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Fighting Spirit Imbalance: Fact or Fiction? - Page 2

Forum Index > BW General
88 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 28 2015 06:26 GMT
#21
am I just blind or are spawn locations mentioned almost nowhere?
I think it's pretty important to keep that in mind with rotational symmetry maps like FS.
"Not you."
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
July 28 2015 06:59 GMT
#22
This is a super article. Thank you.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Atom[Bomb]
Profile Joined July 2015
Sweden108 Posts
July 28 2015 07:01 GMT
#23
Great read! Thanks!
FlaShFTW
Profile Blog Joined February 2010
United States10528 Posts
July 28 2015 07:16 GMT
#24
On July 28 2015 15:26 Meavis wrote:
am I just blind or are spawn locations mentioned almost nowhere?
I think it's pretty important to keep that in mind with rotational symmetry maps like FS.

I don't see your point with this. Zergs might spawn advantageously, and Terrans might spawn advantageously. There's a 33% Terran spawn better, 33% Zerg spawn better, and 33% cross map. So I'm not sure what the point here is. Could you please elaborate?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Prodigy_MvP
Profile Joined July 2015
1 Post
July 28 2015 07:31 GMT
#25
Good read, but that's all it was !
Favian[PaiN]
Profile Joined April 2014
United States75 Posts
July 28 2015 07:46 GMT
#26
This was an amazing read. Thanks sas.zimp for an amazing post too.
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
July 28 2015 08:19 GMT
#27
I liked the article overall. However, you should probably point out more that you could only observe professionals. See Zimp's question below. Hence, the conclusion with the preparation part seems to make sense to me, even though the article couldn't possibly deliver a proof. Thumbs up either way.

Only small mistake I think I found was about rankings: You claim to have had a look at Elo numbers. I guess you took that from TLPD? TLPD doesn't feature Elo, but Glicko2 or at least some other form of ordinary Elo. Not that it matters much, in the circumstances it's more or less the same.

Also, -10 points for not writing ELO to summon raging itsjustatank :D

On July 28 2015 11:29 zimp wrote:
I counted the most played maps' statistics for you:

Python: TvZ:49%; ZvP: 51,2%, PvT: 52,5%
Destination: TvZ 51%, ZvP: 51,5%; PvT: 55% <- 2 player map proxy gates (i think)
HBR: TvZ: 48%; ZvP: 53,3%; PvT: 55,2% <- 2 player map proxy gates (i think)
FS: TvZ: 52,8%; ZvP: 49,3%; PvT: 51%

The overall you can see on the photo: TvZ: 50%; ZvP: 51,4%, PvT: 52,9%



and this for Python:
[image loading]

I just posted this here to have stats for the lower levels too. It would be interesting to see how the stats change with rank, but we don't have data about that. Or at least i don't have. If any of you have any kind of large match up balance stats, send me please.


First part: I guess Destination, HBR and Python seem to be more skewed the more mobile race. Has not much to do with Proxy Gates, but rather the fact that it is a lot easier to simply contain a Protoss / Terran in the bases for longer. He moves out, you move in, meanwhile you take the map. Zerg is faster than both races, Protoss faster than Terran - and that's how you get to these numbers. The same effect doesn't work as crucial on maps like FS, where you can at least get the third rather easy and get 25% control of the map. Just a theory though, since I think Proxy Gates, BBS ans 5/6 Pools will neutralize each other in large number samples, regardless of the map (logic of the builds is the same).

For the second part: You could try to use the data generated by the D Rank Teamleague and the C Rank tournaments over the past three years. The sets won't be nearly as big, but good enough, I assume. Additionally, you could try to go through ICCup ladder tournaments and add equally paired players in those. However, the ICCup data base won't really allow you to filter stats, as sad as it is.
deus_073
Profile Blog Joined May 2006
Romania187 Posts
July 28 2015 08:37 GMT
#28
Great writeup!
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 28 2015 08:47 GMT
#29
Great article, thank you very much for putting in the time and effort to present this to us.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
nimdil
Profile Blog Joined January 2011
Poland3769 Posts
Last Edited: 2015-07-28 09:33:04
July 28 2015 09:32 GMT
#30
OK this is annoying.

A drop from 72% to 46% is not 26% difference. It's 26 percentage points or 26pp difference. It is - however - also a 36% difference or a drop by 36%. Please update the article accordingly. :/

Otherwise - cool read but kind of predictable conclusion.
seom
Profile Joined January 2013
South Africa491 Posts
July 28 2015 09:37 GMT
#31
On July 28 2015 16:16 FlaShFTW wrote:
Show nested quote +
On July 28 2015 15:26 Meavis wrote:
am I just blind or are spawn locations mentioned almost nowhere?
I think it's pretty important to keep that in mind with rotational symmetry maps like FS.

I don't see your point with this. Zergs might spawn advantageously, and Terrans might spawn advantageously. There's a 33% Terran spawn better, 33% Zerg spawn better, and 33% cross map. So I'm not sure what the point here is. Could you please elaborate?


I see his point. spawn positions obviously have an effect winrates. its quite possible that in your sample group of games for a particular matchup that the majority of the games sampled might be, say, cross-spawn positions for example. this will obviously effect the win-loss ratio for matchup, since generally cross-spawns will favour a particular race and close-spawns another
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
July 28 2015 09:42 GMT
#32
that Flash vs Calm gif belongs in the BW's Halls of Legends.
that was a glorious game
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
July 28 2015 09:43 GMT
#33
1. Dat picture!
2. No (P)Kal?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 28 2015 09:56 GMT
#34
shuttle speed is overpriced
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
July 28 2015 10:20 GMT
#35
Very interesting and well researched
Starecat
Profile Joined August 2014
941 Posts
July 28 2015 11:14 GMT
#36
They put Circuit Breaker but not FS? :/
:3
LV-Hellscream
Profile Joined November 2012
Great Britain154 Posts
July 28 2015 12:43 GMT
#37
BW! reborn , i'm on it too!

broodwar.co.uk coming soon!
c3rberUs
Profile Blog Joined December 2010
Japan11300 Posts
July 28 2015 12:50 GMT
#38
I believe in what Bisu said. Stronger defense inherently increases the margin for error and at the level of the pros, that margin however small can be huge deciding factors in a game.

For the sake of removing fighting spirit from tournament map pool, I'll say yes, it's a fact. ^_^ Great post FlashFTW
WriterMovie, 진영화 : "StarCraft will never die".
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
July 28 2015 12:54 GMT
#39
Interesting
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
thezanursic
Profile Blog Joined July 2011
5500 Posts
July 28 2015 13:26 GMT
#40
While I like the write-up I disagree with the assumption that Terran "figured" out Zerg on FS. I would assume level of play is actually lower than it was a couple years back and if the current Terrans faced the Zergs from 2010 they wouldn't perform as well.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
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