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The ASL5 round of 24 will be using 3 maps: Sparkle, Transistor, and Gladiator.
Announcement on naver: https://m.blog.naver.com/PostView.nhn?blogId=kangkuyol&logNo=221216795454&navType=tl
There is a zip file at the bottom of the above blog post (link location keeps changing so I wont link directly). Cant find the zip file link? + Show Spoiler +Scroll right down to the bottom, then scroll up a little bit. You will see a big green bar button, and a few lines above that is the link. Look for the paperclip symbol and .zip at the end of the text, all inside a pale grey outline box.
Thanks for the translations GTR and Terrorbladder.
An article on the maps can be found here (made by Legionnaire, BigFan and v1): http://www.teamliquid.net/forum/brood-war/531882-sparkle-and-transistor-map-analysis
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(4)Sparkle (version 1.1) Author: Waldstein
Sparkle Changelog: Sparkle 0.98b → 0.99a+ Show Spoiler +-Removed the eggs on the ramp to the natural. -Replaced neutral creep colonies with Lairs. -The natural expansion gas is now covered by a neutral building (2000 HP, 1 Armor). You have to destroy the building before you can mine the gas there. Sparkle 0.99a → 1.0+ Show Spoiler +-Removed the center expansion -Added 2 mineral patches to each of the 12, 3, 6, 9 expansions -Move the location of the Lairs at 12, 3, 6, 9 to allow building stuff without having to destroy the Lairs -Added 3 mineral patches near the Zerg-only geyser of each base, reduced the gas in the natural geyser from 3500 to 3000, increased the gas in the Zerg-only geyser from 1500 to 3000 -Added a (Neutral Lair) in the corner of each base Sparkle 1.0 → 1.1+ Show Spoiler +▶ 1.0 → 1.1 수정사항 1시 스타팅 시작 시 일꾼이 위로 나오도록 수정
- 1시 미네랄이 다른 스타팅에 비해 잘 캐지 못한다는 의견이 있었습니다. 확인 결과 채취율에는 별 차이가 없었는데, 그럼에도 불구하고 자원채취량이 벌어진다고 느껴지는 이유는 1시는 미네랄이 위로 배치되어 있어 일꾼이 생산 후 미네랄에 붙기까지 다른 스타팅보다 동선이 더 길어서 발생하는 문제로 보입니다. 스타크래프트는 유닛이 항상 아래로 나오도록 되어 있기 때문에 어쩔 수 없이 발생하는 문제이며, 해결하는 것이 거의 불가능합니다. 대신 게임 시작 시 일꾼이 위로 나오도록 수정하여 어느 정도 보완될 수 있도록 하였습니다. - 이 문제는 미네랄 배치를 바꾸는 방법으로 해결할 수도 있으나, 심시티나 공중 유닛 견제에 대한 불균형이 발생할 수 있기에 적용하지 않았습니다. 특히 섬맵이라 공중 유닛 견제 유불리가 지상맵보다 더 치명적으로 작용할 수 있다는 점 때문에 모든 스타팅의 미네랄을 벽 쪽으로 배치해야만 한다고 판단하였습니다. - 저그의 경우, 라바를 왼쪽으로 옮기는 트릭(라바와 오버로드를 동시에 부대 선택한 상태에서 스탑(s) 누르기)을 이용하면 어느 정도 채취율 보완이 가능합니다. 테란과 프로토스는 이제 처음 나오는 일꾼을 위쪽 가운데 부근 미네랄에 붙인 뒤, 이후 생산되는 일꾼을 왼쪽이나 오른쪽 끝 미네랄에 붙여 나가는 방식으로 어느 정도 채취율 보완이 가능합니다. ------------------------------------------------------------ ------------------------------------------------------------
(3)Transistor (version 1.2) Author: WSH
Transistor Changelog: Transistor 0.97 → 0.992+ Show Spoiler +-Increased single mineral patch in main from 499 to 749 minerals. -Simplified ability to simcity with hatcheries at 3rd expansions. -Increased the size of the main bases and the natural expansions. -Removed the central mineral-only expansions. -Removed doodads to assist in building placement. -Changed 3rd expansion walling from 3 to 4 pylons. -3rd expansion mineral count changed from 7 to 8 mineral patches. Transistor 0.992 → 1.0+ Show Spoiler +-The one patch in each of the mains and the one patch in each of the nats that were 749 minerals have been reduced to 499 minerals. According to the author this is to reduce the number of marines that Terran can have late game against Zerg.
