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ASL5 Round of 24 Maps

Forum Index > BW General
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Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-14 12:54:23
February 26 2018 21:43 GMT
#1
The ASL5 round of 24 will be using 3 maps: Sparkle, Transistor, and Gladiator.

Announcement on naver:
https://m.blog.naver.com/PostView.nhn?blogId=kangkuyol&logNo=221216795454&navType=tl

There is a zip file at the bottom of the above blog post (link location keeps changing so I wont link directly).
Cant find the zip file link? + Show Spoiler +
Scroll right down to the bottom, then scroll up a little bit. You will see a big green bar button, and a few lines above that is the link. Look for the paperclip symbol and .zip at the end of the text, all inside a pale grey outline box.


Thanks for the translations GTR and Terrorbladder.

An article on the maps can be found here (made by Legionnaire, BigFan and v1):
http://www.teamliquid.net/forum/brood-war/531882-sparkle-and-transistor-map-analysis

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(4)Sparkle (version 1.1)
Author: Waldstein

[image loading]


Sparkle Changelog:
Sparkle 0.98b → 0.99a+ Show Spoiler +
-Removed the eggs on the ramp to the natural.
-Replaced neutral creep colonies with Lairs.
-The natural expansion gas is now covered by a neutral building (2000 HP, 1 Armor). You have to destroy the building before you can mine the gas there.

Sparkle 0.99a → 1.0+ Show Spoiler +
-Removed the center expansion
-Added 2 mineral patches to each of the 12, 3, 6, 9 expansions
-Move the location of the Lairs at 12, 3, 6, 9 to allow building stuff without having to destroy the Lairs
-Added 3 mineral patches near the Zerg-only geyser of each base, reduced the gas in the natural geyser from 3500 to 3000, increased the gas in the Zerg-only geyser from 1500 to 3000
-Added a (Neutral Lair) in the corner of each base

Sparkle 1.0 → 1.1+ Show Spoiler +
▶ 1.0 → 1.1 수정사항
1시 스타팅 시작 시 일꾼이 위로 나오도록 수정

- 1시 미네랄이 다른 스타팅에 비해 잘 캐지 못한다는 의견이 있었습니다. 확인 결과 채취율에는 별 차이가 없었는데, 그럼에도 불구하고 자원채취량이 벌어진다고 느껴지는 이유는 1시는 미네랄이 위로 배치되어 있어 일꾼이 생산 후 미네랄에 붙기까지 다른 스타팅보다 동선이 더 길어서 발생하는 문제로 보입니다. 스타크래프트는 유닛이 항상 아래로 나오도록 되어 있기 때문에 어쩔 수 없이 발생하는 문제이며, 해결하는 것이 거의 불가능합니다. 대신 게임 시작 시 일꾼이 위로 나오도록 수정하여 어느 정도 보완될 수 있도록 하였습니다.
- 이 문제는 미네랄 배치를 바꾸는 방법으로 해결할 수도 있으나, 심시티나 공중 유닛 견제에 대한 불균형이 발생할 수 있기에 적용하지 않았습니다. 특히 섬맵이라 공중 유닛 견제 유불리가 지상맵보다 더 치명적으로 작용할 수 있다는 점 때문에 모든 스타팅의 미네랄을 벽 쪽으로 배치해야만 한다고 판단하였습니다.
- 저그의 경우, 라바를 왼쪽으로 옮기는 트릭(라바와 오버로드를 동시에 부대 선택한 상태에서 스탑(s) 누르기)을 이용하면 어느 정도 채취율 보완이 가능합니다. 테란과 프로토스는 이제 처음 나오는 일꾼을 위쪽 가운데 부근 미네랄에 붙인 뒤, 이후 생산되는 일꾼을 왼쪽이나 오른쪽 끝 미네랄에 붙여 나가는 방식으로 어느 정도 채취율 보완이 가능합니다.

------------------------------------------------------------
------------------------------------------------------------

(3)Transistor (version 1.2)
Author: WSH

[image loading]


Transistor Changelog:
Transistor 0.97 → 0.992+ Show Spoiler +
-Increased single mineral patch in main from 499 to 749 minerals.
-Simplified ability to simcity with hatcheries at 3rd expansions.
-Increased the size of the main bases and the natural expansions.
-Removed the central mineral-only expansions.
-Removed doodads to assist in building placement.
-Changed 3rd expansion walling from 3 to 4 pylons.
-3rd expansion mineral count changed from 7 to 8 mineral patches.

Transistor 0.992 → 1.0+ Show Spoiler +
-The one patch in each of the mains and the one patch in each of the nats that were 749 minerals have been reduced to 499 minerals. According to the author this is to reduce the number of marines that Terran can have late game against Zerg.

Transistor 1.0 → 1.1+ Show Spoiler +
-Improved worker spawn manipulation at the left main.

Transistor 1.1 → 1.2+ Show Spoiler +
▶ 1.1 → 1.2 수정사항
-트렌지스터 5시본진지형에서 일꾼한부대 2시 중립멀티 맨 밑 미네랄에붙이면 미네랄에 안붙는버그,
스타크래프트 자체 경로찾기 버그의 일종으로 보이며, 맵의 일부 지형을 수정하여 해결하였습니다. 변경 부분은 아래 사진과 같이 매우 작은 부분이라서 1.2 버전으로 수정하였습니다.

[image loading]

------------------------------------------------------------
------------------------------------------------------------

(4)Gladiator
Author: Str18-02

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Deimos
Profile Joined June 2009
Mexico134 Posts
February 26 2018 21:47 GMT
#2
OMG Sparkle is in ?!
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
February 26 2018 21:48 GMT
#3
On February 27 2018 06:47 Deimos wrote:
OMG Sparkle is in ?!


Crazy but this current version has SIGNIFICANT changes from the last time we saw it, it's still an island map though :D
EntusGalleries.com - CJ Uniform Sale
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
February 26 2018 22:45 GMT
#4
Zerg 2 base rush hive to establish nydus's to take the island bases? That's what the plan looks like at least from my perspective. Otherwise it's going to be sky toss vs 2 port wraiths or mass dropship terran, and sky zerg or doom drops. Looks like a bad map for terran, I guess to try to curb FlaSh a bit. Hive Tech ZvZ definitely going to be a thing :D

Transistor is interesting. Reminds me of Pathfinder with how the center works vs the high ground bases surrounding it. Good carrier map with the air distances, though there is a lot of room behind the mineral lines for turrets and units to move around. The mains have no space to build though so most of the production will be in the natural base. 1/1/1 tvz looks pretty good with the various places to drop and having 2 entrances for vultures (albeit small ramps). TvT is gonna be very interesting and I actually look forward to it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2018-02-26 22:49:54
February 26 2018 22:47 GMT
#5
Island map hype!!! Those lone sunken colonies feel like a campaign scenario.

On February 27 2018 07:45 FlaShFTW wrote:
Looks like a bad map for terran.


For someone to say an island map is unfavorable for terran means they put really huge efforts into it.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
February 26 2018 23:01 GMT
#6
On February 27 2018 07:47 Superouman wrote:
Island map hype!!! Those lone sunken colonies feel like a campaign scenario.

Show nested quote +
On February 27 2018 07:45 FlaShFTW wrote:
Looks like a bad map for terran.


For someone to say an island map is unfavorable for terran means they put really huge efforts into it.

I"m just trying to think of what Terran's win condition is against Protoss. Against Zerg is going to be drop play of course but I still think that if Zerg can adequately prep air defense they should have a good game.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Miragee
Profile Joined December 2009
8531 Posts
February 26 2018 23:16 GMT
#7
On February 27 2018 08:01 FlaShFTW wrote:
Show nested quote +
On February 27 2018 07:47 Superouman wrote:
Island map hype!!! Those lone sunken colonies feel like a campaign scenario.

On February 27 2018 07:45 FlaShFTW wrote:
Looks like a bad map for terran.


For someone to say an island map is unfavorable for terran means they put really huge efforts into it.

I"m just trying to think of what Terran's win condition is against Protoss. Against Zerg is going to be drop play of course but I still think that if Zerg can adequately prep air defense they should have a good game.


Valk/Wraith against Zerg, no? I don't see a chance for zerg to win against protoss on these maps without trying some sort of crazy all in. Like, double lair to research drop and speed at the same time and go for super fast lurker drops. On the other side, Transistor is probably favouring zerg in both match ups - more so in ZvP. Terran can at least block the choke, build a CC in base and float building for a new block once the CC is done. P is probably going to be forced to play 1 gate, maybe even 2 gate every game.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
February 27 2018 02:00 GMT
#8
sparkle is a pretty map
the other two are not really
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
SuperCyan
Profile Joined October 2017
Philippines67 Posts
February 27 2018 02:08 GMT
#9
watched Larva and Hero on their streams, both playing Sparkle. they struggled in many games
Lorch
Profile Joined June 2011
Germany3684 Posts
February 27 2018 02:19 GMT
#10
Well seems like the Round of 24 will be tough for Protoss and Zergs alike. Let's just hope that they'll use the island map for the first two games of a group. I'd hate to see the final match come down to an island map.
sM.Zik
Profile Joined June 2011
Canada2549 Posts
February 27 2018 03:02 GMT
#11
Pretty disappointed in the map choices... we had better options
Jaedong Fighting! | youtube.com/ZikGaming
Miragee
Profile Joined December 2009
8531 Posts
February 27 2018 03:56 GMT
#12
On February 27 2018 12:02 sM.Zik wrote:
Pretty disappointed in the map choices... we had better options


This shows the weakness of democracy.

To be honest, I would have voted for the island map for shits and giggles if I had an afreeca account. I never imagined it would actually win, lol.
NBWNPRNCSS
Profile Joined February 2018
Hong Kong7 Posts
Last Edited: 2018-02-27 05:24:10
February 27 2018 05:17 GMT
#13
Bring Back Python! (Also having trouble downloading maps in Hong Kong)
+ Show Spoiler +
I really like that map...
Vulgarity is how we speak English.
iCCup.Trent
Profile Joined May 2005
Argentina450 Posts
February 27 2018 06:25 GMT
#14
On Sparkle, how is a Zerg supposed to handle 2 stargate sairs? One usually goes Hydra and/or Spore (can't Scourge after a certain number of Corsairs; can't Muta after an even smaller number of Corsairs), but these two don't fly :D. A Protoss with good scouting skill won't let drops happen.

Only feasible options I can think of are Plague and Devourers, but those options are way too far into the game.
Miragee
Profile Joined December 2009
8531 Posts
February 27 2018 07:37 GMT
#15
On February 27 2018 15:25 iCCup.Trent wrote:
On Sparkle, how is a Zerg supposed to handle 2 stargate sairs? One usually goes Hydra and/or Spore (can't Scourge after a certain number of Corsairs; can't Muta after an even smaller number of Corsairs), but these two don't fly :D. A Protoss with good scouting skill won't let drops happen.

Only feasible options I can think of are Plague and Devourers, but those options are way too far into the game.


Sky-toss is way stronger than sky-zerg. That's pretty much the reason why island maps have been removed from map pools very early in the professional scene. It's going to be interesting to see what zergs come up with with the current skill and knowledge of the game but I fear it's going to be rather nasty in general for zergs.
goody153
Profile Blog Joined April 2013
44167 Posts
February 27 2018 08:24 GMT
#16
well i'm excited to see how these island maps take place

On February 27 2018 16:37 Miragee wrote:
Show nested quote +
On February 27 2018 15:25 iCCup.Trent wrote:
On Sparkle, how is a Zerg supposed to handle 2 stargate sairs? One usually goes Hydra and/or Spore (can't Scourge after a certain number of Corsairs; can't Muta after an even smaller number of Corsairs), but these two don't fly :D. A Protoss with good scouting skill won't let drops happen.

Only feasible options I can think of are Plague and Devourers, but those options are way too far into the game.


Sky-toss is way stronger than sky-zerg. That's pretty much the reason why island maps have been removed from map pools very early in the professional scene. It's going to be interesting to see what zergs come up with with the current skill and knowledge of the game but I fear it's going to be rather nasty in general for zergs.

how does sky-terran fair ? aside from having great AA support due to goliaths and marines early on
this is a quote
Dantak
Profile Joined January 2006
Czech Republic648 Posts
Last Edited: 2018-02-27 08:34:16
February 27 2018 08:33 GMT
#17
Island map, wow. So excited. How long it has been since we've seen one in pro scene. I still have vivid memories of Gorky Island
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
reminisce12
Profile Joined March 2012
Australia318 Posts
February 27 2018 08:45 GMT
#18
thats insane.. with that island map
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50242 Posts
February 27 2018 08:54 GMT
#19
On February 27 2018 12:56 Miragee wrote:
Show nested quote +
On February 27 2018 12:02 sM.Zik wrote:
Pretty disappointed in the map choices... we had better options


This shows the weakness of democracy.

To be honest, I would have voted for the island map for shits and giggles if I had an afreeca account. I never imagined it would actually win, lol.


sparkle is a meme that should have remained a dream but holy crap am I excited for it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
iCCup.Trent
Profile Joined May 2005
Argentina450 Posts
February 27 2018 10:18 GMT
#20
On February 27 2018 16:37 Miragee wrote:
Show nested quote +
On February 27 2018 15:25 iCCup.Trent wrote:
On Sparkle, how is a Zerg supposed to handle 2 stargate sairs? One usually goes Hydra and/or Spore (can't Scourge after a certain number of Corsairs; can't Muta after an even smaller number of Corsairs), but these two don't fly :D. A Protoss with good scouting skill won't let drops happen.

Only feasible options I can think of are Plague and Devourers, but those options are way too far into the game.


