• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:17
CET 22:17
KST 06:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA17
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2132 users

StarCraft 1.21.0 patch

Forum Index > BW General
146 CommentsPost a Reply
Normal
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
December 07 2017 22:55 GMT
#1

Official Battle.net forum topic: PATCH 1.21.0


Greetings Cerebrates, Commanders, and Executors.

Patch 1.21.0 has arrived. This patch was focused on enabling EUD , updating the CCMU variables, improving our turn rate system, and introducing a brand new map pool for the current Frontier League.

Features & Improvements
EUD
Added an EUD “Extended Unit Death” emulator that supports hundreds of EUD offsets for custom maps. This is something that we have been very excited to deliver for StarCraft Remastered and hope you all really enjoy it. For additional information on EUD please visit our blog:
(Link)

CCMU “Cannot Create More Units”
Brood War enthusiasts can rejoice in the glory that is updated CCMU variables. We have raised the limits of sprites & bullets that can be spawned in game! Additionally, we have added an option while creating a game that allows players to adjust the CCMU limits back to their original limitations.

Map Pool
Updated the current ladder map pool in the Frontier League to:
CircuitBreakers1.0
Fighting Spirt
Match Point
Longinus
New Jade
Tau Cross
Destination

Turn-Rate
We have updated our turn rate algorithm to be smarter and better than ever. The new system is more meticulous at determining if the turn rate needs to be lowered and will even increase it.

Replays
Players can now view their own replays from the profile screen.

Bug Fixes
General
Changes made for Game Speed, Key Scroll Speed or Mouse Scroll Speed should now persist after patches.
Pressing U now only toggles replay speed after Alt+Tabbing in and out of the Replay session.
The + and = symbols are now working correctly within chat.

Battle.net
/where and /whois commands are now working correctly for those that are Blizzard friends and non Blizzard friends.
Fixed an issue where some player and race settings couldn’t be changed in the Single Player lobby.
Players that navigate rapidly through the client menus will no longer hit a black screen state.

Compatibility
Fixed a crash on Mac occurring when joining a Multiplayer custom game.

Known Issues:
Save game is disabled for EUD maps
Replays will not be saved for EUD maps
A big majority of EUD maps are supported except for maps that change the SCR graphics
Facebook Twitter Reddit
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
GTR
Profile Blog Joined September 2004
51501 Posts
Last Edited: 2017-12-07 22:56:07
December 07 2017 22:55 GMT
#2
i actually have zero problems with the new map pool.
when does this go live?
Commentator
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2017-12-07 23:01:04
December 07 2017 23:00 GMT
#3
live in EU already
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
December 07 2017 23:02 GMT
#4
Longinus?!
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Jealous
Profile Blog Joined December 2011
10243 Posts
December 07 2017 23:04 GMT
#5
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
December 07 2017 23:08 GMT
#6
custom games have a connection indicator
[image loading]
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Kau *
Profile Joined March 2007
Canada3500 Posts
December 07 2017 23:09 GMT
#7
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?


EUD is needed for a bunch of the fancier ums maps.
Moderator
Endymion
Profile Blog Joined November 2009
United States3701 Posts
December 07 2017 23:10 GMT
#8
what does the proxy server mean?? also what is that little robot next to the custom game names?
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
December 07 2017 23:11 GMT
#9
Me in FBW discord yesterday after GTR posted the rumour in general discussion: "there will definitely be some really cancerous shit like Longinus"

I must have jinxed it or something.
Forward
LuMiX
Profile Blog Joined October 2006
China5757 Posts
December 07 2017 23:12 GMT
#10
good mappool changes!
GTR
Profile Blog Joined September 2004
51501 Posts
December 07 2017 23:13 GMT
#11
you can always veto it =/
Commentator
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
December 07 2017 23:16 GMT
#12
DESTINATION YESSSSSSSSSSSSSSSSSSSSSSSSSSSS
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6782 Posts
December 07 2017 23:18 GMT
#13
On December 08 2017 08:16 Bakuryu wrote:
DESTINATION YESSSSSSSSSSSSSSSSSSSSSSSSSSSS

no
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2017-12-07 23:21:37
December 07 2017 23:19 GMT
#14
awesome patch

does "connecting via proxy server" basically mean that you're not port forwarded (6112)?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
December 07 2017 23:20 GMT
#15
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?

Ccmu isn't a controversial change lol.
I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication.
https://www.youtube.com/watch?v=e7PvoI6gvQs
seNsiX
Profile Joined July 2012
United States22 Posts
December 07 2017 23:21 GMT
#16
OMG this map pool, I'm so stoked.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 07 2017 23:22 GMT
#17
Finally an update to the mappool! And not just one, but two 2-player maps! :D Not my optimal picks, but still infinitely much better than the old one.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
TT1
Profile Blog Joined December 2008
Canada10011 Posts
December 07 2017 23:23 GMT
#18
On December 08 2017 08:22 Holgerius wrote:
Finally an update to the mappool! And not just one, but two 2-player maps! :D Not my optimal picks, but still infinitely much better than the old one.


Match Point is actually my favorite 2 player map
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
PiSan
Profile Blog Joined July 2007
United States160 Posts
December 07 2017 23:23 GMT
#19
Really happy to see some of these changes. Looks like Blizzard is still committed to make BW awesome!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6782 Posts
December 07 2017 23:25 GMT
#20
On December 08 2017 08:22 Holgerius wrote:
Finally an update to the mappool! And not just one, but two 2-player maps! :D Not my optimal picks, but still infinitely much better than the old one.

this.you dont know how painful was for me looking old vods and preparing different zvt styles just to be a bit competitive with the terran race on nostalgia playing in the rus brain cup quals.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
December 07 2017 23:27 GMT
#21
I have a problem and I can't update. Notification System is: Error Code: BLZBNTAGT00000840. How to update for new version?
https://www.facebook.com/StarcraftRemasteredVN/
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
December 07 2017 23:27 GMT
#22
can somebody link the official source? they used matchpoint 1.2 instead of matchpoint 1.3 and i want to riot
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6782 Posts
December 07 2017 23:28 GMT
#23
On December 08 2017 08:27 Bakuryu wrote:
can somebody link the official source? they used matchpoint 1.2 instead of matchpoint 1.3 and i want to riot

https://us.battle.net/forums/en/starcraft/topic/20759418431?page=1#post-15
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
December 07 2017 23:29 GMT
#24
On December 08 2017 08:28 [sc1f]eonzerg wrote:
Show nested quote +
On December 08 2017 08:27 Bakuryu wrote:
can somebody link the official source? they used matchpoint 1.2 instead of matchpoint 1.3 and i want to riot

https://us.battle.net/forums/en/starcraft/topic/20759418431?page=1#post-15


thx
Kau *
Profile Joined March 2007
Canada3500 Posts
December 07 2017 23:29 GMT
#25
What changed between 1.2 and 1.3?
Moderator
Endymion
Profile Blog Joined November 2009
United States3701 Posts
December 07 2017 23:30 GMT
#26
they sped up the transition speed between windows in battle net too!!! it's sooooo much faster now, it's wonderful!!!!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
GTR
Profile Blog Joined September 2004
51501 Posts
December 07 2017 23:31 GMT
#27
On December 08 2017 08:29 Kau wrote:
What changed between 1.2 and 1.3?


