• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:25
CEST 05:25
KST 12:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?7Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris45Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Weekly Cups (Aug 11-17): MaxPax triples again! 2024/25 Off-Season Roster Moves
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies LiuLi Cup - September 2025 Tournaments 🏆 GTL Season 2 – StarCraft II Team League $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion No Rain in ASL20? Victoria gamers Starcraft at lower levels TvP BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 572 users

ASL5 Round of 24 Maps - Page 9

Forum Index > BW General
Post a Reply
Prev 1 7 8 9 10 11 Next All
Disregard
Profile Blog Joined March 2007
China10252 Posts
March 06 2018 08:51 GMT
#161
On March 05 2018 18:37 Freakling wrote:
Show nested quote +
On March 05 2018 08:18 ne4aJIb wrote:
What was the purpose of these crystals?

They block the free spawn from being taken efficiently as an expansion.

Show nested quote +
On March 05 2018 09:49 Disregard wrote:
Trying to bring back island maps is great but with the meta and how the game is played now it just doesn't work.

This is mostly a circular argument: Because island maps are generally not being played, there is no established meta, therefore island maps cannot be played, because there is no established meta… etc.
I personally hope that the fact that Sparkle will probably turn out very imbalanced, even after the n-th iteration, will not mean that any sort of island or semi island concept will get stuck back in the drawer for another decade, before there even was a real chance to figure out how to balance them properly and whether the price is necessarily to high (the gain of completely shaking up the traditional meta, leading to new, entertaining games is pretty obvious).


That's the point, island maps were great during the early era when play was not so heavily standardized and players know down to the second timing. I don't mind "shaking up the game" with the said map though it plays like a UMS, after 10+ years of following the Korean scene mature it certainly is a surprise.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
O.P.
Profile Joined October 2007
Sweden109 Posts
March 06 2018 09:10 GMT
#162
On March 06 2018 03:42 mishimaBeef wrote:
haha nice just watched hydra queen lurker devourer muta defend against shuttle reaver corsair dark archon storm arbiter

On March 06 2018 04:01 TaardadAiel wrote:
Ensnared reaver is funny as f*ck.

I can haz video links pretty please?
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 06 2018 09:49 GMT
#163
holy shit i didnt know larva played left handed, thats amazing O_o how did he play broodwar with those set hotkeys. In remaster you can rebind them. Did he use a custom rebinder? Were they allowed during his b team days?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 06 2018 11:31 GMT
#164
Here are the top5 players based on their vZ performance on Sparkle up until cca. right now.

[image loading]

The birdtoss flies~~~~~~~ \*ø*//////

(The only issue is that, unfortunately, he will play vP on Sparkle in the Ro24.)
The heart's eternal vow
A.Alm
Profile Joined September 2012
Sweden523 Posts
March 06 2018 11:45 GMT
#165
Latest patch seems to really help zerg though! :D
Ej_
Profile Blog Joined January 2013
47656 Posts
March 06 2018 12:23 GMT
#166
19:1 wtf
"Technically the dictionary has zero authority on the meaning or words" - Rodya
GTR
Profile Blog Joined September 2004
51473 Posts
Last Edited: 2018-03-06 12:31:52
March 06 2018 12:29 GMT
#167
On March 06 2018 18:49 Shock710 wrote:
holy shit i didnt know larva played left handed, thats amazing O_o how did he play broodwar with those set hotkeys. In remaster you can rebind them. Did he use a custom rebinder? Were they allowed during his b team days?


huh? he's a standard player. don't know where you got the fact he plays left handed.
the only left-handed player i know who played at a top level was hoejja.
the only reason i can think that you think that is because you watched a larva vod and the camera is flipped so its shows as such.

edit: oops forgot nazgul was also a left-handed mouse guy
Commentator
orvinreyes
Profile Joined June 2007
577 Posts
March 06 2018 12:38 GMT
#168
all-time data for Sparkle on sponbbang is pretty useless given the rapid changes happening on both the patches and strategy meta. i'm seeing Z catch up with effort and soulkey leading the path. stoked for the actual ASL matches.
http://youtu.be/LfmrHTdXgK4
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 06 2018 13:10 GMT
#169
Well, it would be great to have a version based drill-down, I agree, but for what it's worth, Stork is on a 6/7-0 streak on the newest version too. Just today I saw him beat Larva 3 times there.

