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List of Lost Brood War tricks

Forum Index > BW General
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HaruHaru
Profile Blog Joined November 2009
United States988 Posts
Last Edited: 2018-11-03 19:53:57
November 03 2018 19:49 GMT
#1
I've been playing a lot of 3v3 BGH's lately and have been wondering what other fun bugs / tricks have been lost in time. It would be nice to have a compilation for posterity's sake.

Some fun examples I recall are:
1) moving an observer above a turret that's building and it will prevent the turret from firing
2) allying your enemy so that the mines don't trigger as they walk over your spider mines and at the last second un-allying so that all mines trigger at once
3) selecting your worker's and right clicking on an unbuilt geyser twice before right clicking on an enemy unit will stack all those workers to attack the enemy unit

Are there any other's that I am missing?

Edit: nevermind found this thread https://www.teamliquid.net/forum/brood-war/514740-brood-war-exploits-tricks-glitches-please-help
Long live BroodWar!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 03 2018 20:26 GMT
#2
On November 04 2018 04:49 HaruHaru wrote:
I've been playing a lot of 3v3 BGH's lately and have been wondering what other fun bugs / tricks have been lost in time. It would be nice to have a compilation for posterity's sake.

Some fun examples I recall are:
1) moving an observer above a turret that's building and it will prevent the turret from firing
2) allying your enemy so that the mines don't trigger as they walk over your spider mines and at the last second un-allying so that all mines trigger at once
3) selecting your worker's and right clicking on an unbuilt geyser twice before right clicking on an enemy unit will stack all those workers to attack the enemy unit

Are there any other's that I am missing?

Edit: nevermind found this thread https://www.teamliquid.net/forum/brood-war/514740-brood-war-exploits-tricks-glitches-please-help

yeah they're all known still, and all banned in competitive play
Artillery spawned from the forges of Hell
TonDan
Profile Joined May 2018
65 Posts
November 03 2018 21:12 GMT
#3
i wanted to make a thread about this. The other day I saw Jangbi do something I never seen before. He loaded a shuttle with with 4 templers, and as his goon/zealot army engaged the terran mech, he moved his shuttle from left to right, and as the shuttle is in mid flight he clicked on the shuttle and the templars unloaded one at a time a few distances apart. He just clicked on each templar and stormed the terran army.

I always thought pros just clicked on the shuttle and click each templary individually to unload. But this method is not as efficient. Also, this trick works with all units.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
November 03 2018 21:19 GMT
#4
On November 04 2018 06:12 TonDan wrote:
i wanted to make a thread about this. The other day I saw Jangbi do something I never seen before. He loaded a shuttle with with 4 templers, and as his goon/zealot army engaged the terran mech, he moved his shuttle from left to right, and as the shuttle is in mid flight he clicked on the shuttle and the templars unloaded one at a time a few distances apart. He just clicked on each templar and stormed the terran army.

I always thought pros just clicked on the shuttle and click each templary individually to unload. But this method is not as efficient. Also, this trick works with all units.


That's pretty easy to do. It takes two steps:

1 - Give a move-command to a loaded transport to somewhere.
2 - Before the transport reaches its destination, press U for "unload" and click on the transport

That's it. Try it out.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Bonyth
Profile Joined August 2010
Poland594 Posts
November 03 2018 21:44 GMT
#5
check this UMS out: http://sc.nibbits.com/maps/download/26519/
Designed specifically for these kind of tricks / bugs
PorkSoda
Profile Joined September 2015
170 Posts
November 03 2018 21:44 GMT
#6
On November 04 2018 05:26 arb wrote:
Show nested quote +
On November 04 2018 04:49 HaruHaru wrote:
I've been playing a lot of 3v3 BGH's lately and have been wondering what other fun bugs / tricks have been lost in time. It would be nice to have a compilation for posterity's sake.

Some fun examples I recall are:
1) moving an observer above a turret that's building and it will prevent the turret from firing
2) allying your enemy so that the mines don't trigger as they walk over your spider mines and at the last second un-allying so that all mines trigger at once
3) selecting your worker's and right clicking on an unbuilt geyser twice before right clicking on an enemy unit will stack all those workers to attack the enemy unit

Are there any other's that I am missing?

Edit: nevermind found this thread https://www.teamliquid.net/forum/brood-war/514740-brood-war-exploits-tricks-glitches-please-help

yeah they're all known still, and all banned in competitive play

I don’t think settling an observer over a turret is banned. It works with shuttles and drop ships too. Even works on bunkers.
radley
Profile Joined August 2008
Poland582 Posts
November 03 2018 21:55 GMT
#7
How to attack with lurker?
TL+ Member
Yanokabo
Profile Joined October 2018
268 Posts
November 03 2018 22:02 GMT
#8
You forgot pylon jump and also, double right click on a geyser and then to any ramp or blocked area and the worker will glide through mineral walk past any enemy’s units.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2018-11-03 22:12:30
November 03 2018 22:11 GMT
#9
On November 04 2018 06:12 TonDan wrote:
i wanted to make a thread about this. The other day I saw Jangbi do something I never seen before. He loaded a shuttle with with 4 templers, and as his goon/zealot army engaged the terran mech, he moved his shuttle from left to right, and as the shuttle is in mid flight he clicked on the shuttle and the templars unloaded one at a time a few distances apart. He just clicked on each templar and stormed the terran army.

