• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:55
CEST 15:55
KST 22:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Bot on ladder Recent recommended BW games an AI researcher's take on the ladder bot BSL Season 23
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8001 users

Starcraft Brood war HD remaster - Page 15

Forum Index > BW General
Post a Reply
Prev 1 13 14 15 16 17 26 Next All
This is NOT a BW vs SC2 topic thread. Be cautious of what you post. Starting Page 26, warnings/bans will be handed out if this note is ignored.
castleeMg
Profile Blog Joined January 2013
Canada790 Posts
Last Edited: 2016-08-06 18:15:49
August 06 2016 18:15 GMT
#281
Hopefully they just remake it in HD with a good matchmaking and elo system without messing with any balance and game mechanics
AKA: castle[eMg]@USEast/ iCCup
Lazix
Profile Joined March 2010
Australia378 Posts
August 06 2016 18:15 GMT
#282
I get the feeling "HD" only means higher screen resolution support and not redrawn sprites and textures in updated style and detail. It's no small job, I can't see Blizzard going to all that trouble.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
August 06 2016 18:39 GMT
#283
On August 07 2016 03:10 blade55555 wrote:
Show nested quote +
On August 07 2016 01:31 Disregard wrote:
As long as it doesn't turn out like AOE2 HD.

Regardless of peoples opinions on Blizzards games, one thing I think everyone can agree on is that they are very polished. I would be very shocked if they released BW HD remake with the problems that aoe2hd had. It's why I like Blizzard games a lot (well sc1/2 and diablo ).

Its like Halo MCC, except this will actually work
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
August 06 2016 19:42 GMT
#284
If they are actually making it a remake, I hope they make SOME changes. Okay, I can live without MBS and more than 12 units in control group (though I'm not sure how much people would buy such a game). However, you just can't have shitty AI like goliaths and dragoons in a game in 2016. And scarabs, motherfucking scarabs. If it means a need for rebalance - I would take a chance on it.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
xccam
Profile Blog Joined September 2009
Great Britain1154 Posts
August 06 2016 19:47 GMT
#285
On August 07 2016 04:42 Ingvar wrote:
If it means a need for rebalance - I would take a chance on it.


You might, but I'm close to certain the top korean scene wont, and if they wont I wont.

Keep the pathing, keep the exciting "stupid" scarabs, keep it all.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
August 06 2016 19:58 GMT
#286
You know what would be nice, give more modability to Starcraft by extending the map editor and maybe giving access to some code so that we can make some mods to experiment with patching it ourselves.
Shinokuki
Profile Joined July 2013
United States924 Posts
August 06 2016 20:01 GMT
#287
On August 07 2016 04:42 Ingvar wrote:
If they are actually making it a remake, I hope they make SOME changes. Okay, I can live without MBS and more than 12 units in control group (though I'm not sure how much people would buy such a game). However, you just can't have shitty AI like goliaths and dragoons in a game in 2016. And scarabs, motherfucking scarabs. If it means a need for rebalance - I would take a chance on it.


This indicates you don't know anything about retarded scrab AI. A good player can get 8/10 scrab to work while bad player can get 2/10 to work. Its also skills.
Life is just life
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2016-08-06 20:32:22
August 06 2016 20:32 GMT
#288
I hope they fix the Valk overload bug so they're viable in BEE GEE ACH
Mistakes
Profile Joined February 2011
United States1102 Posts
August 06 2016 20:45 GMT
#289
HD + no max sprites + no max units on a map = gold
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
August 06 2016 20:47 GMT
#290
On August 07 2016 05:01 Shinokuki wrote:
Show nested quote +
On August 07 2016 04:42 Ingvar wrote:
If they are actually making it a remake, I hope they make SOME changes. Okay, I can live without MBS and more than 12 units in control group (though I'm not sure how much people would buy such a game). However, you just can't have shitty AI like goliaths and dragoons in a game in 2016. And scarabs, motherfucking scarabs. If it means a need for rebalance - I would take a chance on it.


This indicates you don't know anything about retarded scrab AI. A good player can get 8/10 scrab to work while bad player can get 2/10 to work. Its also skills.


While it is skills, it is also bad game design. While SC:BW is one of the best games of all time, it isn't perfect. While I understand a natural fear of changing a game which last balance patch was in 2001, I don't take every single aspect of it as a religious dogma. And if there is a chance of making a game better, I don't see why I shouldn't welcome it. Pathing and overkill and limited control are essential for BW - there is no need to change it. Inability of a dragoon to walk down a ramp is not essential.

I mean, some of Starcraft coding was shitty even for 1998 - compare it with AoE II which was released a year later; and code is not wine or whiskey, 18 years don't make it better.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Shinokuki
Profile Joined July 2013
United States924 Posts
August 06 2016 21:18 GMT
#291
On August 07 2016 05:47 Ingvar wrote:
Show nested quote +
On August 07 2016 05:01 Shinokuki wrote:
On August 07 2016 04:42 Ingvar wrote:
If they are actually making it a remake, I hope they make SOME changes. Okay, I can live without MBS and more than 12 units in control group (though I'm not sure how much people would buy such a game). However, you just can't have shitty AI like goliaths and dragoons in a game in 2016. And scarabs, motherfucking scarabs. If it means a need for rebalance - I would take a chance on it.


