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Hotkeys and the looming Brood War - Page 6

Forum Index > BW General
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eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-30 06:28:27
March 30 2017 06:27 GMT
#101
On March 30 2017 15:16 Tadah wrote:
Show nested quote +
On March 30 2017 15:08 Crozo64 wrote:
On March 30 2017 15:01 Tadah wrote:
On March 30 2017 14:41 Crozo64 wrote:
I think it's you who over complexify things about this. What is ur main concern ? Beginners will beat veterans players just because of this ? Seriously stop this bullshit ...


Overcomplexify how? I have made a very simply point about a simple observation. My issue with the proposed change is that the skill-ceiling will drop, the awe-factor will be diminished from seeing someone micro/macro in action, the enjoyment from watching streams of players with 300+ apm will be similarly diminished as its becomes difficult to relate the actions on screen to those in the real world (what keys are being pressed to execute certain commands and perform certain actions). Also, I argue that ones personal satisfaction from becoming fluent in playing the game in the face of this high- and longstanding mechanical challenge will be lessened.

All of these are just my opinions of course, needless to say.

I am not for making things arbitrarily hard, but more to view all the limitations on the way in which the game is physically played as binding precedents. If not viewed this way then you might as well institute an SC2-like UI as there is no underlying objective principle to invoke as a reason for implementing this change other than - "It's easier/more comfortable". And that feels slippery-slopery to boot.


The thing is, it was already possible to play with differents keybind depend on ur game language, for example my game is in french and it make some hotkeys easier than in the english version.


I get it, but I see no inconsistency. My argument is not that customizable keybinds give certain players advantages over others. The hotkey setups in various regions are sufficently hard so as to not have lead to a convergence towards a single given setup, and my conclusion is therefore that they are both similar enough to one-another in terms of the mechanical difficulty they impose upon players and that each one is also alot more mechancally demanding on players than any half-decent customised setup would be. In short, I have no issue with the state of things as is on this front.

I would argue that language barriers prevent convergence more than anything else. I would also argue that some localized hotkey setups are subjectively mechanically easier than other hotkey setups.

Anyways, the deed is done by Blizzard. Customized hotkeys are already implemented into the next patch, and I personally don't see a consensus that is unified enough to cause them to reverse it.
ㅇㅅㅌㅅ
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2017-03-30 06:30:40
March 30 2017 06:28 GMT
#102
On March 30 2017 15:19 HalcyonRain wrote:
Show nested quote +
On March 30 2017 13:29 Tadah wrote:
What would the rationale really be for instituting this change anyway?


I believe it was because you already could through various ways; one of which being razer keyboards (Razer Synapse lets you). Another way is with using some keyboards that allow you to use assign macros to buttons without the use of software, like mine (Ducky Shine 5). In my case I'm not sure that an antihack would be able to detect this since there is no software involved. The point is that if someone wanted to rebind their keys, they can.

Show nested quote +
On March 30 2017 13:29 Tadah wrote:
Why not just add all the simplifying features of SC2 then in that case?


Because allowing someone to build mutalisks with whatever key they want is vastly different from allowing them to do that in addition to letting them stack 50+ mutalisks on top of each other.


I'll concede that second point. Should not have said "all the simplifying features of SC2". That word has tripped up many a man :D Its almost as perilous to include it when fashioning a casual argument as it is to not include "IMO" every now and then

Nevertheless, alot of UI changes could be made to make things simpler and more comfortable for players, much along the lines of what was introduced in SC2 if the principle behind the hotkey changes were to be adopted more generally, and to its', perhaps, logical end.
Alch3mist
Profile Joined December 2011
Belgium29 Posts
March 30 2017 08:36 GMT
#103
On March 30 2017 14:17 HalcyonRain wrote:
Show nested quote +
On March 30 2017 09:49 Prelate wrote:
Does anyone have the list of hotkeys for a grid layout? Doing it manually without command cards is a giant pain.


Yes I do, I did it manually earlier today. This is the list in the order it appears in the hotkey rebind menu.

Warning, this is LONG. Also note some things don't make any sense (like Develop Feedback, Dark Archons start with feedback) so I put a ? next to them but kept them in anyway so I would know.

+ Show Spoiler +
Research Stim - W
Research Lockdown - Q
Research EMP - Q
Research Spider Mines - W
Research Siege - E
Research Defensive Matrix - ?
Research Irradiate - W
Research Yamato Gun - Q
Research Cloaking (Wraith) - Q
Research Cloaking (Ghost) - W
Stim - Z
Lockdown - X
Spider Mine - Z
Scan - Q
Siege Mode - Z
Tank Mode - Z
Defensive Matrix - Z
EMP - X
Irradiate - C
Yamato Gun - Z
Cloak - Z
Decloak - Z
Evolve Burrow - E
Evolve Infestation (Queen) - ?
Evolve Spawn Broodling - Q
Evolve Dark Swarm - ?
Evolve Parasite - ?
Evolve Plague - Q
Evolve Ensnare - W
Evolve Consume (Defiler) - W
Burrow - C
Unburrow - C
Infest Terran C.C. - D
Spawn Broodlings - X
Dark Swarm - Z
Parasite - Z
Plague - X
Consume(C)(Defiler) - D
Consume? (U)
Ensnare - C
Develop Psi Storm - Q
Develop Hallucination - W
Develop Recall - Q
Develop Stasis - W
Develop Archon Warp(?)
Psi Storm - Z
Hallucination - X
Recall - Z
Stasis - X
Archon Warp - C
Upgrade Infantry Armor - W
Upgrade Vehicle Plating - A
Upgrade Ship Plating - S
Evolve Carapace - E
Evolve Flyer Carapace - W
Upgrade Ground Armor - W
Upgrade Air Armor - W
Upgrade Infantry Weapons - Q
Upgrade Vehicle Weapons - Q
Upgrade Ship Weapons - W
Upgrade Melee Attacks - Q
Upgrade Missile Attacks - W
Upgrade Flyer Attacks - Q
Upgrade Ground Weapons - Q
Upgrade Air Weapons - Q
Upgrade Plasma Shields - E
Research U-238 Shells (Marine attack range) - Q
Research Ion Thrusters (Vulture Speed) - Q
Research Burst Lasers (Wraith Weapon) - ?
Research Titan Reactor (+50 Science Vessel energy) - E
Research Ocular Implants (Ghost sight range) - A
Research Moebius Reactor (+50 Ghost energy) - S
Research Apollo Reactor (+50 Wraith energy) - W
Research Colossus Reactor (+50 Battlecruiser energy) - W
Evolve Ventral Sacs (Transporting for Overlord) - A
Evolve Antenaee (Overlord sight range) - S
Evolve Pneumatized Carapace (Overlord speed) - D
Evolve Metabolic Boost (Zergling speed) - Q
Evolve Adrenal Glands (Cracklings) - W
Evolve Muscular Augments (Hydra speed) - Q
Evolve Grooved Spines (Hydra range) - W
Evolve Gamete Meiosis (+50 Queen energy) - E
Evolve Metasynaptic Node (+50 Defiler energy) - E
Develop Singularity Charge (Goon range) - E
Develop Leg Enhancements (Zealot Speed) - Q
Upgrade Scarab Damage (Upgrade Scarab Damage) - Q
Increase Reaver Capacity (+5 Max Scarabs) - W
Develop Gravitic Drive (Shuttle Speed) - E
Develop Sensor Array (Obs sight range) - W
Develop Gravitic Booster (Obs speed) - Q
Develop Khaydarin Amulet (+50 Templar energy) - E
Develop Apial Sensors (Scout(lol) sight range) - Q
Develop Gravitic Thrusters (Scout(rofl) speed) - W
Increase Carrier Capacity (+4 Interceptors) - E
Develop Khaydarin Core (+50 Arbiter energy) - E
Morph to Zerglings - W
Morph to Hydralisk - A
Morph to Ultralisk - X
Morph to Drone - Q
Morph to Overlord - E
Morph to Mutalisk - S
Guardian Aspect - Z
Morph to Queen - Z
Morph to Defiler - C
Morph to Scourge - D
Train Infested Terran - Q
Train Marine - Q
Train Ghost - E
Train Firebat - W
Build Vulture - Q
Build Goliath - E
Build Siege Tank - W
Build SCV - Q
Build Wraith - Q
Build Science Vessel - E
Build Dropship - W
Build Battlecruiser - A
Arm Nuclear Silo - Q
Build Observer - E
Build Probe - Q
Warp in Zealot - Q
Warp in Dragoon - W
Warp in High Templar - E
Build Shuttle - Q
Make a Mistake (Warp in Scout) - Q
Warp in Arbiter - E
Warp in Carrier - W
Build Interceptor - Z
Build Reaver - W
Build Scarab - Z
Hire Merc Biker?
Hire Merc Gunship?
Hire Raider?
Mutate into Hatchery - Q
Mutate into Creep Colony - W
Mutate into Extractor - E
Mutate into Spawning Pool - A
Mutate into Evolution Chamber - S
Mutate into Hydralisk Den - Z
Mutate into Nydus Canal - E
Mutate into Spire - Q
Mutate into Queen's Nest - W
Mutate into Ultralisk Cavern - A
Mutate into Defiler Mound - S
Mutate into Liar - Z
Mutate into Hive - Z
Mutate into Greater Spire - Z
Mutate into Spore Colony - Z
Mutate into Sunken Colony - X
Place Nydus Canal Exit - Q
Warp in Nexus - Q
Warp in Pylon - W
Warp in Assimilator - E
Warp in Gateway - A
Warp in Forge - S
Warp in Photon Cannon - D
Warp in Cybernetics Core - Z
Warp in Shield Battery - X
Warp in Robotics Facility - Q
Warp in Observatory - Z
Warp in Citadel of Adun - E
Warp in Templar Archives - D
Warp in Stargate - W
Warp in Fleet Beacon - S
Warp in Arbiter Tribunal - X
Warp in Robotics Support Bay - A
Build Command Center - Q
Build Supply Depot - W
Build Refinery - E
Build Barracks - A
Build Engineering Bay - S
Build Missile Turret - D
Build Academy - Z
Build Bunker - X
Build Factory - Q
Build Starport - W
Build Science Facility - E
Build Armory - A
Build Comsat Station - Z
Build Nuclear Silo - X
Build Control Tower - Z
Build Covert Ops - Z
Build Physics Lab - X
Build Machine Shop - Z
Move - Q
Stop - W
Attack - E
Patrol - A
Hold Position - S
Way Points?
Land - C
Liftoff - C
Set Rally Point - D
Recharge Shields - Q
Select Larva - Q
Gather - S
Return Cargo - D
Repair - A
Build Structure - Z
Build Advanced Structure - X
Basic Mutation - Z
Advanced Mutation - X
Advanced Morph
Load - X
Unload All - C
Nuclear Strike - C
Place COP - ?
Research Restoration (Medic) - A
Research Optical Flare (Medic) - S
Heal - Z
Restoration - X
Optical Flare - C
Evolve Lurker Aspect - A
Develop Disruption Web - A
Develop Mind Control - A
Develop Feedback - ?
Develop Maelstrom - S
Dark Archon Meld - C
Disruption Web - Z
Mind Control - X
Feedback - Z
Maelstrom - C
Reasearch Caduceus Reactor (+50 Medic energy) - D
Research Charon Boosters (Goliath Range) - A
Evolve Anabolic Synthesis (Ultralisk Speed) - Q
Evolve Chitinous Plating (Ultralisk Armor) - W
Develop Argus Jewel (+50 Corsair energy) - S
Develop Argus Talisman (+50 Dark Archon energy) - D
Devourer Aspect - X
Morph to Lurker - Z
Train Medic - A
Build Valkyrie - S
Warp in Corsair - A
Warp in Dark Templar - A
Speed Up
Play
Pause
Slow Down


