• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:03
CEST 18:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202531Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder7EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced38BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Classic: "Serral is Like Hitting a Brick Wall" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025 The GOAT ranking of GOAT rankings EWC 2025 - Replay Pack
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BW General Discussion Brood War web app to calculate unit interactions Google Play ASL (Season 20) Announced
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL] Non-Korean Championship - Final weekend [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 827 users

Brood War balance research? Here is mine... - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
May 17 2017 03:49 GMT
#61
On May 17 2017 04:22 neobowman wrote:
Show nested quote +
On May 16 2017 20:27 Essbee wrote:
The game was considered to be balanced for almost 2 decades and now that the remaster has been announced, then MAGICALLY bw is supposedly not balanced and terran is super op.

Every single person I've seen saying that terran is op and bw is imbalanced are people who registered on TL post-2010.

If balance do happen, it's gonna kill the remaster and everyone is just going to go back to 1.16, and honestly, I wouldn't mind one bit.

Hi.

Though to be fair, I'm not saying Terran is OP, I'm saying Zerg has problems against Terran and Protoss has problems against Zerg. So I suppose you could be technically right.

But people saying stuff like "BW balance is perfect, why are we discussing this?" are as bad as people yelling "Terran OP! Stupid game!" Check the stats. It's not balanced. The balance is very good, but there are clear problems. I've said before, if there was an easy way to solve the problems with maps, it probably would've been done already.


Never said Bw balance is perfect, but I do say that it is more than fine. And like I've said many times already. Change the map pool by removing maps like circuit breaker and fs and use maps like chain reaction or pathfinder instead and you would see a big difference.

"I've said before, if there was an easy way to solve the problems with maps, it probably would've been done already"

That's the thing, there is a way to change the maps and make them unfavorable for terran, but for some reason they aren't doing it. Remember the savior era? Where every single zerg struggled to get a win against terrans because of the ridiculous map pool heavily favoring terrans but savior was the only one who managed to overcome all these obstacles by playing non-standard and figuring out ways to take advantage of terran weaknesses. He was smart and didn't let the map pool affect him. BUT imagine if the map pool would have been zerg favored instead? It would have changed everything and potentially made savior even more dominant.

The maps make a big difference and we could certainly use more 2p or 3p maps that can potentially make terrans unfavored. Or with less cliffs. Or with shorter rush distances. Or with an easy to get 3rd gas for zerg.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 17 2017 04:04 GMT
#62
On May 17 2017 12:49 Essbee wrote:
Show nested quote +
On May 17 2017 04:22 neobowman wrote:
On May 16 2017 20:27 Essbee wrote:
The game was considered to be balanced for almost 2 decades and now that the remaster has been announced, then MAGICALLY bw is supposedly not balanced and terran is super op.

Every single person I've seen saying that terran is op and bw is imbalanced are people who registered on TL post-2010.

If balance do happen, it's gonna kill the remaster and everyone is just going to go back to 1.16, and honestly, I wouldn't mind one bit.

Hi.

Though to be fair, I'm not saying Terran is OP, I'm saying Zerg has problems against Terran and Protoss has problems against Zerg. So I suppose you could be technically right.

But people saying stuff like "BW balance is perfect, why are we discussing this?" are as bad as people yelling "Terran OP! Stupid game!" Check the stats. It's not balanced. The balance is very good, but there are clear problems. I've said before, if there was an easy way to solve the problems with maps, it probably would've been done already.


Never said Bw balance is perfect, but I do say that it is more than fine. And like I've said many times already. Change the map pool by removing maps like circuit breaker and fs and use maps like chain reaction or pathfinder instead and you would see a big difference.

"I've said before, if there was an easy way to solve the problems with maps, it probably would've been done already"

That's the thing, there is a way to change the maps and make them unfavorable for terran, but for some reason they aren't doing it. Remember the savior era? Where every single zerg struggled to get a win against terrans because of the ridiculous map pool heavily favoring terrans but savior was the only one who managed to overcome all these obstacles by playing non-standard and figuring out ways to take advantage of terran weaknesses. He was smart and didn't let the map pool affect him. BUT imagine if the map pool would have been zerg favored instead? It would have changed everything and potentially made savior even more dominant.

