours - perhaps make it a toggle so you can turn it off if you don't want people to be able to use them?
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