some mineral formations making it harder to muta harass
Commentator
DekkuM
Profile Blog Joined January 2008
United States149 Posts
December 07 2017 23:33 GMT
#28
Longinus? Fuck my life.
MUD: staticchaos.mudhosting.net:1982
asel
Profile Blog Joined June 2006
Germany1601 Posts
December 07 2017 23:36 GMT
#29
I guess the Draco lobby put Longinus in there
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
TT1
Profile Blog Joined December 2008
Canada10011 Posts
December 07 2017 23:41 GMT
#30
https://us.battle.net/forums/en/starcraft/topic/20759418431#post-17
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 07 2017 23:56 GMT
#31
New Map pool is amazing! I am so happy I can ban FS finally. I've also banned Desti.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Vendethiel
Profile Joined February 2017
213 Posts
December 08 2017 00:00 GMT
#32
Really nice news wrt EUD :D.
Maru <3
TT1
Profile Blog Joined December 2008
Canada10011 Posts
December 08 2017 00:01 GMT
#33
http://www.teamliquid.net/tlpd/sospa/maps#tblt-2453-1-5-DESC

Is Match Point and Jade the right version in TL's map database?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
YPang
Profile Blog Joined April 2007
United States4024 Posts
December 08 2017 00:08 GMT
#34
anyone else have very blurry in game video? Mine looks like this after the patch. [image loading]
sMi.Gladstone | BW: B high| SC2: gold T_T
sM.Zik
Profile Joined June 2011
Canada2550 Posts
December 08 2017 00:09 GMT
#35
Im glad about the new map pool. It's not perfect but much better.
Jaedong Fighting! | youtube.com/ZikGaming
Freakling
Profile Joined October 2012
Germany1529 Posts
December 08 2017 00:09 GMT
#36
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?

EUD stands for extended unit deaths and describes a method to read out and manipulate game parameters via memory overflow through triggers that would normally not be accessible. Originally this worked by directly accessing the game memory at certain offsets, thus greatly increasing the possibilities for UMS map makers to evaluate and manipulate the game via triggers and create novelty effects. However, since that also allowed the memory to be corrupted or even malignant code to be run through the game, it was deemed a security risk by Blizzard and patched out (and even if it wouldn't have been, the fact that they patched the game would have meant some changes to the game memory and may thus have corrupted many existing EUDs).

On December 08 2017 08:20 iPlaY.NettleS wrote:
Show nested quote +
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?

Ccmu isn't a controversial change lol.
I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication.

I'd guess they'd just rather err on the side of caution.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-12-08 00:17:31
December 08 2017 00:12 GMT
#37
On December 08 2017 09:01 TT1 wrote:
http://www.teamliquid.net/tlpd/sospa/maps#tblt-2453-1-5-DESC

Is Match Point and Jade the right version in TL's map database?


no.
match point picture is 1.2, map download also 1.2
jade picture should be the 2.0 version, map download is 2.0 version

match point 1.3 was only version used by everybody over the last 7 years.
jade 2.1 was improved by foreign map maker (forgot who) and only used by foreign community. koreans most likely dont even know it exists because they have only been playing on jade 2.0

btw.... what changed between tau cross 1.0 and tau cross 1.1, i somehow missed that there ever was a change, iccup maps are only 1.0 while i have a 1.1 version from some tournament.
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2017-12-08 00:22:03
December 08 2017 00:13 GMT
#38
On December 08 2017 09:12 Bakuryu wrote:
Show nested quote +
On December 08 2017 09:01 TT1 wrote:
http://www.teamliquid.net/tlpd/sospa/maps#tblt-2453-1-5-DESC

Is Match Point and Jade the right version in TL's map database?


no.
match point picture is 1.2, map download also 1.2
jade picture should be the 2.0 version, map is 2.0 version

match point 1.3 was only version used by everybody over the last 7 years.
jade 2.1 was improved by foreign map maker (forgot who) and only used by foreign community. koreans most likely dont even know it exists because they have only been playing on jade 2.0

btw.... what changed between tau cross 1.0 and tau cross 1.1, i somehow missed that there ever was a change, iccup maps are only 1.0 while i have a 1.1 version from some tournament.


do you have a link to the newest versions?

edit: nvm i still have my iccup map pack
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
duke91
Profile Joined April 2014
Germany1458 Posts
December 08 2017 00:17 GMT
#39
On December 08 2017 08:02 ne4aJIb wrote:
Longinus?!


need to ban something
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-12-08 00:24:11
December 08 2017 00:23 GMT
#40
On December 08 2017 09:13 TT1 wrote:
Show nested quote +
On December 08 2017 09:12 Bakuryu wrote:
On December 08 2017 09:01 TT1 wrote:
http://www.teamliquid.net/tlpd/sospa/maps#tblt-2453-1-5-DESC

Is Match Point and Jade the right version in TL's map database?


no.
match point picture is 1.2, map download also 1.2
jade picture should be the 2.0 version, map is 2.0 version

match point 1.3 was only version used by everybody over the last 7 years.
jade 2.1 was improved by foreign map maker (forgot who) and only used by foreign community. koreans most likely dont even know it exists because they have only been playing on jade 2.0

btw.... what changed between tau cross 1.0 and tau cross 1.1, i somehow missed that there ever was a change, iccup maps are only 1.0 while i have a 1.1 version from some tournament.


do you have a link to the newest versions?

edit: nvm i still have my iccup map pack

iccup mappack v39.0
https://iccup.com/files.html

edit: :D
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6782 Posts
Last Edited: 2017-12-08 00:25:20
December 08 2017 00:24 GMT
#41
On December 08 2017 09:13 TT1 wrote:
Show nested quote +
On December 08 2017 09:12 Bakuryu wrote:
On December 08 2017 09:01 TT1 wrote:
http://www.teamliquid.net/tlpd/sospa/maps#tblt-2453-1-5-DESC

