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Fighting Spirit Imbalance: Fact or Fiction?

Forum Index > BW General
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Fighting Spirit Imbalance: Fact or Fiction?

Text byFlaShFTW
Graphics byv1
July 28th, 2015 01:27 GMT
Map making is an important part in Brood War balance. Be it cool map features like mineral walls or lurker egg blocks, or just plain and simple standard maps, they always played a role in how each race played out a map. However, one map stood head and shoulders above the rest in terms of balance, and has been featured in nearly every league and tournament since its debut. It is no doubt this map is Fighting Spirit.

[image loading]


Since the map first came out, there was nothing but praise for the map. A map that all three races felt was beneficial to their playstyles. A standard natural, relatively close and easy third, and a wide open center with a few walls. It is no question why this map led the way for future map designs and changed the very definition of standard map making in Brood War. Maps like Jade, Sniper Ridge, La Mancha, and Icarus all share that classic similar safe third.

Fighting Spirit

TvZZvPPvT
KeSPA era148-139 (51.6%)134-117 (53.4%)143-137 (51.1%)



Recently, Fighting Spirit has been eliminated from the map pool in (Wiki)SSL11, after about 5 ½ years leading tournament map pools. However, the community welcomed the change, saying it was a breath of fresh air and that the map had its weak points and flaws. Therefore, we must dive in to the truth behind Fighting Spirit and maps that follow its lead.


Hypothesis #1: The map balance is wrong.

In the current post-KeSPA era, the map has had very a skewed balance towards Terran with Zerg and Protoss getting the short end of the stick.

Fighting Spirit

TvZZvPPvT
KeSPA era148-139 (51.6%)134-117 (53.4%)143-137 (51.1%)
post-KeSPA era253-143 (63.9%)187-184 (50.4%)194-225 (46.3%)


So why is this? Why was the KeSPA era stat line so evenly balanced while in the current era it's so unbalanced? The map itself did not change during the transition so statistics should remain the same. Some may suggest that with more time, the pros are able to abuse every small advantage they could, and Terran players ultimately came out on top. However, I am very skeptical. This argument suggests that both players and coaches could not solve the map in its reign of over 5 years, which seems extremely doubtful, even laughable.

But is it? If we look at similar map statistics using the maps I listed above that use a similar safe third and optional third due to spawn imbalance, would we find a trend? Here are the stats for each map:
(Sniper Ridge and Jade both had slight remakes, so I will be combining their games played to formulate a better conclusion)

Fighting Spirit and Similars: KeSPA Era

TvZZvPPvT
Fighting Spirit148-139 (51.6%)134-117 (53.4%)143-137 (51.1%)
Sniper Ridge17-14 (54.8%)10-9 (52.6%)19-21 (47.5%)
Jade6-3 (66.7%)10-12 (45.5%)25-18 (58.1%)
Icarus53-57 (48.2%)41-29 (58.6%)25-29 (46.3%)
La Mancha63-57 (52.5%) 76-53 (58.9%)87-62 (58.4%)


Looking at each individual map, each map does show some blatant imbalances. Sniper Ridge favors Terran, Jade favors Protoss, Icarus favors Zerg, and La Mancha is equal for all races, but skewed towards each imbalanced matchup (T>Z>P>T). Jade and Sniper Ridge both have relatively small sample sizes to pull from, especially with Jade in the TvZ matchup. So to help with those lacking in sample size, let's pull up the post-KeSPA stats:

Fighting Spirit and Similars: KeSPA and post-KeSPA

TvZZvPPvT
Fighting Spirit (KeSPA)148-139 (51.6%)134-117 (53.4%)143-137 (51.1%)
Fighting Spirit (post-KeSPA)253-143 (63.9%)187-184 (50.4%)194-225 (46.3%)
Sniper Ridge (KeSPA)17-14 (54.8%)10-9 (52.6%)19-21 (47.5%)
Sniper Ridge (post-KeSPA) 39-39 (50.0%) 40-28 (58.8%) 27-24% (52.9%)
Jade (KeSPA)6-3 (66.7%)10-12 (45.5%)25-18 (58.1%)
Jade (post-KeSPA) 58-45 (56.3%) 54-42 (56.3%) 70-62 (53%)
La Mancha (KeSPA)63-57 (52.5%) 76-53 (58.9%)87-62 (58.4%)
La Mancha (post-KeSPA) 10-9 (52.6%) 17-9 (65.4%) 9-9 (50.0%)

(Icarus not included since only 4 games were played on it).

