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Starcraft Brood war HD remaster - Page 11

Forum Index > BW General
Post a Reply
Prev 1 9 10 11 12 13 26 Next All
This is NOT a BW vs SC2 topic thread. Be cautious of what you post. Starting Page 26, warnings/bans will be handed out if this note is ignored.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 05 2016 19:20 GMT
#201
Metzen is just a writer.

The guy who wrote most if not all of the SC1 engine is gone. I believe there's still 2-3 people from original SC1 team that work for the blizzard legacy team, but not sure what were their roles.

The cinematics team is afaik still there, but that has little bearing on the remake.
You must gather your party before venturing forth.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
August 05 2016 19:24 GMT
#202
On August 06 2016 03:49 Cyanocyst wrote:
Show nested quote +
On August 06 2016 03:18 Hexe wrote:
I hope they fix the unit movement and make it crisper, while still making it feel like the original.


When i watched Tasteless and Artosis cast some brood-war, a few months ago. I thought the same, all the units move so jerky to how I'm accustomed. It was kind of jarring.


I know most people would just like them to make BW playable on modern PC's but i would like some polishing up.

I don't know almost anything about code, though I wonder if its possible to add animations between the existing unit animations. Though make it so, the new animations are only visually present to the player.

The Software and code should still read that the units are physically moving exactly like BW. I think that way it could look a lot more crisp, without hurting the feel of the BW units.


Fixing unit movement/animations would scare me that they'd probably screw with existing weirdness (goodness) with the current animations. I enjoy the challenge of controlling a group of goliaths up a ramp into an enemy base, makes things like moving shot and stop micro that much more powerful.

I've gone back to playing BW on Shield Battery and I don't even mind the older graphics, still looks fine to me, so not really all that excited for HD Broodwar to be honest.

*shrug*
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 05 2016 19:26 GMT
#203
^New resolutions(as long as they retain the same aspect ratio), +new features on the bnet would be neat.

Automated tournaments/matchmaking anyone? It would be great to have the official servers not be shit and riddled with cheaters.
You must gather your party before venturing forth.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16870 Posts
August 05 2016 19:26 GMT
#204
On August 06 2016 04:20 Andre wrote:
Metzen is just a writer.

The guy who wrote most if not all of the SC1 engine is gone. I believe there's still 2-3 people from original SC1 team that work for the blizzard legacy team, but not sure what were their roles.

The cinematics team is afaik still there, but that has little bearing on the remake.


i think Bob Fitch made the SC1 engine and he is working on Heathstone last i heard.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
GoShox
Profile Blog Joined December 2007
United States1842 Posts
August 05 2016 19:29 GMT
#205
On August 06 2016 04:26 Andre wrote:
^New resolutions(as long as they retain the same aspect ratio), +new features on the bnet would be neat.

Automated tournaments/matchmaking anyone? It would be great to have the official servers not be shit and riddled with cheaters.


Yeah, there's a lot to be excited for. I haven't played SC2 in a few years but playing online basically feels like LAN latency, right? I don't ever remember a huge delay between my actions and when they occur. If so, that'd be amazing for BW compared to the low latency that exists on the BNET servers for Brood War. I'm assuming it wouldn't be P2P since SC2 isn't
JimmyJRaynor
Profile Blog Joined April 2010
Canada16870 Posts
August 05 2016 19:30 GMT
#206
On August 06 2016 03:29 Heyjoray wrote:
Show nested quote +
On August 06 2016 03:21 duke91 wrote:
On August 06 2016 03:14 [sc1f]eonzerg wrote:
On August 06 2016 03:07 Essbee wrote:
On August 06 2016 03:03 Shinokuki wrote:
On August 06 2016 02:57 Essbee wrote:
On August 06 2016 02:54 duke91 wrote:
On August 06 2016 02:48 bduddy wrote:
Also. Why the hell are people asking for BW HD to not change anything? It's not like BW will be deleted from your computers. It will still exist, and you can still play it if you want to. Making a new game with zero changes would be pointless and stupid.

