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ASL5 Round of 24 Maps - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
BlackJack
Profile Blog Joined June 2003
United States10568 Posts
February 27 2018 12:37 GMT
#21
Has it been announced when Ro24 will start?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50242 Posts
February 27 2018 14:40 GMT
#22
On February 27 2018 21:37 BlackJack wrote:
Has it been announced when Ro24 will start?


Sunday, March 11th
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ubersturmfuhrer
Profile Joined May 2008
Finland206 Posts
February 27 2018 16:02 GMT
#23
Here is Larva play couple games against Flash on Sparkle:


Larva doesn't look too happy with the map so far.

I suppose there is a lot to explore on it though, and with the third zerg-only gas, there is room for developing new builds for Zerg.
You will not be punished for your anger, you will be punished by your anger
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
February 27 2018 17:48 GMT
#24
OMG SPARKLE IS IN YESSSSSSSSSSSSSSS
POGGERS
Magic Powers
Profile Joined April 2012
Austria4238 Posts
February 27 2018 19:41 GMT
#25
A pure island map? Not even semi? That goes against years of conventional wisdom. I'm sure SoulKey can figure out some strategies but Larva might be screwed.
Not sure whether I like this decision or not. Certainly doesn't seem pragmatic.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
February 27 2018 19:54 GMT
#26
wow, when was the last time an island map was used in a serious korean league?
brood war for life, brood war forever
sM.Zik
Profile Joined June 2011
Canada2549 Posts
February 27 2018 20:01 GMT
#27
On February 28 2018 04:41 Magic Powers wrote:
A pure island map? Not even semi? That goes against years of conventional wisdom. I'm sure SoulKey can figure out some strategies but Larva might be screwed.
Not sure whether I like this decision or not. Certainly doesn't seem pragmatic.



This is because people, not actual players or league, decided on these maps... They probably arent balanced at all and I find this really saddening.
Jaedong Fighting! | youtube.com/ZikGaming
MMA_fan_
Profile Joined October 2017
United States35 Posts
February 27 2018 20:08 GMT
#28
On February 28 2018 05:01 sM.Zik wrote:
Show nested quote +
On February 28 2018 04:41 Magic Powers wrote:
A pure island map? Not even semi? That goes against years of conventional wisdom. I'm sure SoulKey can figure out some strategies but Larva might be screwed.
Not sure whether I like this decision or not. Certainly doesn't seem pragmatic.



This is because people, not actual players or league, decided on these maps... They probably arent balanced at all and I find this really saddening.


Wasn't there an entire section of progamer feedback included in the announcement for the mapmaking contest?
jangbi and bisu are my favorite players
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
February 27 2018 20:54 GMT
#29
On February 27 2018 08:16 Miragee wrote:
Show nested quote +
On February 27 2018 08:01 FlaShFTW wrote:
On February 27 2018 07:47 Superouman wrote:
Island map hype!!! Those lone sunken colonies feel like a campaign scenario.

On February 27 2018 07:45 FlaShFTW wrote:
Looks like a bad map for terran.


For someone to say an island map is unfavorable for terran means they put really huge efforts into it.

I"m just trying to think of what Terran's win condition is against Protoss. Against Zerg is going to be drop play of course but I still think that if Zerg can adequately prep air defense they should have a good game.


Valk/Wraith against Zerg, no? I don't see a chance for zerg to win against protoss on these maps without trying some sort of crazy all in. Like, double lair to research drop and speed at the same time and go for super fast lurker drops. On the other side, Transistor is probably favouring zerg in both match ups - more so in ZvP. Terran can at least block the choke, build a CC in base and float building for a new block once the CC is done. P is probably going to be forced to play 1 gate, maybe even 2 gate every game.

valks arent that great tbh, especially if zerg just opts for mostly doom drops with scourge to escort the overlords.

air toss > air zerg, but air zerg can play it correctly with well-timed plague and a lot of devourers. hydra/devourer is usually what I expect from zerg on island maps with overlords to move the hydras around to give ground support to devourers.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
mLtySC
Profile Joined September 2016
68 Posts
February 27 2018 22:33 GMT
#30
Doesn't Day9 do well on island maps? Maybe ask him...
A.Alm
Profile Joined September 2012
Sweden523 Posts
Last Edited: 2018-02-27 22:49:52
February 27 2018 22:33 GMT
#31
i love Sparkle/Transistor, and i hope they're balanced. They look kinda protoss favored, though. Sparkle has a 3rd gas inside the main of every base, so people can get 3 gases without getting any air units. Islands also have creep. Good buffs for zerg, lets hope it's enough.

