StarCraft 1.21.0 patch - Page 2
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bovienchien
Vietnam1139 Posts
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Bakuryu
Germany1065 Posts
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[sc1f]eonzerg
Belgium6297 Posts
On December 08 2017 08:27 Bakuryu wrote: can somebody link the official source? they used matchpoint 1.2 instead of matchpoint 1.3 and i want to riot https://us.battle.net/forums/en/starcraft/topic/20759418431?page=1#post-15 | ||
Bakuryu
Germany1065 Posts
On December 08 2017 08:28 [sc1f]eonzerg wrote: https://us.battle.net/forums/en/starcraft/topic/20759418431?page=1#post-15 thx | ||
Kau
Canada3500 Posts
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Endymion
United States3701 Posts
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GTR
51126 Posts
On December 08 2017 08:29 Kau wrote: What changed between 1.2 and 1.3? some mineral formations making it harder to muta harass | ||
DekkuM
United States149 Posts
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asel
Germany1597 Posts
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TT1
Canada9925 Posts
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Qikz
United Kingdom12010 Posts
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Vendethiel
213 Posts
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TT1
Canada9925 Posts
Is Match Point and Jade the right version in TL's map database? | ||
YPang
United States4024 Posts
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sM.Zik
Canada2541 Posts
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Freakling
Germany1525 Posts
On December 08 2017 08:04 Jealous wrote: Just updated in USA. Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care. Can someone explain the EUD thing, please? EUD stands for extended unit deaths and describes a method to read out and manipulate game parameters via memory overflow through triggers that would normally not be accessible. Originally this worked by directly accessing the game memory at certain offsets, thus greatly increasing the possibilities for UMS map makers to evaluate and manipulate the game via triggers and create novelty effects. However, since that also allowed the memory to be corrupted or even malignant code to be run through the game, it was deemed a security risk by Blizzard and patched out (and even if it wouldn't have been, the fact that they patched the game would have meant some changes to the game memory and may thus have corrupted many existing EUDs). On December 08 2017 08:20 iPlaY.NettleS wrote: Ccmu isn't a controversial change lol. I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication. I'd guess they'd just rather err on the side of caution. | ||
Bakuryu
Germany1065 Posts
On December 08 2017 09:01 TT1 wrote: http://www.teamliquid.net/tlpd/sospa/maps#tblt-2453-1-5-DESC Is Match Point and Jade the right version in TL's map database? no. match point picture is 1.2, map download also 1.2 jade picture should be the 2.0 version, map download is 2.0 version match point 1.3 was only version used by everybody over the last 7 years. jade 2.1 was improved by foreign map maker (forgot who) and only used by foreign community. koreans most likely dont even know it exists because they have only been playing on jade 2.0 btw.... what changed between tau cross 1.0 and tau cross 1.1, i somehow missed that there ever was a change, iccup maps are only 1.0 while i have a 1.1 version from some tournament. | ||
TT1
Canada9925 Posts
On December 08 2017 09:12 Bakuryu wrote: no. match point picture is 1.2, map download also 1.2 jade picture should be the 2.0 version, map is 2.0 version match point 1.3 was only version used by everybody over the last 7 years. jade 2.1 was improved by foreign map maker (forgot who) and only used by foreign community. koreans most likely dont even know it exists because they have only been playing on jade 2.0 btw.... what changed between tau cross 1.0 and tau cross 1.1, i somehow missed that there ever was a change, iccup maps are only 1.0 while i have a 1.1 version from some tournament. do you have a link to the newest versions? edit: nvm i still have my iccup map pack | ||
duke91
Germany1458 Posts
On December 08 2017 08:02 ne4aJIb wrote: Longinus?! need to ban something | ||
Bakuryu
Germany1065 Posts
On December 08 2017 09:13 TT1 wrote: do you have a link to the newest versions? edit: nvm i still have my iccup map pack iccup mappack v39.0 https://iccup.com/files.html edit: :D | ||
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