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Starcraft Brood war HD remaster - Page 12

Forum Index > BW General
Post a Reply
Prev 1 10 11 12 13 14 26 Next All
This is NOT a BW vs SC2 topic thread. Be cautious of what you post. Starting Page 26, warnings/bans will be handed out if this note is ignored.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
August 05 2016 21:06 GMT
#221
On August 06 2016 05:31 JimmyJRaynor wrote:
The biggest and most important name was Pardo. He was the game designer for Brood War. He transformed SC1 from a really good game to 1 of the best games ever made. IMO, Pardo is the best game designer in the world and he no longer works for Blizzard.

the hardest thing for a designer and team manager to do.. is to take something that is already really good and turn it into something great. Pardo pulled it off.

in the Blizzard retrospective thing Morhaime stated he coded the map maker with C++. short of that i've never heard him claim he coded anything else for SC1.

Show nested quote +
On August 06 2016 04:54 Heyoka wrote:
On August 06 2016 04:11 Kerence wrote:
On August 06 2016 03:50 Heyoka wrote:
On August 06 2016 03:21 duke91 wrote:
On August 06 2016 03:14 [sc1f]eonzerg wrote:
On August 06 2016 03:07 Essbee wrote:
On August 06 2016 03:03 Shinokuki wrote:
On August 06 2016 02:57 Essbee wrote:
On August 06 2016 02:54 duke91 wrote:
[quote]

It's stupid how people who never post on the BW forum ever, never discuss the game itself now suggests BW to fundamentally change.

99% who ACTUALLY play BW don't want anything to change.


But then, what would be the point of shieldbattery and why would people be so hyped about it (it changes stuff, it just keeps the gameplay intact)?


You're not getting the essence of this. If you change the gameplay by making auto mine, unlimited unit selection, and perfect pathing available its practically a sc2 but probably way more unbalanced and game breaking.

I do understand when some people may want auto match making system, portraits, Observor mode, rank, hotkey settings, and other non game breaking aspect.

But if you want it LIKE sc2 then what's the point then? You could just go play sc2. If you do change it like sc2 it will be worse version of sc2 -_-


What? Why are you quoting me on this?

if you are the owner of a bar and do u think making an expansion will give you more money wont you try the same ? ok the product wasnt the best,but if it wasnt for Korea no one proly cared about Starcraft Broodwar.People posting here forgot who the creator of Starcraft is ?


Chances are there is no one left who developed BW who is currently working for Blizzard. So no, I don't see Blizzard NOW as the creator of SCBW. Even then, it was the Koreans, the progaming scene and pioneers and their passion for their game which made BW great. Blizzard should be thankful for Korea, not the other way around. But repeatly Blizzard NOW stomped on this legacy without any sign of gratitude.


Mike Morhaime, who coded much of the multiplayer work on the original Battlenet for BW, is the CEO of the company.

This thread is a mess but for what its worth, the first time I met Morhaime he called the whole Blizzard-KeSPA debacle one of the biggest mistakes of his career.


And what about Chris Metzen, who was the lead designer for Starcraft. He's now the Senior VP of the story department I believe?


Chris Sigaty did QA testing or some shit on SC1 as well and is now the VP of the entirety of Team1 (StarCraft and Heroes franchises).


i do not think Sigaty is a Vice President. Browder is the VP with SC2 and HotS under his circle of power. Sigaty is the executive producer of SC2 and a "production director".
https://www.linkedin.com/in/chris-sigaty-2811294


He is. Sigaty is the executive in charge of two franchises, Tim Morten is the producer in charge of SC2 and Browder is the producer in charge of Heroes. They both report to Sigaty who reports to Morhaime and Bobby Kotick.

On August 06 2016 04:57 lestye wrote:

Really? What year was this when you first met him?



