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On March 30 2017 13:02 Jealous wrote: I have a few problems so far:
1. Sound cuts out entirely too fast when you switch screens. What I mean by that is, when you quickjump from your Nexus to your scouting Probe, all the sounds that were coming from your Probes mining instantly disappear. In 1.16, the sound fades gradually. Much less jarring.
2. Dragoon froze while being micro'd! Didn't have to issue a "Stop" command but it refused to follow "Attack" command. Had to debug it with a "Move" command.
3. Apparently my opponent built a Pylon that didn't provide any power - a bug that was present in BW, if I remember correctly, or there was something similar.
4. When the game first started, I was insulted by how ugly it looked. I had to be told to change it to Full Screen mode from "Full Screen Window Mode." That fixed the issue for the most part, but 1.16 still looks a bit crisper, I think. Windowed Full Screen looked SUPER ugly, though; having it as the default setting (I think?) might be a bad move. I might have to check to see which graphics card 1.18 decided to use and see if changing it will help anything.
Overall though, it's not bad. I can live with the new lobby system, especially since there are built-in obs slots. The new font and UI aesthetic, I don't mind it. The Teal Protoss I was playing with actually looked a bit grittier, which I didn't mind. DUDE, did i just play with you? LOL this sounds exactly like the game I had, sane 3 issues. A PvP in FS. My base at 11 o'clock and enemy at 3 oclock. If it was you I must say the world is frigging small!!!!
Dragon Stuck, audio choppy, gateway unpowered, and I told the guy to go full screen.
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On March 30 2017 10:05 CobaltBlu wrote:Screen shot of observer mode stuff. I'm not sure if you can turn the resources/apm counter or the stuff on the mini-map off. + Show Spoiler + oh no! Blizzard please revert these godawful race icons to their normal state! Please don't tell us bw icons are based on an aging technology and aren't coming back :-l
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On March 30 2017 14:26 Relieve wrote:Show nested quote +On March 30 2017 14:24 Ethelis wrote:On March 30 2017 14:18 Relieve wrote:On March 30 2017 14:11 Jealous wrote:On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you? Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency. Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness. I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was Im not sure what the problem is? You should still be able to shs over walls and stuff if thats what you're talking about. Its been ages since I have played so I may be forgetting something. Sure, SHSes will work fine. But Snipers isn't meant to be played on LAN Latency, it just creates an over-cautious, slow paced game with repetitive, indistinguishable skirmishes.
May just need time to adjust to it, who knows. I can't see why it would happen but im just speculating, I'll probably give some games a go and see if I agree or not
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United States11133 Posts
On March 30 2017 14:28 juvenal wrote:Show nested quote +On March 30 2017 10:05 CobaltBlu wrote:Screen shot of observer mode stuff. I'm not sure if you can turn the resources/apm counter or the stuff on the mini-map off. + Show Spoiler + oh no! Blizzard please revert these godawful race icons to their normal state! Please don't tell us bw icons are based on an aging technology and aren't coming back :-l To be fair, did Brood War have any official race icons? I guess the closest that I'm aware of are the icons for supply.
There are some lore-related faction emblems in the original Starcraft manual. Protoss could get away with using the Akilae tribe emblem. I'm not certain what Terrans can use. The SC2 Terran symbol is also the symbol for Alpha Squadron. The symbol for the Sons of Korhal/Dominion is iconic, but it may not be iconic enough to represent all Terran. Zerg didn't even have any emblems at all for any of its original broods.
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On March 30 2017 14:18 Relieve wrote:Show nested quote +On March 30 2017 14:11 Jealous wrote:On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you? Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency. Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness. I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was If you can't explain your idea, then the idea is often not very good. At least that's what experience has told me. "I'd explain but you wouldn't understand," means it's the fault of the person explaining.
Only reason I'm asking is because
1. The latency being this good is a boon to the competitive scene, which is the entire reason why this game was re-released in the first place, so I doubt they will intentionally include an option for people to play on something intentionally worse. Considering that it only takes one person to change latency for everyone in the game, this could lead to some disastrous trolling. Noobs/idiots already set every game to Extra High by default. This would only exacerbate the issue.