Sky-toss is way stronger than sky-zerg. That's pretty much the reason why island maps have been removed from map pools very early in the professional scene. It's going to be interesting to see what zergs come up with with the current skill and knowledge of the game but I fear it's going to be rather nasty in general for zergs.

After watching the Larva stream just now I realised there's creep available on the immediately adjacent island of every main. 2 Hatch fast Hive might actually work.
BlackJack
Profile Blog Joined June 2003
United States10568 Posts
February 27 2018 12:37 GMT
#21
Has it been announced when Ro24 will start?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50242 Posts
February 27 2018 14:40 GMT
#22
On February 27 2018 21:37 BlackJack wrote:
Has it been announced when Ro24 will start?


Sunday, March 11th
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ubersturmfuhrer
Profile Joined May 2008
Finland206 Posts
February 27 2018 16:02 GMT
#23
Here is Larva play couple games against Flash on Sparkle:


Larva doesn't look too happy with the map so far.

I suppose there is a lot to explore on it though, and with the third zerg-only gas, there is room for developing new builds for Zerg.
You will not be punished for your anger, you will be punished by your anger
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
February 27 2018 17:48 GMT
#24
OMG SPARKLE IS IN YESSSSSSSSSSSSSSS
POGGERS
Magic Powers
Profile Joined April 2012
Austria4238 Posts
February 27 2018 19:41 GMT
#25
A pure island map? Not even semi? That goes against years of conventional wisdom. I'm sure SoulKey can figure out some strategies but Larva might be screwed.
Not sure whether I like this decision or not. Certainly doesn't seem pragmatic.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
February 27 2018 19:54 GMT
#26
wow, when was the last time an island map was used in a serious korean league?
brood war for life, brood war forever
sM.Zik
Profile Joined June 2011
Canada2549 Posts
February 27 2018 20:01 GMT
#27
On February 28 2018 04:41 Magic Powers wrote:
A pure island map? Not even semi? That goes against years of conventional wisdom. I'm sure SoulKey can figure out some strategies but Larva might be screwed.
Not sure whether I like this decision or not. Certainly doesn't seem pragmatic.



This is because people, not actual players or league, decided on these maps... They probably arent balanced at all and I find this really saddening.
Jaedong Fighting! | youtube.com/ZikGaming
MMA_fan_
Profile Joined October 2017
United States35 Posts
February 27 2018 20:08 GMT
#28
On February 28 2018 05:01 sM.Zik wrote:
Show nested quote +
On February 28 2018 04:41 Magic Powers wrote:
A pure island map? Not even semi? That goes against years of conventional wisdom. I'm sure SoulKey can figure out some strategies but Larva might be screwed.
Not sure whether I like this decision or not. Certainly doesn't seem pragmatic.



This is because people, not actual players or league, decided on these maps... They probably arent balanced at all and I find this really saddening.


Wasn't there an entire section of progamer feedback included in the announcement for the mapmaking contest?
jangbi and bisu are my favorite players
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
February 27 2018 20:54 GMT
#29
On February 27 2018 08:16 Miragee wrote:
Show nested quote +
On February 27 2018 08:01 FlaShFTW wrote:
On February 27 2018 07:47 Superouman wrote:
Island map hype!!! Those lone sunken colonies feel like a campaign scenario.

On February 27 2018 07:45 FlaShFTW wrote:
Looks like a bad map for terran.


For someone to say an island map is unfavorable for terran means they put really huge efforts into it.

I"m just trying to think of what Terran's win condition is against Protoss. Against Zerg is going to be drop play of course but I still think that if Zerg can adequately prep air defense they should have a good game.


Valk/Wraith against Zerg, no? I don't see a chance for zerg to win against protoss on these maps without trying some sort of crazy all in. Like, double lair to research drop and speed at the same time and go for super fast lurker drops. On the other side, Transistor is probably favouring zerg in both match ups - more so in ZvP. Terran can at least block the choke, build a CC in base and float building for a new block once the CC is done. P is probably going to be forced to play 1 gate, maybe even 2 gate every game.

valks arent that great tbh, especially if zerg just opts for mostly doom drops with scourge to escort the overlords.

air toss > air zerg, but air zerg can play it correctly with well-timed plague and a lot of devourers. hydra/devourer is usually what I expect from zerg on island maps with overlords to move the hydras around to give ground support to devourers.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
mLtySC
Profile Joined September 2016
68 Posts
February 27 2018 22:33 GMT
#30
Doesn't Day9 do well on island maps? Maybe ask him...
A.Alm
Profile Joined September 2012
Sweden523 Posts
Last Edited: 2018-02-27 22:49:52
February 27 2018 22:33 GMT
#31
i love Sparkle/Transistor, and i hope they're balanced. They look kinda protoss favored, though. Sparkle has a 3rd gas inside the main of every base, so people can get 3 gases without getting any air units. Islands also have creep. Good buffs for zerg, lets hope it's enough.

TvT's are going to be insane on Sparkle. Though, how the fk does terran win against protoss? Wraith/Valks vs Corsairs/Carriers?

edit: any1 have more sparkle game vods?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
February 27 2018 22:53 GMT
#32
They should take away the ramp to the natural on sparkle, and block it from a cc with a mineral.
Never say Die! ||| Fight you? No, I want to kill you.
Cryoc
Profile Joined July 2011
Germany909 Posts
February 27 2018 23:22 GMT
#33
On February 28 2018 07:33 A.Alm wrote:
i love Sparkle/Transistor, and i hope they're balanced. They look kinda protoss favored, though. Sparkle has a 3rd gas inside the main of every base, so people Zergs can get 3 gases without getting any air units. Islands also have creep. Good buffs for zerg, lets hope it's enough.

TvT's are going to be insane on Sparkle. Though, how the fk does terran win against protoss? Wraith/Valks vs Corsairs/Carriers?

edit: any1 have more sparkle game vods?

http://www.twitch.tv/cryoc
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 27 2018 23:30 GMT
#34
Is there a working link for the 2 new maps somewhere?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
A.Alm
Profile Joined September 2012
Sweden523 Posts
February 27 2018 23:33 GMT
#35
@Cryoc how come only zerg? I saw the extractor was blocked by something but i never understood
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
February 28 2018 00:13 GMT
#36
On February 28 2018 08:33 A.Alm wrote:
@Cryoc how come only zerg? I saw the extractor was blocked by something but i never understood

The gas geyser is blocked by an invincible building. For some reason only Zerg can take that gas. So it buffs Zerg.
A.Alm
Profile Joined September 2012
Sweden523 Posts
Last Edited: 2018-02-28 01:07:30
February 28 2018 00:45 GMT
#37
Ah, cool. i can't fk wait for asl5 to start
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4335 Posts
February 28 2018 01:40 GMT
#38
On February 28 2018 04:54 Crunchums wrote:
wow, when was the last time an island map was used in a serious korean league?

2003 i think
https://www.youtube.com/watch?v=e7PvoI6gvQs
orvinreyes
Profile Joined June 2007
577 Posts
February 28 2018 02:19 GMT
#39
To those whining about Sparkle, try to see how it benefits the BW scene. It brings back interest in the game, people expect some Boxer-like builds to come out from the map, compared to the usual super-optimized maps that may get boring quickly.

ASL5 is gonna be sick!
http://youtu.be/LfmrHTdXgK4
Miragee
Profile Joined December 2009
8531 Posts
February 28 2018 03:05 GMT
#40
On February 28 2018 05:54 FlaShFTW wrote:
Show nested quote +
On February 27 2018 08:16 Miragee wrote:
On February 27 2018 08:01 FlaShFTW wrote:
On February 27 2018 07:47 Superouman wrote:
Island map hype!!! Those lone sunken colonies feel like a campaign scenario.

On February 27 2018 07:45 FlaShFTW wrote:
Looks like a bad map for terran.


For someone to say an island map is unfavorable for terran means they put really huge efforts into it.

I"m just trying to think of what Terran's win condition is against Protoss. Against Zerg is going to be drop play of course but I still think that if Zerg can adequately prep air defense they should have a good game.


Valk/Wraith against Zerg, no? I don't see a chance for zerg to win against protoss on these maps without trying some sort of crazy all in. Like, double lair to research drop and speed at the same time and go for super fast lurker drops. On the other side, Transistor is probably favouring zerg in both match ups - more so in ZvP. Terran can at least block the choke, build a CC in base and float building for a new block once the CC is done. P is probably going to be forced to play 1 gate, maybe even 2 gate every game.

valks arent that great tbh, especially if zerg just opts for mostly doom drops with scourge to escort the overlords.

air toss > air zerg, but air zerg can play it correctly with well-timed plague and a lot of devourers. hydra/devourer is usually what I expect from zerg on island maps with overlords to move the hydras around to give ground support to devourers.


Valks aren't great? Maybe so but they are quite hard to deal with, even on normal maps... I have always struggled against them and even players like Jaedong did.

Overlord doomdrops seem pretty risky to me when the protoss swarms the map with 15 corsairs or so. Melts the entire army in seconds when caught off guard and the game is over.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2018-02-28 04:34:25
February 28 2018 04:34 GMT
#41
I think the mirror matchups might have some interesting potential on Sparkle. No ling backstab in ZvZ is the first one that comes to my mind. It's all speculation at this point though...
im deaf
wander
Profile Joined October 2008
Japan45 Posts
February 28 2018 04:51 GMT
#42
I watched Jaedong and some others play a few matches on Sparkle yesterday. The matches were really fun to watch. I can't say much about balance, but the potential strategies are exciting. Not often do you see queens used against HTs/sairs or maelstrom against dropships, etc.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
February 28 2018 18:16 GMT
#43
I think Zerg is going to get slaughtered even with the buffs trying to give them advantages.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 28 2018 18:24 GMT
#44
This link should work for a direct download of the 2 new maps. Maybe replace it with the broken one in the op?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6607 Posts
February 28 2018 18:26 GMT
#45
On February 28 2018 13:51 wander wrote:
I watched Jaedong and some others play a few matches on Sparkle yesterday. The matches were really fun to watch. I can't say much about balance, but the potential strategies are exciting. Not often do you see queens used against HTs/sairs or maelstrom against dropships, etc.

22% winrate zvp in sponmatches on the new maps.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
February 28 2018 19:33 GMT
#46
On March 01 2018 03:26 [sc1f]eonzerg wrote:
Show nested quote +
On February 28 2018 13:51 wander wrote:
I watched Jaedong and some others play a few matches on Sparkle yesterday. The matches were really fun to watch. I can't say much about balance, but the potential strategies are exciting. Not often do you see queens used against HTs/sairs or maelstrom against dropships, etc.

22% winrate zvp in sponmatches on the new maps.

What about ZvT?
Magic Powers
Profile Joined April 2012
Austria4238 Posts
Last Edited: 2018-02-28 20:08:38
February 28 2018 20:07 GMT
#47
On February 28 2018 11:19 orvinreyes wrote:
To those whining about Sparkle, try to see how it benefits the BW scene. It brings back interest in the game, people expect some Boxer-like builds to come out from the map, compared to the usual super-optimized maps that may get boring quickly.

ASL5 is gonna be sick!


"Whining"? Are you kidding me, every single long time BW gamer will tell you that island maps put zerg at a big disadvantage. It has never been different, there's no reason to assume otherwise just because this map looks slightly different. The obstacles for zerg most likely can't be compensated with an extra vespene gas gayser, the issues go much deeper than that. Sparkle is a positional nightmare for zerg. There aren't even any big central platforms for hydras to walk around and threaten/protect expansions or block incoming air attacks. I know old island maps that were more balanced than this.
"Benefits the BW scene"? By making zerg players lose by default? Flipping them off in the name of "boxer-like builds"? What does that even mean, it's not 2001 anymore. Everything at the top level is about maximum efficiency, balance must always have higher priority than strategic diversity, otherwise the worst-performing races will disappear from the progaming landscape.
"ASL 5 is gonna be sick!" I highly doubt it. ASL5 is likely gonna feature only two races. Zerg probably won't survive. What's "sick" is that a popular vote overrules two decades of accumulated progaming knowledge. Conventional wisdom goes out the window thanks to fan request. Terrible.

Now that I've thought about it I'm 100% convinced this decision must be overruled immediately. We must all protest the usage of any and all island maps in this ASL.
NOW!!
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
February 28 2018 22:33 GMT
#48
This...
[image loading]

Is....
[image loading]

Sparkle..!
[image loading]

But, joke aside, as fun as it is to see these exotic unit combinations that only really come into play on island maps (there was a Mini v Effort match today where Mini went scout and won) and to see 'toss eviscerate zerg, most matches I saw were one sided.

It will definitely be exciting and interesting in the way extreme situations are. The balance was tilted and 'toss now has a chance to fly through the groupstages while Zerg faces an uphill battle. Terran probably wins, anyway.
The heart's eternal vow
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
February 28 2018 23:05 GMT
#49
While I'm interested in seeing games on island maps, I'm not sure if it was a good idea to include it as one of the Ro24 maps :/
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6607 Posts
February 28 2018 23:21 GMT
#50
i think that map will get removed,nice try but..

CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
February 28 2018 23:51 GMT
#51
My first thought was it is indeed exciting, but of course the balance flaws are just TOO big. We're not talking about a slight disadvantage. It's out of control and every game i've seen so far (even from the likes of Larva and Jaedong) the Zerg never even gets into the game.
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
Last Edited: 2018-02-28 23:58:37
February 28 2018 23:58 GMT
#52
On March 01 2018 05:07 Magic Powers wrote:
Show nested quote +
On February 28 2018 11:19 orvinreyes wrote:
To those whining about Sparkle, try to see how it benefits the BW scene. It brings back interest in the game, people expect some Boxer-like builds to come out from the map, compared to the usual super-optimized maps that may get boring quickly.

