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Corsairs in PvT? - Page 3

Forum Index > BW General
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UndeadProtoss
Profile Joined June 2017
19 Posts
August 13 2017 15:34 GMT
#41
On August 13 2017 16:48 letian wrote:
Arbiters can do roughly everything that you claim corsairs can and even more for less money and effort. Therefore, arbiters are used in PvT for a reason. Your corsair strategy is only good as it is entertaining.


I still love the Arbiter, stasis is a very good spell. The only thing D-Web really has over stasis is that you can essentially nullify the entire tank line for a few seconds, which means less of your dragoons die, and you can accumulate a nice economic edge over time. Stasis can only hit so many tanks, and some Dragoons/Zealots must die to tanks in general if it's a straight engagement.

With regards to the Valkyries that I mentioned earlier, depending on how late in the game the Valkyries pop out, you can try to lure them into Dragoons, or if you're crazy, mind control several Valkryies with Dark Archons!




I stand for the Dark Khalai!
Garrl
Profile Blog Joined February 2010
Scotland1977 Posts
August 13 2017 19:47 GMT
#42
I think an interesting strategy could be in using dweb to just force the terran to lose ground and have to reposition while you expand; as long as you have sufficient ground army that they cant just walk forward, they *have* to walk backwards, and depending on the layout of the map, that might mean away from their 3rd/4th.

Should be less APM intensive than trying to throw down 15 dwebs in a fight while macroing, as you don't necessarily need to go in with everything after you dweb them, just the threat of it might even be enough to make them have to reposition.
chris0809
Profile Blog Joined July 2009
United States28 Posts
Last Edited: 2017-09-19 03:23:25
September 19 2017 03:06 GMT
#43
+ Show Spoiler [ASL] +
bumping this for the Rain vs Sasin game ASL S4 RO.24 Day4 - owned the terran using disruption web
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 19 2017 03:23 GMT
#44
Guys, please remember to use spoilers if you are discussing recent game results!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Shaman.us
Profile Joined May 2010
United States319 Posts
Last Edited: 2017-09-19 04:40:46
September 19 2017 04:39 GMT
#45
On September 19 2017 12:06 chris0809 wrote:
+ Show Spoiler [ASL] +
bumping this for the Rain vs Sasin game ASL S4 RO.24 Day4 - owned the terran using disruption web


+ Show Spoiler +
I'm not sure I would consider that game as proof that Dweb is a valid weapon in PvT strategy, the terran was going for goddamn ghosts lol
Shaman.233
merz
Profile Blog Joined July 2004
Sweden2760 Posts
September 19 2017 06:32 GMT
#46
On September 19 2017 12:06 chris0809 wrote:
+ Show Spoiler [ASL] +
bumping this for the Rain vs Sasin game ASL S4 RO.24 Day4 - owned the terran using disruption web


+ Show Spoiler +
This was a respone to Sasin opting for Ghosts when he scanned that Rain was going carriers. Rain went 2 stargate corsair with Dweb which essentially rendered the ghosts useless. It's not really a good measure on how viable it is against standard play (tank/vulture/few goliaths and a vessle).
Winners never quit, quitters never win.
sixfour
Profile Blog Joined December 2009
England11061 Posts
September 19 2017 07:11 GMT
#47
On September 19 2017 12:23 BigFan wrote:
Guys, please remember to use spoilers if you are discussing recent game results!


+ Show Spoiler +
Spoilers are irrelevant - hmm, someone's bumped an old thread discussing corsair use vT, I wonder if there's been a pro game this morning with corsair use vT. Nope, couldn't possibly happen ever, no
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
shakigami
Profile Joined November 2013
220 Posts
September 19 2017 07:19 GMT
#48
Not the mention the recently played game rain vs apmple, I believe I saw some pro used corsair in pvt in proleague long ago, may be 2010~2011, and the map is empire of the sun. The protoss sure suprised his opponent, but it was not really effective.
letian
Profile Blog Joined May 2010
Germany4221 Posts
Last Edited: 2017-09-19 07:40:20
September 19 2017 07:38 GMT
#49
Corsairs are too expensive, disruption web duration is not great either. This is a nice counter strategy that can be executed as an answer to ghost with lockdowns which would be much more effective against arbiters. So, corsairs + dr.web is a counter strategy not the way of PvT. 3-5 arbiters with statis and recall are much more deadly for terran army than any corsair fleet will even be.
Dark archon is just a joke in PvT unless you are a poor player.
letian
Profile Blog Joined May 2010
Germany4221 Posts
September 19 2017 07:46 GMT
#50
On August 14 2017 00:34 UndeadProtoss wrote:
Show nested quote +
On August 13 2017 16:48 letian wrote:
Arbiters can do roughly everything that you claim corsairs can and even more for less money and effort. Therefore, arbiters are used in PvT for a reason. Your corsair strategy is only good as it is entertaining.


I still love the Arbiter, stasis is a very good spell. The only thing D-Web really has over stasis is that you can essentially nullify the entire tank line for a few seconds, which means less of your dragoons die, and you can accumulate a nice economic edge over time. Stasis can only hit so many tanks, and some Dragoons/Zealots must die to tanks in general if it's a straight engagement.

With regards to the Valkyries that I mentioned earlier, depending on how late in the game the Valkyries pop out, you can try to lure them into Dragoons, or if you're crazy, mind control several Valkryies with Dark Archons!

