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Fighting Spirit Imbalance: Fact or Fiction? - Page 4

Forum Index > BW General
88 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Mirabel_
Profile Blog Joined September 2011
United States1768 Posts
July 29 2015 01:41 GMT
#61
Adding on to what I said already, there's nothing really to learn from this well-written summarized stat-crunching except that we can finally be sure FS is overplayed to the point that its competitive exhaustion is - alongside other factors unrelated to its design - reducing the quality of games played on it.
get stronger play longer
prech
Profile Joined March 2014
United States2948 Posts
July 29 2015 02:34 GMT
#62
On July 29 2015 08:48 VGhost wrote:
My tentative hypothesis is that late-game mech (or at least a heavy tank count) has become much more relatively common in post-KeSPA Korean play, which has resulted in Fighting Spirit's relatively easily defended terrain becoming more Terran-friendly.

It's not definitive, of course. But it's the naturally-occurring explanation, and certainly warrants further exploration. Though perhaps watching hundreds of games and comparing builds is... time-consuming. Maybe we need to start adding build catalogs to games, analogous to classifying chess games by opening?

Such more advanced game information/data would be definitely be very useful for further analysis. It'd be difficult to collect, even if logging just strategies/tactics used, as multiple approaches and variations of those approaches are used all the time, but it'd certainly enable a more sabermetric-ish data dive into what tactics are best suited for each map/match-up/etc rather than relying on, or in addition to, heuristic evaluations

Reminds me of this story in the NY Times about how League of Legends enable players/users to access intricate game data
Liquipedia
HyralGambit
Profile Joined February 2014
2439 Posts
July 29 2015 02:41 GMT
#63
On July 29 2015 10:41 Mirabel_ wrote:
Adding on to what I said already, there's nothing really to learn from this well-written summarized stat-crunching except that we can finally be sure FS is overplayed to the point that its competitive exhaustion is - alongside other factors unrelated to its design - reducing the quality of games played on it.

True that. Just compare the average TvZ on Fighting Spirit to the dynamic TvZ on Circuit Breaker.

So happy Circuit Breaker is getting more popular these days.
Passion overcomes corporate stupidity: https://www.youtube.com/watch?v=jX9hbbA-WP4#t=4h2m
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
July 29 2015 04:10 GMT
#64
On July 29 2015 10:41 Mirabel_ wrote:
Adding on to what I said already, there's nothing really to learn from this well-written summarized stat-crunching except that we can finally be sure FS is overplayed to the point that its competitive exhaustion is - alongside other factors unrelated to its design - reducing the quality of games played on it.

That does feel like the most simple, unassuming conclusion.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Harem
Profile Joined November 2007
United States11393 Posts
July 29 2015 04:50 GMT
#65
On July 29 2015 11:41 HyralGambit wrote:
Show nested quote +
On July 29 2015 10:41 Mirabel_ wrote:
Adding on to what I said already, there's nothing really to learn from this well-written summarized stat-crunching except that we can finally be sure FS is overplayed to the point that its competitive exhaustion is - alongside other factors unrelated to its design - reducing the quality of games played on it.

True that. Just compare the average TvZ on Fighting Spirit to the dynamic TvZ on Circuit Breaker.

So happy Circuit Breaker is getting more popular these days.

Circuit is even worse for zerg than FS is.
Moderator。◕‿◕。
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 29 2015 05:45 GMT
#66
On July 29 2015 13:50 Harem wrote:
Show nested quote +
On July 29 2015 11:41 HyralGambit wrote:
On July 29 2015 10:41 Mirabel_ wrote:
Adding on to what I said already, there's nothing really to learn from this well-written summarized stat-crunching except that we can finally be sure FS is overplayed to the point that its competitive exhaustion is - alongside other factors unrelated to its design - reducing the quality of games played on it.

True that. Just compare the average TvZ on Fighting Spirit to the dynamic TvZ on Circuit Breaker.

So happy Circuit Breaker is getting more popular these days.

Circuit is even worse for zerg than FS is.

I did some research on this. Since the start of April this year, TvZ is quite balance with zerg actually ahead by a game.
WriterMovie, 진영화 : "StarCraft will never die".
Harem
Profile Joined November 2007
United States11393 Posts
July 29 2015 07:19 GMT
#67
On July 29 2015 14:45 c3rberUs wrote:
Show nested quote +
On July 29 2015 13:50 Harem wrote:
On July 29 2015 11:41 HyralGambit wrote:
On July 29 2015 10:41 Mirabel_ wrote:
Adding on to what I said already, there's nothing really to learn from this well-written summarized stat-crunching except that we can finally be sure FS is overplayed to the point that its competitive exhaustion is - alongside other factors unrelated to its design - reducing the quality of games played on it.

True that. Just compare the average TvZ on Fighting Spirit to the dynamic TvZ on Circuit Breaker.

So happy Circuit Breaker is getting more popular these days.

Circuit is even worse for zerg than FS is.

