• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:49
CEST 18:49
KST 01:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!31Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Wh#tsApp +17423896840 Mighty Hacker Recovery — Dig Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini !!!NEW BUG!!! FIRE ARCHONS [Visual] BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues Escore Tournament - Season 3 KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9750 users

Brood War balance research? Here is mine... - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 Next All
Piste
Profile Blog Joined July 2006
6183 Posts
May 18 2017 07:17 GMT
#101
On May 18 2017 06:57 zimp wrote:
iCCup race stats

[image loading]

On May 18 2017 15:32 Essbee wrote:
Well, I know that's obviously sarcasm, but have you watched Shine vs Mong, or Larva's stream? Everything I said has been happening, so yeah, korean zergs did try new things and it's working, and I find that fascinating. The game is constantly evolving and it could evolve even more if we had unconvential maps from time to time (like an island or semi-island map, or a farther natural, or a double gas third, or any other change really...).

We can now close the thread The balance is already there.
tanngard
Profile Joined April 2011
Norway1325 Posts
May 18 2017 13:20 GMT
#102
Really good posts from Bakuryu, Jealous and Essbe on the last page. Thank you guys. Must read for anyone who still thinks BW should be balanced by patches from Blizzard. Next time someone starts another balance patch debate, lets just guide them to these posts so as to save time. Bookmarked.

There are always some problems with balance when there is three completely different races. But these tends to shift and decrease along the evolution of the game, in a higly comptetitive environment fueled by the collected and individual effort of the players (and mapmakers) to understand the ins and outs of the game, to reach the top, or perhaps, reach deeper into the Truth of the game.

Go back into the history records and look at all these names of legends of the past. Boxer, Yellow, Nal_ra, Nada, Reach, July, iloveoov, GoRush, Pusan, Anytime, Midas, Savior. They innovated, practiced, sacrificed. They won. They lost. They came. And they went away. But they were all part of the same story. The rules of the game never changed. Yet how it was played changed, because of what they discovered. Did they whine and cry out for a balance patch? Or did they buckle up and do the Work themselves? That is the beauty to me of BW history. Its a tale of young people, teenagers really, trying to trancend reality with its own rules of success, for another reality, another game, and just do their very best to understand, to succeed and to become the "hero". NOT to beg blizzard for help. NOT to destroy the "fine-tuned" laws of the BW universe. NOT to destroy their homeworld.

I would rather see the game become irreversible broken one day. Because then we would know that this game, this parallel universe, this logical puzzle, has run its course. When we know how it ends, we know how it truly works. And then on to the next puzzle, the next "reality".

Or maybe just forever balance it out with new maps, idk haha. Cheers everyone.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-05-18 13:29:37
May 18 2017 13:25 GMT
#103
Baku, using the quote feature really helps, please use it next time you reply to me so I know which part of the comment is a reply to what I said.

ZvT (from the zerg perspective) hasn't changed almost a dime for the last 10 years. It's been 3hatch muta on 2 exp into lurk like always (I was using that bo in a game in 2003 or 2004 vs korean chogosus and I was told this was "an old build"). 2 or 3 hatch muta/lurk has almost always been the norm into a relatively quick hive into deflier/guardians/ultras. For me ZvT is now turned into your example of games that are almost absolutely the same (hence boring, at least for me) unless some player decides it's time to take big risks. Sure, the ZvT game is longer now and it takes to mine almost the whole gas out there to overcome the T, but is still the same thing repeating over and over again that makes me wonder why do I even watch progamers doing it (excluding the Mong vs Shine series here, lol, but I think that still fits in to the player-taking-big-risks category).

Also, in practice, balance changes are pretty much the normal thing to happen to an RTS game by Blizzard (whether it be SC, SC:BW, WC3, SC2 WOL, HOTS or LOTV or whatever title they are working on) - not that I favour them in the SC:BW case - rather than the black-box-of-pandora thing to happen.

Also thinking that you can "fix" terran by reducing the scv health or tank's damage shows you haven't put too much thought into that. Unless the number is stupidly looking like 2 health for the scv and 1 damage for unsieged tank, this will probably disrupt the game in a rather significant manner.

I think it should be looked on a mu by mu basis. I don't consider myself competent enough for the PvT/TvP match up to propose changes there. I also really have no idea how to account for the Z>P imbalance without disrupting the ZvT and PvT matches (at least for now). But IMO the key to ZvT is the medic and really - it's not so hard to figure it out. It really would do no harm to the TvP and TvT matchups to increase medic build time with 3 seconds (+15 increase) and/or increase its cost from 50 minerals to 75 OR reducing its HP from 60 to 50. This definitely won't make terran look less "terran".