Is Match Point and Jade the right version in TL's map database?


no.
match point picture is 1.2, map download also 1.2
jade picture should be the 2.0 version, map is 2.0 version

match point 1.3 was only version used by everybody over the last 7 years.
jade 2.1 was improved by foreign map maker (forgot who) and only used by foreign community. koreans most likely dont even know it exists because they have only been playing on jade 2.0

btw.... what changed between tau cross 1.0 and tau cross 1.1, i somehow missed that there ever was a change, iccup maps are only 1.0 while i have a 1.1 version from some tournament.


do you have a link to the newest versions?

edit: nvm i still have my iccup map pack


http://www.mediafire.com/file/1dhh4t9r3i6tzny/Jade Tour maps(2).rar
here are the two maps. mp 1.3 and jade 2.1
huh
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
December 08 2017 00:27 GMT
#42
Woo hoo Tau Cross!
I am drone! My dream is Hatchery!
TT1
Profile Blog Joined December 2008
Canada10011 Posts
December 08 2017 00:30 GMT
#43
On December 08 2017 09:24 [sc1f]eonzerg wrote:
Show nested quote +
On December 08 2017 09:13 TT1 wrote:
On December 08 2017 09:12 Bakuryu wrote:
On December 08 2017 09:01 TT1 wrote:
http://www.teamliquid.net/tlpd/sospa/maps#tblt-2453-1-5-DESC

Is Match Point and Jade the right version in TL's map database?


no.
match point picture is 1.2, map download also 1.2
jade picture should be the 2.0 version, map is 2.0 version

match point 1.3 was only version used by everybody over the last 7 years.
jade 2.1 was improved by foreign map maker (forgot who) and only used by foreign community. koreans most likely dont even know it exists because they have only been playing on jade 2.0

btw.... what changed between tau cross 1.0 and tau cross 1.1, i somehow missed that there ever was a change, iccup maps are only 1.0 while i have a 1.1 version from some tournament.


do you have a link to the newest versions?

edit: nvm i still have my iccup map pack


http://www.mediafire.com/file/1dhh4t9r3i6tzny/Jade Tour maps(2).rar
here are the two maps. mp 1.3 and jade 2.1
huh


thx, sorry for the trouble
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Matt Sherman
Profile Joined December 2017
14 Posts
December 08 2017 00:33 GMT
#44
I have updated the Map Pool for Match Making with Match Point 1.3 and Jade 2.1. The ladder folder will be updated in the next client patch.

Cheers,

-Matt
Blizzard
Freakling
Profile Joined October 2012
Germany1529 Posts
December 08 2017 00:34 GMT
#45
Difference between Tau Cross 1.0 and 1.1 might just be that sprites got restored, but not sure. My versions are all labeled 1.1 as far as I can make out. Maybe you can send be both map files and I'll have closer look.

Jade 2.1 is some 5 minute update I made some years ago because TechnicS complained to me about some grave mining imbalances between mains.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6782 Posts
December 08 2017 00:34 GMT
#46
On December 08 2017 09:33 Matt Sherman wrote:
I have updated the Map Pool for Match Making with Match Point 1.3 and Jade 2.1. The ladder folder will be updated in the next client patch.

Cheers,

-Matt

thanks 1000 !
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
December 08 2017 00:37 GMT
#47
On December 08 2017 09:33 Matt Sherman wrote:
I have updated the Map Pool for Match Making with Match Point 1.3 and Jade 2.1. The ladder folder will be updated in the next client patch.

Cheers,

-Matt


thank you~~
Freakling
Profile Joined October 2012
Germany1529 Posts
December 08 2017 00:43 GMT
#48
On December 08 2017 09:33 Matt Sherman wrote:
I have updated the Map Pool for Match Making with Match Point 1.3 and Jade 2.1. The ladder folder will be updated in the next client patch.

Cheers,

-Matt

Just as a general proposition: All of those old maps tend to have some serious bugs, like unit vortices, terrain level irregularities and mining issues. With the tools SCMDraft provides, all of these can easily be reliably fixed in about half an hour nowadays, guaranteeing a much fairer and more stable game experience for players. I would suggest that designated ladder maps receive a proper update before going into the map pool.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
December 08 2017 00:44 GMT
#49
Best patch by far. The map pool is gonna bring me back into this game so fast; especially Desti. Awesome to have a 1v1 map.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
ProMeTheus112
Profile Joined December 2009
France2027 Posts
December 08 2017 00:46 GMT
#50
really great map pool gotta play again^^
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
December 08 2017 00:50 GMT
#51
I wish they added Bluestorm to keep things intersting with Tesagi and all.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-12-08 01:08:56
December 08 2017 01:06 GMT
#52
there is no tesagi.
Waxangel
Profile Blog Joined September 2002
United States33492 Posts
Last Edited: 2017-12-08 01:41:26
December 08 2017 01:37 GMT
#53
LONGINUS

I'm really curious about how much the EUD fix will improve things in the hardcore KR community. It's a thing that a vocal minority complained about A LOT, but I have to wonder if it was just a venting device for more overarching, intangible concerns related to the disruption of the 1.16 community structure.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
WGT-Baal
Profile Blog Joined June 2008
France3416 Posts
December 08 2017 01:45 GMT
#54
Mappool s awesome!
Horang2 fan
MMA_fan_
Profile Joined October 2017
United States35 Posts
December 08 2017 02:00 GMT
#55
This mappool is perfect :3

Thanks blizz for getting rid of outsider arcadia and nostalgia
jangbi and bisu are my favorite players
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
December 08 2017 02:10 GMT
#56
Woah this is sick, like the new map pool.... hype =)
AKA: TelecoM[WHITE] Protoss fighting
PorkSoda
Profile Joined September 2015
170 Posts
December 08 2017 02:15 GMT
#57
And people want to act like blizzard dgaf
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 08 2017 02:55 GMT
#58
About time, wish it had started with these maps, but better late than never!
When I think of something else, something will go here
Jealous
Profile Blog Joined December 2011
10243 Posts
December 08 2017 03:01 GMT
#59
On December 08 2017 08:20 iPlaY.NettleS wrote:
Show nested quote +
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?

Ccmu isn't a controversial change lol.
I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication.


Valkyries?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
December 08 2017 03:02 GMT
#60
It's nice to not have automatic vetoes =]
GANDHISAUCE
AManHasNoName
Profile Joined September 2017
United States165 Posts
December 08 2017 03:12 GMT
#61
Woot! Awesome changes, I love the TR change especially. It has made a huge impact on my games so far. TR going back up is great!