The maps make a big difference and we could certainly use more 2p or 3p maps that can potentially make terrans unfavored. Or with less cliffs. Or with shorter rush distances. Or with an easy to get 3rd gas for zerg.


Again, if BW doesn't change, it'll still be great. I completely agree. But at the same time, that's not an argument against change. Go is a wonderful game that's still trying to find perfect balance with their rulings.

I have no idea why you would pick Chain Reaction and Pathfinder of all maps. Not exactly the paragons of balance.

Aight, work with me here for a sec. Let's assume that Terran has an advantage against Zerg. What if it was the other way around? But Flash is amazing so he still wins against Zerg. Flash is the only one who manages to overcome all these. He's smart and doesn't let the map pool affect him. But imagine if balance was in Terran's favour? He would've been even more dominant.

See, this argument is silly. Savior's ZvT even at his prime was nowhere near as good as top Terrans against Zerg. And he didn't play non-standard, he created the new standard. The one that everyone plays today. And unless I'm missing something, it's been standard for a good 10 years now and no one's come up with any significant improvement on it. Refinement, yes, lot's of refinement. But nothing like Bisu's PvZ revolution (which eventually was solved btw) and most certainly nothing like the TvZ 5 rax into mech switch.

These are all balance suggestions I'm well aware of. I made and analyzed maps for a good 3 years back when Kespa around. But I simply don't think there's a way to aid either ZvT or PvZ balance without screwing up the other matchups.
NerO
Profile Joined February 2003
United States2071 Posts
May 17 2017 04:05 GMT
#63
Has anyone ever used the Dark Archon +50 energy? Replace it. Make HT faster for late game.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
May 17 2017 04:07 GMT
#64
Terran mech attack upgrades are mediocre, aside from the Goliath's anti-air. The scary part isn't that they get +5 damage on a 70-damage sieged tank. The scary part is that your armor upgrades barely matter against mech because the mech units do so much damage per hit. You're trying to scale against mech's weapon and armor upgrades, and only your weapon upgrades really count.
My strategy is to fork people.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
May 17 2017 04:16 GMT
#65
On May 17 2017 13:04 neobowman wrote:
Show nested quote +
On May 17 2017 12:49 Essbee wrote:
On May 17 2017 04:22 neobowman wrote:
On May 16 2017 20:27 Essbee wrote:
The game was considered to be balanced for almost 2 decades and now that the remaster has been announced, then MAGICALLY bw is supposedly not balanced and terran is super op.

Every single person I've seen saying that terran is op and bw is imbalanced are people who registered on TL post-2010.

If balance do happen, it's gonna kill the remaster and everyone is just going to go back to 1.16, and honestly, I wouldn't mind one bit.

Hi.

Though to be fair, I'm not saying Terran is OP, I'm saying Zerg has problems against Terran and Protoss has problems against Zerg. So I suppose you could be technically right.

But people saying stuff like "BW balance is perfect, why are we discussing this?" are as bad as people yelling "Terran OP! Stupid game!" Check the stats. It's not balanced. The balance is very good, but there are clear problems. I've said before, if there was an easy way to solve the problems with maps, it probably would've been done already.


Never said Bw balance is perfect, but I do say that it is more than fine. And like I've said many times already. Change the map pool by removing maps like circuit breaker and fs and use maps like chain reaction or pathfinder instead and you would see a big difference.

"I've said before, if there was an easy way to solve the problems with maps, it probably would've been done already"

That's the thing, there is a way to change the maps and make them unfavorable for terran, but for some reason they aren't doing it. Remember the savior era? Where every single zerg struggled to get a win against terrans because of the ridiculous map pool heavily favoring terrans but savior was the only one who managed to overcome all these obstacles by playing non-standard and figuring out ways to take advantage of terran weaknesses. He was smart and didn't let the map pool affect him. BUT imagine if the map pool would have been zerg favored instead? It would have changed everything and potentially made savior even more dominant.