Enjoy the game
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-05-18 14:50:34
May 18 2017 14:23 GMT
#104
On May 18 2017 22:25 LRM)TechnicS wrote:
ZvT (from the zerg perspective) hasn't changed almost a dime for the last 10 years. It's been 3hatch muta on 2 exp into lurk like always (I was using that bo in a game in 2003 or 2004 vs korean chogosus and I was told this was "an old build"). 2 or 3 hatch muta/lurk has almost always been the norm into a relatively quick hive into deflier/guardians/ultras. For me ZvT is now turned into your example of games that are almost absolutely the same (hence boring, at least for me) unless some player decides it's time to take big risks. Sure, the ZvT game is longer now and it takes to mine almost the whole gas out there to overcome the T, but is still the same thing repeating over and over again that makes me wonder why do I even watch progamers doing it (excluding the Mong vs Shine series here, lol, but I think that still fits in to the player-taking-big-risks category).

I agree so much. A good strategy game benefits from players having a variety of strategic options at the start (root) of the game! Starcraft may be the best RTS, but over time some of the matchups have revealed pretty hard limitations in how they can be played (I'm thinking of ZvT and PvZ early openings). If you had more strategic options, you would have more choice also to deal or not deal with things you are not interested in (such as for me something like exploiting muta stack micro). The early days of bw had this, and creativity was more rewarded. Now something could be done with balance changes. It's not the winrates that worry me personally. But the winrate if you don't play the way you're supposed to. So I'm losing interest in competitive play. (but w/e having fun playing 3v3 again lol)

I don't play Z or T, but I used to enjoy occasionally. Now I don't want to get into it cause it feels like I have no choice, if I play Z I must make a fcking muta stack opening or lose to any decent T player.


I think it should be looked on a mu by mu basis. I don't consider myself competent enough for the PvT/TvP match up to propose changes there. I also really have no idea how to account for the Z>P imbalance without disrupting the ZvT and PvT matches (at least for now). But IMO the key to ZvT is the medic and really - it's not so hard to figure it out. It really would do no harm to the TvP and TvT matchups to increase medic build time with 3 seconds (+15 increase) and/or increase its cost from 50 minerals to 75 OR reducing its HP from 60 to 50. This definitely won't make terran look less "terran".

Mu by mu basis, to allow more options. Where the imbalances are is hard to pinpoint and there are many ways, etc. The muta stack, the medic yeah (I would say after reading someone else talk about it, they just heal too fast, btw this is a main factor that denies hydras in early TvZ isn't it ? I love hydras, they are a great strat option for Z with many possibilities.. but not against muta openings or medics), is the storm or reaver an imbalance that prevents M&M to play against P ? probably. Is the BC main attack too weak? (and the ghost's?) yeah right? Isn't ZvZ the most imbalanced match up? ^^ Is it cool that Ps can hardly open anything other than FE against Z and must memorize wall spots before playing the map? not for me. it's not rly about winrates, winrates aren't that bad, I agree as long as nothing is worse than 60-40 (bit harsh this, let's say 57,5-42,5 ^^) or more ideally 55-45 that's not the concern, it's the complexity of the mus in terms of playable options. imo

and the late game things, like the state of the game if you get to the dream late games, is another thing to consider. Tanks 3 supply I imagine would do a lot of good. I believe dark swarm is too strong personally. Maybe ultra could gain 1 base armor and lose the carapace upgrade. Protoss? Storm? reavers can be a mess, decrease the size of their aoe, fix the scarab stupidity? Storm drops are kinda stupid. lol

(a huge change for storm I could suggest, that I think would make things better, is to make them just last longer while dealing the same damage? allow workers also to get out of there more easily, it's too bad. Tbh I think workers with bit more health would be nice, but thats a huge change too. they die too quick to storms, vultures, and some other things, imo)
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
May 18 2017 14:56 GMT
#105
On May 18 2017 22:20 tanngard wrote:
Really good posts from Bakuryu, Jealous and Essbe on the last page. Thank you guys. Must read for anyone who still thinks BW should be balanced by patches from Blizzard. Next time someone starts another balance patch debate, lets just guide them to these posts so as to save time. Bookmarked.

