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Fighting Spirit Imbalance: Fact or Fiction? - Page 5

Forum Index > BW General
88 CommentsPost a Reply
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lestye
Profile Blog Joined August 2010
United States4209 Posts
July 31 2015 18:02 GMT
#81
Awesome article. It feels weird when we talk about such intricate balance things because there's just so many reasons why it can get skewed.

I personally feel that Terran players attract the most hardest working and passionate pro players, and that's why there's such a skew in the Post-Kespa era.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
B-royal
Profile Joined May 2015
Belgium1330 Posts
August 01 2015 03:35 GMT
#82
On August 01 2015 03:02 lestye wrote:
Awesome article. It feels weird when we talk about such intricate balance things because there's just so many reasons why it can get skewed.

I personally feel that Terran players attract the most hardest working and passionate pro players, and that's why there's such a skew in the Post-Kespa era.


What the hell man.. That's such an insult to other dedicated pro-gamers, I can't even believe it.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
August 01 2015 05:27 GMT
#83
Dope ass article, great analysis and stats.
https://soundcloud.com/bbols
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
August 01 2015 07:29 GMT
#84
On August 01 2015 12:35 B-royal wrote:
Show nested quote +
On August 01 2015 03:02 lestye wrote:
Awesome article. It feels weird when we talk about such intricate balance things because there's just so many reasons why it can get skewed.

I personally feel that Terran players attract the most hardest working and passionate pro players, and that's why there's such a skew in the Post-Kespa era.


What the hell man.. That's such an insult to other dedicated pro-gamers, I can't even believe it.


+1. I mean, even limiting it to just post-Kespa era, what... Bisu doesn't work hard? Hero doesn't work hard? They and all the other pro P and Z players aren't 'passionate'? wtf?


User was warned for being hilarious
prech
Profile Joined March 2014
United States2948 Posts
Last Edited: 2015-08-01 08:04:57
August 01 2015 08:03 GMT
#85
On July 31 2015 10:06 ghrur wrote:
Does anybody know how the ELO system for SC:BW worked? For example, if Flash had a TvZ Elo of 2350 and Zero had a ZvT Elo of 2261, what's the estimated probability that Flash beats Hero? Is it based on Normal distribution? Logistic distribution?

Also, does TL have historical ELO? Like, can I get the ELOs of JD and Flash before they played their game on FS in the Bigfile MSL final?

There's some good info on the TL (Wiki)Elo rating on Liquipedia. Basically, as far as I understand it, it's not weighted or has any statistical adjustment done on it. Players earn and lose Elo points based on the strength of his/her opponent (who similarly gains and loses the same amount of points), so there's no weighting done by strength of competition or how "major" a tournament is...

There are some reference threads listed on the page, one of which discusses a little bit of Elo inflation over time, as there are basically more Elo points to go around as more higher caliber players emerged as the progamer scene developed.

As for Flash and ZerO, they have a ~90 point difference--

A player whose rating is 100 points greater than his/her opponent's rating is expected to win 64% of the time.

Alas, the historical Elo isn't spit out/visible on TLPD, but the data's there for calculations at any time. There are and have been plans to enable this historical view, much like Aligulac has done with SC2, as BW has such a rich history of ~15 years of progaming that can be analysed...
Liquipedia
lestye
Profile Blog Joined August 2010
United States4209 Posts
August 01 2015 08:20 GMT
#86
On August 01 2015 16:29 [[Starlight]] wrote:
Show nested quote +
On August 01 2015 12:35 B-royal wrote:
On August 01 2015 03:02 lestye wrote:
Awesome article. It feels weird when we talk about such intricate balance things because there's just so many reasons why it can get skewed.

I personally feel that Terran players attract the most hardest working and passionate pro players, and that's why there's such a skew in the Post-Kespa era.


What the hell man.. That's such an insult to other dedicated pro-gamers, I can't even believe it.


+1. I mean, even limiting it to just post-Kespa era, what... Bisu doesn't work hard? Hero doesn't work hard? They and all the other pro P and Z players aren't 'passionate'? wtf?




I guess my joke didnt come off right, I was just pretending to be a Terran above all else guy :-P
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
outscar
Profile Joined September 2014
2832 Posts
August 03 2015 02:11 GMT
#87
I wonder how FS and CB are both balanced when at 1st map center/middle is buildable but in 2nd map is not which will prevent terran to secure certain area with the help of depots+turrets.
sunbeams are never made like me...
AleXoundOS
Profile Joined January 2011
Georgia458 Posts
August 09 2015 16:05 GMT
#88
Good article
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 09 2015 21:01 GMT
#89
On August 01 2015 17:03 prech wrote:
Show nested quote +
On July 31 2015 10:06 ghrur wrote:
Does anybody know how the ELO system for SC:BW worked? For example, if Flash had a TvZ Elo of 2350 and Zero had a ZvT Elo of 2261, what's the estimated probability that Flash beats Hero? Is it based on Normal distribution? Logistic distribution?

Also, does TL have historical ELO? Like, can I get the ELOs of JD and Flash before they played their game on FS in the Bigfile MSL final?

There's some good info on the TL (Wiki)Elo rating on Liquipedia. Basically, as far as I understand it, it's not weighted or has any statistical adjustment done on it. Players earn and lose Elo points based on the strength of his/her opponent (who similarly gains and loses the same amount of points), so there's no weighting done by strength of competition or how "major" a tournament is...

There are some reference threads listed on the page, one of which discusses a little bit of Elo inflation over time, as there are basically more Elo points to go around as more higher caliber players emerged as the progamer scene developed.

As for Flash and ZerO, they have a ~90 point difference--

Show nested quote +
A player whose rating is 100 points greater than his/her opponent's rating is expected to win 64% of the time.

Alas, the historical Elo isn't spit out/visible on TLPD, but the data's there for calculations at any time. There are and have been plans to enable this historical view, much like Aligulac has done with SC2, as BW has such a rich history of ~15 years of progaming that can be analysed...
Not only that, but theres more points to go around as there was a gradual inflation in the amount of games played every year. You can find a top pro from 2000 who played like, eight games the whole year.
Never say Die! ||| Fight you? No, I want to kill you.
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