This indicates you don't know anything about retarded scrab AI. A good player can get 8/10 scrab to work while bad player can get 2/10 to work. Its also skills.


While it is skills, it is also bad game design. While SC:BW is one of the best games of all time, it isn't perfect. While I understand a natural fear of changing a game which last balance patch was in 2001, I don't take every single aspect of it as a religious dogma. And if there is a chance of making a game better, I don't see why I shouldn't welcome it. Pathing and overkill and limited control are essential for BW - there is no need to change it. Inability of a dragoon to walk down a ramp is not essential.

I mean, some of Starcraft coding was shitty even for 1998 - compare it with AoE II which was released a year later; and code is not wine or whiskey, 18 years don't make it better.


Yeah thats my point. don't change obviously important aspect of bw.
Life is just life
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2016-08-06 21:32:01
August 06 2016 21:23 GMT
#292
On August 07 2016 05:47 Ingvar wrote:
Show nested quote +
On August 07 2016 05:01 Shinokuki wrote:
On August 07 2016 04:42 Ingvar wrote:
If they are actually making it a remake, I hope they make SOME changes. Okay, I can live without MBS and more than 12 units in control group (though I'm not sure how much people would buy such a game). However, you just can't have shitty AI like goliaths and dragoons in a game in 2016. And scarabs, motherfucking scarabs. If it means a need for rebalance - I would take a chance on it.


This indicates you don't know anything about retarded scrab AI. A good player can get 8/10 scrab to work while bad player can get 2/10 to work. Its also skills.


While it is skills, it is also bad game design. While SC:BW is one of the best games of all time, it isn't perfect. While I understand a natural fear of changing a game which last balance patch was in 2001, I don't take every single aspect of it as a religious dogma. And if there is a chance of making a game better, I don't see why I shouldn't welcome it. Pathing and overkill and limited control are essential for BW - there is no need to change it. Inability of a dragoon to walk down a ramp is not essential.

I mean, some of Starcraft coding was shitty even for 1998 - compare it with AoE II which was released a year later; and code is not wine or whiskey, 18 years don't make it better.


@Ingvar, there are things that shouldn't be done because they are bad and there are things that are good but shouldn't be done because it can lead to a slippery slope argument. Now this is going to be an opinion thing of course because everyone has their own splits between bugs and features in Broodwar. If you use the reason of 'fixing the pathing makes it a better game because bad pathing doesn't anything to the game' for changing the AI, then how are you not able to justify other things like changing overkill and limited control? You could just as easily say 'removing 12 unit control limit makes it a better game because it is oppressive to new players.'

I rather not even get into those arguments and only fix things that break the game like the sprite limit breaking valks, the color issues, hackers on West, obs on top of turrets breaking turrets etc.

You might want to checkout Day[9]'s recent BW talk about how all these weird BW quirks lead to interesting playstyle consequences here:
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
brancy
Profile Joined August 2016
2 Posts
August 06 2016 22:17 GMT
#293
Will we have to buy it again or can we use old cd key to upgrade?
Also i saw bw in bnet shop that theres an sc bw played with bnet acc so its probably gonna work. but i trust blizzard they wont screw it up
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2016-08-06 22:19:34
August 06 2016 22:18 GMT
#294
Casters in 2011: SC2 is a SICK game for SICK nerd-ballers with SICK fungals and forcefields

in 2014: I'm playing a lot of Hearthstone right now for reasons that have nothing to do with my opinion of SC2

in 2016: Here is why BW is better than SC2.
brancy
Profile Joined August 2016
2 Posts
August 06 2016 22:39 GMT
#295
but its great, if blizzard started to work with bw again that means theyll finally take care of the map hackers.
the question is what will happen with all those helpfull mods (like the mod editors e.g: scmdraft)
if they make a small change in the engine/data none (or most) of the old maps wont work (and admit it there are a bunch of maps accumulated over 18 years
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
August 06 2016 22:41 GMT
#296
On August 07 2016 04:42 Ingvar wrote:
If they are actually making it a remake, I hope they make SOME changes. Okay, I can live without MBS and more than 12 units in control group (though I'm not sure how much people would buy such a game). However, you just can't have shitty AI like goliaths and dragoons in a game in 2016. And scarabs, motherfucking scarabs. If it means a need for rebalance - I would take a chance on it.

Plz no. Dont change anything. Keep the old voice acting as well. Just update graphics plz.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
August 06 2016 22:43 GMT
#297
It'll also be very interesting if they change bw map editor so wide ramps didn't look so ugly.
Templarfreak
Profile Joined February 2012
United States39 Posts
Last Edited: 2016-08-07 07:26:18
August 07 2016 07:25 GMT
#298
On August 07 2016 04:58 ProMeTheus112 wrote:
You know what would be nice, give more modability to Starcraft by extending the map editor and maybe giving access to some code so that we can make some mods to experiment with patching it ourselves.