There are always some problems with balance when there is three completely different races. But these tends to shift and decrease along the evolution of the game, in a higly comptetitive environment fueled by the collected and individual effort of the players (and mapmakers) to understand the ins and outs of the game, to reach the top, or perhaps, reach deeper into the Truth of the game.

Go back into the history records and look at all these names of legends of the past. Boxer, Yellow, Nal_ra, Nada, Reach, July, iloveoov, GoRush, Pusan, Anytime, Midas, Savior. They innovated, practiced, sacrificed. They won. They lost. They came. And they went away. But they were all part of the same story. The rules of the game never changed. Yet how it was played changed, because of what they discovered. Did they whine and cry out for a balance patch? Or did they buckle up and do the Work themselves? That is the beauty to me of BW history. Its a tale of young people, teenagers really, trying to trancend reality with its own rules of success, for another reality, another game, and just do their very best to understand, to succeed and to become the "hero". NOT to beg blizzard for help. NOT to destroy the "fine-tuned" laws of the BW universe. NOT to destroy their homeworld.

I would rather see the game become irreversible broken one day. Because then we would know that this game, this parallel universe, this logical puzzle, has run its course. When we know how it ends, we know how it truly works. And then on to the next puzzle, the next "reality".

Or maybe just forever balance it out with new maps, idk haha. Cheers everyone.


Hahaha, I like your passion, well said ^^

I'd like to see what some players like Flash would do on maps like Chain reaction or any other map that is difficult for terran, would be really awesome to see what kind of builds/strategies they can come up with!
tanngard
Profile Joined April 2011
Norway1325 Posts
May 18 2017 16:04 GMT
#106
Hehe, thanks Essbee.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
May 18 2017 16:24 GMT
#107
On May 18 2017 22:25 LRM)TechnicS wrote:
ZvT (from the zerg perspective) hasn't changed almost a dime for the last 10 years. It's been 3hatch muta on 2 exp into lurk like always (I was using that bo in a game in 2003 or 2004 vs korean chogosus and I was told this was "an old build"). 2 or 3 hatch muta/lurk has almost always been the norm into a relatively quick hive into deflier/guardians/ultras. For me ZvT is now turned into your example of games that are almost absolutely the same (hence boring, at least for me) unless some player decides it's time to take big risks. Sure, the ZvT game is longer now and it takes to mine almost the whole gas out there to overcome the T, but is still the same thing repeating over and over again that makes me wonder why do I even watch progamers doing it (excluding the Mong vs Shine series here, lol, but I think that still fits in to the player-taking-big-risks category).


"Boring"? Are you serious? If you don't appreciate BW from a competitive point of view right now to the extent that you have to call a matchup "boring" then I'd argue no amount of patching will make things interesting for you, because that means you care a lot more about the aspect of variety and change and not very much at all about the thrill of winning and losing hard-fought games, or watching your favorite players compete for first price. If everyone had your attitude, tennis and darts as televised sports wouldn't exist, because on a surface level every game looks the same. I would love tennis only if I was playing it competitively myself, but as a mere observer I don't find it interesting, just like you don't find ZvT interesting. If you don't see and appreciate the nuances of BW then either competitive 1v1 is not for you or you should look to play UMS, 15 no rush and other games every now and then to fuel your need for variety. I'm not kidding by the way, those games are hella fun.

Also, in practice, balance changes are pretty much the normal thing to happen to an RTS game by Blizzard (whether it be SC, SC:BW, WC3, SC2 WOL, HOTS or LOTV or whatever title they are working on) - not that I favour them in the SC:BW case - rather than the black-box-of-pandora thing to happen.


Not really an argument. There's no need to change something for the sake of change. If you can't demonstrate that it will be for the better (instead of just crossing your fingers and hoping for the best) then people will rightfully protest change.
If you want a different RTS, by all means make one. But if you want changes in BW then you'll need a better argument than "it's been business practice throughout all of SC2, so why not?"
"Why not?" is not an argument.

Also thinking that you can "fix" terran by reducing the scv health or tank's damage shows you haven't put too much thought into that. Unless the number is stupidly looking like 2 health for the scv and 1 damage for unsieged tank, this will probably disrupt the game in a rather significant manner.

Wait, did you just argue against change? I'm foncused. Tremendously foncused.

