• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:25
CEST 05:25
KST 12:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?7Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris45Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Weekly Cups (Aug 11-17): MaxPax triples again! 2024/25 Off-Season Roster Moves
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies LiuLi Cup - September 2025 Tournaments 🏆 GTL Season 2 – StarCraft II Team League $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion No Rain in ASL20? Victoria gamers Starcraft at lower levels TvP BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 568 users

ASL5 Round of 24 Maps - Page 11

Forum Index > BW General
Post a Reply
Prev 1 9 10 11 All
Miragee
Profile Joined December 2009
8531 Posts
March 09 2018 00:35 GMT
#201
On March 09 2018 07:26 A.Alm wrote:
Show nested quote +
On March 09 2018 07:23 Miragee wrote:
On March 09 2018 07:11 Cryoc wrote:
On March 09 2018 06:42 Miragee wrote:
On March 08 2018 23:59 TaardadAiel wrote:
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!


Even Air to Air scouts are mediocre considering their cost.

Scouts have the highest air to air damage output in the game together with the carrier, hardly mediocre.


That's not how things work though. There is splash in the game. Scouts are also slow as fuck. They got a range of 4. Even corsairs got a higher range. So their dmg output doesn't matter unless both parties move into melee range and then a-click...


Scouts do well against devours. Carriers/Corsairs get a huge amount of their damage removed from 3 armor devours, while the scouts nearly do full damage. Scouts are also the fastest and 'most micro able' air unit protoss has. They are shit on normal maps, but they might be used quite a lot on Sparkle, esp lategame.


The most microable air unit for protoss is the carrier. Using the superior speed of scouts as an argument for how micro-able it is doesn't make much sense when it gets outranged by everything in the game.

Well, we will see if scouts going to be common as an addition for the late game protoss fleet. I personally doubt it because it's probably the single most shitty unit in the game but it wouldn't be the first time I'm wrong (I hope I am).
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 09 2018 02:47 GMT
#202
On March 09 2018 09:35 Miragee wrote:
Show nested quote +
On March 09 2018 07:26 A.Alm wrote:
On March 09 2018 07:23 Miragee wrote:
On March 09 2018 07:11 Cryoc wrote:
On March 09 2018 06:42 Miragee wrote:
On March 08 2018 23:59 TaardadAiel wrote:
On March 07 2018 17:51 [AS]Rattus wrote:
has anybody scouted scouts yet on Sparkle?


I was thinking the same thing, scout air-to-air attack is theoretically pretty powerful against large units such as Devourers. Gotta watch the game!


Even Air to Air scouts are mediocre considering their cost.

Scouts have the highest air to air damage output in the game together with the carrier, hardly mediocre.


That's not how things work though. There is splash in the game. Scouts are also slow as fuck. They got a range of 4. Even corsairs got a higher range. So their dmg output doesn't matter unless both parties move into melee range and then a-click...


Scouts do well against devours. Carriers/Corsairs get a huge amount of their damage removed from 3 armor devours, while the scouts nearly do full damage. Scouts are also the fastest and 'most micro able' air unit protoss has. They are shit on normal maps, but they might be used quite a lot on Sparkle, esp lategame.


The most microable air unit for protoss is the carrier. Using the superior speed of scouts as an argument for how micro-able it is doesn't make much sense when it gets outranged by everything in the game.

Well, we will see if scouts going to be common as an addition for the late game protoss fleet. I personally doubt it because it's probably the single most shitty unit in the game but it wouldn't be the first time I'm wrong (I hope I am).

It has a place in the stove build that makes ir the best
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2018-03-09 07:20:45
March 09 2018 07:20 GMT
#203
I personally think that if one were to integrate scouts, they'd be used to snipe the devourers super quickly, and then let the corsairs clean house afterwards. They do so much damage in one shot, that the devourer debuff effect isn't nearly as crippling.
Writerptrk
Freakling
Profile Joined October 2012
Germany1529 Posts
March 09 2018 09:20 GMT
#204
Well, you can one-shot snipe maybe one or two Devourers, but it does not even matter much because the Devourers main job is to splash 9 Corrosive Spores on as many unit as quickly as possible, so if they get off one or two attacks each they have done their job. To counter Devourer specifically, Stasis or Maelstrom would be a lot better.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 09 2018 09:22 GMT
#205
On March 09 2018 16:20 ArvickHero wrote:
I personally think that if one were to integrate scouts, they'd be used to snipe the devourers super quickly, and then let the corsairs clean house afterwards. They do so much damage in one shot, that the devourer debuff effect isn't nearly as crippling.