ASL5 is gonna be sick!


"Whining"? Are you kidding me, every single long time BW gamer will tell you that island maps put zerg at a big disadvantage. It has never been different, there's no reason to assume otherwise just because this map looks slightly different. The obstacles for zerg most likely can't be compensated with an extra vespene gas gayser, the issues go much deeper than that. Sparkle is a positional nightmare for zerg. There aren't even any big central platforms for hydras to walk around and threaten/protect expansions or block incoming air attacks. I know old island maps that were more balanced than this.
"Benefits the BW scene"? By making zerg players lose by default? Flipping them off in the name of "boxer-like builds"? What does that even mean, it's not 2001 anymore. Everything at the top level is about maximum efficiency, balance must always have higher priority than strategic diversity, otherwise the worst-performing races will disappear from the progaming landscape.
"ASL 5 is gonna be sick!" I highly doubt it. ASL5 is likely gonna feature only two races. Zerg probably won't survive. What's "sick" is that a popular vote overrules two decades of accumulated progaming knowledge. Conventional wisdom goes out the window thanks to fan request. Terrible.

Now that I've thought about it I'm 100% convinced this decision must be overruled immediately. We must all protest the usage of any and all island maps in this ASL.
NOW!!


The irony is that most of the votes were from Zergs. Sure when Sparkle was a play-Zerg-or-you-lose map it was a breath of fresh air from Fighting Spirit and Circuit Breakers, but now that it's a reverse-advantage map it's some great catastrophe.

If you really care so much about racial balance, where were you when Outsider, Andromeda, and Circuit Breakers were in the same map pool? Or when 4 Zergs were in the round of 8? Protoss getting slaughtered 8:2 in Outsider? Oh, well they just need to put in more effort. But Sparkle, that one map, will be the ruin of all Zergs.

Now mind you, I'm against am island map of this size because I don't think that large island map games are generally that interesting. But instead of moaning about some perceived victimhood Zerg has, I'd think considering patches and/or strategies for the map would be more productive.
Aldaris was the good guy of Brood War.
hiro protagonist
Profile Joined January 2009
1294 Posts
March 01 2018 00:52 GMT
#53
I mean... it seems weird that people vote for a map, only for the next version of it to be completely different. its like there votes didn't matter...
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
Magic Powers
Profile Joined April 2012
Austria4238 Posts
March 01 2018 01:05 GMT
#54
On March 01 2018 08:58 RWLabs wrote:
The irony is that most of the votes were from Zergs. Sure when Sparkle was a play-Zerg-or-you-lose map it was a breath of fresh air from Fighting Spirit and Circuit Breakers, but now that it's a reverse-advantage map it's some great catastrophe.

If you really care so much about racial balance, where were you when Outsider, Andromeda, and Circuit Breakers were in the same map pool? Or when 4 Zergs were in the round of 8? Protoss getting slaughtered 8:2 in Outsider? Oh, well they just need to put in more effort. But Sparkle, that one map, will be the ruin of all Zergs.

Now mind you, I'm against am island map of this size because I don't think that large island map games are generally that interesting. But instead of moaning about some perceived victimhood Zerg has, I'd think considering patches and/or strategies for the map would be more productive.


There's no disadvantage in BW comparable to the zerg disadvantage on island maps. Zerg loses so many games on island maps against both the other races, it's not funny.

Also, Andromeda? That map is not anti-toss, it's anti-terran. At least protoss is favored against terran to compensate for the 41% against zerg.
On Outsider protoss at least has a 39% winrate against zerg. That's a far cry from what zerg typically has on island maps.
And Circuit Breaker? Do you even look at the statistics? So far that's been a perfectly balanced map for all matchups. What a bad example, I must honestly wonder if you're just trolling.

Protoss rarely has a reason to be angry about map choices. Protoss has a natural small disadvantage against zerg, and nothing can be done about it. But island maps have always been a nightmare for zergs, way more than most maps have been for protoss.

The examples you gave are bad anyway and I shouldn't have to explain this stuff any deeper.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2018-03-01 01:42:33
March 01 2018 01:42 GMT
#55
Ew Sparkle. An island map? Disappointing, wish there were map vetoes so that map could be vetoed out.
When I think of something else, something will go here
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 01 2018 01:43 GMT
#56
one thing to possibly mention is that perhaps island style is the only way to give toss the upper hand?

note:
tight map gives terran > toss > zerg
open map gives zerg > toss > terran

maybe island map has toss > zerg = terran ?

i've brought this up before and can't quite remember what the argument was for making a map favored for toss as opposed to terran or zerg, perhaps someone can make a case for it
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 01 2018 03:03 GMT
#57
I kinda feel like this could be a bit of an issue..
+ Show Spoiler +
[image loading]
I realise that it's the worst matchup to showcase this!


Then again, might also make for some new interesting playstyles
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
March 01 2018 03:15 GMT
#58
On March 01 2018 12:03 FlopTurnReaver wrote:
I kinda feel like this could be a bit of an issue..
+ Show Spoiler +
[image loading]
I realise that it's the worst matchup to showcase this!


Then again, might also make for some new interesting playstyles

its like HBR all over again lul
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
Last Edited: 2018-03-01 03:17:19
March 01 2018 03:17 GMT
#59
anyway to those that are shouting imbalance and that the map should be removed

map imbalance will ALWAYS exist, save for very few that have over time proven to be "balanced" aka fighting spirit.

but its these imbalances that make the games exciting and new strategies to evolve.

look at chupungryeong, destination, outsider, longinus, parallel lines..

if you guys all wanted "perfect balanced maps" all the time, brood war would not have gotten this far because every game would have been the same old shit. imbalance brings balance.
POGGERS
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 01 2018 04:22 GMT
#60
zergs will figure it out. Believe!
blabberrrrr
neatpete
Profile Joined October 2017
48 Posts
March 01 2018 04:28 GMT
#61
Aww man. I was all excited about Sparkle and now I feel like a chump. It's such a great name and it's so interesting looking that I want it to be great.

iCCup.Trent
Profile Joined May 2005
Argentina450 Posts
March 01 2018 10:09 GMT
#62
I've watched over 10 ZvP/T games on Sparkle in the last few days (Larva, Jaedong, Hero, etc) and Zerg win ratio has been exactly 0%. Legit.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-03-02 01:05:27
March 01 2018 10:56 GMT
#63
On March 01 2018 03:24 FlopTurnReaver wrote:
This link should work for a direct download of the 2 new maps. Maybe replace it with the broken one in the op?

Your link is the same as mine was. They have changed it so you cant link directly now it seems.
edit: when the later version of the maps were released, I made a hyper link to the new zip file, and it also worked for a short time and then stopped working as before. So Im just linking to the naver blog post only now.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
kogeT
Profile Joined September 2013
Poland2039 Posts
Last Edited: 2018-03-01 11:03:21
March 01 2018 11:02 GMT
#64
I think zergs should just go slow, extreamly high on drones / 3 gas into some kind of a heavy air timing (devouers are an ultimate air unit) to regain air control and play slow around hydra / defiler just taking as much map as possible. Probably need to make like 12-20 devouers with muta to control everything.

Also Sparke should be an island + continent map.
https://www.twitch.tv/kogetbw
Terrorbladder
Profile Joined May 2014
2719 Posts
March 01 2018 11:42 GMT
#65
On March 01 2018 19:09 iCCup.Trent wrote:
I've watched over 10 ZvP/T games on Sparkle in the last few days (Larva, Jaedong, Hero, etc) and Zerg win ratio has been exactly 0%. Legit.
I thought Zergs were very strong at the beginning of the map because of the 2nd gas that can only be mined by drones? What changed?
My dream is to fertilize two females at a time.
goody153
Profile Blog Joined April 2013
44167 Posts
March 01 2018 11:43 GMT
#66
anybody can recommend me a progame with devourers before ? i don't think i've seen one

On February 27 2018 23:40 BLinD-RawR wrote:
Show nested quote +
On February 27 2018 21:37 BlackJack wrote:
Has it been announced when Ro24 will start?


Sunday, March 11th

damn why does it have to be the same day as me on an outing

guess i'll have to watch this on a later date
this is a quote
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-03-01 12:12:57
March 01 2018 12:00 GMT
#67
Well, seems like my bug reports actually got forwarded to the map makers and some of the bugs fixed (proper terran levels on ramps!)…

…And some got made far worse, like the stack bugs on the resource depots on Transistor! And on top of that in the left main you start with three hallucinated minerals… They really need to learn how to do a proper worker spawn workaround!

Mining pathfinding still looks fishy in some places, but I don't have time at hand to confirm in-game right now.
A mining bug on Sparkle got fixed by introducing a low ground tile below the minerals, which is a bit :\…

Anyway, with these maps ASL5 will be incredibly wonky, but generally it's good that some way-off-the-norm map concepts are being used, I guess.

To every one concerned with the "default advantage of Zerg on island maps": You really cannot compare any old island map, that would have the Zerg simply starving to death early on, with this map, that gives three free gasses to Zerg. Zerg Hive tech air is the strongest air in the game. This map may not be the best an island map could possibly be, but it has at least some good aspects.
Terrorbladder
Profile Joined May 2014
2719 Posts
March 01 2018 12:09 GMT
#68
OP should edit the first post because latest version of Transistor is 0.99 and Sparkle is 0.99
on Sparkle all natural gas now have a 2000 hp building blocking them (must b destroyed b4 mining gas)
My dream is to fertilize two females at a time.
Ubersturmfuhrer
Profile Joined May 2008
Finland206 Posts
March 01 2018 12:16 GMT
#69
On March 01 2018 20:42 Terrorbladder wrote:
Show nested quote +
On March 01 2018 19:09 iCCup.Trent wrote:
I've watched over 10 ZvP/T games on Sparkle in the last few days (Larva, Jaedong, Hero, etc) and Zerg win ratio has been exactly 0%. Legit.
I thought Zergs were very strong at the beginning of the map because of the 2nd gas that can only be mined by drones? What changed?


Actually its more like a third gas since zerg would always first take the natural down the ramp. And zerg being better because of it was just a theoretical assumption. Zerg tends to take that third gas fairly late in the game so it doesn't change early game dynamics much, but it definitely helps in the long run for taking air control.

I've been watching some ZvTs and am surprised how strong wraiths are on island maps. I would have thought mutalisk beats wraith any time but the cloak makes things tricky and gives quite a bit of map control to terran, particularly in the early game. Almost every game I've seen has been the Zerg rushing to the three gases while trying to fend against the wraiths with spores, hydras and/or mutas. Island maps make the (arguably) best zerg unit, the zergling, almost totally useless until zerg can comfortably air drop.
You will not be punished for your anger, you will be punished by your anger
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6607 Posts
March 01 2018 12:21 GMT
#70
On March 01 2018 21:00 Freakling wrote:
Well, seems like my bug reports actually got forwarded to the map makers and some of the bugs fixed (proper terran levels on ramps!)…

…And some got made far worse, like the stack bugs on the resource depots on Transistor! And on top of that in the left main you start with three hallucinated minerals… They really need to learn how to do a proper worker spawn workaround!

Mining pathfinding still looks fishy in some places, but I don't have time at hand to confirm in-game right now.
A mining bug on Sparkle got fixed by introducing a low ground tile below the minerals, which is a bit :\…

Anyway, with these maps ASL5 will be incredibly wonky, but generally it's good that some way-off-the-norm map concepts are being used, I guess.

To every one concerned with the "default advantage of Zerg on island maps": You really cannot compare any old island map, that would have the Zerg simply starving to death early on, with this map, that gives three free gasses to Zerg. Zerg Hive tech air is the strongest air in the game. This map may not be the best an island map could possibly be, but it has at least some good aspects.

Strongest? Im watching protoss sairs plagued murdering devours scourges and mutas ez..
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-03-01 13:13:22
March 01 2018 12:46 GMT
#71
On March 01 2018 21:21 [sc1f]eonzerg wrote:
Show nested quote +
On March 01 2018 21:00 Freakling wrote:
Well, seems like my bug reports actually got forwarded to the map makers and some of the bugs fixed (proper terran levels on ramps!)…

…And some got made far worse, like the stack bugs on the resource depots on Transistor! And on top of that in the left main you start with three hallucinated minerals… They really need to learn how to do a proper worker spawn workaround!

Mining pathfinding still looks fishy in some places, but I don't have time at hand to confirm in-game right now.
A mining bug on Sparkle got fixed by introducing a low ground tile below the minerals, which is a bit :\…

Anyway, with these maps ASL5 will be incredibly wonky, but generally it's good that some way-off-the-norm map concepts are being used, I guess.

To every one concerned with the "default advantage of Zerg on island maps": You really cannot compare any old island map, that would have the Zerg simply starving to death early on, with this map, that gives three free gasses to Zerg. Zerg Hive tech air is the strongest air in the game. This map may not be the best an island map could possibly be, but it has at least some good aspects.

Strongest? Im watching protoss sairs plagued murdering devours scourges and mutas ez..

Superior Sair control, dodging all the Devourer spores?!
duke91
Profile Joined April 2014
Germany1458 Posts
March 01 2018 12:51 GMT
#72
On March 01 2018 13:22 blabber wrote:
zergs will figure it out. Believe!


