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List of Lost Brood War tricks - Page 3

Forum Index > BW General
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Prev 1 2 3 4 Next All
Chef
Profile Blog Joined August 2005
10810 Posts
November 20 2018 14:52 GMT
#41
On November 20 2018 14:35 GeckoXp wrote:
Show nested quote +
On November 06 2018 22:59 Chef wrote:
1/10 StarCraft sucks.


word. you didn't even mention the world of possibilities you have with spells like hallucination.


WHHHAAAT? hahahaha I have never even thought to try that. That is so many layers deep in edge cases.
LEGEND!! LEGEND!!
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
November 20 2018 22:23 GMT
#42
On November 20 2018 15:38 reps)squishy wrote:
Show nested quote +
On November 20 2018 14:35 GeckoXp wrote:
On November 06 2018 22:59 Chef wrote:
1/10 StarCraft sucks.


word. you didn't even mention the world of possibilities you have with spells like hallucination.

https://www.youtube.com/watch?v=8JgQf-gGGXI


I do not see corrupt on the hallucinated queen. How this being done?


you put the spell hallucination on a queen
you infest a command center with the hallucination
gg
Cryoc
Profile Joined July 2011
Germany912 Posts
November 21 2018 23:45 GMT
#43
On November 20 2018 17:34 zerglingling wrote:
I couldn't pull off that patrol triangle thing, what's the exact input for it? Ctrl+shift doesn't do it. None of the mod keys seem to.

You have to start with a move command. While the unit moves you queue the patrol commands with shift and then the unit will patrol those locations. You have to finish your command queue before the unit arrived at its first destination because you cannot queue commands while the unit is patrolling.
http://www.twitch.tv/cryoc
O.P.
Profile Joined October 2007
Sweden109 Posts
Last Edited: 2018-11-22 10:46:22
November 22 2018 10:46 GMT
#44
Something I thought was common knowledge, but at least surprised Nyoken recently:

A ground unit cloaking or uncloaking will reset a triggered mine.
zerglingling
Profile Joined April 2018
131 Posts
Last Edited: 2018-11-22 14:48:06
November 22 2018 14:38 GMT
#45
On November 22 2018 08:45 Cryoc wrote:
Show nested quote +
On November 20 2018 17:34 zerglingling wrote:
I couldn't pull off that patrol triangle thing, what's the exact input for it? Ctrl+shift doesn't do it. None of the mod keys seem to.

You have to start with a move command. While the unit moves you queue the patrol commands with shift and then the unit will patrol those locations. You have to finish your command queue before the unit arrived at its first destination because you cannot queue commands while the unit is patrolling.

Whoa.
[image loading]
[image loading]
Okay, so it's [2], Shift+P, [1], Shift+P, [1], Shift+P, [1], etc. It's quite obscure for how useful it is.

It also looks like it works with every basic command, but not with spells.
[image loading]
You can tell a unit to a-move to those 3 places, then patrol those other 4, or go over there and hold position. But you can't make a ling or lurker go somewhere and burrow at the destination, for instance.
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
November 22 2018 20:36 GMT
#46
You can still make the turret shoot even when the observer is on top of it by spamming A + Click with the turret really fast, and it will eventually shoot on its own once it targets the observer.
AKA: TelecoM[WHITE] Protoss fighting
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
November 22 2018 21:29 GMT
#47
On November 23 2018 05:36 GGzerG wrote:
You can still make the turret shoot even when the observer is on top of it by spamming A + Click with the turret really fast, and it will eventually shoot on its own once it targets the observer.


You can also spam stop iirc.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
November 22 2018 22:26 GMT
#48
On November 23 2018 05:36 GGzerG wrote:
You can still make the turret shoot even when the observer is on top of it by spamming A + Click with the turret really fast, and it will eventually shoot on its own once it targets the observer.


EDIT : Cool, never tried Stop command to attack the turret.
AKA: TelecoM[WHITE] Protoss fighting
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2018-11-23 07:54:11
November 23 2018 07:51 GMT
#49
Good old flying drone with th geysers ? That was fun.

If i recall you had to build on the same geyser with two drones. Because drones goes to the geyser and "fly in the middle" before the are morphing. So you had to make the drone "fly" on the geyser at the same timer.

Then you just right click the shit out of the minimap and the drone that couldn't build would fly there. Good for hatch first on islands :p

This was patched though. But that was funny for a while

EDIT : HAHAHAHA i never saw the hallucination queen. Does it still works ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
November 23 2018 22:12 GMT
#50
If you unburrow a unit on the edge of an arbiter's cloaking field the unit will stay cloaked permanently. So you can have cloaked hydras/lings. This is really useful on certain UMS maps like Impossible Scenarios.
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 24 2018 16:57 GMT
#51
On November 24 2018 07:12 batsnacks wrote:
If you unburrow a unit on the edge of an arbiter's cloaking field the unit will stay cloaked permanently. So you can have cloaked hydras/lings. This is really useful on certain UMS maps like Impossible Scenarios.