I did some research on this. Since the start of April this year, TvZ is quite balance with zerg actually ahead by a game.

http://www.teamliquid.net/blogs/70545-korean-map-stats-worthless
Moderator。◕‿◕。
HyralGambit
Profile Joined February 2014
2439 Posts
Last Edited: 2015-07-29 07:30:22
July 29 2015 07:27 GMT
#68
On July 29 2015 16:19 Harem wrote:
Show nested quote +
On July 29 2015 14:45 c3rberUs wrote:
On July 29 2015 13:50 Harem wrote:
On July 29 2015 11:41 HyralGambit wrote:
On July 29 2015 10:41 Mirabel_ wrote:
Adding on to what I said already, there's nothing really to learn from this well-written summarized stat-crunching except that we can finally be sure FS is overplayed to the point that its competitive exhaustion is - alongside other factors unrelated to its design - reducing the quality of games played on it.

True that. Just compare the average TvZ on Fighting Spirit to the dynamic TvZ on Circuit Breaker.

So happy Circuit Breaker is getting more popular these days.

Circuit is even worse for zerg than FS is.

I did some research on this. Since the start of April this year, TvZ is quite balance with zerg actually ahead by a game.

http://www.teamliquid.net/blogs/70545-korean-map-stats-worthless

Artosis thinks SC2 is more strategic than BW.

Artosis' opinions are worthless.

But Circuit Breaker seems to favor mutas and guardian play. Granted the double bridges are better for Terran defensively, but mutas control them well and pre-defiler timings are less deadly.

The mineral only third seems more exposed and areas to drop (Zerg drops) are numerous as well.
Passion overcomes corporate stupidity: https://www.youtube.com/watch?v=jX9hbbA-WP4#t=4h2m
duyhotan2000
Profile Joined March 2011
Vietnam39 Posts
July 29 2015 09:04 GMT
#69
I think Zerg is very hard to play and master, only Jaedong can do this.
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
July 29 2015 15:28 GMT
#70
On July 29 2015 16:19 Harem wrote:
Show nested quote +
On July 29 2015 14:45 c3rberUs wrote:
On July 29 2015 13:50 Harem wrote:
On July 29 2015 11:41 HyralGambit wrote:
On July 29 2015 10:41 Mirabel_ wrote:
Adding on to what I said already, there's nothing really to learn from this well-written summarized stat-crunching except that we can finally be sure FS is overplayed to the point that its competitive exhaustion is - alongside other factors unrelated to its design - reducing the quality of games played on it.

True that. Just compare the average TvZ on Fighting Spirit to the dynamic TvZ on Circuit Breaker.

So happy Circuit Breaker is getting more popular these days.

Circuit is even worse for zerg than FS is.

I did some research on this. Since the start of April this year, TvZ is quite balance with zerg actually ahead by a game.

http://www.teamliquid.net/blogs/70545-korean-map-stats-worthless

I think, by using Artosis logic, wouldn't every map at the time be Terran favored? And if Terrans really are supreme right now, wouldn't that mean every map should be Terran favored in a TvZ? But as I pointed that out, it's simply not the case.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
July 29 2015 16:47 GMT
#71
On July 29 2015 00:21 FlaShFTW wrote:
Show nested quote +
On July 28 2015 23:39 JieXian wrote:
Maybe the newer strategies are more effective on FS. Was a late game mech switch that popular in the Kespa era?

FS is very good for a late game mech switch.

Mech switches were beginning to take rise in the late KeSPA era. But late game turtle with mass tanks was always in the meta (see the FlaSh vs Calm gif)


Yes but was it done almost every game and so early like in post-kespa?

I think an analysis is needed, though it'll take a lot of effort.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
July 29 2015 16:57 GMT
#72
On July 29 2015 16:19 Harem wrote:
Show nested quote +
On July 29 2015 14:45 c3rberUs wrote:
On July 29 2015 13:50 Harem wrote:
On July 29 2015 11:41 HyralGambit wrote:
On July 29 2015 10:41 Mirabel_ wrote:
Adding on to what I said already, there's nothing really to learn from this well-written summarized stat-crunching except that we can finally be sure FS is overplayed to the point that its competitive exhaustion is - alongside other factors unrelated to its design - reducing the quality of games played on it.

True that. Just compare the average TvZ on Fighting Spirit to the dynamic TvZ on Circuit Breaker.

So happy Circuit Breaker is getting more popular these days.

Circuit is even worse for zerg than FS is.