The heart's eternal vow
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 06 2018 14:17 GMT
#170
On March 06 2018 21:29 GTR wrote:
Show nested quote +
On March 06 2018 18:49 Shock710 wrote:
holy shit i didnt know larva played left handed, thats amazing O_o how did he play broodwar with those set hotkeys. In remaster you can rebind them. Did he use a custom rebinder? Were they allowed during his b team days?


huh? he's a standard player. don't know where you got the fact he plays left handed.
the only left-handed player i know who played at a top level was hoejja.
the only reason i can think that you think that is because you watched a larva vod and the camera is flipped so its shows as such.

edit: oops forgot nazgul was also a left-handed mouse guy

right that would be more reasonable opps lol, yes ur right it was on his stream
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
portaljester
Profile Joined December 2008
United States6 Posts
March 06 2018 17:00 GMT
#171
New sparkle is really strong for zerg. I am even more confident zerg will do really well in this asl.
It was fun seeing zerg fear protoss for once though.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 06 2018 17:16 GMT
#172
whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
[AS]Rattus
Profile Joined March 2017
427 Posts
March 07 2018 08:51 GMT
#173
has anybody scouted scouts yet on Sparkle?
A.Alm
Profile Joined September 2012
Sweden523 Posts
March 07 2018 11:32 GMT
#174
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


kogeT
Profile Joined September 2013
Poland2039 Posts
March 07 2018 12:11 GMT
#175
On March 07 2018 02:16 mishimaBeef wrote:
whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only


For some units it does slow down the attack rate, for others it doesn't. It always slows down the movement and makes units vissible. On top of that, it removes for example stim from stimmed units.
https://www.twitch.tv/kogetbw
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-03-07 17:46:09
March 07 2018 12:55 GMT
#176
On March 07 2018 21:11 kogeT wrote:
Show nested quote +
On March 07 2018 02:16 mishimaBeef wrote:
whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only


For some units it does slow down the attack rate, for others it doesn't. It always slows down the movement and makes units vissible. On top of that, it removes for example stim from stimmed units.

It does not slow attack rates on units with turrets (Goliaths and Tanks), probably because the game only considers the base unit (the chassis) as affected, which only handles the movement, and not the turret, which is what attacks.

Here's a section from the OpenBW code, which handles ensnare effects (among other modifiers):
+ Show Spoiler [modified unit speed] +
fp8 get_modified_unit_speed(const unit_t* u, fp8 base_speed) const {
ufp8 speed = base_speed.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) speed /= 2u;
if (mod > 0) {
if (unit_is_scout(u)) {
speed = ufp8::integer(6) + (ufp8::integer(1) - ufp8::integer(1) / 3u);
} else {
speed += speed / 2u;
ufp8 min_speed = ufp8::integer(3) + ufp8::integer(1) / 3u;
if (speed < min_speed) speed = min_speed;
}
}
return speed.as_signed();
}


+ Show Spoiler [modified unit acceleration] +
fp8 get_modified_unit_acceleration(const unit_t* u, fp8 base_acceleration) const {
ufp8 acceleration = base_acceleration.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) acceleration -= acceleration / 4u;
if (mod > 0) acceleration *= 2u;
return acceleration.as_signed();
}


+ Show Spoiler [modified unit turn rate] +
fp8 get_modified_unit_turn_rate(const unit_t* u, fp8 base_turn_rate) const {
ufp8 turn_rate = base_turn_rate.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) turn_rate -= turn_rate / 4u;
if (mod > 0) turn_rate *= 2u;
return turn_rate.as_signed();
}


+ Show Spoiler [modified weapon cooldown] +
int get_modified_weapon_cooldown(const unit_t* u, const weapon_type_t* weapon) const {
int cooldown = weapon->cooldown;
if (u->acid_spore_count) {
cooldown += std::max(cooldown / 8, 3) * u->acid_spore_count;
}
int mod = 0;
if (u->stim_timer) ++mod;
if (u_cooldown_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod > 0) cooldown /= 2;
if (mod < 0) cooldown += cooldown / 4;
if (cooldown > 250) cooldown = 250;
if (cooldown < 5) cooldown = 5;
return cooldown;
}

From this, the unit and weapons data and some calculations it should be possible to update Liquipedia with accurate information.

EDIT: Thanks to whoever added the code tags to my post. I didn't even know those worked on TL.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 07 2018 13:00 GMT
#177
On March 07 2018 21:55 Freakling wrote:
Show nested quote +
On March 07 2018 21:11 kogeT wrote:
On March 07 2018 02:16 mishimaBeef wrote:
whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only


For some units it does slow down the attack rate, for others it doesn't. It always slows down the movement and makes units vissible. On top of that, it removes for example stim from stimmed units.

It does not slow attack rates on units with turrets (Goliaths and Tanks), probably because the game only considers the base unit (the chassis) as affected, which only handles the movement, and not the turret, which is what attacks.