I think it should be looked on a mu by mu basis. I don't consider myself competent enough for the PvT/TvP match up to propose changes there. I also really have no idea how to account for the Z>P imbalance without disrupting the ZvT and PvT matches (at least for now). But IMO the key to ZvT is the medic and really - it's not so hard to figure it out. It really would do no harm to the TvP and TvT matchups to increase medic build time with 3 seconds (+15 increase) and/or increase its cost from 50 minerals to 75 OR reducing its HP from 60 to 50. This definitely won't make terran look less "terran".

Well how about you figure things out first, please? If you propose changes while admitting to not being able to predict the consequences then you can't expect people to listen to you. How can you know that "it's not so hard to figure it out" when you're unable to figure it out yourself?

But far more worrisome in my eyes: did you notice that there's a certain up-and-coming zerg player who, until recently, couldn't compete with a high winrate at the top level, and who is currently making top terran pull their hairs out when he battles them? His nickname is "Larva". Over the past year or so his winrate against top terran pros has gone from almost zero to having consistent wins against Last and Flash. He's playing against Flash right now, and he's in the process of winning yet another late game.
How can you ignore things like this while proposing balance changes?
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7012 Posts
May 18 2017 16:29 GMT
#108
Larva will save zerg!
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
May 18 2017 16:47 GMT
#109
im sorry technics that i didnt quote you, i kinda dont like to read post with lots of quotes especially if the post is longer.
i only responded to you at the "undefended bases" part.
after that it was kinda a rage post at all the people who think balance changes are good.
the "fixing the game by changing scv hp and tank damage" was not my idea, it came from others repeatedly as a way to balance this game.
we both dont like this idea.
nbaker
Profile Joined July 2009
United States1341 Posts
Last Edited: 2017-05-18 17:04:29
May 18 2017 17:03 GMT
#110
I think balance is fine, but one thing that can be considered going forward is to have maps that are balanced specifically to a matchup. Like, for example, if there's a map that makes ZvP even, but ZvT imbalanced, it would be a ZvP map, and we could have these for all 3 matchups. The obvious problem with this solution would be hosting games in current server model. If we move to an automated matchmaking model in the future, that wouldn't be a problem for mu specific maps.
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
May 18 2017 17:10 GMT
#111
I am not a high level player, but it feels to me that just about everything can be solved by maps, and if the first effort to solve problems with maps doesn't work, they just change the maps even more. I'm pretty sure you can make a map completely imbalanced in favor of ZvT if you wanted. From only moderately crazy stuff like putting two geysers in the main (so zerg doesn't need to worry about getting a 3rd gas as much) to completely bollocks like not having any chokes at all, not even defending the main (aka no wall off).

So while I don't think either of these are a good idea or should be implemented, I feel scenarios like these support the argument that "imbalance can be solved with map making". The thing map makers need to do, and they have done brilliantly for many years, is to identify smaller advantages they can give to help the game feel more balanced.
Computer says mafia
zimp
Profile Blog Joined November 2008
Hungary959 Posts
May 18 2017 17:41 GMT
#112
On May 18 2017 10:12 Luddite wrote:
Those iccup stats are very interesting. I'm surprised to see Fighting Spirit look so balanced for tvz, when it seems pretty imbalanced in for the pros. Do they have any stats broken down by ladder rank?


We don't have stats broken down by ladder rank, this is what i also wanted to get.

Maybe you can follow up with this guy:
http://www.teamliquid.net/forum/brood-war/501215-iccup-re-ranked-the-return#17

More old iCCup stats from the very thread you refered to:
http://www.teamliquid.net/forum/brood-war/491164-fighting-spirit-imbalance-fact-or-fiction#7
agentzimp
TL+ Member
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-05-18 18:24:17
May 18 2017 18:21 GMT
#113
On May 19 2017 01:24 Magic Powers wrote:
Show nested quote +
On May 18 2017 22:25 LRM)TechnicS wrote:
ZvT (from the zerg perspective) hasn't changed almost a dime for the last 10 years. It's been 3hatch muta on 2 exp into lurk like always (I was using that bo in a game in 2003 or 2004 vs korean chogosus and I was told this was "an old build"). 2 or 3 hatch muta/lurk has almost always been the norm into a relatively quick hive into deflier/guardians/ultras. For me ZvT is now turned into your example of games that are almost absolutely the same (hence boring, at least for me) unless some player decides it's time to take big risks. Sure, the ZvT game is longer now and it takes to mine almost the whole gas out there to overcome the T, but is still the same thing repeating over and over again that makes me wonder why do I even watch progamers doing it (excluding the Mong vs Shine series here, lol, but I think that still fits in to the player-taking-big-risks category).