Another demonstration that Blizzard does in fact care about the game, and is not a party of whatever weird conspiracy theories people were coming up with

I hope this will cause some of the incessant negativity to subside.
“To love the journey is to accept no such end. I have found, through painful experience, that the most important step a person can take is always the next one.”
ProMeTheus112
Profile Joined December 2009
France2027 Posts
December 08 2017 03:19 GMT
#62
its only fair game for getting a downgrade of some features with a remastered version
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
Last Edited: 2017-12-08 03:30:47
December 08 2017 03:30 GMT
#63
So where are replays being saved now, if at all? One can watch replays post-patch through the profile replay button, but I can't find the files outside the game, other than lastreplay.rep. Trying to open the latter in bwchart causes an error. Did this last patch remove being able to find the replay files and also kill bwchart?
TL+ Member
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
December 08 2017 03:56 GMT
#64
On December 08 2017 12:01 Jealous wrote:
Show nested quote +
On December 08 2017 08:20 iPlaY.NettleS wrote:
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?

Ccmu isn't a controversial change lol.
I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication.


Valkyries?

Seperate issues i think.
No ccmu error comes up when valks don't shoot.
https://www.youtube.com/watch?v=e7PvoI6gvQs
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
December 08 2017 03:58 GMT
#65
On December 08 2017 09:33 Matt Sherman wrote:
I have updated the Map Pool for Match Making with Match Point 1.3 and Jade 2.1. The ladder folder will be updated in the next client patch.

Cheers,

-Matt

Woah cool, Blizzard on TL openly! Thanks awesome patch!
AKA: TelecoM[WHITE] Protoss fighting
PorkSoda
Profile Joined September 2015
170 Posts
December 08 2017 03:58 GMT
#66
On December 08 2017 12:01 Jealous wrote:
Show nested quote +
On December 08 2017 08:20 iPlaY.NettleS wrote:
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?

Ccmu isn't a controversial change lol.
I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication.


Valkyries?

There are some UMS maps that are made in such a way that they depend on CCMU, the sprite limit, and fire lag.
wishbonesaka
Profile Joined June 2016
Canada117 Posts
Last Edited: 2017-12-08 04:06:16
December 08 2017 04:03 GMT
#67
On December 08 2017 09:08 YPang wrote:
anyone else have very blurry in game video? Mine looks like this after the patch. [image loading]

i second this, its quite blurry and hard on the eyes. never had this before, you are not alone.


edit: oh sick and i can right click profiles in ladder, and view them profiles of random people now. nice addition for looking at my last opponents profile, and or anyone else.
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2017-12-08 04:28:53
December 08 2017 04:04 GMT
#68
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?


CCMU = cannot create more units, it happens when there's too much shit on the map (buildings, units etc.), it caps unit production etc. They raised the limit so that doesn't happen anymore. It's never been a "controversial issue", just an in-game sprite cap (which has always existed in BW).

The controversial issue is the removal of EUD (extended unit death) maps which ended up being a lot of the popular UMS' that Koreans played on. EUD maps had some sort of backdoor that could have been exploited so Blizzard decided to patch it out, afaik their new emulator allows people to play on the old EUD maps.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
castleeMg
Profile Blog Joined January 2013
Canada777 Posts
December 08 2017 04:08 GMT
#69
does anyone else get spammed with a friend list barrage of false info on friends entering and exiting battle.net? ive got that several times since the patch
AKA: castle[eMg]@USEast/ iCCup
TT1
Profile Blog Joined December 2008
Canada10011 Posts
December 08 2017 04:10 GMT
#70
On December 08 2017 13:08 castleeMg wrote:
does anyone else get spammed with a friend list barrage of false info on friends entering and exiting battle.net? ive got that several times since the patch


hasn't happened to me
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
dM-White
Profile Joined February 2007
Chile341 Posts
December 08 2017 04:13 GMT
#71
On December 08 2017 13:08 castleeMg wrote:
does anyone else get spammed with a friend list barrage of false info on friends entering and exiting battle.net? ive got that several times since the patch


I have the same problem and its caused because i added them in 1.18 version (before remastered) and i have them in the older /f l system and in the new one, i get notifications when they get on in the launcher but the game says that they join Starcraft wich isnt true, im waiting to have back an old diablo 2 cd key to login in a bot to remove them from /f l
Op dM- @West || http://DisturbedMind.net || https://discord.gg/ePERqJp
TT1
Profile Blog Joined December 2008
Canada10011 Posts
December 08 2017 04:15 GMT
#72
On December 08 2017 13:13 dM-White wrote:
Show nested quote +
On December 08 2017 13:08 castleeMg wrote:
does anyone else get spammed with a friend list barrage of false info on friends entering and exiting battle.net? ive got that several times since the patch


I have the same problem and its caused because i added them in 1.18 version (before remastered) and i have them in the older /f l system and in the new one, i get notifications when they get on in the launcher but the game says that they join Starcraft wich isnt true, im waiting to have back an old diablo 2 cd key to login in a bot to remove them from /f l


Just report the problem, the devs will fix it.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2017-12-08 04:17:17
December 08 2017 04:16 GMT
#73
btw the new icon next to the game names = host hasn't port forwarded (re-using the image on the 1st page cus im too lazy to SS a new 1 kek)

[image loading]
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
orvinreyes
Profile Joined June 2007
577 Posts
December 08 2017 04:33 GMT
#74
Thanks blizz, now focus on 2v2 3v3 matchmaking pls
http://youtu.be/LfmrHTdXgK4
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2017-12-08 04:40:48
December 08 2017 04:38 GMT
#75
On December 08 2017 13:33 orvinreyes wrote:
Thanks blizz, now focus on 2v2 3v3 matchmaking pls


Better default chat channels, ladder ranks, some sort of server consolidation (in order to increase server activity for pub games), team ladder (i'd settle for only 2v2, 3v3 might be too laggy), clan system and being able to order Domino's pizza via b.net. We gettin' there.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
December 08 2017 05:02 GMT
#76
On December 08 2017 13:10 TT1 wrote:
Show nested quote +
On December 08 2017 13:08 castleeMg wrote:
does anyone else get spammed with a friend list barrage of false info on friends entering and exiting battle.net? ive got that several times since the patch


hasn't happened to me

Had this during previous patch.Friend was on destiny 2 if that makes any difference.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2017-12-08 05:17:40
December 08 2017 05:14 GMT
#77
Damn blizz. Thank you. That map pool is probably the best blizz map pool in brood wars ladder history. Hype!