Transistor 1.0 → 1.1+ Show Spoiler +-Improved worker spawn manipulation at the left main. Transistor 1.1 → 1.2+ Show Spoiler +▶ 1.1 → 1.2 수정사항 -트렌지스터 5시본진지형에서 일꾼한부대 2시 중립멀티 맨 밑 미네랄에붙이면 미네랄에 안붙는버그, 스타크래프트 자체 경로찾기 버그의 일종으로 보이며, 맵의 일부 지형을 수정하여 해결하였습니다. 변경 부분은 아래 사진과 같이 매우 작은 부분이라서 1.2 버전으로 수정하였습니다. ------------------------------------------------------------ ------------------------------------------------------------
(4)Gladiator Author: Str18-02
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On February 27 2018 06:47 Deimos wrote: OMG Sparkle is in ?!
Crazy but this current version has SIGNIFICANT changes from the last time we saw it, it's still an island map though :D
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United States10182 Posts
Zerg 2 base rush hive to establish nydus's to take the island bases? That's what the plan looks like at least from my perspective. Otherwise it's going to be sky toss vs 2 port wraiths or mass dropship terran, and sky zerg or doom drops. Looks like a bad map for terran, I guess to try to curb FlaSh a bit. Hive Tech ZvZ definitely going to be a thing :D
Transistor is interesting. Reminds me of Pathfinder with how the center works vs the high ground bases surrounding it. Good carrier map with the air distances, though there is a lot of room behind the mineral lines for turrets and units to move around. The mains have no space to build though so most of the production will be in the natural base. 1/1/1 tvz looks pretty good with the various places to drop and having 2 entrances for vultures (albeit small ramps). TvT is gonna be very interesting and I actually look forward to it.
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Island map hype!!! Those lone sunken colonies feel like a campaign scenario.
On February 27 2018 07:45 FlaShFTW wrote: Looks like a bad map for terran.
For someone to say an island map is unfavorable for terran means they put really huge efforts into it.
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United States10182 Posts
On February 27 2018 07:47 Superouman wrote:Island map hype!!! Those lone sunken colonies feel like a campaign scenario. For someone to say an island map is unfavorable for terran means they put really huge efforts into it. I"m just trying to think of what Terran's win condition is against Protoss. Against Zerg is going to be drop play of course but I still think that if Zerg can adequately prep air defense they should have a good game.
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On February 27 2018 08:01 FlaShFTW wrote:Show nested quote +On February 27 2018 07:47 Superouman wrote:Island map hype!!! Those lone sunken colonies feel like a campaign scenario. On February 27 2018 07:45 FlaShFTW wrote: Looks like a bad map for terran. For someone to say an island map is unfavorable for terran means they put really huge efforts into it. I"m just trying to think of what Terran's win condition is against Protoss. Against Zerg is going to be drop play of course but I still think that if Zerg can adequately prep air defense they should have a good game.
Valk/Wraith against Zerg, no? I don't see a chance for zerg to win against protoss on these maps without trying some sort of crazy all in. Like, double lair to research drop and speed at the same time and go for super fast lurker drops. On the other side, Transistor is probably favouring zerg in both match ups - more so in ZvP. Terran can at least block the choke, build a CC in base and float building for a new block once the CC is done. P is probably going to be forced to play 1 gate, maybe even 2 gate every game.