If we look at this much more prominent stat line, you'll notice every map is skewed towards the standard imbalance. So while no map distinctively favors one race, they are all imbalanced towards the same matchups. (Perhaps another article about why there is race imbalance another time).

Perhaps we should look at different maps that are much different that Fighting Spirit. Introducing Match Point, Blue Storm, and Neo Electric Circuit.

Fighting Spirit vs Non-similars: post-KeSPA Era

TvZZvPPvT
Fighting Spirit253-143 (63.9%)187-184 (50.4%)194-225 (46.3%)
Match Point24-21 (53.3%)29-31 (48.3%)32-24 (57.1%)
Blue Storm30-19 (61.2%)14-23 (37.8%)28-16 (63.6%)
Neo Electric Circuit68-51 (57.1%)71-49 (59.2%)70-62 (53.0%)


But is Fighting Spirit entirely balanced? In a discussion with kogeT, he mentions a few minor aspects of the map that add up to give Terran a favorable advantage.
  • There are no cliffs for muta micro or lurker abuse.
  • It enables easy map splitting late game which favors Terran.
  • The middle expansion inherently favors tanks and Terran.
  • Main mineral lines are protected by the boundaries of the map (in the corners).
  • Simcity/building placement concept enables a safe natural (maybe a little too safe).


Here’s my response to this. While these features are definitely worth noting, there are some flaws to this theory. Map splitting rarely comes into play, as much TvZ games end well before the map splits. However, it is noted that with tanks, map splitting becomes incredibly advantageous for Terran:

Flash vs Calm on FS is a prime example

Zerg meatgrinder


Continuing on, the middle expansion almost never comes up in TvZ games, but more commonly comes up in TvT games. Therefore, this is a non-factor. The main mineral lines being protected by the map does hinder mutalisk harass; however, most maps have adopted the corner base layout for years now, so this is also relatively unconvincing. Building placement structures have existed for a while, but it should be noted that the chokes of naturals have gotten noticeably smaller and smaller. This hinders the ability for zergling run-bys and surrounds.

HiyA vs Larva on FS is one example

A sad day for zerglings


However, I still believe these things in total do not put Zerg players at such a disadvantage to warrant the 64% win rate we see on FS. Maybe something closer to 55% would be more reasonable, but the current win rate still stands to be a little more exaggerated. But let’s say they did, and that Fighting Spirit really is a Terran favored map against Zerg for the above reasons. Why did Terran players not dominate during the KeSPA-era then? 51.6% is near even, so there is no evidence that these map imbalances played a role then.

Ultimately, there is no clear evidence that Fighting Spirit is imbalanced due to map design. While koget brings up potential ideas for why Fighting Spirit is Terran favored, the current extreme win rate we see is far from what they should be. Which brings me to my second theory...


Hypothesis #2: Player quality has changed.

If we look back to the KeSPA era, each race had their fair share of S and A class players.
  • (T)Flash and [(T)FanTaSy led the charge for Terran while a horde of A teamers followed them: (T)Leta, (T)BaBy ((T)TY), (T)Light, (T)Bogus (INnoVation), (T)Sea, (T)Mind, (T)Reality, (T)HiyA. (10)
  • For Zerg, their leaders came in force, behind (Z)ZerO, (Z)Soulkey, (Z)EffOrt, and (Z)Jaedong. Behind them were (Z)Shine, (Z)soO, (Z)Calm, (Z)Killer, (Z)RorO, (Z)Kwanro, and (Z)Hydra. (11)
  • Protoss was led by their well-recognized heroes, (P)Bisu, (P)Stork, and (P)JangBi, the most popular and skilled of the 6 Dragons. The rest of Protoss who followed in their footsteps involved (P)Stats, (P)Movie, (P)Horang2, (P)Snow, (P)Shuttle, (P)BeSt, and (P)free. (10)


