• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:52
CEST 09:52
KST 16:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2015 users

Starcraft Brood war HD remaster - Page 17

Forum Index > BW General
Post a Reply
Prev 1 15 16 17 18 19 26 Next All
This is NOT a BW vs SC2 topic thread. Be cautious of what you post. Starting Page 26, warnings/bans will be handed out if this note is ignored.
outscar
Profile Joined September 2014
2832 Posts
August 07 2016 17:07 GMT
#321
On August 08 2016 01:42 The_Red_Viper wrote:
Show nested quote +
On August 08 2016 01:31 Dental Floss wrote:
On August 08 2016 01:25 trutaCz wrote:
You have SC2 with unlimited selection and BW with limited selection, if SC2 players want to play BW they have to learn it, simple as that o_o. It doesnt make sense to change the game because some guys cant handle the mechanics of BW..


I see all these guys at the gym benchpressing with like 4 plates on each side of the bar. I think that weight manufacturers should release lighter versions of those plates so I can do that too.

This is such a bad analogy though. If people don't have fun with the old mechanics then that's a problem. You want a game which people enjoy. At the same time i totally can see that all these limitations and bugs make bw what it is.
The best solution therefore would be two modes, one with easier mechanics, the other bw as it is now.


If you really want to select all units there's a hack for it IIRC called Oblivion or EpicSauce, check them out SC2 boys.
sunbeams are never made like me...
trutaCz
Profile Joined October 2011
Poland686 Posts
August 07 2016 17:08 GMT
#322
If you someday jump on my level with understanding both BW and SC2 as games, maybe you will understand that BW with the new mechanics would crush the game totally, cause all the magic of the game incomes from it. Why do you even speak about BW if you completely dont understand BW?
yo~.~
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 07 2016 17:22 GMT
#323
On August 08 2016 02:08 trutaCz wrote:
If you someday jump on my level with understanding both BW and SC2 as games, maybe you will understand that BW with the new mechanics would crush the game totally, cause all the magic of the game incomes from it. Why do you even speak about BW if you completely dont understand BW?

Maybe you should actually address what is said. That might help to have a productive discussion about things.
But sure we can also pretend that only your pov is meaningful and that your opinion is the final authority in this case. Don't post on a discussion forum though, you are wrong here.


On topic: Sure these things make bw what it is (which i said multiple times btw) but it also makes bw less accessible which is a bad thing. In a perfect world you want a very accessible game which has enough depth and "magic" for the pro scene. BW quite clearly doesn't do that though. A potential solution would be to have different modes, an "easy" mode for people who don't want to fight the ui (YES the game would be different in this mode, maybe it would be still quite good though) and the current mode for all the people who play it like that for years or people who are into these limitations.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
trutaCz
Profile Joined October 2011
Poland686 Posts
August 07 2016 17:31 GMT
#324
Im not going to explain stuff for people who dont understand lol, if they want to argue about that its up to them. People who understand BW will understand that things which are being speaked here are not good for BW. Easiest mode exist its called : SC2.

User was warned for this post
yo~.~
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
August 07 2016 17:34 GMT
#325
On August 08 2016 02:22 The_Red_Viper wrote:
Show nested quote +
On August 08 2016 02:08 trutaCz wrote:
If you someday jump on my level with understanding both BW and SC2 as games, maybe you will understand that BW with the new mechanics would crush the game totally, cause all the magic of the game incomes from it. Why do you even speak about BW if you completely dont understand BW?

Maybe you should actually address what is said. That might help to have a productive discussion about things.
But sure we can also pretend that only your pov is meaningful and that your opinion is the final authority in this case. Don't post on a discussion forum though, you are wrong here.


On topic: Sure these things make bw what it is (which i said multiple times btw) but it also makes bw less accessible which is a bad thing. In a perfect world you want a very accessible game which has enough depth and "magic" for the pro scene. BW quite clearly doesn't do that though. A potential solution would be to have different modes, an "easy" mode for people who don't want to fight the ui (YES the game would be different in this mode, maybe it would be still quite good though) and the current mode for all the people who play it like that for years or people who are into these limitations.