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sparkle is a pretty map the other two are not really
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watched Larva and Hero on their streams, both playing Sparkle. they struggled in many games
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Well seems like the Round of 24 will be tough for Protoss and Zergs alike. Let's just hope that they'll use the island map for the first two games of a group. I'd hate to see the final match come down to an island map.
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Pretty disappointed in the map choices... we had better options
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On February 27 2018 12:02 sM.Zik wrote: Pretty disappointed in the map choices... we had better options
This shows the weakness of democracy. 
To be honest, I would have voted for the island map for shits and giggles if I had an afreeca account. I never imagined it would actually win, lol.
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Bring Back Python! (Also having trouble downloading maps in Hong Kong) + Show Spoiler +I really like that map...
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On Sparkle, how is a Zerg supposed to handle 2 stargate sairs? One usually goes Hydra and/or Spore (can't Scourge after a certain number of Corsairs; can't Muta after an even smaller number of Corsairs), but these two don't fly :D. A Protoss with good scouting skill won't let drops happen.
Only feasible options I can think of are Plague and Devourers, but those options are way too far into the game.
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On February 27 2018 15:25 iCCup.Trent wrote: On Sparkle, how is a Zerg supposed to handle 2 stargate sairs? One usually goes Hydra and/or Spore (can't Scourge after a certain number of Corsairs; can't Muta after an even smaller number of Corsairs), but these two don't fly :D. A Protoss with good scouting skill won't let drops happen.
Only feasible options I can think of are Plague and Devourers, but those options are way too far into the game.
Sky-toss is way stronger than sky-zerg. That's pretty much the reason why island maps have been removed from map pools very early in the professional scene. It's going to be interesting to see what zergs come up with with the current skill and knowledge of the game but I fear it's going to be rather nasty in general for zergs.
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well i'm excited to see how these island maps take place
On February 27 2018 16:37 Miragee wrote:Show nested quote +On February 27 2018 15:25 iCCup.Trent wrote: On Sparkle, how is a Zerg supposed to handle 2 stargate sairs? One usually goes Hydra and/or Spore (can't Scourge after a certain number of Corsairs; can't Muta after an even smaller number of Corsairs), but these two don't fly :D. A Protoss with good scouting skill won't let drops happen.
Only feasible options I can think of are Plague and Devourers, but those options are way too far into the game. Sky-toss is way stronger than sky-zerg. That's pretty much the reason why island maps have been removed from map pools very early in the professional scene. It's going to be interesting to see what zergs come up with with the current skill and knowledge of the game but I fear it's going to be rather nasty in general for zergs. how does sky-terran fair ? aside from having great AA support due to goliaths and marines early on
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Island map, wow. So excited. How long it has been since we've seen one in pro scene. I still have vivid memories of Gorky Island
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thats insane.. with that island map
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ALLEYCAT BLUES50242 Posts
On February 27 2018 12:56 Miragee wrote:Show nested quote +On February 27 2018 12:02 sM.Zik wrote: Pretty disappointed in the map choices... we had better options This shows the weakness of democracy.  To be honest, I would have voted for the island map for shits and giggles if I had an afreeca account. I never imagined it would actually win, lol.
sparkle is a meme that should have remained a dream but holy crap am I excited for it.
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On February 27 2018 16:37 Miragee wrote:Show nested quote +On February 27 2018 15:25 iCCup.Trent wrote: On Sparkle, how is a Zerg supposed to handle 2 stargate sairs? One usually goes Hydra and/or Spore (can't Scourge after a certain number of Corsairs; can't Muta after an even smaller number of Corsairs), but these two don't fly :D. A Protoss with good scouting skill won't let drops happen.
Only feasible options I can think of are Plague and Devourers, but those options are way too far into the game. Sky-toss is way stronger than sky-zerg. That's pretty much the reason why island maps have been removed from map pools very early in the professional scene. It's going to be interesting to see what zergs come up with with the current skill and knowledge of the game but I fear it's going to be rather nasty in general for zergs. After watching the Larva stream just now I realised there's creep available on the immediately adjacent island of every main. 2 Hatch fast Hive might actually work.
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