2. I can't fathom how having a better response time could be worse in any micro situation. I can see it becoming more mechanically taxing and reaction-oriented, but that should be a welcome change.
@snakethebest: GG
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On March 30 2017 14:39 Jealous wrote:Show nested quote +On March 30 2017 14:18 Relieve wrote:On March 30 2017 14:11 Jealous wrote:On March 30 2017 14:10 Relieve wrote: I wish they left the latency alone. I play a specific UMS game called Stacraft Snipers that still has a community and the latency back then was perfect. The game's reaction time is just too fast now. I wish the devs could implement a setting to revert the latency back to the old day's "Low Latency" Lol have you tried High Latency? Also if you're playing Bald Locks or whatever, why does having latency help you? Extra High Lat is still too fast. The latency needs to be a perfect 462ms like it was back then on Low Latency. Having latency makes the game more interesting for reasons that would not be understood just reading it through a forum. You have to be an experienced player to understand the concepts so I won't waste your time by posting meaninglessness. I just hope if the devs don't fix the latency then if 3rd party people could develop programs to revert the latency back to where it was If you can't explain your idea, then the idea is often not very good. At least that's what experience has told me. "I'd explain but you wouldn't understand," means it's the fault of the person explaining. Only reason I'm asking is because 1. The latency being this good is a boon to the competitive scene, which is the entire reason why this game was re-released in the first place, so I doubt they will intentionally include an option for people to play on something intentionally worse. Considering that it only takes one person to change latency for everyone in the game, this could lead to some disastrous trolling. Noobs/idiots already set every game to Extra High by default. This would only exacerbate the issue. 2. I can't fathom how having a better response time could be worse in any micro situation. I can see it becoming more mechanically taxing and reaction-oriented, but that should be a welcome change.
The mechanics of the map are so deep to the point you really would not understand anything I would say, nor would the devs. I'm just hoping there is a way to revert the settings back to the classic latency.
The mechanics I'm speaking about are embedded into the fabric of the game and aren't visible on the screen, which is why it is quite pointless to reiterate them here. They have been discovered through years of playing the same old map and thousands of hours of studying single-unit ghost vs ghost mechanics.
When you say "mechanically taxing" and "reaction-oriented" that is the right idea.
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Is anyone else experiencing incredible mouse lag? Really disappointed by it as I thought 1.18 would fix that.
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On March 30 2017 14:53 prOxi.swAMi wrote: Is anyone else experiencing incredible mouse lag? Really disappointed by it as I thought 1.18 would fix that.
The new OpenGL backend seems to be culprit for this. Many running 1.18a in Windowed Fullscreen are reporting both mouse lag and a pixellated image.
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On March 30 2017 11:49 Dazed_Spy wrote:Show nested quote +On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. Show nested quote +On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics.
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I could have sworn I got an SCV to pop out of the top of my CC, can anyone try testing this? -- can't at the moment. Think it was due to blocking entrance with building being constructed + the SCV. Not sure what happened... or maybe I'm crazy.
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About this new battle.net UI situation.
Assume you had a coffee mug that you owned for ages, it's all beaten-up and stained and maybe bit smelly and maybe the handle's missing etc., yet of course you love the thing. Now imagine if your girlfriend... Right, imagine if you had a girflriend. Then imagine if your girlfriend gets your mug cleaned, restored, repainted and stuff - all with the best intentions okay. And then she goes "hey now it looks great, it looks like new, I bet you're happy". And in this thread we observe the reaction that ensues. I fail to comprehend how Blizzard didn't expect this sorta reaction when they dumped the old UI.
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On March 30 2017 14:57 kidcrash wrote:Show nested quote +On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics.
If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux
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On March 30 2017 15:02 rand0MPrecisi0n wrote:Show nested quote +On March 30 2017 14:57 kidcrash wrote:On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics. If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux That's how it's always been, though. Not counting the buffer through Shitty Plug-in.