The maps make a big difference and we could certainly use more 2p or 3p maps that can potentially make terrans unfavored. Or with less cliffs. Or with shorter rush distances. Or with an easy to get 3rd gas for zerg.


Again, if BW doesn't change, it'll still be great. I completely agree. But at the same time, that's not an argument against change. Go is a wonderful game that's still trying to find perfect balance with their rulings.

I have no idea why you would pick Chain Reaction and Pathfinder of all maps. Not exactly the paragons of balance.

Aight, work with me here for a sec. Let's assume that Terran has an advantage against Zerg. What if it was the other way around? But Flash is amazing so he still wins against Zerg. Flash is the only one who manages to overcome all these. He's smart and doesn't let the map pool affect him. But imagine if balance was in Terran's favour? He would've been even more dominant.

See, this argument is silly. Savior's ZvT even at his prime was nowhere near as good as top Terrans against Zerg. And he didn't play non-standard, he created the new standard. The one that everyone plays today. And unless I'm missing something, it's been standard for a good 10 years now and no one's come up with any significant improvement on it. Refinement, yes, lot's of refinement. But nothing like Bisu's PvZ revolution (which eventually was solved btw) and most certainly nothing like the TvZ 5 rax into mech switch.

These are all balance suggestions I'm well aware of. I made and analyzed maps for a good 3 years back when Kespa around. But I simply don't think there's a way to aid either ZvT or PvZ balance without screwing up the other matchups.


Chain reaction and Pathfinder are not balanced but it doesn't matter since terran are supposedly overpowered. So by using maps that could potentially unfavor terrans, it could prove terrans are not as op as people seem to think. Balance is not my point at the moment. My point is that if you can make a race stronger than others just by changing the maps, then how the hell do you expect to achieve perfect balance by changing the units? It's never going to end and to be honest, trying to achieve "perfect" balance is silly and impossible. The game balance is "perfect" for what it is and if everyone is sick of seeing terrans overachieve (which is not so true), then just make the maps unfavored for terrans for a while and let people complain about races until they realize the never-ending outcry will never ever end.

Even if you change the units, then maybe suddenly terrans are not as strong. But then you can just make a map that favors terran by a lot and yo uwould be back to the same problem. And what do you do after this? You nerf then again? You nerf them again until the maps can't help them anymore and realize the mistake you have been making all along and just go back to 1.16?

I'm not sure what point you are trying to make about flash vs zergs, I was specifically talking about maps, not the general matchup.

And if terrans are changing their standard strategies with 5 rax into mech, why can't other races adapt and also change? What's good about something that has been "standard for a good 10 years now" when the other races aren't using the same builds from 10 years ago? And maybe the standard is still good but maps like circuit breaker doesn't allow it to be good? Like, I am not a pro or anything but I've been following this game for long enough to know that every single race has something unfair to it that's how the game is balanced. Starting to nerf everything is just going to lead to a game that's going to get progressively worse (in term of balance and fun).
Butteryllama
Profile Blog Joined June 2009
United States22 Posts
Last Edited: 2017-05-17 04:53:56
May 17 2017 04:53 GMT
#66
Like people have said, the racial advantage at the start of the game can be completely based on the map, the game is not inherently unbalanced.
You want to make maps that zerg has huge edge on ZvT? Make main without ramps and make path from main to natural big enough that you can't wall.
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
May 17 2017 05:42 GMT
#67
I still don't understand why they never even tried, and never seriously considered the use of specific maps for specific match-ups. A tournament could have a set of 3 maps for zvp, 3 for pvt and 3 for tvz plus 2 maps like cb/fs. I think this is the best way to improve the quality and reduce the balance whining.