Like they figured out Tesagi
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2018-03-01 14:07:21
March 01 2018 14:03 GMT
#73
I guess ZvZ is also gonna be a bit boring there without the lings. No use to get anything besides Muta/Scourge :|

Wow, apparently thy just got rid of all the mineral only bases on Transistor. Any thoughts on that?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
wander
Profile Joined October 2008
Japan45 Posts
March 01 2018 14:14 GMT
#74
On March 01 2018 03:26 [sc1f]eonzerg wrote:
Show nested quote +
On February 28 2018 13:51 wander wrote:
I watched Jaedong and some others play a few matches on Sparkle yesterday. The matches were really fun to watch. I can't say much about balance, but the potential strategies are exciting. Not often do you see queens used against HTs/sairs or maelstrom against dropships, etc.

22% winrate zvp in sponmatches on the new maps.


Yeah... After watching some more matches... Sparkle seems impossible for zergs. Transistor is more balanced, but that's not saying much. They could be good maps for a Proleague format, but for a Starleague? Unless they make some miracle changes, I have my doubts.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2018-03-01 14:15:35
March 01 2018 14:14 GMT
#75
On March 01 2018 21:46 Freakling wrote:
Show nested quote +
On March 01 2018 21:21 [sc1f]eonzerg wrote:
On March 01 2018 21:00 Freakling wrote:
Well, seems like my bug reports actually got forwarded to the map makers and some of the bugs fixed (proper terran levels on ramps!)…

…And some got made far worse, like the stack bugs on the resource depots on Transistor! And on top of that in the left main you start with three hallucinated minerals… They really need to learn how to do a proper worker spawn workaround!

Mining pathfinding still looks fishy in some places, but I don't have time at hand to confirm in-game right now.
A mining bug on Sparkle got fixed by introducing a low ground tile below the minerals, which is a bit :\…

Anyway, with these maps ASL5 will be incredibly wonky, but generally it's good that some way-off-the-norm map concepts are being used, I guess.

To every one concerned with the "default advantage of Zerg on island maps": You really cannot compare any old island map, that would have the Zerg simply starving to death early on, with this map, that gives three free gasses to Zerg. Zerg Hive tech air is the strongest air in the game. This map may not be the best an island map could possibly be, but it has at least some good aspects.

Strongest? Im watching protoss sairs plagued murdering devours scourges and mutas ez..

Superior Sair control, dodging all the Devourer spores?!

I watched Stork v Effort yesterday where Effort went Devourer - Guardian - Defiler - Scourge - Muta and no acid spore - plague combo was enough to deal with the (at least 2-2) 'sair - Carrier army of Stork, dodging or not.
The heart's eternal vow
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 01 2018 14:26 GMT
#76
PvP becomes like a ZvZ on Sparkle though. Instense as hell.
The heart's eternal vow
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2018-03-01 16:03:19
March 01 2018 15:28 GMT
#77
As far as more buffs go for Zerg, here are some ideas:

1) Neutral Infested Command Centers.
2) Expansions with neutral Spider Mines so Overlords give Zerg a speedier advantage.
3) I used to play Hunters Islands where one version had it where you had to mine out a mineral only before you could expand to the natural. Terran and Protoss had to spend another 400 minerals when Zerg would have built the second Hatchery anyways.
4) Neutral Observers at island expansions that Zerg can parasite to see if opponent is expanding there.
5) Some permanent Dark Swarm sprites.

Let's talk about more buffs for Zerg. I think they won't change maps this late in. But hopefully they will make edits with some Zerg favoring changes.
ajmbek
Profile Joined November 2008
Italy460 Posts
March 01 2018 16:32 GMT
#78
On February 27 2018 15:25 iCCup.Trent wrote:
On Sparkle, how is a Zerg supposed to handle 2 stargate sairs? One usually goes Hydra and/or Spore (can't Scourge after a certain number of Corsairs; can't Muta after an even smaller number of Corsairs), but these two don't fly :D. A Protoss with good scouting skill won't let drops happen.

Only feasible options I can think of are Plague and Devourers, but those options are way too far into the game.


I believe that if they have chosen thous maps that they are well balanced.

Did you know that 6 mutas and 4 corsairs can win one vs the other depending on micro? And I do not speak of microing the mutas and leaving the sairs on attack muve.
Sic iter ad astra
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 01 2018 16:56 GMT
#79
On March 02 2018 01:32 ajmbek wrote:
I believe that if they have chosen thous maps that they are well balanced.

Are you saying that Korean tournaments have never used unbalanced maps? *GlancingatPathfinder*

=)
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
kaspa84
Profile Joined July 2016
Brazil169 Posts
March 01 2018 17:36 GMT
#80
IIRC Tears of the Moon also had a 80+ plus score for zerg against toss. Such an extreme imbalance is of course horrible for Bo1s, but a 80% toss favored and 4 maps with 55-60% zerg favored should give about even chances in a Bo5, so the "unfairness" of one map is balanced out by the other ones.
Magic Powers
Profile Joined April 2012
Austria4238 Posts
Last Edited: 2018-03-01 20:12:30
March 01 2018 20:11 GMT
#81
On March 02 2018 02:36 kaspa84 wrote:
IIRC Tears of the Moon also had a 80+ plus score for zerg against toss. Such an extreme imbalance is of course horrible for Bo1s, but a 80% toss favored and 4 maps with 55-60% zerg favored should give about even chances in a Bo5, so the "unfairness" of one map is balanced out by the other ones.


Assuming your numbers are correct and a 55% natural ZvP winrate, when Sparkle is used in a bo3 and all else being equal, the probability of zerg winning would be = 40.15%

In a bo5 the zerg winrate would be roughly = 44.5%.
That's of course assuming the map is only used once (in game 1-4). If it's used twice (e.g. game 1 and 5) the zerg winrate would drop to roughly 33%.

Of course the PvZ winrate on Sparkle might be lower than 80%, I'm just trying to show that your bo5 winrate estimate is way off. Secondly, most of the matches will be bo3 (please correct me if I'm wrong) so the percentage we need to highlight is the 40.15% one.

PS: the ZvP winrate mean over the course of many years is roughly 55%, that's why I chose this number. The times that the winrate was 60% evens out with the times when it was 50% (see graph below), so it evens out to more or less 55%.

[image loading]
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 01 2018 22:01 GMT
#82
Good post, thanks for the numbers and charts!
The heart's eternal vow
GTR
Profile Blog Joined September 2004
51473 Posts
Last Edited: 2018-03-01 23:22:35
March 01 2018 23:21 GMT
#83
▶ Sparkle 0.98b → 0.99a Changes
- Removed the eggs on the ramp leading towards the in-base expansion.
- Replaced neutral creep colonies (4) with a Lair (1).
- Covered in-base expansion gas geyser with a neutral building (2000 HP, 1 Armor) so it cannot be harvested from it until destroyed.

▶ Transistor 0.97 → 0.992 Changes
- Increased single mineral patch in main from 499 to 749 minerals.
- Simplified ability to simcity with hatcheries at 3rd expansions.
- Increased the size of both main base and natural expansions.
- Removed the central mineral-only expansions.
- Removed doodads to assist in building placement.
- Changed 3rd expansion walling from 3 to 4 pylons.
- 3rd expansion mineral count changed from 7 to 8 mineral patches.
Commentator
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 01 2018 23:51 GMT
#84
Can someone post a picture please of the newest version of Sparkle?
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-03-04 19:07:45
March 02 2018 00:46 GMT
#85
I cycled 20 miles in a blizzard today. Thanks blizzard. But the OP had been updated several hours before you posted Alpha-NP-.

Also, note that the naver blog post linked in the OP got directly edited with the map updates, so assume future changes to the maps will be shown there if the OP gets out of date.

But anyway Sparkle version 0.99a looks like this:
And Transistor version 0.992:
(edit: links to pictures has expired as a new version has been released).

Cheers for the translations GTR.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
crbox
Profile Joined August 2010
Canada1180 Posts
March 02 2018 00:52 GMT
#86
Does anyone know if Blizz intend to implement some of those new maps in the ladder pool?
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2018-03-02 01:01:29
March 02 2018 00:58 GMT
#87
Thanks for link
GTR
Profile Blog Joined September 2004
51473 Posts
March 02 2018 01:16 GMT
#88
On March 02 2018 09:52 crbox wrote:
Does anyone know if Blizz intend to implement some of those new maps in the ladder pool?


doubtful considering many of the concepts laid out on these maps (especially sparkle) would be extremely difficult for newbies to grasp.
Commentator
MMA_fan_
Profile Joined October 2017
United States35 Posts
March 02 2018 01:26 GMT
#89
On March 02 2018 09:52 crbox wrote:
Does anyone know if Blizz intend to implement some of those new maps in the ladder pool?


Doubtful, but nothing is stopping you from downloading the maps and starting custom games yourself :D

Sure they won't count for anything but hey if you have fun playing the map then that shouldn't stop you
jangbi and bisu are my favorite players
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 02 2018 02:24 GMT
#90
I noticed on the latest edit of Sparkle they don't have the mineral blocks preventing Terran from float-expanding. That is a big difference. And a big buff for Terran.
orvinreyes
Profile Joined June 2007
577 Posts
March 02 2018 02:36 GMT
#91
On March 01 2018 05:07 Magic Powers wrote:
Show nested quote +
On February 28 2018 11:19 orvinreyes wrote:
To those whining about Sparkle, try to see how it benefits the BW scene. It brings back interest in the game, people expect some Boxer-like builds to come out from the map, compared to the usual super-optimized maps that may get boring quickly.

ASL5 is gonna be sick!


"Whining"? Are you kidding me, every single long time BW gamer will tell you that island maps put zerg at a big disadvantage. It has never been different, there's no reason to assume otherwise just because this map looks slightly different. The obstacles for zerg most likely can't be compensated with an extra vespene gas gayser, the issues go much deeper than that. Sparkle is a positional nightmare for zerg. There aren't even any big central platforms for hydras to walk around and threaten/protect expansions or block incoming air attacks. I know old island maps that were more balanced than this.
"Benefits the BW scene"? By making zerg players lose by default? Flipping them off in the name of "boxer-like builds"? What does that even mean, it's not 2001 anymore. Everything at the top level is about maximum efficiency, balance must always have higher priority than strategic diversity, otherwise the worst-performing races will disappear from the progaming landscape.
"ASL 5 is gonna be sick!" I highly doubt it. ASL5 is likely gonna feature only two races. Zerg probably won't survive. What's "sick" is that a popular vote overrules two decades of accumulated progaming knowledge. Conventional wisdom goes out the window thanks to fan request. Terrible.

Now that I've thought about it I'm 100% convinced this decision must be overruled immediately. We must all protest the usage of any and all island maps in this ASL.
NOW!!


I understand why you'd think that way, and it's good to see a map like Sparkle can evoke such passion. Long live BW
http://youtu.be/LfmrHTdXgK4
A.Alm
Profile Joined September 2012
Sweden523 Posts
March 02 2018 02:43 GMT
#92
Zerg had a 60%ish winrate vs protoss for three consecutive years? nuts
Miragee
Profile Joined December 2009
8531 Posts
March 02 2018 03:06 GMT
#93
On March 02 2018 11:43 A.Alm wrote:
Zerg had a 60%ish winrate vs protoss for three consecutive years? nuts


No, where did you get that from?
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
Last Edited: 2018-03-02 06:10:13
March 02 2018 06:08 GMT
#94
I'm really interested to see how the games on Sparkle turn out... like SUPER interested.....it has been a REALLY long time since Island Maps...

EDIT : Can you hit one side to the other with Siege Tanks on Sparkle at any point on the map?
AKA: TelecoM[WHITE] Protoss fighting
Miragee
Profile Joined December 2009
8531 Posts
Last Edited: 2018-03-02 06:25:55
March 02 2018 06:25 GMT
#95
On March 02 2018 15:08 GGzerG wrote:
I'm really interested to see how the games on Sparkle turn out... like SUPER interested.....it has been a REALLY long time since Island Maps...

EDIT : Can you hit one side to the other with Siege Tanks on Sparkle at any point on the map?


It doesn't look like you can, the gaps are quite big. I saw a few games on effort's youtube channel vs protoss and he got absolutely annihilated every time. It wasn't even close. The protoss got to sairs before the spire was done, even with lair before expo. Then the sair fleet got out of control while the protoss was happily expanding around the map uncontested. After 10-15 minutes the protoss would come in, drop 4 reavers into an expansion, cover everthing with d-webs and win. Like, the biggest problem for zerg on that map as of now is to establish more basis than the protoss. The zerg-only gas should maybe be changed into a zerg-only expo.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 02 2018 06:54 GMT
#96
Jaedong plays ZvT on Sparkle twice in this video
+ Show Spoiler +
He actually won a game too




Zerg already doesn't have that much room for error in the ZvT matchup. Sparkle seems to only make it worse.
im deaf
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 02 2018 07:01 GMT
#97
The big thing is it's not like Zerg REALLY suffered last ASL. There was tons of zergs in the Ro16. I think the gas is meant to help zerg, but honestly I think the map is to help protoss.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
March 02 2018 07:05 GMT
#98
Why not put lair on naturals too? Not taking the place of hatch, so zerg can expand immediately. XD and get rid of the temple
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Miragee
Profile Joined December 2009
8531 Posts
March 02 2018 07:43 GMT
#99
On March 02 2018 15:54 imBLIND wrote:
Jaedong plays ZvT on Sparkle twice in this video
+ Show Spoiler +
He actually won a game too


https://youtu.be/uTCH0cBIZf0?t=21m57s

Zerg already doesn't have that much room for error in the ZvT matchup. Sparkle seems to only make it worse.


That second game was pretty sick. Jaedong's still a multi-tasking beast.
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2018-03-02 15:20:25
March 02 2018 15:19 GMT
#100
I'm so confused. I have been randomly watching FPVODs on the big progamers' YouTube channels, and the only ZvT/ZvP games I have seen are on Sparkle are
+ Show Spoiler +
Soulkey > Flash
Jaedong > Best
Mong > Jaedong
Jaedong > Mong ---
75% Z winrate.