This was maybe early 2013? Was before we left NYC in the TLHQ.
@RealHeyoka | ESL / DreamHack StarCraft Lead
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 05 2016 21:08 GMT
#222
Is this the real life????
Or is this just fantasy...
面白くない世の中, 面白くすればいいさ
nighcol
Profile Joined January 2012
298 Posts
August 05 2016 21:10 GMT
#223
On August 06 2016 05:31 JimmyJRaynor wrote:
The biggest and most important name was Pardo. He was the game designer for Brood War. He transformed SC1 from a really good game to 1 of the best games ever made. IMO, Pardo is the best game designer in the world and he no longer works for Blizzard.

the hardest thing for a designer and team manager to do.. is to take something that is already really good and turn it into something great. Pardo pulled it off.

in the Blizzard retrospective thing Morhaime stated he coded the map maker with C++. short of that i've never heard him claim he coded anything else for SC1.


Well, he was also the Design Director for SC2 and if I'm pretty sure I watched an interview where it was mentioned that it was Pardo specifically that pushed for SC2 to deviate more from SC1 when the team was wary of changing things from it with SC2. Personally I do think SC2 ended up in a pretty great place even though it's definitely helped a lot that they've been working at it in three parts.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17107 Posts
Last Edited: 2016-08-05 22:04:55
August 05 2016 22:01 GMT
#224
On August 06 2016 06:06 Heyoka wrote:
Show nested quote +
On August 06 2016 05:31 JimmyJRaynor wrote:
The biggest and most important name was Pardo. He was the game designer for Brood War. He transformed SC1 from a really good game to 1 of the best games ever made. IMO, Pardo is the best game designer in the world and he no longer works for Blizzard.

the hardest thing for a designer and team manager to do.. is to take something that is already really good and turn it into something great. Pardo pulled it off.

in the Blizzard retrospective thing Morhaime stated he coded the map maker with C++. short of that i've never heard him claim he coded anything else for SC1.

On August 06 2016 04:54 Heyoka wrote:
On August 06 2016 04:11 Kerence wrote:
On August 06 2016 03:50 Heyoka wrote:
On August 06 2016 03:21 duke91 wrote:
On August 06 2016 03:14 [sc1f]eonzerg wrote:
On August 06 2016 03:07 Essbee wrote:
On August 06 2016 03:03 Shinokuki wrote:
On August 06 2016 02:57 Essbee wrote:
[quote]

But then, what would be the point of shieldbattery and why would people be so hyped about it (it changes stuff, it just keeps the gameplay intact)?


You're not getting the essence of this. If you change the gameplay by making auto mine, unlimited unit selection, and perfect pathing available its practically a sc2 but probably way more unbalanced and game breaking.

I do understand when some people may want auto match making system, portraits, Observor mode, rank, hotkey settings, and other non game breaking aspect.

But if you want it LIKE sc2 then what's the point then? You could just go play sc2. If you do change it like sc2 it will be worse version of sc2 -_-


What? Why are you quoting me on this?

if you are the owner of a bar and do u think making an expansion will give you more money wont you try the same ? ok the product wasnt the best,but if it wasnt for Korea no one proly cared about Starcraft Broodwar.People posting here forgot who the creator of Starcraft is ?


Chances are there is no one left who developed BW who is currently working for Blizzard. So no, I don't see Blizzard NOW as the creator of SCBW. Even then, it was the Koreans, the progaming scene and pioneers and their passion for their game which made BW great. Blizzard should be thankful for Korea, not the other way around. But repeatly Blizzard NOW stomped on this legacy without any sign of gratitude.


Mike Morhaime, who coded much of the multiplayer work on the original Battlenet for BW, is the CEO of the company.

This thread is a mess but for what its worth, the first time I met Morhaime he called the whole Blizzard-KeSPA debacle one of the biggest mistakes of his career.


And what about Chris Metzen, who was the lead designer for Starcraft. He's now the Senior VP of the story department I believe?


Chris Sigaty did QA testing or some shit on SC1 as well and is now the VP of the entirety of Team1 (StarCraft and Heroes franchises).


i do not think Sigaty is a Vice President. Browder is the VP with SC2 and HotS under his circle of power. Sigaty is the executive producer of SC2 and a "production director".
https://www.linkedin.com/in/chris-sigaty-2811294


He is. Sigaty is the executive in charge of two franchises, Tim Morten is the producer in charge of SC2 and Browder is the producer in charge of Heroes. They both report to Sigaty who reports to Morhaime and Bobby Kotick.

you are saying Sigaty is a Vice President? or are you saying something else? Source?

