On March 04 2018 06:38 gk_ender wrote: Anybody got any PVT on sparkle.....Everything comes pvz, pvp, zvt, and a zvz...but pvt or tvt
Found one
Any idea why he chooses to go large army with shuttles vs carrier reaver? Is it because it's hard to get a third base? Or is it just him practicing this build and style?
Any idea why he chooses to go large army with shuttles vs carrier reaver? Is it because it's hard to get a third base? Or is it just him practicing this build and style?
Haven't seen the game but maybe he was afraid of 2 port wraith, which would annihilate carriers and shuttles.
enthusiastic for these. i can relate to them. my favorite maps immediately for extra inclusion if there were such a thing would be something like jungle story, legacy of char and neo peaks.
Wow, from how Stork played in that VOD, it's hard to imagine Terran beating Protoss on Sparkle without the Protoss fucking up real bad. There just doesn't seem to be a great way of checking Protoss's greed, and once the Arbiters and Carriers are out, good luck ..
I'm curious as to how PvP and ZvZ look on Sparkle, I'm sure it's very strange!
Any idea why he chooses to go large army with shuttles vs carrier reaver? Is it because it's hard to get a third base? Or is it just him practicing this build and style?
Haven't seen the game but maybe he was afraid of 2 port wraith, which would annihilate carriers and shuttles.
After watching game 1 I'm pretty sure he did it because he saw the early goliath. Light went Vult-Goliath. You basically don't have a chance to catch up and get to the critical number of carriers.
On March 04 2018 13:45 ArvickHero wrote: Wow, from how Stork played in that VOD, it's hard to imagine Terran beating Protoss on Sparkle without the Protoss fucking up real bad. There just doesn't seem to be a great way of checking Protoss's greed, and once the Arbiters and Carriers are out, good luck ..
I'm curious as to how PvP and ZvZ look on Sparkle, I'm sure it's very strange!
PvP is intense! It's drops, carriers, sair-reavers. I also saw cute things like cannon wars (for the center expansion in a previous version) and scouts mixed in with the air army.
I saw a great spon, Stork v Rain, yesterday that I think you'll enjoy.
It seems like you still can't kill those carriers. The only way to win for terran is to use mobility to kill nexus and probes, while piling up hundreds of turrets for defense. Can't wait to see the real TvP in the coming ASL5 \o/
On March 04 2018 18:00 Terrorbladder wrote: Protoss just looks unplayable against on island maps. ZvP = die to sair reaver, TvP = every game is playing against carrier time bomb
From what i have seen its almost impossible for z to win if toss has taken 3rd island w/ cannon/sair/DA.
While it's good to see different units and playstyles i think it'd be better if the map was semi island instead of full island.
On March 04 2018 18:00 Terrorbladder wrote: Protoss just looks unplayable against on island maps. ZvP = die to sair reaver, TvP = every game is playing against carrier time bomb
The thing is, Arbiters are also incredibly strong on island maps. In the first game of Stork vs Light, Stork had Arbiters sitting around for ages. When he finally used them it was gg. Especially in Goon vs Goliath on island maps, if you lose a battle you will lose your entire army that's there. You can't retreat. With arbiters you will most likely win most battles because you get the bigger army to the point in need. Especially defensive recalls should be strong.
-Removed the center expansion -Added 2 mineral patches to each of the 12, 3, 6, 9 expansions -Move the location of the Lairs at 12, 3, 6, 9 to allow building stuff without having to destroy the Lairs -Added 3 mineral patches near the Zerg-only geyser of each base, reduced the gas in the natural geyser from 3500 to 3000, increased the gas in the Zerg-only geyser from 1500 to 3000 -Added a (Neutral Lair) in the corner of each base
-The one patch in each of the mains and the one patch in each of the nats that were 749 minerals have been reduced to 499 minerals. According to the author this is to reduce the number of marines that Terran can have late game against Zerg.
No, the mineral yield reduction is just for the one extra mineral patches (the 10th in the main and 8th at the nat respectively), all other patches have the full 1.5k.
So I've just sent an updated version of Transistor to 910, where I replaced all the Khaydarin Crystals with Installation doors to fix all the bugs and weirdness going on with the mains in the current version. Hope it finds its way to the map maker…