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Why Protoss buildings aren't blinking?

Forum Index > BW General
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1 2 3 Next All
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2014-10-20 18:41:07
October 20 2014 17:45 GMT
#1
[image loading]

This matter worries me long ago. I didn't find any answer for this.

Why Protoss Gateway, Robotics facility and Stargate aren't showing that units are in production?

As we can see every building of every race expect Protoss is showing that unit is in production. In Terrans - CC, Barracks, Factory and Starport start to blink while unit is producing. In Zerg - the larva of Hatchery (Lair, Hive) turns into egg to show that unit has ordered. But in Protoss, only Nexus (+Stargate) blinks when probe is in production. What about zealots, goons, reavers and etc.? How to know if opponent produces them? Even upgrades are blinking or some details of building are moving to show that.

Doesn't it means that opponent gets disadvantage (imba buildings) when not sees that Protoss unit is in a production? Did Blizzard forget to add a blink to these buildings???
sunbeams are never made like me...
aQuaSC
Profile Joined August 2011
717 Posts
October 20 2014 17:52 GMT
#2
Actually you can tell that Protoss Stargate is warping in units (it does "blink"), you're right about the rest though
TL+ Member
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2014-10-20 18:22:01
October 20 2014 18:04 GMT
#3
My bad. I crossed Stargate.
What about rest? What you all think about this disadvantage when you can't scout unit production of Protoss?
sunbeams are never made like me...
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 20 2014 18:07 GMT
#4
I don't think the question why has an answer at this point in time. You can probably see it as an advantage for protoss, but I highly doubt it ever had any impact on balance.

I guess you just have accept you won't know for sure; make an educated guess.
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
October 20 2014 18:08 GMT
#5
prodactors be imba
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
October 20 2014 18:28 GMT
#6
Im sure the why is driven by lore. Protoss stuff is warped in from other planets, dragoon is dead zealot or something. It's a "channeling" rather than build

I guess robo should probably blink if thats the lore. I assume stargate blinks bevause those are ships being built.

Balance wise it'd effect robo and proxy gates I guess. Or remax.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
October 20 2014 18:41 GMT
#7
Yes they are not blinking, but from blinking buildings you can't tell what unit or upgrade is producing. And the second point you as T or Z, little or more build your strategy to counter tech or mass, then the produced type units.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
October 20 2014 18:44 GMT
#8
zerg buildings dont blink either right?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
outscar
Profile Joined September 2014
2832 Posts
October 20 2014 18:49 GMT
#9
On October 21 2014 03:44 JieXian wrote:
zerg buildings dont blink either right?


Point is not about blinking. The matter is knowing if Protoss making units or not. Zerg mutes larvas into egg.
sunbeams are never made like me...
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
Last Edited: 2014-10-20 18:58:58
October 20 2014 18:58 GMT
#10
Kill The pylon, Problem solved.
Our Beloved Geoff "inControl" Robinson.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 20 2014 19:12 GMT
#11
Yeah, it's pretty annoying that Gateways and Robo Facilities don't have work animations like every other Protoss building and every Terran building. It's so inconsistent. If BW were ever to be remade, I wouldn't mind someone adding in work animations to those buildings.
ㅇㅅㅌㅅ
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-10-20 19:16:51
October 20 2014 19:16 GMT
#12
On October 21 2014 03:28 N.geNuity wrote:

I guess robo should probably blink if thats the lore. I assume stargate blinks bevause those are ships being built.



The Stargate warps in ships. It doesn't build them.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 20 2014 19:38 GMT
#13
This... "worries" you?

I doubt Blizzard forgot to add that, I don't think they thought it was a big deal.

There are so many other things that aren't consistent throughout the game that it really doesn't matter much in terms of balance.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 20 2014 20:07 GMT
#14
On October 21 2014 04:16 vOdToasT wrote:
Show nested quote +
On October 21 2014 03:28 N.geNuity wrote:

I guess robo should probably blink if thats the lore. I assume stargate blinks bevause those are ships being built.



The Stargate warps in ships. It doesn't build them.


BUT ALDARIS SAID OUR GREAT FLEETS WERE DESTROYED.

so are these homeless guys living on the slum of a planet shitkurus summoning these fleets from nothing?!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 20 2014 20:13 GMT
#15
On October 21 2014 04:38 Grobyc wrote:
This... "worries" you?

