I think it's pretty important to keep that in mind with rotational symmetry maps like FS.
Fighting Spirit Imbalance: Fact or Fiction? - Page 2
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Meavis
Netherlands1299 Posts
I think it's pretty important to keep that in mind with rotational symmetry maps like FS. | ||
Wolf
Korea (South)3290 Posts
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Atom[Bomb]
Sweden108 Posts
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FlaShFTW
United States10017 Posts
On July 28 2015 15:26 Meavis wrote: am I just blind or are spawn locations mentioned almost nowhere? I think it's pretty important to keep that in mind with rotational symmetry maps like FS. I don't see your point with this. Zergs might spawn advantageously, and Terrans might spawn advantageously. There's a 33% Terran spawn better, 33% Zerg spawn better, and 33% cross map. So I'm not sure what the point here is. Could you please elaborate? | ||
Prodigy_MvP
1 Post
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Favian[PaiN]
United States75 Posts
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GeckoXp
Germany2016 Posts
Only small mistake I think I found was about rankings: You claim to have had a look at Elo numbers. I guess you took that from TLPD? TLPD doesn't feature Elo, but Glicko2 or at least some other form of ordinary Elo. Not that it matters much, in the circumstances it's more or less the same. Also, -10 points for not writing ELO to summon raging itsjustatank :D On July 28 2015 11:29 zimp wrote: I counted the most played maps' statistics for you: Python: TvZ:49%; ZvP: 51,2%, PvT: 52,5% Destination: TvZ 51%, ZvP: 51,5%; PvT: 55% <- 2 player map proxy gates (i think) HBR: TvZ: 48%; ZvP: 53,3%; PvT: 55,2% <- 2 player map proxy gates (i think) FS: TvZ: 52,8%; ZvP: 49,3%; PvT: 51% The overall you can see on the photo: TvZ: 50%; ZvP: 51,4%, PvT: 52,9% and this for Python: ![]() I just posted this here to have stats for the lower levels too. It would be interesting to see how the stats change with rank, but we don't have data about that. Or at least i don't have. If any of you have any kind of large match up balance stats, send me please. First part: I guess Destination, HBR and Python seem to be more skewed the more mobile race. Has not much to do with Proxy Gates, but rather the fact that it is a lot easier to simply contain a Protoss / Terran in the bases for longer. He moves out, you move in, meanwhile you take the map. Zerg is faster than both races, Protoss faster than Terran - and that's how you get to these numbers. The same effect doesn't work as crucial on maps like FS, where you can at least get the third rather easy and get 25% control of the map. Just a theory though, since I think Proxy Gates, BBS ans 5/6 Pools will neutralize each other in large number samples, regardless of the map (logic of the builds is the same). For the second part: You could try to use the data generated by the D Rank Teamleague and the C Rank tournaments over the past three years. The sets won't be nearly as big, but good enough, I assume. Additionally, you could try to go through ICCup ladder tournaments and add equally paired players in those. However, the ICCup data base won't really allow you to filter stats, as sad as it is. | ||
deus_073
Romania187 Posts
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Nyovne
Netherlands19128 Posts
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nimdil
Poland3747 Posts
A drop from 72% to 46% is not 26% difference. It's 26 percentage points or 26pp difference. It is - however - also a 36% difference or a drop by 36%. Please update the article accordingly. :/ Otherwise - cool read but kind of predictable conclusion. | ||
seom
South Africa491 Posts
On July 28 2015 16:16 FlaShFTW wrote: I don't see your point with this. Zergs might spawn advantageously, and Terrans might spawn advantageously. There's a 33% Terran spawn better, 33% Zerg spawn better, and 33% cross map. So I'm not sure what the point here is. Could you please elaborate? I see his point. spawn positions obviously have an effect winrates. its quite possible that in your sample group of games for a particular matchup that the majority of the games sampled might be, say, cross-spawn positions for example. this will obviously effect the win-loss ratio for matchup, since generally cross-spawns will favour a particular race and close-spawns another | ||
don_kyuhote
3006 Posts
that was a glorious game ![]() | ||
Jenia6109
Russian Federation1607 Posts
2. No ![]() | ||
mishimaBeef
Canada2259 Posts
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Heartland
Sweden24578 Posts
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Starecat
932 Posts
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LV-Hellscream
Great Britain154 Posts
broodwar.co.uk coming soon! | ||
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c3rberUs
Japan11285 Posts
For the sake of removing fighting spirit from tournament map pool, I'll say yes, it's a fact. ^_^ Great post FlashFTW | ||
vOdToasT
Sweden2870 Posts
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thezanursic
5478 Posts
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