"Boring"? Are you serious? If you don't appreciate BW from a competitive point of view right now to the extent that you have to call a matchup "boring" then I'd argue no amount of patching will make things interesting for you, because that means you care a lot more about the aspect of variety and change and not very much at all about the thrill of winning and losing hard-fought games, or watching your favorite players compete for first price. If everyone had your attitude, tennis and darts as televised sports wouldn't exist, because on a surface level every game looks the same. I would love tennis only if I was playing it competitively myself, but as a mere observer I don't find it interesting, just like you don't find ZvT interesting. If you don't see and appreciate the nuances of BW then either competitive 1v1 is not for you or you should look to play UMS, 15 no rush and other games every now and then to fuel your need for variety. I'm not kidding by the way, those games are hella fun.


ZvT feels boring to me because I know what stuff is supposed to happen from 00:01 of the game to 20:00 of the game. It has been like always 3 hatch muta from 2 bases into lurk and it's getting kind of tiring for me. Since probably the most I practiced is ZvT and it's really suffering into more suffering into more suffering to eventually survive some more/win is not very appealing (besides the knowing what happens/tiring part) to me after competing for so many years. Not to the extent I find TvT boring though... And yes, I really appreciate the fun coming out of UMSes, I've played them a lot and I really enjoy watching pros play UMSes that I also like as well like Shuttle, Larva and others.


Also, in practice, balance changes are pretty much the normal thing to happen to an RTS game by Blizzard (whether it be SC, SC:BW, WC3, SC2 WOL, HOTS or LOTV or whatever title they are working on) - not that I favour them in the SC:BW case - rather than the black-box-of-pandora thing to happen.


On May 19 2017 01:24 Magic Powers wrote:
Not really an argument. There's no need to change something for the sake of change. If you can't demonstrate that it will be for the better (instead of just crossing your fingers and hoping for the best) then people will rightfully protest change.
If you want a different RTS, by all means make one. But if you want changes in BW then you'll need a better argument than "it's been business practice throughout all of SC2, so why not?"
"Why not?" is not an argument.


For the balance part, it's just a normal thing to happen for an RTS game, I don't like the box of pandora analogy. Unless the person making balance changes is a randomly clicking here and there person that has absolutely no idea what is doing lol.

On May 19 2017 01:24 Magic Powers wrote:
Show nested quote +
Also thinking that you can "fix" terran by reducing the scv health or tank's damage shows you haven't put too much thought into that. Unless the number is stupidly looking like 2 health for the scv and 1 damage for unsieged tank, this will probably disrupt the game in a rather significant manner.

Wait, did you just argue against change? I'm foncused. Tremendously foncused.


I argue that changing SCV's health or tank's damage by 10% (somewhat meaningful/reasonable amount) will be a terrible choice for a balance change. If we change SCV's health by 2hp or tank's damage by 1 it will be looking rather weird however suitable it might happen to be. I have no idea what "foncused" means.

I think it should be looked on a mu by mu basis. I don't consider myself competent enough for the PvT/TvP match up to propose changes there. I also really have no idea how to account for the Z>P imbalance without disrupting the ZvT and PvT matches (at least for now). But IMO the key to ZvT is the medic and really - it's not so hard to figure it out. It really would do no harm to the TvP and TvT matchups to increase medic build time with 3 seconds (+15 increase) and/or increase its cost from 50 minerals to 75 OR reducing its HP from 60 to 50. This definitely won't make terran look less "terran".

On May 19 2017 01:24 Magic Powers wrote:
Well how about you figure things out first, please? If you propose changes while admitting to not being able to predict the consequences then you can't expect people to listen to you. How can you know that "it's not so hard to figure it out" when you're unable to figure it out yourself?

My experience in competing (with Z) and observing the competition on the highest foreigner and korean level for years makes me feel competent in the ZvT/TvZ and ZvP/PvZ matchups. I should have phrased it better I guess - I haven't put a really thorough effort (at least for now) into thinking solutions for the Z>P imbalance without affecting the ZvT and PvT matches hence the "i have no idea for now what's up". Not that I do not feel competent in the ZvP/PvZ matchup. I did for ZvT and for me it's not so hard to figure out that if there was a balance change to address the ZvT/TvZ matchup the key will be to make the medic more expensive and/or with less hp and/or built slower.