I doubt Blizzard forgot to add that, I don't think they thought it was a big deal.

There are so many other things that aren't consistent throughout the game that it really doesn't matter much in terms of balance.

can you name some? (besides walling ofc)
The harder it becomes, the more you should focus on the basics.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 20 2014 20:30 GMT
#16
On October 21 2014 05:07 Gamegene wrote:
Show nested quote +
On October 21 2014 04:16 vOdToasT wrote:
On October 21 2014 03:28 N.geNuity wrote:

I guess robo should probably blink if thats the lore. I assume stargate blinks bevause those are ships being built.



The Stargate warps in ships. It doesn't build them.


BUT ALDARIS SAID OUR GREAT FLEETS WERE DESTROYED.

so are these homeless guys living on the slum of a planet shitkurus summoning these fleets from nothing?!


The ships are warped in from the same places that the gateway units are warped in from. And the buildings.
First it was Aiur, Then it became Shakuras or something.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
October 20 2014 20:35 GMT
#17
Zerg buildings don't show that they are upgrading something. While protoss (at least forge and cybernetic) and terran buildings do. This certainly has an effect on balance. As a terran I would love to see if there is a dark templar to pop out of the gateway at the exe i am about to kill. Or if the zerg is producing the lurker upgrade. (or if I should focus to evo chamber for that matter)

However, there are so many things different between each race that you might consider imbalanced (terran buildings can move, uh) if you look at it in a vacuum. Yes, it is an advantage for protoss (and zerg) in that aspect. No, it is not imbalanced.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 20 2014 20:43 GMT
#18
On October 21 2014 05:30 vOdToasT wrote:
Show nested quote +
On October 21 2014 05:07 Gamegene wrote:
On October 21 2014 04:16 vOdToasT wrote:
On October 21 2014 03:28 N.geNuity wrote:

I guess robo should probably blink if thats the lore. I assume stargate blinks bevause those are ships being built.



The Stargate warps in ships. It doesn't build them.


BUT ALDARIS SAID OUR GREAT FLEETS WERE DESTROYED.

so are these homeless guys living on the slum of a planet shitkurus summoning these fleets from nothing?!


The ships are warped in from the same places that the gateway units are warped in from. And the buildings.
First it was Aiur, Then it became Shakuras or something.


dude those DT savages can only scour up some poverty tier corsairs. they don't even khala.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 20 2014 21:55 GMT
#19
On October 21 2014 05:13 sabas123 wrote:
Show nested quote +
On October 21 2014 04:38 Grobyc wrote:
This... "worries" you?

I doubt Blizzard forgot to add that, I don't think they thought it was a big deal.

There are so many other things that aren't consistent throughout the game that it really doesn't matter much in terms of balance.

can you name some? (besides walling ofc)

All Zergs units are built from larva and all eggs are the exact same shape/size whether they're building drones or ultras. They're basically always going to be building something with their larva, simply seeing eggs doesn't tell you anything about what they're making (the only exception I can think of to this is if you see a bunch of idle larva simultaneously prior to a spire finishing, but that's so standard it hardly changes anything).

Or pathing between units. protoss dragoons and reavers simply have terrible AI/pathing along with sometimes goliaths and valkyries.

Some terran buildings can liftoff but not all. Why did they make it so armouries cannot liftoff while engineering bays and science facilities can?

If terran or protoss units are building and there is no room for the unit to be spawned, they simply don't build while zerg units will always pop out of the eggs and can later be freed by moving units or killing sometimes.

According to the game, all workers have the same attack range yet probes somehow manage to outrange SCVs and drones.

Why do some units like the firebat or zealot have their damage split into two attacks but other units like the goliaths ground attack, tanks ground attack, scouts ground attack, ultralisks attack (they have two guns, one of each "arm", two cleavers for ultralisk), etc not? It makes armour upgrades against these units especially effective.

I'm sure I could think of a few more if I wanted to. There's so many inconsistencies I just don't see how this specific one matters. Not to say that it doesn't have any potential to cause balance faults or anything; if we could fix/change them I wouldn't be opposed to it. It just shouldn't be any more worrisome than one of the other many quirks of the game.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
parkufarku
Profile Blog Joined March 2014
882 Posts
October 20 2014 22:50 GMT
#20
LOL Terran buildings can float and you're worried about this?
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