So in terms of player quality, each race had their fair share of players to hold the torch and pull their own weight. So how about now?
Above all, Terran players have dominated. And it's no surprise. The Terran have been making up over 50% of top8s consistently (Kongdoo Starz League only featured 2 Terran in the top8 most likely due to the lack of sSak and Last).
  • The torch is carried by a slew of Terran with (T)sSak, (T)Mind, (T)Last, (T)Sea, (T)Mong, (T)HiyA, and (T)PianO. (7)
  • Zerg, while in numbers, have failed to ultimately impress and display their true potential. Big names like (Z)ZerO, (Z)EffOrt, (Z)Killer, (Z)Kwanro, and (Z)hero have shown up, but while quality Zerg players are close to that of Terran, they still do not stand a chance against them. (5)
  • Protoss has also failed to impress me, obviously aside from our lord and savior (P)Bisu. (P)free, (P)Snow, (P)Movie, (P)Jaehoon have all made a noteworthy appearances, but they also stand no chance against Terran players. (5)


In the top 10 Elo ranks alone, Terran players often make up half of the slots with only 1 Protoss in the top (Bisu). In fact, ZerO and especially Killer, may be ranked too high considering their current performances.

So given all of this data and evidence, does this really demonstrate that player quality affects map statistics like Fighting Spirit? While I was previously an advocate of this hypothesis, the more research I conducted, the more I realize that this is simply not the case as much as it seems. If Terran power was really the reason for Fighting Spirit's imbalance, then every other map would also show similar statistics, if not completely mirrored. But as we have seen before, the maps have shown relatively stable matchup statistics aside from the natural race imbalance. So what can the reason be? Let’s delve deeper into why Fighting Spirit shows these imbalances.

Zerg and Terran Win-rates on Fighting Spirit

vTvZ
EffOrt6-2 (75%)sSak14-8 (63.6%)
ZerO9-7 (56.3%)Last2-1 (66.7%)
Killer16-17 (48.5%)Sea21-9 (70.0%)
herO14-20 (41.2%)Mong29-13 (69.1%)
Larva7-20 (25.9%)PianO8-1 (88.9%)
Total52-66 (44.1%)Mind10-1 (90.9%)
HiyA28-11 (71.8%)
Total112-44 (71.8%)


Using the 7 Terran and 5 Zerg I previously listed, I took the data from the TvZ matchups on Fighting Spirit and this is what I came up with. Astonishingly, Terran have an almost 72% win rate, numbers so high that they cannot be fathomable in Starcraft terms. Zerg players on the other hand, have a dismal 44% win rate. However, skeptics of these statistics may say I picked 7 Terran who are notoriously good at TvZ, and 5 Zerg who are notoriously bad at ZvT. But did I? You might be surprised at the data.

ZerO, hero, and Kwanro all have about 45% vT win rates, while Killer and EffOrt have above 50%. In total, their combined win rate is 209-245, or a bit above 46%. So they see a -2% drop in win rate on Fighting Spirit, but this isn’t very conducive of firm evidence. But the Terran data was extremely surprising and caught me off guard. The Terran group only has a win rate of 256-214 combines, or 54.5%. Their Fighting Spirit win rate is a +17% increase compared to their average, which means if you remove Fighting Spirit from the map pool, Terran actually only have a 144-170 win rate, or 45.9%, against Zerg. This translates to nearly +26% in win rate between Fighting Spirit and other maps, representing a dramatic 44% difference. This measure, by itself, reveals to us the underlying reason why Fighting Spirit has such an obscene win rate. Terran have simply figured out Zerg on this map, while Zerg players have been unable to cope with it.


Conclusion

Ultimately, Fighting Spirit’s current massive Terran favored disparity can be answered through one simple answer, Terran players perform and prepare so much for this map compared to any other map in the current map pool. When there is a 44% difference in win rates for the top Terran players between FS and other maps, it means three possible things.
  1. That Terran players just prepare so much better than Zerg players for this specific map.
  2. That there are features that inherently favor Terran in the TvZ matchup. However, there is no evidence to this measure, since Terran players go basically even with Zerg on every other similar map as Fighting Spirit, leaving no conclusive data to support this theory.
  3. The other maps in the map pool are imbalanced in favor of Zerg, which is why these Terran players have a hard time dealing with them. This claim is also not well supported, since once again, there is little proof of map imbalances with the rest of the map pool.