I may change this to spreadsheet format in the future, it'll be easier that way if they change the order of the menu.


I was also looking to use grid hotkeys, thanks for this! What would be even more awesome is if you'd give your "C:\Users\<user>\Documents\Starcraft\hotkeys\$device\keys.txt", that way we could replace our file directly instead of having to bind everything manually (unless there is a way to import your list directly that i'm not aware of). Would you be kind enough to do that?
Thanks a lot in advance!
LEmental
Profile Joined September 2010
United States9 Posts
Last Edited: 2017-03-30 09:42:22
March 30 2017 09:00 GMT
#104
Grid Hotkeys:

[image loading]

Location for windows: "C:\Users\<user>\Documents\Starcraft\hotkeys\$device\keys.txt"

+ Show Spoiler +
STR_RSRCH_STIM=w
STR_RSRCH_MAGNA=q
STR_RSRCH_EMP=q
STR_RSRCH_MINES=w
STR_RSRCH_SIEGE=e
STR_RSRCH_DEFMTX=m
STR_RSRCH_IRRADIATE=w
STR_RSRCH_YAMATO=q
STR_RSRCH_SHIP_CLOAK=q
STR_RSRCH_MAN_CLOAK=w
STR_USESTIM=z
STR_USEMAGNA=x
STR_USEMINES=z
STR_SCANNERSWEEP=q
STR_SIEGE_MODE=z
STR_TANK_MODE=z
STR_DEFMTX=z
STR_USEEMP=x
STR_IRRADIATE=c
STR_YAMATO=z
STR_CLOAK=z
STR_DECLOAK=z
STR_RSRCH_BURROW=e
STR_RSRCH_INFEST=i
STR_RSRCH_INFBROOD=q
STR_RSRCH_PLAGUE=s
STR_RSRCH_PARASITE=r
STR_RSRCH_BLOODBOIL=q
STR_RSRCH_ENSNARE=w
STR_RSRCH_CONSUME=w
STR_BURROW=c
STR_DEBURROW=c
STR_INFEST=d
STR_INFBROOD=x
STR_PLAGUE=z
STR_PARASITE=z
STR_BLOODBOIL=x
STR_CONSUME=d
STR_KERRIGAN_CONSUME=u
STR_ENSNARE=c
STR_RSRCH_PSISTORM=q
STR_RSRCH_HALLUCINATION=w
STR_RSRCH_RECALL=q
STR_RSRCH_STASIS=w
STR_RSRCH_SUMMON_ARCHON=a
STR_PSISTORM=z
STR_HALLUCINATION=x
STR_RECALL=z
STR_STASIS=x
STR_MAKE_P_ARCHON=c
STR_UP_T_ARMOR=w
STR_UP_T_VEHICLE_PLATING=a
STR_UP_T_SHIP_PLATING=s
STR_UP_Z_CARAPACE=e
STR_UP_Z_PLATING=w
STR_UP_P_ARMOR=w
STR_UP_P_PLATING=w
STR_UP_T_MAN_GUNS=q
STR_UP_T_VEHICLE_GUNS=q
STR_UP_T_SHIP_GUNS=w
STR_UP_Z_MELEE_ATTACKS=q
STR_UP_Z_MISSILE_ATTACKS=w
STR_UP_Z_FLYER_ATTACKS=q
STR_UP_P_GND_WEAPONS=q
STR_UP_P_AIR_WEAPONS=q
STR_UP_P_SHIELDS=e
STR_UP_MARINE_GUN_RANGE=q
STR_UP_VULTURE_SPEED=q
STR_UP_WRAITH_WEAPON=b
STR_UP_VESSEL_ENERGY=e
STR_UP_GHOST_SIGHT=a
STR_UP_GHOST_ENERGY=s
STR_UP_WRAITH_ENERGY=w
STR_UP_CRUISER_ENERGY=w
STR_UP_OVERLORD_TRANSPORT=a
STR_UP_OVERLORD_SIGHT=s
STR_UP_OVERLORD_SPEED=d
STR_UP_ZERGLING_SPEED=q
STR_UP_ZERGLING_ATTACK_SPEED=w
STR_UP_HYDRALISK_SPEED=q
STR_UP_HYDRALISK_ATTACK_RANGE=w
STR_UP_QUEEN_ENERGY=e
STR_UP_DEFILER_ENERGY=e
STR_UP_DRAGOON_ATTACK_RANGE=e
STR_UP_ZEALOT_SPEED=q
STR_UP_SCARAB_DAMAGE=q
STR_UP_REAVER_CAPACITY=w
STR_UP_SHUTTLE_SPEED=e
STR_UP_OBSERVER_SIGHT=w
STR_UP_OBSERVER_SPEED=q
STR_UP_TEMPLAR_ENERGY=e
STR_UP_SCOUT_SIGHT=q
STR_UP_SCOUT_SPEED=w
STR_UP_CARRIER_CAPACITY=e
STR_UP_ARBITER_ENERGY=e
STR_MAKE_Z_ZERGLING=w
STR_MAKE_Z_HYDRALISK=a
STR_MAKE_Z_ULTRALISK=x
STR_MAKE_Z_DRONE=q
STR_MAKE_Z_OVERLORD=e
STR_MAKE_Z_MUTALID=s
STR_GUARDIAN_ASPECT=z
STR_MAKE_Z_QUEEN=z
STR_MAKE_Z_DEFILER=c
STR_MAKE_Z_AVENGER=d
STR_MAKE_Z_INFESTED=q
STR_MAKE_T_MARINE=q
STR_MAKE_T_GHOST=e
STR_MAKE_T_FIREBAT=w
STR_MAKE_T_VULTURE=q
STR_MAKE_T_GOLIATH=e
STR_MAKE_T_TANK=w
STR_MAKE_T_SCV=q
STR_MAKE_T_WRAITH=q
STR_MAKE_T_VESSEL=e
STR_MAKE_T_DROPSHIP=w
STR_MAKE_T_BCRUISER=a
STR_MAKE_T_NUKE=q
STR_MAKE_P_OBSERVER=e
STR_MAKE_P_PROBE=q
STR_MAKE_P_ZEALOT=q
STR_MAKE_P_DRAGOON=w
STR_MAKE_P_TEMPLAR=e
STR_MAKE_P_SHUTTLE=q
STR_MAKE_P_SCOUT=q
STR_MAKE_P_ARBITER=e
STR_MAKE_P_CARRIER=w
STR_MAKE_P_INTERCEPTOR=z
STR_MAKE_P_REAVER=w
STR_MAKE_P_SCARAB=z
STR_MAKE_N_BIKER=b
STR_MAKE_N_GUNSHIP=g
STR_MAKE_N_RAIDER=r
STR_BLD_HATCHERY=q
STR_BLD_CREEP_COLONY=w
STR_BLD_ZEXTRACTOR=e
STR_BLD_SPAWNING=a
STR_BLD_EVO_CHAMBER=s
STR_BLD_HYDRA_DEN=z
STR_BLD_NYDUS=e
STR_BLD_SPIRE=q
STR_BLD_NEST=w
STR_BLD_ULTRA_CAVERN=a
STR_BLD_DEFILER_MOUND=s
STR_BLD_LAIR=z
STR_BLD_HIVE=z
STR_BLD_GREATERSPIRE=z
STR_BLD_SPORE_COLONY=z
STR_BLD_SUNKEN_COLONY=x
STR_NYDUS_EXIT=q
STR_BLD_NEXUS=q
STR_BLD_PYLON=w
STR_BLD_ASSIMILATOR=e
STR_BLD_GATEWAY=a
STR_BLD_FORGE=s
STR_BLD_PHOTON=d
STR_BLD_CYBER_CORE=z
STR_BLD_SHIELDBATT=x
STR_BLD_ROBOTICS=q
STR_BLD_OBSERVATORY=z
STR_BLD_CITADEL=e
STR_BLD_ARCHIVES=d
STR_BLD_STARGATE=w
STR_BLD_FLEET_BEACON=s
STR_BLD_TRIBUNAL=x
STR_BLD_ROBOTICS_BAY=a
STR_BLD_TCOMMANDCTR=q
STR_BLD_DEPOT=w
STR_BLD_REFINERY=e
STR_BLD_BARRACKS=a
STR_BLD_ENGINEERING=s
STR_BLD_TURRET=d
STR_BLD_ACADEMY=z
STR_BLD_PILLBOX=x
STR_BLD_FACTORY=q
STR_BLD_TSTARPORT=w
STR_BLD_SCIENCE_FAC=e
STR_BLD_ARMORY=a
STR_BLD_COMSAT=z
STR_BLD_SILO=x
STR_BLD_DOCKS=z
STR_BLD_COVERT_OPS=z
STR_BLD_PHYSICS=x
STR_BLD_MACHINE=z
STR_MOVE=q
STR_STOP=w
STR_ATTACK=e
STR_PATROL=a
STR_HOLD=s
STR_WAYPOINTS=w
STR_LAND=c
STR_LIFTOFF=c
STR_RALLYPOINT=d
STR_RECHARGE=q
STR_SELECT_LARVA=q
STR_GATHER=s
STR_RETURN=d
STR_REPAIR=a
STR_BUILD=z
STR_BLD_ADVANCED=x
STR_MUTATE=z
STR_MUTATE_ADV=x
STR_MORPH_ADV=v
STR_PICKUP=x
STR_UNLOAD=c
STR_NUKESTRIKE=c
STR_PLACE_COP=p
STR_RSRCH_CURE=a
STR_RSRCH_MYOPIA=s
STR_HEAL=z
STR_CURE=x
STR_MYOPIA=c
STR_RSRCH_LURKERASPECT=a
STR_RSRCH_DISRUPTOR=a
STR_RSRCH_MINDCONTROL=a
STR_RSRCH_PSYFEEDBACK=f
STR_RSRCH_PARALIZE=s
STR_MAKE_P_DARCHON=c
STR_DISRUPTOR=z
STR_MINDCONTROL=x
STR_PSYFEEDBACK=z
STR_USEPARALIZE=c
STR_UP_MEDIC_ENERGY=d
STR_UP_T_MISSILE_BOOST=a
STR_UP_Z_ULTRA_SPEED=q
STR_UP_Z_ULTRA_ARMOR=w
STR_UP_CORSAIR_ENERGY=s
STR_UP_DARCHON_ENERGY=d
STR_DEVOURER_ASPECT=x
STR_MAKE_Z_LURKER=z
STR_MAKE_T_MEDIC=a
STR_MAKE_T_FRIGATE=s
STR_MAKE_P_CORSAIR=a
STR_MAKE_P_DTEMPLAR=a
STR_PLAYBACK_HELP_SPEEDUP=c
STR_PLAYBACK_HELP_PLAY=z
STR_PLAYBACK_HELP_PAUSE=z
STR_PLAYBACK_HELP_SLOWDOWN=x


