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ASL5 Round of 24 Maps - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2018-02-28 04:34:25
February 28 2018 04:34 GMT
#41
I think the mirror matchups might have some interesting potential on Sparkle. No ling backstab in ZvZ is the first one that comes to my mind. It's all speculation at this point though...
im deaf
wander
Profile Joined October 2008
Japan45 Posts
February 28 2018 04:51 GMT
#42
I watched Jaedong and some others play a few matches on Sparkle yesterday. The matches were really fun to watch. I can't say much about balance, but the potential strategies are exciting. Not often do you see queens used against HTs/sairs or maelstrom against dropships, etc.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
February 28 2018 18:16 GMT
#43
I think Zerg is going to get slaughtered even with the buffs trying to give them advantages.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 28 2018 18:24 GMT
#44
This link should work for a direct download of the 2 new maps. Maybe replace it with the broken one in the op?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6607 Posts
February 28 2018 18:26 GMT
#45
On February 28 2018 13:51 wander wrote:
I watched Jaedong and some others play a few matches on Sparkle yesterday. The matches were really fun to watch. I can't say much about balance, but the potential strategies are exciting. Not often do you see queens used against HTs/sairs or maelstrom against dropships, etc.

22% winrate zvp in sponmatches on the new maps.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
February 28 2018 19:33 GMT
#46
On March 01 2018 03:26 [sc1f]eonzerg wrote:
Show nested quote +
On February 28 2018 13:51 wander wrote:
I watched Jaedong and some others play a few matches on Sparkle yesterday. The matches were really fun to watch. I can't say much about balance, but the potential strategies are exciting. Not often do you see queens used against HTs/sairs or maelstrom against dropships, etc.

22% winrate zvp in sponmatches on the new maps.

What about ZvT?
Magic Powers
Profile Joined April 2012
Austria4238 Posts
Last Edited: 2018-02-28 20:08:38
February 28 2018 20:07 GMT
#47
On February 28 2018 11:19 orvinreyes wrote:
To those whining about Sparkle, try to see how it benefits the BW scene. It brings back interest in the game, people expect some Boxer-like builds to come out from the map, compared to the usual super-optimized maps that may get boring quickly.

ASL5 is gonna be sick!


"Whining"? Are you kidding me, every single long time BW gamer will tell you that island maps put zerg at a big disadvantage. It has never been different, there's no reason to assume otherwise just because this map looks slightly different. The obstacles for zerg most likely can't be compensated with an extra vespene gas gayser, the issues go much deeper than that. Sparkle is a positional nightmare for zerg. There aren't even any big central platforms for hydras to walk around and threaten/protect expansions or block incoming air attacks. I know old island maps that were more balanced than this.
"Benefits the BW scene"? By making zerg players lose by default? Flipping them off in the name of "boxer-like builds"? What does that even mean, it's not 2001 anymore. Everything at the top level is about maximum efficiency, balance must always have higher priority than strategic diversity, otherwise the worst-performing races will disappear from the progaming landscape.
"ASL 5 is gonna be sick!" I highly doubt it. ASL5 is likely gonna feature only two races. Zerg probably won't survive. What's "sick" is that a popular vote overrules two decades of accumulated progaming knowledge. Conventional wisdom goes out the window thanks to fan request. Terrible.

Now that I've thought about it I'm 100% convinced this decision must be overruled immediately. We must all protest the usage of any and all island maps in this ASL.
NOW!!
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
February 28 2018 22:33 GMT
#48
This...
[image loading]

Is....
[image loading]

Sparkle..!
[image loading]

But, joke aside, as fun as it is to see these exotic unit combinations that only really come into play on island maps (there was a Mini v Effort match today where Mini went scout and won) and to see 'toss eviscerate zerg, most matches I saw were one sided.

It will definitely be exciting and interesting in the way extreme situations are. The balance was tilted and 'toss now has a chance to fly through the groupstages while Zerg faces an uphill battle. Terran probably wins, anyway.
The heart's eternal vow
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
February 28 2018 23:05 GMT
#49
While I'm interested in seeing games on island maps, I'm not sure if it was a good idea to include it as one of the Ro24 maps :/
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6607 Posts
February 28 2018 23:21 GMT
#50
i think that map will get removed,nice try but..

CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
February 28 2018 23:51 GMT
#51
My first thought was it is indeed exciting, but of course the balance flaws are just TOO big. We're not talking about a slight disadvantage. It's out of control and every game i've seen so far (even from the likes of Larva and Jaedong) the Zerg never even gets into the game.
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
Last Edited: 2018-02-28 23:58:37
February 28 2018 23:58 GMT
#52
On March 01 2018 05:07 Magic Powers wrote:
Show nested quote +
On February 28 2018 11:19 orvinreyes wrote:
To those whining about Sparkle, try to see how it benefits the BW scene. It brings back interest in the game, people expect some Boxer-like builds to come out from the map, compared to the usual super-optimized maps that may get boring quickly.

ASL5 is gonna be sick!


