ASL5 Round of 24 Maps - Page 8
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Disregard
China10252 Posts
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mierin
United States4943 Posts
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Freakling
Germany1529 Posts
On March 05 2018 08:18 ne4aJIb wrote: What was the purpose of these crystals? They block the free spawn from being taken efficiently as an expansion. On March 05 2018 09:49 Disregard wrote: Trying to bring back island maps is great but with the meta and how the game is played now it just doesn't work. This is mostly a circular argument: Because island maps are generally not being played, there is no established meta, therefore island maps cannot be played, because there is no established meta… etc. I personally hope that the fact that Sparkle will probably turn out very imbalanced, even after the n-th iteration, will not mean that any sort of island or semi island concept will get stuck back in the drawer for another decade, before there even was a real chance to figure out how to balance them properly and whether the price is necessarily to high (the gain of completely shaking up the traditional meta, leading to new, entertaining games is pretty obvious). | ||
ortseam
996 Posts
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chongu
Malaysia2587 Posts
![]() Vote to remove the black gears, it keeps on fooling my eyes into thinking they are lurkers. Haha | ||
bovienchien
Vietnam1152 Posts
On March 05 2018 22:47 chongu wrote: ![]() Vote to remove the black gears, it keeps on fooling my eyes into thinking they are lurkers. Haha ![]() I think this map is only micro map. Base 2 second is very easy to attack and 2 ways into main and base 2 second, the others are large, they are so difficult to defend. But Tanks and Vultures will like this map, I guess Terran players who will get win a lot of games. | ||
Shock710
Australia6097 Posts
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portaljester
United States6 Posts
On March 05 2018 11:09 mierin wrote: Zerg ASL champion seems pretty unlikely ![]() That is true, but because of flash not sparkle. At first zerg didn't know wtf to do on that map. Now I am watching more and more zerg victories. With the latest changes the primary pvz and tvz win condition was removed (double base). We will see how it plays out in asl, my prediction is zerg will have over 50% win rate in sparkle. While crushing protoss on transistor. | ||
Djabanete
United States2786 Posts
On March 05 2018 22:47 chongu wrote: Vote to remove the black gears, it keeps on fooling my eyes into thinking they are lurkers. Haha I agree in earnest. The gears look too much like lurkers. It's also distracting how they move. | ||
mishimaBeef
Canada2259 Posts
and parasite on shuttles seems to be nice though seemingly hard to execute | ||
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TaardadAiel
Bulgaria750 Posts
I really hope Sparkle does not turn into a zerg graveyard... and I hate zergs with a passion. BW is bigger than this, I believe. Fully agree on the gear/lurker thing, at least on afreeca stream, where I usually watch on high quality - source is impossible for me. I haven't actually played the map though. | ||
mishimaBeef
Canada2259 Posts
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mishimaBeef
Canada2259 Posts
and 6 arbiters is probably too many there shuttle | ||
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TaardadAiel
Bulgaria750 Posts
+ Show Spoiler + Effort won, I saw guardians and a big drop... not much time EDIT: OMG, so many scourge flying around remind me of the campaign maps. It's actually pretty exciting.. EDIT 2: Ensnared reaver is funny as f*ck. | ||
mishimaBeef
Canada2259 Posts
the key seems to be to avoid the corsairs with the muta until the devourers get several shots off, as this brings the acid spores counter up and provides the needed bonus damage for the muta attacks. | ||
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TaardadAiel
Bulgaria750 Posts
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ne4aJIb
Russian Federation3209 Posts
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kaspa84
Brazil169 Posts
On March 02 2018 05:11 Magic Powers wrote: Assuming your numbers are correct and a 55% natural ZvP winrate, when Sparkle is used in a bo3 and all else being equal, the probability of zerg winning would be = 40.15% In a bo5 the zerg winrate would be roughly = 44.5%. That's of course assuming the map is only used once (in game 1-4). If it's used twice (e.g. game 1 and 5) the zerg winrate would drop to roughly 33%. Of course the PvZ winrate on Sparkle might be lower than 80%, I'm just trying to show that your bo5 winrate estimate is way off. Secondly, most of the matches will be bo3 (please correct me if I'm wrong) so the percentage we need to highlight is the 40.15% one. PS: the ZvP winrate mean over the course of many years is roughly 55%, that's why I chose this number. The times that the winrate was 60% evens out with the times when it was 50% (see graph below), so it evens out to more or less 55%. ![]() I did not do any hard math, but put 5% to 60% because there are maps that give that range of advantage to zerg. I was aware, that the mean is 55% for zerg, but if maps with 60% for zerg were choosen, instead of 4 maps qith 55%, then the zerg chance of winning a Bo5 would be of couse, higher. Maybe even Z favoured. Even the 44.5% that you assume in your example is about even chances, at least much more balanced than 4 maps that all gives Z a 55% chance apiece (for a Bo5 if, i did the math well, the P chance would be 40.7%, lower than 44.5%). How you think that my example should be unfair to Z, but the other way be not unfair to P is not something I can understand. And all playoffs are Bo5 in ASL, and you distort what I said again, I did not even mention that a island map should be played in a Bo3, I advocated only for Bo5s. And finally, the numbers, even though you were obviously wrong, even after distorting my point, is not what matters. What matters is that one great imbalance can be compensated by several smaller ones. Even if I said what you used in your strawman, your case is weak. | ||
Shady Sands
United States4021 Posts
On March 06 2018 05:50 ne4aJIb wrote: I would like to see protoss mind control a drone and making Zerg units Ensnare plus storm would be sick lol | ||
Miragee
8531 Posts
Did you know protoss got a unit called Dark Archon with a skill called Maelstrom? ![]() | ||
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