If you they implemented in something that wouldn't be ranked, like unranked, I could live with that.
The harder it becomes, the more you should focus on the basics.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
August 07 2016 17:36 GMT
#326
On August 08 2016 02:31 trutaCz wrote:
Im not going to explain stuff for people who dont understand lol, if they want to argue about that its up to them. People who understand BW will understand that things which are being speaked here are not good for BW. Easiest mode exist its called : SC2.

Even if SC2 wouldn't have auto mining, MBS, and unlimited selection it still would be very different from BW, and don't see why it would then still be called an "easier" version.
The harder it becomes, the more you should focus on the basics.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 07 2016 17:36 GMT
#327
I shouldn't have expected that bw elitists finally are capable of actually discussing things as game design (especially in the context of modern gamers)
My bad for trying, keep the circlejerk going though, that's much more fun than discussion!
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Freezard
Profile Blog Joined April 2007
Sweden1019 Posts
August 07 2016 17:44 GMT
#328
On August 08 2016 01:20 Saechiis wrote:
To me doing an update doesn't make much sense if they're going to keep the limited unit and building selection. Even if the small hardcore BW fanbase will love it, there's a lot more people who casually played BW and new players that might want to try an iconic game that would be totally put off by the archaic control and pathing.

Makes total sense. Changing resolution already changes the game drastically, even if no other changes are made. Basically they should keep the original game with some updated resolution and bug fixes, and stuff like observer mode which shows minerals/gas/supply and an updated matchmaking (B.NET 2.0 makes sense). At least that's what I'm hoping for. I'm not against balance changes either, but it's a dangerous territory to go to.
trutaCz
Profile Joined October 2011
Poland686 Posts
August 07 2016 17:48 GMT
#329
On August 08 2016 02:36 The_Red_Viper wrote:
I shouldn't have expected that bw elitists finally are capable of actually discussing things as game design (especially in the context of modern gamers)
My bad for trying, keep the circlejerk going though, that's much more fun than discussion!



Yes your bad for trying to discuss about things you have no knowledge
yo~.~
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 07 2016 17:53 GMT
#330
To be fair, I don't really understand Blizzard's goals with this. It seems they are kind of nostalgic about how BW used to be great but SC2 isn't anymore, and they think restoring the big old title to today's graphics standards will revive the whole scene?

The problem I see here is that they would have to revive a whole genre, not just a title. RTS's are just not really popular anymore, due to high entry barrier and steep learning curves. They are simply too hard, compared to MOBAs and FPS's (at least SC is). BW did "create" esports, but at the time, there were fewer alternatives. With the rise of MOBAs, mostly due to them being easier to learn, I would think, more and more people started playing them, instead or RTS games. The old RTS (and BW) fans, players, still remain, but few join them, as opposed to the more successful genres.
SC2 was an attempt at renewal – it has beautiful graphics, better AI, very good pathing. These were inevitable criteria for a new game, things that held back lots of potential players from entering BW. SC2 has all this, and it is still nowhere compared to other genres' titles. Is it because SC2 is such a bad game? Unlikely.

If they remaster BW in HD, it will be as nice from a potential player's perspective as SC2 is. Only it will be more mechanically demanding and harder to play, with restrictions like selection cap. Those who used to play BW a lot will welcome this for sure, but I fail to see how it will revitalize the whole scene. In other words: what does BW have that SC2 doesn't, to win over a substantial amount of players? How would an HD BW make the RTS genre more appealing to new players than SC2?
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
trutaCz
Profile Joined October 2011
Poland686 Posts
Last Edited: 2016-08-07 18:01:26
August 07 2016 17:57 GMT
#331
On August 08 2016 02:31 trutaCz wrote:
Im not going to explain stuff for people who dont understand lol, if they want to argue about that its up to them. People who understand BW will understand that things which are being speaked here are not good for BW. Easiest mode exist its called : SC2.

User was warned for this post



And i am being warned for what? Did i BM? Did i provoke?

