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List of Lost Brood War tricks - Page 2

Forum Index > BW General
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rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 06 2018 15:46 GMT
#21
^^ Sick post
[AS]Rattus
Profile Joined March 2017
428 Posts
November 06 2018 15:51 GMT
#22
as chef said. theres much stuff to common nowadays to rly think of it as a "lost trick".
drone drilling? pressing h instead of a to attack... is there a list out there with all those "tricks"?
Poegim
Profile Joined February 2017
Poland273 Posts
Last Edited: 2018-11-06 17:10:49
November 06 2018 17:10 GMT
#23
9:28

[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2018-11-06 20:19:10
November 06 2018 20:18 GMT
#24
Not everybody know this "trick" (especially new players), you can give multiple patrol command making an entire route with your units: ctrl+shift+move multiple times

Also the barrack on medic-rin on the ramp, units can't kill the medic and go crazy until they kill the barrack :D
"I am very tired of your grammar errors" - Zoler[MB]
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
Last Edited: 2018-11-06 20:42:23
November 06 2018 20:38 GMT
#25
My favourite, that I only found out quite recently after playing this game for 20 years, is the one that stops that annoying problem where your workers end up sitting at your refinery/assimilator/extractor doing nothing because you told them to mine it a millisecond too early. To ensure that they mine use the 'gather' command (press G) and click on the gas, as long as the structure is complete by the time the workers arrive they will go straight to mining gas.

Can also be used when you want to quickly get a worker out of your mineral line to build something/scout etc. when the gas isn't complete yet, use the G trick and it will go into maynard mode and you can get it out straight away.

@Poegim wtf!, never seen that, will have to try it

@Chef very comprehensive list, the stacked zerg units and cloaked tank bugs were patched out a long time ago though sadly. I used to use the floating factory with a tank queued up trick on Longinus though, there was a good area where you could proxy a fact with machine shop outside their base and quickly float it in and produce the tank in the corner of their base
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2018-11-06 21:04:23
November 06 2018 21:02 GMT
#26
Maybe someone mentioned this above, but figured I might as well incase. If you have workers mining, and you order them to go mine gas for instance, if one of them has a mineral, you can ask the worker to return it. What will end up happening is the unit will go to the cc, drop the mineral off then go mine gas. Not a huge game breaking trick, but cool nonetheless.

On November 06 2018 22:59 Chef wrote:
You can make peons use commands they don't normally have (like patrol), if you group them with a unit that does have the command. More unknown, is that you can make a unit patrol in 3 (and I think more) way points, describing a triangle doing a specific set of commands (I forget how). This actually is somewhat useful, because it means you can make a ling continuously look at three different bases rather than just two. The technique has something to do with the shift click order queue, but it is not completely intuitive.

You have some interesting stuff in the rest of the post, but this patrol is interesting. I personally use the hold thing with SCVs and marines because I learnt early on that these guys don't hold on their own lol.

On November 06 2018 22:59 Chef wrote:
This is not really a trick, but a form of micro I think people just don't do at all anymore because they're faster now. You can shift click queue attack commands, so that you can have your units focus fire units while you look somewhere else or control another unit. One advantage of this is that they auto acquire their next targets faster than you could do manually, but you have to watch out for an opponent microing back their damaged units (which actually, hardly anybody does anymore now that macro builds are more popular and people's focus is different). I used to win endless dragoon PvP micro battles even if I had less units doing this. I would have something like 4 dragoons queue up focus fire attacks, and then I'd select another 4 to queue up other targets etc.

This is something I also like to do especially for late game tvz and you're facing ultras. Shift-attack on them and go macro then come back. It's pretty good, and frees up your time too, must do imo.

On November 06 2018 22:59 Chef wrote:
Again, not really a trick but something you just don't see much anymore, is luring out enemy units by sending a unit to aggro them. So you would send like one hydra or something like that to poke a zealot, and 4 zealots would come running to their doom to your army, while the rest of his army wasn't aggroed yet. Probably this tactic would still work on lots of players, but people don't think about the game this way anymore. I guess it is considered to time consuming. It is surprising how well it worked though. Of course people can just hold position their units, but hold positioned units attack less effectively, particularly if they're melee units lol. The only counter measure is just to pull your units back, which takes at least as much attention as it takes the player trying to lure them out. Maybe a little less if you just manage them with hotkeys on the minimap.

Not sure how things are on other levels, but units aren't being held that many times at like D+/C- level. Aggro-ing units is great, because depending on how well you can do, you can kill quite a bit. I like to do this personally if I get the chance with something like using a marine to draw units into a tank line etc...