It's stupid how people who never post on the BW forum ever, never discuss the game itself now suggests BW to fundamentally change.
99% who ACTUALLY play BW don't want anything to change.

But then, what would be the point of shieldbattery and why would people be so hyped about it (it changes stuff, it just keeps the gameplay intact)?

You're not getting the essence of this. If you change the gameplay by making auto mine, unlimited unit selection, and perfect pathing available its practically a sc2 but probably way more unbalanced and game breaking.
I do understand when some people may want auto match making system, portraits, Observor mode, rank, hotkey settings, and other non game breaking aspect.
But if you want it LIKE sc2 then what's the point then? You could just go play sc2. If you do change it like sc2 it will be worse version of sc2 -_-

What? Why are you quoting me on this?

if you are the owner of a bar and do u think making an expansion will give you more money wont you try the same ? ok the product wasnt the best,but if it wasnt for Korea no one proly cared about Starcraft Broodwar.People posting here forgot who the creator of Starcraft is ?

Chances are there is no one left who developed BW who is currently working for Blizzard. So no, I don't see Blizzard NOW as the creator of SCBW. Even then, it was the Koreans, the progaming scene and pioneers and their passion for their game which made BW great. Blizzard should be thankful for Korea, not the other way around. But repeatly Blizzard NOW stomped on this legacy without any sign of gratitude.

10 million copies of Starcraft/Brood War sold. How many of them in korea? And dont you dare saying that korea advertised starcraft for the masses


heavily discounted at the time of purchase though. its not like SC1 sold 7 million units in the first 3 months when it was full price; and its not like those 7 million people went out and bought the full price version of Brood War.

SC1/Brood War makes for great "old timer war stories" about how great Blizz was way way back. It makes very little money for ATVI and as a result they assign very few resources to it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
Last Edited: 2016-08-05 19:31:53
August 05 2016 19:30 GMT
#207
On August 06 2016 04:29 GoShox wrote:
Show nested quote +
On August 06 2016 04:26 Andre wrote:
^New resolutions(as long as they retain the same aspect ratio), +new features on the bnet would be neat.

Automated tournaments/matchmaking anyone? It would be great to have the official servers not be shit and riddled with cheaters.


Yeah, there's a lot to be excited for. I haven't played SC2 in a few years but playing online basically feels like LAN latency, right? I don't ever remember a huge delay between my actions and when they occur. If so, that'd be amazing for BW compared to the low latency that exists on the BNET servers for Brood War. I'm assuming it wouldn't be P2P since SC2 isn't


Shield Battery takes care of both of your replies.

No anti-hack in SB (that I am aware of) yet but it is working on matchmaking and I've played games with people in Europe from US with LAN lat.

edit: I missed that you said "official" servers, so that part of my reply is irrelevant I suppose. Whups.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
GoShox
Profile Blog Joined December 2007
United States1842 Posts
August 05 2016 19:34 GMT
#208
On August 06 2016 04:30 Torenhire wrote:
Show nested quote +
On August 06 2016 04:29 GoShox wrote:
On August 06 2016 04:26 Andre wrote:
^New resolutions(as long as they retain the same aspect ratio), +new features on the bnet would be neat.

Automated tournaments/matchmaking anyone? It would be great to have the official servers not be shit and riddled with cheaters.


Yeah, there's a lot to be excited for. I haven't played SC2 in a few years but playing online basically feels like LAN latency, right? I don't ever remember a huge delay between my actions and when they occur. If so, that'd be amazing for BW compared to the low latency that exists on the BNET servers for Brood War. I'm assuming it wouldn't be P2P since SC2 isn't


Shield Battery takes care of both of your replies.

No anti-hack in SB (that I am aware of) yet but it is working on matchmaking and I've played games with people in Europe from US with LAN lat.


Yes, I'm in SB and am aware. Just like iCCup and Chaos Launcher also have LAN latency. But a BW HD hosted on a Battle.net server would be much more accessible than either of those, and I'm just curious as to if playing on a server like that would still allow for something really close to the LAN latency that Brood War currently has.