It's certainly much easier to create a balanced map for a specific match-up, and much more creativity could be involved (island maps?) while giving good chances to both players. And it's not like we lack the choice of maps.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
May 17 2017 06:05 GMT
#68
On May 17 2017 14:42 arbiter_md wrote:
I still don't understand why they never even tried, and never seriously considered the use of specific maps for specific match-ups. A tournament could have a set of 3 maps for zvp, 3 for pvt and 3 for tvz plus 2 maps like cb/fs. I think this is the best way to improve the quality and reduce the balance whining.

It's certainly much easier to create a balanced map for a specific match-up, and much more creativity could be involved (island maps?) while giving good chances to both players. And it's not like we lack the choice of maps.


I don't understand why the map pool is not more varied.
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2017-05-17 07:26:57
May 17 2017 07:19 GMT
#69
It's not mere whining, when statistics show terran has been dominating for most of broodwar and no one can deny that Protoss has the least titles by a large margin.


I also agree that the map pool should be more varied to be balanced among the races in each respective match up. If they would make vultures at least 85 minerals and 15 gas that would be fair. They are too dispensable, fast and agile, get 3 spider mines that could potentially take out a half control group of units or severely dmg them from 1 UNIT. This is why zerg have a tough time against Terran in mech builds that are trending. Zerg has to toss away lings and suicide to clear mines. Vulture harass is 90% of the harassment in TvP and are so cost efficient.

This would make ZvT more manageable, and PvT I'd say is the fairest match up imo. So vulture cost may hurt TvP match up but we could test it for some time to see how it affects the match up. If it affects the match up perhaps just make vultures 100 minerals.
NickHotS
Profile Joined May 2014
United States105 Posts
Last Edited: 2017-05-17 07:58:15
May 17 2017 07:58 GMT
#70
On May 17 2017 13:05 NerO wrote:
Has anyone ever used the Dark Archon +50 energy? Replace it. Make HT faster for late game.

Probably useful in ultra late game when Dark Archons are used en masse versus Zerg, which we've been seeing a lot more as of late.
paxconsciente
Profile Joined January 2015
Belgium91 Posts
May 17 2017 08:05 GMT
#71
I feel like protoss winrates are lowered by the fact that its so difficult to win against zerg, i'm amazed that protoss is apparently slightly worse than terran statistically.
The best way to predict the future is to create it - Peter Drucker. <3 so0,ret,JD,Happy,Innovation,Snute
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1433 Posts
May 17 2017 08:55 GMT
#72
On May 17 2017 02:25 Cele wrote:
Show nested quote +
On May 17 2017 01:51 ProllTarodies wrote:
On May 16 2017 23:30 Crisium wrote:
Protoss are the worst race because Scouts are not a viable opener ever unlike Mutas in all 3 matchups and Wraiths in 2. Clearly this is the most important and only metric that matters.


Vs Zerg



Vs Terran

http://www.teamliquid.net/tlpd/korean/games/1647_Bisu_vs_Hwasin/vod


i hope your joking by posting this? Well, if not let me make it clear: (Z)Kolll "the german Wunderkind" was quite a talented german player who started playing in 2007 (iirc) and quickly became very good. It's common knowledge he hit B- in his first or second ICCup season [which meant way more than it does today; for a couple of reasons im not gonna delve into] and he was able to beat some of the Ger-A Players by 2009, namely GoOdy and Horror in the old German King of the Hill edition.

To get to the point: even tho he was a talented foreigner; it would be very nonsensical to link his game vs Stork as an example or "proof" why scouts are valid in the MU. Stork is an S class progamer. By comparison you could say Scouts are valid because a player like (P)Bonyth can defeat D+ zergs on ICCup with it. That's just wrong. In Broodwar, you can defeat players who are way worse simply by superior mechanics, execution and understanding of the gameflow, despite your opening being very sub-par.