TvT's are going to be insane on Sparkle. Though, how the fk does terran win against protoss? Wraith/Valks vs Corsairs/Carriers?

edit: any1 have more sparkle game vods?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
February 27 2018 22:53 GMT
#32
They should take away the ramp to the natural on sparkle, and block it from a cc with a mineral.
Never say Die! ||| Fight you? No, I want to kill you.
Cryoc
Profile Joined July 2011
Germany909 Posts
February 27 2018 23:22 GMT
#33
On February 28 2018 07:33 A.Alm wrote:
i love Sparkle/Transistor, and i hope they're balanced. They look kinda protoss favored, though. Sparkle has a 3rd gas inside the main of every base, so people Zergs can get 3 gases without getting any air units. Islands also have creep. Good buffs for zerg, lets hope it's enough.

TvT's are going to be insane on Sparkle. Though, how the fk does terran win against protoss? Wraith/Valks vs Corsairs/Carriers?

edit: any1 have more sparkle game vods?

http://www.twitch.tv/cryoc
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 27 2018 23:30 GMT
#34
Is there a working link for the 2 new maps somewhere?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
A.Alm
Profile Joined September 2012
Sweden523 Posts
February 27 2018 23:33 GMT
#35
@Cryoc how come only zerg? I saw the extractor was blocked by something but i never understood
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
February 28 2018 00:13 GMT
#36
On February 28 2018 08:33 A.Alm wrote:
@Cryoc how come only zerg? I saw the extractor was blocked by something but i never understood

The gas geyser is blocked by an invincible building. For some reason only Zerg can take that gas. So it buffs Zerg.
A.Alm
Profile Joined September 2012
Sweden523 Posts
Last Edited: 2018-02-28 01:07:30
February 28 2018 00:45 GMT
#37
Ah, cool. i can't fk wait for asl5 to start
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4335 Posts
February 28 2018 01:40 GMT
#38
On February 28 2018 04:54 Crunchums wrote:
wow, when was the last time an island map was used in a serious korean league?

2003 i think
https://www.youtube.com/watch?v=e7PvoI6gvQs
orvinreyes
Profile Joined June 2007
577 Posts
February 28 2018 02:19 GMT
#39
To those whining about Sparkle, try to see how it benefits the BW scene. It brings back interest in the game, people expect some Boxer-like builds to come out from the map, compared to the usual super-optimized maps that may get boring quickly.

ASL5 is gonna be sick!
http://youtu.be/LfmrHTdXgK4
Miragee
Profile Joined December 2009
8531 Posts
February 28 2018 03:05 GMT
#40
On February 28 2018 05:54 FlaShFTW wrote:
Show nested quote +
On February 27 2018 08:16 Miragee wrote:
On February 27 2018 08:01 FlaShFTW wrote:
On February 27 2018 07:47 Superouman wrote:
Island map hype!!! Those lone sunken colonies feel like a campaign scenario.

On February 27 2018 07:45 FlaShFTW wrote:
Looks like a bad map for terran.


For someone to say an island map is unfavorable for terran means they put really huge efforts into it.

I"m just trying to think of what Terran's win condition is against Protoss. Against Zerg is going to be drop play of course but I still think that if Zerg can adequately prep air defense they should have a good game.


Valk/Wraith against Zerg, no? I don't see a chance for zerg to win against protoss on these maps without trying some sort of crazy all in. Like, double lair to research drop and speed at the same time and go for super fast lurker drops. On the other side, Transistor is probably favouring zerg in both match ups - more so in ZvP. Terran can at least block the choke, build a CC in base and float building for a new block once the CC is done. P is probably going to be forced to play 1 gate, maybe even 2 gate every game.

valks arent that great tbh, especially if zerg just opts for mostly doom drops with scourge to escort the overlords.

air toss > air zerg, but air zerg can play it correctly with well-timed plague and a lot of devourers. hydra/devourer is usually what I expect from zerg on island maps with overlords to move the hydras around to give ground support to devourers.


Valks aren't great? Maybe so but they are quite hard to deal with, even on normal maps... I have always struggled against them and even players like Jaedong did.

Overlord doomdrops seem pretty risky to me when the protoss swarms the map with 15 corsairs or so. Melts the entire army in seconds when caught off guard and the game is over.
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