I also remember trying to play on the Korean server on SC2 and experiencing quite some delay between when I did stuff and when it actually happened, presumably since it's not P2P and I live in the US. Since I love playing Koreans, I would hope that doesn't occur in this, but unfortunately I assume it probably would.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44922 Posts
August 05 2016 19:36 GMT
#209
This would be amazing
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
JimmyJRaynor
Profile Blog Joined April 2010
Canada16870 Posts
Last Edited: 2016-08-05 19:45:56
August 05 2016 19:40 GMT
#210
On August 06 2016 02:25 Necro)Phagist( wrote:
Show nested quote +
On August 06 2016 02:11 Heyjoray wrote:
On August 06 2016 01:56 Necro)Phagist( wrote:
On August 06 2016 01:50 Heyjoray wrote:
On August 06 2016 01:48 Necro)Phagist( wrote:
I'm so conflicted. I want to be hopeful. I look at Overwatch and Hearthstone and see hope, then I look at LotV, D3 and WoW and fear creeps back in.
Heres hoping they just touch up the graphics and leave everything else alone. They do that and I'll be happy and buy it.

Whats wrong with Diablo 3, WoW and LotV?

Diablo 3 was a complete disaster and a shit stain on the name of Diablo games.
WoW was never a huge fan of, but 100% of the people I know who play the games all say the last 3 or so expansions have been awful. Granted its a small sample size of like 15 people. Still 15/15 is not good numbers for saying its been crap.
LotV killed all interest I have in the game, haven't watched a single match or played a single match since shortly after it came out.
These are of course just personal opinions but to me, blizzard has shit the bed hard recently and that scares me with this upcoming BW HD.

Diablo 3 is great by now. Cataclysm had his weaknesses, Mists of Pandaria was great. Warlords of Draenor could have needed another raid, but it wasnt bad. Asking for a Starcraft 2 opinion in a Brood War section is like talking with a KKK supporter about ethnic stuff. You cant win. Btw: People hated Burning Crusade and WotlK while it was active: "WOW IN SPACE LOL SO MUCH PURPLE GAYELFS TENTACLEMONSTER!! SO MUCH TRASH!". WotlK: SO EASY FUCK HARDMODES FUCK ACHIEVEMENTS FUCK THE COLLO RAID "

Diablo 3 to me is still trash, but again personal opinion if you like it cool man.
All I said is that I'M afraid of what they might do to BW. If other people find these games good, that is great for them. I hated Diablo 3, and I find no entertainment in LotV, I enjoyed WoL and Heart of the Swarm for the most part, it had its fault but I still played and enjoyed it.
So before going all caps lock on me about WoW(Which I don't play, as I said I relied on info from friends about it.) and comparing me to the KKK ease up and realize this is all personal opinion. No need to be an ass hat.


Blizzard is too busy folding all the money they are making from Overwatch to continue to "take feedback" from people who hate everything about Diablo3 and SC2 though. I've enjoyed SC2 a great deal and i think LotV was a solid improvement. D3: i only bought it because i'm a Blizzard guy. A substantial portion of the "D2 guys" i know believe D3 is really solid. Which is why D3 continues to sell many millions of copies many years after the initial hype of the release.

Consistent staying power is objective proof of quality... and that applies to Diablo 3 just as much as it does Brood War.

Pacman or M.U.L.E. or NHL '94 or Tecmo NFL Football or Fire Pro Wrestling or Brood War may not be your kind of game. Objectively speaking, they're all great games and Diablo3 is on its way to being included in that list.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
August 05 2016 19:54 GMT
#211
On August 06 2016 04:11 Kerence wrote:
Show nested quote +
On August 06 2016 03:50 Heyoka wrote:
On August 06 2016 03:21 duke91 wrote:
On August 06 2016 03:14 [sc1f]eonzerg wrote:
On August 06 2016 03:07 Essbee wrote:
On August 06 2016 03:03 Shinokuki wrote:
On August 06 2016 02:57 Essbee wrote:
On August 06 2016 02:54 duke91 wrote:
On August 06 2016 02:48 bduddy wrote:
Also. Why the hell are people asking for BW HD to not change anything? It's not like BW will be deleted from your computers. It will still exist, and you can still play it if you want to. Making a new game with zero changes would be pointless and stupid.