Browder was announced as a VIce President at Blizzcon and the 2nd man on the stage at BlizzCon 2013.
Browder is Vice President and underneath his watchful eye is Heroes of the Storm and Starcraft2...

here is my source.
BlizzCon 2013.

+ Show Spoiler +
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
KevinKnocke
Profile Joined August 2016
2 Posts
Last Edited: 2016-08-05 22:51:05
August 05 2016 22:50 GMT
#225
On August 06 2016 07:01 JimmyJRaynor wrote:
Show nested quote +
On August 06 2016 06:06 Heyoka wrote:
On August 06 2016 05:31 JimmyJRaynor wrote:
The biggest and most important name was Pardo. He was the game designer for Brood War. He transformed SC1 from a really good game to 1 of the best games ever made. IMO, Pardo is the best game designer in the world and he no longer works for Blizzard.

the hardest thing for a designer and team manager to do.. is to take something that is already really good and turn it into something great. Pardo pulled it off.

in the Blizzard retrospective thing Morhaime stated he coded the map maker with C++. short of that i've never heard him claim he coded anything else for SC1.

On August 06 2016 04:54 Heyoka wrote:
On August 06 2016 04:11 Kerence wrote:
On August 06 2016 03:50 Heyoka wrote:
On August 06 2016 03:21 duke91 wrote:
On August 06 2016 03:14 [sc1f]eonzerg wrote:
On August 06 2016 03:07 Essbee wrote:
On August 06 2016 03:03 Shinokuki wrote:
[quote]

You're not getting the essence of this. If you change the gameplay by making auto mine, unlimited unit selection, and perfect pathing available its practically a sc2 but probably way more unbalanced and game breaking.

I do understand when some people may want auto match making system, portraits, Observor mode, rank, hotkey settings, and other non game breaking aspect.

But if you want it LIKE sc2 then what's the point then? You could just go play sc2. If you do change it like sc2 it will be worse version of sc2 -_-


What? Why are you quoting me on this?

if you are the owner of a bar and do u think making an expansion will give you more money wont you try the same ? ok the product wasnt the best,but if it wasnt for Korea no one proly cared about Starcraft Broodwar.People posting here forgot who the creator of Starcraft is ?


Chances are there is no one left who developed BW who is currently working for Blizzard. So no, I don't see Blizzard NOW as the creator of SCBW. Even then, it was the Koreans, the progaming scene and pioneers and their passion for their game which made BW great. Blizzard should be thankful for Korea, not the other way around. But repeatly Blizzard NOW stomped on this legacy without any sign of gratitude.


Mike Morhaime, who coded much of the multiplayer work on the original Battlenet for BW, is the CEO of the company.

This thread is a mess but for what its worth, the first time I met Morhaime he called the whole Blizzard-KeSPA debacle one of the biggest mistakes of his career.


And what about Chris Metzen, who was the lead designer for Starcraft. He's now the Senior VP of the story department I believe?


Chris Sigaty did QA testing or some shit on SC1 as well and is now the VP of the entirety of Team1 (StarCraft and Heroes franchises).


i do not think Sigaty is a Vice President. Browder is the VP with SC2 and HotS under his circle of power. Sigaty is the executive producer of SC2 and a "production director".
https://www.linkedin.com/in/chris-sigaty-2811294


He is. Sigaty is the executive in charge of two franchises, Tim Morten is the producer in charge of SC2 and Browder is the producer in charge of Heroes. They both report to Sigaty who reports to Morhaime and Bobby Kotick.

you are saying Sigaty is a Vice President? or are you saying something else? Source?

Browder was announced as a VIce President at Blizzcon and the 2nd man on the stage at BlizzCon 2013.
Browder is Vice President and underneath his watchful eye is Heroes of the Storm and Starcraft2...

here is my source.
BlizzCon 2013.