In the games I have seen,
+ Show Spoiler +
Ensnare is totally amazing and turns battles into one-sided routs.

These results have led me to feel really optimistic. Was my sample size too small?
May the BeSt man win.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2018-03-02 15:46:06
March 02 2018 15:45 GMT
#101
On March 03 2018 00:19 Djabanete wrote:
I'm so confused. I have been randomly watching FPVODs on the big progamers' YouTube channels, and the only ZvT/ZvP games I have seen are on Sparkle are
+ Show Spoiler +
Soulkey > Flash
Jaedong > Best
Mong > Jaedong
Jaedong > Mong ---
75% Z winrate.

In the games I have seen,
+ Show Spoiler +
Ensnare is totally amazing and turns battles into one-sided routs.

These results have led me to feel really optimistic. Was my sample size too small?

I'm gonna go out on a limb here and say yes. Most definitely.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
goody153
Profile Blog Joined April 2013
44167 Posts
Last Edited: 2018-03-02 16:19:42
March 02 2018 16:12 GMT
#102
anybody has a zvp/pvz vod for sparkle ? and damn the jaedong game looks so fun (drops, counter drops and mini skirmishes everywhere .. well at least the zvt looks so fun )

can't wait for ASL to happen
this is a quote
Cryoc
Profile Joined July 2011
Germany909 Posts
March 02 2018 17:08 GMT
#103
On March 03 2018 01:12 goody153 wrote:
anybody has a zvp/pvz vod for sparkle ? and damn the jaedong game looks so fun (drops, counter drops and mini skirmishes everywhere .. well at least the zvt looks so fun )

can't wait for ASL to happen

Shuttle plays a lot on it, just check korhal vods for some games, for example here around 45min:
http://www.twitch.tv/cryoc
Miragee
Profile Joined December 2009
8531 Posts
March 02 2018 17:20 GMT
#104
On March 03 2018 00:19 Djabanete wrote:
Was my sample size too small?


Yes.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2018-03-02 21:32:56
March 02 2018 21:31 GMT
#105
On March 03 2018 01:12 goody153 wrote:
anybody has a zvp/pvz vod for sparkle ?



Stork v

miso/where


hero


ggaemo


ggaemo #2


miso/where


effort


effort #2
The heart's eternal vow
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 02 2018 23:20 GMT
#106
note that the above games are on the old version of the map (eggs are still on the ramp to the natural)
blabberrrrr
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 02 2018 23:28 GMT
#107
Someone post some ZvT Sparkle games please.
Coalmeister
Profile Joined July 2017
Serbia22 Posts
March 03 2018 00:36 GMT
#108
I don't get it, why is the 3rd gas on Sparkle Zerg-only? What's to prevent other races from building their rafineries/assimilators under the crystals?
Nick on Twitch TV / YouTube: Doktor_Naibmys
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
March 03 2018 01:08 GMT
#109
On March 03 2018 09:36 Coalmeister wrote:
I don't get it, why is the 3rd gas on Sparkle Zerg-only? What's to prevent other races from building their rafineries/assimilators under the crystals?

the way the building sizes work I believe.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Cryoc
Profile Joined July 2011
Germany909 Posts
March 03 2018 01:09 GMT
#110
On March 03 2018 09:36 Coalmeister wrote:
I don't get it, why is the 3rd gas on Sparkle Zerg-only? What's to prevent other races from building their rafineries/assimilators under the crystals?

You can only mine gas from an Extractor. Assimilators and Refineries are smaller and the workers cannot enter the gas because of the crystal.
http://www.twitch.tv/cryoc
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
March 03 2018 02:56 GMT
#111
Does anyone have a link to the new maps....I can't find the zip file link that op mentions.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Deus ex machina
Profile Joined October 2009
22 Posts
March 03 2018 03:54 GMT
#112
On March 03 2018 11:56 sheaRZerg wrote:
Does anyone have a link to the new maps....I can't find the zip file link that op mentions.

blogattach.naver.net/24b1388b9dc7c01c33d4b786be5d275ff8ae50b76a/20180302_230_blogfile/kangkuyol_1519927394632_CX8GQ6_zip/ASL%BD%C3%C1%F05_24%B0%AD%B8%CA%BC%F6%C1%A4_0302.zip
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
March 03 2018 04:34 GMT
#113
On March 03 2018 12:54 Deus ex machina wrote:
2_CX8GQ6_zip/ASL%BD%C3%C1%F05_24%B0%AD%B8%CA%BC%F6%C1%A4_0302.zip


Thanks!
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
March 03 2018 05:00 GMT
#114
Sparkle is just imba lol. Or maybe it's just that Flash makes it feel that way
Что?
funnybananaman
Profile Joined April 2009
United States830 Posts
March 03 2018 05:15 GMT
#115
Wow, really looking forward to watching some high level and competitive ASL games on these maps. Hopefully Vods will be available shortly after the games get played. Some english casts would be nice too. For only 3 maps it is a weird choice but im glad this tournament is giving stale and overplayed maps a break such as fighting spirit and python. This sub should also continue to distinguish from Starcraft:Brood War and starcraft:remastered in regards to what vods and tournaments are talked about and posted as i consider remastered to be a completely separate game that has more in common with starcraft: 2 than it does with brood war. Sparkle isnt like many maps ive seen before so i like it for that reason. Had some pretty good looking brand sparkling new maps on that Naver.com thread as well, i wonder if we can see a korean/foreigner tournament using those.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 03 2018 12:12 GMT
#116
On March 03 2018 08:28 Alpha-NP- wrote:
Someone post some ZvT Sparkle games please.




Flash vs Larvae 3 times on Sparkle.

+ Show Spoiler +
Flash shows that TvZ on this map is absolutely disgusting if played correctly.
im deaf
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6607 Posts
March 03 2018 12:16 GMT
#117
On March 03 2018 21:12 imBLIND wrote:
Show nested quote +
On March 03 2018 08:28 Alpha-NP- wrote:
Someone post some ZvT Sparkle games please.


https://www.youtube.com/watch?v=X2vQpjydCKo

Flash vs Larvae 3 times on Sparkle.

+ Show Spoiler +
Flash shows that TvZ on this map is absolutely disgusting if played correctly.

honestly flash is able to do that on any map.i remember watching proleague games and thinking this guy maphacks lol.
flash is so good that he makes eveything looks imba.
Jukado
Profile Blog Joined May 2011
805 Posts
March 03 2018 20:42 GMT
#118
sheaRZerg wrote:
Does anyone have a link to the new maps....I can't find the zip file link that op mentions.

Deus ex machina wrote:
blogattach.naver.net/24b1388b9dc7c01c33d4b786be5d275ff8ae50b76a/20180302_230_blogfile/kangkuyol_1519927394632_CX8GQ6_zip/ASL%BD%C3%C1%F05_24%B0%AD%B8%CA%BC%F6%C1%A4_0302.zip


Again that link has now expired. So for anyone else in the future who cant see the link in the blog post:
Scroll right down to the bottom, then scroll up a little bit. You will see a big green bar button, and a few lines above that is the link. Look for the paperclip symbol and .zip at the end of the text, all inside a pale grey outline box.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
gk_ender
Profile Joined October 2008
United States717 Posts
March 03 2018 21:38 GMT
#119
Anybody got any PVT on sparkle.....Everything comes pvz, pvp, zvt, and a zvz...but pvt or tvt
Taek Bang
gk_ender
Profile Joined October 2008
United States717 Posts
March 03 2018 21:45 GMT
#120
Also are arbiters really inefficient...Just wondering why I dont see them more in late game on island maps, Seems like they would increase mobility and offer clutch stasis
Taek Bang
gk_ender
Profile Joined October 2008
United States717 Posts
March 03 2018 21:57 GMT
#121
On March 04 2018 06:38 gk_ender wrote:
Anybody got any PVT on sparkle.....Everything comes pvz, pvp, zvt, and a zvz...but pvt or tvt


Found one


Any idea why he chooses to go large army with shuttles vs carrier reaver? Is it because it's hard to get a third base? Or is it just him practicing this build and style?
Taek Bang
Miragee
Profile Joined December 2009
8531 Posts
March 03 2018 23:01 GMT
#122
On March 04 2018 06:57 gk_ender wrote:
Show nested quote +
On March 04 2018 06:38 gk_ender wrote:
Anybody got any PVT on sparkle.....Everything comes pvz, pvp, zvt, and a zvz...but pvt or tvt


Found one
https://www.youtube.com/watch?v=rvzfVyPJ6w8

Any idea why he chooses to go large army with shuttles vs carrier reaver? Is it because it's hard to get a third base? Or is it just him practicing this build and style?


Haven't seen the game but maybe he was afraid of 2 port wraith, which would annihilate carriers and shuttles.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 03 2018 23:18 GMT
#123
Thanks for the videos I'm gonna watch them tonight.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 04 2018 01:44 GMT
#124
Main reason IMO is that shuttles give you more mobility. If terran is mass dropping you can't really afford to be stuck with the slowness of carriers.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Tempest99
Profile Blog Joined January 2018
53 Posts
March 04 2018 02:03 GMT
#125
enthusiastic for these. i can relate to them. my favorite maps immediately for extra inclusion if there were such a thing would be something like jungle story, legacy of char and neo peaks.
Starcraft: Brood War player from 2001. Temp[e]st -- team [e]lement circa 2000.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
March 04 2018 04:45 GMT
#126
Wow, from how Stork played in that VOD, it's hard to imagine Terran beating Protoss on Sparkle without the Protoss fucking up real bad. There just doesn't seem to be a great way of checking Protoss's greed, and once the Arbiters and Carriers are out, good luck ..

I'm curious as to how PvP and ZvZ look on Sparkle, I'm sure it's very strange!
Writerptrk
Miragee
Profile Joined December 2009
8531 Posts
March 04 2018 04:52 GMT
#127
On March 04 2018 08:01 Miragee wrote:
Show nested quote +
On March 04 2018 06:57 gk_ender wrote:
On March 04 2018 06:38 gk_ender wrote:
Anybody got any PVT on sparkle.....Everything comes pvz, pvp, zvt, and a zvz...but pvt or tvt


Found one
https://www.youtube.com/watch?v=rvzfVyPJ6w8

Any idea why he chooses to go large army with shuttles vs carrier reaver? Is it because it's hard to get a third base? Or is it just him practicing this build and style?


Haven't seen the game but maybe he was afraid of 2 port wraith, which would annihilate carriers and shuttles.


After watching game 1 I'm pretty sure he did it because he saw the early goliath. Light went Vult-Goliath. You basically don't have a chance to catch up and get to the critical number of carriers.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2018-03-04 08:22:17
March 04 2018 08:20 GMT
#128
On March 04 2018 13:45 ArvickHero wrote:
Wow, from how Stork played in that VOD, it's hard to imagine Terran beating Protoss on Sparkle without the Protoss fucking up real bad. There just doesn't seem to be a great way of checking Protoss's greed, and once the Arbiters and Carriers are out, good luck ..

I'm curious as to how PvP and ZvZ look on Sparkle, I'm sure it's very strange!

PvP is intense! It's drops, carriers, sair-reavers. I also saw cute things like cannon wars (for the center expansion in a previous version) and scouts mixed in with the air army.

I saw a great spon, Stork v Rain, yesterday that I think you'll enjoy.

The heart's eternal vow
MystMir
Profile Joined August 2014
United States6 Posts
March 04 2018 08:33 GMT
#129
Haha I'm wondering is there any TvP that T ended up winning the game? I haven't seen any so far
MystMir
Profile Joined August 2014
United States6 Posts
March 04 2018 08:53 GMT
#130
Finally found one. Flash vs Snow:

It seems like you still can't kill those carriers. The only way to win for terran is to use mobility to kill nexus and probes, while piling up hundreds of turrets for defense.
Can't wait to see the real TvP in the coming ASL5 \o/
Terrorbladder
Profile Joined May 2014
2719 Posts
March 04 2018 09:00 GMT
#131
Protoss just looks unplayable against on island maps. ZvP = die to sair reaver, TvP = every game is playing against carrier time bomb
My dream is to fertilize two females at a time.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4335 Posts
March 04 2018 09:21 GMT
#132
On March 04 2018 18:00 Terrorbladder wrote:
Protoss just looks unplayable against on island maps. ZvP = die to sair reaver, TvP = every game is playing against carrier time bomb

From what i have seen its almost impossible for z to win if toss has taken 3rd island w/ cannon/sair/DA.

While it's good to see different units and playstyles i think it'd be better if the map was semi island instead of full island.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Miragee
Profile Joined December 2009
8531 Posts
March 04 2018 09:22 GMT
#133
On March 04 2018 18:00 Terrorbladder wrote:
Protoss just looks unplayable against on island maps. ZvP = die to sair reaver, TvP = every game is playing against carrier time bomb


The thing is, Arbiters are also incredibly strong on island maps. In the first game of Stork vs Light, Stork had Arbiters sitting around for ages. When he finally used them it was gg. Especially in Goon vs Goliath on island maps, if you lose a battle you will lose your entire army that's there. You can't retreat. With arbiters you will most likely win most battles because you get the bigger army to the point in need. Especially defensive recalls should be strong.
[AS]Rattus
Profile Joined March 2017
427 Posts
March 04 2018 09:24 GMT
#134
hmm zerg doesn't look too well on this map either. only saw the matches flash vs larva but those looked extremely one-sided
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-03-04 20:10:39
March 04 2018 19:08 GMT
#135
Updated OP with version 1.0 of both Sparkle and Transistor.
Thanks for the translations Terrorbladder.