One thing I look forward to in the coming SSL and other tournaments that remove Fighting Spirit, will Terran players still reign supreme over Zerg? Considering their 45.9% win rate on every other map, Terran seem to still be confused with the rest of the map pool. Will they adapt quickly enough, or will Terran finally be brought down to normal levels? All of this will be revealed to us at the conclusion of SSL 11.

Writer: FlashFTW
Editor: prech, Stratos
Graphics: v1
Images: Blizzard, 538
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Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2015-07-28 01:50:20
July 28 2015 01:46 GMT
#2
Cool writeup! Looking forward to the future of BW

FS is/was good while it lasted, but it is time for something else, balance or not.
T P Z sagi
prech
Profile Joined March 2014
United States2948 Posts
Last Edited: 2015-07-29 02:52:49
July 28 2015 01:50 GMT
#3
Thanks, FlashFTW. Definitely some food for thought

Note to all our readers, if anyone has an interesting idea or topic s/he'd like to write about or analyse, do contact TL BW staff. We'd love to help in the presentation, content, or just language editing, to give it the best platform possible. Do let us know and we'd be glad to help make it happen!

If we look at this much more prominent stat line, you'll notice every map is skewed towards the standard imbalance. So while no map distinctively favors one race, they are all imbalanced towards the same matchups.
Interesting point! If such imbalance is naturally expected to a degree, then it implies there's a breaking point at which the map exceeds that acceptability threshold...
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LegalLord
Profile Blog Joined April 2013
United States13779 Posts
July 28 2015 01:56 GMT
#4
There's no especially good reason to think that balance is equal at all levels of skill. Maybe this is what balance looks like a notch under the highly structured environment of progaming teams.
History will sooner or later sweep the European Union away without mercy.
Ty2
Profile Blog Joined March 2013
United States1434 Posts
July 28 2015 02:18 GMT
#5
--- Nuked ---
Writer
MoonyD
Profile Joined December 2013
Australia191 Posts
July 28 2015 02:28 GMT
#6
I personally think that Terran is the 'strongest' race in Broodwar if the player can take advantage of all its cost-effective units. (Think widow mine with vultures, science vessel, marine and medic etc) However, you need to be able to micro well and be able to multi-task well in order to take advantage of the race. When you watch Flash play Terran at the peak of his game, it just seems so impossible to break the terran defense.
The world wants to be deceived
zimp
Profile Blog Joined November 2008
Hungary955 Posts
Last Edited: 2015-07-28 03:12:27
July 28 2015 02:29 GMT
#7
map and matchup statistics saved from iccup from around 2009, by sas.Pez
this was somewhere mid-season, but with close to 400k games, this is the largest sample that i know.

[image loading]

I counted the most played maps' statistics for you:

Python: TvZ:49%; ZvP: 51,2%, PvT: 52,5%
Destination: TvZ 51%, ZvP: 51,5%; PvT: 55% <- 2 player map proxy gates (i think)
HBR: TvZ: 48%; ZvP: 53,3%; PvT: 55,2% <- 2 player map proxy gates (i think)
FS: TvZ: 52,8%; ZvP: 49,3%; PvT: 51%

The overall you can see on the photo: TvZ: 50%; ZvP: 51,4%, PvT: 52,9%

Iccup shows this stat for FS right now (i don't know if it's working or not):
[image loading]

and this for Python:
[image loading]

I just posted this here to have stats for the lower levels too. It would be interesting to see how the stats change with rank, but we don't have data about that. Or at least i don't have. If any of you have any kind of large match up balance stats, send me please.
agentzimp
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
July 28 2015 02:33 GMT
#8
Amazing post, brilliaint!
AKA: TelecoM[WHITE] Protoss fighting
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 28 2015 02:40 GMT
#9
Awesome post.
Moderatorshe/her
TL+ Member
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 28 2015 02:54 GMT
#10
To even suspect Fighting Spirit to be imbalanced? This is blasphemy, I say! The gods of Starcraft will not forgive this!
[url]http://i.imgur.com/lw2yN.jpg[/url]
EchOne
Profile Blog Joined January 2008
United States2906 Posts
July 28 2015 03:07 GMT
#11
Thanks for all this! I always had un-researched suspicions as to imbalances in Fighting Spirit, so I'm glad to see this discussed more in-depth. In the realm of pure opinion, I can definitely say that I've grown bored of FS as its era's one map.
面白くない世の中, 面白くすればいいさ
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
July 28 2015 03:25 GMT
#12
The fact that you left out KAL out in the Protoss Heroes section while including Horong2 in your top 10, and the fact that you even mentioned the six dragons, is utterly inexcusable