I always thought pros just clicked on the shuttle and click each templary individually to unload. But this method is not as efficient. Also, this trick works with all units.


It's very useful if you have many dropships (like in TvT) or have many overlords and you want to unload all of them quickly. If you don't click unload on each dropship/overlord individually, they will clump and unload very slowly.

Look at Larva's FPVOD for example:


You can refer to the Liquipedia page for more details on dropping (or anything else on BW)
(Wiki)Drop Techniques

On November 04 2018 06:55 radley wrote:
How to attack with lurker?


A lurker will attack only while it's burrowed. When it's not burrowed it doesn't attack. If you meant to ask something else I didn't understand your question.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Navane
Profile Blog Joined February 2007
Netherlands2750 Posts
November 03 2018 22:12 GMT
#10
On November 04 2018 06:44 PorkSoda wrote:
Show nested quote +
On November 04 2018 05:26 arb wrote:
On November 04 2018 04:49 HaruHaru wrote:
I've been playing a lot of 3v3 BGH's lately and have been wondering what other fun bugs / tricks have been lost in time. It would be nice to have a compilation for posterity's sake.

Some fun examples I recall are:
1) moving an observer above a turret that's building and it will prevent the turret from firing
2) allying your enemy so that the mines don't trigger as they walk over your spider mines and at the last second un-allying so that all mines trigger at once
3) selecting your worker's and right clicking on an unbuilt geyser twice before right clicking on an enemy unit will stack all those workers to attack the enemy unit

Are there any other's that I am missing?

Edit: nevermind found this thread https://www.teamliquid.net/forum/brood-war/514740-brood-war-exploits-tricks-glitches-please-help

yeah they're all known still, and all banned in competitive play

I don’t think settling an observer over a turret is banned. It works with shuttles and drop ships too. Even works on bunkers.


Observer over turret is legal indeed: (Wiki)Competitive Rules
TonDan
Profile Joined May 2018
65 Posts
November 03 2018 22:52 GMT
#11
On November 04 2018 06:19 ninazerg wrote:
Show nested quote +
On November 04 2018 06:12 TonDan wrote:
i wanted to make a thread about this. The other day I saw Jangbi do something I never seen before. He loaded a shuttle with with 4 templers, and as his goon/zealot army engaged the terran mech, he moved his shuttle from left to right, and as the shuttle is in mid flight he clicked on the shuttle and the templars unloaded one at a time a few distances apart. He just clicked on each templar and stormed the terran army.

I always thought pros just clicked on the shuttle and click each templary individually to unload. But this method is not as efficient. Also, this trick works with all units.


That's pretty easy to do. It takes two steps:

1 - Give a move-command to a loaded transport to somewhere.
2 - Before the transport reaches its destination, press U for "unload" and click on the transport

That's it. Try it out.


sorry, i didn't make it clear, but that's what i meant. unstead of clicking each portray just click the shuttle and unload and the units will unload one at a time. i feel like this is most usefull when you want to storm drop and you have multiple templars.
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
November 04 2018 07:13 GMT
#12
I think I saw Bisu once using patrol move on a shuttle instead of move command. That way the shuttle instantly turns around if attacked by turrets/cannons. It works with any flying unit if it lacks a AG attack.

Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
radley
Profile Joined August 2008
Poland582 Posts
Last Edited: 2018-11-04 11:32:20
November 04 2018 11:31 GMT
#13
On November 04 2018 07:11 JieXian wrote:

Show nested quote +
On November 04 2018 06:55 radley wrote:
How to attack with lurker?


A lurker will attack only while it's burrowed. When it's not burrowed it doesn't attack. If you meant to ask something else I didn't understand your question.


Oh thanks man, you just improved my gameplay. Was struggling with it, because broodwar campaign said nothing about it
TL+ Member
kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2018-11-04 12:10:32
November 04 2018 12:10 GMT
#14
On November 04 2018 07:11 JieXian wrote:


Show nested quote +
On November 04 2018 06:55 radley wrote:
How to attack with lurker?


A lurker will attack only while it's burrowed. When it's not burrowed it doesn't attack. If you meant to ask something else I didn't understand your question.


I think he meant how to do an instant attack when lurker burrows, it's actually quite tricky to do.
https://www.twitch.tv/kogetbw
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 04 2018 13:44 GMT
#15
I mean, I don't think any of these are lost. But one thing I used to enjoy quite a bit was Lockdown cloning BCs/Carriers but the maps aren't ridiculous enough and the players are too good for those situations to arise anymore (except for style points of course).
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2018-11-05 14:55:07
November 05 2018 14:54 GMT
#16
On November 04 2018 21:10 kogeT wrote:
Show nested quote +
On November 04 2018 07:11 JieXian wrote:


On November 04 2018 06:55 radley wrote:
How to attack with lurker?


A lurker will attack only while it's burrowed. When it's not burrowed it doesn't attack. If you meant to ask something else I didn't understand your question.