I think i quoted it: "A potential solution would be to have different modes, an "easy" mode for people who don't want to fight the ui (YES the game would be different in this mode, maybe it would be still quite good though) and the current mode for all the people who play it like that for years or people who are into these limitations. "

On August 08 2016 02:53 Sholip wrote:
To be fair, I don't really understand Blizzard's goals with this. It seems they are kind of nostalgic about how BW used to be great but SC2 isn't anymore, and they think restoring the big old title to today's graphics standards will revive the whole scene?

The problem I see here is that they would have to revive a whole genre, not just a title. RTS's are just not really popular anymore, due to high entry barrier and steep learning curves. They are simply too hard, compared to MOBAs and FPS's (at least SC is). BW did "create" esports, but at the time, there were fewer alternatives. With the rise of MOBAs, mostly due to them being easier to learn, I would think, more and more people started playing them, instead or RTS games. The old RTS (and BW) fans, players, still remain, but few join them, as opposed to the more successful genres.
SC2 was an attempt at renewal – it has beautiful graphics, better AI, very good pathing. These were inevitable criteria for a new game, things that held back lots of potential players from entering BW. SC2 has all this, and it is still nowhere compared to other genres' titles. Is it because SC2 is such a bad game? Unlikely.

If they remaster BW in HD, it will be as nice from a potential player's perspective as SC2 is. Only it will be more mechanically demanding and harder to play, with restrictions like selection cap. Those who used to play BW a lot will welcome this for sure, but I fail to see how it will revitalize the whole scene. In other words: what does BW have that SC2 doesn't, to win over a substantial amount of players? How would an HD BW make the RTS genre more appealing to new players than SC2?



I dont think BW can be revitalized outside of korea, ever. I also think the target isnt about it
yo~.~
B-royal
Profile Joined May 2015
Belgium1330 Posts
August 07 2016 18:08 GMT
#332
On August 08 2016 02:36 The_Red_Viper wrote:
I shouldn't have expected that bw elitists finally are capable of actually discussing things as game design (especially in the context of modern gamers)
My bad for trying, keep the circlejerk going though, that's much more fun than discussion!


It's really simple. Brood war wouldn't be brood war if you ask for things as multiple building selection and unlimited unit selection. This is as simple as one can put it. So there's no point in wanting to play brood war if you can't handle the UI limitations that come with it.

If "modern gamers" are desperate for brood war with changes to the core gameplay they should petition blizzard to release BW 2.0 instead of BW HD.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
whaski
Profile Joined December 2012
Finland577 Posts
August 07 2016 18:22 GMT
#333
On August 08 2016 02:36 The_Red_Viper wrote:
I shouldn't have expected that bw elitists finally are capable of actually discussing things as game design (especially in the context of modern gamers)
My bad for trying, keep the circlejerk going though, that's much more fun than discussion!


So trutaCz is elitist and incapable of discussing game desing because he plays Sc2 and Bw both at high level. And this is the true problem. Most of who want to change Brood war have never truly practiced it in way that koreans and few foreingers have and then complain that it is not fun etc. I have never hit c-rank even at Iccup, but thats even more reason to appreciate the work thats needed to play like Flash or Jaedong. And for the dream scenario game with high skill celling and easy basic wont be made by hearthstone-sctoo- blizzard.
it's not just a music it's something else
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-08-07 18:24:50
August 07 2016 18:23 GMT
#334
On August 08 2016 03:08 B-royal wrote:
Show nested quote +
On August 08 2016 02:36 The_Red_Viper wrote:
I shouldn't have expected that bw elitists finally are capable of actually discussing things as game design (especially in the context of modern gamers)
My bad for trying, keep the circlejerk going though, that's much more fun than discussion!


It's really simple. Brood war wouldn't be brood war if you ask for things as multiple building selection and unlimited unit selection. This is as simple as one can put it. So there's no point in wanting to play brood war if you can't handle the UI limitations that come with it.

If "modern gamers" are desperate for brood war with changes to the core gameplay they should petition blizzard to release BW 2.0 instead of BW HD.