Edit: I love the progress this game has been making. Bw is in good hands with Grant
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 08 2017 05:20 GMT
#78
On December 08 2017 09:34 Freakling wrote:
Difference between Tau Cross 1.0 and 1.1 might just be that sprites got restored, but not sure. My versions are all labeled 1.1 as far as I can make out. Maybe you can send be both map files and I'll have closer look.

Jade 2.1 is some 5 minute update I made some years ago because TechnicS complained to me about some grave mining imbalances between mains.


Woah, you made jade 2.1? Thank you!
GunSlinger
Profile Joined June 2006
614 Posts
December 08 2017 05:37 GMT
#79
Is no one going to mention the fact that this is patch 1.21.03337 technically speaking? I feel the love Blizzard... It's been a long time.
GTR
Profile Blog Joined September 2004
51501 Posts
December 08 2017 05:44 GMT
#80
safe to say that if you veto fs and cb, you'll never find games
Commentator
dark.matter
Profile Joined April 2017
179 Posts
December 08 2017 06:40 GMT
#81
good patch much approve me content thank you keep it coming
Ikirouta
Profile Blog Joined November 2017
Finland736 Posts
December 08 2017 07:12 GMT
#82
THE MAP POOL.
IM IN HEAVEN
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 08 2017 07:15 GMT
#83
On December 08 2017 14:44 GTR wrote:
safe to say that if you veto fs and cb, you'll never find games


I'm happy to wait.

I'd rather never play CB/FS (and now) Destination again.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ikirouta
Profile Blog Joined November 2017
Finland736 Posts
December 08 2017 07:32 GMT
#84
On December 08 2017 14:44 GTR wrote:
safe to say that if you veto fs and cb, you'll never find games


I vetoed Python, CB and FS on ladder before. Que times were usually ~8min but I'm okay with that.
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
asel
Profile Blog Joined June 2006
Germany1601 Posts
December 08 2017 07:33 GMT
#85
It would be nice if they implement Gold Rush in the future. It's a fun map and it's time to promote new maps.
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden177 Posts
December 08 2017 07:38 GMT
#86
Finally a decent patch update! now they only need to add team ranked matchmaking and we're good to go!
craz3d
Profile Joined August 2005
Bulgaria856 Posts
December 08 2017 08:25 GMT
#87
I'm getting the "unable to join game" message on games where the connection isn't routed through a proxy.
Hello World!
sfca
Profile Joined December 2015
Mexico12 Posts
December 08 2017 08:46 GMT
#88
I have 1 problem with new update..

I play from a macbook and when i use windows mode or windowed.. the arrow of the mouse in the game is really big, it's annoying and doesn't let you control good, anyone have the same problem? or anyone know if i can make it smaller??
Fumapl
Profile Blog Joined September 2017
59 Posts
December 08 2017 08:52 GMT
#89
On December 08 2017 16:32 Ikirouta wrote:
Show nested quote +
On December 08 2017 14:44 GTR wrote:
safe to say that if you veto fs and cb, you'll never find games


I vetoed Python, CB and FS on ladder before. Que times were usually ~8min but I'm okay with that.


I had CB, Python and FS available, rest banned, que ~150-250 seconds :D
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-12-08 10:33:08
December 08 2017 10:31 GMT
#90
On December 08 2017 09:34 Freakling wrote:
Difference between Tau Cross 1.0 and 1.1 might just be that sprites got restored, but not sure. My versions are all labeled 1.1 as far as I can make out. Maybe you can send be both map files and I'll have closer look.

I cannot make out any difference between those maps. The 1.1 version Bakuryu sent me is identical to the version I was working with, which I think I took from either TLPD or an old iCC map pack. I guess 1.0 is just a mislable on iCCup's side.
halomonian
Profile Joined January 2012
Brazil255 Posts
December 08 2017 10:41 GMT
#91
No news on ladder season?
thoughts in chaos | enjOy[dream]
chrisolo
Profile Joined May 2009
Germany2609 Posts
December 08 2017 10:52 GMT
#92
Awesome patch. Really just need to tackle ladder lag, ladder ranks and team ladder as the major topics that are left to fix. Thanks Blizzard
¯\_(ツ)_/¯ - aka cReAtiVee
[AS]Rattus
Profile Joined March 2017
427 Posts
December 08 2017 11:58 GMT
#93
i miss python already
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 08 2017 12:33 GMT
#94
On December 08 2017 20:58 [AS]Rattus wrote:
i miss python already


Warzone, is that you?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
[AS]Rattus
Profile Joined March 2017
427 Posts
December 08 2017 13:04 GMT
#95
nope :/
but good to know that im not the only one who liked python
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
December 08 2017 13:07 GMT
#96
great patch!
Team Liquid
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
December 08 2017 13:59 GMT
#97
As some people are stating, what happens if the community won't get away from FS and CB? I think it might have been better if only FS or CB stayed in the mappool. Hope i can get games on all of the maps actually without waiting for ages.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
December 08 2017 14:34 GMT
#98
This is fantastic, ya. Drant Gavies, if you see this, you deserve a nice holiday vacation and some beejs.
I want to fuck Soulkey with a Zelderan.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
December 08 2017 15:08 GMT
#99
On December 08 2017 14:44 GTR wrote:
safe to say that if you veto fs and cb, you'll never find games

i wish there was a ladder for only fs
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
TaShadan
Profile Joined February 2010
Germany1978 Posts
December 08 2017 16:41 GMT
#100
Still getting the connection lost message in 1/3 of my games. Sometimes error 6:10, although i am still online and i can also finish the game i am in. It is just not counted on bnet... i guess they will never fix the problem or even discover the source.
Total Annihilation Zero
Incomplete..ReV
Profile Joined August 2017
Norway637 Posts
December 08 2017 18:28 GMT
#101
Ah, crap, old replays are corrupt. Been a long time since I've "lost" replays to patches - even forgot it'd happen. Good news with the updates and all, of course! So I'm not complaining and claiming that it "should be fixed".

Was there a way to watch outdated replays? Although that might not be possible anymore, even if there was a wai.
It's ok. I still love you <3
GrantTheAnt
Profile Joined November 2017
7 Posts
December 08 2017 19:18 GMT
#102
Replays not working is a bug which we'll be hotfixing as soon as our QA can validate the fix and the new build. No replays should be lost to this patch.
Blizzard
Incomplete..ReV
Profile Joined August 2017
Norway637 Posts
December 08 2017 19:30 GMT
#103
On December 09 2017 04:18 GrantTheAnt wrote:
Replays not working is a bug which we'll be hotfixing as soon as our QA can validate the fix and the new build. No replays should be lost to this patch.