But i think you are trolling.. so i just wanted to make it clear in case it wasn't obvious to some people. (;


Just because Scouts are not used EVERY game does not mean they are useless. Just like Queens were not used AT ALL and now they are getting in 50% of the games. Same goes for Valks. Just because YOU say something it doesnt make it true... Game is still evolving and I am sure Scouts would return some day. I can see them being used to Snipe Science Vessels. The micro you can do with them combined with their insane range is pretty sick actually. OPEN YOUR MIND AND HEART TO THE SCOUT

ko-fi.com/luckynoob
reincremate
Profile Blog Joined May 2009
China2213 Posts
May 17 2017 09:14 GMT
#73

Yeah, clearly this was standard play back in 2009 and not just a surprise strategy that usually doesn't work. All the top Protoss players nowadays are fools for not going scouts every game.

P.S. Sorry I can't find a better version of this VOD. I searched "arena kal forgg" and checked the old violetak account but couldn't find it.
Magic Powers
Profile Joined April 2012
Austria4095 Posts
Last Edited: 2017-05-17 09:40:50
May 17 2017 09:34 GMT
#74
I would argue that people who complain about BW imbalance by using matchup winrates and titles don't know very much about the nature of statistics. The game frequently underwent significant changes in areas that affect the results.

Meta
Roughly once a year on average there was a major meta shift that flipped established knowledge on its head.
Terran was known as the most tactical and micro-intensive race, and sometimes surprisingly aggressive, during Boxer's era. He defined terran with his creativity and unit control. His macro was highly conservative, and lacking, which is where NaDa excelled. Then iloveoov appeared and highlighted that terran heavily benefits from powerful macro and upgrades. A new breed of maro-oriented terran players appeared, like Sea. A few years later Flash perfected both aspects, invented and fine-tuned new build orders, and broke Stork's TvP dominance. Fantasy then gave terran the final touch, showing that TvZ can be won with certain mech builds.
Protoss was an unfortunate race due to Garimto's early departure. Call me a fanboy, but I think he had a brilliant mind like Bisu and a very great talent was lost when he left the scene. Nal_rA fought tooth and nail against zerg, but even he couldn't find a response to everything. At least terran players got a run for their money thanks to Kingdom and Reach, then Pusan, then Stork. It took many years until the great savior of the protoss race appeared - Bisu. Not only did he single-handedly even out the heavily imbalanced PvZ matchup, but he did so against the most dominant zerg of all time: Savior. And he did so after openly announcing that he was going to use DT's to win! Without Bisu, protoss might be seen as an inferior race until today. I am 100% sure people would be bitching about PvZ imbalance today, demanding a patch. This is one of the main reasons why many people, including me, are against any and all balance changes.
Zerg has had very consistent results and progresses. Yellow was all-around great. JulyZerg highlighted the aggressive nature of zerg, also thanks to muta stacking, which completely changed the meta. Savior completely dominated the scene. Jaedong replaced him when Savior brought shame to the game.

Map pool
It is known that pure island maps are a nightmare for zerg. I myself would argue that Yellow could've had greater success than Boxer without island maps.
Other factors that can break the balance are close starting positions (favoring terran with few exceptions), wide main/natural entrances (favoring zerg), no vespene gas at the natural (usually favoring zerg. (Edit) Correction: It favors zerg over protoss), easily defendible 3rd gas base (favoring terran), highground advantage (favoring terran), irreclaimable terrain (turrets in the center favor terran over protoss), long ground distance between expansions (e.g. Katrina, favoring protoss over terran), lack of alternative routing (Blue Storm, favoring protoss over zerg), and many other things.
Mix the wrong things and you'll get really bad map imbalances. Do it right and you can create the perfect map. While variety shouldn't come short, balance has always been more important. Map makers have done so many incredible things, they can't be praised enough. They make or break the balance of the races, while trying to build a small world that allows for entertaining games.