You guys are all so defensive. No-one asked for Blizzard to please tear apart BW and make it into SC2 so "us noobs" can play it. You're attacking a stance no-one took and it makes it really annoying to post anything in these regions. I simply brought up the point that Blizzard is a company, companies revolve around making money. How is Blizzard going to make money off of BW HD? By catering to the relatively small BW scene or by catering to more casual audiences? I'm using critical thinking to arrive at the possibility that Blizzard is not just going to update the graphics and leave it at that. Maybe respond to that logic rather than attacking perceived enemies of the BW faith.
I think esports is pretty nice.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
August 07 2016 18:27 GMT
#335
I don't get why BW fans are so closedminded about anything that has "BW" in the name. It's not that someone's gonna magically take your BW from you, when all the protections were broken decades ago and running a server is pretty easy.

I would personally enjoy playing some BW, if UI modifications were done to it - it's a game that's quite different from SC2 and that makes it interesting. To make this viable however, the modifications basically need to come from Blizzard, because from someone as bad as myself, there needs to be a big playerbase enough to find players bad enough for me with a working matchmaking - and that's never gonna happen with any kind of "BW in SC2" mod. Thus, the idea of Blizzard offering, with the HD version, also a version with UI changes (unlimited selection, MBS, automining and no-derp pathfinding - while not changing other stuff), is quite compelling to me and I would easily pay money for that.

How does that hurt anyone? I don't get it. So why are people even against it?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 07 2016 18:43 GMT
#336
There are a lot of quality of life improvements that can be made to BW without even touching core mechanics like single building selection, mediocre pathfinding, lack of auto-mine, lack of smart casting, 12 unit selection limit, hotkeys, and such.

Off the top of my head:
  • Option for improved toolitps. Show build times, unit size, damage type, specific damage against the three unit sizes, special tags (biological, mechanical), range, description of upgrades, and such.
  • Option to show time, in-game time, and APM. We already see this with some plugins, but an official option would be good.
  • Customize-able friend/foe colors. LotV added this in a patch this year.
  • Color options in multiplayer lobbies. Let players choose their colors. More lobby options in general would be good too.
  • Option to display control group usage.
  • Chat wheel and ping wheel. This could be nice in team games.
  • Unexplored fog of war changed to a dark transparent instead of totally black. I think a completely black unexplored fog of war is an unnecessary barrier for anyone trying out a map for the first time.
  • More spectator/replay features.
  • Show a line between a production structure and its rally point. This could be a very arguable addition, but I think its effects on gameplay are fairly minimal.


Almost none of these should affect gameplay. Some are already obtainable with plugins. Others just make the general game knowledge more accessible for new players without having to browse through manuals or websites.
ㅇㅅㅌㅅ
Rea-Rea
Profile Joined September 2009
United States42 Posts
August 07 2016 18:43 GMT
#337
On August 08 2016 03:27 opisska wrote:
I don't get why BW fans are so closedminded about anything that has "BW" in the name. It's not that someone's gonna magically take your BW from you, when all the protections were broken decades ago and running a server is pretty easy.

I would personally enjoy playing some BW, if UI modifications were done to it - it's a game that's quite different from SC2 and that makes it interesting. To make this viable however, the modifications basically need to come from Blizzard, because from someone as bad as myself, there needs to be a big playerbase enough to find players bad enough for me with a working matchmaking - and that's never gonna happen with any kind of "BW in SC2" mod. Thus, the idea of Blizzard offering, with the HD version, also a version with UI changes (unlimited selection, MBS, automining and no-derp pathfinding - while not changing other stuff), is quite compelling to me and I would easily pay money for that.

How does that hurt anyone? I don't get it. So why are people even against it?


The problem is the people who actually spent years getting to their skill level will see no point in trying any more. Basically, they worked way too hard for nothing. That's how they see it.

