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Hotkeys and the looming Brood War

Forum Index > BW General
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Whiplash
Profile Blog Joined October 2008
United States2929 Posts
March 28 2017 13:39 GMT
#1
With the release of custom hotkeys for Brood War Remastered, the most efficient/ergonomic way of playing is no longer clear. People have experimented with different hotkey setups in SC2, but I believe this will be even more important in SC1 due to the 12 unit selection limitation in addition to how buggy units move.

Things that could happen:
- People start with hotkey setups that are much more similar to SC2 due to a large migration of the old RTS base back to Brood War.
- People experiment finding a more optimal hotkey setup so things like hot keying units/buildings on 890 are less common.
- Old Brood War elitists complain that you can change hotkeys and view it as an unfair advantage along with widescreen in 2017.

I'm quite interested in projects like JaKaTaKSc2's "The Core" custom hotkey layout, but built with Brood War's UI in mind. There has been a lot of discussion about custom hotkeys in SC2, and it's a good time to start discussing how to best utilize them in Brood War.

Some examples of custom hotkeys that we will probably see is having probe and pylon switch from (P) to (E) or something similar. Tilde (~ key) will certainly see a big surge in use, and using ctrl/alt/shift/caps as key modifiers will allow us to do a lot more then we used to. Expect grid layouts as well.

A more efficient hotkey setup benefits new players by slightly lowering the barrier to entry, makes it easier for old school players like myself to return to the battlefield, and it allows top tier players a chance to eek in that extra small edge in skill.

I'd love to hear your guy's thoughts on different custom hotkey layouts and how you plan to implement them into your own play.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
March 28 2017 13:41 GMT
#2
im planning on copying whatever here in this thread
https://cinesnipe.com
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-03-28 13:48:35
March 28 2017 13:47 GMT
#3
On March 28 2017 22:41 Broodwar4lyf wrote:
im planning on copying whatever here in this thread


Lol what

Man this thread title sounds so ominous

In all honesty I might just try to move a few hotkeys, most likely:

P for probe
P for pylon
O for siege mode/tank mode
Maybe I for irradiate?

I never really had gripes with the hotkeys that much, but honestly I might just stick to the originals if I can't overcome my muscle memory

Edit: what is a grid layout by the way?
www.broodwarmaps.net
ZenithM
Profile Joined February 2011
France15952 Posts
March 28 2017 13:50 GMT
#4
If I play the game, I will surely port my SC2 hotkeys. A lot of my hotkey setup is reusing the same hotkeys that perform different functions in different contexts (for example I use mostly the same keys for cast-able abilities, across all units).
I also highly encourage everyone to use the tilde (~ key) indeed, very convenient location for a key that would otherwise be useless. I also use Caps Lock (which leads me to sometimes scream at my opponent when I open the chat, for no reason :D).

All of this must sound like blasphemy to BW purists, but it's coming to you all the same, with 1.17. People will definitely look for the best layouts.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 28 2017 13:50 GMT
#5
I really don't think I'll change P for probe, maybe for pylon

one of my favorite parts of playing protoss has always been being able to 0p9p8p and have 1-6 ish for army. I never felt comfortable playing other races that had 5-7 for macro and only 1-4 for army, it felt so crammed to me.

I like just being able to move my hand over to the right side of my keyboard, do that macro mode, then back for army. maybe i'll change since it's been a while I guess but I doubt it, more hotkeys for army is precious imo esp midgame when army gets big
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2017-03-28 13:54:22
March 28 2017 13:51 GMT
#6
I will think there will just be personal preference and for alot of the new players perhaps they might adjust to a new brand of hotkeys that are more like sc2 where everything is on the left side of the keyboard.

There was something like this when dota1 move into dota2, alots of players had played with the dota1 hotkeys know as "legacy" (termed during dota2 as a reference to dota1), with alot of the hotkeys remanents from the wc3 engine, meaning you had hotkeys like broodwar which were picked out by the name (z zergling, m marine, o overlord) thus everything was very spaced out which personally i enjoy having this space. While newer players did not want to learn the mass amount of variations so they stuck with a simple clumped q,w,e,r,d,f.
In the end, majority older players stuck with legacy simply out of memory, and new players adopted the qwer, at the top lvl is there a complete mixture so i dont think the "efficiency" if you can call it that, brings anything substantial.
Good players will be good players regardless of setup

I imagine a majority of players have the broodwar hotkeys deeply embedded in their muscle memory as well has the techniques they used to cope with them, like nexus on 0.9 for easy access to p for probes. Overall just personal preference ( i do admit that i much prefer the V hotkey in sc2 over O for broodwar...so i might change that but again sometimes its just too hard to relearn something u've been using for years)

What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
duke91
Profile Joined April 2014
Germany1458 Posts
March 28 2017 13:51 GMT
#7
On March 28 2017 22:39 Whiplash wrote:

- Old Brood War elitists


You come into this forum and basically insult the majority of the people here.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
March 28 2017 13:53 GMT
#8
There used to be a grid hotkey mod for bw. I forgot its name.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 28 2017 13:53 GMT
#9
On March 28 2017 22:51 Shock710 wrote:
What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?


