On March 05 2018 09:49 Disregard wrote: Trying to bring back island maps is great but with the meta and how the game is played now it just doesn't work.
This is mostly a circular argument: Because island maps are generally not being played, there is no established meta, therefore island maps cannot be played, because there is no established meta… etc. I personally hope that the fact that Sparkle will probably turn out very imbalanced, even after the n-th iteration, will not mean that any sort of island or semi island concept will get stuck back in the drawer for another decade, before there even was a real chance to figure out how to balance them properly and whether the price is necessarily to high (the gain of completely shaking up the traditional meta, leading to new, entertaining games is pretty obvious).
That's the point, island maps were great during the early era when play was not so heavily standardized and players know down to the second timing. I don't mind "shaking up the game" with the said map though it plays like a UMS, after 10+ years of following the Korean scene mature it certainly is a surprise.
On March 06 2018 03:42 mishimaBeef wrote: haha nice just watched hydra queen lurker devourer muta defend against shuttle reaver corsair dark archon storm arbiter
On March 06 2018 04:01 TaardadAiel wrote: Ensnared reaver is funny as f*ck.
holy shit i didnt know larva played left handed, thats amazing O_o how did he play broodwar with those set hotkeys. In remaster you can rebind them. Did he use a custom rebinder? Were they allowed during his b team days?
On March 06 2018 18:49 Shock710 wrote: holy shit i didnt know larva played left handed, thats amazing O_o how did he play broodwar with those set hotkeys. In remaster you can rebind them. Did he use a custom rebinder? Were they allowed during his b team days?
huh? he's a standard player. don't know where you got the fact he plays left handed. the only left-handed player i know who played at a top level was hoejja. the only reason i can think that you think that is because you watched a larva vod and the camera is flipped so its shows as such.
edit: oops forgot nazgul was also a left-handed mouse guy
all-time data for Sparkle on sponbbang is pretty useless given the rapid changes happening on both the patches and strategy meta. i'm seeing Z catch up with effort and soulkey leading the path. stoked for the actual ASL matches.
Well, it would be great to have a version based drill-down, I agree, but for what it's worth, Stork is on a 6/7-0 streak on the newest version too. Just today I saw him beat Larva 3 times there.
On March 06 2018 18:49 Shock710 wrote: holy shit i didnt know larva played left handed, thats amazing O_o how did he play broodwar with those set hotkeys. In remaster you can rebind them. Did he use a custom rebinder? Were they allowed during his b team days?
huh? he's a standard player. don't know where you got the fact he plays left handed. the only left-handed player i know who played at a top level was hoejja. the only reason i can think that you think that is because you watched a larva vod and the camera is flipped so its shows as such.
edit: oops forgot nazgul was also a left-handed mouse guy
right that would be more reasonable opps lol, yes ur right it was on his stream
New sparkle is really strong for zerg. I am even more confident zerg will do really well in this asl. It was fun seeing zerg fear protoss for once though.
On March 07 2018 02:16 mishimaBeef wrote: whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only
For some units it does slow down the attack rate, for others it doesn't. It always slows down the movement and makes units vissible. On top of that, it removes for example stim from stimmed units.
On March 07 2018 02:16 mishimaBeef wrote: whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only
For some units it does slow down the attack rate, for others it doesn't. It always slows down the movement and makes units vissible. On top of that, it removes for example stim from stimmed units.
It does not slow attack rates on units with turrets (Goliaths and Tanks), probably because the game only considers the base unit (the chassis) as affected, which only handles the movement, and not the turret, which is what attacks.
Here's a section from the OpenBW code, which handles ensnare effects (among other modifiers):
On March 07 2018 02:16 mishimaBeef wrote: whoa i just realized that ensnare does affect rate of fire, always thought it was movement speed only
For some units it does slow down the attack rate, for others it doesn't. It always slows down the movement and makes units vissible. On top of that, it removes for example stim from stimmed units.
It does not slow attack rates on units with turrets (Goliaths and Tanks), probably because the game only considers the base unit (the chassis) as affected, which only handles the movement, and not the turret, which is what attacks.
Here's a section from the OpenBW code, which handles ensnare effects (among other modifiers):
Yeah when I realized it I was amazed that we don't see ensnare used very often in ZvP mid game. Seems like such an AoE spell reducing speed to 50% and attack rate to 82% is fairly significant in mid game ground battles. And it's only really an investment of 200/200.
Then again, I've been seeing a particular style that uses dark archon instead of corsairs to defend from mutas. That would definitely make it tougher for the queen via feedback. Though ensnare has fairly decent range (9 AoE) compared to feedback (10).
I don't think corsairs should comfortably deny a queen play, especially since targeting the corsairs with ensnare should they choose to dive on the queen may result in many losses.
Maybe depends how many corsairs and if they have +weapon upgrade? Queen is fairly squishy at 120 hp.