It's stupid how people who never post on the BW forum ever, never discuss the game itself now suggests BW to fundamentally change.

99% who ACTUALLY play BW don't want anything to change.


But then, what would be the point of shieldbattery and why would people be so hyped about it (it changes stuff, it just keeps the gameplay intact)?


You're not getting the essence of this. If you change the gameplay by making auto mine, unlimited unit selection, and perfect pathing available its practically a sc2 but probably way more unbalanced and game breaking.

I do understand when some people may want auto match making system, portraits, Observor mode, rank, hotkey settings, and other non game breaking aspect.

But if you want it LIKE sc2 then what's the point then? You could just go play sc2. If you do change it like sc2 it will be worse version of sc2 -_-


What? Why are you quoting me on this?

if you are the owner of a bar and do u think making an expansion will give you more money wont you try the same ? ok the product wasnt the best,but if it wasnt for Korea no one proly cared about Starcraft Broodwar.People posting here forgot who the creator of Starcraft is ?


Chances are there is no one left who developed BW who is currently working for Blizzard. So no, I don't see Blizzard NOW as the creator of SCBW. Even then, it was the Koreans, the progaming scene and pioneers and their passion for their game which made BW great. Blizzard should be thankful for Korea, not the other way around. But repeatly Blizzard NOW stomped on this legacy without any sign of gratitude.


Mike Morhaime, who coded much of the multiplayer work on the original Battlenet for BW, is the CEO of the company.

This thread is a mess but for what its worth, the first time I met Morhaime he called the whole Blizzard-KeSPA debacle one of the biggest mistakes of his career.


And what about Chris Metzen, who was the lead designer for Starcraft. He's now the Senior VP of the story department I believe?


Chris Sigaty did QA testing or some shit on SC1 as well and is now the VP of the entirety of Team1 (StarCraft and Heroes franchises).
@RealHeyoka | ESL / DreamHack StarCraft Lead
lestye
Profile Blog Joined August 2010
United States4178 Posts
August 05 2016 19:57 GMT
#212
On August 06 2016 03:21 duke91 wrote:
Show nested quote +
On August 06 2016 03:14 [sc1f]eonzerg wrote:
On August 06 2016 03:07 Essbee wrote:
On August 06 2016 03:03 Shinokuki wrote:
On August 06 2016 02:57 Essbee wrote:
On August 06 2016 02:54 duke91 wrote:
On August 06 2016 02:48 bduddy wrote:
Also. Why the hell are people asking for BW HD to not change anything? It's not like BW will be deleted from your computers. It will still exist, and you can still play it if you want to. Making a new game with zero changes would be pointless and stupid.


It's stupid how people who never post on the BW forum ever, never discuss the game itself now suggests BW to fundamentally change.

99% who ACTUALLY play BW don't want anything to change.


But then, what would be the point of shieldbattery and why would people be so hyped about it (it changes stuff, it just keeps the gameplay intact)?


You're not getting the essence of this. If you change the gameplay by making auto mine, unlimited unit selection, and perfect pathing available its practically a sc2 but probably way more unbalanced and game breaking.

I do understand when some people may want auto match making system, portraits, Observor mode, rank, hotkey settings, and other non game breaking aspect.

But if you want it LIKE sc2 then what's the point then? You could just go play sc2. If you do change it like sc2 it will be worse version of sc2 -_-


What? Why are you quoting me on this?

if you are the owner of a bar and do u think making an expansion will give you more money wont you try the same ? ok the product wasnt the best,but if it wasnt for Korea no one proly cared about Starcraft Broodwar.People posting here forgot who the creator of Starcraft is ?