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ppl just quitting just before or even after i switch it to extra high latency like som korean bonjwa motherfucker lol just play the game at extra high and stop ruining the experience ffs
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On March 30 2017 15:05 Jealous wrote:Show nested quote +On March 30 2017 15:02 rand0MPrecisi0n wrote:On March 30 2017 14:57 kidcrash wrote:On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean.[QU I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics. If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux That's how it's always been, though. Not counting the buffer through Shitty Plug-in. Are you sure because ive always been able to do this regardless of plugins.
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On March 30 2017 15:05 Jealous wrote:Show nested quote +On March 30 2017 15:02 rand0MPrecisi0n wrote:On March 30 2017 14:57 kidcrash wrote:On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics. If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux That's how it's always been, though. Not counting the buffer through Shitty Plug-in.
That is incorrect. You can't press a key while clicking, the other way around works fine, regardless of plugins.
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On March 30 2017 15:12 rand0MPrecisi0n wrote:Show nested quote +On March 30 2017 15:05 Jealous wrote:On March 30 2017 15:02 rand0MPrecisi0n wrote:On March 30 2017 14:57 kidcrash wrote:On March 30 2017 11:49 Dazed_Spy wrote:On March 30 2017 11:37 outscar wrote: They changed something inside gameplay. WTF? I could spam pushing down my key while clicking with left button now I can't. You know that spam when you click to minerals manually and never release your finger from your f.e. CC/hatchery? Could you rephrase? I'm not sure what you mean. On March 30 2017 11:48 petro1987 wrote: Is it just me or the lag is mostly unbearable? I know I'm from Brazil, but I play normally on ICCup. What's even more weird is that most games are 5 green bars to me (3v3 BGH), but every single game I played lagged terribly (that long pause in 0 seconds countdown). Is it me? It also happens in two 1v1 games I played, although the lag was smaller. I had intense lag in one game, set it to extra high latency, and the lag went away. There wasnt even a latency delay, it was far smoother than iccup normally is for me. I know exactly what he's talking about. Let's say you were to bind your nexus to 2. Now hold down the 2 key and left click on a mineral patch quickly over and over. Since you are holding down the number 2 it should switch back to your nexus between clicks. If this is true and it no longer works that way something has definitely changed with the clicking mechanics. If you can't click when a key is down that is going to affect gameplay a lot. Anybody else had this issue? I can't test for myself as I'm on linux That's how it's always been, though. Not counting the buffer through Shitty Plug-in. That is incorrect. You can't press a key while clicking, the other way around works fine, regardless of plugins. Sorry, misunderstood the order of things when reading I guess.
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On March 30 2017 10:55 BisuDagger wrote: As a protoss player I changed for quality of life: (P)ylon to (E) Ha(l)lucination to (H) Rea(v)er to (R) Sca(r)ab to S
in case I play zerg: morph (S)courge to (C) lol rip panic 6 scourges squad.
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On March 30 2017 12:10 Bakuryu wrote:Show nested quote +We've seen nothing to indicate this the sentiment isn't genuine, and so there is no frustration at this point. there is already a 3 pager of people wanting the old UI back and them giving us this answer: "The old UI had to go due to the aging technology it was based on and the fact that it didnt fit the style of the game at all. Sorry to say it wont be coming back." so for 19 years, we had a UI that didnt fit the style of the game? is that the reason why they also had to change the font after 19 years? what would you think if they changed the font here on TL because "reasons"? and you cant recreate the same interface with new technology even though i could do it in max 3 hours with factory talk view? i would be happy if they manage to revert some of their random changes, but blizzard history told me that they dont do it. im very sorry but after watching blizzard destroy bw proscene, then destroy sc2 and now coming back to destroy the remains of bw, i just cant take it anymore.
His point is sorta legitimate. There were major issues with that. The text would constantly white out and become unreadable, other color issues, etc. I can accept that the old interface had to go if it doesn't work with the code. You can't update BW and leave a ridiculously graphically buggy UI.
They now gave us a new interface, as they had to fix the old one. Most of us are somewhere between "this sucks" and "meh" on the new interface as it is now. Question now is how do they respond to our feedback about what the chat channels should look like.
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