Holy cow, that's some quality stuff :D Thanks! Even though it would be sad, I'd honestly be fine in general with losing replays, since that's the way it was. Really appreciate all the work you guys are doing! <3
It's ok. I still love you <3
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 08 2017 19:41 GMT
#104
On December 09 2017 04:18 GrantTheAnt wrote:
Replays not working is a bug which we'll be hotfixing as soon as our QA can validate the fix and the new build. No replays should be lost to this patch.


Thank you so much <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
December 08 2017 23:16 GMT
#105
best thing blizzard released since WOTLK
sc-darkness
Profile Joined August 2017
856 Posts
December 08 2017 23:34 GMT
#106
How is port forwarding being addressed? I just see it reported but I don't think hosts will be knowledgeable enough to deal with it.
AManHasNoName
Profile Joined September 2017
United States165 Posts
December 09 2017 00:16 GMT
#107
On December 09 2017 08:34 sc-darkness wrote:
How is port forwarding being addressed? I just see it reported but I don't think hosts will be knowledgeable enough to deal with it.


Show https://www.reddit.com/r/starcraft/comments/7hj76l/guide_how_to_fix_lag_in_scr/ to everyone you can haha
“To love the journey is to accept no such end. I have found, through painful experience, that the most important step a person can take is always the next one.”
Deimos
Profile Joined June 2009
Mexico134 Posts
December 09 2017 01:32 GMT
#108
Best patch ever. Now we have a good map pool, very dynamic and interessting. And the lag s gone.. now i can play with TR 16 and my 2 hatch muta can do damage :D
duke91
Profile Joined April 2014
Germany1458 Posts
December 09 2017 01:51 GMT
#109
On December 09 2017 08:34 sc-darkness wrote:
How is port forwarding being addressed? I just see it reported but I don't think hosts will be knowledgeable enough to deal with it.


I remember it not being an issue with Shield Battery
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
December 09 2017 02:13 GMT
#110
Really enjoying the new patch, actually got matched vs JaeDong last night and almost won... Hype!
AKA: TelecoM[WHITE] Protoss fighting
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
December 09 2017 03:06 GMT
#111
On December 09 2017 11:13 GGzerG wrote:
Really enjoying the new patch, actually got matched vs JaeDong last night and almost won... Hype!


Never change, Telecom
TL+ Member
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
December 09 2017 10:45 GMT
#112
Still no fix for the issue that prevents the creation of custom games...
User was warned for this post
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6782 Posts
December 09 2017 10:48 GMT
#113
On December 09 2017 19:45 Lightrush wrote:
Still no fix for the issue that prevents the creation of custom games...

maybe do you need to open your ports?
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 09 2017 15:55 GMT
#114
I love all of these maps. Match point <3. Okay Longinus and Destination can be frustrating but a ton better than arcadia and nostalgia.
Winners never quit, quitters never win.
zensccc
Profile Joined August 2011
Bangladesh12 Posts
December 09 2017 20:16 GMT
#115
Hi, i just spent 4 h on trying to get my 6112 port open. I gave up. From wiat i see on bnet most of players has ports closed too. Can you send me some links to the guide that works? I really tryed first15 pages from Google that spouse to fix the proxy server issue.
sfsf
TT1
Profile Blog Joined December 2008
Canada10011 Posts
December 09 2017 21:39 GMT
#116
On December 10 2017 05:16 zensccc wrote:
Hi, i just spent 4 h on trying to get my 6112 port open. I gave up. From wiat i see on bnet most of players has ports closed too. Can you send me some links to the guide that works? I really tryed first15 pages from Google that spouse to fix the proxy server issue.


https://us.battle.net/forums/en/starcraft/topic/20759508033
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
PorkSoda
Profile Joined September 2015
170 Posts
December 09 2017 22:22 GMT
#117
On December 10 2017 05:16 zensccc wrote:
Hi, i just spent 4 h on trying to get my 6112 port open. I gave up. From wiat i see on bnet most of players has ports closed too. Can you send me some links to the guide that works? I really tryed first15 pages from Google that spouse to fix the proxy server issue.

I've actually been really struggling with this too. I couldn't with my old modem/router combo, and my ISP said they weren't blocking the ports, so I upgraded to an arris surfboard and asus AC1750. Tried opening the ports again, still nothing. I've turned off windows defender completely, still nothing. The ASUS AC1750 even has a warcraft III configuration that makes opening 6112-6119 super easy, but alas no luck. I was able to open and close port 80, but other ports such as 27000 (Counterstrike), 6112, and 53 won't open. I'm really at my wit's end. The only thing I can thing of is that there is some setting in the bios. Unless my ISP is wrong and they actually are blocking those ports.
craz3d
Profile Joined August 2005
Bulgaria856 Posts
December 09 2017 22:56 GMT
#118
On December 10 2017 07:22 PorkSoda wrote:
Show nested quote +
On December 10 2017 05:16 zensccc wrote:
Hi, i just spent 4 h on trying to get my 6112 port open. I gave up. From wiat i see on bnet most of players has ports closed too. Can you send me some links to the guide that works? I really tryed first15 pages from Google that spouse to fix the proxy server issue.

I've actually been really struggling with this too. I couldn't with my old modem/router combo, and my ISP said they weren't blocking the ports, so I upgraded to an arris surfboard and asus AC1750. Tried opening the ports again, still nothing. I've turned off windows defender completely, still nothing. The ASUS AC1750 even has a warcraft III configuration that makes opening 6112-6119 super easy, but alas no luck. I was able to open and close port 80, but other ports such as 27000 (Counterstrike), 6112, and 53 won't open. I'm really at my wit's end. The only thing I can thing of is that there is some setting in the bios. Unless my ISP is wrong and they actually are blocking those ports.

According to the program I downloaded from portforward.com my ports 6112-6119 are open. However I am still routing through a proxy server every game. Could it be that SCBW uses another port, or could it be that the programmers have more work to do?
Hello World!
PorkSoda
Profile Joined September 2015
170 Posts
December 10 2017 01:00 GMT
#119
On December 10 2017 07:56 craz3d wrote:
Show nested quote +
On December 10 2017 07:22 PorkSoda wrote:
On December 10 2017 05:16 zensccc wrote:
Hi, i just spent 4 h on trying to get my 6112 port open. I gave up. From wiat i see on bnet most of players has ports closed too. Can you send me some links to the guide that works? I really tryed first15 pages from Google that spouse to fix the proxy server issue.