keys.txt

https://docs.google.com/spreadsheets/d/1z3QPwevSGo6BuxftucI1bm2ycLQtOR5vqaO0dSCyVek/edit?usp=sharing


One thing to note: if you play zerg you will want to change rally to W

Also there is a bunch of stuff that has a hotkey but isn't in the game (like researching abilities that are already available)
Victoly!!
Musicus
Profile Joined August 2011
Germany23576 Posts
March 30 2017 10:12 GMT
#105
On March 30 2017 18:00 LEmental wrote:
Grid Hotkeys:

[image loading]

Location for windows: "C:\Users\<user>\Documents\Starcraft\hotkeys\$device\keys.txt"

+ Show Spoiler +
STR_RSRCH_STIM=w
STR_RSRCH_MAGNA=q
STR_RSRCH_EMP=q
STR_RSRCH_MINES=w
STR_RSRCH_SIEGE=e
STR_RSRCH_DEFMTX=m
STR_RSRCH_IRRADIATE=w
STR_RSRCH_YAMATO=q
STR_RSRCH_SHIP_CLOAK=q
STR_RSRCH_MAN_CLOAK=w
STR_USESTIM=z
STR_USEMAGNA=x
STR_USEMINES=z
STR_SCANNERSWEEP=q
STR_SIEGE_MODE=z
STR_TANK_MODE=z
STR_DEFMTX=z
STR_USEEMP=x
STR_IRRADIATE=c
STR_YAMATO=z
STR_CLOAK=z
STR_DECLOAK=z
STR_RSRCH_BURROW=e
STR_RSRCH_INFEST=i
STR_RSRCH_INFBROOD=q
STR_RSRCH_PLAGUE=s
STR_RSRCH_PARASITE=r
STR_RSRCH_BLOODBOIL=q
STR_RSRCH_ENSNARE=w
STR_RSRCH_CONSUME=w
STR_BURROW=c
STR_DEBURROW=c
STR_INFEST=d
STR_INFBROOD=x
STR_PLAGUE=z
STR_PARASITE=z
STR_BLOODBOIL=x
STR_CONSUME=d
STR_KERRIGAN_CONSUME=u
STR_ENSNARE=c
STR_RSRCH_PSISTORM=q
STR_RSRCH_HALLUCINATION=w
STR_RSRCH_RECALL=q
STR_RSRCH_STASIS=w
STR_RSRCH_SUMMON_ARCHON=a
STR_PSISTORM=z
STR_HALLUCINATION=x
STR_RECALL=z
STR_STASIS=x
STR_MAKE_P_ARCHON=c
STR_UP_T_ARMOR=w
STR_UP_T_VEHICLE_PLATING=a
STR_UP_T_SHIP_PLATING=s
STR_UP_Z_CARAPACE=e
STR_UP_Z_PLATING=w
STR_UP_P_ARMOR=w
STR_UP_P_PLATING=w
STR_UP_T_MAN_GUNS=q
STR_UP_T_VEHICLE_GUNS=q
STR_UP_T_SHIP_GUNS=w
STR_UP_Z_MELEE_ATTACKS=q
STR_UP_Z_MISSILE_ATTACKS=w
STR_UP_Z_FLYER_ATTACKS=q
STR_UP_P_GND_WEAPONS=q
STR_UP_P_AIR_WEAPONS=q
STR_UP_P_SHIELDS=e
STR_UP_MARINE_GUN_RANGE=q
STR_UP_VULTURE_SPEED=q
STR_UP_WRAITH_WEAPON=b
STR_UP_VESSEL_ENERGY=e
STR_UP_GHOST_SIGHT=a
STR_UP_GHOST_ENERGY=s
STR_UP_WRAITH_ENERGY=w
STR_UP_CRUISER_ENERGY=w
STR_UP_OVERLORD_TRANSPORT=a
STR_UP_OVERLORD_SIGHT=s
STR_UP_OVERLORD_SPEED=d
STR_UP_ZERGLING_SPEED=q
STR_UP_ZERGLING_ATTACK_SPEED=w
STR_UP_HYDRALISK_SPEED=q
STR_UP_HYDRALISK_ATTACK_RANGE=w
STR_UP_QUEEN_ENERGY=e
STR_UP_DEFILER_ENERGY=e
STR_UP_DRAGOON_ATTACK_RANGE=e
STR_UP_ZEALOT_SPEED=q
STR_UP_SCARAB_DAMAGE=q
STR_UP_REAVER_CAPACITY=w
STR_UP_SHUTTLE_SPEED=e
STR_UP_OBSERVER_SIGHT=w
STR_UP_OBSERVER_SPEED=q
STR_UP_TEMPLAR_ENERGY=e
STR_UP_SCOUT_SIGHT=q
STR_UP_SCOUT_SPEED=w
STR_UP_CARRIER_CAPACITY=e
STR_UP_ARBITER_ENERGY=e
STR_MAKE_Z_ZERGLING=w
STR_MAKE_Z_HYDRALISK=a
STR_MAKE_Z_ULTRALISK=x
STR_MAKE_Z_DRONE=q
STR_MAKE_Z_OVERLORD=e
STR_MAKE_Z_MUTALID=s
STR_GUARDIAN_ASPECT=z
STR_MAKE_Z_QUEEN=z
STR_MAKE_Z_DEFILER=c
STR_MAKE_Z_AVENGER=d
STR_MAKE_Z_INFESTED=q
STR_MAKE_T_MARINE=q
STR_MAKE_T_GHOST=e
STR_MAKE_T_FIREBAT=w
STR_MAKE_T_VULTURE=q
STR_MAKE_T_GOLIATH=e
STR_MAKE_T_TANK=w
STR_MAKE_T_SCV=q
STR_MAKE_T_WRAITH=q
STR_MAKE_T_VESSEL=e
STR_MAKE_T_DROPSHIP=w
STR_MAKE_T_BCRUISER=a
STR_MAKE_T_NUKE=q
STR_MAKE_P_OBSERVER=e
STR_MAKE_P_PROBE=q
STR_MAKE_P_ZEALOT=q
STR_MAKE_P_DRAGOON=w
STR_MAKE_P_TEMPLAR=e
STR_MAKE_P_SHUTTLE=q
STR_MAKE_P_SCOUT=q
STR_MAKE_P_ARBITER=e
STR_MAKE_P_CARRIER=w
STR_MAKE_P_INTERCEPTOR=z
STR_MAKE_P_REAVER=w
STR_MAKE_P_SCARAB=z
STR_MAKE_N_BIKER=b
STR_MAKE_N_GUNSHIP=g
STR_MAKE_N_RAIDER=r
STR_BLD_HATCHERY=q
STR_BLD_CREEP_COLONY=w
STR_BLD_ZEXTRACTOR=e
STR_BLD_SPAWNING=a
STR_BLD_EVO_CHAMBER=s
STR_BLD_HYDRA_DEN=z
STR_BLD_NYDUS=e
STR_BLD_SPIRE=q
STR_BLD_NEST=w
STR_BLD_ULTRA_CAVERN=a
STR_BLD_DEFILER_MOUND=s
STR_BLD_LAIR=z
STR_BLD_HIVE=z
STR_BLD_GREATERSPIRE=z
STR_BLD_SPORE_COLONY=z
STR_BLD_SUNKEN_COLONY=x
STR_NYDUS_EXIT=q
STR_BLD_NEXUS=q
STR_BLD_PYLON=w
STR_BLD_ASSIMILATOR=e
STR_BLD_GATEWAY=a
STR_BLD_FORGE=s
STR_BLD_PHOTON=d
STR_BLD_CYBER_CORE=z
STR_BLD_SHIELDBATT=x
STR_BLD_ROBOTICS=q
STR_BLD_OBSERVATORY=z
STR_BLD_CITADEL=e
STR_BLD_ARCHIVES=d
STR_BLD_STARGATE=w
STR_BLD_FLEET_BEACON=s
STR_BLD_TRIBUNAL=x
STR_BLD_ROBOTICS_BAY=a
STR_BLD_TCOMMANDCTR=q
STR_BLD_DEPOT=w
STR_BLD_REFINERY=e
STR_BLD_BARRACKS=a
STR_BLD_ENGINEERING=s
STR_BLD_TURRET=d
STR_BLD_ACADEMY=z
STR_BLD_PILLBOX=x
STR_BLD_FACTORY=q
STR_BLD_TSTARPORT=w
STR_BLD_SCIENCE_FAC=e
STR_BLD_ARMORY=a
STR_BLD_COMSAT=z
STR_BLD_SILO=x
STR_BLD_DOCKS=z
STR_BLD_COVERT_OPS=z
STR_BLD_PHYSICS=x
STR_BLD_MACHINE=z
STR_MOVE=q
STR_STOP=w
STR_ATTACK=e
STR_PATROL=a
STR_HOLD=s
STR_WAYPOINTS=w
STR_LAND=c
STR_LIFTOFF=c
STR_RALLYPOINT=d
STR_RECHARGE=q
STR_SELECT_LARVA=q
STR_GATHER=s
STR_RETURN=d
STR_REPAIR=a
STR_BUILD=z
STR_BLD_ADVANCED=x
STR_MUTATE=z
STR_MUTATE_ADV=x
STR_MORPH_ADV=v
STR_PICKUP=x
STR_UNLOAD=c
STR_NUKESTRIKE=c
STR_PLACE_COP=p
STR_RSRCH_CURE=a
STR_RSRCH_MYOPIA=s
STR_HEAL=z
STR_CURE=x
STR_MYOPIA=c
STR_RSRCH_LURKERASPECT=a
STR_RSRCH_DISRUPTOR=a
STR_RSRCH_MINDCONTROL=a
STR_RSRCH_PSYFEEDBACK=f
STR_RSRCH_PARALIZE=s
STR_MAKE_P_DARCHON=c
STR_DISRUPTOR=z
STR_MINDCONTROL=x
STR_PSYFEEDBACK=z
STR_USEPARALIZE=c
STR_UP_MEDIC_ENERGY=d
STR_UP_T_MISSILE_BOOST=a
STR_UP_Z_ULTRA_SPEED=q
STR_UP_Z_ULTRA_ARMOR=w
STR_UP_CORSAIR_ENERGY=s
STR_UP_DARCHON_ENERGY=d
STR_DEVOURER_ASPECT=x
STR_MAKE_Z_LURKER=z
STR_MAKE_T_MEDIC=a
STR_MAKE_T_FRIGATE=s
STR_MAKE_P_CORSAIR=a
STR_MAKE_P_DTEMPLAR=a
STR_PLAYBACK_HELP_SPEEDUP=c
STR_PLAYBACK_HELP_PLAY=z
STR_PLAYBACK_HELP_PAUSE=z
STR_PLAYBACK_HELP_SLOWDOWN=x