On May 19 2017 01:24 Magic Powers wrote:
But far more worrisome in my eyes: did you notice that there's a certain up-and-coming zerg player who, until recently, couldn't compete with a high winrate at the top level, and who is currently making top terran pull their hairs out when he battles them? His nickname is "Larva". Over the past year or so his winrate against top terran pros has gone from almost zero to having consistent wins against Last and Flash. He's playing against Flash right now, and he's in the process of winning yet another late game.
How can you ignore things like this while proposing balance changes?

I have been enjoying all top level zergs' streams in the recent years - Larva's stream included - and I am expecting his and other top zergs vs T stats for this month as I do for any other month. I am also looking forward to Shine's bag of builds for ZvT and whether they could be implemented and done consistently vs T. Larva specifically plays almost always 3 hatch muta into lurk and him winning many 30 minute games against FlaSh and Last is definitely amazing but I still don't feel there's something new happening in the ZvT matchup overall.

Also, to make it clear, I do not favour balance changes for SC:BW even though it's not something to be afraid of. Most probably the first step should be a thorough players-mapmakers cooperation when making the new maps for competitive play.
Enjoy the game
Magic Powers
Profile Joined April 2012
Austria4478 Posts
May 18 2017 18:56 GMT
#114
Well it's good to know you're not for change for the sake of change. However, I still don't understand what your motivation is. Do you want more diverse openings in TvZ in order to have new things to explore in your own games and as a spectator (in short: fun) or do you want greater game theoretical balance at the top level (in short: balance)?
I think changing the game in order to create a more fun experience is not a good argument, because you can't guarantee that the number of playable builds will be greater in the end. In fact it's equally likely that the number will drop, unless you can prove otherwise. Also, it could be argued that, if you want more diverse builds then you can have them, just maybe at the cost of your winrate. But that'd be a sacrifice you're not willing to make, are you? Are you willing to be a pioneer to stand for your visions, or do you rather demand changes from the game? Are you the Bisu kind of person or not? Do you see my point?
And the argument of changing the game in order to have balance is also questionable, unless you can prove that the pros have reached an equilibrium, which I'd say they quite obviously have not. We see very significant variance in the player hierarchy, the type that you wouldn't expect in such an equilibrium. As long as the top ranks are being fought for with such intensity, all the while the samplesize clearly not being statistically significant, I don't see how you can propose balance changes unironically.

PS: foncused = confused. I was just being silly
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Moopower
Profile Joined May 2017
128 Posts
May 18 2017 20:20 GMT
#115
If we are to argue the point that players adapted to the meta and as a result overcame, what would be different to the case where terran has to overcome units being patched to be more expensive? Could it be possible that the other races has had to adapt for decades to lesser units and be that much better or mindful on how to use their units to seem on an equal level?

Any argument that says other races had to adapt and evolve playstyles is arguing from an assumption that the game was already balanced and players just figured out their potential and the game was actually balanced.

So lets examine both cases, lets say in case 1 protoss and zerg are slightly weaker overall in terms of all match ups and they simply have to play better to overcome terrans slight advantage, and therefore that becomes the meta, the norm, whether people realize it or not, how much skill one has to display to win can be subjective but lets say in this case that protoss and zerg have to be slightly better if we are assuming terran is slightly stronger as a race. Just because we had things go like this where protoss and zerg play better doesnt make it balanced, it just means that, protoss and zerg need to play significantly better to win against a lesser terran.

Now case 2 we have the camp that says the game is 99% balanced and it is 99% up to the players skill to which race wins. And there is constant shift in meta that show spikes of winrates,etc. If that is the case we should see a proportionate amount of spikes and winrates across time. With nearly 2 decades of progaming history, we still have zerg and protoss lagging slightly behind, but still a significant percentage.

Again i dont think anyone is arguing terran is overly powered, but slightly, based on their winrates at the highest level for YEARS. Not just because of flash, but for YEARS we have had terran dominate the scene more frequently and for longer.
TT1
Profile Blog Joined December 2008
Canada10058 Posts
May 18 2017 20:58 GMT
#116
http://www.teamliquid.net/tlpd/sospa/players

compare every z's zvt / zvp winrate
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Maks
Profile Joined December 2010
Ukraine193 Posts
Last Edited: 2017-05-18 21:45:33
May 18 2017 21:42 GMT
#117
The game is almost perfectly balanced


ZerO - 김명운
Kim Myung Woon

vP: 81-26 (75.70%)
vT: 73-75 (49.32%)
-------------------------------------
The difference is 26.38