D-Web does not have anything over statis because it is more expensive in the first place. Its duration is much shorter and it does not stop terran army from unsieging and pushing. Therefore it is only good when you attack terran siege lines. When toss decides to attack sieged terran he is already ahead and just wants to minimize his losses. In such situation d-web is a good supporting spell. However, even here arbiter will be more efficient with cheaper statis spells and auto cloak unless terran has ghosts which can easily lockdown fewer number of arbiters.
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
September 19 2017 08:42 GMT
#51
One thing I noticed on that game was that when the AI chooses a target to fire, anything under D-web is considered lower threat, so dragoons don't shoot tanks affected unless there's nothing else to shoot. At least got that impression, should check it thoroughly.

Anyway, the issue is, zealots can't kill what's underneath d-web, goons seems to ignore it, and on top of that the spell hinders you if you want to push further into enemy lines or the terran retreats. It has many issues to be a viable strategy, only place I see d-web being worth it it's on zvp vs turtling zergs massing sunkens and lurkers.
Formerly Golondrin
FlaShFTW
Profile Blog Joined February 2010
United States10360 Posts
September 19 2017 09:53 GMT
#52
tl:dr, its only good on specific maps where tanks will get clustered up for d-webs to be able to consistently catch like 2-3 tanks at a time and only a good one off build rarely used. its not a good standard. dont use sairs.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
A.Alm
Profile Joined September 2012
Sweden535 Posts
September 19 2017 09:55 GMT
#53
On September 19 2017 17:42 Plissken_2097 wrote:
One thing I noticed on that game was that when the AI chooses a target to fire, anything under D-web is considered lower threat, so dragoons don't shoot tanks affected unless there's nothing else to shoot. At least got that impression, should check it thoroughly.

Anyway, the issue is, zealots can't kill what's underneath d-web, goons seems to ignore it, and on top of that the spell hinders you if you want to push further into enemy lines or the terran retreats. It has many issues to be a viable strategy, only place I see d-web being worth it it's on zvp vs turtling zergs massing sunkens and lurkers.



why wouldnt zelots be able to kill stuff under dweb?
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
September 19 2017 10:31 GMT
#54
On September 19 2017 18:53 FlaShFTW wrote:
tl:dr, its only good on specific maps where tanks will get clustered up for d-webs to be able to consistently catch like 2-3 tanks at a time and only a good one off build rarely used. its not a good standard. dont use sairs.

Tanks always get clustered up, it's why stasis is so good.

A better tl;dr would be.

Dweb is only only really good on maps where there's lots of unbuildable terrain as the Terran can't turret up his tank lines and will unlikely have a lot of goliaths. Also to take into account is can you afford the supply for the corsairs, if you can and you have the APM to pull it off you can use Corsairs as a surprise tactic.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ortseam
Profile Joined April 2015
996 Posts
September 19 2017 10:36 GMT
#55
you can't attack when you're under d-web, melee or ranged
nanaoei
Profile Blog Joined May 2010
3358 Posts
September 19 2017 10:53 GMT
#56
if the terran doesn't kill you before dweb can come into play, i believe that they can just mass expand and run you down with 10 facs.
terran can hold a position with tanks and mines, but what kind of opposing army is a protoss going to make?
you will have to make so many corsairs that you won't just run dry on energy at the wrong moment.

i don't think it's fun gameplay to have science vessels trying to hunt down dark archons or corsairs while goliaths are sitting behind to protect. it would be such a slow stalemate if it got to that point.

i really think a terran just timing pushes and kills you before any of that can properly take off.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2017-09-19 11:13:46
September 19 2017 11:10 GMT
#57
in asl artosis/tastless pretty good explained why corsairs suck so hard in pvt ^^ u can only make 1 web and then u have to wait if u could make 2 it would be fine but with only 1, u have a to huge downtime

+ Show Spoiler +
saying rain "owned" with web is a wrong standpoint. overall it wasnt rly good, t just went mass ghosts expecting carriers THATS what made it possible and still he lost alot units and had downtimes where arbiter and more zealots could haveb roken trough
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Piste
Profile Blog Joined July 2006
6183 Posts
September 19 2017 11:34 GMT
#58
On September 19 2017 20:10 Drake wrote:
in asl artosis/tastless pretty good explained why corsairs suck so hard in pvt ^^ u can only make 1 web and then u have to wait if u could make 2 it would be fine but with only 1, u have a to huge downtime

+ Show Spoiler +
saying rain "owned" with web is a wrong standpoint. overall it wasnt rly good, t just went mass ghosts expecting carriers THATS what made it possible and still he lost alot units and had downtimes where arbiter and more zealots could haveb roken trough


With energy upgrade you can have two d-webs on a single corsair tho.

Corsairs are good on specific situations, like in the Rain vs Ample game where Tastosis were talking about the matter (abandon the carrier plan when seeing ghosts produced).
In standard game they are usually not the best choice, since they eat up your supply and the the cost of a single web is quite big. Also if they're scouted in time, even valkyries can be used to counter them.
Jae Zedong
Profile Joined September 2016
407 Posts
September 19 2017 11:37 GMT
#59
Another underestimated advantage of arbiters over sairs is they can actually attack. Not only forcing goliaths but also inflicting a fair amount of damage when no goliaths are around.
Tyrant.
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