I personally feel that Terran players attract the most hardest working and passionate pro players, and that's why there's such a skew in the Post-Kespa era.
Fighting Spirit Imbalance: Fact or Fiction? - Page 5
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lestye
United States4135 Posts
I personally feel that Terran players attract the most hardest working and passionate pro players, and that's why there's such a skew in the Post-Kespa era. | ||
B-royal
Belgium1330 Posts
On August 01 2015 03:02 lestye wrote: Awesome article. It feels weird when we talk about such intricate balance things because there's just so many reasons why it can get skewed. I personally feel that Terran players attract the most hardest working and passionate pro players, and that's why there's such a skew in the Post-Kespa era. What the hell man.. That's such an insult to other dedicated pro-gamers, I can't even believe it. | ||
bjornkavist
Canada1235 Posts
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[[Starlight]]
United States1578 Posts
On August 01 2015 12:35 B-royal wrote: What the hell man.. That's such an insult to other dedicated pro-gamers, I can't even believe it. +1. I mean, even limiting it to just post-Kespa era, what... Bisu doesn't work hard? Hero doesn't work hard? They and all the other pro P and Z players aren't 'passionate'? wtf? ![]() | ||
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prech
United States2948 Posts
On July 31 2015 10:06 ghrur wrote: Does anybody know how the ELO system for SC:BW worked? For example, if Flash had a TvZ Elo of 2350 and Zero had a ZvT Elo of 2261, what's the estimated probability that Flash beats Hero? Is it based on Normal distribution? Logistic distribution? Also, does TL have historical ELO? Like, can I get the ELOs of JD and Flash before they played their game on FS in the Bigfile MSL final? There's some good info on the TL ![]() There are some reference threads listed on the page, one of which discusses a little bit of Elo inflation over time, as there are basically more Elo points to go around as more higher caliber players emerged as the progamer scene developed. As for Flash and ZerO, they have a ~90 point difference-- A player whose rating is 100 points greater than his/her opponent's rating is expected to win 64% of the time. Alas, the historical Elo isn't spit out/visible on TLPD, but the data's there for calculations at any time. There are and have been plans to enable this historical view, much like Aligulac has done with SC2, as BW has such a rich history of ~15 years of progaming that can be analysed... | ||
lestye
United States4135 Posts
On August 01 2015 16:29 [[Starlight]] wrote: +1. I mean, even limiting it to just post-Kespa era, what... Bisu doesn't work hard? Hero doesn't work hard? They and all the other pro P and Z players aren't 'passionate'? wtf? ![]() I guess my joke didnt come off right, I was just pretending to be a Terran above all else guy :-P | ||
outscar
2828 Posts
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AleXoundOS
Georgia457 Posts
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Dazed.
Canada3301 Posts
On August 01 2015 17:03 prech wrote: Not only that, but theres more points to go around as there was a gradual inflation in the amount of games played every year. You can find a top pro from 2000 who played like, eight games the whole year. There's some good info on the TL ![]() There are some reference threads listed on the page, one of which discusses a little bit of Elo inflation over time, as there are basically more Elo points to go around as more higher caliber players emerged as the progamer scene developed. As for Flash and ZerO, they have a ~90 point difference-- Alas, the historical Elo isn't spit out/visible on TLPD, but the data's there for calculations at any time. There are and have been plans to enable this historical view, much like Aligulac has done with SC2, as BW has such a rich history of ~15 years of progaming that can be analysed... | ||
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