Race popularity
During Boxer's era, Korean terrans greatly outnumbered protoss. I'm not exaggerating. Zerg players were also somewhat outnumbered, although not as much. The popularity of terran, along with Boxer's creativity, pushed the terran meta forward very fast, while especially protoss was lacking in the strategy department. Historically, protoss has been the least played race in Korea. Whether that has changed since Bisu's appearance, I don't know. But I do think it has a negative effect on the progress that protoss has made so far. People just don't like losing, and if the right person doesn't come along and breaks a stereotype, significant change to racial balance will likely not be made. Bisu's PvZ revolution is the perfect example.

Throwing games (Savior era) and military services
While this probably has a smaller effect on matchup stats, it's still a factor that can't be denied. How much more successful would zerg have been with a continued Savior era? How much could a player like Garimto have influenced the protoss matchups? This is just something to think about in regards to how much weight the matchup stats actually have when other factors are also in play.

Any other things I forgot to mention?
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
May 17 2017 10:00 GMT
#75
It would be good to group the result by era. At the very least, separate the period for modern starcraft (i.e. post-savior / bisu's victory over savior up to present).
iloveby.SlayerS_BunkiE[Shield]
K.H.J
Profile Blog Joined January 2017
Korea (South)769 Posts
May 17 2017 10:09 GMT
#76
On May 17 2017 19:00 SlayerS_BunkiE wrote:
It would be good to group the result by era. At the very least, separate the period for modern starcraft (i.e. post-savior / bisu's victory over savior up to present).


Well, koreans already seperate the period 2 or 3.

Our view

First era : ~before iloveoov

Secone era : iloveoov~ before TBLS(Draft Gamers)

Third era : TBLS~ end of OSL

Piste
Profile Blog Joined July 2006
6177 Posts
May 17 2017 11:02 GMT
#77
On May 17 2017 13:05 NerO wrote:
Has anyone ever used the Dark Archon +50 energy? Replace it. Make HT faster for late game.

Yeah and legs for reavers as well? If you think HT's are too slow, you can use shuttles. Making high templars faster would make them significatly stronger, which is not needed. They're very strong already as they are. I hope you were not serious about this proposition :D Imagine how much harder it would be for workers to run away from storm drop if HTs were faster? Or terrans and zergs to snipe them? Protoss army would be way more mobile if HTs has a speed upgrade..
Zera
Profile Joined April 2010
Lithuania716 Posts
May 17 2017 12:13 GMT
#78
Why would anyone still think that Scouts don't have their use? Scouts are extremely effective as anti-Fantasy GG timing unit.



I am dead serious about this.
JD fanboy. #FPPS
Rainalcar
Profile Joined April 2010
Croatia360 Posts
May 17 2017 13:49 GMT
#79
Fact without discussion: Protoss is not as strong (read: successful) as other races on the highest level of competition. Probably because they can, even when playing standard, easily die to BBS, Hydra busts, build order loses in PVP, etc. Compare this to Terran which is almost impossible to rush if he is playing standard and can recover from almost anything.

1. TvZ
Do something about the Medic (build time, cost). Changes nothing in other matchups but gives Zerg a bit more air regarding Sunkens/3rd.

2.ZvP
Decrease Cannon build time by a few seconds. Minimum changes to other matchups but makes Hydra busts less likely.

Plus
Decrease vision of mines.

As for the other things... Ghosts, Nukes, Scouts, ZvZ... I'm afraid it's too late. Eventhough I like ZvZ, it could have been by far the best mirror in the game because of the defensive capabilities of Lurkers, it just never gets that far. I would have loved to see extra damage on Hydras vs Mutas.
j.r.r.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
May 17 2017 14:57 GMT
#80
On May 17 2017 17:55 ProllTarodies wrote:
Show nested quote +
On May 17 2017 02:25 Cele wrote:
On May 17 2017 01:51 ProllTarodies wrote:
On May 16 2017 23:30 Crisium wrote:
Protoss are the worst race because Scouts are not a viable opener ever unlike Mutas in all 3 matchups and Wraiths in 2. Clearly this is the most important and only metric that matters.