I remember watching a funny game with larva vs some toss on sparkle, and larva had mutas devourers and queens trying to ensare and catch the sair/scout army and he miss microed and ensared his own mutas which were then destroyed by the sairs
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
Last Edited: 2018-03-09 12:30:14
March 09 2018 12:29 GMT
#206
That is quite a lot of theorycrafting in individual unit encounters and carriers sure are a strong unit, but from what I've seen on Sparkle recently (meta is not a correct word I guess in such short timespans), protoss is on a clock. Yeah, you can possibly turtle to a third and get some carriers, but even with good exchanges, carriers are not too mobile and interceptor losses are inevitable, so it's a big economic burden, and carrier losses are unsurmountable. Plus they take forever to build to a reasonable number, so by the time you tech to carriers - presumably turtling - zerg already has an economic advantage AND has more time to upgrade. So in that sense I'm not sure if scout timing is more important than individual unit characteristics.

And I still suppose grabbing zerg air by the belt is a fine tactical solution to ensnare, plus it makes scourge cloning that much more difficult. But that's theorycrafting again and I actually play terran. If anyone has videos to make a point on either theory or has personal experience, please elaborate
WriterReV hwaiting!
duke91
Profile Joined April 2014
Germany1458 Posts
March 09 2018 13:32 GMT
#207
As a Z, I love sparkle not because of the balance, but because it reminded me of the time when everyone was trying to beat 5 rax mech transition.

Desperation creates some crazy shit strategies.

Just saw jaedong hit a timing where he ensnared all corsairs and killed most of them with devourer mutas chasing them throughout the map.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
Last Edited: 2018-03-09 14:36:48
March 09 2018 14:35 GMT
#208
Flash just had an epic ~40 min game with larva with battecruisers (and every other air unit terran has).

I see what you mean, this map makes for some crazy sh!t games. There was a point where Flash's flotilla was splashed with every color of goo there is...
WriterReV hwaiting!
duke91
Profile Joined April 2014
Germany1458 Posts
March 09 2018 14:42 GMT
#209
Sparkle should have some random 1 unit islands everywhere so that z can plague burrow.

There I just fixed the map
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 09 2018 17:04 GMT
#210
see guys island maps can be balanced (probably?) just gotta get creative with it
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2018-03-09 17:09:21
March 09 2018 17:09 GMT
#211
okay seems like restoration is gonna finally see play at minimum to counter parasite
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 09 2018 17:45 GMT
#212
On March 09 2018 22:32 duke91 wrote:
As a Z, I love sparkle not because of the balance, but because it reminded me of the time when everyone was trying to beat 5 rax mech transition.



what ended up being the play style to help against that?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2018-03-10 04:45:45
March 10 2018 04:44 GMT
#213
Sparkle makes for some hilarious and long games, it takes all the standard builds away. Wonder if ninja nukes are possible with all these islands.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 10 2018 05:44 GMT
#214
On March 10 2018 13:44 Disregard wrote:
Sparkle makes for some hilarious and long games, it takes all the standard builds away. Wonder if ninja nukes are possible with all these islands.

would be hard to pull off considering everyone spams, turrents, cannons and spores all over their expos
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
iopq
Profile Blog Joined March 2009
United States939 Posts
March 10 2018 06:22 GMT
#215
On March 10 2018 14:44 Shock710 wrote:
Show nested quote +
On March 10 2018 13:44 Disregard wrote:
Sparkle makes for some hilarious and long games, it takes all the standard builds away. Wonder if ninja nukes are possible with all these islands.

would be hard to pull off considering everyone spams, turrents, cannons and spores all over their expos

there's unbuildable terrain on the islands just for this reason - you need a place to drop safely
crbox
Profile Joined August 2010
Canada1180 Posts
March 12 2018 23:38 GMT
#216
I didn't follow the whole conversation on this thread, but was anyone surprised at Light's build / follow up on Sparkle vs Shine?
Spoilers:
+ Show Spoiler +
I don't see Terran losing when they go 2 port Wraiths into more CC / more air, later adding Valks into BCs / Vessel, few tanks to defend expansions with mass turrets.