Here's a section from the OpenBW code, which handles ensnare effects (among other modifiers):
Show nested quote +
+ Show Spoiler [modified unit speed] +
fp8 get_modified_unit_speed(const unit_t* u, fp8 base_speed) const {
ufp8 speed = base_speed.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) speed /= 2u;
if (mod > 0) {
if (unit_is_scout(u)) {
speed = ufp8::integer(6) + (ufp8::integer(1) - ufp8::integer(1) / 3u);
} else {
speed += speed / 2u;
ufp8 min_speed = ufp8::integer(3) + ufp8::integer(1) / 3u;
if (speed < min_speed) speed = min_speed;
}
}
return speed.as_signed();
}


+ Show Spoiler [modified unit acceleration] +
fp8 get_modified_unit_acceleration(const unit_t* u, fp8 base_acceleration) const {
ufp8 acceleration = base_acceleration.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) acceleration -= acceleration / 4u;
if (mod > 0) acceleration *= 2u;
return acceleration.as_signed();
}


+ Show Spoiler [modified unit turn rate] +
fp8 get_modified_unit_turn_rate(const unit_t* u, fp8 base_turn_rate) const {
ufp8 turn_rate = base_turn_rate.as_unsigned();
int mod = 0;
if (u->stim_timer) ++mod;
if (u_speed_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod < 0) turn_rate -= turn_rate / 4u;
if (mod > 0) turn_rate *= 2u;
return turn_rate.as_signed();
}


+ Show Spoiler [modified weapon cooldown] +
int get_modified_weapon_cooldown(const unit_t* u, const weapon_type_t* weapon) const {
int cooldown = weapon->cooldown;
if (u->acid_spore_count) {
cooldown += std::max(cooldown / 8, 3) * u->acid_spore_count;
}
int mod = 0;
if (u->stim_timer) ++mod;
if (u_cooldown_upgrade(u)) ++mod;
if (u->ensnare_timer) --mod;
if (mod > 0) cooldown /= 2;
if (mod < 0) cooldown += cooldown / 4;
if (cooldown > 250) cooldown = 250;
if (cooldown < 5) cooldown = 5;
return cooldown;
}

From this, the unit data and some calculations it should be able to update Liquipedia with accurate information.

that is some interesting shit, O_o and it makes total sense with ur turrent and body explaination wow
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Freakling
Profile Joined October 2012
Germany1529 Posts
March 07 2018 13:06 GMT
#178
What I cannot make any sense of is why Ultras' attacks would not be affected much (according to Liquipedia).
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2018-03-07 14:23:12
March 07 2018 14:18 GMT
#179
Yeah when I realized it I was amazed that we don't see ensnare used very often in ZvP mid game. Seems like such an AoE spell reducing speed to 50% and attack rate to 82% is fairly significant in mid game ground battles. And it's only really an investment of 200/200.

Then again, I've been seeing a particular style that uses dark archon instead of corsairs to defend from mutas. That would definitely make it tougher for the queen via feedback. Though ensnare has fairly decent range (9 AoE) compared to feedback (10).

I don't think corsairs should comfortably deny a queen play, especially since targeting the corsairs with ensnare should they choose to dive on the queen may result in many losses.

Maybe depends how many corsairs and if they have +weapon upgrade? Queen is fairly squishy at 120 hp.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
[AS]Rattus
Profile Joined March 2017
427 Posts
March 07 2018 15:35 GMT
#180
On March 07 2018 20:32 A.Alm wrote:
Show nested quote +
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


https://www.youtube.com/watch?v=XTR9GfLrUv0&t=46s

thx alot
Prev 1 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
Liquipedia
BSL Team Wars
21:30
Round 5
Team Dewalt vs Team Sziky
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft499
RuFF_SC2 138
Nina 99
NeuroSwarm 99
ProTech70
Ketroc 44
StarCraft: Brood War
Shuttle 930
sSak 708
Hyuk 172
Aegong 77
ajuk12(nOOB) 48
Noble 41
HiyA 40
Icarus 9
Dota 2
monkeys_forever711
LuMiX0
Counter-Strike
Stewie2K284
Super Smash Bros
hungrybox548
C9.Mang0451
Other Games
summit1g8127
shahzam974
JimRising 548
Sick175
Maynarde163
Mew2King60
Livibee52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo673
• Rush397
Other Games
• Scarra1046
Upcoming Events
Sparkling Tuna Cup
6h 36m
PiGosaur Monday
20h 36m
LiuLi Cup
1d 7h
Replay Cast
1d 20h
The PondCast
2 days
RSL Revival
2 days
Maru vs SHIN
MaNa vs MaxPax
OSC
2 days
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
3 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
4 days
[ Show More ]
RSL Revival
4 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
4 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
4 days
RSL Revival
5 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
5 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.