StarCraft GPTP and BWAPI are exactly this. Both of which expose a lot of BW's natives and make it much easier to code new functions. You still have to search through BW with a hex editor or RAM watcher to modify existing code, but you can add new code EZ-PZ.

Burning Ground and StarCraft Revolution both heavily use GPTP while AI mods make a lot of use of BWAPI.
Uuh.
heronn
Profile Joined January 2013
34 Posts
August 07 2016 07:26 GMT
#299
Imo players should have possibility to select 24 "double units" like zergling.

Next they should balance some totaly unused units like e.g.:
- Scout: decreased cost to 250m 100g;
- Ghost: Lockdown cost decreased to 75 energy and range increased to 10 (like ghost wep range);
- Corsair: little increase web lenght.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
Last Edited: 2016-08-07 07:37:16
August 07 2016 07:35 GMT
#300
On August 07 2016 05:47 Ingvar wrote:
Show nested quote +
On August 07 2016 05:01 Shinokuki wrote:
On August 07 2016 04:42 Ingvar wrote:
If they are actually making it a remake, I hope they make SOME changes. Okay, I can live without MBS and more than 12 units in control group (though I'm not sure how much people would buy such a game). However, you just can't have shitty AI like goliaths and dragoons in a game in 2016. And scarabs, motherfucking scarabs. If it means a need for rebalance - I would take a chance on it.


This indicates you don't know anything about retarded scrab AI. A good player can get 8/10 scrab to work while bad player can get 2/10 to work. Its also skills.


While it is skills, it is also bad game design. While SC:BW is one of the best games of all time, it isn't perfect. While I understand a natural fear of changing a game which last balance patch was in 2001, I don't take every single aspect of it as a religious dogma. And if there is a chance of making a game better, I don't see why I shouldn't welcome it. Pathing and overkill and limited control are essential for BW - there is no need to change it. Inability of a dragoon to walk down a ramp is not essential.

I mean, some of Starcraft coding was shitty even for 1998 - compare it with AoE II which was released a year later; and code is not wine or whiskey, 18 years don't make it better.


the central problem is: any change will affect balance in a major way. improve goon pathing? Big impact on racial balance in PvT and PvZ. improve scarab AI? Reavers might be OP after that.

And im not even talking about changing a single unit stat. These flaws are surely no example of great game design, but have contributed their part to racial balance. "fix" them and racial balance will shift. And we don't need that. Racial balance is very good in BW, in fact better than Blizzard ever made it happen in Sc2 and they really tried hard there.

If you don't understand why it's so impactful- play the game a lot and you'll notice.

On August 07 2016 16:26 heronn wrote:
Imo players should have possibility to select 24 "double units" like zergling.

Next they should balance some totaly unused units like e.g.:
- Scout: decreased cost to 250m 100g;
- Ghost: Lockdown cost decreased to 75 energy and range increased to 10 (like ghost wep range);
- Corsair: little increase web lenght.


bigger selection groups for lings are just broken. The limit of control groups has to be considered as balance factor that inhibits crackling/swarm from being to powerful in the lategame.
Broodwar for life!
Prev 1 13 14 15 16 17 26 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #105
IntoTheiNu 1718
WardiTV848
OGKoka 231
Rex139
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 231
ProTech163
Rex 139
StarCraft: Brood War
Bisu 3163
Jaedong 1779
Soulkey 718
Shine 716
Mini 531
Larva 385
ggaemo 301
Stork 282
Barracks 236
firebathero 218
[ Show more ]
hero 155
Hyun 115
Mind 95
Snow 78
Sharp 60
JYJ 52
Sexy 50
Shinee 37
ToSsGirL 35
HiyA 27
sorry 25
Free 20
Noble 15
zelot 14
yabsab 13
Terrorterran 13
scan(afreeca) 12
JulyZerg 10
Icarus 6
NotJumperer 4
eros_byul 2
Dota 2
Gorgc6711
qojqva1311
Dendi1096
BananaSlamJamma142
Counter-Strike
olofmeister1542
edward222
Heroes of the Storm
crisheroes411
Khaldor99
Other Games
singsing2259
B2W.Neo1016
hiko829
Lowko422
XBOCT352
Hui .206
Liquid`VortiX173
Mew2King107
QueenE70
Organizations
Dota 2
PGL Dota 2 - Main Stream8650
PGL Dota 2 - Secondary Stream5468
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile113
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2163
League of Legends
• Nemesis1743
• TFBlade714
Other Games
• WagamamaTV207
Upcoming Events
Monday Night Weeklies
2h 5m
Sparkling Tuna Cup
20h 5m
Afreeca Starleague
20h 5m
Light vs EffOrt
OSC
22h 5m
PiGosaur Cup
1d 10h
Kung Fu Cup
1d 21h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
[ Show More ]
GSL
5 days
Yamato Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.