this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
duke91
Profile Joined April 2014
Germany1458 Posts
March 28 2017 13:54 GMT
#10
On March 28 2017 22:53 fanta[Rn] wrote:
There used to be a grid hotkey mod for bw. I forgot its name.


doxstar
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
duke91
Profile Joined April 2014
Germany1458 Posts
March 28 2017 13:56 GMT
#11
On March 28 2017 22:53 mOnion wrote:
Show nested quote +
On March 28 2017 22:51 Shock710 wrote:
What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?


this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map


Learn to do this
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 28 2017 13:58 GMT
#12
On March 28 2017 22:56 duke91 wrote:
Show nested quote +
On March 28 2017 22:53 mOnion wrote:
On March 28 2017 22:51 Shock710 wrote:
What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?


this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map


Learn to do this https://youtu.be/zCePR5-HJZ4?t=41s


that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points

I already know how to do that, just convenience would be nice
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
duke91
Profile Joined April 2014
Germany1458 Posts
March 28 2017 14:00 GMT
#13
On March 28 2017 22:58 mOnion wrote:
Show nested quote +
On March 28 2017 22:56 duke91 wrote:
On March 28 2017 22:53 mOnion wrote:
On March 28 2017 22:51 Shock710 wrote:
What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?


this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map


Learn to do this https://youtu.be/zCePR5-HJZ4?t=41s


that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points

I already know how to do that, just convenience would be nice


It gets more convenient the more you do it
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 28 2017 14:01 GMT
#14
On March 28 2017 22:56 duke91 wrote:
Show nested quote +
On March 28 2017 22:53 mOnion wrote:
On March 28 2017 22:51 Shock710 wrote:
What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?


this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map


Learn to do this https://youtu.be/zCePR5-HJZ4?t=41s

i remember learning that from a battle.net attack, some terran player was on and they showcase him redirecting rallys.
camera hotkey over rax, make new camera hotkey for rallying points where ever it would be, and then just manually click the raxes to rally them while switching between camera hotkeys
like f2, click rax, f3 click ground, f2 click rax f3 and so on, it seems "slow" but u can actually do it extremely fast once you have the hang of it. Mind blowing when i watched it but now just standard
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19320 Posts
March 28 2017 14:02 GMT
#15
On March 28 2017 22:51 duke91 wrote:
Show nested quote +
On March 28 2017 22:39 Whiplash wrote:

- Old Brood War elitists


You come into this forum and basically insult the majority of the people here.

Whiplash is old school too, don't sweat that one. Also, this is a pretty important discussion to have. I personally will probably never change my hotkeys though

Btw, welcome back Whiplash.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 28 2017 14:03 GMT
#16
On March 28 2017 22:58 mOnion wrote:
Show nested quote +
On March 28 2017 22:56 duke91 wrote:
On March 28 2017 22:53 mOnion wrote:
On March 28 2017 22:51 Shock710 wrote:
What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?


this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map


Learn to do this https://youtu.be/zCePR5-HJZ4?t=41s


that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points

I already know how to do that, just convenience would be nice


I actually feel like the F-keys are the best place to have set location hotkeys anyways, I always thought they were super convenient. They are right above the other hotkeys I would normally use for Terran.

However it gets really annoying and I have to do some hand acrobatics with Protoss. I use the F-keys for each base/nexus and then to make a probe I have to go and hit "p" lol
www.broodwarmaps.net
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 28 2017 14:03 GMT
#17
On March 28 2017 23:00 duke91 wrote:
Show nested quote +
On March 28 2017 22:58 mOnion wrote:
On March 28 2017 22:56 duke91 wrote:
On March 28 2017 22:53 mOnion wrote:
On March 28 2017 22:51 Shock710 wrote:
What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?


this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map


Learn to do this https://youtu.be/zCePR5-HJZ4?t=41s


that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points

I already know how to do that, just convenience would be nice


It gets more convenient the more you do it


stop acting like you're good. no one said mapping rally points is difficult, just that remapping camera hotkeys could be beneficial
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
chocorush
Profile Joined June 2009
694 Posts
March 28 2017 14:20 GMT
#18
I'm too used to fkeys for camera locations. I feel like there are too many conflicts with other buttons to press to really put them somewhere else, short of remapping everything to qwer, etc. and relearning everything.

I will, however, allow f1 to be mapped to a location and remove the help menu. Seriously screw that.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
March 28 2017 14:28 GMT
#19
I've always thought the F-keys are conveniently placed no matter the game.
WriterMovie, 진영화 : "StarCraft will never die".
knyttym
Profile Blog Joined December 2006
United States5797 Posts
March 28 2017 14:42 GMT
#20
Mine is mostly brood war with exception to a few cast hotkeys.

I'll want to remap 8-0 to something like q,w,space which I use in sc2.
Anything that is on the right side like siege(o) , mines(i), irradiate(i) is getting mapped to e.
Otherwise I feel the BW setup is fine.

The BIG question though is if I can rebind siege/unsiege to different hotkeys. Misclicking O is a common error and can be a huge deal so that would be a beneficial change.

Another big question is if they are porting over similar hotkey allowances to sc2. By that I mean in SC2 you can have like 8 location hotkeys. f2,f3,f4,f5,f6... while brood war is f2-f4. This would also be a huge deal if they allow more.

Otherwise I'll probably leave the setup as is just do to familiarity.
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