I did some research on this. Since the start of April this year, TvZ is quite balance with zerg actually ahead by a game.

http://www.teamliquid.net/blogs/70545-korean-map-stats-worthless


ahaha, incontrol's posts are funny to read
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
July 29 2015 17:40 GMT
#73
About that giant FS screenshot wallpaper, I bumped the original thread, but it doesn't show up cuz it's in blogs (and I suspect most people don't browse blogs through the sub-forum menu), so, can anyone deliver, please?

link
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
538
Profile Blog Joined November 2008
Hungary3932 Posts
July 29 2015 21:04 GMT
#74
On July 30 2015 02:40 bITt.mAN wrote:
About that giant FS screenshot wallpaper, I bumped the original thread, but it doesn't show up cuz it's in blogs (and I suspect most people don't browse blogs through the sub-forum menu), so, can anyone deliver, please?

link


I'll deliver give me a few days to dig up the original! (I'm still welcoming recommendations for good hosts for truly HD pictures like this, I'm afraid imgur still wouldn't take it verbatim)

Great write-up, and thanks for the image attribution! It was quite a surprise to see it on the frontpage after all these years.
BW fighting!
prech
Profile Joined March 2014
United States2948 Posts
July 30 2015 02:11 GMT
#75
On July 30 2015 06:04 538 wrote:
Show nested quote +
On July 30 2015 02:40 bITt.mAN wrote:
About that giant FS screenshot wallpaper, I bumped the original thread, but it doesn't show up cuz it's in blogs (and I suspect most people don't browse blogs through the sub-forum menu), so, can anyone deliver, please?

link


I'll deliver give me a few days to dig up the original! (I'm still welcoming recommendations for good hosts for truly HD pictures like this, I'm afraid imgur still wouldn't take it verbatim)

Great write-up, and thanks for the image attribution! It was quite a surprise to see it on the frontpage after all these years.

Not sure if there's an even higher resolution version, but here's the 4096px one on Mega

http://bit.ly/FightingSpirit4k
Liquipedia
ghrur
Profile Blog Joined May 2009
United States3786 Posts
Last Edited: 2015-07-31 01:15:29
July 31 2015 01:06 GMT
#76
Does anybody know how the ELO system for SC:BW worked? For example, if Flash had a TvZ Elo of 2350 and Zero had a ZvT Elo of 2261, what's the estimated probability that Flash beats Hero? Is it based on Normal distribution? Logistic distribution?

Also, does TL have historical ELO? Like, can I get the ELOs of JD and Flash before they played their game on FS in the Bigfile MSL final?
darkness overpowering
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
July 31 2015 01:21 GMT
#77
On July 30 2015 11:11 prech wrote:
Show nested quote +
On July 30 2015 06:04 538 wrote:
On July 30 2015 02:40 bITt.mAN wrote:
About that giant FS screenshot wallpaper, I bumped the original thread, but it doesn't show up cuz it's in blogs (and I suspect most people don't browse blogs through the sub-forum menu), so, can anyone deliver, please?

link


I'll deliver give me a few days to dig up the original! (I'm still welcoming recommendations for good hosts for truly HD pictures like this, I'm afraid imgur still wouldn't take it verbatim)

Great write-up, and thanks for the image attribution! It was quite a surprise to see it on the frontpage after all these years.

Not sure if there's an even higher resolution version, but here's the 4096px one on Mega

http://bit.ly/FightingSpirit4k


I think 4096x4096 is the highest you can get for a map that size, right?

I mean, FS is 128x128 matrix, and each matrix is 32x32 pixels. IIRC.

So 128x32 = 4096 pixels... 4096x4096 should capture every pixel. If it's higher-rez than that, it got up-sampled or Photoshopped something?

User was warned for being hilarious
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
Last Edited: 2015-07-31 02:06:33
July 31 2015 02:05 GMT
#78
On July 31 2015 10:06 ghrur wrote:
Does anybody know how the ELO system for SC:BW worked? For example, if Flash had a TvZ Elo of 2350 and Zero had a ZvT Elo of 2261, what's the estimated probability that Flash beats Hero? Is it based on Normal distribution? Logistic distribution?

Also, does TL have historical ELO? Like, can I get the ELOs of JD and Flash before they played their game on FS in the Bigfile MSL final?

if you get the date of the series, you could click on the past elo ranking and find the date/month that you want. then just update it to the next day after the finals was played and you'll have the updated elo rank i think? I'm not entirely sure.

Also nice to know this thread has been highjacked by Fighting Spirit artwork. I find nothing wrong with that ^^ Carry on. No but seriously that art is beautiful I want a poster of it in my room.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
July 31 2015 15:18 GMT
#79
really good article. thanks dude! great job
The Bomber boy
iFU.pauline
Profile Joined September 2009
France1672 Posts
Last Edited: 2015-07-31 16:15:04
July 31 2015 16:08 GMT
#80
I don't know if the definition of imbalance is the same for progamers as for us. I find zerg to be slightly disadvantaged on FS because it is very easy to proxy them. If you take a look on current zerg, they open overpool so many times just because of extreme abuse of rush bunker, and that makes the task much more difficult. Also zerg tends to have a defensive gameplay in the opening at least until they secure a third. FS path are short it is quick to get around which give little time to anticipate. It heavily helps for proxy strat and timing push. Not saying we zerg don't do timing push but I believe protoss and terran are more fit to that type of gameplay. If you compare to other map like empire of the sun or la mancha... I think i don't need to explain myself more. But again it is just from my perspective and experience of the game.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
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