I think he meant how to do an instant attack when lurker burrows, it's actually quite tricky to do.


How is it done?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
nanaoei
Profile Blog Joined May 2010
3358 Posts
November 05 2018 17:13 GMT
#17
why do you need to right click the geyser twice specifically?
and why can't you just use minerals that you have vision over?
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
November 06 2018 02:34 GMT
#18
Because with minerals the worker will mine. With a geyser the worker cannot mine so, to my understanding, it continues the next shift qued actions while carry over the stacking/walkthrough traits of its previous action (mining)
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Kurao
Profile Joined April 2018
215 Posts
November 06 2018 08:04 GMT
#19
As a newer player, it's super interesting to find out about new tricks in this game. Some of these I've never heard of, are they all "allowed" in competitive play?
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2018-11-06 21:25:29
November 06 2018 13:59 GMT
#20
There's a technique for unloading units that involves clicking in the exact center of the moving transports, which makes them all keep unloading while moving. Less clicks than doing it for each transport, but hard to get right so I don't think anyone really does it. You would have to keep the transports inside the so called magic box, so that they all move in unison. It's kinda surprising how long it took for people to realise how to use the magic box with muta, given how old this trick is and what its requirements are.

Muta micro used to be about rapidly clicking on a neutral or allied unit to group them up, and then clicking on a mineral and attacking a peon at the opponent's minerals repeatedly, then running away as they gradually became less stacked to group them up again somewhere. Not much of a trick, but it is kinda forgotten now that magic box is always used.

You make burrowable or siegeable units premenantly cloaked by unburrowing / siegeing right at the moment the arbiter's stealth field transitions over them. It's usually in those UMS trick maps, but I have used it to some effect in team melee type games where you start with peons of different races. It takes too much attention to really do though, it's kinda tricky and limited in use by that stage of the game.

There are glitches like floating drones over water or crashing the game with a drone that cancelled becoming a hatchery getting killed, but they were bugfixed at some point. You could crush interceptors by lifting off and landing repeatedly. I don't remember, but I think maybe you can still kill siege tanks if the building is already in the process of landing and the tank sieges under it. I think that was a bug fix for people making it impossible to attack tanks with melee units under buildings. Probably also works with burrowable units. There's a bug where you can do some burrowing and unburrowing in a weird specific way that makes them lose their collision detection, so you can have a pile of stacked lings or hydras that is very powerful and banned in tournaments. Dunno if you can still do it.

You can start constructing a siege tank at a factory at the same time as lifting it off, and the seige tank will stay in the progress bar, so you could lift it off and finish building it elsewhere. Again, mostly useless. Probably works with all units and terran buildings, but I bring up the siege tank because it's weird to build a tank without an addon.

You can land a terran building to force units through mineral patches, which saw some use on maps like Monty Hall. We don't have really any maps in rotation with mineral walls, so I guess you could call it forgotten. Same idea with other walls. Naturally you can do the same with peons and any other unit, but the building landing version is much less common and was basically used to get a pile of marines and medics somewhere they shouldn't have been so quickly, peon trick could only do one or two at a time. You can also use unburrow to a similar effect, but that one is still sometimes used, because it works well with neutral buildings which are still in some maps.

If you build a bunch of stuff around a unit producing structure at the bottom of a cliff, it's possible to make the top of the cliff the next unfilled location for a unit to be built. Someone did it one time on Lost Temple with a dragoon, or maybe a reaver. Too impractical to be useful, but kind of a trick some people might not think of.

You can make peons use commands they don't normally have (like patrol), if you group them with a unit that does have the command. More unknown, is that you can make a unit patrol in 3 (and I think more) way points, describing a triangle doing a specific set of commands (I forget how). This actually is somewhat useful, because it means you can make a ling continuously look at three different bases rather than just two. The technique has something to do with the shift click order queue, but it is not completely intuitive.

This is not really a trick, but a form of micro I think people just don't do at all anymore because they're faster now. You can shift click queue attack commands, so that you can have your units focus fire units while you look somewhere else or control another unit. One advantage of this is that they auto acquire their next targets faster than you could do manually, but you have to watch out for an opponent microing back their damaged units (which actually, hardly anybody does anymore now that macro builds are more popular and people's focus is different). I used to win endless dragoon PvP micro battles even if I had less units doing this. I would have something like 4 dragoons queue up focus fire attacks, and then I'd select another 4 to queue up other targets etc.

Again, not really a trick but something you just don't see much anymore, is luring out enemy units by sending a unit to aggro them. So you would send like one hydra or something like that to poke a zealot, and 4 zealots would come running to their doom to your army, while the rest of his army wasn't aggroed yet. Probably this tactic would still work on lots of players, but people don't think about the game this way anymore. I guess it is considered too time consuming. It is surprising how well it worked though. Of course people can just hold position their units, but hold positioned units attack less effectively, particularly if they're melee units lol. The only counter measure is just to pull your units back, which takes at least as much attention as it takes the player trying to lure them out. Maybe a little less if you just manage them with hotkeys on the minimap.