I've actually been really struggling with this too. I couldn't with my old modem/router combo, and my ISP said they weren't blocking the ports, so I upgraded to an arris surfboard and asus AC1750. Tried opening the ports again, still nothing. I've turned off windows defender completely, still nothing. The ASUS AC1750 even has a warcraft III configuration that makes opening 6112-6119 super easy, but alas no luck. I was able to open and close port 80, but other ports such as 27000 (Counterstrike), 6112, and 53 won't open. I'm really at my wit's end. The only thing I can thing of is that there is some setting in the bios. Unless my ISP is wrong and they actually are blocking those ports.

According to the program I downloaded from portforward.com my ports 6112-6119 are open. However I am still routing through a proxy server every game. Could it be that SCBW uses another port, or could it be that the programmers have more work to do?

I’ve been using online port testers and they all say my ports are closed.
art_of_turtle
Profile Blog Joined September 2012
United States1202 Posts
December 10 2017 02:09 GMT
#120
I will enjoy this map pool. What that mean's is we will have the return of my favorite Terran Streamer. AbagusCat.
Flash should fear Sacsri
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
December 10 2017 02:16 GMT
#121
Possible to open ports on a tethered iphone internet connection? Says closed.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
December 10 2017 07:39 GMT
#122
After this latest patch I've been having a LOT of games where I send a probe, or an scv, to make something--and then I look back and they haven't. Pylons, depots, cores, etc. This isn't a matter of me just not noticing I didn't have money at the time I sent the worker to make the building--I am 100% positive I do at those times and I have been very deliberate in placing the buildings. A good example is one game where it took me 3-4 tries to get my 2nd pylon of the game to make; there's no way I was low on money or there were any units in the way blocking the making of the pylon. Admittedly I can sit there and watch the unit, but when you're playing a high paced high APM game, you want to be able to be send your worker to make a building, shift click it to minerals, and not have to babysit it to finish its task (when there is no reason or need to do so). Is anyone else having this issue?
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2017-12-10 11:19:04
December 10 2017 11:18 GMT
#123
The money isn't spent until the worker actually gets there. You have to watch your workers more.

It's always been like that. My tip that I always forget to do is build the building only when the worker is at the build location.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Craton
Profile Blog Joined December 2009
United States17273 Posts
December 10 2017 11:48 GMT
#124
On December 08 2017 08:20 iPlaY.NettleS wrote:
Show nested quote +
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?

Ccmu isn't a controversial change lol.
I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication.

It was probably pretty trivial to allow it to be adjustable. They were already controlled by variables, so all they had to do was expose a way to change it before game launch.
twitch.tv/cratonz
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
December 10 2017 11:57 GMT
#125
They fixed the weird performance issue I was having when alt-tabbing with SC running in the background, I appreciate that.

But the tiny cursor issue isn't fixed and the friend list still doesn't work :/
ॐ
Lorch
Profile Joined June 2011
Germany3687 Posts
December 10 2017 13:19 GMT
#126
I think this is what should have launched on August 14th. But better late than never I guess.
digmouse
Profile Blog Joined November 2010
China6330 Posts
December 10 2017 13:55 GMT
#127
On December 10 2017 16:39 Chrysanthemum wrote:
After this latest patch I've been having a LOT of games where I send a probe, or an scv, to make something--and then I look back and they haven't. Pylons, depots, cores, etc. This isn't a matter of me just not noticing I didn't have money at the time I sent the worker to make the building--I am 100% positive I do at those times and I have been very deliberate in placing the buildings. A good example is one game where it took me 3-4 tries to get my 2nd pylon of the game to make; there's no way I was low on money or there were any units in the way blocking the making of the pylon. Admittedly I can sit there and watch the unit, but when you're playing a high paced high APM game, you want to be able to be send your worker to make a building, shift click it to minerals, and not have to babysit it to finish its task (when there is no reason or need to do so). Is anyone else having this issue?

In BW your resources are spent the time the worker actually put the thing down, so if you did something else during it making its way there and have less resource when it did, it can't build anything.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
December 10 2017 14:21 GMT
#128
On December 10 2017 20:57 endy wrote:
They fixed the weird performance issue I was having when alt-tabbing with SC running in the background, I appreciate that.

But the tiny cursor issue isn't fixed and the friend list still doesn't work :/

disable hardware mouse yo
life of lively to live to life of full life thx to shield battery
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
Last Edited: 2017-12-10 19:05:28
December 10 2017 19:03 GMT
#129
On December 10 2017 22:55 digmouse wrote:
Show nested quote +
On December 10 2017 16:39 Chrysanthemum wrote:
After this latest patch I've been having a LOT of games where I send a probe, or an scv, to make something--and then I look back and they haven't. Pylons, depots, cores, etc. This isn't a matter of me just not noticing I didn't have money at the time I sent the worker to make the building--I am 100% positive I do at those times and I have been very deliberate in placing the buildings. A good example is one game where it took me 3-4 tries to get my 2nd pylon of the game to make; there's no way I was low on money or there were any units in the way blocking the making of the pylon. Admittedly I can sit there and watch the unit, but when you're playing a high paced high APM game, you want to be able to be send your worker to make a building, shift click it to minerals, and not have to babysit it to finish its task (when there is no reason or need to do so). Is anyone else having this issue?

In BW your resources are spent the time the worker actually put the thing down, so if you did something else during it making its way there and have less resource when it did, it can't build anything.


Yes I know, I meant to convey that but I can see how what I wrote made it sound like I only knew I had money when I sent the worker, not also when it arrived. I 100% know I had money when I sent + when it arrived. We're talking trying to put down a 2nd pylon where it doesn't happen 3-4 times and I have 200+ minerals and no units moving that could possibly block the pylon, to the point that I eventually have to take 5 seconds to send the probe, make the pylon, and make sure it actually happens. I watched the replay and there was no reason the pylon wouldn't have made--the probe walked to where I placed the pylon, stopped, then turned around and went back to mining.
TL+ Member
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
December 10 2017 19:56 GMT
#130
My graphics are very blurry, for some reason it differs a bit based on the race I have, Zerg seems to be the least affected... I can't even see Dark Templar on remastered graphics :D
Being mannered is almost as important as winning. Almost...
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-12-10 20:24:30
December 10 2017 20:16 GMT
#131
the friend list still doesn't work which is not good at all, it's an important QoL social feature that allows people to communicate and play together efficiently, it lists the name of games or channels your mutual friends are in so you can join them easy, and allow to /F M them ofc. as known and said since ever. this should never have been broken, and should be fixed immediately.
right now doing /F A username replies with an error from bnet (apparently pulling from the wrong server and telling you so, as if it doesn't know which server you are currently logged on and lets you know that, by messaging you about it on the correct server. you gotta be kidding me.)
and /F L doesn't show mutual friend game name or channel name ? [downgrades]