All the pro games I have seen (streams, fpvods, etc.) where Terran goes for pure air, it just seems like Zerg cannot do anything, unless it's Larva playing out of his mind, and even then he either get crushed by 20 BCs or barely wins because of some clutch spell casting. I dunno. I feel like Terran doesn't have to commit to any big attack/drop until he has an "air deathball". That being said I don't know much about island maps (historically).
Miragee
Profile Joined December 2009
8531 Posts
March 12 2018 23:43 GMT
#217
On March 13 2018 08:38 crbox wrote:
I didn't follow the whole conversation on this thread, but was anyone surprised at Light's build / follow up on Sparkle vs Shine?
Spoilers:
+ Show Spoiler +
I don't see Terran losing when they go 2 port Wraiths into more CC / more air, later adding Valks into BCs / Vessel, few tanks to defend expansions with mass turrets.


All the pro games I have seen (streams, fpvods, etc.) where Terran goes for pure air, it just seems like Zerg cannot do anything, unless it's Larva playing out of his mind, and even then he either get crushed by 20 BCs or barely wins because of some clutch spell casting. I dunno. I feel like Terran doesn't have to commit to any big attack/drop until he has an "air deathball". That being said I don't know much about island maps (historically).


Light just didn't expand early enough to keep up with Shine. I think he got the wrong read on what Shine was doing. Shine went 4 hatch before pool, which gave him a massive economic advantage. After that he just kept expanding. I assume Light didn't think Shine opened that way the whole game and thought he would be fine if he destroyed some of Shines new bases to put Shine back on 3. Shine had way too much supply though because of the sick economy he had so he kept expanding and traded armies with Light until Light ran out of minerals.
crbox
Profile Joined August 2010
Canada1180 Posts
March 12 2018 23:48 GMT
#218
On March 13 2018 08:43 Miragee wrote:
Show nested quote +
On March 13 2018 08:38 crbox wrote:
I didn't follow the whole conversation on this thread, but was anyone surprised at Light's build / follow up on Sparkle vs Shine?
Spoilers:
+ Show Spoiler +
I don't see Terran losing when they go 2 port Wraiths into more CC / more air, later adding Valks into BCs / Vessel, few tanks to defend expansions with mass turrets.


All the pro games I have seen (streams, fpvods, etc.) where Terran goes for pure air, it just seems like Zerg cannot do anything, unless it's Larva playing out of his mind, and even then he either get crushed by 20 BCs or barely wins because of some clutch spell casting. I dunno. I feel like Terran doesn't have to commit to any big attack/drop until he has an "air deathball". That being said I don't know much about island maps (historically).


Light just didn't expand early enough to keep up with Shine. I think he got the wrong read on what Shine was doing. Shine went 4 hatch before pool, which gave him a massive economic advantage. After that he just kept expanding. I assume Light didn't think Shine opened that way the whole game and thought he would be fine if he destroyed some of Shines new bases to put Shine back on 3. Shine had way too much supply though because of the sick economy he had so he kept expanding and traded armies with Light until Light ran out of minerals.


Definitely. I feel like Light's build was pretty decent, but he like over-committed to drops while not expanding. What you said is pretty spot-on though, as I was watching I I remember Shine taking top left and 3 o'clock simultaneously while Terran stayed on two bases.

He did do some good damage with his drops, but that's pretty meaningless if you don't secure another expo. And then his Allin on Transistor was pretty questionable rofl.
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
Liquipedia
BSL Team Wars
21:30
Round 5
Team Dewalt vs Team Sziky
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft499
RuFF_SC2 138
Nina 99
NeuroSwarm 99
ProTech70
Ketroc 44
StarCraft: Brood War
Shuttle 930
sSak 708
Hyuk 172
Aegong 77
ajuk12(nOOB) 48
Noble 41
HiyA 40
Icarus 9
Dota 2
monkeys_forever711
LuMiX0
Counter-Strike
Stewie2K284
Super Smash Bros
hungrybox548
C9.Mang0451
Other Games
summit1g8127
shahzam974
JimRising 548
Sick175
Maynarde163
Mew2King60
Livibee52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo673
• Rush397
Other Games
• Scarra1046
Upcoming Events
Sparkling Tuna Cup
6h 35m
PiGosaur Monday
20h 35m
LiuLi Cup
1d 7h
Replay Cast
1d 20h
The PondCast
2 days
RSL Revival
2 days
Maru vs SHIN
MaNa vs MaxPax
OSC
2 days
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
3 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
4 days
[ Show More ]
RSL Revival
4 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
4 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
4 days
RSL Revival
5 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
5 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.