+ Show Spoiler +
https://www.youtube.com/watch?v=kTaMrklE9Yw


Hey, I used to work at Blizzard as the video producer on Team 1 for Heroes of the Storm and Starcraft II. Both Sigaty and Browder are VPs. There doesn't just have to be one per team. WoW has several.

I tried to necro my old CatsPajamasSC2 account for verification, but it looks like it was closed a while ago. Let me know if you have any questions, but I worked there not too long ago.

EDIT: Think of it this way. Sigaty oversees the teams from a production perspective, Browder oversees them from a design perspective. Both are VPs.
KevinKnocke
Profile Joined August 2016
2 Posts
August 05 2016 22:53 GMT
#226
Oh and before the question comes up, I had no idea about this, this is a complete surprise to me too.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
August 05 2016 22:54 GMT
#227
SEPTEMBER??
xboi209
Profile Blog Joined June 2011
United States1173 Posts
August 05 2016 22:55 GMT
#228
Tfw June went by pretty fast, but the next 3 months can't go any faster
http://www.reddit.com/r/broodwar/
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 05 2016 22:58 GMT
#229
Do you think KeSPA will be back for more cash once they hear about BW in HD?
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 05 2016 23:33 GMT
#230
This is awesome, but I get the feeling they'll somehow manage to mess it up.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
August 05 2016 23:38 GMT
#231
On August 06 2016 07:50 KevinKnocke wrote:
Hey, I used to work at Blizzard as the video producer on Team 1 for Heroes of the Storm and Starcraft II. Both Sigaty and Browder are VPs. There doesn't just have to be one per team. WoW has several.

I tried to necro my old CatsPajamasSC2 account for verification, but it looks like it was closed a while ago. Let me know if you have any questions, but I worked there not too long ago.

EDIT: Think of it this way. Sigaty oversees the teams from a production perspective, Browder oversees them from a design perspective. Both are VPs.


Very common in business, my current company has two VPs, one oversees Operations and the other Sales and Design.

Not really sure why the topic has evolved into this discussion though, lol.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 06 2016 00:05 GMT
#232
is Bnet going to be different etc.?

could be fun to get into again for old time sake
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
August 06 2016 00:25 GMT
#233
Assuming the rumor is true, I don't think we should be expecting more than launcher integration and an improved resolution. It will probably still use the same underlying engine with scarab insanity and what not. A new b.net framework with a ladder would be nice but I wouldn't get your hopes up!

I wonder what the price point will be.
Think fast. Click faster.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17107 Posts
Last Edited: 2016-08-06 00:58:10
August 06 2016 00:31 GMT
#234
On August 06 2016 07:50 KevinKnocke wrote:
Hey, I used to work at Blizzard as the video producer on Team 1 for Heroes of the Storm and Starcraft II. Both Sigaty and Browder are VPs. There doesn't just have to be one per team. WoW has several.

thanks for the info about Sigaty being a VP. i'm not stating there must be 1 VP per team. regarding Sigaty... an executive producer title indicates to me he makes money and budget decisions.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
August 06 2016 00:35 GMT
#235
I like how the title says "National Game 'StarCraft'"
WriterMovie, 진영화 : "StarCraft will never die".
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
August 06 2016 01:03 GMT
#236
On August 05 2016 17:06 iFU.pauline wrote:
linux support yes or no? :/


If the original didn't support Linux (did it?) I will be OUTRAGED if Blizzard dared change that
AdministratorBreak the chains
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
August 06 2016 01:07 GMT
#237
On August 06 2016 07:58 Shield wrote:
Do you think KeSPA will be back for more cash once they hear about BW in HD?

If it meant team leagues they have my support.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
JD.
Profile Joined September 2014
Australia250 Posts
August 06 2016 01:19 GMT
#238
I am so psyched for this.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 06 2016 01:29 GMT
#239
Blizzard please take my money already!
blabberrrrr
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50596 Posts
August 06 2016 01:30 GMT
#240
make snow maps not eye rape and give option to mix tilesets like in sc2 map editor.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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