slowly testing matchmaker seeing if it can now record games without ~40% error
(after playing one game it doesn't register that game on my profile, so I log off and wait till it does...........)
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
December 11 2017 11:30 GMT
#132
I like the feature of it telling you when your friend has joined/left a game but if you have many on your list it can get annoying.Plus if they're on a totally different server it's kinda useless? Like right now i have 2 friends on korea and they're trying to join 2v2s.Takes maybe 4-5 shots each time for them to get a game.It's annoying.
https://www.youtube.com/watch?v=e7PvoI6gvQs
noname_
Profile Blog Joined April 2007
459 Posts
December 13 2017 11:57 GMT
#133
In a replay how can I switch between players (to check hotkeys)?
Is there a way to change colors in a replay (for ex. white and peach, and I`d like some distinguishable colors)?
Drake
Profile Joined October 2010
Germany6146 Posts
December 13 2017 12:47 GMT
#134
wow the mappool is damn nice
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
December 13 2017 12:59 GMT
#135
I can't watch replays of others that I need to watch. I only want to watch replays of the people, not mine.
https://www.facebook.com/StarcraftRemasteredVN/
NeoFlash
Profile Joined October 2016
21 Posts
December 13 2017 13:03 GMT
#136
Maybe they can do something with deleted/innactive accounts? It's getting difficult to pick a normal nickname :D
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
December 13 2017 13:09 GMT
#137
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.
https://www.facebook.com/StarcraftRemasteredVN/
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
Last Edited: 2017-12-13 13:21:24
December 13 2017 13:20 GMT
#138
On December 13 2017 22:03 NeoFlash wrote:
Maybe they can do something with deleted/innactive accounts? It's getting difficult to pick a normal nickname :D


I think nicknames (profiles) are automatically deleted after 3 months of inactivity.

On December 13 2017 22:09 bovienchien wrote:
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.


Look for the maps in liquipedia to see their stats
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
sicklucker
Profile Blog Joined July 2011
Canada16987 Posts
Last Edited: 2017-12-13 15:12:27
December 13 2017 15:12 GMT
#139
On December 13 2017 22:09 bovienchien wrote:
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.


all of them! its just the hardest race for newbies
rel
Profile Blog Joined January 2005
Guam3521 Posts
December 13 2017 17:09 GMT
#140
On December 13 2017 22:09 bovienchien wrote:
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.


Don't worry dude soon as you hit 1650... and win a game here or there... you'll be getting the Terran is OP speech lol.
I'll tank push my way into her heart. ☮♥&$!
Cryoc
Profile Joined July 2011
Germany909 Posts
December 13 2017 17:37 GMT
#141
On December 13 2017 22:09 bovienchien wrote:
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.

From the available ladder map pool, Fighting Spirit is the best for Terran.
http://www.twitch.tv/cryoc
DreXxiN
Profile Joined July 2010
United States494 Posts
December 13 2017 19:31 GMT
#142
On December 14 2017 02:37 Cryoc wrote:
Show nested quote +
On December 13 2017 22:09 bovienchien wrote:
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.

From the available ladder map pool, Fighting Spirit is the best for Terran.


Is there a reason for this? From my perspective, any map where a 3rd with a gas is easier to take is harder for me. I know that on 2 gas vs. 2 gas, my opponent might have to produce more lings, static D, or zealots, whereas I can produce Vultures and get so much more out of them than Z/P counterparts.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-12-13 19:42:12
December 13 2017 19:40 GMT
#143
well I think in pvt the biggest most easily exploitable advantage of T is if they can secure getting to 200/200 and then get a good/excellent trade and maybe win, so on FS the very defendable 3rd is rather a good advantage for terran, nothing imba but seriously if you do manage to get to 200/200 with good macro, make no huge mistake in rolling out on map and reprod proper behind it, that's kind of harder for P user to deal with than for you to do I would say haha not saying FS is imba I like it, it's nice to play on different maps though one of frustration as P vs T is that you can rarely really attack a T, but it depends on the map
for example on Python, the very wide middle allows P to defend vs 200/200 better, and you can also prevent the T from taking a early third much more easily. On the other hand you also have different vulnerability etc, but overall python is a little bit more on P side for PvT I guess, again nothing imba
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 13 2017 19:44 GMT
#144
On December 13 2017 22:09 bovienchien wrote:
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.


If I'm being 100% honest with you winrates really don't affect matchups other than the very, very top level.

I'm only at 1700 MMR still myself and I can tell you the vast majority of games I lose I lose to bad focus/macro.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
December 15 2017 05:12 GMT
#145
EVERRY GAME ON BNET IS PROXY TRASH I JXSUST WANT TO PLAY 1 DECCENT GAME OF BGH
Piste
Profile Blog Joined July 2006
6180 Posts
December 15 2017 07:49 GMT
#146
On December 15 2017 14:12 batsnacks wrote:
EVERRY GAME ON BNET IS PROXY TRASH I JXSUST WANT TO PLAY 1 DECCENT GAME OF BGH

Did you open up your ports?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 15 2017 08:05 GMT
#147
On December 08 2017 08:20 iPlaY.NettleS wrote:
Show nested quote +
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?

Ccmu isn't a controversial change lol.
I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication.

Fastest was still pretty popular in the Asia/Korea server from what I last remember. Probably on par with hunters
Writerptrk
Normal
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#31
RotterdaM1519
SteadfastSC339
IndyStarCraft 299
kabyraGe 195
BRAT_OK 118
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1519
SteadfastSC 339
IndyStarCraft 299
BRAT_OK 118
UpATreeSC 82
ForJumy 11
StarCraft: Brood War
Britney 17342
Calm 2557
firebathero 118
Dewaltoss 101
NaDa 20
Counter-Strike
fl0m5350
pashabiceps1087
zeus578
allub295
Heroes of the Storm
Liquid`Hasu472
Other Games
Grubby5232
FrodaN2176
Beastyqt709
C9.Mang0145
shahzam117
Mew2King110
Sick91
Trikslyr64
QueenE57
KnowMe47
ZombieGrub36
Organizations
Dota 2
PGL Dota 2 - Main Stream255
Other Games
Algost 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• Eskiya23 17
• FirePhoenix10
• mYiSmile14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2837
League of Legends
• Doublelift2866
• TFBlade1402
Other Games
• imaqtpie1165
• WagamamaTV367
• Shiphtur275
Upcoming Events
OSC
1h 43m
Wardi Open
14h 43m
PiGosaur Cup
1d 3h
Replay Cast
1d 11h
Wardi Open
1d 14h
OSC
1d 15h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
OSC
3 days
[ Show More ]
LAN Event
3 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.