keys.txt

https://docs.google.com/spreadsheets/d/1z3QPwevSGo6BuxftucI1bm2ycLQtOR5vqaO0dSCyVek/edit?usp=sharing


One thing to note: if you play zerg you will want to change rally to W

Also there is a bunch of stuff that has a hotkey but isn't in the game (like researching abilities that are already available)

Thanks man, you are a hero!

Changed every z to a y for german keyboards:

+ Show Spoiler +
STR_RSRCH_STIM=w
STR_RSRCH_MAGNA=q
STR_RSRCH_EMP=q
STR_RSRCH_MINES=w
STR_RSRCH_SIEGE=e
STR_RSRCH_DEFMTX=m
STR_RSRCH_IRRADIATE=w
STR_RSRCH_YAMATO=q
STR_RSRCH_SHIP_CLOAK=q
STR_RSRCH_MAN_CLOAK=w
STR_USESTIM=y
STR_USEMAGNA=x
STR_USEMINES=y
STR_SCANNERSWEEP=q
STR_SIEGE_MODE=y
STR_TANK_MODE=y
STR_DEFMTX=y
STR_USEEMP=x
STR_IRRADIATE=c
STR_YAMATO=y
STR_CLOAK=y
STR_DECLOAK=y
STR_RSRCH_BURROW=e
STR_RSRCH_INFEST=i
STR_RSRCH_INFBROOD=q
STR_RSRCH_PLAGUE=s
STR_RSRCH_PARASITE=r
STR_RSRCH_BLOODBOIL=q
STR_RSRCH_ENSNARE=w
STR_RSRCH_CONSUME=w
STR_BURROW=c
STR_DEBURROW=c
STR_INFEST=d
STR_INFBROOD=x
STR_PLAGUE=y
STR_PARASITE=y
STR_BLOODBOIL=x
STR_CONSUME=d
STR_KERRIGAN_CONSUME=u
STR_ENSNARE=c
STR_RSRCH_PSISTORM=q
STR_RSRCH_HALLUCINATION=w
STR_RSRCH_RECALL=q
STR_RSRCH_STASIS=w
STR_RSRCH_SUMMON_ARCHON=a
STR_PSISTORM=y
STR_HALLUCINATION=x
STR_RECALL=y
STR_STASIS=x
STR_MAKE_P_ARCHON=c
STR_UP_T_ARMOR=w
STR_UP_T_VEHICLE_PLATING=a
STR_UP_T_SHIP_PLATING=s
STR_UP_Z_CARAPACE=e
STR_UP_Z_PLATING=w
STR_UP_P_ARMOR=w
STR_UP_P_PLATING=w
STR_UP_T_MAN_GUNS=q
STR_UP_T_VEHICLE_GUNS=q
STR_UP_T_SHIP_GUNS=w
STR_UP_Z_MELEE_ATTACKS=q
STR_UP_Z_MISSILE_ATTACKS=w
STR_UP_Z_FLYER_ATTACKS=q
STR_UP_P_GND_WEAPONS=q
STR_UP_P_AIR_WEAPONS=q
STR_UP_P_SHIELDS=e
STR_UP_MARINE_GUN_RANGE=q
STR_UP_VULTURE_SPEED=q
STR_UP_WRAITH_WEAPON=b
STR_UP_VESSEL_ENERGY=e
STR_UP_GHOST_SIGHT=a
STR_UP_GHOST_ENERGY=s
STR_UP_WRAITH_ENERGY=w
STR_UP_CRUISER_ENERGY=w
STR_UP_OVERLORD_TRANSPORT=a
STR_UP_OVERLORD_SIGHT=s
STR_UP_OVERLORD_SPEED=d
STR_UP_ZERGLING_SPEED=q
STR_UP_ZERGLING_ATTACK_SPEED=w
STR_UP_HYDRALISK_SPEED=q
STR_UP_HYDRALISK_ATTACK_RANGE=w
STR_UP_QUEEN_ENERGY=e
STR_UP_DEFILER_ENERGY=e
STR_UP_DRAGOON_ATTACK_RANGE=e
STR_UP_ZEALOT_SPEED=q
STR_UP_SCARAB_DAMAGE=q
STR_UP_REAVER_CAPACITY=w
STR_UP_SHUTTLE_SPEED=e
STR_UP_OBSERVER_SIGHT=w
STR_UP_OBSERVER_SPEED=q
STR_UP_TEMPLAR_ENERGY=e
STR_UP_SCOUT_SIGHT=q
STR_UP_SCOUT_SPEED=w
STR_UP_CARRIER_CAPACITY=e
STR_UP_ARBITER_ENERGY=e
STR_MAKE_Z_ZERGLING=w
STR_MAKE_Z_HYDRALISK=a
STR_MAKE_Z_ULTRALISK=x
STR_MAKE_Z_DRONE=q
STR_MAKE_Z_OVERLORD=e
STR_MAKE_Z_MUTALID=s
STR_GUARDIAN_ASPECT=y
STR_MAKE_Z_QUEEN=y
STR_MAKE_Z_DEFILER=c
STR_MAKE_Z_AVENGER=d
STR_MAKE_Z_INFESTED=q
STR_MAKE_T_MARINE=q
STR_MAKE_T_GHOST=e
STR_MAKE_T_FIREBAT=w
STR_MAKE_T_VULTURE=q
STR_MAKE_T_GOLIATH=e
STR_MAKE_T_TANK=w
STR_MAKE_T_SCV=q
STR_MAKE_T_WRAITH=q
STR_MAKE_T_VESSEL=e
STR_MAKE_T_DROPSHIP=w
STR_MAKE_T_BCRUISER=a
STR_MAKE_T_NUKE=q
STR_MAKE_P_OBSERVER=e
STR_MAKE_P_PROBE=q
STR_MAKE_P_ZEALOT=q
STR_MAKE_P_DRAGOON=w
STR_MAKE_P_TEMPLAR=e
STR_MAKE_P_SHUTTLE=q
STR_MAKE_P_SCOUT=q
STR_MAKE_P_ARBITER=e
STR_MAKE_P_CARRIER=w
STR_MAKE_P_INTERCEPTOR=y
STR_MAKE_P_REAVER=w
STR_MAKE_P_SCARAB=y
STR_MAKE_N_BIKER=b
STR_MAKE_N_GUNSHIP=g
STR_MAKE_N_RAIDER=r
STR_BLD_HATCHERY=q
STR_BLD_CREEP_COLONY=w
STR_BLD_ZEXTRACTOR=e
STR_BLD_SPAWNING=a
STR_BLD_EVO_CHAMBER=s
STR_BLD_HYDRA_DEN=y
STR_BLD_NYDUS=e
STR_BLD_SPIRE=q
STR_BLD_NEST=w
STR_BLD_ULTRA_CAVERN=a
STR_BLD_DEFILER_MOUND=s
STR_BLD_LAIR=y
STR_BLD_HIVE=y
STR_BLD_GREATERSPIRE=y
STR_BLD_SPORE_COLONY=y
STR_BLD_SUNKEN_COLONY=x
STR_NYDUS_EXIT=q
STR_BLD_NEXUS=q
STR_BLD_PYLON=w
STR_BLD_ASSIMILATOR=e
STR_BLD_GATEWAY=a
STR_BLD_FORGE=s
STR_BLD_PHOTON=d
STR_BLD_CYBER_CORE=y
STR_BLD_SHIELDBATT=x
STR_BLD_ROBOTICS=q
STR_BLD_OBSERVATORY=y
STR_BLD_CITADEL=e
STR_BLD_ARCHIVES=d
STR_BLD_STARGATE=w
STR_BLD_FLEET_BEACON=s
STR_BLD_TRIBUNAL=x
STR_BLD_ROBOTICS_BAY=a
STR_BLD_TCOMMANDCTR=q
STR_BLD_DEPOT=w
STR_BLD_REFINERY=e
STR_BLD_BARRACKS=a
STR_BLD_ENGINEERING=s
STR_BLD_TURRET=d
STR_BLD_ACADEMY=y
STR_BLD_PILLBOX=x
STR_BLD_FACTORY=q
STR_BLD_TSTARPORT=w
STR_BLD_SCIENCE_FAC=e
STR_BLD_ARMORY=a
STR_BLD_COMSAT=y
STR_BLD_SILO=x
STR_BLD_DOCKS=y
STR_BLD_COVERT_OPS=y
STR_BLD_PHYSICS=x
STR_BLD_MACHINE=y
STR_MOVE=q
STR_STOP=w
STR_ATTACK=e
STR_PATROL=a
STR_HOLD=s
STR_WAYPOINTS=w
STR_LAND=c
STR_LIFTOFF=c
STR_RALLYPOINT=d
STR_RECHARGE=q
STR_SELECT_LARVA=q
STR_GATHER=s
STR_RETURN=d
STR_REPAIR=a
STR_BUILD=y
STR_BLD_ADVANCED=x
STR_MUTATE=y
STR_MUTATE_ADV=x
STR_MORPH_ADV=v
STR_PICKUP=x
STR_UNLOAD=c
STR_NUKESTRIKE=c
STR_PLACE_COP=p
STR_RSRCH_CURE=a
STR_RSRCH_MYOPIA=s
STR_HEAL=y
STR_CURE=x
STR_MYOPIA=c
STR_RSRCH_LURKERASPECT=a
STR_RSRCH_DISRUPTOR=a
STR_RSRCH_MINDCONTROL=a
STR_RSRCH_PSYFEEDBACK=f
STR_RSRCH_PARALIZE=s
STR_MAKE_P_DARCHON=c
STR_DISRUPTOR=y
STR_MINDCONTROL=x
STR_PSYFEEDBACK=y
STR_USEPARALIZE=c
STR_UP_MEDIC_ENERGY=d
STR_UP_T_MISSILE_BOOST=a
STR_UP_Z_ULTRA_SPEED=q
STR_UP_Z_ULTRA_ARMOR=w
STR_UP_CORSAIR_ENERGY=s
STR_UP_DARCHON_ENERGY=d
STR_DEVOURER_ASPECT=x
STR_MAKE_Z_LURKER=y
STR_MAKE_T_MEDIC=a
STR_MAKE_T_FRIGATE=s
STR_MAKE_P_CORSAIR=a
STR_MAKE_P_DTEMPLAR=a
STR_PLAYBACK_HELP_SPEEDUP=c
STR_PLAYBACK_HELP_PLAY=y
STR_PLAYBACK_HELP_PAUSE=y
STR_PLAYBACK_HELP_SLOWDOWN=x
Maru and Serral are probably top 5.
Alch3mist
Profile Joined December 2011
Belgium29 Posts
March 30 2017 10:13 GMT
#106
LEmental you rule, thank you so much! I'm sure it will be useful to many of us. Can't wait to play with it
Musicus
Profile Joined August 2011
Germany23576 Posts
March 30 2017 10:56 GMT
#107
Two questions:

Which are the camera hotkeys and how do I set them? Somehow F3 and F4 would both take me to my lair.

And is there a key to display all healthbars (did this with Alt in wc3).
Maru and Serral are probably top 5.
Prelate
Profile Joined October 2010
Canada25 Posts
March 30 2017 11:54 GMT
#108
On March 30 2017 14:17 HalcyonRain wrote:
Show nested quote +
On March 30 2017 09:49 Prelate wrote:
Does anyone have the list of hotkeys for a grid layout? Doing it manually without command cards is a giant pain.


Yes I do, I did it manually earlier today. This is the list in the order it appears in the hotkey rebind menu.

Warning, this is LONG. Also note some things don't make any sense (like Develop Feedback, Dark Archons start with feedback) so I put a ? next to them but kept them in anyway so I would know.

+ Show Spoiler +
Research Stim - W
Research Lockdown - Q
Research EMP - Q
Research Spider Mines - W
Research Siege - E
Research Defensive Matrix - ?
Research Irradiate - W
Research Yamato Gun - Q
Research Cloaking (Wraith) - Q
Research Cloaking (Ghost) - W
Stim - Z
Lockdown - X
Spider Mine - Z
Scan - Q
Siege Mode - Z
Tank Mode - Z
Defensive Matrix - Z
EMP - X
Irradiate - C
Yamato Gun - Z
Cloak - Z
Decloak - Z
Evolve Burrow - E
Evolve Infestation (Queen) - ?
Evolve Spawn Broodling - Q
Evolve Dark Swarm - ?
Evolve Parasite - ?
Evolve Plague - Q
Evolve Ensnare - W
Evolve Consume (Defiler) - W
Burrow - C
Unburrow - C
Infest Terran C.C. - D
Spawn Broodlings - X
Dark Swarm - Z
Parasite - Z
Plague - X
Consume(C)(Defiler) - D
Consume? (U)
Ensnare - C
Develop Psi Storm - Q
Develop Hallucination - W
Develop Recall - Q
Develop Stasis - W
Develop Archon Warp(?)
Psi Storm - Z
Hallucination - X
Recall - Z
Stasis - X
Archon Warp - C
Upgrade Infantry Armor - W
Upgrade Vehicle Plating - A
Upgrade Ship Plating - S
Evolve Carapace - E
Evolve Flyer Carapace - W
Upgrade Ground Armor - W
Upgrade Air Armor - W
Upgrade Infantry Weapons - Q
Upgrade Vehicle Weapons - Q
Upgrade Ship Weapons - W
Upgrade Melee Attacks - Q
Upgrade Missile Attacks - W
Upgrade Flyer Attacks - Q
Upgrade Ground Weapons - Q
Upgrade Air Weapons - Q
Upgrade Plasma Shields - E
Research U-238 Shells (Marine attack range) - Q
Research Ion Thrusters (Vulture Speed) - Q
Research Burst Lasers (Wraith Weapon) - ?
Research Titan Reactor (+50 Science Vessel energy) - E
Research Ocular Implants (Ghost sight range) - A
Research Moebius Reactor (+50 Ghost energy) - S
Research Apollo Reactor (+50 Wraith energy) - W
Research Colossus Reactor (+50 Battlecruiser energy) - W
Evolve Ventral Sacs (Transporting for Overlord) - A
Evolve Antenaee (Overlord sight range) - S
Evolve Pneumatized Carapace (Overlord speed) - D
Evolve Metabolic Boost (Zergling speed) - Q
Evolve Adrenal Glands (Cracklings) - W
Evolve Muscular Augments (Hydra speed) - Q
Evolve Grooved Spines (Hydra range) - W
Evolve Gamete Meiosis (+50 Queen energy) - E
Evolve Metasynaptic Node (+50 Defiler energy) - E
Develop Singularity Charge (Goon range) - E
Develop Leg Enhancements (Zealot Speed) - Q
Upgrade Scarab Damage (Upgrade Scarab Damage) - Q
Increase Reaver Capacity (+5 Max Scarabs) - W
Develop Gravitic Drive (Shuttle Speed) - E
Develop Sensor Array (Obs sight range) - W
Develop Gravitic Booster (Obs speed) - Q
Develop Khaydarin Amulet (+50 Templar energy) - E
Develop Apial Sensors (Scout(lol) sight range) - Q
Develop Gravitic Thrusters (Scout(rofl) speed) - W
Increase Carrier Capacity (+4 Interceptors) - E
Develop Khaydarin Core (+50 Arbiter energy) - E
Morph to Zerglings - W
Morph to Hydralisk - A
Morph to Ultralisk - X
Morph to Drone - Q
Morph to Overlord - E
Morph to Mutalisk - S
Guardian Aspect - Z
Morph to Queen - Z
Morph to Defiler - C
Morph to Scourge - D
Train Infested Terran - Q
Train Marine - Q
Train Ghost - E
Train Firebat - W
Build Vulture - Q
Build Goliath - E
Build Siege Tank - W
Build SCV - Q
Build Wraith - Q
Build Science Vessel - E
Build Dropship - W
Build Battlecruiser - A
Arm Nuclear Silo - Q
Build Observer - E
Build Probe - Q
Warp in Zealot - Q
Warp in Dragoon - W
Warp in High Templar - E
Build Shuttle - Q
Make a Mistake (Warp in Scout) - Q
Warp in Arbiter - E
Warp in Carrier - W
Build Interceptor - Z
Build Reaver - W
Build Scarab - Z
Hire Merc Biker?
Hire Merc Gunship?
Hire Raider?
Mutate into Hatchery - Q
Mutate into Creep Colony - W
Mutate into Extractor - E
Mutate into Spawning Pool - A
Mutate into Evolution Chamber - S
Mutate into Hydralisk Den - Z
Mutate into Nydus Canal - E
Mutate into Spire - Q
Mutate into Queen's Nest - W
Mutate into Ultralisk Cavern - A
Mutate into Defiler Mound - S
Mutate into Liar - Z
Mutate into Hive - Z
Mutate into Greater Spire - Z
Mutate into Spore Colony - Z
Mutate into Sunken Colony - X
Place Nydus Canal Exit - Q
Warp in Nexus - Q
Warp in Pylon - W
Warp in Assimilator - E
Warp in Gateway - A
Warp in Forge - S
Warp in Photon Cannon - D
Warp in Cybernetics Core - Z
Warp in Shield Battery - X
Warp in Robotics Facility - Q
Warp in Observatory - Z
Warp in Citadel of Adun - E
Warp in Templar Archives - D
Warp in Stargate - W
Warp in Fleet Beacon - S
Warp in Arbiter Tribunal - X
Warp in Robotics Support Bay - A
Build Command Center - Q
Build Supply Depot - W
Build Refinery - E
Build Barracks - A
Build Engineering Bay - S
Build Missile Turret - D
Build Academy - Z
Build Bunker - X
Build Factory - Q
Build Starport - W
Build Science Facility - E
Build Armory - A
Build Comsat Station - Z
Build Nuclear Silo - X
Build Control Tower - Z
Build Covert Ops - Z
Build Physics Lab - X
Build Machine Shop - Z
Move - Q
Stop - W
Attack - E
Patrol - A
Hold Position - S
Way Points?
Land - C
Liftoff - C
Set Rally Point - D
Recharge Shields - Q
Select Larva - Q
Gather - S
Return Cargo - D
Repair - A
Build Structure - Z
Build Advanced Structure - X
Basic Mutation - Z
Advanced Mutation - X
Advanced Morph
Load - X
Unload All - C
Nuclear Strike - C
Place COP - ?
Research Restoration (Medic) - A
Research Optical Flare (Medic) - S
Heal - Z
Restoration - X
Optical Flare - C
Evolve Lurker Aspect - A
Develop Disruption Web - A
Develop Mind Control - A
Develop Feedback - ?
Develop Maelstrom - S
Dark Archon Meld - C
Disruption Web - Z
Mind Control - X
Feedback - Z
Maelstrom - C
Reasearch Caduceus Reactor (+50 Medic energy) - D
Research Charon Boosters (Goliath Range) - A
Evolve Anabolic Synthesis (Ultralisk Speed) - Q
Evolve Chitinous Plating (Ultralisk Armor) - W
Develop Argus Jewel (+50 Corsair energy) - S
Develop Argus Talisman (+50 Dark Archon energy) - D
Devourer Aspect - X
Morph to Lurker - Z
Train Medic - A
Build Valkyrie - S
Warp in Corsair - A
Warp in Dark Templar - A
Speed Up
Play
Pause
Slow Down