"Whining"? Are you kidding me, every single long time BW gamer will tell you that island maps put zerg at a big disadvantage. It has never been different, there's no reason to assume otherwise just because this map looks slightly different. The obstacles for zerg most likely can't be compensated with an extra vespene gas gayser, the issues go much deeper than that. Sparkle is a positional nightmare for zerg. There aren't even any big central platforms for hydras to walk around and threaten/protect expansions or block incoming air attacks. I know old island maps that were more balanced than this.
"Benefits the BW scene"? By making zerg players lose by default? Flipping them off in the name of "boxer-like builds"? What does that even mean, it's not 2001 anymore. Everything at the top level is about maximum efficiency, balance must always have higher priority than strategic diversity, otherwise the worst-performing races will disappear from the progaming landscape.
"ASL 5 is gonna be sick!" I highly doubt it. ASL5 is likely gonna feature only two races. Zerg probably won't survive. What's "sick" is that a popular vote overrules two decades of accumulated progaming knowledge. Conventional wisdom goes out the window thanks to fan request. Terrible.

Now that I've thought about it I'm 100% convinced this decision must be overruled immediately. We must all protest the usage of any and all island maps in this ASL.
NOW!!


The irony is that most of the votes were from Zergs. Sure when Sparkle was a play-Zerg-or-you-lose map it was a breath of fresh air from Fighting Spirit and Circuit Breakers, but now that it's a reverse-advantage map it's some great catastrophe.

If you really care so much about racial balance, where were you when Outsider, Andromeda, and Circuit Breakers were in the same map pool? Or when 4 Zergs were in the round of 8? Protoss getting slaughtered 8:2 in Outsider? Oh, well they just need to put in more effort. But Sparkle, that one map, will be the ruin of all Zergs.

Now mind you, I'm against am island map of this size because I don't think that large island map games are generally that interesting. But instead of moaning about some perceived victimhood Zerg has, I'd think considering patches and/or strategies for the map would be more productive.
Aldaris was the good guy of Brood War.
hiro protagonist
Profile Joined January 2009
1294 Posts
March 01 2018 00:52 GMT
#53
I mean... it seems weird that people vote for a map, only for the next version of it to be completely different. its like there votes didn't matter...
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
Magic Powers
Profile Joined April 2012
Austria4238 Posts
March 01 2018 01:05 GMT
#54
On March 01 2018 08:58 RWLabs wrote:
The irony is that most of the votes were from Zergs. Sure when Sparkle was a play-Zerg-or-you-lose map it was a breath of fresh air from Fighting Spirit and Circuit Breakers, but now that it's a reverse-advantage map it's some great catastrophe.

If you really care so much about racial balance, where were you when Outsider, Andromeda, and Circuit Breakers were in the same map pool? Or when 4 Zergs were in the round of 8? Protoss getting slaughtered 8:2 in Outsider? Oh, well they just need to put in more effort. But Sparkle, that one map, will be the ruin of all Zergs.

Now mind you, I'm against am island map of this size because I don't think that large island map games are generally that interesting. But instead of moaning about some perceived victimhood Zerg has, I'd think considering patches and/or strategies for the map would be more productive.


There's no disadvantage in BW comparable to the zerg disadvantage on island maps. Zerg loses so many games on island maps against both the other races, it's not funny.

Also, Andromeda? That map is not anti-toss, it's anti-terran. At least protoss is favored against terran to compensate for the 41% against zerg.
On Outsider protoss at least has a 39% winrate against zerg. That's a far cry from what zerg typically has on island maps.
And Circuit Breaker? Do you even look at the statistics? So far that's been a perfectly balanced map for all matchups. What a bad example, I must honestly wonder if you're just trolling.

Protoss rarely has a reason to be angry about map choices. Protoss has a natural small disadvantage against zerg, and nothing can be done about it. But island maps have always been a nightmare for zergs, way more than most maps have been for protoss.

The examples you gave are bad anyway and I shouldn't have to explain this stuff any deeper.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2018-03-01 01:42:33
March 01 2018 01:42 GMT
#55
Ew Sparkle. An island map? Disappointing, wish there were map vetoes so that map could be vetoed out.
When I think of something else, something will go here
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 01 2018 01:43 GMT
#56
one thing to possibly mention is that perhaps island style is the only way to give toss the upper hand?

note:
tight map gives terran > toss > zerg
open map gives zerg > toss > terran

maybe island map has toss > zerg = terran ?

i've brought this up before and can't quite remember what the argument was for making a map favored for toss as opposed to terran or zerg, perhaps someone can make a case for it
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 01 2018 03:03 GMT
#57
I kinda feel like this could be a bit of an issue..
+ Show Spoiler +
[image loading]
I realise that it's the worst matchup to showcase this!


Then again, might also make for some new interesting playstyles
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
March 01 2018 03:15 GMT
#58
On March 01 2018 12:03 FlopTurnReaver wrote:
I kinda feel like this could be a bit of an issue..
+ Show Spoiler +
[image loading]
I realise that it's the worst matchup to showcase this!


Then again, might also make for some new interesting playstyles

its like HBR all over again lul
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
Last Edited: 2018-03-01 03:17:19
March 01 2018 03:17 GMT
#59
anyway to those that are shouting imbalance and that the map should be removed

map imbalance will ALWAYS exist, save for very few that have over time proven to be "balanced" aka fighting spirit.

but its these imbalances that make the games exciting and new strategies to evolve.

look at chupungryeong, destination, outsider, longinus, parallel lines..

if you guys all wanted "perfect balanced maps" all the time, brood war would not have gotten this far because every game would have been the same old shit. imbalance brings balance.
POGGERS
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 01 2018 04:22 GMT
#60
zergs will figure it out. Believe!
blabberrrrr
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