Chances are there is no one left who developed BW who is currently working for Blizzard. So no, I don't see Blizzard NOW as the creator of SCBW. Even then, it was the Koreans, the progaming scene and pioneers and their passion for their game which made BW great. Blizzard should be thankful for Korea, not the other way around. But repeatly Blizzard NOW stomped on this legacy without any sign of gratitude.


On August 06 2016 04:20 Andre wrote:
Metzen is just a writer.

The guy who wrote most if not all of the SC1 engine is gone. I believe there's still 2-3 people from original SC1 team that work for the blizzard legacy team, but not sure what were their roles.

The cinematics team is afaik still there, but that has little bearing on the remake.

Wrong. http://www.mobygames.com/game/windows/starcraft-brood-war/credits

That being said, those people who worked on the SC1 engine are probably moved onto SC2, I think a remake or whatever would be part of the Classic Games game, which they were hiring for not too long ago.




On August 06 2016 03:50 Heyoka wrote:
Show nested quote +
On August 06 2016 03:21 duke91 wrote:
On August 06 2016 03:14 [sc1f]eonzerg wrote:
On August 06 2016 03:07 Essbee wrote:
On August 06 2016 03:03 Shinokuki wrote:
On August 06 2016 02:57 Essbee wrote:
On August 06 2016 02:54 duke91 wrote:
On August 06 2016 02:48 bduddy wrote:
Also. Why the hell are people asking for BW HD to not change anything? It's not like BW will be deleted from your computers. It will still exist, and you can still play it if you want to. Making a new game with zero changes would be pointless and stupid.


It's stupid how people who never post on the BW forum ever, never discuss the game itself now suggests BW to fundamentally change.

99% who ACTUALLY play BW don't want anything to change.


But then, what would be the point of shieldbattery and why would people be so hyped about it (it changes stuff, it just keeps the gameplay intact)?


You're not getting the essence of this. If you change the gameplay by making auto mine, unlimited unit selection, and perfect pathing available its practically a sc2 but probably way more unbalanced and game breaking.

I do understand when some people may want auto match making system, portraits, Observor mode, rank, hotkey settings, and other non game breaking aspect.

But if you want it LIKE sc2 then what's the point then? You could just go play sc2. If you do change it like sc2 it will be worse version of sc2 -_-


What? Why are you quoting me on this?

if you are the owner of a bar and do u think making an expansion will give you more money wont you try the same ? ok the product wasnt the best,but if it wasnt for Korea no one proly cared about Starcraft Broodwar.People posting here forgot who the creator of Starcraft is ?


Chances are there is no one left who developed BW who is currently working for Blizzard. So no, I don't see Blizzard NOW as the creator of SCBW. Even then, it was the Koreans, the progaming scene and pioneers and their passion for their game which made BW great. Blizzard should be thankful for Korea, not the other way around. But repeatly Blizzard NOW stomped on this legacy without any sign of gratitude.


Mike Morhaime, who coded much of the multiplayer work on the original Battlenet for BW, is the CEO of the company.

This thread is a mess but for what its worth, the first time I met Morhaime he called the whole Blizzard-KeSPA debacle one of the biggest mistakes of his career.

Really? What year was this when you first met him?

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
August 05 2016 20:04 GMT
#213
Best blizzcon ever
Kerence
Profile Joined May 2011
Sweden1817 Posts
Last Edited: 2016-08-05 20:33:57
August 05 2016 20:19 GMT
#214
On August 06 2016 04:54 Heyoka wrote:
Show nested quote +
On August 06 2016 04:11 Kerence wrote:
On August 06 2016 03:50 Heyoka wrote:
On August 06 2016 03:21 duke91 wrote:
On August 06 2016 03:14 [sc1f]eonzerg wrote:
On August 06 2016 03:07 Essbee wrote:
On August 06 2016 03:03 Shinokuki wrote:
On August 06 2016 02:57 Essbee wrote:
On August 06 2016 02:54 duke91 wrote:
On August 06 2016 02:48 bduddy wrote:
Also. Why the hell are people asking for BW HD to not change anything? It's not like BW will be deleted from your computers. It will still exist, and you can still play it if you want to. Making a new game with zero changes would be pointless and stupid.