I may change this to spreadsheet format in the future, it'll be easier that way if they change the order of the menu.


Thank you!
Alea iacta est
Prelate
Profile Joined October 2010
Canada25 Posts
March 30 2017 11:59 GMT
#109
On March 30 2017 18:00 LEmental wrote:
Grid Hotkeys:

[image loading]

Location for windows: "C:\Users\<user>\Documents\Starcraft\hotkeys\$device\keys.txt"

+ Show Spoiler +
STR_RSRCH_STIM=w
STR_RSRCH_MAGNA=q
STR_RSRCH_EMP=q
STR_RSRCH_MINES=w
STR_RSRCH_SIEGE=e
STR_RSRCH_DEFMTX=m
STR_RSRCH_IRRADIATE=w
STR_RSRCH_YAMATO=q
STR_RSRCH_SHIP_CLOAK=q
STR_RSRCH_MAN_CLOAK=w
STR_USESTIM=z
STR_USEMAGNA=x
STR_USEMINES=z
STR_SCANNERSWEEP=q
STR_SIEGE_MODE=z
STR_TANK_MODE=z
STR_DEFMTX=z
STR_USEEMP=x
STR_IRRADIATE=c
STR_YAMATO=z
STR_CLOAK=z
STR_DECLOAK=z
STR_RSRCH_BURROW=e
STR_RSRCH_INFEST=i
STR_RSRCH_INFBROOD=q
STR_RSRCH_PLAGUE=s
STR_RSRCH_PARASITE=r
STR_RSRCH_BLOODBOIL=q
STR_RSRCH_ENSNARE=w
STR_RSRCH_CONSUME=w
STR_BURROW=c
STR_DEBURROW=c
STR_INFEST=d
STR_INFBROOD=x
STR_PLAGUE=z
STR_PARASITE=z
STR_BLOODBOIL=x
STR_CONSUME=d
STR_KERRIGAN_CONSUME=u
STR_ENSNARE=c
STR_RSRCH_PSISTORM=q
STR_RSRCH_HALLUCINATION=w
STR_RSRCH_RECALL=q
STR_RSRCH_STASIS=w
STR_RSRCH_SUMMON_ARCHON=a
STR_PSISTORM=z
STR_HALLUCINATION=x
STR_RECALL=z
STR_STASIS=x
STR_MAKE_P_ARCHON=c
STR_UP_T_ARMOR=w
STR_UP_T_VEHICLE_PLATING=a
STR_UP_T_SHIP_PLATING=s
STR_UP_Z_CARAPACE=e
STR_UP_Z_PLATING=w
STR_UP_P_ARMOR=w
STR_UP_P_PLATING=w
STR_UP_T_MAN_GUNS=q
STR_UP_T_VEHICLE_GUNS=q
STR_UP_T_SHIP_GUNS=w
STR_UP_Z_MELEE_ATTACKS=q
STR_UP_Z_MISSILE_ATTACKS=w
STR_UP_Z_FLYER_ATTACKS=q
STR_UP_P_GND_WEAPONS=q
STR_UP_P_AIR_WEAPONS=q
STR_UP_P_SHIELDS=e
STR_UP_MARINE_GUN_RANGE=q
STR_UP_VULTURE_SPEED=q
STR_UP_WRAITH_WEAPON=b
STR_UP_VESSEL_ENERGY=e
STR_UP_GHOST_SIGHT=a
STR_UP_GHOST_ENERGY=s
STR_UP_WRAITH_ENERGY=w
STR_UP_CRUISER_ENERGY=w
STR_UP_OVERLORD_TRANSPORT=a
STR_UP_OVERLORD_SIGHT=s
STR_UP_OVERLORD_SPEED=d
STR_UP_ZERGLING_SPEED=q
STR_UP_ZERGLING_ATTACK_SPEED=w
STR_UP_HYDRALISK_SPEED=q
STR_UP_HYDRALISK_ATTACK_RANGE=w
STR_UP_QUEEN_ENERGY=e
STR_UP_DEFILER_ENERGY=e
STR_UP_DRAGOON_ATTACK_RANGE=e
STR_UP_ZEALOT_SPEED=q
STR_UP_SCARAB_DAMAGE=q
STR_UP_REAVER_CAPACITY=w
STR_UP_SHUTTLE_SPEED=e
STR_UP_OBSERVER_SIGHT=w
STR_UP_OBSERVER_SPEED=q
STR_UP_TEMPLAR_ENERGY=e
STR_UP_SCOUT_SIGHT=q
STR_UP_SCOUT_SPEED=w
STR_UP_CARRIER_CAPACITY=e
STR_UP_ARBITER_ENERGY=e
STR_MAKE_Z_ZERGLING=w
STR_MAKE_Z_HYDRALISK=a
STR_MAKE_Z_ULTRALISK=x
STR_MAKE_Z_DRONE=q
STR_MAKE_Z_OVERLORD=e
STR_MAKE_Z_MUTALID=s
STR_GUARDIAN_ASPECT=z
STR_MAKE_Z_QUEEN=z
STR_MAKE_Z_DEFILER=c
STR_MAKE_Z_AVENGER=d
STR_MAKE_Z_INFESTED=q
STR_MAKE_T_MARINE=q
STR_MAKE_T_GHOST=e
STR_MAKE_T_FIREBAT=w
STR_MAKE_T_VULTURE=q
STR_MAKE_T_GOLIATH=e
STR_MAKE_T_TANK=w
STR_MAKE_T_SCV=q
STR_MAKE_T_WRAITH=q
STR_MAKE_T_VESSEL=e
STR_MAKE_T_DROPSHIP=w
STR_MAKE_T_BCRUISER=a
STR_MAKE_T_NUKE=q
STR_MAKE_P_OBSERVER=e
STR_MAKE_P_PROBE=q
STR_MAKE_P_ZEALOT=q
STR_MAKE_P_DRAGOON=w
STR_MAKE_P_TEMPLAR=e
STR_MAKE_P_SHUTTLE=q
STR_MAKE_P_SCOUT=q
STR_MAKE_P_ARBITER=e
STR_MAKE_P_CARRIER=w
STR_MAKE_P_INTERCEPTOR=z
STR_MAKE_P_REAVER=w
STR_MAKE_P_SCARAB=z
STR_MAKE_N_BIKER=b
STR_MAKE_N_GUNSHIP=g
STR_MAKE_N_RAIDER=r
STR_BLD_HATCHERY=q
STR_BLD_CREEP_COLONY=w
STR_BLD_ZEXTRACTOR=e
STR_BLD_SPAWNING=a
STR_BLD_EVO_CHAMBER=s
STR_BLD_HYDRA_DEN=z
STR_BLD_NYDUS=e
STR_BLD_SPIRE=q
STR_BLD_NEST=w
STR_BLD_ULTRA_CAVERN=a
STR_BLD_DEFILER_MOUND=s
STR_BLD_LAIR=z
STR_BLD_HIVE=z
STR_BLD_GREATERSPIRE=z
STR_BLD_SPORE_COLONY=z
STR_BLD_SUNKEN_COLONY=x
STR_NYDUS_EXIT=q
STR_BLD_NEXUS=q
STR_BLD_PYLON=w
STR_BLD_ASSIMILATOR=e
STR_BLD_GATEWAY=a
STR_BLD_FORGE=s
STR_BLD_PHOTON=d
STR_BLD_CYBER_CORE=z
STR_BLD_SHIELDBATT=x
STR_BLD_ROBOTICS=q
STR_BLD_OBSERVATORY=z
STR_BLD_CITADEL=e
STR_BLD_ARCHIVES=d
STR_BLD_STARGATE=w
STR_BLD_FLEET_BEACON=s
STR_BLD_TRIBUNAL=x
STR_BLD_ROBOTICS_BAY=a
STR_BLD_TCOMMANDCTR=q
STR_BLD_DEPOT=w
STR_BLD_REFINERY=e
STR_BLD_BARRACKS=a
STR_BLD_ENGINEERING=s
STR_BLD_TURRET=d
STR_BLD_ACADEMY=z
STR_BLD_PILLBOX=x
STR_BLD_FACTORY=q
STR_BLD_TSTARPORT=w
STR_BLD_SCIENCE_FAC=e
STR_BLD_ARMORY=a
STR_BLD_COMSAT=z
STR_BLD_SILO=x
STR_BLD_DOCKS=z
STR_BLD_COVERT_OPS=z
STR_BLD_PHYSICS=x
STR_BLD_MACHINE=z
STR_MOVE=q
STR_STOP=w
STR_ATTACK=e
STR_PATROL=a
STR_HOLD=s
STR_WAYPOINTS=w
STR_LAND=c
STR_LIFTOFF=c
STR_RALLYPOINT=d
STR_RECHARGE=q
STR_SELECT_LARVA=q
STR_GATHER=s
STR_RETURN=d
STR_REPAIR=a
STR_BUILD=z
STR_BLD_ADVANCED=x
STR_MUTATE=z
STR_MUTATE_ADV=x
STR_MORPH_ADV=v
STR_PICKUP=x
STR_UNLOAD=c
STR_NUKESTRIKE=c
STR_PLACE_COP=p
STR_RSRCH_CURE=a
STR_RSRCH_MYOPIA=s
STR_HEAL=z
STR_CURE=x
STR_MYOPIA=c
STR_RSRCH_LURKERASPECT=a
STR_RSRCH_DISRUPTOR=a
STR_RSRCH_MINDCONTROL=a
STR_RSRCH_PSYFEEDBACK=f
STR_RSRCH_PARALIZE=s
STR_MAKE_P_DARCHON=c
STR_DISRUPTOR=z
STR_MINDCONTROL=x
STR_PSYFEEDBACK=z
STR_USEPARALIZE=c
STR_UP_MEDIC_ENERGY=d
STR_UP_T_MISSILE_BOOST=a
STR_UP_Z_ULTRA_SPEED=q
STR_UP_Z_ULTRA_ARMOR=w
STR_UP_CORSAIR_ENERGY=s
STR_UP_DARCHON_ENERGY=d
STR_DEVOURER_ASPECT=x
STR_MAKE_Z_LURKER=z
STR_MAKE_T_MEDIC=a
STR_MAKE_T_FRIGATE=s
STR_MAKE_P_CORSAIR=a
STR_MAKE_P_DTEMPLAR=a
STR_PLAYBACK_HELP_SPEEDUP=c
STR_PLAYBACK_HELP_PLAY=z
STR_PLAYBACK_HELP_PAUSE=z
STR_PLAYBACK_HELP_SLOWDOWN=x


