With the release of custom hotkeys for Brood War Remastered, the most efficient/ergonomic way of playing is no longer clear. People have experimented with different hotkey setups in SC2, but I believe this will be even more important in SC1 due to the 12 unit selection limitation in addition to how buggy units move.
Things that could happen: - People start with hotkey setups that are much more similar to SC2 due to a large migration of the old RTS base back to Brood War. - People experiment finding a more optimal hotkey setup so things like hot keying units/buildings on 890 are less common. - Old Brood War elitists complain that you can change hotkeys and view it as an unfair advantage along with widescreen in 2017.
I'm quite interested in projects like JaKaTaKSc2's "The Core" custom hotkey layout, but built with Brood War's UI in mind. There has been a lot of discussion about custom hotkeys in SC2, and it's a good time to start discussing how to best utilize them in Brood War.
Some examples of custom hotkeys that we will probably see is having probe and pylon switch from (P) to (E) or something similar. Tilde (~ key) will certainly see a big surge in use, and using ctrl/alt/shift/caps as key modifiers will allow us to do a lot more then we used to. Expect grid layouts as well.
A more efficient hotkey setup benefits new players by slightly lowering the barrier to entry, makes it easier for old school players like myself to return to the battlefield, and it allows top tier players a chance to eek in that extra small edge in skill.
I'd love to hear your guy's thoughts on different custom hotkey layouts and how you plan to implement them into your own play.
If I play the game, I will surely port my SC2 hotkeys. A lot of my hotkey setup is reusing the same hotkeys that perform different functions in different contexts (for example I use mostly the same keys for cast-able abilities, across all units). I also highly encourage everyone to use the tilde (~ key) indeed, very convenient location for a key that would otherwise be useless. I also use Caps Lock (which leads me to sometimes scream at my opponent when I open the chat, for no reason :D).
All of this must sound like blasphemy to BW purists, but it's coming to you all the same, with 1.17. People will definitely look for the best layouts.
I really don't think I'll change P for probe, maybe for pylon
one of my favorite parts of playing protoss has always been being able to 0p9p8p and have 1-6 ish for army. I never felt comfortable playing other races that had 5-7 for macro and only 1-4 for army, it felt so crammed to me.
I like just being able to move my hand over to the right side of my keyboard, do that macro mode, then back for army. maybe i'll change since it's been a while I guess but I doubt it, more hotkeys for army is precious imo esp midgame when army gets big
I will think there will just be personal preference and for alot of the new players perhaps they might adjust to a new brand of hotkeys that are more like sc2 where everything is on the left side of the keyboard.
There was something like this when dota1 move into dota2, alots of players had played with the dota1 hotkeys know as "legacy" (termed during dota2 as a reference to dota1), with alot of the hotkeys remanents from the wc3 engine, meaning you had hotkeys like broodwar which were picked out by the name (z zergling, m marine, o overlord) thus everything was very spaced out which personally i enjoy having this space. While newer players did not want to learn the mass amount of variations so they stuck with a simple clumped q,w,e,r,d,f. In the end, majority older players stuck with legacy simply out of memory, and new players adopted the qwer, at the top lvl is there a complete mixture so i dont think the "efficiency" if you can call it that, brings anything substantial. Good players will be good players regardless of setup
I imagine a majority of players have the broodwar hotkeys deeply embedded in their muscle memory as well has the techniques they used to cope with them, like nexus on 0.9 for easy access to p for probes. Overall just personal preference ( i do admit that i much prefer the V hotkey in sc2 over O for broodwar...so i might change that but again sometimes its just too hard to relearn something u've been using for years)
What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points
I already know how to do that, just convenience would be nice
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points
I already know how to do that, just convenience would be nice
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
i remember learning that from a battle.net attack, some terran player was on and they showcase him redirecting rallys. camera hotkey over rax, make new camera hotkey for rallying points where ever it would be, and then just manually click the raxes to rally them while switching between camera hotkeys like f2, click rax, f3 click ground, f2 click rax f3 and so on, it seems "slow" but u can actually do it extremely fast once you have the hang of it. Mind blowing when i watched it but now just standard
You come into this forum and basically insult the majority of the people here.
Whiplash is old school too, don't sweat that one. Also, this is a pretty important discussion to have. I personally will probably never change my hotkeys though
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points
I already know how to do that, just convenience would be nice
I actually feel like the F-keys are the best place to have set location hotkeys anyways, I always thought they were super convenient. They are right above the other hotkeys I would normally use for Terran.
However it gets really annoying and I have to do some hand acrobatics with Protoss. I use the F-keys for each base/nexus and then to make a probe I have to go and hit "p" lol
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points
I already know how to do that, just convenience would be nice
It gets more convenient the more you do it
stop acting like you're good. no one said mapping rally points is difficult, just that remapping camera hotkeys could be beneficial
I'm too used to fkeys for camera locations. I feel like there are too many conflicts with other buttons to press to really put them somewhere else, short of remapping everything to qwer, etc. and relearning everything.
I will, however, allow f1 to be mapped to a location and remove the help menu. Seriously screw that.
Mine is mostly brood war with exception to a few cast hotkeys.
I'll want to remap 8-0 to something like q,w,space which I use in sc2. Anything that is on the right side like siege(o) , mines(i), irradiate(i) is getting mapped to e. Otherwise I feel the BW setup is fine.
The BIG question though is if I can rebind siege/unsiege to different hotkeys. Misclicking O is a common error and can be a huge deal so that would be a beneficial change.
Another big question is if they are porting over similar hotkey allowances to sc2. By that I mean in SC2 you can have like 8 location hotkeys. f2,f3,f4,f5,f6... while brood war is f2-f4. This would also be a huge deal if they allow more.
Otherwise I'll probably leave the setup as is just do to familiarity.