When SC2 implemented auto-mining, I instantly had a bad taste in my mouth. Keeping in mind, it's a different game from Brood War and I went along with it and dealt with it. Trying to make Brood War have similar mechanics to SC2 (fixing the "limitations" of the engine, etc) is only going to destroy the high-skill player base and destroy any skill ceiling that ever existed. I would want the games to be different and stay different, not be the same.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-08-07 18:49:33
August 07 2016 18:45 GMT
#338
On August 08 2016 03:27 opisska wrote:
How does that hurt anyone? I don't get it. So why are people even against it?


Personally I'm rather open minded imagining BW being updated and even improved through both UI (even automining and maybe more) and bug fixes and even some balance changes (allowing more starting strategies for example),
however people who completely skip playing it at all because of the UI I think you should try cause it's not so hard, I mean it's manageable, this game always had good controls its just a bit old but whatever... you will miss a lot more than just a good UI to beat a good player, and that's the true problem, it is hard to play anyone other than a good player nowadays because there are very very few players in a place like ICCup and most are pretty good or really good.

Secondly most BW players distrust Blizzard entirely for good reasons so it's an extra reason for refusing or speaking against changes. Blizzard is a pretty shit company now, they grind stuff for max money, so even I am not comfortable with changes they might come up with especially in the gameplay department but even art...
trutaCz
Profile Joined October 2011
Poland686 Posts
Last Edited: 2016-08-07 18:53:34
August 07 2016 18:50 GMT
#339
I think i need to write it as simply as possible because people dont understand: maintaining UI, selection wrecks the whole balance in the game. breaks all things which were developed for many years. Anyway none of these "dream changes" are not going to happen, because it would destroy BW in Korea and BW = Korea
yo~.~
Dental Floss
Profile Joined September 2009
United States1015 Posts
August 07 2016 18:51 GMT
#340
On August 08 2016 03:43 eviltomahawk wrote:
There are a lot of quality of life improvements that can be made to BW without even touching core mechanics like single building selection, mediocre pathfinding, lack of auto-mine, lack of smart casting, 12 unit selection limit, hotkeys, and such.

Off the top of my head:
  • Option for improved toolitps. Show build times, unit size, damage type, specific damage against the three unit sizes, special tags (biological, mechanical), range, description of upgrades, and such.
  • Option to show time, in-game time, and APM. We already see this with some plugins, but an official option would be good.
  • Customize-able friend/foe colors. LotV added this in a patch this year.
  • Color options in multiplayer lobbies. Let players choose their colors. More lobby options in general would be good too.
  • Option to display control group usage.
  • Chat wheel and ping wheel. This could be nice in team games.
  • Unexplored fog of war changed to a dark transparent instead of totally black. I think a completely black unexplored fog of war is an unnecessary barrier for anyone trying out a map for the first time.
  • More spectator/replay features.
  • Show a line between a production structure and its rally point. This could be a very arguable addition, but I think its effects on gameplay are fairly minimal.


Almost none of these should affect gameplay. Some are already obtainable with plugins. Others just make the general game knowledge more accessible for new players without having to browse through manuals or websites.



I agree with this post! Also, there is no scenario where blizz makes some changes and it kills BW. The game is too good to be killable and it will always be around. Maybe that means pros just play "classic" version, but it definitely will be around.
Kim Tae Gyun.... never forget Perfectman RIP
Prev 1 15 16 17 18 19 26 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 122
StarCraft: Brood War
Dewaltoss 63
sSak 47
ggaemo 28
yabsab 19
NotJumperer 14
Bale 11
Dota 2
XaKoH 63
Counter-Strike
shoxiejesuss962
Stewie2K910
Super Smash Bros
Mew2King205
Other Games
summit1g8434
WinterStarcraft492
ceh9484
Happy208
Trikslyr127
Organizations
Dota 2
PGL Dota 2 - Main Stream8417
Other Games
gamesdonequick864
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH265
• 3DClanTV 45
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt517
• TFBlade417
• Jankos107
Upcoming Events
RSL Revival
2h 8m
Replay Cast
16h 8m
The PondCast
1d 2h
KCM Race Survival
1d 2h
WardiTV Map Contest Tou…
1d 3h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 7h
CranKy Ducklings
1d 16h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.