keys.txt

https://docs.google.com/spreadsheets/d/1z3QPwevSGo6BuxftucI1bm2ycLQtOR5vqaO0dSCyVek/edit?usp=sharing


One thing to note: if you play zerg you will want to change rally to W

Also there is a bunch of stuff that has a hotkey but isn't in the game (like researching abilities that are already available)

oh this is excellent, thanks
Alea iacta est
Biolunar
Profile Joined February 2012
Germany224 Posts
March 30 2017 12:23 GMT
#110
Well. I was excited for hotkey remapping until I saw that you cannot bind anything to ü,ö,ä… No grid for me I guess.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
Alch3mist
Profile Joined December 2011
Belgium29 Posts
March 30 2017 12:43 GMT
#111
On March 30 2017 19:56 Musicus wrote:
Two questions:

Which are the camera hotkeys and how do I set them? Somehow F3 and F4 would both take me to my lair.

And is there a key to display all healthbars (did this with Alt in wc3).


The camera hotkeys are created with Shift+F keys (instead of Ctrl+F keys like in SC2). I was also wondering why it didn't work for a while until i realized that it's actually Shift.
Not sure about the healthbars though.

On March 30 2017 21:23 Biolunar wrote:
Well. I was excited for hotkey remapping until I saw that you cannot bind anything to ü,ö,ä… No grid for me I guess.


I have the same problem… But I just switch to qwerty with Alt+Shift when I want to play BW so i can use the normal qwerty mappings, and then i Alt+Shift back into my regular (bépo) keyboard mapping.
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2017-03-30 12:51:32
March 30 2017 12:48 GMT
#112
On March 30 2017 19:56 Musicus wrote:
Two questions:

Which are the camera hotkeys and how do I set them? Somehow F3 and F4 would both take me to my lair.

And is there a key to display all healthbars (did this with Alt in wc3).

The location hotkeys be default center to your original base, in this case your lair. You set the location hotkeys using shift + F#.

There is no way to see healthbars the enemy healthbars in mass in bw. You have to individually click on your opponents units to see their health, and yes people do do this in battle sometimes.

Since the topic is around, I'll just say I don't recommend grid hotkeys because it binds burrow/unburrow, siege/unsiege, cloak/decloak, etc. to the same hotkey. It's better to keep these hotkeys separate so you never do one when you mean to do the other. My 2cents.
esq>n
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-03-30 13:22:30
March 30 2017 13:22 GMT
#113
Thanks guys.

Yeah I will definitely adjust my grid a bit for stuff like burrow, did the same in sc2, but I think grid is the best starting point.
Maru and Serral are probably top 5.
mo0n_sniper
Profile Joined March 2017
Romania6 Posts
March 30 2017 21:37 GMT
#114
Awesome! Thanks LEmental for the layout.
Entaro Adun
sc4llifu
Profile Joined March 2017
4 Posts
March 30 2017 22:29 GMT
#115
On March 30 2017 18:00 LEmental wrote:
Grid Hotkeys:

[image loading]

Location for windows: "C:\Users\<user>\Documents\Starcraft\hotkeys\$device\keys.txt"