I don't know if it is still the case, but it used to be that if you cast broodling on a drone that was about to become a building, when the drone became a buliding the broodling would hit and the building would explode. I did this when I was 10 years old to my friend to my endless delight, and he did not know why it was happening. I don't know if I ever saw this trick anywhere else, but maybe it's in a trick map somewhere.

Uh, there's lots of stuff people used to do that they don't anymore. I guess it depends on your definition of trick, and if tactics can be included, rather than things that are just sort of the way the game engine resolves stuff. Because I don't really think of passing peons through minerals as a glitch, but some people do. There are definitely some weird and unexpected things in BW though, and some stuff lots of players don't know is in the UI.

Also this last one is more of a complaint, but it is bullshit that you can't put non-zerg units through a nydus network. I learned this in team melee games when I was going marine medic and building nyduses on my opponent's creep. 1/10 StarCraft sucks.
LEGEND!! LEGEND!!
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 06 2018 15:46 GMT
#21
^^ Sick post
[AS]Rattus
Profile Joined March 2017
427 Posts
November 06 2018 15:51 GMT
#22
as chef said. theres much stuff to common nowadays to rly think of it as a "lost trick".
drone drilling? pressing h instead of a to attack... is there a list out there with all those "tricks"?
Poegim
Profile Joined February 2017
Poland264 Posts
Last Edited: 2018-11-06 17:10:49
November 06 2018 17:10 GMT
#23
9:28

Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2018-11-06 20:19:10
November 06 2018 20:18 GMT
#24
Not everybody know this "trick" (especially new players), you can give multiple patrol command making an entire route with your units: ctrl+shift+move multiple times

Also the barrack on medic-rin on the ramp, units can't kill the medic and go crazy until they kill the barrack :D
"I am very tired of your grammar errors" - Zoler[MB]
jello_biafra
Profile Blog Joined September 2004
United Kingdom6640 Posts
Last Edited: 2018-11-06 20:42:23
November 06 2018 20:38 GMT
#25
My favourite, that I only found out quite recently after playing this game for 20 years, is the one that stops that annoying problem where your workers end up sitting at your refinery/assimilator/extractor doing nothing because you told them to mine it a millisecond too early. To ensure that they mine use the 'gather' command (press G) and click on the gas, as long as the structure is complete by the time the workers arrive they will go straight to mining gas.

Can also be used when you want to quickly get a worker out of your mineral line to build something/scout etc. when the gas isn't complete yet, use the G trick and it will go into maynard mode and you can get it out straight away.

@Poegim wtf!, never seen that, will have to try it

@Chef very comprehensive list, the stacked zerg units and cloaked tank bugs were patched out a long time ago though sadly. I used to use the floating factory with a tank queued up trick on Longinus though, there was a good area where you could proxy a fact with machine shop outside their base and quickly float it in and produce the tank in the corner of their base
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2018-11-06 21:04:23
November 06 2018 21:02 GMT
#26
Maybe someone mentioned this above, but figured I might as well incase. If you have workers mining, and you order them to go mine gas for instance, if one of them has a mineral, you can ask the worker to return it. What will end up happening is the unit will go to the cc, drop the mineral off then go mine gas. Not a huge game breaking trick, but cool nonetheless.

On November 06 2018 22:59 Chef wrote:
You can make peons use commands they don't normally have (like patrol), if you group them with a unit that does have the command. More unknown, is that you can make a unit patrol in 3 (and I think more) way points, describing a triangle doing a specific set of commands (I forget how). This actually is somewhat useful, because it means you can make a ling continuously look at three different bases rather than just two. The technique has something to do with the shift click order queue, but it is not completely intuitive.

You have some interesting stuff in the rest of the post, but this patrol is interesting. I personally use the hold thing with SCVs and marines because I learnt early on that these guys don't hold on their own lol.

On November 06 2018 22:59 Chef wrote:
This is not really a trick, but a form of micro I think people just don't do at all anymore because they're faster now. You can shift click queue attack commands, so that you can have your units focus fire units while you look somewhere else or control another unit. One advantage of this is that they auto acquire their next targets faster than you could do manually, but you have to watch out for an opponent microing back their damaged units (which actually, hardly anybody does anymore now that macro builds are more popular and people's focus is different). I used to win endless dragoon PvP micro battles even if I had less units doing this. I would have something like 4 dragoons queue up focus fire attacks, and then I'd select another 4 to queue up other targets etc.

This is something I also like to do especially for late game tvz and you're facing ultras. Shift-attack on them and go macro then come back. It's pretty good, and frees up your time too, must do imo.

On November 06 2018 22:59 Chef wrote:
Again, not really a trick but something you just don't see much anymore, is luring out enemy units by sending a unit to aggro them. So you would send like one hydra or something like that to poke a zealot, and 4 zealots would come running to their doom to your army, while the rest of his army wasn't aggroed yet. Probably this tactic would still work on lots of players, but people don't think about the game this way anymore. I guess it is considered to time consuming. It is surprising how well it worked though. Of course people can just hold position their units, but hold positioned units attack less effectively, particularly if they're melee units lol. The only counter measure is just to pull your units back, which takes at least as much attention as it takes the player trying to lure them out. Maybe a little less if you just manage them with hotkeys on the minimap.