On November 06 2018 22:59 Chef wrote:
Also this last one is more of a complaint, but it is bullshit that you can't put non-zerg units through a nydus network. I learned this is team melee games when I was going marine medic and building nydus' on my opponent's creep. 1/10 StarCraft sucks.

hey now, those last two words are actionable by me! This is funny though, never really tried it, but guess it kinda makes sense. Still, would've been cool to see mnm traveling in nydus haha
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
andrewbolinger
Profile Joined November 2018
1 Post
Last Edited: 2018-11-13 21:09:49
November 13 2018 20:47 GMT
#27
I was either the or one of the ones who independently discovered the geyser//scv mineral walk//stack trick back in 2003 I believe. I originally used it in tournaments to scout blocked ramps, but since this would bring hacking accusations, I'd have to show the tournament organizer how it was done on the condition they didn't tell anyone. Didn't take long for one of my team mates at the time to spread it around, and then it blew up internationally. My username was Kublai[EOA] at the time, here's an old post which I think was the first time it showed up here. It was kind of funny that the people in the post outlined exactly who blew the secret, although i acknowledge it is possible someone had independently discovered this bug separately.

https://www.teamliquid.net/forum/brood-war/17001-informational-rwa-by-rspridetc?page=2

I spent a lot of time back then looking for bugs in games. I also found a drone float bug (now fixed) which allowed you to fly a drone by completely blocking its path in every direction and telling it to build a building several times in a row. This was the patch immediately after they changed the drone code to prevent the "run out of minerals right as you are building a building" drone float bug. You can see that a small change to worker code can cause unexpected results, which is probably why they haven't touched it since.

The stack bug discovery happened in a real game by accident. I noticed somehow an scv mineral walked with a destination other than a mineral, but couldn't remember what might have happened. I spent a bunch of hours messing around clicking pretty much everything related to minerals and gas until I figured it out. I still remember it was the 6:00 nat geyser in LT that I first did it after hours of trying random shit.

On the same topic, there was also a bug (I did not discover this one), where you would merge two DTs, waypoint, and cancel the merge at the last second, then they would fly to where the waypoint was. That was devastating as you could essentially DT drop without a dropship. That one was fixed quickly.

This isn't a bug, but another nice trick that a lot of newer players don't know about is the trick where you use a marine to hold position 2 scvs on a ramp, then you sit the marine behind them and float your rax over the scv. It completely prevents any melee units from getting in, as there is no way to target the scv. The only way in with melee units is to use a mineral walk ramp break with workers to push the scv aside. I use that a lot in 2v2 if I'm going 2 fac vults. It's a nice way to keep yourself safe from lings/zeals until vults come out.

Along the same lines, it's good to always float your ebay over a turret in your main if you fear DTs. This prevents a surprise DT attack from targeting your turret and killing it quickly. If you have any attacking units nearby the DT will not be able to attack the turret no matter what they try.

tedster
Profile Joined May 2009
984 Posts
November 13 2018 21:44 GMT
#28
On November 14 2018 05:47 andrewbolinger wrote:


This isn't a bug, but another nice trick that a lot of newer players don't know about is the trick where you use a marine to hold position 2 scvs on a ramp, then you sit the marine behind them and float your rax over the scv. It completely prevents any melee units from getting in, as there is no way to target the scv. The only way in with melee units is to use a mineral walk ramp break with workers to push the scv aside. I use that a lot in 2v2 if I'm going 2 fac vults. It's a nice way to keep yourself safe from lings/zeals until vults come out.



Trying to remember: can't you still hold position them while adjacent to the SCVs? Or do they still bug out their targeting due to marine fire?
the last wcs commissioner
odeSSa
Profile Joined November 2009
Sweden198 Posts
November 14 2018 07:48 GMT
#29
You can storm (and other spells i guess) a wide area with multiple spell casters at once if you put the spell at the right spot. That is, you can select two templars and click storm on an area, and it will not stack those storms but spread them out. At least if my memory serves me right and Blizzard hasn't changed this.
Jealous
Profile Blog Joined December 2011
10313 Posts
November 14 2018 07:56 GMT
#30
On November 14 2018 16:48 odeSSa wrote:
You can storm (and other spells i guess) a wide area with multiple spell casters at once if you put the spell at the right spot. That is, you can select two templars and click storm on an area, and it will not stack those storms but spread them out. At least if my memory serves me right and Blizzard hasn't changed this.

This is an incredibly widespread mechanic that is key to a ton of techniques in the game.

(Wiki)Magic Boxes
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
odeSSa
Profile Joined November 2009
Sweden198 Posts
November 14 2018 08:12 GMT
#31
On November 14 2018 16:56 Jealous wrote:
Show nested quote +
On November 14 2018 16:48 odeSSa wrote:
You can storm (and other spells i guess) a wide area with multiple spell casters at once if you put the spell at the right spot. That is, you can select two templars and click storm on an area, and it will not stack those storms but spread them out. At least if my memory serves me right and Blizzard hasn't changed this.

