ASL5 Round of 24 Maps - Page 2
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BlackJack
United States10568 Posts
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BLinD-RawR
ALLEYCAT BLUES50242 Posts
On February 27 2018 21:37 BlackJack wrote: Has it been announced when Ro24 will start? Sunday, March 11th | ||
Ubersturmfuhrer
Finland206 Posts
Larva doesn't look too happy with the map so far. I suppose there is a lot to explore on it though, and with the third zerg-only gas, there is room for developing new builds for Zerg. | ||
konadora
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Singapore66201 Posts
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Magic Powers
Austria4238 Posts
Not sure whether I like this decision or not. Certainly doesn't seem pragmatic. | ||
Crunchums
United States11144 Posts
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sM.Zik
Canada2549 Posts
On February 28 2018 04:41 Magic Powers wrote: A pure island map? Not even semi? That goes against years of conventional wisdom. I'm sure SoulKey can figure out some strategies but Larva might be screwed. Not sure whether I like this decision or not. Certainly doesn't seem pragmatic. This is because people, not actual players or league, decided on these maps... They probably arent balanced at all and I find this really saddening. | ||
MMA_fan_
United States35 Posts
On February 28 2018 05:01 sM.Zik wrote: This is because people, not actual players or league, decided on these maps... They probably arent balanced at all and I find this really saddening. Wasn't there an entire section of progamer feedback included in the announcement for the mapmaking contest? | ||
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FlaShFTW
United States10182 Posts
On February 27 2018 08:16 Miragee wrote: Valk/Wraith against Zerg, no? I don't see a chance for zerg to win against protoss on these maps without trying some sort of crazy all in. Like, double lair to research drop and speed at the same time and go for super fast lurker drops. On the other side, Transistor is probably favouring zerg in both match ups - more so in ZvP. Terran can at least block the choke, build a CC in base and float building for a new block once the CC is done. P is probably going to be forced to play 1 gate, maybe even 2 gate every game. valks arent that great tbh, especially if zerg just opts for mostly doom drops with scourge to escort the overlords. air toss > air zerg, but air zerg can play it correctly with well-timed plague and a lot of devourers. hydra/devourer is usually what I expect from zerg on island maps with overlords to move the hydras around to give ground support to devourers. | ||
mLtySC
68 Posts
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A.Alm
Sweden523 Posts
TvT's are going to be insane on Sparkle. Though, how the fk does terran win against protoss? Wraith/Valks vs Corsairs/Carriers? edit: any1 have more sparkle game vods? | ||
Dazed.
Canada3301 Posts
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Cryoc
Germany909 Posts
On February 28 2018 07:33 A.Alm wrote: i love Sparkle/Transistor, and i hope they're balanced. They look kinda protoss favored, though. Sparkle has a 3rd gas inside the main of every base, so TvT's are going to be insane on Sparkle. Though, how the fk does terran win against protoss? Wraith/Valks vs Corsairs/Carriers? edit: any1 have more sparkle game vods? | ||
FlopTurnReaver
Switzerland1980 Posts
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A.Alm
Sweden523 Posts
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Alpha-NP-
United States1242 Posts
On February 28 2018 08:33 A.Alm wrote: @Cryoc how come only zerg? I saw the extractor was blocked by something but i never understood The gas geyser is blocked by an invincible building. For some reason only Zerg can take that gas. So it buffs Zerg. | ||
A.Alm
Sweden523 Posts
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iPlaY.NettleS
Australia4335 Posts
On February 28 2018 04:54 Crunchums wrote: wow, when was the last time an island map was used in a serious korean league? 2003 i think | ||
orvinreyes
577 Posts
ASL5 is gonna be sick! | ||
Miragee
8531 Posts
On February 28 2018 05:54 FlaShFTW wrote: valks arent that great tbh, especially if zerg just opts for mostly doom drops with scourge to escort the overlords. air toss > air zerg, but air zerg can play it correctly with well-timed plague and a lot of devourers. hydra/devourer is usually what I expect from zerg on island maps with overlords to move the hydras around to give ground support to devourers. Valks aren't great? Maybe so but they are quite hard to deal with, even on normal maps... I have always struggled against them and even players like Jaedong did. Overlord doomdrops seem pretty risky to me when the protoss swarms the map with 15 corsairs or so. Melts the entire army in seconds when caught off guard and the game is over. | ||
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