Not sure how things are on other levels, but units aren't being held that many times at like D+/C- level. Aggro-ing units is great, because depending on how well you can do, you can kill quite a bit. I like to do this personally if I get the chance with something like using a marine to draw units into a tank line etc...

On November 06 2018 22:59 Chef wrote:
Also this last one is more of a complaint, but it is bullshit that you can't put non-zerg units through a nydus network. I learned this is team melee games when I was going marine medic and building nydus' on my opponent's creep. 1/10 StarCraft sucks.

hey now, those last two words are actionable by me! This is funny though, never really tried it, but guess it kinda makes sense. Still, would've been cool to see mnm traveling in nydus haha
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
andrewbolinger
Profile Joined November 2018
1 Post
Last Edited: 2018-11-13 21:09:49
November 13 2018 20:47 GMT
#27
I was either the or one of the ones who independently discovered the geyser//scv mineral walk//stack trick back in 2003 I believe. I originally used it in tournaments to scout blocked ramps, but since this would bring hacking accusations, I'd have to show the tournament organizer how it was done on the condition they didn't tell anyone. Didn't take long for one of my team mates at the time to spread it around, and then it blew up internationally. My username was Kublai[EOA] at the time, here's an old post which I think was the first time it showed up here. It was kind of funny that the people in the post outlined exactly who blew the secret, although i acknowledge it is possible someone had independently discovered this bug separately.

https://www.teamliquid.net/forum/brood-war/17001-informational-rwa-by-rspridetc?page=2

I spent a lot of time back then looking for bugs in games. I also found a drone float bug (now fixed) which allowed you to fly a drone by completely blocking its path in every direction and telling it to build a building several times in a row. This was the patch immediately after they changed the drone code to prevent the "run out of minerals right as you are building a building" drone float bug. You can see that a small change to worker code can cause unexpected results, which is probably why they haven't touched it since.

The stack bug discovery happened in a real game by accident. I noticed somehow an scv mineral walked with a destination other than a mineral, but couldn't remember what might have happened. I spent a bunch of hours messing around clicking pretty much everything related to minerals and gas until I figured it out. I still remember it was the 6:00 nat geyser in LT that I first did it after hours of trying random shit.

On the same topic, there was also a bug (I did not discover this one), where you would merge two DTs, waypoint, and cancel the merge at the last second, then they would fly to where the waypoint was. That was devastating as you could essentially DT drop without a dropship. That one was fixed quickly.

This isn't a bug, but another nice trick that a lot of newer players don't know about is the trick where you use a marine to hold position 2 scvs on a ramp, then you sit the marine behind them and float your rax over the scv. It completely prevents any melee units from getting in, as there is no way to target the scv. The only way in with melee units is to use a mineral walk ramp break with workers to push the scv aside. I use that a lot in 2v2 if I'm going 2 fac vults. It's a nice way to keep yourself safe from lings/zeals until vults come out.

Along the same lines, it's good to always float your ebay over a turret in your main if you fear DTs. This prevents a surprise DT attack from targeting your turret and killing it quickly. If you have any attacking units nearby the DT will not be able to attack the turret no matter what they try.

tedster
Profile Joined May 2009
984 Posts
November 13 2018 21:44 GMT
#28
On November 14 2018 05:47 andrewbolinger wrote:


This isn't a bug, but another nice trick that a lot of newer players don't know about is the trick where you use a marine to hold position 2 scvs on a ramp, then you sit the marine behind them and float your rax over the scv. It completely prevents any melee units from getting in, as there is no way to target the scv. The only way in with melee units is to use a mineral walk ramp break with workers to push the scv aside. I use that a lot in 2v2 if I'm going 2 fac vults. It's a nice way to keep yourself safe from lings/zeals until vults come out.



Trying to remember: can't you still hold position them while adjacent to the SCVs? Or do they still bug out their targeting due to marine fire?
the last wcs commissioner
odeSSa
Profile Joined November 2009
Sweden198 Posts
November 14 2018 07:48 GMT
#29
You can storm (and other spells i guess) a wide area with multiple spell casters at once if you put the spell at the right spot. That is, you can select two templars and click storm on an area, and it will not stack those storms but spread them out. At least if my memory serves me right and Blizzard hasn't changed this.
Jealous
Profile Blog Joined December 2011
10282 Posts
November 14 2018 07:56 GMT
#30
On November 14 2018 16:48 odeSSa wrote:
You can storm (and other spells i guess) a wide area with multiple spell casters at once if you put the spell at the right spot. That is, you can select two templars and click storm on an area, and it will not stack those storms but spread them out. At least if my memory serves me right and Blizzard hasn't changed this.

This is an incredibly widespread mechanic that is key to a ton of techniques in the game.

(Wiki)Magic Boxes
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
odeSSa
Profile Joined November 2009
Sweden198 Posts
November 14 2018 08:12 GMT
#31
On November 14 2018 16:56 Jealous wrote:
Show nested quote +
On November 14 2018 16:48 odeSSa wrote:
You can storm (and other spells i guess) a wide area with multiple spell casters at once if you put the spell at the right spot. That is, you can select two templars and click storm on an area, and it will not stack those storms but spread them out. At least if my memory serves me right and Blizzard hasn't changed this.