Sparkle 1.0:
[image loading]

Sparkle 0.99a → 1.0+ Show Spoiler +
-Removed the center expansion
-Added 2 mineral patches to each of the 12, 3, 6, 9 expansions
-Move the location of the Lairs at 12, 3, 6, 9 to allow building stuff without having to destroy the Lairs
-Added 3 mineral patches near the Zerg-only geyser of each base, reduced the gas in the natural geyser from 3500 to 3000, increased the gas in the Zerg-only geyser from 1500 to 3000
-Added a (Neutral Lair) in the corner of each base


Transistor 1.0:
[image loading]

Transistor 0.992 → 1.0+ Show Spoiler +
-The one patch in each of the mains and the one patch in each of the nats that were 749 minerals have been reduced to 499 minerals. According to the author this is to reduce the number of marines that Terran can have late game against Zerg.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Freakling
Profile Joined October 2012
Germany1529 Posts
March 04 2018 19:30 GMT
#136
No, the mineral yield reduction is just for the one extra mineral patches (the 10th in the main and 8th at the nat respectively), all other patches have the full 1.5k.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-03-06 14:29:27
March 04 2018 19:44 GMT
#137
Ill reword it to avoid potential confusion.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Freakling
Profile Joined October 2012
Germany1529 Posts
March 04 2018 20:56 GMT
#138
So I've just sent an updated version of Transistor to 910, where I replaced all the Khaydarin Crystals with Installation doors to fix all the bugs and weirdness going on with the mains in the current version. Hope it finds its way to the map maker…
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
March 04 2018 23:18 GMT
#139
What was the purpose of these crystals?
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
A.Alm
Profile Joined September 2012
Sweden523 Posts
March 05 2018 00:37 GMT
#140
i dont think we will see a single tvp win on sparkle :/
Disregard
Profile Blog Joined March 2007
China10252 Posts
March 05 2018 00:49 GMT
#141
Trying to bring back island maps is great but with the meta and how the game is played now it just doesn't work.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
mierin
Profile Joined August 2010
United States4943 Posts
Last Edited: 2018-03-05 02:10:34
March 05 2018 02:09 GMT
#142
Zerg ASL champion seems pretty unlikely
JD, Stork, Calm, Hyuk Fighting!
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-03-05 09:52:43
March 05 2018 09:37 GMT
#143
On March 05 2018 08:18 ne4aJIb wrote:
What was the purpose of these crystals?

They block the free spawn from being taken efficiently as an expansion.

On March 05 2018 09:49 Disregard wrote:
Trying to bring back island maps is great but with the meta and how the game is played now it just doesn't work.

This is mostly a circular argument: Because island maps are generally not being played, there is no established meta, therefore island maps cannot be played, because there is no established meta… etc.
I personally hope that the fact that Sparkle will probably turn out very imbalanced, even after the n-th iteration, will not mean that any sort of island or semi island concept will get stuck back in the drawer for another decade, before there even was a real chance to figure out how to balance them properly and whether the price is necessarily to high (the gain of completely shaking up the traditional meta, leading to new, entertaining games is pretty obvious).
ortseam
Profile Joined April 2015
996 Posts
March 05 2018 11:51 GMT
#144
I think island maps that become essentially land maps by the mid game (like Estrella) could potentially be more balanced than island hope.
chongu
Profile Blog Joined February 2009
Malaysia2587 Posts
March 05 2018 13:47 GMT
#145
[image loading]

Vote to remove the black gears, it keeps on fooling my eyes into thinking they are lurkers. Haha
SC2 is to BW, what coke is to wine.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
March 05 2018 14:06 GMT
#146
On March 05 2018 22:47 chongu wrote:
[image loading]

Vote to remove the black gears, it keeps on fooling my eyes into thinking they are lurkers. Haha

)

I think this map is only micro map. Base 2 second is very easy to attack and 2 ways into main and base 2 second, the others are large, they are so difficult to defend. But Tanks and Vultures will like this map, I guess Terran players who will get win a lot of games.
https://www.facebook.com/StarcraftRemasteredVN/
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 05 2018 14:49 GMT
#147
that sparkle map is insane, ive been watching games from jaedong, flash, sea, larva its just insane how good they are at actually moving units around the map. I dont know how balanced it is but its damn entertaining to watch them play.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
portaljester
Profile Joined December 2008
United States6 Posts
March 05 2018 17:08 GMT
#148
On March 05 2018 11:09 mierin wrote:
Zerg ASL champion seems pretty unlikely


That is true, but because of flash not sparkle. At first zerg didn't know wtf to do on that map. Now I am watching more and more zerg victories. With the latest changes the primary pvz and tvz win condition was removed (double base). We will see how it plays out in asl, my prediction is zerg will have over 50% win rate in sparkle. While crushing protoss on transistor.


Djabanete
Profile Blog Joined May 2008
United States2786 Posts
March 05 2018 17:46 GMT
#149
On March 05 2018 22:47 chongu wrote:

Vote to remove the black gears, it keeps on fooling my eyes into thinking they are lurkers. Haha

I agree in earnest. The gears look too much like lurkers. It's also distracting how they move.
May the BeSt man win.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2018-03-05 18:30:37
March 05 2018 18:11 GMT
#150
ooh seeing some sweet hydra unburrow plays against unloading shuttles, very precise and exciting moves

and parasite on shuttles seems to be nice though seemingly hard to execute
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
March 05 2018 18:14 GMT
#151
Do we have vods on the newest iteration of Sparkle? The only games I caught on stream were Flash watching Last vs Best and Last annihilated him several games in a row with goliath drops. I'm not even sure on which version of the map they played.

I really hope Sparkle does not turn into a zerg graveyard... and I hate zergs with a passion. BW is bigger than this, I believe.

Fully agree on the gear/lurker thing, at least on afreeca stream, where I usually watch on high quality - source is impossible for me. I haven't actually played the map though.

WriterReV hwaiting!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2018-03-05 18:43:05
March 05 2018 18:42 GMT
#152
haha nice just watched hydra queen lurker devourer muta defend against shuttle reaver corsair dark archon storm arbiter
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2018-03-05 19:01:17
March 05 2018 19:00 GMT
#153
nice it turned out to be a pretty good fighting match with zerg winning. though it's unclear if the map is balanced it's definitely producing some new and interesting dynamics.
and 6 arbiters is probably too many there shuttle
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
Last Edited: 2018-03-05 19:16:30
March 05 2018 19:01 GMT
#154
Shuttle vs Effort on Sparkle right now, I caught like 30 seconds of the previous game.

+ Show Spoiler +
Effort won, I saw guardians and a big drop... not much time


EDIT: OMG, so many scourge flying around remind me of the campaign maps. It's actually pretty exciting..

EDIT 2: Ensnared reaver is funny as f*ck.
WriterReV hwaiting!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 05 2018 19:17 GMT
#155
aha just saw about 2 control groups of corsairs lose to about 2 control groups of muta/devourer.
the key seems to be to avoid the corsairs with the muta until the devourers get several shots off, as this brings the acid spores counter up and provides the needed bonus damage for the muta attacks.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
March 05 2018 19:19 GMT
#156
I would like to see those devourers stasised.
WriterReV hwaiting!
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
March 05 2018 20:50 GMT
#157
I would like to see protoss mind control a drone and making Zerg units
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
kaspa84
Profile Joined July 2016
Brazil169 Posts
March 06 2018 04:24 GMT
#158
On March 02 2018 05:11 Magic Powers wrote:
Show nested quote +
On March 02 2018 02:36 kaspa84 wrote:
IIRC Tears of the Moon also had a 80+ plus score for zerg against toss. Such an extreme imbalance is of course horrible for Bo1s, but a 80% toss favored and 4 maps with 55-60% zerg favored should give about even chances in a Bo5, so the "unfairness" of one map is balanced out by the other ones.


Assuming your numbers are correct and a 55% natural ZvP winrate, when Sparkle is used in a bo3 and all else being equal, the probability of zerg winning would be = 40.15%

In a bo5 the zerg winrate would be roughly = 44.5%.
That's of course assuming the map is only used once (in game 1-4). If it's used twice (e.g. game 1 and 5) the zerg winrate would drop to roughly 33%.

Of course the PvZ winrate on Sparkle might be lower than 80%, I'm just trying to show that your bo5 winrate estimate is way off. Secondly, most of the matches will be bo3 (please correct me if I'm wrong) so the percentage we need to highlight is the 40.15% one.

PS: the ZvP winrate mean over the course of many years is roughly 55%, that's why I chose this number. The times that the winrate was 60% evens out with the times when it was 50% (see graph below), so it evens out to more or less 55%.

[image loading]


I did not do any hard math, but put 5% to 60% because there are maps that give that range of advantage to zerg. I was aware, that the mean is 55% for zerg, but if maps with 60% for zerg were choosen, instead of 4 maps qith 55%, then the zerg chance of winning a Bo5 would be of couse, higher. Maybe even Z favoured. Even the 44.5% that you assume in your example is about even chances, at least much more balanced than 4 maps that all gives Z a 55% chance apiece (for a Bo5 if, i did the math well, the P chance would be 40.7%, lower than 44.5%). How you think that my example should be unfair to Z, but the other way be not unfair to P is not something I can understand.

And all playoffs are Bo5 in ASL, and you distort what I said again, I did not even mention that a island map should be played in a Bo3, I advocated only for Bo5s.

And finally, the numbers, even though you were obviously wrong, even after distorting my point, is not what matters. What matters is that one great imbalance can be compensated by several smaller ones.

Even if I said what you used in your strawman, your case is weak.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
March 06 2018 07:28 GMT
#159
On March 06 2018 05:50 ne4aJIb wrote:
I would like to see protoss mind control a drone and making Zerg units


Ensnare plus storm would be sick lol
Что?
Miragee
Profile Joined December 2009
8531 Posts
March 06 2018 07:49 GMT
#160
On March 06 2018 16:28 Shady Sands wrote:
Show nested quote +
On March 06 2018 05:50 ne4aJIb wrote:
I would like to see protoss mind control a drone and making Zerg units


Ensnare plus storm would be sick lol


Did you know protoss got a unit called Dark Archon with a skill called Maelstrom?
Disregard
Profile Blog Joined March 2007
China10252 Posts
March 06 2018 08:51 GMT
#161
On March 05 2018 18:37 Freakling wrote:
Show nested quote +
On March 05 2018 08:18 ne4aJIb wrote:
What was the purpose of these crystals?

They block the free spawn from being taken efficiently as an expansion.

Show nested quote +
On March 05 2018 09:49 Disregard wrote:
Trying to bring back island maps is great but with the meta and how the game is played now it just doesn't work.

This is mostly a circular argument: Because island maps are generally not being played, there is no established meta, therefore island maps cannot be played, because there is no established meta… etc.
I personally hope that the fact that Sparkle will probably turn out very imbalanced, even after the n-th iteration, will not mean that any sort of island or semi island concept will get stuck back in the drawer for another decade, before there even was a real chance to figure out how to balance them properly and whether the price is necessarily to high (the gain of completely shaking up the traditional meta, leading to new, entertaining games is pretty obvious).


That's the point, island maps were great during the early era when play was not so heavily standardized and players know down to the second timing. I don't mind "shaking up the game" with the said map though it plays like a UMS, after 10+ years of following the Korean scene mature it certainly is a surprise.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
O.P.
Profile Joined October 2007
Sweden109 Posts
March 06 2018 09:10 GMT
#162
On March 06 2018 03:42 mishimaBeef wrote:
haha nice just watched hydra queen lurker devourer muta defend against shuttle reaver corsair dark archon storm arbiter

On March 06 2018 04:01 TaardadAiel wrote:
Ensnared reaver is funny as f*ck.

I can haz video links pretty please?
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 06 2018 09:49 GMT
#163
holy shit i didnt know larva played left handed, thats amazing O_o how did he play broodwar with those set hotkeys. In remaster you can rebind them. Did he use a custom rebinder? Were they allowed during his b team days?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 06 2018 11:31 GMT
#164
Here are the top5 players based on their vZ performance on Sparkle up until cca. right now.

[image loading]

The birdtoss flies~~~~~~~ \*ø*//////

(The only issue is that, unfortunately, he will play vP on Sparkle in the Ro24.)
The heart's eternal vow
A.Alm
Profile Joined September 2012
Sweden523 Posts
March 06 2018 11:45 GMT
#165
Latest patch seems to really help zerg though! :D
Ej_
Profile Blog Joined January 2013
47656 Posts
March 06 2018 12:23 GMT
#166
19:1 wtf
"Technically the dictionary has zero authority on the meaning or words" - Rodya
GTR
Profile Blog Joined September 2004
51473 Posts
Last Edited: 2018-03-06 12:31:52
March 06 2018 12:29 GMT
#167
On March 06 2018 18:49 Shock710 wrote:
holy shit i didnt know larva played left handed, thats amazing O_o how did he play broodwar with those set hotkeys. In remaster you can rebind them. Did he use a custom rebinder? Were they allowed during his b team days?


huh? he's a standard player. don't know where you got the fact he plays left handed.
the only left-handed player i know who played at a top level was hoejja.
the only reason i can think that you think that is because you watched a larva vod and the camera is flipped so its shows as such.

edit: oops forgot nazgul was also a left-handed mouse guy
Commentator
orvinreyes
Profile Joined June 2007
577 Posts
March 06 2018 12:38 GMT
#168
all-time data for Sparkle on sponbbang is pretty useless given the rapid changes happening on both the patches and strategy meta. i'm seeing Z catch up with effort and soulkey leading the path. stoked for the actual ASL matches.
http://youtu.be/LfmrHTdXgK4
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 06 2018 13:10 GMT
#169
Well, it would be great to have a version based drill-down, I agree, but for what it's worth, Stork is on a 6/7-0 streak on the newest version too. Just today I saw him beat Larva 3 times there.