LOL i legit forgot about this one. a classic!
blabberrrrr
Poegim
Profile Joined February 2017
Poland264 Posts
November 24 2018 21:50 GMT
#52
On November 16 2018 20:48 Qikz wrote:
Show nested quote +
On November 07 2018 02:10 Poegim wrote:
9:28



I had no idea this was a thing, this has actually helped me free trapped SCVs so thanks for posting this.


My pleasure (and mr. mym.Raven which made that movie)
Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
November 25 2018 21:21 GMT
#53
I was watching KSL recently, and saw someone use what Tastetsosis referred to as "Total Recall" where you would bug the protoss army to stack on top of each other so that you can recall a larger army. Does anyone know how to perform this?
Long live BroodWar!
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
November 25 2018 21:52 GMT
#54
You can mass mind control without individually selecting dark archons, only one will cast even if you've selected 12.
Fuck KeSPA.
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
Last Edited: 2018-11-25 22:41:30
November 25 2018 22:37 GMT
#55
On November 26 2018 06:21 HaruHaru wrote:
I was watching KSL recently, and saw someone use what Tastetsosis referred to as "Total Recall" where you would bug the protoss army to stack on top of each other so that you can recall a larger army. Does anyone know how to perform this?

https://www.teamliquid.net/forum/brood-war/533467-game-changing-discovery-clustered-recall
https://us.battle.net/forums/en/starcraft/topic/20764136317

The idea is to have the army glitch by either forming an archon or using a probe, and then ordering units to patrol in the center (typically an observer is used). It's not as useful as we once thought it was (a bunch of Terrans were calling for a ban on it lol) as the goal of recall in many cases is to delay the Terran army which can be achieved with a regular recall force. Oh and if the recall goes wrong you lose ALL of your army. You can use a similar tactic to jump pylon walls with vultures by laying spider mines and repeatedly patrolling on the pylon.

Interesting to note that between this and the 29 arbiter build, Ygosu was the innovator.
Aldaris was the good guy of Brood War.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
November 25 2018 23:13 GMT
#56
On November 26 2018 06:52 oshibori_probe wrote:
You can mass mind control without individually selecting dark archons, only one will cast even if you've selected 12.


I actually did not know this, thanks!
Long live BroodWar!
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
November 25 2018 23:15 GMT
#57
On November 26 2018 07:37 RWLabs wrote:
Show nested quote +
On November 26 2018 06:21 HaruHaru wrote:
I was watching KSL recently, and saw someone use what Tastetsosis referred to as "Total Recall" where you would bug the protoss army to stack on top of each other so that you can recall a larger army. Does anyone know how to perform this?

https://www.teamliquid.net/forum/brood-war/533467-game-changing-discovery-clustered-recall
https://us.battle.net/forums/en/starcraft/topic/20764136317

The idea is to have the army glitch by either forming an archon or using a probe, and then ordering units to patrol in the center (typically an observer is used). It's not as useful as we once thought it was (a bunch of Terrans were calling for a ban on it lol) as the goal of recall in many cases is to delay the Terran army which can be achieved with a regular recall force. Oh and if the recall goes wrong you lose ALL of your army. You can use a similar tactic to jump pylon walls with vultures by laying spider mines and repeatedly patrolling on the pylon.

Interesting to note that between this and the 29 arbiter build, Ygosu was the innovator.


Thanks for linking, does look really strong and will be fun to use in some bgh games!
Long live BroodWar!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6640 Posts
November 26 2018 10:34 GMT
#58
In a situation where your opponent has stasised a unit on a ramp in order to block it and you need to get through, you can maynard an SCV chain up or down the ramp and hit stop in the middle, when the SCVs freak out they will move the unit, often moving it out of the way and unblocking the ramp.

I think the only stasised unit that won't be moved by this is a probe that's carrying minerals/gas.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Slider2k
Profile Joined December 2012
Russian Federation2 Posts
July 20 2023 01:39 GMT
#59
Excuse me, I'll just add a less known, but quite useful worker management trick:
If you have idle workers among active ones in the mineral line, instead of painstakingly picking them one by one to send mining you can box select them with active workers and shift-right-click all on a mineral. Only idle workers will go mine that mineral, already active workers will ignore the shifted command.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1518 Posts
July 21 2023 05:40 GMT
#60
The most complete guide to date is here:

https://www.starcraftai.com/wiki/Tricks,_Glitches_and_Exploits

We also submitted it to liquipedia months ago and nothing has changed on it...

^_._^
ko-fi.com/luckynoob
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