This is an incredibly widespread mechanic that is key to a ton of techniques in the game.

https://liquipedia.net/starcraft/Magic_Boxes


Yeah! That's it!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6811 Posts
November 14 2018 10:34 GMT
#32
you can send your workers to gather gaz with the key G 1 second before the extractor is completed and they will start gathering right away where if you do it with your mouse they will no work. (the important part is to tempo that when the drone gets closer to the building it is already done)
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 14 2018 12:15 GMT
#33
On November 14 2018 06:44 tedster wrote:
Show nested quote +
On November 14 2018 05:47 andrewbolinger wrote:


This isn't a bug, but another nice trick that a lot of newer players don't know about is the trick where you use a marine to hold position 2 scvs on a ramp, then you sit the marine behind them and float your rax over the scv. It completely prevents any melee units from getting in, as there is no way to target the scv. The only way in with melee units is to use a mineral walk ramp break with workers to push the scv aside. I use that a lot in 2v2 if I'm going 2 fac vults. It's a nice way to keep yourself safe from lings/zeals until vults come out.



Trying to remember: can't you still hold position them while adjacent to the SCVs? Or do they still bug out their targeting due to marine fire?


They bug out if there's any higher priority unit in their aggro range (about 3 units), regardless of being shot or not. For example if there's a firebat on hold on the other side, too far from the lings to attack but still close enough to aggro, they'll not attack the SCVs anyway.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
Last Edited: 2018-11-14 12:20:16
November 14 2018 12:20 GMT
#34
On November 07 2018 06:02 BigFan wrote:
Maybe someone mentioned this above, but figured I might as well incase. If you have workers mining, and you order them to go mine gas for instance, if one of them has a mineral, you can ask the worker to return it. What will end up happening is the unit will go to the cc, drop the mineral off then go mine gas. Not a huge game breaking trick, but cool nonetheless.


That's incorrect. You can only do it the other way around (gas in hand to minerals). You can also use it to maynard (click on new base minerals and then C - no shift), which will have them drop the minerals and go to the new base.

If you tell them to mine gas then press C, they'll drop the minerals and go back to minerals. If you tell them to maynard to another gas and press C they'll drop the minerals and do nothing.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
November 16 2018 11:08 GMT
#35
As a lurker is burrowing, you can spam attack move orders to make it attack a few milliseconds faster rather than letting it acquire a target on its own.
im deaf
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
November 16 2018 11:48 GMT
#36
On November 07 2018 02:10 Poegim wrote:
9:28

https://youtu.be/GmntIGf6cfE?t=569


I had no idea this was a thing, this has actually helped me free trapped SCVs so thanks for posting this.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
November 17 2018 23:36 GMT
#37
On November 14 2018 06:44 tedster wrote:
Show nested quote +
On November 14 2018 05:47 andrewbolinger wrote:


This isn't a bug, but another nice trick that a lot of newer players don't know about is the trick where you use a marine to hold position 2 scvs on a ramp, then you sit the marine behind them and float your rax over the scv. It completely prevents any melee units from getting in, as there is no way to target the scv. The only way in with melee units is to use a mineral walk ramp break with workers to push the scv aside. I use that a lot in 2v2 if I'm going 2 fac vults. It's a nice way to keep yourself safe from lings/zeals until vults come out.



Trying to remember: can't you still hold position them while adjacent to the SCVs? Or do they still bug out their targeting due to marine fire?

He said melee units. Which, yes, will bug out if you try to move and hold under the rax to hit the scvs.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
Last Edited: 2018-11-20 05:35:43
November 20 2018 05:35 GMT
#38
On November 06 2018 22:59 Chef wrote:
1/10 StarCraft sucks.


word. you didn't even mention the world of possibilities you have with spells like hallucination.

Mutaller
Profile Blog Joined July 2013
United States1051 Posts
November 20 2018 06:38 GMT
#39
On November 20 2018 14:35 GeckoXp wrote:
Show nested quote +
On November 06 2018 22:59 Chef wrote:
1/10 StarCraft sucks.


word. you didn't even mention the world of possibilities you have with spells like hallucination.

https://www.youtube.com/watch?v=8JgQf-gGGXI


I do not see corrupt on the hallucinated queen. How this being done?
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
zerglingling
Profile Joined April 2018
131 Posts
November 20 2018 08:34 GMT
#40
I couldn't pull off that patrol triangle thing, what's the exact input for it? Ctrl+shift doesn't do it. None of the mod keys seem to.
Chef
Profile Blog Joined August 2005
10810 Posts
November 20 2018 14:52 GMT
#41
On November 20 2018 14:35 GeckoXp wrote:
Show nested quote +
On November 06 2018 22:59 Chef wrote:
1/10 StarCraft sucks.


word. you didn't even mention the world of possibilities you have with spells like hallucination.

https://www.youtube.com/watch?v=8JgQf-gGGXI

WHHHAAAT? hahahaha I have never even thought to try that. That is so many layers deep in edge cases.
LEGEND!! LEGEND!!
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
November 20 2018 22:23 GMT
#42
On November 20 2018 15:38 reps)squishy wrote:
Show nested quote +
On November 20 2018 14:35 GeckoXp wrote:
On November 06 2018 22:59 Chef wrote:
1/10 StarCraft sucks.


word. you didn't even mention the world of possibilities you have with spells like hallucination.

https://www.youtube.com/watch?v=8JgQf-gGGXI


I do not see corrupt on the hallucinated queen. How this being done?


you put the spell hallucination on a queen
you infest a command center with the hallucination
gg
Cryoc
Profile Joined July 2011
Germany912 Posts
November 21 2018 23:45 GMT
#43
On November 20 2018 17:34 zerglingling wrote:
I couldn't pull off that patrol triangle thing, what's the exact input for it? Ctrl+shift doesn't do it. None of the mod keys seem to.