+ Show Spoiler +
STR_RSRCH_STIM=w
STR_RSRCH_MAGNA=q
STR_RSRCH_EMP=q
STR_RSRCH_MINES=w
STR_RSRCH_SIEGE=e
STR_RSRCH_DEFMTX=m
STR_RSRCH_IRRADIATE=w
STR_RSRCH_YAMATO=q
STR_RSRCH_SHIP_CLOAK=q
STR_RSRCH_MAN_CLOAK=w
STR_USESTIM=z
STR_USEMAGNA=x
STR_USEMINES=z
STR_SCANNERSWEEP=q
STR_SIEGE_MODE=z
STR_TANK_MODE=z
STR_DEFMTX=z
STR_USEEMP=x
STR_IRRADIATE=c
STR_YAMATO=z
STR_CLOAK=z
STR_DECLOAK=z
STR_RSRCH_BURROW=e
STR_RSRCH_INFEST=i
STR_RSRCH_INFBROOD=q
STR_RSRCH_PLAGUE=s
STR_RSRCH_PARASITE=r
STR_RSRCH_BLOODBOIL=q
STR_RSRCH_ENSNARE=w
STR_RSRCH_CONSUME=w
STR_BURROW=c
STR_DEBURROW=c
STR_INFEST=d
STR_INFBROOD=x
STR_PLAGUE=z
STR_PARASITE=z
STR_BLOODBOIL=x
STR_CONSUME=d
STR_KERRIGAN_CONSUME=u
STR_ENSNARE=c
STR_RSRCH_PSISTORM=q
STR_RSRCH_HALLUCINATION=w
STR_RSRCH_RECALL=q
STR_RSRCH_STASIS=w
STR_RSRCH_SUMMON_ARCHON=a
STR_PSISTORM=z
STR_HALLUCINATION=x
STR_RECALL=z
STR_STASIS=x
STR_MAKE_P_ARCHON=c
STR_UP_T_ARMOR=w
STR_UP_T_VEHICLE_PLATING=a
STR_UP_T_SHIP_PLATING=s
STR_UP_Z_CARAPACE=e
STR_UP_Z_PLATING=w
STR_UP_P_ARMOR=w
STR_UP_P_PLATING=w
STR_UP_T_MAN_GUNS=q
STR_UP_T_VEHICLE_GUNS=q
STR_UP_T_SHIP_GUNS=w
STR_UP_Z_MELEE_ATTACKS=q
STR_UP_Z_MISSILE_ATTACKS=w
STR_UP_Z_FLYER_ATTACKS=q
STR_UP_P_GND_WEAPONS=q
STR_UP_P_AIR_WEAPONS=q
STR_UP_P_SHIELDS=e
STR_UP_MARINE_GUN_RANGE=q
STR_UP_VULTURE_SPEED=q
STR_UP_WRAITH_WEAPON=b
STR_UP_VESSEL_ENERGY=e
STR_UP_GHOST_SIGHT=a
STR_UP_GHOST_ENERGY=s
STR_UP_WRAITH_ENERGY=w
STR_UP_CRUISER_ENERGY=w
STR_UP_OVERLORD_TRANSPORT=a
STR_UP_OVERLORD_SIGHT=s
STR_UP_OVERLORD_SPEED=d
STR_UP_ZERGLING_SPEED=q
STR_UP_ZERGLING_ATTACK_SPEED=w
STR_UP_HYDRALISK_SPEED=q
STR_UP_HYDRALISK_ATTACK_RANGE=w
STR_UP_QUEEN_ENERGY=e
STR_UP_DEFILER_ENERGY=e
STR_UP_DRAGOON_ATTACK_RANGE=e
STR_UP_ZEALOT_SPEED=q
STR_UP_SCARAB_DAMAGE=q
STR_UP_REAVER_CAPACITY=w
STR_UP_SHUTTLE_SPEED=e
STR_UP_OBSERVER_SIGHT=w
STR_UP_OBSERVER_SPEED=q
STR_UP_TEMPLAR_ENERGY=e
STR_UP_SCOUT_SIGHT=q
STR_UP_SCOUT_SPEED=w
STR_UP_CARRIER_CAPACITY=e
STR_UP_ARBITER_ENERGY=e
STR_MAKE_Z_ZERGLING=w
STR_MAKE_Z_HYDRALISK=a
STR_MAKE_Z_ULTRALISK=x
STR_MAKE_Z_DRONE=q
STR_MAKE_Z_OVERLORD=e
STR_MAKE_Z_MUTALID=s
STR_GUARDIAN_ASPECT=z
STR_MAKE_Z_QUEEN=z
STR_MAKE_Z_DEFILER=c
STR_MAKE_Z_AVENGER=d
STR_MAKE_Z_INFESTED=q
STR_MAKE_T_MARINE=q
STR_MAKE_T_GHOST=e
STR_MAKE_T_FIREBAT=w
STR_MAKE_T_VULTURE=q
STR_MAKE_T_GOLIATH=e
STR_MAKE_T_TANK=w
STR_MAKE_T_SCV=q
STR_MAKE_T_WRAITH=q
STR_MAKE_T_VESSEL=e
STR_MAKE_T_DROPSHIP=w
STR_MAKE_T_BCRUISER=a
STR_MAKE_T_NUKE=q
STR_MAKE_P_OBSERVER=e
STR_MAKE_P_PROBE=q
STR_MAKE_P_ZEALOT=q
STR_MAKE_P_DRAGOON=w
STR_MAKE_P_TEMPLAR=e
STR_MAKE_P_SHUTTLE=q
STR_MAKE_P_SCOUT=q
STR_MAKE_P_ARBITER=e
STR_MAKE_P_CARRIER=w
STR_MAKE_P_INTERCEPTOR=z
STR_MAKE_P_REAVER=w
STR_MAKE_P_SCARAB=z
STR_MAKE_N_BIKER=b
STR_MAKE_N_GUNSHIP=g
STR_MAKE_N_RAIDER=r
STR_BLD_HATCHERY=q
STR_BLD_CREEP_COLONY=w
STR_BLD_ZEXTRACTOR=e
STR_BLD_SPAWNING=a
STR_BLD_EVO_CHAMBER=s
STR_BLD_HYDRA_DEN=z
STR_BLD_NYDUS=e
STR_BLD_SPIRE=q
STR_BLD_NEST=w
STR_BLD_ULTRA_CAVERN=a
STR_BLD_DEFILER_MOUND=s
STR_BLD_LAIR=z
STR_BLD_HIVE=z
STR_BLD_GREATERSPIRE=z
STR_BLD_SPORE_COLONY=z
STR_BLD_SUNKEN_COLONY=x
STR_NYDUS_EXIT=q
STR_BLD_NEXUS=q
STR_BLD_PYLON=w
STR_BLD_ASSIMILATOR=e
STR_BLD_GATEWAY=a
STR_BLD_FORGE=s
STR_BLD_PHOTON=d
STR_BLD_CYBER_CORE=z
STR_BLD_SHIELDBATT=x
STR_BLD_ROBOTICS=q
STR_BLD_OBSERVATORY=z
STR_BLD_CITADEL=e
STR_BLD_ARCHIVES=d
STR_BLD_STARGATE=w
STR_BLD_FLEET_BEACON=s
STR_BLD_TRIBUNAL=x
STR_BLD_ROBOTICS_BAY=a
STR_BLD_TCOMMANDCTR=q
STR_BLD_DEPOT=w
STR_BLD_REFINERY=e
STR_BLD_BARRACKS=a
STR_BLD_ENGINEERING=s
STR_BLD_TURRET=d
STR_BLD_ACADEMY=z
STR_BLD_PILLBOX=x
STR_BLD_FACTORY=q
STR_BLD_TSTARPORT=w
STR_BLD_SCIENCE_FAC=e
STR_BLD_ARMORY=a
STR_BLD_COMSAT=z
STR_BLD_SILO=x
STR_BLD_DOCKS=z
STR_BLD_COVERT_OPS=z
STR_BLD_PHYSICS=x
STR_BLD_MACHINE=z
STR_MOVE=q
STR_STOP=w
STR_ATTACK=e
STR_PATROL=a
STR_HOLD=s
STR_WAYPOINTS=w
STR_LAND=c
STR_LIFTOFF=c
STR_RALLYPOINT=d
STR_RECHARGE=q
STR_SELECT_LARVA=q
STR_GATHER=s
STR_RETURN=d
STR_REPAIR=a
STR_BUILD=z
STR_BLD_ADVANCED=x
STR_MUTATE=z
STR_MUTATE_ADV=x
STR_MORPH_ADV=v
STR_PICKUP=x
STR_UNLOAD=c
STR_NUKESTRIKE=c
STR_PLACE_COP=p
STR_RSRCH_CURE=a
STR_RSRCH_MYOPIA=s
STR_HEAL=z
STR_CURE=x
STR_MYOPIA=c
STR_RSRCH_LURKERASPECT=a
STR_RSRCH_DISRUPTOR=a
STR_RSRCH_MINDCONTROL=a
STR_RSRCH_PSYFEEDBACK=f
STR_RSRCH_PARALIZE=s
STR_MAKE_P_DARCHON=c
STR_DISRUPTOR=z
STR_MINDCONTROL=x
STR_PSYFEEDBACK=z
STR_USEPARALIZE=c
STR_UP_MEDIC_ENERGY=d
STR_UP_T_MISSILE_BOOST=a
STR_UP_Z_ULTRA_SPEED=q
STR_UP_Z_ULTRA_ARMOR=w
STR_UP_CORSAIR_ENERGY=s
STR_UP_DARCHON_ENERGY=d
STR_DEVOURER_ASPECT=x
STR_MAKE_Z_LURKER=z
STR_MAKE_T_MEDIC=a
STR_MAKE_T_FRIGATE=s
STR_MAKE_P_CORSAIR=a
STR_MAKE_P_DTEMPLAR=a
STR_PLAYBACK_HELP_SPEEDUP=c
STR_PLAYBACK_HELP_PLAY=z
STR_PLAYBACK_HELP_PAUSE=z
STR_PLAYBACK_HELP_SLOWDOWN=x


keys.txt

https://docs.google.com/spreadsheets/d/1z3QPwevSGo6BuxftucI1bm2ycLQtOR5vqaO0dSCyVek/edit?usp=sharing


One thing to note: if you play zerg you will want to change rally to W

Also there is a bunch of stuff that has a hotkey but isn't in the game (like researching abilities that are already available)



Jesus I just made exactly same setup as this one all by myself and it was right here all along XD
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
March 31 2017 01:03 GMT
#116
I can finally change the hotkey for research scout speed and scout sight!
No one ever remembers second place, eh? eh? GIVE ME COMMAND
AlienDan
Profile Joined March 2017
4 Posts
March 31 2017 06:19 GMT
#117
I'm trying grid. Haha i'll be in battle and attack and then wonder "why are all my units are going in the wrong way!" and then realize I pushed A which = patrol, E = attack. Or I keep building medics when I want mArines. Muscle memory is so strong.
Krieg1
Profile Joined May 2016
14 Posts
Last Edited: 2017-03-31 06:48:32
March 31 2017 06:45 GMT
#118
A grid Hotkey set would be nice thx, i do not unterstand the fake pros who talk about unfair skill advantage.
N0
Profile Blog Joined October 2016
154 Posts
March 31 2017 11:56 GMT
#119
On March 28 2017 22:39 Whiplash wrote:
Tilde (~ key) will certainly see a big surge in use, and using ctrl/alt/shift/caps as key modifiers will allow us to do a lot more then we used to. Expect grid layouts as well.

Grid is great for trying out the game but a sure way to keep sucking at it forever.

Tilde would indeed be a good key for a control group, and there's some fun to be had with changing modifiers, but if the developers persist to restrict that freedom one can always use key remapper.
On July 07 2015 19:12 WoofHorsetugs wrote:
I recommend buying key remapper. You can even set numbers on windows, capslock, tabs etc keys or middle mouse buttons with it for ez control group management.

Signups for [T]Define [b][blue][N#][/blue][/b]ormal Code Mafia now open!
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2017-03-31 12:00:16
March 31 2017 11:59 GMT
#120
I never liked using the Tilde key personally, i didnt even use it in SC2. Felt so awkward for some reason. Caps and Tab were a big part of my hotkey setup tho.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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