Vs Zerg

https://www.youtube.com/watch?v=0NqTkBAb3a0

Vs Terran

http://www.teamliquid.net/tlpd/korean/games/1647_Bisu_vs_Hwasin/vod


i hope your joking by posting this? Well, if not let me make it clear: (Z)Kolll "the german Wunderkind" was quite a talented german player who started playing in 2007 (iirc) and quickly became very good. It's common knowledge he hit B- in his first or second ICCup season [which meant way more than it does today; for a couple of reasons im not gonna delve into] and he was able to beat some of the Ger-A Players by 2009, namely GoOdy and Horror in the old German King of the Hill edition.

To get to the point: even tho he was a talented foreigner; it would be very nonsensical to link his game vs Stork as an example or "proof" why scouts are valid in the MU. Stork is an S class progamer. By comparison you could say Scouts are valid because a player like (P)Bonyth can defeat D+ zergs on ICCup with it. That's just wrong. In Broodwar, you can defeat players who are way worse simply by superior mechanics, execution and understanding of the gameflow, despite your opening being very sub-par.

But i think you are trolling.. so i just wanted to make it clear in case it wasn't obvious to some people. (;


Just because Scouts are not used EVERY game does not mean they are useless. Just like Queens were not used AT ALL and now they are getting in 50% of the games. Same goes for Valks. Just because YOU say something it doesnt make it true... Game is still evolving and I am sure Scouts would return some day. I can see them being used to Snipe Science Vessels. The micro you can do with them combined with their insane range is pretty sick actually. OPEN YOUR MIND AND HEART TO THE SCOUT



well, you can believe what you want. I didn't say you should listen to MY argument "why scouts are bad", because I actually presented none. I just said; your linked video is not meaningful in the discussion, because Stork is an S class progamer and Kolll was merely a good foreigner. If the players are unequal, a lot of bad tools can get the better player the win.
Broodwar for life!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
16:00
Sunny Lake Cup #1
Wayne vs ArT
Strange vs Nicoract
Shameless vs GgMaChine
YoungYakov vs MilkiCow
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .361
SpeCial 257
mcanning 250
StarCraft: Brood War
Britney 32343
EffOrt 1732
Bisu 1534
Barracks 875
ggaemo 731
BeSt 453
firebathero 368
Stork 269
Soma 205
PianO 189
[ Show more ]
TY 126
hero 114
Mind 107
Snow 88
Dewaltoss 62
JYJ61
ToSsGirL 60
sas.Sziky 39
sSak 36
Sacsri 35
Movie 35
soO 27
Bale 9
Terrorterran 7
GuemChi 0
Stormgate
TKL 116
RushiSC1
Dota 2
Gorgc6628
qojqva3425
420jenkins383
syndereN380
XcaliburYe205
League of Legends
Reynor95
Counter-Strike
byalli503
Heroes of the Storm
XaKoH 143
Other Games
gofns7225
singsing1924
hiko973
crisheroes387
B2W.Neo382
Fuzer 195
oskar161
QueenE66
Trikslyr63
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta153
• 3DClanTV 19
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3525
• WagamamaTV503
League of Legends
• Nemesis2277
• Jankos1353
• TFBlade839
Upcoming Events
OSC
1h 57m
Cham vs Bunny
ByuN vs TriGGeR
SHIN vs Krystianer
ShoWTimE vs Spirit
WardiTV European League
23h 57m
MaNa vs NightPhoenix
ByuN vs YoungYakov
ShoWTimE vs Nicoract
Harstem vs ArT
Korean StarCraft League
1d 10h
CranKy Ducklings
1d 17h
BSL20 Non-Korean Champi…
1d 19h
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
1d 23h
Online Event
2 days
Sparkling Tuna Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs TBD
WardiTV European League
2 days
[ Show More ]
Wardi Open
3 days
OSC
4 days
uThermal 2v2 Circuit
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Roobet Cup 2025
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.