The heart's eternal vow
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 06 2018 14:17 GMT
#170
On March 06 2018 21:29 GTR wrote:
Show nested quote +
On March 06 2018 18:49 Shock710 wrote:
holy shit i didnt know larva played left handed, thats amazing O_o how did he play broodwar with those set hotkeys. In remaster you can rebind them. Did he use a custom rebinder? Were they allowed during his b team days?


huh? he's a standard player. don't know where you got the fact he plays left handed.
the only left-handed player i know who played at a top level was hoejja.
the only reason i can think that you think that is because you watched a larva vod and the camera is flipped so its shows as such.

edit: oops forgot nazgul was also a left-handed mouse guy

right that would be more reasonable opps lol, yes ur right it was on his stream
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
portaljester
Profile Joined December 2008
United States6 Posts
March 06 2018 17:00 GMT
#171
New sparkle is really strong for zerg. I am even more confident zerg will do really well in this asl.
It was fun seeing zerg fear protoss for once though.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 06 2018 17:16 GMT
#172
whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
[AS]Rattus
Profile Joined March 2017
427 Posts
March 07 2018 08:51 GMT
#173
has anybody scouted scouts yet on Sparkle?
A.Alm
Profile Joined September 2012
Sweden523 Posts
March 07 2018 11:32 GMT
#174
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


kogeT
Profile Joined September 2013
Poland2039 Posts
March 07 2018 12:11 GMT
#175
On March 07 2018 02:16 mishimaBeef wrote:
whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only


For some units it does slow down the attack rate, for others it doesn't. It always slows down the movement and makes units vissible. On top of that, it removes for example stim from stimmed units.
https://www.twitch.tv/kogetbw
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-03-07 17:46:09
March 07 2018 12:55 GMT
#176
On March 07 2018 21:11 kogeT wrote:
Show nested quote +
On March 07 2018 02:16 mishimaBeef wrote:
whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only


For some units it does slow down the attack rate, for others it doesn't. It always slows down the movement and makes units vissible. On top of that, it removes for example stim from stimmed units.

It does not slow attack rates on units with turrets (Goliaths and Tanks), probably because the game only considers the base unit (the chassis) as affected, which only handles the movement, and not the turret, which is what attacks.

Here's a section from the OpenBW code, which handles ensnare effects (among other modifiers):
+ Show Spoiler [modified unit speed] +
fp8 get_modified_unit_speed(const unit_t* u, fp8 base_speed) const {
ufp8 speed = base_speed.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) speed /= 2u;
if (mod > 0) {
if (unit_is_scout(u)) {
speed = ufp8::integer(6) + (ufp8::integer(1) - ufp8::integer(1) / 3u);
} else {
speed += speed / 2u;
ufp8 min_speed = ufp8::integer(3) + ufp8::integer(1) / 3u;
if (speed < min_speed) speed = min_speed;
}
}
return speed.as_signed();
}


+ Show Spoiler [modified unit acceleration] +
fp8 get_modified_unit_acceleration(const unit_t* u, fp8 base_acceleration) const {
ufp8 acceleration = base_acceleration.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) acceleration -= acceleration / 4u;
if (mod > 0) acceleration *= 2u;
return acceleration.as_signed();
}


+ Show Spoiler [modified unit turn rate] +
fp8 get_modified_unit_turn_rate(const unit_t* u, fp8 base_turn_rate) const {
ufp8 turn_rate = base_turn_rate.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) turn_rate -= turn_rate / 4u;
if (mod > 0) turn_rate *= 2u;
return turn_rate.as_signed();
}


+ Show Spoiler [modified weapon cooldown] +
int get_modified_weapon_cooldown(const unit_t* u, const weapon_type_t* weapon) const {
int cooldown = weapon->cooldown;
if (u->acid_spore_count) {
cooldown += std::max(cooldown / 8, 3) * u->acid_spore_count;
}
int mod = 0;
if (u->stim_timer) ++mod;
if (u_cooldown_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod > 0) cooldown /= 2;
if (mod < 0) cooldown += cooldown / 4;
if (cooldown > 250) cooldown = 250;
if (cooldown < 5) cooldown = 5;
return cooldown;
}

From this, the unit and weapons data and some calculations it should be possible to update Liquipedia with accurate information.

EDIT: Thanks to whoever added the code tags to my post. I didn't even know those worked on TL.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 07 2018 13:00 GMT
#177
On March 07 2018 21:55 Freakling wrote:
Show nested quote +
On March 07 2018 21:11 kogeT wrote:
On March 07 2018 02:16 mishimaBeef wrote:
whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only


For some units it does slow down the attack rate, for others it doesn't. It always slows down the movement and makes units vissible. On top of that, it removes for example stim from stimmed units.

It does not slow attack rates on units with turrets (Goliaths and Tanks), probably because the game only considers the base unit (the chassis) as affected, which only handles the movement, and not the turret, which is what attacks.

Here's a section from the OpenBW code, which handles ensnare effects (among other modifiers):
Show nested quote +
+ Show Spoiler [modified unit speed] +
fp8 get_modified_unit_speed(const unit_t* u, fp8 base_speed) const {
ufp8 speed = base_speed.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) speed /= 2u;
if (mod > 0) {
if (unit_is_scout(u)) {
speed = ufp8::integer(6) + (ufp8::integer(1) - ufp8::integer(1) / 3u);
} else {
speed += speed / 2u;
ufp8 min_speed = ufp8::integer(3) + ufp8::integer(1) / 3u;
if (speed < min_speed) speed = min_speed;
}
}
return speed.as_signed();
}


+ Show Spoiler [modified unit acceleration] +
fp8 get_modified_unit_acceleration(const unit_t* u, fp8 base_acceleration) const {
ufp8 acceleration = base_acceleration.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) acceleration -= acceleration / 4u;
if (mod > 0) acceleration *= 2u;
return acceleration.as_signed();
}


+ Show Spoiler [modified unit turn rate] +
fp8 get_modified_unit_turn_rate(const unit_t* u, fp8 base_turn_rate) const {
ufp8 turn_rate = base_turn_rate.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) turn_rate -= turn_rate / 4u;
if (mod > 0) turn_rate *= 2u;
return turn_rate.as_signed();
}


+ Show Spoiler [modified weapon cooldown] +
int get_modified_weapon_cooldown(const unit_t* u, const weapon_type_t* weapon) const {
int cooldown = weapon->cooldown;
if (u->acid_spore_count) {
cooldown += std::max(cooldown / 8, 3) * u->acid_spore_count;
}
int mod = 0;
if (u->stim_timer) ++mod;
if (u_cooldown_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod > 0) cooldown /= 2;
if (mod < 0) cooldown += cooldown / 4;
if (cooldown > 250) cooldown = 250;
if (cooldown < 5) cooldown = 5;
return cooldown;
}

From this, the unit data and some calculations it should be able to update Liquipedia with accurate information.

that is some interesting shit, O_o and it makes total sense with ur turrent and body explaination wow
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Freakling
Profile Joined October 2012
Germany1529 Posts
March 07 2018 13:06 GMT
#178
What I cannot make any sense of is why Ultras' attacks would not be affected much (according to Liquipedia).
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2018-03-07 14:23:12
March 07 2018 14:18 GMT
#179
Yeah when I realized it I was amazed that we don't see ensnare used very often in ZvP mid game. Seems like such an AoE spell reducing speed to 50% and attack rate to 82% is fairly significant in mid game ground battles. And it's only really an investment of 200/200.

Then again, I've been seeing a particular style that uses dark archon instead of corsairs to defend from mutas. That would definitely make it tougher for the queen via feedback. Though ensnare has fairly decent range (9 AoE) compared to feedback (10).

I don't think corsairs should comfortably deny a queen play, especially since targeting the corsairs with ensnare should they choose to dive on the queen may result in many losses.

Maybe depends how many corsairs and if they have +weapon upgrade? Queen is fairly squishy at 120 hp.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
[AS]Rattus
Profile Joined March 2017
427 Posts
March 07 2018 15:35 GMT
#180
On March 07 2018 20:32 A.Alm wrote:
Show nested quote +
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


https://www.youtube.com/watch?v=XTR9GfLrUv0&t=46s

thx alot
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
March 07 2018 15:59 GMT
#181
On March 07 2018 20:32 A.Alm wrote:
Show nested quote +
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


https://www.youtube.com/watch?v=XTR9GfLrUv0&t=46s

is there a korean version of this?
POGGERS
A.Alm
Profile Joined September 2012
Sweden523 Posts
March 07 2018 17:43 GMT
#182
http://www.teamliquid.net/forum/bw-tournaments/531809-krs-season-3-week-1-on-3-5-1900-kst
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 07 2018 20:11 GMT
#183
When will we find out what the ro16 maps are? Or did they already announce them?
A.Alm
Profile Joined September 2012
Sweden523 Posts
March 07 2018 21:45 GMT
#184
On March 08 2018 05:11 Alpha-NP- wrote:
When will we find out what the ro16 maps are? Or did they already announce them?


I don't think it's announced yet. Maybe they want to see how balanced and fun the new maps are before they decide or something.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-03-07 23:06:40
March 07 2018 23:02 GMT
#185
Transistor version 1.1 has been released.

An article on the maps can be found here (made by Legionnaire, BigFan and v1):
http://www.teamliquid.net/forum/brood-war/531882-sparkle-and-transistor-map-analysis
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 07 2018 23:05 GMT
#186
What was changed? And how are the maps stats per each matchup on Transitor?
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-03-08 07:28:14
March 08 2018 07:27 GMT
#187
It's already been released a couple days ago. The only change is that the annoying hallucinated minerals to push the workers in the left main have finally been replaced by hallucinated critters which overlap the SL building space (so they don't actually spawn when a player does).
I have send them a version with an even more elegant solution, but that's not been officially implemented yet.
[Fin]Vittu
Profile Blog Joined March 2008
Canada507 Posts
March 08 2018 10:31 GMT
#188
what purpose did the hallucinated minerals/critters serve?
The "Finnish Metal Terran"
M2
Profile Joined December 2002
Bulgaria4120 Posts
March 08 2018 10:38 GMT
#189
On March 08 2018 19:31 [Fin]Vittu wrote:
what purpose did the hallucinated minerals/critters serve?

For workers to spawn on the side of the minerals patches.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
March 08 2018 14:59 GMT
#190
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!
WriterReV hwaiting!
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2018-03-08 15:07:37
March 08 2018 15:07 GMT
#191
On March 08 2018 23:59 TaardadAiel wrote:
Show nested quote +
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!

I saw Mini and Stork do it against Zerg. Worked for both of them if I recall correctly (however it was definitely one or two version before the current one).
The heart's eternal vow
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
Last Edited: 2018-03-08 15:33:43
March 08 2018 15:30 GMT
#192
On March 09 2018 00:07 PVJ wrote:
Show nested quote +
On March 08 2018 23:59 TaardadAiel wrote:
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!

I saw Mini and Stork do it against Zerg. Worked for both of them if I recall correctly (however it was definitely one or two version before the current one).


The way I see it, zerg establishes map control and ultra-expands pretty early in the game, so carriers are not sustainable, plus every interceptor attack gets offset by zerg's armor upgrade, so if both players have 3 attack/3 armor, respectively, an interceptor is still back to 6. Scouts, albeit not really cheap, are available much earlier, are faster with the speed upgrade, and are more efficient vs armor-upgraded devourers. Mutas rip them to shreds, though.

Another conclusion I draw from the Snow vs Miso game is that ensnare can be rendered useless through getting up close and personal with the zerg air.
WriterReV hwaiting!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 08 2018 16:26 GMT
#193
ensnare still decreases rate of fire though
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-03-08 19:24:45
March 08 2018 19:16 GMT
#194
On March 09 2018 01:26 mishimaBeef wrote:
ensnare still decreases rate of fire though

According to the code it even seems like that Devourer Acid Spores and Ensnare stack multiplicatively (as the Acid Spore slow is applied first and then Ensnare applied as a further 25% cooldown increase on top of that).

With a base cooldown of 8 (lowest in the game, together with Zergling Claws, afaik) for Corsairs, that makes:
  • up to 8 + 3⋅9 = 35 cooldown with Acid Spores (or a DPS reduction of 77%)
  • up to (8 + 3⋅9) ⋅ 1.25 = 43 cooldown with Acid Spores and Ensnare (or a DPS reduction of 81%)

Real values are probably a bit lower, due to cooldown randomization which I think makes average cooldowns a bit longer than the base value.
Miragee
Profile Joined December 2009
8531 Posts
March 08 2018 21:42 GMT
#195
On March 08 2018 23:59 TaardadAiel wrote:
Show nested quote +
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!


Even Air to Air scouts are mediocre considering their cost.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 08 2018 22:11 GMT
#196
I remember if u massed like 3 control groups of scouts in the campaign u just steam roll everything lol

Vs a player who can actually control plague ensare and reinforce it probably doesnt work
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Cryoc
Profile Joined July 2011
Germany909 Posts
Last Edited: 2018-03-08 22:12:31
March 08 2018 22:11 GMT
#197
On March 09 2018 06:42 Miragee wrote:
Show nested quote +
On March 08 2018 23:59 TaardadAiel wrote:
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!


Even Air to Air scouts are mediocre considering their cost.