Nice write-up otherwise, enjoy reading thanks.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 28 2015 03:27 GMT
#13
Damn that's a sweet question. I honestly assumed that after having downloaded 30+ versions of it on Fish that it was the "perfect" BW map.
kiss kiss fall in love
Mirabel_
Profile Blog Joined September 2011
United States1768 Posts
Last Edited: 2015-07-28 03:57:44
July 28 2015 03:55 GMT
#14
Map gets older, defense gets better, Terran timings get figured out.
FS is probably the most exhausted map in history so if Bisu speaks the truth there's no map more likely to feel the Terran-creeps-ahead effect that he describes.

What's more, there can be little doubt that the overall mechanical skill level has dropped and the fishlords that get into these broadcasted events are ultimately a tiny group of amateurs with only roughly-equal skill levels, meaning 1) it's more likely for all the good players to randomly be one race and 2) the aforementioned passive, unaffected-by-mechanics advantage that Terran builds on old and overplayed maps is even more significant.
get stronger play longer
J-dawg
Profile Joined July 2015
United States42 Posts
Last Edited: 2015-07-28 05:44:10
July 28 2015 04:01 GMT
#15
More balanced than python and lt?
Thank God for true love and soulmates!!! :)
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
July 28 2015 04:05 GMT
#16
On July 28 2015 12:25 EngrishTeacher wrote:
The fact that you left out KAL out in the Protoss Heroes section while including Horong2 in your top 10, and the fact that you even mentioned the six dragons, is utterly inexcusable

Nice write-up otherwise, enjoy reading thanks.

i have no excuse for this. i knew i felt like i was missing out on stuff. but i included horang2 because he has some good proleague moments. i consider him like a kt.violet player. good in proleague, no real results in individual leagues.

I want to thank everyone for supporting me in this long journey for this article. It means a lot to me how much people have helped me and talked to me about this beautiful game. Ever since I joined this site, I wanted to become a writer here. And 5 years later, it's finally happened. Thank you. Seriously.

Everyone here makes excellent points in addition but overall, I hope this article has been written well for all of you, it being my first real article on this site besides the preview articles I've written up. Ultimately, this topic kind of narrowed down to a TvZ debate, which I hope I cover in future articles so stay tuned

Shoutouts to prech, BR, BD, koget, and 2pac for all the help and advice you've all given me.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
L_Master
Profile Blog Joined April 2009
United States8017 Posts
July 28 2015 04:26 GMT
#17
I enjoyed seeing the breakdown and the thoughts, but am not sold on the conclusion you reached at the end.

It seems unlikely that terran would prepare dramatically better on FS than zerg would. I can't think of a reason of the top of my head that would explain why terrans prepare better than zergs on FS, and can think of several arguments against that conclusion.

I guess to me the gist of the conclusion is that if it's not A or B, then C is the only leftover possibility. To me, there are many more options than just C, and it does not follow that if A and B are false, then C must be true.
EffOrt and Soulkey Hwaiting!
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
July 28 2015 05:00 GMT
#18
On July 28 2015 13:26 L_Master wrote:
I enjoyed seeing the breakdown and the thoughts, but am not sold on the conclusion you reached at the end.

It seems unlikely that terran would prepare dramatically better on FS than zerg would. I can't think of a reason of the top of my head that would explain why terrans prepare better than zergs on FS, and can think of several arguments against that conclusion.

I guess to me the gist of the conclusion is that if it's not A or B, then C is the only leftover possibility. To me, there are many more options than just C, and it does not follow that if A and B are false, then C must be true.

No I agree with that statement. TBH I don't know the reason for it. It's very... unknown to me still. I said it's a MAYBE, because I mean, Terrans play normal on every other map. And FS isn't super TvZ favored. :/
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50633 Posts
July 28 2015 05:53 GMT
#19
good job FlashFTW
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
seom
Profile Joined January 2013
South Africa491 Posts
July 28 2015 06:21 GMT
#20
one of the best articles I've had the pleasure to read on TL. thank you.
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