It's stupid how people who never post on the BW forum ever, never discuss the game itself now suggests BW to fundamentally change.

99% who ACTUALLY play BW don't want anything to change.


But then, what would be the point of shieldbattery and why would people be so hyped about it (it changes stuff, it just keeps the gameplay intact)?


You're not getting the essence of this. If you change the gameplay by making auto mine, unlimited unit selection, and perfect pathing available its practically a sc2 but probably way more unbalanced and game breaking.

I do understand when some people may want auto match making system, portraits, Observor mode, rank, hotkey settings, and other non game breaking aspect.

But if you want it LIKE sc2 then what's the point then? You could just go play sc2. If you do change it like sc2 it will be worse version of sc2 -_-


What? Why are you quoting me on this?

if you are the owner of a bar and do u think making an expansion will give you more money wont you try the same ? ok the product wasnt the best,but if it wasnt for Korea no one proly cared about Starcraft Broodwar.People posting here forgot who the creator of Starcraft is ?


Chances are there is no one left who developed BW who is currently working for Blizzard. So no, I don't see Blizzard NOW as the creator of SCBW. Even then, it was the Koreans, the progaming scene and pioneers and their passion for their game which made BW great. Blizzard should be thankful for Korea, not the other way around. But repeatly Blizzard NOW stomped on this legacy without any sign of gratitude.


Mike Morhaime, who coded much of the multiplayer work on the original Battlenet for BW, is the CEO of the company.

This thread is a mess but for what its worth, the first time I met Morhaime he called the whole Blizzard-KeSPA debacle one of the biggest mistakes of his career.


And what about Chris Metzen, who was the lead designer for Starcraft. He's now the Senior VP of the story department I believe?


Chris Sigaty did QA testing or some shit on SC1 as well and is now the VP of the entirety of Team1 (StarCraft and Heroes franchises).


So in fact a number of the big names at Blizzard were involved in StarCraft in some way (although I knew this already, forgot about Sigaty doing work on SC1 though).

On August 06 2016 05:31 JimmyJRaynor wrote:
The biggest and most important name was Pardo. He was the game designer for Brood War. He transformed SC1 from a really good game to 1 of the best games ever made. IMO, Pardo is the best game designer in the world and he no longer works for Blizzard.

the hardest thing for a designer and team manager to do.. is to take something that is already really good and turn it into something great. Pardo pulled it off.

in the Blizzard retrospective thing Morhaime stated he coded the map maker with C++. short of that i've never heard him claim he coded anything else for SC1.


Yeah, Pardo leaving was a loss for sure.
I am here in the shadows.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16870 Posts
Last Edited: 2016-08-05 20:34:59
August 05 2016 20:31 GMT
#215
The biggest and most important name was Pardo. He was the game designer for Brood War. He transformed SC1 from a really good game to 1 of the best games ever made. IMO, Pardo is the best game designer in the world and he no longer works for Blizzard.

the hardest thing for a designer and team manager to do.. is to take something that is already really good and turn it into something great. Pardo pulled it off.

in the Blizzard retrospective thing Morhaime stated he coded the map maker with C++. short of that i've never heard him claim he coded anything else for SC1.

On August 06 2016 04:54 Heyoka wrote:
Show nested quote +
On August 06 2016 04:11 Kerence wrote:
On August 06 2016 03:50 Heyoka wrote:
On August 06 2016 03:21 duke91 wrote:
On August 06 2016 03:14 [sc1f]eonzerg wrote:
On August 06 2016 03:07 Essbee wrote:
On August 06 2016 03:03 Shinokuki wrote:
On August 06 2016 02:57 Essbee wrote:
On August 06 2016 02:54 duke91 wrote:
On August 06 2016 02:48 bduddy wrote:
Also. Why the hell are people asking for BW HD to not change anything? It's not like BW will be deleted from your computers. It will still exist, and you can still play it if you want to. Making a new game with zero changes would be pointless and stupid.