Scouts have the highest air to air damage output in the game together with the carrier, hardly mediocre.
http://www.twitch.tv/cryoc
Miragee
Profile Joined December 2009
8531 Posts
March 08 2018 22:23 GMT
#198
On March 09 2018 07:11 Cryoc wrote:
Show nested quote +
On March 09 2018 06:42 Miragee wrote:
On March 08 2018 23:59 TaardadAiel wrote:
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!


Even Air to Air scouts are mediocre considering their cost.

Scouts have the highest air to air damage output in the game together with the carrier, hardly mediocre.


That's not how things work though. There is splash in the game. Scouts are also slow as fuck. They got a range of 4. Even corsairs got a higher range. So their dmg output doesn't matter unless both parties move into melee range and then a-click...
A.Alm
Profile Joined September 2012
Sweden523 Posts
Last Edited: 2018-03-08 22:28:32
March 08 2018 22:26 GMT
#199
On March 09 2018 07:23 Miragee wrote:
Show nested quote +
On March 09 2018 07:11 Cryoc wrote:
On March 09 2018 06:42 Miragee wrote:
On March 08 2018 23:59 TaardadAiel wrote:
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!


Even Air to Air scouts are mediocre considering their cost.

Scouts have the highest air to air damage output in the game together with the carrier, hardly mediocre.


That's not how things work though. There is splash in the game. Scouts are also slow as fuck. They got a range of 4. Even corsairs got a higher range. So their dmg output doesn't matter unless both parties move into melee range and then a-click...


Scouts do well against devours. Carriers/Corsairs get a huge amount of their damage removed from 3 armor devours, while the scouts nearly do full damage. Scouts are also the fastest and 'most micro able' air unit protoss has. They are shit on normal maps, but they might be used quite a lot on Sparkle, esp lategame.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-03-08 23:43:13
March 08 2018 23:42 GMT
#200
On March 09 2018 07:11 Cryoc wrote:
Show nested quote +
On March 09 2018 06:42 Miragee wrote:
On March 08 2018 23:59 TaardadAiel wrote:
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!


Even Air to Air scouts are mediocre considering their cost.

Scouts have the highest air to air damage output in the game together with the carrier, hardly mediocre.

That's not really true, at least not in a meaningfulk sense:
In direct encounter, Sairs, Valks and Devourer-Muta out-perform Scouts heavily (but these are dedicated anti-light-air/general anti-air combos, so no surprise there).
In direct comparison, Wraiths have a lot more DPS per cost and per supply (though not per EHP) than Scouts and can easily outmaneuver Scouts in a confrontation due to superior range and speed (not to mention Cloak). Scouts' damage also falls off a lot vs. heavily armoured units (Devourers, BCs, Carriers) due to being a double attack.
Miragee
Profile Joined December 2009
8531 Posts
March 09 2018 00:35 GMT
#201
On March 09 2018 07:26 A.Alm wrote:
Show nested quote +
On March 09 2018 07:23 Miragee wrote:
On March 09 2018 07:11 Cryoc wrote:
On March 09 2018 06:42 Miragee wrote:
On March 08 2018 23:59 TaardadAiel wrote:
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!


Even Air to Air scouts are mediocre considering their cost.

Scouts have the highest air to air damage output in the game together with the carrier, hardly mediocre.


That's not how things work though. There is splash in the game. Scouts are also slow as fuck. They got a range of 4. Even corsairs got a higher range. So their dmg output doesn't matter unless both parties move into melee range and then a-click...


Scouts do well against devours. Carriers/Corsairs get a huge amount of their damage removed from 3 armor devours, while the scouts nearly do full damage. Scouts are also the fastest and 'most micro able' air unit protoss has. They are shit on normal maps, but they might be used quite a lot on Sparkle, esp lategame.


The most microable air unit for protoss is the carrier. Using the superior speed of scouts as an argument for how micro-able it is doesn't make much sense when it gets outranged by everything in the game.

Well, we will see if scouts going to be common as an addition for the late game protoss fleet. I personally doubt it because it's probably the single most shitty unit in the game but it wouldn't be the first time I'm wrong (I hope I am).
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 09 2018 02:47 GMT
#202
On March 09 2018 09:35 Miragee wrote:
Show nested quote +
On March 09 2018 07:26 A.Alm wrote:
On March 09 2018 07:23 Miragee wrote:
On March 09 2018 07:11 Cryoc wrote:
On March 09 2018 06:42 Miragee wrote:
On March 08 2018 23:59 TaardadAiel wrote:
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!


Even Air to Air scouts are mediocre considering their cost.

Scouts have the highest air to air damage output in the game together with the carrier, hardly mediocre.


That's not how things work though. There is splash in the game. Scouts are also slow as fuck. They got a range of 4. Even corsairs got a higher range. So their dmg output doesn't matter unless both parties move into melee range and then a-click...


Scouts do well against devours. Carriers/Corsairs get a huge amount of their damage removed from 3 armor devours, while the scouts nearly do full damage. Scouts are also the fastest and 'most micro able' air unit protoss has. They are shit on normal maps, but they might be used quite a lot on Sparkle, esp lategame.


The most microable air unit for protoss is the carrier. Using the superior speed of scouts as an argument for how micro-able it is doesn't make much sense when it gets outranged by everything in the game.

Well, we will see if scouts going to be common as an addition for the late game protoss fleet. I personally doubt it because it's probably the single most shitty unit in the game but it wouldn't be the first time I'm wrong (I hope I am).

It has a place in the stove build that makes ir the best
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2018-03-09 07:20:45
March 09 2018 07:20 GMT
#203
I personally think that if one were to integrate scouts, they'd be used to snipe the devourers super quickly, and then let the corsairs clean house afterwards. They do so much damage in one shot, that the devourer debuff effect isn't nearly as crippling.
Writerptrk
Freakling
Profile Joined October 2012
Germany1529 Posts
March 09 2018 09:20 GMT
#204
Well, you can one-shot snipe maybe one or two Devourers, but it does not even matter much because the Devourers main job is to splash 9 Corrosive Spores on as many unit as quickly as possible, so if they get off one or two attacks each they have done their job. To counter Devourer specifically, Stasis or Maelstrom would be a lot better.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 09 2018 09:22 GMT
#205
On March 09 2018 16:20 ArvickHero wrote:
I personally think that if one were to integrate scouts, they'd be used to snipe the devourers super quickly, and then let the corsairs clean house afterwards. They do so much damage in one shot, that the devourer debuff effect isn't nearly as crippling.

I remember watching a funny game with larva vs some toss on sparkle, and larva had mutas devourers and queens trying to ensare and catch the sair/scout army and he miss microed and ensared his own mutas which were then destroyed by the sairs
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
Last Edited: 2018-03-09 12:30:14
March 09 2018 12:29 GMT
#206
That is quite a lot of theorycrafting in individual unit encounters and carriers sure are a strong unit, but from what I've seen on Sparkle recently (meta is not a correct word I guess in such short timespans), protoss is on a clock. Yeah, you can possibly turtle to a third and get some carriers, but even with good exchanges, carriers are not too mobile and interceptor losses are inevitable, so it's a big economic burden, and carrier losses are unsurmountable. Plus they take forever to build to a reasonable number, so by the time you tech to carriers - presumably turtling - zerg already has an economic advantage AND has more time to upgrade. So in that sense I'm not sure if scout timing is more important than individual unit characteristics.

And I still suppose grabbing zerg air by the belt is a fine tactical solution to ensnare, plus it makes scourge cloning that much more difficult. But that's theorycrafting again and I actually play terran. If anyone has videos to make a point on either theory or has personal experience, please elaborate
WriterReV hwaiting!
duke91
Profile Joined April 2014
Germany1458 Posts
March 09 2018 13:32 GMT
#207
As a Z, I love sparkle not because of the balance, but because it reminded me of the time when everyone was trying to beat 5 rax mech transition.

Desperation creates some crazy shit strategies.

Just saw jaedong hit a timing where he ensnared all corsairs and killed most of them with devourer mutas chasing them throughout the map.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
Last Edited: 2018-03-09 14:36:48
March 09 2018 14:35 GMT
#208
Flash just had an epic ~40 min game with larva with battecruisers (and every other air unit terran has).

I see what you mean, this map makes for some crazy sh!t games. There was a point where Flash's flotilla was splashed with every color of goo there is...
WriterReV hwaiting!
duke91
Profile Joined April 2014
Germany1458 Posts
March 09 2018 14:42 GMT
#209
Sparkle should have some random 1 unit islands everywhere so that z can plague burrow.

There I just fixed the map
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 09 2018 17:04 GMT
#210
see guys island maps can be balanced (probably?) just gotta get creative with it
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2018-03-09 17:09:21
March 09 2018 17:09 GMT
#211
okay seems like restoration is gonna finally see play at minimum to counter parasite
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 09 2018 17:45 GMT
#212
On March 09 2018 22:32 duke91 wrote:
As a Z, I love sparkle not because of the balance, but because it reminded me of the time when everyone was trying to beat 5 rax mech transition.



what ended up being the play style to help against that?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2018-03-10 04:45:45
March 10 2018 04:44 GMT
#213
Sparkle makes for some hilarious and long games, it takes all the standard builds away. Wonder if ninja nukes are possible with all these islands.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 10 2018 05:44 GMT
#214
On March 10 2018 13:44 Disregard wrote:
Sparkle makes for some hilarious and long games, it takes all the standard builds away. Wonder if ninja nukes are possible with all these islands.

would be hard to pull off considering everyone spams, turrents, cannons and spores all over their expos
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
iopq
Profile Blog Joined March 2009
United States939 Posts
March 10 2018 06:22 GMT
#215
On March 10 2018 14:44 Shock710 wrote:
Show nested quote +
On March 10 2018 13:44 Disregard wrote:
Sparkle makes for some hilarious and long games, it takes all the standard builds away. Wonder if ninja nukes are possible with all these islands.

would be hard to pull off considering everyone spams, turrents, cannons and spores all over their expos

there's unbuildable terrain on the islands just for this reason - you need a place to drop safely
crbox
Profile Joined August 2010
Canada1180 Posts
March 12 2018 23:38 GMT
#216
I didn't follow the whole conversation on this thread, but was anyone surprised at Light's build / follow up on Sparkle vs Shine?
Spoilers:
+ Show Spoiler +
I don't see Terran losing when they go 2 port Wraiths into more CC / more air, later adding Valks into BCs / Vessel, few tanks to defend expansions with mass turrets.


All the pro games I have seen (streams, fpvods, etc.) where Terran goes for pure air, it just seems like Zerg cannot do anything, unless it's Larva playing out of his mind, and even then he either get crushed by 20 BCs or barely wins because of some clutch spell casting. I dunno. I feel like Terran doesn't have to commit to any big attack/drop until he has an "air deathball". That being said I don't know much about island maps (historically).
Miragee
Profile Joined December 2009
8531 Posts
March 12 2018 23:43 GMT
#217
On March 13 2018 08:38 crbox wrote:
I didn't follow the whole conversation on this thread, but was anyone surprised at Light's build / follow up on Sparkle vs Shine?
Spoilers:
+ Show Spoiler +
I don't see Terran losing when they go 2 port Wraiths into more CC / more air, later adding Valks into BCs / Vessel, few tanks to defend expansions with mass turrets.


All the pro games I have seen (streams, fpvods, etc.) where Terran goes for pure air, it just seems like Zerg cannot do anything, unless it's Larva playing out of his mind, and even then he either get crushed by 20 BCs or barely wins because of some clutch spell casting. I dunno. I feel like Terran doesn't have to commit to any big attack/drop until he has an "air deathball". That being said I don't know much about island maps (historically).


Light just didn't expand early enough to keep up with Shine. I think he got the wrong read on what Shine was doing. Shine went 4 hatch before pool, which gave him a massive economic advantage. After that he just kept expanding. I assume Light didn't think Shine opened that way the whole game and thought he would be fine if he destroyed some of Shines new bases to put Shine back on 3. Shine had way too much supply though because of the sick economy he had so he kept expanding and traded armies with Light until Light ran out of minerals.
crbox
Profile Joined August 2010
Canada1180 Posts
March 12 2018 23:48 GMT
#218
On March 13 2018 08:43 Miragee wrote:
Show nested quote +
On March 13 2018 08:38 crbox wrote:
I didn't follow the whole conversation on this thread, but was anyone surprised at Light's build / follow up on Sparkle vs Shine?
Spoilers:
+ Show Spoiler +
I don't see Terran losing when they go 2 port Wraiths into more CC / more air, later adding Valks into BCs / Vessel, few tanks to defend expansions with mass turrets.


All the pro games I have seen (streams, fpvods, etc.) where Terran goes for pure air, it just seems like Zerg cannot do anything, unless it's Larva playing out of his mind, and even then he either get crushed by 20 BCs or barely wins because of some clutch spell casting. I dunno. I feel like Terran doesn't have to commit to any big attack/drop until he has an "air deathball". That being said I don't know much about island maps (historically).


Light just didn't expand early enough to keep up with Shine. I think he got the wrong read on what Shine was doing. Shine went 4 hatch before pool, which gave him a massive economic advantage. After that he just kept expanding. I assume Light didn't think Shine opened that way the whole game and thought he would be fine if he destroyed some of Shines new bases to put Shine back on 3. Shine had way too much supply though because of the sick economy he had so he kept expanding and traded armies with Light until Light ran out of minerals.


Definitely. I feel like Light's build was pretty decent, but he like over-committed to drops while not expanding. What you said is pretty spot-on though, as I was watching I I remember Shine taking top left and 3 o'clock simultaneously while Terran stayed on two bases.

He did do some good damage with his drops, but that's pretty meaningless if you don't secure another expo. And then his Allin on Transistor was pretty questionable rofl.
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