EffOrt - 김정우
Kim Jung Woo

vP: 31-12 (72.09%)
vT: 40-30 (57.14%)
-------------------------------------
The difference is 14.95

by.hero - 조일장
Jo Il Jang

vP: 140-62 (69.31%)
vT: 100-102 (49.50%)
-------------------------------------
The difference is 19.81


Larva - 임홍규
Lim Hong Gyu

vP: 98-69 (58.68%)
vT: 54-89 (37.76%)
-------------------------------------
The difference is 20.92
Magic Powers
Profile Joined April 2012
Austria4478 Posts
May 18 2017 22:30 GMT
#118
I recommend these links for more information on the balance history:

https://www.reddit.com/r/starcraft/comments/h5mmr/winrates_graph_again_brood_war_0711_from_tlpd/

http://i.imgur.com/uxz19.png
Same graphs, different use of lines: http://i.imgur.com/kmZ71.png

http://www.teamliquid.net/forum/brood-war/94254-a-history-of-terran-vs-zerg

Also, I'll repeat again that Larva is currently changing the late game meta of TvZ. His queen usage is impressive, I expect significant balance changes to come of this.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Jealous
Profile Blog Joined December 2011
10361 Posts
Last Edited: 2017-05-18 22:53:47
May 18 2017 22:51 GMT
#119
How many more people are going to post random numbers and figures and argue that they represent a trend in balance? How many more silly arguments are we going to see where Maks points out 4 players' relative stats and uses them to explain the overarching issues with the game, with absolutely no statistical analysis whatsoever?

How many more arguments are we going to see about "Terran dominance?" I fucking wish I was home and not on vacation so I could shut you down with some serious knowledge, but for now consider this:

While Terran (Flash) may have won more leagues than Zerg, did you know that Zergs consistently had more players in the top 8/top 16 of every tournament? Doesn't that mean that Zerg is imbalanced, since they can fit more players into the highest echelons of tournaments, and Flash is just that good?

Or wait, perhaps pointing out nominal data and extrapolating them to a mathematical trend without any sort of statistical analysis is the witchdoctor of medicine, the blood-letting of hygiene, the ponzi scheme of economics, the grape Jolly Rancher? In other words, a total joke?

Here is how many of you like to argue about balance:

People with more TVs are imba because more of them get into better secondary education and have better dental hygiene than people with less TVs. TVs make their teeth whiter and increase their chances during applications. My friend Johnny, he got into Dental school because his teeth were so clean, and he had SO many TVs, that he got in no problem. Let's ignore that Johnny had the highest GPA in his high school and did a lot of community service; although, that is probably because he had more TVs too. I mean, look at these statistics:

Chance of going to medical school vs. amount of TVs you own:
10% - 0
15% - 1
30% - 2
80% - 3+

That's right folks, if you have 1 TV and you buy 2 more, you will be more than 5x more likely to get into med school. That's how statistics works. Just look at the years of dominance by TV-having people in the realm of medical school applications, and it becomes clear that TVs are at least slightly OP.

Here's another example:

I take a random sample of 100 TeamLiquid players. 33 of them are Terran, 40 are Zerg, and 27 are Protoss. 10 of them are gay, 1 is trans, and 10 are homophobic. 3 of the 10 gay players are Terran, 3 are Zerg, and 4 are Protoss. That means that 1/11 of Terrans are gay, 3/40 of Zerg are gay, and 4/27 Protoss are gay. 1/11 = .09090909 etc. 3/40 = .075. 4/27= .148. That's right everyone, it's official: Protoss are almost twice as likely to be gay as Zerg are. I have a sample size of 100 players, 67 Zerg/Protoss, and 10 gay players to prove it.

Seriously, do any of you realize that statistics isn't just compelling-sounding word combinations, self-evident subtraction or division, pretty graphs and quaint hypothetical scenarios that only occur in ideal worlds with no mitigating factors, confounding elements, and that everything is causation? FFS I can't anymore.

Wait a few weeks. I will be back with impartial statistical analyses. Until then, wallow in your ignorance.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1557 Posts
May 19 2017 00:20 GMT
#120
On May 19 2017 07:51 Jealous wrote:
How many more people are going to post random numbers and figures and argue that they represent a trend in balance? How many more silly arguments are we going to see where Maks points out 4 players' relative stats and uses them to explain the overarching issues with the game, with absolutely no statistical analysis whatsoever?