You have to start with a move command. While the unit moves you queue the patrol commands with shift and then the unit will patrol those locations. You have to finish your command queue before the unit arrived at its first destination because you cannot queue commands while the unit is patrolling.
http://www.twitch.tv/cryoc
O.P.
Profile Joined October 2007
Sweden109 Posts
Last Edited: 2018-11-22 10:46:22
November 22 2018 10:46 GMT
#44
Something I thought was common knowledge, but at least surprised Nyoken recently:

A ground unit cloaking or uncloaking will reset a triggered mine.
zerglingling
Profile Joined April 2018
131 Posts
Last Edited: 2018-11-22 14:48:06
November 22 2018 14:38 GMT
#45
On November 22 2018 08:45 Cryoc wrote:
Show nested quote +
On November 20 2018 17:34 zerglingling wrote:
I couldn't pull off that patrol triangle thing, what's the exact input for it? Ctrl+shift doesn't do it. None of the mod keys seem to.

You have to start with a move command. While the unit moves you queue the patrol commands with shift and then the unit will patrol those locations. You have to finish your command queue before the unit arrived at its first destination because you cannot queue commands while the unit is patrolling.

Whoa.
[image loading]
[image loading]
Okay, so it's [2], Shift+P, [1], Shift+P, [1], Shift+P, [1], etc. It's quite obscure for how useful it is.

It also looks like it works with every basic command, but not with spells.
[image loading]
You can tell a unit to a-move to those 3 places, then patrol those other 4, or go over there and hold position. But you can't make a ling or lurker go somewhere and burrow at the destination, for instance.
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
November 22 2018 20:36 GMT
#46
You can still make the turret shoot even when the observer is on top of it by spamming A + Click with the turret really fast, and it will eventually shoot on its own once it targets the observer.
AKA: TelecoM[WHITE] Protoss fighting
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
November 22 2018 21:29 GMT
#47
On November 23 2018 05:36 GGzerG wrote:
You can still make the turret shoot even when the observer is on top of it by spamming A + Click with the turret really fast, and it will eventually shoot on its own once it targets the observer.


You can also spam stop iirc.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
November 22 2018 22:26 GMT
#48
On November 23 2018 05:36 GGzerG wrote:
You can still make the turret shoot even when the observer is on top of it by spamming A + Click with the turret really fast, and it will eventually shoot on its own once it targets the observer.


EDIT : Cool, never tried Stop command to attack the turret.
AKA: TelecoM[WHITE] Protoss fighting
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2018-11-23 07:54:11
November 23 2018 07:51 GMT
#49
Good old flying drone with th geysers ? That was fun.

If i recall you had to build on the same geyser with two drones. Because drones goes to the geyser and "fly in the middle" before the are morphing. So you had to make the drone "fly" on the geyser at the same timer.

Then you just right click the shit out of the minimap and the drone that couldn't build would fly there. Good for hatch first on islands :p

This was patched though. But that was funny for a while

EDIT : HAHAHAHA i never saw the hallucination queen. Does it still works ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
November 23 2018 22:12 GMT
#50
If you unburrow a unit on the edge of an arbiter's cloaking field the unit will stay cloaked permanently. So you can have cloaked hydras/lings. This is really useful on certain UMS maps like Impossible Scenarios.
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 24 2018 16:57 GMT
#51
On November 24 2018 07:12 batsnacks wrote:
If you unburrow a unit on the edge of an arbiter's cloaking field the unit will stay cloaked permanently. So you can have cloaked hydras/lings. This is really useful on certain UMS maps like Impossible Scenarios.

LOL i legit forgot about this one. a classic!
blabberrrrr
Poegim
Profile Joined February 2017
Poland264 Posts
November 24 2018 21:50 GMT
#52
On November 16 2018 20:48 Qikz wrote:
Show nested quote +
On November 07 2018 02:10 Poegim wrote:
9:28

https://youtu.be/GmntIGf6cfE?t=569


I had no idea this was a thing, this has actually helped me free trapped SCVs so thanks for posting this.