This is an incredibly widespread mechanic that is key to a ton of techniques in the game.

https://liquipedia.net/starcraft/Magic_Boxes


Yeah! That's it!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6867 Posts
November 14 2018 10:34 GMT
#32
you can send your workers to gather gaz with the key G 1 second before the extractor is completed and they will start gathering right away where if you do it with your mouse they will no work. (the important part is to tempo that when the drone gets closer to the building it is already done)
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 14 2018 12:15 GMT
#33
On November 14 2018 06:44 tedster wrote:
Show nested quote +
On November 14 2018 05:47 andrewbolinger wrote:


This isn't a bug, but another nice trick that a lot of newer players don't know about is the trick where you use a marine to hold position 2 scvs on a ramp, then you sit the marine behind them and float your rax over the scv. It completely prevents any melee units from getting in, as there is no way to target the scv. The only way in with melee units is to use a mineral walk ramp break with workers to push the scv aside. I use that a lot in 2v2 if I'm going 2 fac vults. It's a nice way to keep yourself safe from lings/zeals until vults come out.



Trying to remember: can't you still hold position them while adjacent to the SCVs? Or do they still bug out their targeting due to marine fire?


They bug out if there's any higher priority unit in their aggro range (about 3 units), regardless of being shot or not. For example if there's a firebat on hold on the other side, too far from the lings to attack but still close enough to aggro, they'll not attack the SCVs anyway.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
Last Edited: 2018-11-14 12:20:16
November 14 2018 12:20 GMT
#34
On November 07 2018 06:02 BigFan wrote:
Maybe someone mentioned this above, but figured I might as well incase. If you have workers mining, and you order them to go mine gas for instance, if one of them has a mineral, you can ask the worker to return it. What will end up happening is the unit will go to the cc, drop the mineral off then go mine gas. Not a huge game breaking trick, but cool nonetheless.


That's incorrect. You can only do it the other way around (gas in hand to minerals). You can also use it to maynard (click on new base minerals and then C - no shift), which will have them drop the minerals and go to the new base.

If you tell them to mine gas then press C, they'll drop the minerals and go back to minerals. If you tell them to maynard to another gas and press C they'll drop the minerals and do nothing.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
November 16 2018 11:08 GMT
#35
As a lurker is burrowing, you can spam attack move orders to make it attack a few milliseconds faster rather than letting it acquire a target on its own.
im deaf
Qikz
Profile Blog Joined November 2009
United Kingdom12030 Posts
November 16 2018 11:48 GMT
#36
On November 07 2018 02:10 Poegim wrote:
9:28

https://youtu.be/GmntIGf6cfE?t=569


I had no idea this was a thing, this has actually helped me free trapped SCVs so thanks for posting this.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
November 17 2018 23:36 GMT
#37
On November 14 2018 06:44 tedster wrote:
Show nested quote +
On November 14 2018 05:47 andrewbolinger wrote:


This isn't a bug, but another nice trick that a lot of newer players don't know about is the trick where you use a marine to hold position 2 scvs on a ramp, then you sit the marine behind them and float your rax over the scv. It completely prevents any melee units from getting in, as there is no way to target the scv. The only way in with melee units is to use a mineral walk ramp break with workers to push the scv aside. I use that a lot in 2v2 if I'm going 2 fac vults. It's a nice way to keep yourself safe from lings/zeals until vults come out.



Trying to remember: can't you still hold position them while adjacent to the SCVs? Or do they still bug out their targeting due to marine fire?

He said melee units. Which, yes, will bug out if you try to move and hold under the rax to hit the scvs.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
Last Edited: 2018-11-20 05:35:43
November 20 2018 05:35 GMT
#38
On November 06 2018 22:59 Chef wrote:
1/10 StarCraft sucks.


word. you didn't even mention the world of possibilities you have with spells like hallucination.

Mutaller
Profile Blog Joined July 2013
United States1051 Posts
November 20 2018 06:38 GMT
#39
On November 20 2018 14:35 GeckoXp wrote:
Show nested quote +
On November 06 2018 22:59 Chef wrote:
1/10 StarCraft sucks.


word. you didn't even mention the world of possibilities you have with spells like hallucination.

https://www.youtube.com/watch?v=8JgQf-gGGXI


I do not see corrupt on the hallucinated queen. How this being done?
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
zerglingling
Profile Joined April 2018
131 Posts
November 20 2018 08:34 GMT
#40
I couldn't pull off that patrol triangle thing, what's the exact input for it? Ctrl+shift doesn't do it. None of the mod keys seem to.
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