How many more arguments are we going to see about "Terran dominance?" I fucking wish I was home and not on vacation so I could shut you down with some serious knowledge, but for now consider this:

While Terran (Flash) may have won more leagues than Zerg, did you know that Zergs consistently had more players in the top 8/top 16 of every tournament? Doesn't that mean that Zerg is imbalanced, since they can fit more players into the highest echelons of tournaments, and Flash is just that good?

Or wait, perhaps pointing out nominal data and extrapolating them to a mathematical trend without any sort of statistical analysis is the witchdoctor of medicine, the blood-letting of hygiene, the ponzi scheme of economics, the grape Jolly Rancher? In other words, a total joke?

Here is how many of you like to argue about balance:

People with more TVs are imba because more of them get into better secondary education and have better dental hygiene than people with less TVs. TVs make their teeth whiter and increase their chances during applications. My friend Johnny, he got into Dental school because his teeth were so clean, and he had SO many TVs, that he got in no problem. Let's ignore that Johnny had the highest GPA in his high school and did a lot of community service; although, that is probably because he had more TVs too. I mean, look at these statistics:

Chance of going to medical school vs. amount of TVs you own:
10% - 0
15% - 1
30% - 2
80% - 3+

That's right folks, if you have 1 TV and you buy 2 more, you will be more than 5x more likely to get into med school. That's how statistics works. Just look at the years of dominance by TV-having people in the realm of medical school applications, and it becomes clear that TVs are at least slightly OP.

Here's another example:

I take a random sample of 100 TeamLiquid players. 33 of them are Terran, 40 are Zerg, and 27 are Protoss. 10 of them are gay, 1 is trans, and 10 are homophobic. 3 of the 10 gay players are Terran, 3 are Zerg, and 4 are Protoss. That means that 1/11 of Terrans are gay, 3/40 of Zerg are gay, and 4/27 Protoss are gay. 1/11 = .09090909 etc. 3/40 = .075. 4/27= .148. That's right everyone, it's official: Protoss are almost twice as likely to be gay as Zerg are. I have a sample size of 100 players, 67 Zerg/Protoss, and 10 gay players to prove it.

Seriously, do any of you realize that statistics isn't just compelling-sounding word combinations, self-evident subtraction or division, pretty graphs and quaint hypothetical scenarios that only occur in ideal worlds with no mitigating factors, confounding elements, and that everything is causation? FFS I can't anymore.

Wait a few weeks. I will be back with impartial statistical analyses. Until then, wallow in your ignorance.


Well I will be waiting for that. My point all along was that the game is actually very balanced. And while I know I may have reached to the conclusion in a bad way I still feel it is true.
ko-fi.com/luckynoob
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:30
Rotti's PatchesSC Open
RotterdaM577
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 464
ByuN 232
TKL 75
IndyStarCraft 48
Trap 17
BRAT_OK 16
MindelVK 9
StarCraft: Brood War
Britney 32707
Calm 5018
Shuttle 1645
Mini 868
EffOrt 608
Soulkey 416
BeSt 338
firebathero 147
Snow 141
Yoon 95
[ Show more ]
Liquid`Ret 78
Zeus 66
Dewaltoss 62
Hyun 42
ToSsGirL 41
Mong 36
Barracks 33
Aegong 30
soO 26
zelot 19
Free 17
Hm[arnc] 14
Noble 10
sorry 9
Shine 9
Sacsri 6
Dota 2
Gorgc5672
qojqva3399
syndereN370
BananaSlamJamma224
Counter-Strike
fl0m4000
Heroes of the Storm
Liquid`Hasu142
Other Games
singsing1890
crisheroes702
Beastyqt632
FrodaN607
B2W.Neo366
mouzStarbuck233
Hui .212
ArmadaUGS107
KnowMe96
C9.Mang086
Trikslyr48
QueenE43
Chillindude14
Organizations
Other Games
gamesdonequick2658
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 48
• mYiSmile138
• 3DClanTV 23
• intothetv
• AfreecaTV YouTube
• Migwel
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2036
• WagamamaTV654
League of Legends
• Nemesis1546
• Jankos1377
• TFBlade864
Other Games
• Shiphtur234
Upcoming Events
The PiG Daily
4h 11m
BASILISK vs TBD
Serral vs Rogue
Korean StarCraft League
9h 11m
GSL
18h 11m
Replay Cast
1d 7h
WardiTV Weekly
1d 18h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
4 days
Replay Cast
5 days
[ Show More ]
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.