My pleasure (and mr. mym.Raven which made that movie)
Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
November 25 2018 21:21 GMT
#53
I was watching KSL recently, and saw someone use what Tastetsosis referred to as "Total Recall" where you would bug the protoss army to stack on top of each other so that you can recall a larger army. Does anyone know how to perform this?
Long live BroodWar!
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
November 25 2018 21:52 GMT
#54
You can mass mind control without individually selecting dark archons, only one will cast even if you've selected 12.
Fuck KeSPA.
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
Last Edited: 2018-11-25 22:41:30
November 25 2018 22:37 GMT
#55
On November 26 2018 06:21 HaruHaru wrote:
I was watching KSL recently, and saw someone use what Tastetsosis referred to as "Total Recall" where you would bug the protoss army to stack on top of each other so that you can recall a larger army. Does anyone know how to perform this?

https://www.teamliquid.net/forum/brood-war/533467-game-changing-discovery-clustered-recall
https://us.battle.net/forums/en/starcraft/topic/20764136317

The idea is to have the army glitch by either forming an archon or using a probe, and then ordering units to patrol in the center (typically an observer is used). It's not as useful as we once thought it was (a bunch of Terrans were calling for a ban on it lol) as the goal of recall in many cases is to delay the Terran army which can be achieved with a regular recall force. Oh and if the recall goes wrong you lose ALL of your army. You can use a similar tactic to jump pylon walls with vultures by laying spider mines and repeatedly patrolling on the pylon.

Interesting to note that between this and the 29 arbiter build, Ygosu was the innovator.
Aldaris was the good guy of Brood War.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
November 25 2018 23:13 GMT
#56
On November 26 2018 06:52 oshibori_probe wrote:
You can mass mind control without individually selecting dark archons, only one will cast even if you've selected 12.


I actually did not know this, thanks!
Long live BroodWar!
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
November 25 2018 23:15 GMT
#57
On November 26 2018 07:37 RWLabs wrote:
Show nested quote +
On November 26 2018 06:21 HaruHaru wrote:
I was watching KSL recently, and saw someone use what Tastetsosis referred to as "Total Recall" where you would bug the protoss army to stack on top of each other so that you can recall a larger army. Does anyone know how to perform this?

https://www.teamliquid.net/forum/brood-war/533467-game-changing-discovery-clustered-recall
https://us.battle.net/forums/en/starcraft/topic/20764136317

The idea is to have the army glitch by either forming an archon or using a probe, and then ordering units to patrol in the center (typically an observer is used). It's not as useful as we once thought it was (a bunch of Terrans were calling for a ban on it lol) as the goal of recall in many cases is to delay the Terran army which can be achieved with a regular recall force. Oh and if the recall goes wrong you lose ALL of your army. You can use a similar tactic to jump pylon walls with vultures by laying spider mines and repeatedly patrolling on the pylon.

Interesting to note that between this and the 29 arbiter build, Ygosu was the innovator.


Thanks for linking, does look really strong and will be fun to use in some bgh games!
Long live BroodWar!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6640 Posts
November 26 2018 10:34 GMT
#58
In a situation where your opponent has stasised a unit on a ramp in order to block it and you need to get through, you can maynard an SCV chain up or down the ramp and hit stop in the middle, when the SCVs freak out they will move the unit, often moving it out of the way and unblocking the ramp.

I think the only stasised unit that won't be moved by this is a probe that's carrying minerals/gas.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Slider2k
Profile Joined December 2012
Russian Federation2 Posts
July 20 2023 01:39 GMT
#59
Excuse me, I'll just add a less known, but quite useful worker management trick:
If you have idle workers among active ones in the mineral line, instead of painstakingly picking them one by one to send mining you can box select them with active workers and shift-right-click all on a mineral. Only idle workers will go mine that mineral, already active workers will ignore the shifted command.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1518 Posts
July 21 2023 05:40 GMT
#60
The most complete guide to date is here:

https://www.starcraftai.com/wiki/Tricks,_Glitches_and_Exploits

We also submitted it to liquipedia months ago and nothing has changed on it...

^_._^
ko-fi.com/luckynoob
sophisticated
Profile Joined October 2021
60 Posts
July 26 2023 15:46 GMT
#61
Excellent collection LUCKY_NOOB!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1518 Posts
July 27 2023 15:27 GMT
#62
On July 27 2023 00:46 sophisticated wrote:
Excellent collection LUCKY_NOOB!


<3 thank you! I especially enjoyed fiddling with version 1.04. So many possibilities and potentially unexplored avenues. I forgot who put it all on one page but they are awesome!
ko-fi.com/luckynoob
ElMakac
Profile Joined February 2021
20 Posts
August 01 2023 15:07 GMT
#63
-> uninstall the game

User was banned for this post.
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
August 04 2023 02:02 GMT
#64
On November 04 2018 06:44 Bonyth wrote:
check this UMS out: http://sc.nibbits.com/maps/download/26519/
Designed specifically for these kind of tricks / bugs



DL link not working.
How may help u?
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1518 Posts
August 05 2023 06:25 GMT
#65
On August 04 2023 11:02 BonitiilloO wrote:
Show nested quote +
On November 04 2018 06:44 Bonyth wrote:
check this UMS out: http://sc.nibbits.com/maps/download/26519/
Designed specifically for these kind of tricks / bugs



DL link not working.


Works for me.

You can check this site with the biggest collection of BW maps. It has many tricks maps:

https://scmscx.com/search

However 26 is not a lot and most of them are like pylon jump and nothing too fancy...
ko-fi.com/luckynoob
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