It's stupid how people who never post on the BW forum ever, never discuss the game itself now suggests BW to fundamentally change.

99% who ACTUALLY play BW don't want anything to change.


But then, what would be the point of shieldbattery and why would people be so hyped about it (it changes stuff, it just keeps the gameplay intact)?


You're not getting the essence of this. If you change the gameplay by making auto mine, unlimited unit selection, and perfect pathing available its practically a sc2 but probably way more unbalanced and game breaking.

I do understand when some people may want auto match making system, portraits, Observor mode, rank, hotkey settings, and other non game breaking aspect.

But if you want it LIKE sc2 then what's the point then? You could just go play sc2. If you do change it like sc2 it will be worse version of sc2 -_-


What? Why are you quoting me on this?

if you are the owner of a bar and do u think making an expansion will give you more money wont you try the same ? ok the product wasnt the best,but if it wasnt for Korea no one proly cared about Starcraft Broodwar.People posting here forgot who the creator of Starcraft is ?


Chances are there is no one left who developed BW who is currently working for Blizzard. So no, I don't see Blizzard NOW as the creator of SCBW. Even then, it was the Koreans, the progaming scene and pioneers and their passion for their game which made BW great. Blizzard should be thankful for Korea, not the other way around. But repeatly Blizzard NOW stomped on this legacy without any sign of gratitude.


Mike Morhaime, who coded much of the multiplayer work on the original Battlenet for BW, is the CEO of the company.

This thread is a mess but for what its worth, the first time I met Morhaime he called the whole Blizzard-KeSPA debacle one of the biggest mistakes of his career.


And what about Chris Metzen, who was the lead designer for Starcraft. He's now the Senior VP of the story department I believe?


Chris Sigaty did QA testing or some shit on SC1 as well and is now the VP of the entirety of Team1 (StarCraft and Heroes franchises).


i do not think Sigaty is a Vice President. Browder is the VP with SC2 and HotS under his circle of power. Sigaty is the executive producer of SC2 and a "production director".
https://www.linkedin.com/in/chris-sigaty-2811294
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2016-08-05 20:40:21
August 05 2016 20:38 GMT
#216
Didn't Patrick Wyatt basically code the basic engine for SC1 in like 3-4 days? I think there's a cool blog about the SC1 development process. It was around the time blizzard unveiled SC1 when it still used the wc2 engine. We have Patrick to thank for all the little weird quirks in SC1. Dragoon movement / interceptors / pathfinding, etc.

I'm not sure how much Rob Pardo had to do with SC1, but didn't he rise throughout the ranks when he started his career with blizzard? As far as WoW is concerned, it's sad he's gone. I feel like the vast amounts of knowledge he had accumulated from his EQ1 days really helped when it came to designing wow vanilla/tbc. He and Kaplan made WoW great, basically.

You must gather your party before venturing forth.
TaShadan
Profile Joined February 2010
Germany1977 Posts
August 05 2016 20:42 GMT
#217
Patrick Wyatt was the most important guy behind BW:
http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft
Total Annihilation Zero
Cricketer12
Profile Blog Joined May 2012
United States13989 Posts
August 05 2016 20:50 GMT
#218
HOLY FUCK THIS IS SO AWESOME
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
JimmyJRaynor
Profile Blog Joined April 2010
Canada16870 Posts
August 05 2016 20:55 GMT
#219
On August 06 2016 05:42 TaShadan wrote:
Patrick Wyatt was the most important guy behind BW:
http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft


actually i was. i just haven't made a blog about it yet. i think the game designer and the money man are the 2 most important influences on a piece of entertainment software. that'd be Pardo; Davidson & Assoc. were the money men.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 05 2016 21:02 GMT
#220
It really depends what kind of entertainment software you're talking about. Sometimes programmers and artists are more important than designers.
You must gather your party before venturing forth.
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